/* /spells/buffer.c * From Nightmare LPMud * Created by Blitz * Converted to new spell system by BillGates 961119 * Version: @(#) buffer.c 1.6@(#) * Last modified: 96/11/10 */ #include <lib.h> #include <magic.h> #include <damage_types.h> #include <magic_protection.h> inherit LIB_SPELL; static void create() { spell::create(); SetSpell("meditate"); SetRules("", "LIV"); SetSpellType(SPELL_DEFENSE); SetRequiredMagic(50); SetSkills(([ "magic defense" : 0 ])); SetMagicCost(150, 100); SetDifficulty(1); SetMorality(10); SetHelp("Syntax: <cast meditate>\n" "A magical restoration spell that allows the caster to " "restore their health and strength more quickly.\n\n"); } int eventCast(object who, int level) { int wis, skill, stamina_level; wis = who->GetStatLevel("wisdom"); skill = who->GetSkillLevel("magic defense"); stamina_level = level; stamina_level *= (random(skill/10) + 1); stamina_level += random(wis/2); stamina_level += 10; who->AddStaminaPoints(stamina_level); new("/secure/obj/meditate_mojo")->eventMove(who); send_messages("", "A %^BOLD%^MAGENTA%^dark magical field%^RESET%^ " "briefly appears around $agent_possessive_noun body.", who, 0, environment(who)); return 1; }