#include <lib.h> #include <rooms.h> inherit LIB_ROOM; void create() { room::create(); SetAmbientLight(30); SetShort("the furnace"); SetLong("The furnace. Things that arrive here are "+ "incinerated. You probably shouldn't be here. Go down to get out."); SetProperties(([ "no attack" : 1, ])); SetExits( ([ "down" : ROOM_START ]) ); if(base_name(this_object()) != LIB_FURNACE){ call_out((: reload_room :), 600, load_object(base_name(this_object()))); set_heart_beat(1); } SetNoModify(1); } int CanReceive(object ob){ return room::CanReceive(ob); } void init(){ ::init(); } void heart_beat(){ if(base_name(this_object()) != LIB_FURNACE){ if(sizeof(all_inventory(this_object()))){ foreach(object ob in deep_inventory(this_object())){ if(interactive(ob)) ob->eventMoveLiving(ROOM_VOID); else ob->eventDestruct(); } } } }