#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("Healer's Guild Storeroom");
SetLong("This blank room is where the guild keeps their junk.");
SetInventory(([
"/domains/town/obj/slip_heal" : 100,
"/domains/town/obj/slip_regenerate" : 10,
]));
SetExits( ([
"east" : "/domains/town/room/chamber",
]) );
SetObviousExits("e");
}
int CanReceive(object ob) {
if(playerp(ob) && !creatorp(ob) && !present("testchar badge",ob)) {
message("info","The storeroom is for guild officers only.", ob);
return 0;
}
return 1;
}
void init(){
::init();
}