#include <lib.h> #include <daemons.h> #include <position.h> inherit LIB_VERB; static void create() { verb::create(); SetVerb("learn"); SetRules("","STR from LIV","to STR from LIV"); SetErrorMessage("Syntax: learn <%^BOLD%^%^CYAN%^ability%^RESET%^> to (%^BOLD%^%^ORANGE%^player%^RESET%^)"); SetHelp("Syntax: learn <%^BOLD%^%^CYAN%^ability%^RESET%^> to (%^BOLD%^%^ORANGE%^player%^RESET%^)\n" "This command allows you to learn from another player an ability, spell, or skill.\n\n"); } mixed can_learn_str_from_liv(string str, object ob) { int pos = this_player()->GetPosition(); if( (int)this_player()->GetParalyzed() ) { return "You cannot move!"; } if( pos == POSITION_LYING && !RACES_D->GetLimblessCombatRace(this_player()->GetRace()) ){ return "You cannot learn in that position!"; } return 1; } mixed can_learn_to_str_from_liv(string str, object ob){ return can_learn_str_from_liv(str, ob); } mixed can_learn() { return "Syntax: learn <%^BOLD%^%^CYAN%^ability%^RESET%^> from (%^BOLD%^%^ORANGE%^player%^RESET%^)\n"; } mixed do_learn_str_from_liv(string spell, object target){ this_player()->eventLearn(target,spell); return 1; } mixed do_learn_to_str_from_liv(string spell, object target){ return do_learn_str_from_liv(spell,target); }