#include <terrain_types.h> #include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("Saquivor Road"); SetLong("You are on a well-traveled road leading north-south " " through the village. To the east is the entrance to the " "Village Pub, a time-honored traditional gathering place for " "adventurers of every race and creed. To the west is " "The Healers Guild. Far to the north, through the clouds, " "you see a mountain range; to the south is a major intersection."); SetItems( ([ ({"pub","tavern","village pub"}) : "The is the town's " "legendary watering hole, where refreshments are served " "and tall tales are swapped.", ({"guild","healers guild"}) : "In this building is " "the office of the only doctor in town.", "clouds" : "Little puffy clouds surround the " "peaks of the northern mountains.", ({"northern mountains","mountains","range","mountain range"}): "Majestic mountains are far to the north, seeming " "almost purple from here.", "intersection" : "The main town crossroads is south." ]) ); AddTerrainType(T_ROAD); SetExits( ([ "east" : "/domains/town/room/tavern", "south" : "/domains/town/room/vill_road1", "west" : "/domains/town/room/healer", "north" : "/domains/town/room/mountain_road", ]) ); SetInventory(([ "/domains/town/weap/knife" :1, "/domains/town/npc/beggar" :1 ]) ); SetEnters( ([ "pub" : "/domains/town/room/tavern", "guild" : "/domains/town/room/healer", "healers guild" : "/domains/town/room/healer" ]) ); SetNoModify(0); } void init(){ ::init(); }