/* /lib/position.c * From the Dead Souls Object Library * Handles the positioning of living things * Created by Descartes of Borg 961221 * Version: @(#) position.c 1.1@(#) * Last modified: 96/12/21 */ #include <position.h> #include <medium.h> #include <message_class.h> #include <daemons.h> inherit LIB_FALL; private int Position = POSITION_STANDING; private static object Chair = 0; // abstract methods varargs mixed eventPrint(string str, mixed args...); // end abstract methods int GetPosition() { return Position; } int SetPosition(int x) { Position = x; } mixed eventFall(){ return fall::eventFall(); } #if 0 mixed eventFall() { object env = environment(); mixed rumbo; if(!env || !(rumbo = env->GetExit("down"))) return 0; if(env->GetMedium() != MEDIUM_AIR){ send_messages("fall", "$agent_name $agent_verb to the ground.", this_object(), 0, environment()); Position = POSITION_LYING; return 1; } else { rumbo = load_object(rumbo); if(!rumbo) return 0; say(this_object()->GetName()+" plummets in from above."); write("You plummet downward!"); if(this_object()->eventMove(rumbo)){ env->eventPrint(this_object()->GetName()+" continues "+ possessive(this_player())+" fall downward.", MSG_ENV); call_out( "eventFall", 1); } return 1; } return 0; } #endif varargs mixed eventLay(object target) { mixed tmp; if( Position != POSITION_STANDING && Position != POSITION_SITTING) { eventPrint("You must be standing or sitting in order to lie."); return 1; } if( !target ) { send_messages("lie", "$agent_name $agent_verb down.", this_object(), 0, environment()); Position = POSITION_LYING; return 1; } tmp = target->eventReceiveLay(this_object()); if( tmp != 1 ) { if( !tmp ) { eventPrint("You cannot lie there!"); } else { eventPrint(tmp); } return 1; } send_messages("lie", "$agent_name $agent_verb down on " + target->GetShort() + ".", this_object(), 0, environment()); Position = POSITION_LYING; Chair = target; return 1; } varargs mixed eventSit(object target) { mixed tmp; if( Position != POSITION_STANDING && Position != POSITION_LYING ) { //eventPrint("You must be standing in order to sit!"); eventPrint("You can't sit from that position."); return 1; } if( !target ) { if( Position == POSITION_STANDING) { send_messages("sit", "$agent_name $agent_verb down.", this_object(),0, environment()); } else send_messages("sit", "$agent_name $agent_verb up.", this_object(),0, environment()); Position = POSITION_SITTING; return 1; } tmp = target->eventReceiveSit(this_object()); if( tmp != 1 ) { if( !tmp ) { eventPrint("You cannot sit there!"); } else { eventPrint(tmp); } return 1; } send_messages("sit", "$agent_name $agent_verb down on " + target->GetShort() + ".", this_object(), 0, environment()); Position = POSITION_SITTING; Chair = target; return 1; } mixed eventFly(){ if( Chair ) { mixed tmp = Chair->eventReleaseStand(this_object()); if( tmp != 1 ) { if( !tmp ) { eventPrint("You cannot get up!"); } else { eventPrint(tmp); } return 1; } Chair = 0; } if(this_object()->CanFly() && Position != POSITION_FLYING){ tell_object(this_object(),"You begin flying."); say(this_player()->GetName()+" begins flying and hovers in the air."); Position = POSITION_FLYING; } return 1; } mixed eventLand(){ object env = environment(); if(!env) return 0; if(! Position == POSITION_FLYING ) return 0; if( env->GetMedium() == MEDIUM_AIR || env->GetMedium() == MEDIUM_WATER || env->GetMedium() == MEDIUM_SPACE ) return 0; write("You stop flying and land gracefully."); say(this_player()->GetName()+" stops flying and lands gracefully."); if(stringp(hobbled(this_player()))) Position = POSITION_STANDING; else Position = POSITION_LYING; return 1; } mixed eventStand() { if(!stringp(hobbled(this_player()))){ eventPrint("Your injuries prevent you from standing."); return 1; } if(RACES_D->GetLimblessRace(this_player()->GetRace()) ){ eventPrint("You aren't endowed with limbs with which to stand."); return 1; } if( Position == POSITION_STANDING ) { eventPrint("You are already standing!"); return 1; } if( Position == POSITION_FLYING){ return eventLand(); } if( Chair ) { mixed tmp = Chair->eventReleaseStand(this_object()); if( tmp != 1 ) { if( !tmp ) { eventPrint("You cannot get up!"); } else { eventPrint(tmp); } return 1; } Chair = 0; } Position = POSITION_STANDING; send_messages("stand", "$agent_name $agent_verb up.", this_object(), 0, environment()); return 1; } object GetFurniture(){ if(Chair) return Chair; } string GetFurnitureName(){ if(Chair) return Chair->GetShort(); else return "none"; }