dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*    /lib/position.c
 *    From the Dead Souls Object Library
 *    Handles the positioning of living things
 *    Created by Descartes of Borg 961221
 *    Version: @(#) position.c 1.1@(#)
 *    Last modified: 96/12/21
 */

#include <position.h>
#include <medium.h>
#include <message_class.h>
#include <daemons.h>

inherit LIB_FALL;

private int           Position = POSITION_STANDING;
private static object Chair    = 0;

// abstract methods
varargs mixed eventPrint(string str, mixed args...);
// end abstract methods

int GetPosition() {
    return Position;
}

int SetPosition(int x) {
    Position = x;
}

mixed eventFall(){
    return fall::eventFall();
}

#if 0
mixed eventFall() {
    object env = environment();
    mixed rumbo;
    if(!env || !(rumbo = env->GetExit("down"))) return 0;
    if(env->GetMedium() != MEDIUM_AIR){
	send_messages("fall", "$agent_name $agent_verb to the ground.",
	  this_object(), 0, environment());
	Position = POSITION_LYING;
	return 1;
    }
    else {
	rumbo = load_object(rumbo);
	if(!rumbo) return 0; 
	say(this_object()->GetName()+" plummets in from above.");
	write("You plummet downward!");
	if(this_object()->eventMove(rumbo)){
	    env->eventPrint(this_object()->GetName()+" continues "+
	      possessive(this_player())+" fall downward.", MSG_ENV);
	    call_out( "eventFall", 1);
	}
	return 1;
    }
    return 0;
}
#endif

varargs mixed eventLay(object target) {
    mixed tmp;

    if( Position != POSITION_STANDING && Position != POSITION_SITTING) {
	eventPrint("You must be standing or sitting in order to lie.");
	return 1;
    }
    if( !target ) {
	send_messages("lie", "$agent_name $agent_verb down.", this_object(),
	  0, environment());
	Position = POSITION_LYING;
	return 1;
    }
    tmp = target->eventReceiveLay(this_object());
    if( tmp != 1 ) {
	if( !tmp ) {
	    eventPrint("You cannot lie there!");
	}
	else {
	    eventPrint(tmp);
	}
	return 1;
    }
    send_messages("lie", "$agent_name $agent_verb down on " +
      target->GetShort() + ".", this_object(), 0, environment());
    Position = POSITION_LYING;
    Chair = target;
    return 1;

}

varargs mixed eventSit(object target) {
    mixed tmp;

    if( Position != POSITION_STANDING && Position != POSITION_LYING ) {
	//eventPrint("You must be standing in order to sit!");
	eventPrint("You can't sit from that position.");
	return 1;
    }
    if( !target ) {
	if( Position == POSITION_STANDING) {
	    send_messages("sit", "$agent_name $agent_verb down.", 
	      this_object(),0, environment());
	}
	else send_messages("sit", "$agent_name $agent_verb up.",
	      this_object(),0, environment());

	Position = POSITION_SITTING;
	return 1;
    }
    tmp = target->eventReceiveSit(this_object());
    if( tmp != 1 ) {
	if( !tmp ) {
	    eventPrint("You cannot sit there!");
	}
	else {
	    eventPrint(tmp);
	}
	return 1;
    }
    send_messages("sit", "$agent_name $agent_verb down on " +
      target->GetShort() + ".", this_object(), 0, environment());
    Position = POSITION_SITTING;
    Chair = target;
    return 1;
}

mixed eventFly(){
    if( Chair ) {
	mixed tmp = Chair->eventReleaseStand(this_object());

	if( tmp != 1 ) {
	    if( !tmp ) {
		eventPrint("You cannot get up!");
	    }
	    else {
		eventPrint(tmp);
	    }
	    return 1;
	}
	Chair = 0;
    }
    if(this_object()->CanFly() && Position != POSITION_FLYING){
	tell_object(this_object(),"You begin flying.");
	say(this_player()->GetName()+" begins flying and hovers in the air.");
	Position = POSITION_FLYING;
    }
    return 1;
}

mixed eventLand(){
    object env = environment();
    if(!env) return 0;
    if(! Position == POSITION_FLYING ) return 0;
    if( env->GetMedium() == MEDIUM_AIR || env->GetMedium() == MEDIUM_WATER ||
      env->GetMedium() == MEDIUM_SPACE ) return 0;  
    write("You stop flying and land gracefully.");
    say(this_player()->GetName()+" stops flying and lands gracefully.");
    if(stringp(hobbled(this_player()))) Position = POSITION_STANDING;
    else Position = POSITION_LYING;
    return 1;
}

mixed eventStand() {
    if(!stringp(hobbled(this_player()))){
	eventPrint("Your injuries prevent you from standing.");
	return 1;
    }
    if(RACES_D->GetLimblessRace(this_player()->GetRace()) ){
	eventPrint("You aren't endowed with limbs with which to stand.");
	return 1;
    }
    if( Position == POSITION_STANDING ) {
	eventPrint("You are already standing!");
	return 1;
    }
    if( Position == POSITION_FLYING){
	return eventLand();
    }

    if( Chair ) {
	mixed tmp = Chair->eventReleaseStand(this_object());

	if( tmp != 1 ) {
	    if( !tmp ) {
		eventPrint("You cannot get up!");
	    }
	    else {
		eventPrint(tmp);
	    }
	    return 1;
	}
	Chair = 0;
    }
    Position = POSITION_STANDING;
    send_messages("stand", "$agent_name $agent_verb up.", this_object(), 0,
      environment());
    return 1;
}

object GetFurniture(){
    if(Chair) return Chair;
}
string GetFurnitureName(){
    if(Chair) return Chair->GetShort();
    else return "none";
}