#include <lib.h> #include <armor_types.h> #include <damage_types.h> inherit "/lib/std/storage"; static void create() { ::create(); SetKeyName("overnight"); SetId(({"bag"})); SetAdjectives(({"overnight","canvas"})); SetShort("an overnight bag"); SetLong("This is a medium-sized bag made of soft " "canvas, made for holding useful items."); SetMass(100); SetBaseCost("silver",30); SetCanClose(1); SetClosed(1); SetMaxCarry(450); SetInventory(([ "/domains/town/armor/jacket" : 1, "/domains/town/armor/pants" : 1, "/domains/town/armor/mhelmet" : 1, "/domains/town/armor/glove_l" : 1, "/domains/town/armor/glove_r" : 1, "/domains/town/armor/tshirt" : 1, ]) ); } void init(){ ::init(); }