#include <lib.h>
#include <daemons.h>
#include <damage_types.h>
#include <modules.h>
#include <rooms.h>
#include <commands.h>
inherit LIB_VERB;
static void create() {
verb::create();
SetVerb("wizlock");
SetRules("OBJ");
SetErrorMessage("wizlock what?");
SetHelp("Syntax: <wizlock object>\n\n"
"Magically lock a lockable thing without needing a key.\n"
"\nSee also: wizunlock");
}
mixed can_wizlock_obj(string str) {
if(!creatorp(this_player())) return "This command is only available to builders and creators.";
else return 1;
}
mixed do_wizlock_obj(object ob){
string name;
if(living(ob)) {
write("You can only wizlock non-living things.");
return 1;
}
else name = ob->GetShort();
if(ob->GetDoor()) ob = load_object(ob->GetDoor());
if(!ob->GetClosed()){
write("You can't wizlock it because it is not closed.");
return 1;
}
write("You wizlock "+name+".");
say(this_player()->GetName()+" makes a closed-fist gesture at"+
" "+name+".",({ob}));
ob->SetLocked(1);
return 1;
}