#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(0); SetShort("Town Well"); SetLong("This is the bottom of the old town well. It is quite dark and unpleasant down here. Years of disuse have provided a haven for vermin, dirt, and dust here. A service door of some kind is set in the west wall here.\n"+ "%^GREEN%^There is a lever set in the wall here.%^RESET%^"); SetItems( ([ ({ "bottom","well" }) : "Dirty, musty, " "and unpleasant.", "haven" : "A nice place for vermin.", ({"dirt","dust"}) : "There's plenty of that " "here. Empty wells rarely get much " "priority on cleaning day.", ({"vermin","rats","bugs"}) : "Looks " "like they're hiding from you at the " "moment." ]) ); SetInventory(([ "/domains/town/obj/well_lever" : 1, ])); SetExits( ([ "up" : "/domains/town/room/south_road1", "west" : "/domains/town/room/well2", ]) ); SetDoor("west", "/domains/town/doors/welldoor1.c"); } void init(){ ::init(); }