#include <terrain_types.h> #include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("Saquivor Road"); SetLong("This is a cobblestone road, leading "+ "north into town and south away from it. "+ "The First Village Bank stands here on "+ "the east side of the road. The magic "+ "shop stands west. "+ "\n%^GREEN%^An old well stands by the "+ "side of the road.%^RESET%^"); SetItems( ([ ({"well","old well","dry well"}) : "This " "looks like the sort of system used to " "provide water before the town implemented " "more modern waterworks. It looks long dry " "and abandoned.", "bank" : "The First Village Bank", ({"road","cobblestone road"}) : "A " "cobblestone road running north and south." ]) ); AddTerrainType(T_ROAD); SetExits( ([ "south" : "/domains/town/room/south_road2", "north" : "/domains/town/room/vill_road1", "east" : "/domains/town/room/bank", "west" : "/domains/town/room/magic_shop.c", ]) ); SetNoModify(0); SetEnters( ([ "well" : "/domains/town/room/well1" ]) ); } void init(){ room::init(); }