/* /verbs/items/lock.c * from the Dead Souls Object Library * lock OBJ with OBJ * created by Descartes of Borg 951028 * Version: @(#) lock.c 1.2@(#) * Last modified: 96/10/15 */ #include <lib.h> #include "include/lock.h" inherit LIB_VERB; static void create() { verb::create(); SetVerb("lock"); SetRules("OBJ with OBJ"); SetErrorMessage("Lock what with what?"); SetHelp("Syntax: <lock OBJ with OBJ>\n\n" "The first object is something you wish to lock, like a " "door or a chest. The second is the key you wish to use to " "lock it with. If your key is the right key, then " "lock allows you to lock it.\n\n" "See also: close, open, pick, unlock"); } mixed can_lock_obj_with_obj(string verb) { if( this_player()->GetParalyzed() ) { return "You cannot do anything."; } return this_player()->CanManipulate(); } varargs mixed do_lock_obj_with_obj(object target, object key, mixed *words...) { string id; id = remove_article(lower_case(words[0])); return (mixed)target->eventLock(this_player(), id, key); }