#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetTown("town"); SetClimate("indoors"); SetAmbientLight(30); SetShort("Town Hall"); SetLong("This is the modest foyer of this village's Town Hall. It's a simple \naffair, really, in keeping with the down-to-earth spirit of the town. \nThe office of the clerk and notary is west, and the Mayor's office is north. Village road is south. The registrar of voters is east."); SetProperties (([ "no attack":1, "no bump":1, "no steal":0, "no magic":0, "no paralyze":0, "no teleport":0])); SetItems(([])); SetExits( ([ "south" : "/domains/town/room/vill_road3", "west" : "/domains/town/room/clerk", "north" : "/domains/town/room/mayor", "east" : "/domains/town/room/voters", ]) ); SetInventory(([])); } void init() { ::init(); SetSmell(([])); SetListen(([])); }