dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*    /lib/trainer.c
 *    from the Dead Souls  Library
 *    created 960320 by Blitz@Dead Souls
 *    Version: @(#) trainer.c 1.3@(#)
 *    Last modified: 96/10/28
 */

#include <lib.h>
#include <daemons.h>
#include "include/trainer.h"

inherit LIB_SENTIENT;

private string array TrainingSkills;
private mapping Students;
int NoSpells = 0;


/**** driver applies ****/

static void create() {
    sentient::create();
    TrainingSkills = ({});   
    Students = ([]);
    SetNoClean(1);
    SetCommandResponses( ([
	"train" : (: eventTrain :),
	"teach" : (: eventTrain :),
	"default" : (: eventHelp :),
	"help" : (: eventHelp :),
      ]) );
    SetRequestResponses( ([
	"help" : (: eventHelp :),
      ]) );
}

static void init() {
    string str;
    sentient::init();
    if( !living(this_player()) ) return;
    str = (string)this_player()->GetKeyName();
    if( Students[str] ) {
	eventForce("speak You will have to start your "             
	  "studies anew, "+(string)this_player()->GetName());
	map_delete(Students, str);
    }
}

int SetNoSpells(int i){
    if(i) NoSpells = 1;
    else NoSpells = 0;
    return NoSpells;
}

int GetNoSpells(){
    return NoSpells;
}

/**** data manipulation ****/

mixed AddTrainingSkills(string *args){
    if( !args ) 
	error("Bad argument 1 to AddTrainingSkills.");
    return (TrainingSkills = distinct_array(TrainingSkills + args));
}

mixed RemoveTrainingSkills(string *args) {
    if( !args || !arrayp(args) ) 
	error("Bad argument 1 to RemoveTrainingSkills.");
    TrainingSkills -= args;
    return TrainingSkills;
}

string array GetTrainingSkills() { return copy(TrainingSkills); }

string Expertise(){
    string tmp, expertises;
    string expertises2 = "";
    mapping spellbook = this_object()->GetSpellBook();

    if(!sizeof(GetTrainingSkills())) return "none";
    else if(sizeof(GetTrainingSkills()) == 1) {
	return GetTrainingSkills()[0];
    }
    expertises = implode(GetTrainingSkills(), ", ");
    if(sizeof(GetTrainingSkills()) == 2){
	expertises = replace_string(expertises,", "," and ");
    }
    else if(sizeof(GetTrainingSkills()) > 2){
	tmp = last_string_element(expertises,",");
	expertises = replace_string(expertises, tmp, " and"+tmp);
    }

    if(sizeof(spellbook) && !GetNoSpells()){
	expertises2 = implode(keys(spellbook), ", ");
	if(sizeof(spellbook) == 1) expertises2 = replace_string(expertises2,", ",".");
	else if(sizeof(spellbook) == 2){
	    expertises2 = replace_string(expertises2,", "," and ",1);
	    expertises2 = replace_string(expertises2,", ",".");
	}
	else {
	    tmp = last_string_element(expertises2,",");
	    expertises2 = replace_string(expertises2,tmp," and"+tmp);
	}
	expertises2 = ". In terms of spells, I can teach you "+expertises2;
    }

    return expertises + expertises2;
}

mapping GetStudents() { return copy(Students); }

/**** high-level events ****/

int eventHelp(object who, string unused) {
    if(who) eventForce("speak I am not sure of what you are "
	  "asking, " + (string)who->GetName() + ".");
    if(sizeof( GetTrainingSkills() )){
	eventForce("speak My area of training expertise covers " +
	  Expertise() + ".");
	eventForce("speak You can \"ask "+GetKeyName()+" to train "
	  "<SKILL>\" if you have training points.");
	if(sizeof(this_object()->GetSpellBook()) && !GetNoSpells()){
	    eventForce("speak You can also \"ask "+GetKeyName()+
	      " to teach <SPELL>.\"");
	}
    }
    return 1;
}

int eventTrain(object who, string verb, string skill) {
    if( !who || environment(who) != environment() ) {
	return 0;
    }

    if(who->GetLanguageLevel(this_object()->GetNativeLanguage()) < 100){
	eventForce("speak You are not fluent in my language. We can't communicate well enough for me to teach or train you anything.");
	return 1;
    }

    if( !sizeof(skill) || !sizeof(verb) ) return eventHelp(who, 0);
    if(first(skill, 3) == "in ") skill = replace_string(skill,"in ","",1);
    if(first(skill, 6) == "me in ") skill = replace_string(skill,"me in ","",1);

    if( verb == "teach") {
	object ob = SPELLS_D->GetSpell(skill);

	if(!sizeof(GetSpellBook()) || GetNoSpells()){
	    eventForce("speak I am not able to teach spells. I only train skills.");
	    this_object()->eventHelp();
	    return 0;
	}
	if(!ob){
	    eventForce("speak I've never heard of such a spell.");
	    return 0;
	}

	if( !who->eventLearnSpell(skill) ) {
	    eventForce("speak You are not prepared for that spell!");
	    return 0;
	}

	who->eventPrint(GetName() + " touches your forehead and gives "
	  "you knowledge of " + skill + ".");
	environment()->eventPrint(GetName() + " touches " +
	  possessive_noun(who) +
	  " forehead and gives " +
	  objective(who) + " knowledge of " +
	  skill + ".", who);
	return 1;
    }

    if(skill) skill = lower_case(skill);

    if( Students[ (string)who->GetKeyName() ] ) {
	eventForce("speak I am already training you!");
	return 0;
    }
    if( member_array(skill, this_object()->GetTrainingSkills()) == -1 ) {
	eventForce("speak I know nothing about the art of " +
	  skill + ".");
	return 0;
    }
    if( member_array(skill, 
	(string *)this_player()->GetSkills() ) == -1 ) {
	eventForce("speak You do not appear to be the type "
	  "who would be skilled in " + skill + "!");
	eventForce("speak I cannot train you in a skill you don't know at all. You may need to join a guild or a class that enables you to train in this skill.");
	return 0;
    }
    if( (int)this_player()->GetTrainingPoints() < 1 ) {
	eventForce("speak You need more training points!");        
	return 0;
    }
    Students[ (string)who->GetKeyName() ] = skill;
    eventStart(who, skill);
    call_out((: ContinueTraining, who, skill, 0 :), TRAINING_WAIT);
    return 1;
}

static int ContinueTraining(object who, string skill, int x) {
    if( !present(who, environment()) ) return 0;
    if( !Students[(string)who->GetKeyName()] ) return 0;
    if( x > 4 ) {
	map_delete(Students, (string)who->GetKeyName());
	eventComplete(who, skill);
	who->eventTrain(skill, 1);
	return 1;
    } else {
	eventContinue(who, skill, ++x);
	call_out((: ContinueTraining, who, skill, x :), TRAINING_WAIT);
	return 1;
    }
}

/**** message handling events ****/

/*  The three following events are purely *aesthetic*,
 *  Hopefully prolific coders will override them for  
 *  more interesting training techniques. :) 
 */

int eventStart(object who, string skill) {
    who->eventPrint(GetName() + " begins teaching you "
      "about the skill of " + skill + ".");
    environment()->eventPrint(GetName() + " begins teaching " +
      (string)who->GetName() + "...", who);
    return 1;
}

int eventContinue(object who, string skill, int x) {
    who->eventPrint("You listen intently as " + GetName()
      + " continues " + possessive(this_object())
      + " dissertation on " + skill + ".");
    return 1;
}

int eventComplete(object who, string skill) {
    who->eventPrint("You feel more adept with your " + skill + ".");
    eventForce("speak I can teach you no more for now, " +
      (string)who->GetName() + ".");
    return 1;
}