dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
#include <lib.h>
#include <vendor_types.h>
#include <damage_types.h>
inherit LIB_ITEM;
inherit LIB_PULL;
string pin_desc();
string lev_desc();
int detonated;
int count, armed;
string *limbs;
void analyze(string butt);
int HitLivings(object munch);
void create(){
    item::create();
    SetKeyName("concussion hand grenade");
    SetId( ({"grenade","hand grenade","flash-bang grenade","concussion grenade"}) );
    SetAdjectives( ({"military","pineapple"}) );
    SetShort("a hand grenade");
    SetLong("This is an olive-green military issue hand grenade. It is about the "+
      "size of an apple, and its round exterior is made of smooth metal. The "+
      "grenade's fuse consists of a short metal lever and a round pull-pin. ");
    SetMass(20);
    SetDollarCost(10);
    SetVendorType(VT_WEAPON);
    AddItem(({"pull pin","pull-pin","pin"}),"This is a round, metal pin, evidently designed for pulling.");
    AddItem(({"lever","metal lever"}),"This lever appears to be part of the fuse mechanism.");
    AddItem( ({"fuse","fuse mechanism"}) , "This fuse mechanism controls the arming of the grenade.");
    count=5;
    detonated=0;
}
void init(){
    if(armed){
	set_heart_beat(1);
	if(detonated==1) this_object()->eventDestruct();
    }
}
mixed CanPull(object who, string target) {
    if(!present(this_object()->GetKeyName(),who ) && target == "pin"){
	return "You do not have the grenade.";
    }
    if(this_object()->GetId() == target){
	return "You cannot pull that.";
    }
    return 1;
}
mixed eventPull(object who, string target) {
    if(target =="pin" || target == "pull-pin"){
	write("You pull the grenade's pin.\n");
	say(this_player()->GetName()+" pulls the pin from a hand grenade.\n");
	new("/domains/campus/obj/pin")->eventMove(this_player());
	new("/domains/campus/obj/lever")->eventMove(this_player());
	SetShort("a live hand grenade");
	SetLong("This is an olive-green military issue hand grenade. It is about the "+
	  "size of an apple, and its round exterior is made of smooth metal. The pin and "+
	  "spoon are missing from the fuse mechanism, indicating the grenade is live "+
	  "and will detonate very soon.");
	AddItem(({"lever","metal lever"}),"The grenade is armed. The fuse lever is no longer on the grenade.");
	AddItem(({"pull pin","pull-pin","pin"}),"The grenade is armed. There is no pin in the fuse.");
	armed = 1;
	set_heart_beat(1);
	return 1;
    }
    write("Nothing happens.");
    return 1;
}
void heart_beat(){
    count--;
    if(detonated==1) this_object()->eventDestruct();
    if(count < 0){
	this_object()->detonate();
	return;
    }
    if(interactive(environment())){
	tell_object(environment(), "You are holding a live hand grenade.");
	return;
    }
    tell_object(environment(),"You hear a low hissing sound.");
    tell_object(environment(environment()), environment()->GetName()+" is holding a live hand grenade.");
}
int detonate(){
    object ob;
    string *stuffs;
    int num;
    ob = environment(this_object());
    if(living(ob) && !creatorp(ob)){
	stuffs=ob->GetLimbs();
	tell_object(ob, "\nKABOOM! You are torn to pieces by your hand grenade!\n");
	tell_room(environment(ob), "\nKABOOM! "+ob->GetName()+" is torn to pieces by "+
	  possessive(ob)+" hand grenade!\n",ob);
	detonated=2;
	foreach(string limb in stuffs){
	    if(limb != "head" && limb != "torso" && limb != "neck") ob->RemoveLimb(limb,this_object());
	}
	ob = environment(ob);
    }
    if(detonated !=2) tell_room(environment(this_object()), "\nKABOOM! The grenade detonates!\n");
    foreach(object victim in get_livings(ob)){
	this_object()->HitLivings(victim);
    }
    this_object()->eventDestruct();
    return 1;
}

void analyze(string str){
    string tmp,tmp2;
    sscanf(str,"%s#%s",tmp,tmp2);
    if(tmp="/lib/corpse"){
	filter(deep_inventory(find_object(str)), (: $1->eventDestruct() :), this_object() );
    }
    return;
}

int HitLivings(object ob){
    ob->eventReceiveDamage(this_object(),BLUNT, random(1000)+300, 1);
    return 1;
}