#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(0); SetShort("Water Tunnel"); SetLong("This dark tunnel appears roughly carved into the bedrock, and slopes downward to the west. It seems as though this may have been a way for an underground spring to feed the town well. The tunnel ends in doors at both the east and west."); SetItems(([ ({ "bottom", "well" }) : "Dirty, musty, and unpleasant.", ({ "vermin", "rats", "bugs" }) : "Looks like they're hiding from you at the moment.", ({ "dirt", "dust" }) : "There's plenty of that here. Empty wells rarely get much priority on cleaning day.", ({ "rock", "bedrock" }) : "This is dense, hard stuff deep underground.", "haven" : "A nice place for vermin.", ])); SetExits( ([ "east" : "/domains/town/room/well1", "west" : "/domains/town/room/well3.c", ]) ); SetDoor("east", "/domains/town/doors/welldoor1.c"); SetDoor("west", "/domains/town/doors/welldoor2.c"); } void init(){ ::init(); }