#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("living room"); SetLong("This is the living room of the old house. It is a small, modest home, apparently constructed with an eye toward practicality rather than fanciness. A doorway north leads to the front porch."); SetItems(([ ({ "forest", "wood", "vegetation" }) : "All around is vegetation growing so incredibly dense that it is impossible to wander off the path.", ({ "porch", "front porch" }) : "The wooden front porch of an old white house.", ({ "trail", "path" }) : "To the north, a narrow path leads into the woods.", ({ "clearing", "woods" }) : "As if by powerful magic, the woods clear here, where the house stands.", ({ "house", "white house", "old house" }) : "The house looks weatherbeaten, ill maintained, and rather old. Its construction is of an archaic design no longer used. Despite its abused appearance, the house seems to have a quiet dignity about it, as if many people had been its friends over the years, and it simply waited for their return.", ])); SetInventory(([ "/domains/town/obj/sofa" : 1, "/domains/town/obj/simple_chair" : 2, ])); SetExits(([ "north" : "/domains/town/room/porch", ])); SetDoor("north", "/domains/town/doors/house_door.c"); } void init(){ ::init(); } int CanReceive(object ob){ if(answers_to("provost",ob)) return 0; return ::CanReceive(); }