dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*    /lib/clean.c
 *    From the Dead Souls LPC Library
 *    the central object of the entire mudlib
 *    created by Descartes of Borg 940210
 *    Version: @(#) clean.c 1.3@(#)
 *    Last Modified: 96/12/16
 */

#include <clean_up.h>
#include <rooms.h>

private static int NoClean = 0; 

/* ******************* clean.c attributes ************************* */
int GetNoClean() {
    return NoClean;
}  

static int SetNoClean(int x) {
    return (NoClean = x);
} 

/* ******************* clean.c events ************************* */
/**
 * Destruct() and eventDestruct() differ in that external objects use
 * eventDestruct() to ask permission for destructing an object.  Destruct()
 * really should be called eventInternalDestruct() or something for
 * naming consistency, but the Destruct() name remains for historical
 * purposes.  To destruct this_object(), call Destruct().  To destruct
 * another object, call ob->eventDestruct().
 */
static int Destruct() {
    object env, furn; 

    if( !this_object() ) {
	return 1;
    }

    env = environment();

    foreach(object ob in all_inventory()) {
	if( ob ) {
	    if(env) ob->eventMove(env);
	    else ob->eventMove(ROOM_FURNACE);
	}
    }

    if(this_object()){
	if(living(this_object()) && furn = this_object()->GetProperty("furniture_object"))
	    if(objectp(furn)) furn->eventReleaseStand(this_object());
    }

    remove_call_out();
    destruct(this_object()); 
    return !(this_object()); 
}

int eventDestruct() {
    return Destruct();
}

/* ******************* clean.c driver applies ********************* */
int clean_up(int ref_exists) { 
    object array inv; 
    object env;
    if( NoClean || ref_exists ) {
	return NEVER_AGAIN;
    }
    if( !this_object() ) {
	return NEVER_AGAIN;
    }
    env = environment();
    if( env ) { 
	if( env->isBag() ) {
	    return TRY_AGAIN_LATER;
	}
	if( env->GetProperty("storage room") ) {
	    return TRY_AGAIN_LATER;
	}
    } 
    inv = deep_inventory(this_object());
    if(inv && sizeof(inv)){
	if( sizeof(filter(inv, (: interactive($1) :))) ) {
	    return TRY_AGAIN_LATER;
	}
	if( sizeof(filter(inv, (: $1->GetNoClean() :))) ) {
	    return TRY_AGAIN_LATER;
	}
    }
    if( !env ) { 

	if(this_object() && !strsrch(base_name(this_object()),"/lib/")){
	    return NEVER_AGAIN;
	}

	if(inv) catch(inv->eventMove(ROOM_FURNACE));
	if( this_object() ) {
	    Destruct();
	}
	if( this_object() ) {
	    destruct(this_object());
	}
	return NEVER_AGAIN; 
    } 
    if( interactive(env) ) {
	return TRY_AGAIN_LATER;
    }
    return env->clean_up(); 
}