#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("Forest Path"); SetLong("You are in a forest outside the town. " "To the west the path continues toward a clearing. To the " "east it leads to a bridge over a river and returns to the village. " "Trees and bushes of various sorts border the path. "); SetItems( ([ "forest" : "You are on a path in a dark, creepy forest. The " "vegetation is thick and feels somehow oppressive.", ({"plants","bushes","vegetation","tree","trees","bush"}) : "The plants, bushes, and trees grow thick and wild " "here, limiting visibility beyond the path.", "bridge" : "An old bridge is east of here.", "clearing" : "It looks like there is a clearing in the " "forest to the west.", "path" : "You are on a path in a forest." ]) ); SetExits( ([ "east" : "/domains/town/room/bridge", "west" : "/domains/town/room/clearing", "north" : "/domains/town/virtual/forest/24,1" , ]) ); } void init(){ ::init(); } int CanReceive(object ob){ if(!interactive(ob) && starts_with(base_name(environment(ob)),"/domains/town/virtual") && (!ob->GetRiders() || !sizeof(ob->GetRiders()))){ write("You find yourself unable to leave the forest."); return 0; } return ::CanReceive(); }