#include <lib.h>
inherit LIB_ROOM;
static void create() {
    room::create();
    SetTown("town");
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("Mayor's office");
    SetLong("This is the rather cramped office of the town's mayor. Despite\na fair amount of clutter, it seems well suited to the mayor's \nworking style and habits.");
    SetProperties (([
	"no attack":1, 
	"no bump":1, 
	"no steal":0, 
	"no magic":0, 
	"no paralyze":0, 
	"no teleport":0]));
    SetItems(([  
	"clutter" : "There are papers and folders everywhere, but the stacks and piles seem somehow a well-organized mess." ,
	({"mess","stack","stacks","pile","piles","papers","paper","folder","folders"}) : "Evidence of a busy man and strangely-organized mind."]));
    SetInventory(([  "/domains/town/npc/mayor" : 1]));
    SetObviousExits("s");
    AddExit("south", "/domains/town/room/thall");
}
void init() {
    ::init();
    SetSmell(([]));
    SetListen(([]));
}