dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*    /verbs/items/light.c
 *    from the Dead Souls Object Library
 *    a command for lighting things which can be lit
 *    created by Descartes of Borg 960512
 */

#include <lib.h>
#include "include/light.h"

inherit LIB_VERB;

static void create() {
    verb::create();
    SetVerb("light");
    SetRules("OBS", "OBS with OBJ");
    SetErrorMessage("Light what?  Or light what with what?");
    SetHelp("Syntax: <light OBJECT>\n"
      "        <light OBJECT with OBJECT>\n\n"
      "Using the first syntax, you can light things which "
      "do not need another source in order to be lit, like a lamp or "
      "a lighter.  The second syntax allows you to light objects which "
      "require burning sources in order for themselves to be light, "
      "like a torch or a camp fire.\n\n"
      "See also: extinguish");
}

mixed can_light_obj() {
    if(intp(check_light())) return this_player()->CanManipulate();
    else return check_light();
}

mixed can_light_obj_with_obj() {
    if(intp(check_light())) return this_player()->CanManipulate();
    else return check_light();
}

mixed do_light_obj(object target) {
    return do_light_obs(({ target }));
}

mixed do_light_obj_with_obj(object target, object source) {
    return do_light_obs_with_obj(({ target }), source);
}

mixed do_light_obs(mixed *targs) {
    object *obs;
    string tmp;

    if( !sizeof(targs) ) {
	this_player()->eventPrint("There is no such thing to be lit.");
	return 1;
    }
    obs = filter(targs, (: objectp :));
    if( !sizeof(obs) ) {
	mixed *ua;

	ua = unique_array(targs, (: $1 :));
	foreach(string *list in ua) this_player()->eventPrint(list[0]);
	return 1;
    }
    obs = filter(obs, (: (int)$1->eventLight(this_player()) :));
    if( !sizeof(obs) ) return 1;
    tmp = item_list(obs);
    this_player()->eventPrint("You light " + tmp + ".");
    environment(this_player())->eventPrint((string)this_player()->GetName() +
      " lights " + tmp + ".",
      this_player());
    return 1;
}

mixed do_light_obs_with_obj(mixed *targs, object source) {
    object *obs;
    string tmp;

    if( !sizeof(targs) ) {
	this_player()->eventPrint("There is no such thing to be lit.");
	return 1;
    }
    obs = filter(targs, (: objectp :));
    if( !sizeof(obs) ) {
	mixed *ua;

	ua = unique_array(targs, (: $1 :));
	foreach(string *list in ua) this_player()->eventPrint(list[0]);
	return 1;
    }
    obs = filter(obs, (: (int)$1->eventLight(this_player(), $(source)) :));
    if( !sizeof(obs) ) return 1;
    tmp = item_list(obs);
    this_player()->eventPrint("You light " + tmp + " with " +
      (string)source->GetShort() + ".");
    environment(this_player())->eventPrint((string)this_player()->GetName() +
      " lights " + tmp + " with " +
      (string)source->GetShort() + ".",
      this_player());
    return 1;
}