dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*    /lib/chapel.c
 *    from the Dead Souls  Object Library
 *    allows people to marry
 *    created by Descartes of Borg 951210
 *    Version: @(#) chapel.c 1.2@(#)
 *    Last modified: 96/10/09
 */

#include <lib.h>
#include "include/chapel.h"

inherit LIB_ROOM;

private int AllowSacrifice, SacrificeType;
private string array Classes, Religion, Deities, DeityIds;

/*     **********  /lib/chapel.c apply methods  **********     */
static void create() {
    room::create();
    Classes = ({});
    Religion = allocate(2);
    Deities = ({});
    DeityIds = ({});
    AllowSacrifice = 0;
    SacrificeType = 0;
}

/*     **********  /lib/chapel.c modal methods  **********     */
mixed CanMarry(object who, object spouse1, object spouse2) {
    mixed tmp;

    if( (tmp = spouse1->CanMarry(who, spouse2)) != 1 ) {
	if( tmp ) return tmp;
	else return (string)spouse1->GetName() + " cannot be married.";
    }
    if( (tmp = spouse2->CanMarry(who, spouse1)) != 1 ) {
	if( tmp ) return tmp;
	else return (string)spouse2->GetName() + " cannot be married.";
    }
    if( archp(who) ) {
	return 1;
    }
    return 1;
}

mixed CanSacrifice(object who, object what, string deus) {
    if( (string)who->GetReligion(1) != Religion[1] )
	return "You must hold the beliefs of " + Religion[1] + " to do that.";
    if( !((int)what->GetVendorType() & SacrificeType) )
	return "You cannot sacrifice that here.";
    if( member_array(deus, DeityIds) == -1 )
	return "You do not worship anything called \"" + deus + "\".";
    return AllowSacrifice;
}

mixed eventMarry(object who, object spouse1, object spouse2) {
    mixed tmp;

    if( (tmp = spouse1->eventMarry(who, spouse2)) != 1 ) return tmp;
    if( (tmp = spouse2->eventMarry(who, spouse1)) != 1 ) {
	spouse1->SetMarried(0);
	return tmp;
    }
    spouse1->eventPrint((string)who->GetName() + " weds you to " +
      (string)spouse2->GetName() + ".");
    spouse2->eventPrint((string)who->GetName() + " weds you to " +
      (string)spouse1->GetName() + ".");
    who->eventPrint("You join " + (string)spouse1->GetName() + " to " +
      (string)spouse2->GetName() + " in marriage.");
    this_object()->eventPrint((string)who->GetName() + " joins " +
      (string)spouse1->GetName() + " and " +
      (string)spouse2->GetName() + ".",
      ({ spouse1, spouse2, who }));
    who->AddSkillPoints("faith", random(100));
    return 1;
}

mixed eventSacrifice(object who, object what, string deus) {
    who->eventPrint("You attempt to make a sacrifice, but nothing happens.");
    return 1;
}

/*     **********  /lib/chapel.c event methods  **********     */
int SetAllowSacrifice(int x) { return (AllowSacrifice = x); }

int GetAllowSacrifice() { return AllowSacrifice; }

string *SetClasses(string *rc) { return (Classes = rc); }

string *GetClasses() { return Classes; }

string *SetDeities(string *deities) {
    string *ids = ({});

    Deities = deities;
    foreach(string deus in deities)
    ids += explode(lower_case(deus), " ");
    DeityIds = ids;
    return Deities;
}

string *GetDeities() { return Deities; }

string *SetReligion(string adj, string noun) {
    Religion[0] = adj;
    Religion[1] = noun;
    return Religion;
}

varargs string GetReligion(int flag) { return Religion[flag]; }

int SetSacrificeType(int x) { return (SacrificeType = x); }

int AddSacrificeType(int x) { return (SacrificeType |= x); }

int GetSacrificeType() { return SacrificeType; }