/* * This is a sample server object. It doesn't do anything * as-is. It simply serves as a template for you to understand * how to build a server object of your own. */ #include <network.h> int port = 6667; void StartServer(); void StopServer(); void create(){ StartServer(); } void StartServer(){ int sockstat, listsock; listsock = socket_create(STREAM,"read_callback","close_callback"); if(listsock < 0){ debug("Couldn't create socket. errorcode: "+listsock); return; } sockstat = socket_bind(listsock,port); if(sockstat < 0){ debug("Couldn't bind socket. errorcode: "+sockstat); return; } sockstat = socket_listen(listsock,"listen_callback"); if(sockstat < 0){ debug("Couldn't listen on socket. errorcode: "+sockstat); return; } } static void listen_callback(int fd){ int sockstat = socket_accept(fd,"read_callback","write_callback"); if(sockstat < 0){ debug("Couldn't accept on socket. errorcode: "+sockstat); return; } debug("generic: listening."); } static void close_callback(int fd){ debug("I'm wanting to close fd"+fd+" now."); } static void read_callback(int fd, buffer data){ int i; string tmp=""; debug("fd is: "+fd); for(i=0;i<sizeof(data);i++){ tmp += sprintf("%c",data[i]); } debug("tmp: "+tmp); debug("data: "+identify(read_buffer(data))); return; }