#include <lib.h> #include <armor_types.h> #include <damage_types.h> inherit LIB_ARMOR; static void create(){ armor::create(); SetKeyName("workboot"); SetAdjectives( ({"strong", "brown", "leather", "work", "right", "heavy"}) ); SetId( ({"boot"}) ); SetShort("a brown leather workboot"); SetLong("A heavy, brown leather workboot with strong ankle and sole support. It is designed for wear on the right foot."); SetMass(60); SetBaseCost("silver",25); SetDamagePoints(5); SetProtection(BLUNT,5); SetProtection(BLADE,5); SetProtection(KNIFE,5); SetArmorType(A_BOOT); SetRestrictLimbs(({"right foot"})); } void init(){ ::init(); }