dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
#define SUPPRESS_COMPILER_INLINES
#include "std.h"
#include "lpc_incl.h"
#include "scratchpad.h"
#include "compiler.h"

/*
 * This is a first attempt at beating malloc() for allocation of strings
 * during compilation.  It's pretty general, and could probably be done
 * better.
 * 
 * Here's what we can assume:
 * Things are going to conform to LIFO order, more or less.
 * Strings will be of the long variety and the short variety.
 * A realloc on strings might be nice, for "a" "b" "c" ... etc
 * 
 * Although in rare cases (errors) certain items won't come off until the
 * table is destroyed.
 */
/* Here is what is currently being used:
 *
 * <0> <0> string1 <len1> string2 <len2>
 *                        ^          ^
 *                        last      tail
 *
 * len1 is the length of string1 including the zero at the end
 *
 * Note: "" looks a heck of a lot like a interior freed string.  Currently,
 * we ignore the problem.  In some cases, it could be left dangling, but
 * I don't think that can happen with the present grammar/use of the
 * scratchpad.
 */
/*
 *  Todo: This algorithm might be faster if we aligned to 2 byte
 *  boundaries and used shorts for lengths.  We wouldn't have to
 *  worry about the 256 byte limit then
 */
/*
 * Within this file, a capitalized identifier is that var cast to an
 * unsigned type.  It makes things easier to read than having casts
 * all over the place since we go back and forth a lot.  strict ANSI
 * requires casts from (unsigned char *) to (char *) and back, but
 * we want to deal with strings as unsigned since we keep the length
 * in them.
 */
#define Str ((unsigned char *)str)
#define Ptr ((unsigned char *)ptr)
#define Res ((unsigned char *)res)
#define S1 ((unsigned char *)s1)
#define S2 ((unsigned char *)s2)
#define Scratch_large_alloc(x) ((unsigned char *)scratch_large_alloc(x))
#define Strlen(x) (strlen((char *)x))
#define Strcpy(x, y) (strcpy((char *)x, (char *)y))
#define Strncpy(x, y, z) (strncpy((char *)x, (char *)y, z))

/* not strictly ANSI, but should always work ... */
#define HDR_SIZE ((char *)&scratch_head.block[2] - (char *)&scratch_head)
#define FIND_HDR(x) ((sp_block_t *)(x - HDR_SIZE))
#define SIZE_WITH_HDR(x) (x + HDR_SIZE)

static unsigned char scratchblock[SCRATCHPAD_SIZE];
static sp_block_t scratch_head = { 0, 0 };
unsigned char *scr_last = &scratchblock[2], *scr_tail = &scratchblock[2];
unsigned char *scratch_end = scratchblock + SCRATCHPAD_SIZE;

#if 0
static void scratch_summary PROT((void));

static void scratch_summary() {
    unsigned char *p = scratchblock;
    int i;
    
    while (p<=scr_tail) {
	if (*p == 0) printf("0");
	else if (*p < 32 || *p > 127) printf("*");
	else printf("%c", *p);
	p++;
    }
    printf("\n");
    i = scr_last - scratchblock;
    while (i--) printf(" ");
    printf("l\n");
    i = scr_tail - scratchblock;
    while (i--) printf(" ");
    printf("t\n");
}
#endif

void scratch_destroy() {
    sp_block_t *next, *this = scratch_head.next;

    SDEBUG(printf("scratch_destroy\n"));

    while (this) {
	next = this->next;
	FREE(this);
	this = next;
    }
    scratch_head.next = 0;
    scr_last = &scratchblock[2];
    scr_tail = &scratchblock[2];
}


char *scratch_copy P1(char *, str) {
    unsigned char *from, *to, *end;

    SDEBUG2(printf("scratch_copy(%s):", str));

    /* first, take a wild guess that there is room and save a strlen() :) */
    from = Str;
    to = scr_tail+1;
    end = scratch_end - 2; /* room for zero and len */
    if (end > to + 255) end = to + 255;
    while (*from && to < end)
	*to++ = *from++;
    if (!(*from)) {
	SDEBUG2(printf(" on scratchpad\n"));

	scr_last = scr_tail + 1;
	*to++ = 0;
	scr_tail = to;
	*to = to - scr_last;
	return (char *)scr_last;
    }
    SDEBUG(printf(" mallocing ... "));

    /* ACK! no room. strlen(str) == (from - str) + strlen(from) */
    to = Scratch_large_alloc((from - Str) + Strlen(from) + 1);
    Strcpy(to, str);
    return (char *)to;
}

void scratch_free P1(char *, ptr) {
    /* how do we know what this is?  first we check if it's the last string
       we made.  Otherwise, take advantage of the fact that things on the
       scratchpad have a zero two before them.  Things not on it wont
       (we make sure of this) */

    SDEBUG2(printf("scratch_free(%s): ", ptr));

    if (Ptr == scr_last) {
	SDEBUG2(printf("last freed\n"));
	scratch_free_last();
    } else if (*(Ptr - 2)) {
	sp_block_t *sbt;

	DEBUG_CHECK(*(Ptr - 2) != SCRATCH_MAGIC, "scratch_free called on non-scratchpad string.\n");
	SDEBUG(printf("block freed\n"));
	sbt = FIND_HDR(ptr);
	if (sbt->prev)
	    sbt->prev->next = sbt->next;
	if (sbt->next)
	    sbt->next->prev = sbt->prev;
	FREE(sbt);
    } else {
	SDEBUG(printf("interior free\n"));
	*ptr = 0; /* mark it as freed */
    }
}

char *scratch_large_alloc P1(int, size) {
    sp_block_t *spt;

    SDEBUG(printf("scratch_large_alloc(%i)\n", size));

    spt = (sp_block_t *)DMALLOC(SIZE_WITH_HDR(size), TAG_COMPILER, "scratch_alloc");
    if ((spt->next = scratch_head.next))
	spt->next->prev = spt;
    spt->prev = (sp_block_t *)&scratch_head;
    spt->block[0] = SCRATCH_MAGIC;
    scratch_head.next = spt;
    return (char *)&spt->block[2];
}

/* warning: unlike REALLOC(), this one only allows increases */
char *scratch_realloc P2(char *, ptr, int, size) {
    SDEBUG(printf("scratch_realloc(%s): ", ptr));

     if (Ptr == scr_last) {
	 if (size < 256 && (scr_last + size) < scratch_end) {
	     SDEBUG(printf("on scratchpad\n"));
	     scr_tail = scr_last + size;
	     *scr_tail = size;
	     return ptr;
	 } else {
	     char *res;
	     SDEBUG(printf("copy off ... "));
	     res = scratch_large_alloc(size);
	     strcpy(res, ptr);
	     scratch_free_last();
	     return res;
	 }
     } else if (*(Ptr - 2)) {
	 sp_block_t *sbt, *newsbt;

	DEBUG_CHECK(*(Ptr - 2) != SCRATCH_MAGIC, "scratch_realloc on non-scratchpad string.\n");
	 SDEBUG(printf("block\n"));
	 sbt = FIND_HDR(ptr);
	 newsbt = (sp_block_t *)DREALLOC(sbt, SIZE_WITH_HDR(size),
					 TAG_COMPILER, "scratch_realloc");
	 newsbt->prev->next = newsbt;
	 if (newsbt->next)
	     newsbt->next->prev = newsbt;
	 return (char *)&newsbt->block[2];
     } else {
	 char *res;

	 SDEBUG(printf("interior ... "));
	 /* ACK!! it's in the middle. */
	 if (size < 256 && (scr_tail + size + 1) < scratch_end) {
	     SDEBUG(printf("move to end\n"));
	     scr_last = scr_tail + 1;
	     Strcpy(scr_last, ptr);
	     scr_tail = scr_last + size;
	     *scr_tail = size;
	     res = (char *)scr_last;
	 } else {
	     SDEBUG(printf("copy off ... "));
	     res = scratch_large_alloc(size);
	     strcpy(res, ptr);
	 }
	 *ptr = 0; /* free the old version */
	 return res;
     }
}

/* the routines above are better than this */
char *scratch_alloc P1(int, size) {
    SDEBUG(printf("scratch_alloc(%i)\n", size));
    if (size < 256 && (scr_tail + size + 1) < scratch_end) {
	scr_last = scr_tail + 1;
	scr_tail = scr_last + size;
	*scr_tail = size;
	return (char *)scr_last;
    } else
	return scratch_large_alloc(size);
}

char *scratch_join P2(char *, s1, char *, s2) {
    char *res;
    int tmp;

    SDEBUG(printf("scratch_join\n"));
    if (*(s1-2) || *(s2-2)) {
	int l = strlen(s1);

	DEBUG_CHECK(*(S1 - 2) && *(S1 - 2) != SCRATCH_MAGIC, "argument 1 to scratch_join was not a scratchpad string.\n");
	DEBUG_CHECK(*(S2 - 2) && *(S2 - 2) != SCRATCH_MAGIC, "argument 2 to scratch_join was not a scratchpad string.\n");

	res = scratch_realloc(s1, l + strlen(s2) + 1);
	strcpy(res + l, s2);
	scratch_free(s2);
	return res;
    } else {
	/* This assumes that S1 and S2 were the last two things allocated.
	   Make sure this is true */
	DEBUG_CHECK(S2 != scr_last, "Argument 2 to scratch_join was not the last allocated string.\n");
	DEBUG_CHECK(S1 != (scr_last - 1 - (*(scr_last - 1))), "Argument 1 to scratch_join was not the second to last allocated string.\n");

	if ((tmp = ((scr_tail - S1) - 2)) < 256) {
	    scr_tail = scr_last - 2;
	    do {
		*scr_tail = *(scr_tail + 2);
	    } while (*scr_tail++);
	    *scr_tail = tmp;
	    scr_last = S1;
	    return s1;
	} else {
	    char *ret = scratch_large_alloc(tmp);
	    strcpy(ret, s1);
	    strcpy(ret + (scr_last - S1) - 2, s2);
	    scratch_free(s1);
	    scratch_free(s2);
	    return ret;
	}
    }
}

char *scratch_copy_string P1(char *,s) {
    int l;
    register unsigned char *to = scr_tail + 1;
    char *res;

    SDEBUG2(printf("scratch_copy_string\n"));
    l = scratch_end - to;

    if (l > 255) l = 255;
    s++;
    while (l--) {
	if (*s == '\\') {
	    switch (*++s) {
	    case 'n': *to++ = '\n'; break;
	    case 't': *to++ = '\t'; break;
	    case 'r': *to++ = '\r'; break;
	    case 'b': *to++ = '\b'; break;
	    case '"':
	    case '\\': *to++ = *s; break;
	    default:
		*to++ = *s;
		yywarn("Unknown \\x char.");
	    }
	    s++;
	} else if (*s == '"') {
	    *to++ = 0;
	    if (!l && (to == scratch_end)) {
		res = scratch_large_alloc(to - scr_tail - 1);
		Strcpy(res, scr_tail + 1);
		return res;
	    }
	    scr_last = scr_tail + 1;
	    scr_tail = to;
	    *to = to - scr_last;
	    return (char *)scr_last;
	} else
	    *to++ = *s++;
    }
    /* estimate the length we need */
    /* Note that the last char is we read is ", not \0 - Sym */
    res = scratch_large_alloc(to - scr_tail + strlen(s) - 1);
    Strncpy(res, (scr_tail + 1), (to - scr_tail) - 1);
    to = Res + (to - scr_tail) - 1;
    for (;;) {
	if (*s == '\\') {
	    switch (*++s) {
	    case 'n': *to++ = '\n'; break;
	    case 't': *to++ = '\t'; break;
	    case 'r': *to++ = '\r'; break;
	    case 'b': *to++ = '\b'; break;
	    case '"':
	    case '\\': *to++ = *s; break;
	    default:
		*to++ = *s;
		yywarn("Unknown \\x char.");
	    }
	    s++;
	} else if (*s == '"') {
	    *to++ = 0;
	    return res;
	} else
	    *to++ = *s++;
    }
}