#AREA Nine Planes of Hell~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 11 #HTOWN ~ #DESC ~ #RANGES 90 100 10 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG &rThe sounds of strange beasts come from all around you!~ #FLAGS 836 10 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 999999830 999999833 999999775 999979718 999921636 -1 #CLANNAME none~ #INFLUENCE 0 #MOBILES #30001 boatman charon guide~ Boatman Charon~ A river boatman stands next to a boat here awaiting customers. ~ ~ 5 Clanname none~ 0 0 131075&128 4194304 0 C 100 0 0 3000d1000+10000 10d10+30 0 0 0 0 0 0 115 115 0 25 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 5 0 0 1032 0 0 0 34048 2 > speech_prog price~ mppause 4 mpechoat $n &CCharon the boatman says, 'To travel to the First Plane, the Wasteland of mpechoat $n &CAvernus costs 10 bronze coins. To travel to the Second Plane, the Iron mpechoat $n &CCity of Dis costs 20 bronze. Type &WSAY AVERNUS&C or Type &WSAY DIS&c.'&D ~ > speech_prog dis~ if bronzeamt($n) > 19 if level($n) > 94 mpforce $n give 20 bronze charon mpechoat $n &CCharon says, 'Let us go.'&D mppause 3 mpechoat $n &cCharon lowers a plank to the dock for you.&D mppause 5 mpechoat $n &CCharon says, 'Follow me onboard.'&D mpboat $n mpforce $n follow charon mppause 10 mpechoat $n &cYou hastily scramble into the boat. mpechoat $n &cCharon raises the plank back to the boat.&D mppause 5 se mppause 5 se mppause 5 ne mppause 5 ne mppause 5 nw mppause 5 n mppause 5 mpechoat $n &CCharon says, 'Here is the Iron City of Dis.'&D mppause 4 mpechoat $n &CCharon says, 'I hope you brought something to avoid the infernal heat.'&D mpechoat $n &cCharon lowers a plank to the dock for you.&D mpforce $n follow self mpboat $n mppause 5 mpechoat $n &cYou quickly get out of the boat.&D mppause 5 mpechoat $n &cCharon raises the plank back to the boat.&D mpechoat $n &cCharon leaves to the south.&D mpgoto 30021 else mpechoat $n &CCharon says, 'You do not have enough for passage, or are not mpechoat $n &Cpowerful enough to go there yet!'&D endif endif ~ > speech_prog avernus~ if bronzeamt($n) > 9 if level($n) > 89 mpforce $n give 10 bronze charon mpechoat $n &CCharon says, 'Let us go.'&D mppause 3 mpechoat $n &cCharon lowers a plank to the dock for you.&D mppause 5 mpechoat $n &CCharon says, 'Follow me onboard.'&D mpboat $n mpforce $n follow charon mppause 10 mpechoat $n &cYou hastily scramble into the boat.&D mpechoat $n &cCharon raises the plank back to the boat.&D mppause 5 se mppause 5 se mppause 5 se mppause 5 e mppause 5 mpechoat $n &CCharon says, 'Here is the Wasteland of Avernus.'&D mpechoat $n &cCharon lowers a plank to the dock for you.&D mpat $n mpforce $n follow self mpboat $n mppause 5 mpechoat $n &cYou quickly get out of the boat.&D mppause 5 mpechoat $n &cCharon raises the plank back to the boat.&D mppause 5 mpechoat $n &cCharon leaves to the west.&D mpgoto 30021 else mpechoat $n &CCharon says, 'You do not have enough for passage, or are not mpechoat $n &Cpowerful enough to go there yet!'&D endif endif ~ > all_greet_prog 100~ mppause 2 if wasinroom($n) == 27010 if quest(throng) == 6 mptutorial $n mpechoat $n &CCharon says, 'So Kyfaek sent you...'&D mppause 8 mpechoat $n &CCharon says, 'We are always looking for new recruits for the Throng.'&D mpinduct $n mpquest $n throng 7 mppause 10 mpechoat $n &CCharon says, 'Now that your a member of the Throng, you can utilize our mpechoat $n &Cclan store room, to save equipment, or improve your equipment. To get mpechoat $n &Cinto the Throng clan, use the &WCLANRECALL &Ccommand.'&D mptutorial $n mppause 6 else if level($n) > 89 mppause 6 mpechoat $n &cCharon looks up from his boat.&D mppause 5 mpechoat $n &CCharon the boatman says, 'I can take you along the River Styx for a price. mpechoat $n &CThe price depends on which plane of Hell you wish to travel to. If you are mpechoat $n &Cinterested in prices, just &WSAY PRICE&C.'&D endif endif endif ~ | #30002 watcher~ trying to swim across the River Styxx~ Some god abandoned a newly created watcher here. ~ ~ 0 Clanname none~ 0 0 1082261507 4292610 0 C 105 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if mobcount(0) < 1 mpechoat $n &RThe river water tastes of death, and clutches at your soul!&D mpdamage $n 50 else mpechoat $n &cThe boatman struggles against the current of the river.&D endif ~ | #30003 death~ trying to swim through the River Styxx~ Some god abandoned a newly created death here. ~ ~ 0 Clanname none~ 0 0 8519683 4194304 0 C 105 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if level($n) < 90 mpechoat $n &cYou suddenly pass out in the river... mpforce $n sleep mptrans $n 30021 else if mobcount(0) < 1 mpechoat $n &RThe river tastes of death, and clutches at your soul!&D mpdamage $n 500 mppause 5 mpechoat $n &RThe river tastes of death, and clutches at your soul!&D mpdamage $n 500 else mpechoat $n &cThe boatman sighs wistfully as the dock comes into view.&D endif endif ~ | #30004 boatman dezaan guide~ Boatman Dezaan~ A boatman is awaiting customers on the dock here. ~ ~ 5 Clanname none~ 0 0 131075&128 4194304 0 C 100 0 0 30d1000+10000 1d4+1 0 0 0 0 0 0 115 115 0 25 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 1 0 0 1032 0 0 0 0 2 > speech_prog forgotten~ if level($n) > 9 mpechoat $n &CDezaan says, 'Go to the temple, and say these words exactly...'&D mppause 6 mpechoat $n &CDezaan says, '&WGxarlora Magnarforyzl&C.'&D mppause 10 mpechoat $n &CDezaan says, 'It will draw you into a dimension of old that was once used to... mppause 8 mpechoat $n &Ctest the mettle of new Hellspawns.'&D else mpechoat $n &CDezaan says, 'You have courage, but you are still too young for this test.'&D endif ~ > speech_prog price~ mppause 4 mpechoat $n &CDezaan the boatman says, 'To travel to the Second Plane, the City of Dis mpechoat $n &Ccosts 10 bronze coins. To travel to the Mortal World costs 20 bronze. mpechoat $n &CType &WSAY DIS&C or Type &WSAY MORTAL&c.'&D ~ > speech_prog dis~ if bronzeamt($n) > 9 mpforce $n give 10 bronze dezaan mpechoat $n &CDezaan says, 'Let us go.'&D mppause 3 mpechoat $n &cDezaan lowers a plank to the dock for you.&D mppause 5 mpechoat $n &CDezaan says, 'Follow me onboard.'&D mpboat $n mpforce $n follow dezaan mppause 10 mpechoat $n &cYou hastily scramble into the boat.&D mpechoat $n &cDezaan raises the plank back to the boat.&D mppause 5 w mppause 5 nw mppause 5 ne mppause 5 ne mppause 5 nw mppause 5 n mppause 5 mpechoat $n &CDezaan says, 'Here is the Iron City of Dis.'&D mpechoat $n &CDezaan says, 'I hope you brought something to avoid the infernal heat.'&D mpechoat $n &cDezaan lowers a plank to the dock for you.&D mpforce $n follow self mpboat $n mppause 5 mpechoat $n &cYou quickly get out of the boat.&D mppause 5 mpechoat $n &cDezaan raises the plank back to the boat.&D mpechoat $n &cDezaan leaves to the south.&D mpgoto 30020 else mpechoat $n &CDezaan says, 'You do not have enough for passage!'&D mpechoat $n &cDezaan gives you a withering stare.&D mpdamage $n 10 endif ~ > speech_prog mortal~ if bronzeamt($n) > 19 mpforce $n give 20 bronze dezaan mpechoat $n &CDezaan says, 'Let us go.'&D mppause 3 mpechoat $n &cDezaan lowers a plank to the dock for you.&D mppause 5 mpechoat $n &CDezaan says, 'Follow me onboard.'&D mpboat $n mpforce $n follow dezaan mppause 10 mpechoat $n &cYou hastily scramble into the boat.&D mpechoat $n &cDezaan raises the plank back to the boat.&D mppause 5 w mppause 5 nw mppause 5 nw mppause 5 nw mppause 5 mpechoat $n &CDezaan says, 'Here is the realm of mortal men.'&D mpechoat $n &cDezaan lowers a plank to the dock for you.&D mpforce $n follow self mpboat $n mppause 5 mpechoat $n &cYou quickly get out of the boat.&D mppause 5 mpechoat $n &cDezaan raises the plank back to the boat.&D mppause 5 mpechoat $n &cDezaan leaves to the southeast.&D mpgoto 30020 else mpechoat $n &CDezaan says, 'You do not have enough for passage!'&D mpechoat $n &cDezaan gives you a withering stare.&D mpdamage $n 10 endif ~ > all_greet_prog 100~ if wasinroom($n) == 30008 if level($n) > 89 mppause 6 mpechoat $n &cDezaan looks up from his boat.&D mppause 5 mpechoat $n &CDezaan the boatman says, 'I can take you along the River Styx for a price. mpechoat $n &CThe price depends on which plane of Hell you wish to travel to. If you are mpechoat $n &Cinterested in prices, just &WSAY PRICE&C.'&D endif endif ~ | #30005 drow elf prisoner jardael~ Jardael~ A drow elf prisoner of Avernus is standing here. ~ ~ 0 Clanname none~ 0 0 131075 4194304 0 C 9 0 0 1d30+5 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 1 3 0 0 1 1 1 0 0 9 0 0 0 0 0 > all_greet_prog 100~ mppause 4 mppause 4 mpechoat $n &cJardael brandishes a steel shank quickly then hides it.&D ~ | #30006 dwarf prisoner gorad~ Gorad~ A dwarven prisoner of Avernus is standing here. ~ ~ 0 Clanname none~ 0 0 131075 0 0 C 9 0 0 30d1+5 0d0+0 0 0 0 0 800 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 1 1 0 0 0 1032 0 0 0 0 0 > all_greet_prog 100~ mppause 2 ~ | #30007 gnome prisoner merra~ Merra~ A gnomish prisoner of Avernus is standing here. ~ ~ 0 Clanname none~ 0 0 131075 0 0 C 8 0 0 1d30+5 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 12 3 0 0 1 1 0 0 0 10 0 0 0 0 0 #30008 human prisoner kane~ Kane~ A human prisoner of Avernus is standing here. ~ ~ 0 Clanname none~ 0 0 131075 4194304 0 C 6 0 0 1d30+5 0d0+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 1160 0 0 0 0 0 > all_greet_prog 100~ mppause 5 mpechoat $n &CKane says, 'It's a good idea to make friends in here quickly...'&D mppause 5 mpechoat $n &CKane says, 'If you know what I mean.'&D mppause 5 smile $n ~ | #30009 Ylipse pixie princess~ Princess Ylipse~ A pixie princess is standing here. ~ ~ 1 Clanname none~ 0 0 131075&32 4194304 0 C 9 0 0 1d30+20000 0d0+1 0 0 0 0 50 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 4 3 0 0 1 1 0 0 0 1536 0 0 0 0 0 > all_greet_prog 100~ mppause 4 if quest(prisonbreak) == 1 mpechoat $n &CPrincess Ylipse says, 'Thank goodness you found me. Quickly we mpechoat $n &Cmust leave, before the Greater Dread Lord finds us!' mppause 2 follow $n mpquest $n prisonbreak 2 endif if inroom($i) == 30020 if quest(prisonbreak) == 2 mppause 4 mpechoat $n &CPrincess Ylipse says, 'You saved me!' mpquest $n prisonbreak 3 mpechoat $n &CPrincess Ylipse says, 'Take these earrings as a token of my thanks!' mpoload 30036 mpoload 30037 get earring get earring give earring $n give earring $n mpgoto 30073 endif endif ~ | #30010 elven maiden prisoner jasm~ Jasm~ A elven maiden prisoner of Avernus is standing here. ~ ~ 0 Clanname none~ 0 0 131075 4194304 0 C 9 0 0 1d30+5 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 1 3 0 0 1 1 1 1 0 8 0 0 0 0 0 > all_greet_prog 100~ mppause 2 ~ | #30011 orc prisoner dannka~ Dannka~ A heavily muscled orc prisoner of Avernus is standing here. ~ ~ 0 Clanname none~ 0 0 131075 4194304 0 C 7 0 0 5d10+100 2d2+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 3 0 0 1 1 1 0 0 9 0 0 0 0 0 > all_greet_prog 100~ mppause 3 growl mppause 4 mpkill $n ~ | #30012 human prisoner shannon~ Shannon~ A scantily clad human female prisoner of Avernus stands here. ~ ~ 0 Clanname none~ 0 0 129 4194304 0 C 9 0 0 1d30+5 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 25 13 13 25 0 0 0 0 0 0 3 0 0 1 1 0 0 0 8 0 0 0 0 0 > act_prog p arrives from the south.~ mppause 4 ~ | #30013 troll prisoner leechas~ Leechas~ A starved troll prisoner of Avernus dressed in a loin cloth stands here. ~ ~ 0 Clanname none~ 0 0 131075 4194304 0 C 7 0 0 5d10+100 2d2+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 7 3 0 0 1 1 1 0 0 1056 0 0 0 0 0 > all_greet_prog 100~ mppause 4 mpkill $n ~ | #30014 goblin prisoner chief Ulaea~ Chief Goblin Ulaea~ A goblin prisoner of Avernus with no clothes on stares blankly at the wall here. ~ ~ 0 Clanname none~ 0 0 131075 0 0 C 7 0 0 5d10+100 2d2+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 9 4 0 0 1 1 1 0 0 32 0 0 0 0 0 > all_greet_prog 100~ mppause 3 mpkill $n ~ | #30015 Demon hellspawn Corporal guard~ a demon hellspawn corporal ~ A demon hellspawn corporal of the guard is standing here. ~ ~ 2 Clanname none~ 0 0 131075 4194304 0 C 100 0 0 5d10+10000 2d6+5 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 12 0 0 1 1 2 0 0 1064 0 0 0 0 0 > act_prog p arrives from the east.~ if ispc($n) mppause 3 mpechoat $n &CDemon hellspawn Corporal says, 'You will do fine for our amusement!'&D mppause 4 mpechoat $n &CDemon hellspawn Corporal says, 'Into the Pit with you!'&D unlock n open n mpechoat $n &cDemon hellspawn Corporal kicks you into the pit!&D if isimmort($n) mpdonothing else mpforce $n n endif close n lock n endif ~ | #30016 Troll Challenger Graenaar~ A Troll~ A fierce looking troll is standing here. ~ ~ 2 Clanname none~ 0 0 33 4194304 0 C 100 0 0 5d10+10000 2d2+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 7 3 0 0 1 1 1 0 0 1056 0 0 0 0 0 #30017 Ogre Challenger Makaaz~ Ogre Challenger Makaaz~ A massive ogre stands here. ~ ~ 2 Clanname none~ 0 0 33 0 0 C 100 0 0 5d10+10000 2d2+1 0 0 0 0 0 0 115 115 1 16 13 13 13 13 13 13 0 0 0 0 0 5 3 0 0 1 1 1 0 0 129 0 0 0 0 0 #30018 Hellspawn Cook Pancreas~ Pancreas~ The prison of Avernus head cook is standing here. ~ ~ 0 Clanname none~ 0 0 131075 0 0 C 7 0 0 5d10+100 2d2+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 9 0 0 1 1 1 0 0 129 0 0 0 0 0 > all_greet_prog 100~ mppause 3 mpechoat $n &CPancreas says, 'If you're here, because of that stupid dwarf's tray, just forget it!'&D mppause 5 mpechoat $n &CPancreas says, 'I swear he puts a hair in his own tray every day.'&D mppause 8 mpechoat $n &cPancreas sighs.&D mppause 3 mpechoat $n &CPancrease says, 'Why don't you take him a grievance form, the Sergeant just throws them away anyway.'&D ~ | #30019 Masaarx the Gralloc gambler~ Masaarx~ A tall gambler dressed in black sits at a table here. ~ ~ 0 Clanname none~ 0 0 131075&2 4194432 -1000 C 50 0 0 2d500+10000 4d8+20 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 5 30 0 8 0 0 0 592 2 > all_greet_prog 100~ mppause 2 mpechoat $n &CMasaarx says, 'Would you care to gamble with some Gralloc?'&D mppause 4 mpechoat $n &cUse the &WROLL&c command to play.&D mppause 5 grin ~ > rand_prog 3~ mppause 3 emote rolls some dice rapidly between his fingers. ~ | #30020 bartender Faenstain~ Faenstain~ A robust bartender is tapping a keg of ale here. ~ ~ 0 Clanname none~ 0 0 131075 0 0 C 100 0 0 2d500+30000 6d6+30 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 6 40 0 1033 0 0 0 304 2 #30021 Madame Sciaar~ Madame Sciaar~ An old Madame is working the counter here wearing a fancy dress. ~ ~ 5 Clanname none~ 0 0 1073872899 4194432 0 C 100 0 0 2d500+10000 6d6+20 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 34 3 0 0 1 1 6 40 0 5 0 0 0 268435456 2 > all_greet_prog 100~ mppause 3 mpechoat $n &CMadame Sciaar says, 'Welcome to Madame's House of Entertainment.'&D mppause 8 mpechoat $n &CMadame Sciaar says, 'Do you come here looking for a lady's companionship?'&D mppause 5 mpkill $n ~ > fight_prog 20~ (null)~ | #30022 lusicous lexie woman~ lexie~ A fat woman with clothes too tight is standing here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 20 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #30023 incubus priest kassav~ Priest Kassav~ An incubus priest in red robes is attending some wounded here. ~ ~ 1 Clanname none~ 0 0 131107 128 -1000 C 100 0 0 2d500+30000 6d6+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 6 50 0 8 0 0 0 268435456 2 > speech_prog 'The Deed is Done'~ mpechoat $n &CPriest Kassav says, 'Do not trifle me!'&D ~ | #30024 hellspawn demon guard~ hellspawn demon guard~ A hellspawn demon guard is standing here. ~ ~ 1 Clanname none~ 0 0 131075 128 0 C 100 0 0 2d500+10000 6d6+30 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 11 0 0 1 1 6 50 0 40 0 0 0 304 524290 #30025 battle mage ortha demon~ Demon Ortha~ A battle mage demon is standing here. ~ ~ 1 Clanname none~ 0 0 132131 4194432 -1000 C 100 0 0 2d500+30000 6d6+30 0 0 0 0 0 0 115 115 1 25 13 13 13 13 13 13 0 0 0 0 0 13 11 0 0 1 1 6 50 0 40 0 0 0 368 66 > fight_prog 20~ mpecho &GA battle mage sends a wave of hellfire into $n! mpdamage $n 500 ~ | #30026 demon imp banker tearve~ Tearve~ An impish demon is sitting behind the counter here. ~ ~ 2 Clanname none~ 0 0 131107 4194432 0 C 100 0 0 2d200+10000 3d6+20 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 13 12 0 0 1 1 3 20 0 0 0 0 0 48 2 > fight_prog 20~ (null)~ | #30027 demon battle mage~ a demon battle mage~ A demon battle mage stands ready here. ~ ~ 1 Clanname none~ 0 0 131075 128 0 C 100 0 0 2d500+10000 4d8+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 12 0 0 1 1 5 30 0 8 0 0 0 112 2 > fight_prog 20~ (null)~ | #30028 witch succubus shop keeper Danaial~ Danaial~ A succubus witch shop keeper is setting up a display here. ~ ~ 2 Clanname none~ 0 0 1073872931 128 0 C 100 0 0 2d500+10000 4d8+20 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 13 13 0 0 1 1 5 40 0 13 0 0 0 838860800 322 > fight_prog 20~ (null)~ | #30029 demon crawler~ a demon crawler~ A demon crawler scampers about here. ~ ~ 1 Clanname none~ 0 0 1073872931 4194432 0 C 100 0 0 5d10+10000 2d6+5 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 12 0 0 1 1 2 8 0 129 0 0 0 96 2 > all_greet_prog 100~ mppause 3 mpechoat $n &cLaserus tosses a bale of hay to a Nightmare steed.&D mppause 3 mpechoat $n &CLaserus says, 'Yesss, Cann I heelp yoou?'&D mpechoat $n &cLaserus is obviously struggling with a speech impediment.&D ~ > fight_prog 20~ (null)~ | #30030 nightmare steed~ a nightmare steed~ A fierce jet-black nightmare steed is standing here. ~ ~ 0 Clanname none~ 0 0 262401 33554432 0 C 10 0 0 5d10+200 2d6+5 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 88 18 0 0 1 1 2 8 0 8 0 0 0 33 2 #30031 hell hound~ a hell hound~ A frothing at the mouth hell hound is standing here. ~ ~ 0 Clanname none~ 0 0 257 0 0 C 8 0 0 5d10+100 2d2+1 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 88 3 0 0 1 1 1 4 0 0 0 0 0 8195 2 #30032 hellspawn guard Naviitz~ Naviitz~ A massive hellspawn guard stands watch over Avernus. ~ ~ 2 Clanname none~ 0 0 1 512 0 C 100 0 0 2d200+10000 3d6+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 11 0 0 1 1 3 20 0 9 0 0 0 1 524289 > fight_prog 15~ eat herb satchel ~ > all_greet_prog 100~ if ispc($n) if race($n) == Human or race($n) == Dwarf or race($n) == Celestial or race($n) == Elf or race($n) == Halfling or race($n) == Pixie or race($n) == Gnome yell Intruder in Avernus!! mptrans $n 30035 mpgoto 30035 mpechoat $n &CNaviitz says, 'Off to prison with you!'&D mpforce $n n n mpforce $n e e mpforce $n remove all mpechoat $n &CNaviitz says, 'You can't have anything when your in prison!!!'&D mpforce $n put all bin mptrans $n 30066 mpat $n mpechoat $n &cNaviitz closes and locks the gate.&D endif endif ~ > fight_prog 20~ (null)~ | #30033 The escape assistant~ an escape assistant~ An escape assistant is standing here. ~ ~ 0 Clanname none~ 0 0 1084358659 4292610 0 C 206 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog p gets some crumpled papers.~ mpoload 30003 1 mpecho A steel key falls out of the paper. drop key ~ | #30034 lessor dreadlord~ a lessor dreadlord~ A lessor dreadlord is consuming life energy here. ~ ~ 1 Clanname none~ 0 0 131107 67108992 -1000 C 100 0 0 2d500+10000 4d8+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 11 0 0 1 1 5 30 0 5 0 0 0 368 2 > fight_prog 20~ mpechoat $n &YA lessor dreadlord consumes your life energy! mpdamage $n 500 ~ | #30035 demon battle warrior~ a demon battle warrior~ A demon battle warrior is standing here. ~ ~ 1 Clanname none~ 0 0 33 640 0 C 100 0 0 2d200+10000 3d6+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 11 0 0 1 1 3 20 0 9 0 0 0 1 524289 > fight_prog 15~ eat herb satchel ~ | #30036 Tanzean'al Warlock Wizard~ Tanzean'al~ A human wizard with long flowing white hair and black robes stands here. ~ ~ 0 Clanname none~ 0 0 1073741825 128 -1000 C 107 0 0 5d10000+30000 10d10+50 0 0 0 0 0 0 112 112 1 25 25 25 25 25 13 25 0 0 0 0 0 0 10 0 0 1 1 9 80 0 41 0 0 0 268476672 524354 #30037 wizard eye~ a newly created wizard eye~ A giant floating eyeball is here. ~ ~ 0 Clanname none~ 0 0 131075 3145728 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #30038 laundry trusty Taggent human~ Taggent~ A human laundry trusty is here pushing a cart. ~ ~ 0 Clanname none~ 0 0 1 4194304 0 C 6 0 0 5d10+100 0d0+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 9 0 0 0 0 0 > all_greet_prog 80~ if ispc($n) mpechoat $n &cTaggent picks up the laundry for the cell south.&D mppause 8 mpechoat $n &CTaggent says, 'Laundry pickup!'&D mppause 4 mpechoat $n &CTaggent says, 'Have your laundry ready, or it gets left behind.'&D endif ~ > all_greet_prog 20~ if ispc($n) mpechoat $n &cTaggent gets slid something from the cell to the south.&D mppause 5 mpechoat $n &cTaggent slides something suspiciously into his pants.&D if ovnuminv(30003) < 1 mpoload 30003 1 get key endif endif ~ | #30039 female orc Laannash~ Laannash~ A female orc is standing here wearing only a towel. ~ ~ 0 Clanname none~ 0 0 131075 4194304 0 C 8 0 0 5d10+100 2d2+1 0 0 0 0 20 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 6 6 0 0 33 1 0 0 0 4 0 0 0 0 0 > all_greet_prog 100~ mppause 5 mpechoat $n &cLaannash just finished bathing herself in the sink.&D mppause 8 mpechoat $n &cLaannash giggles slightly as she realizes your presence.&D mppause 10 mpechoat $n &cLaanaash reopens her towel in an adjustment, giving you a view of Orc hairy legs.&D ~ > fight_prog 100~ drop towel ~ | #30040 pixie princess Sharanda~ Princess Sharanda~ A female pixie dressed in a ripped up elegant gown is standing here. ~ ~ 0 Clanname none~ 0 0 131075 4194304 0 C 10 0 0 5d10+200 2d6+5 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 4 3 0 0 1 1 2 5 0 3 0 0 0 0 0 > act_prog p looks at you.~ mppause 3 mpechoat $n &cPrincess Sharanda pulls her ripped gown around herself to cover her exposed cleavage.&D mppause 6 mpechoat $n &CPrincess Sharanda says, 'Go away, pervert. I'll file a sexual charge against you!'&D ~ > all_greet_prog 100~ mppause 4 mpechoat $n &CPrincess Sharanda says, 'You can take my body, but my people will be free!'&D mppause 8 mpechoat $n &cPrincess Sharanda glares at you!&D ~ | #30041 twin elf female Ranna~ Ranna~ A beautiful scantily clad female elf twin is standing here. ~ ~ 0 Clanname none~ 0 0 131075 4194304 0 C 8 0 0 5d10+100 2d2+1 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 1 3 0 0 1 1 0 0 0 4 0 0 0 0 0 > all_greet_prog 100~ mppause 5 mpechoat $n &cRanna stands over her twin sister giving her a back massage.&D mppause 6 mpechoat $n &CRanna looks at you then asks her sister, 'Hasn't it been awhile?'&D ~ > fight_prog 25~ mpechoat $n &RRanna kicks you hard where it counts!!!&D mpdamage $n 6 mppause 8 if sex($n) == 1 mpechoat $n &CRanna says, 'Get him Vanna!'&D else mpechoat $n &CRanna says, 'Get her Vanna!'&D endif ~ | #30042 twin elf female Vanna~ Vanna~ A beautiful scantily clad female elf twin is standing here. ~ ~ 0 Clanname none~ 0 0 131075 4194304 0 C 8 0 0 5d10+100 2d2+1 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 1 3 0 0 1 1 0 0 0 4 0 0 0 0 0 > all_greet_prog 100~ mppause 20 mppause 20 mpechoat $n &CVanna says, 'Yes it has, but...'&D mppause 5 mpechoat $n &CVanna says, 'I'm sorry that guard is just plain ugly.'&D ~ > fight_prog 25~ mpechoat $n &cVanna jumps up on your shoulders and twists her legs suddenly around your neck!&D mppause 3 mpechoat $n &RVanna throws herself backward flipping you over!&D mpdamage $n 5 ~ | #30043 guard construction hellspawn Qartza~ Qartza~ A hellspawn guard managing a construction site is standing here. ~ ~ 0 Clanname none~ 0 0 1 4194304 -1000 C 10 0 0 5d10+200 2d6+5 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 11 0 0 1 1 2 5 0 8 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) mppause 5 mpechoat $n &CQartza says, 'Well how are things going?'&D mppause 8 mpechoat $n &CQartza says, 'This wing of the prison is under construction.'&D mppause 10 mpechoat $n &CQartza says, 'We should be able to house another dozen inmates here when done.'&D endif ~ | #30044 orc soldier~ An Orc~ A hideous orc is standing here. ~ ~ 2 Clanname none~ 0 0 33 0 -800 C 100 0 0 5d10+10000 2d2+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 33 1 1 3 0 129 0 0 0 0 0 #30045 Goblin Tribe Chief~ A tribe chief goblin~ A tribe chief goblin is standing here. ~ ~ 2 Clanname none~ 0 0 33 0 0 C 100 0 0 5d10+10000 2d2+1 0 0 0 0 0 0 115 115 1 16 13 13 13 13 13 13 0 0 0 0 0 9 18 0 0 1 1 0 0 0 8 0 0 0 0 0 #30046 Avernus prison guard~ An avernus prison guard~ A hellspawn prison guard of Avernus stands here. ~ ~ 0 Clanname none~ 0 0 16908291 128 0 C 100 0 0 10d3000+30000 5d10+50 0 0 0 0 0 0 115 115 0 24 13 13 13 13 13 13 0 0 0 0 0 13 11 0 0 1 1 6 50 0 0 0 0 0 336 524290 #30047 a two-headed orc~ Gaegaar~ A two-headed orc, the sick experiment gone wrong of Tanzean'al, stands here. ~ ~ 0 Clanname none~ 0 0 1 4194304 0 C 15 0 0 5d10+200 2d6+5 0 0 0 0 0 0 115 115 1 16 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 2 0 0 1 0 0 0 16 0 > all_greet_prog 100~ mppause 2 mpechoat $n &cGaegaar is eating on a human arm with one head, but looks at you and growls with the other head.&D mppause 5 mpechoat $n &CGaegaar says, 'Feed Gaegaar! Feed Gaegaar!'&D mppause 8 mpkill $n ~ | #30048 demon for passage skill~ a newly created demon for passage skill~ Some god abandoned a newly created demon for passage skill here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 112 1 20 13 13 13 13 13 13 0 0 0 0 0 13 12 0 0 1 1 2 0 0 9 0 0 0 3 0 #30049 Dragze Corporal demon armored~ Corporal Dragze~ An armored hellspawn demon is standing guard here. ~ ~ 0 Clanname none~ 0 0 131075 4194304 0 C 15 0 0 1d20+700 2d4+0 0 0 0 0 20 0 115 115 1 20 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 0 0 0 0 3 2 > time_prog 6~ unlock s open s s close n lock n yell All available guards, come to Echo floor we have a riot to quell!! mppause 20 unlock d mppause 4 open d yell Beatdown sticks at the ready! d mppause 20 ~ > time_prog 10~ if inroom($i) == 30094 s unlock u open u u close d lock d unlock n open n n close s lock s else unlock u open u u close d lock d unlock n open n n close s lock s endif ~ > speech_prog ready~ save if inroom($i) == 30087 mpechoat $n &CCorporal Dragze says, 'Let's do it then follow me!!!'&D n spike elf spike elf spike elf spike elf mpkill dwarf spike dwarf spike dwarf spike dwarf else mppause 3 endif ~ > all_greet_prog 100~ if inroom($i) == 30087 mpechoat $n &CCorporal Dragze says, 'We will rush the hostage takers north when your ready.'&D mppause 3 mpechoat $n &CCorporal Dragze says, 'Just &WSAY READY&C when you are.'&D else mppause 3 endif ~ | #30050 hellspawn guard Takaar~ Guard Takaar~ A very badly injured hellspawn guard is here. ~ ~ 0 Clanname none~ 0 0 16908291 0 -1000 C 5 0 0 2d10+50 1d2+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 0 0 0 33 0 0 0 3 2 > speech_prog reward~ if mobinworld(30051) < 1 mpechoat $n &CGuard Takaar says, 'I know of a quest for some Fabled armor long since lost...'&D mppause 3 mpechoat $n &CGuard Takaar says, 'I only know this phrase...'&WATTACK THE BOATMAN&C'...'&D else mpechoat $n &CGuard Takaar says, 'You haven't saved me yet.'&D endif ~ | #30051 dwarf hostagetaker Vaga~ Vaga~ A stout dwarf hostage taker is standing here. ~ ~ 0 Clanname none~ 0 0 131075 0 0 C 15 0 0 2d40+1000 1d4+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 1 1 2 0 0 1 0 0 0 16 2 > all_greet_prog 100~ if ispc($n) mpechoat $n &cVaga smacks an injured Hellspawn guard hard in face with a back fist.&D mppause 4 mpechoat $n &cVaga looks up quickly at you.&D mppause 5 mpkill $n endif ~ > death_prog 100~ mpecho &CGuard Takaar says, 'Thanks!!! Tell me 'reward' if your interested.' ~ | #30052 elf hostagetaker Torka~ Torka~ A slendor elf hostage taker is standing here. ~ ~ 0 Clanname none~ 0 0 131075 0 0 C 16 0 0 2d40+1100 1d4+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 1 3 0 0 1 1 2 0 0 32 0 0 0 48 2 > all_greet_prog 100~ mppause 4 mpechoat $n &CTorka says, 'We can't let him sound the alarm!'&D mppause 2 mpkill $n ~ | #30053 one sneaky bastard~ One Sneaky BASTARD~ One sneaky BASTARD is standing here to help the boatman. ~ ~ 0 Clanname none~ 0 0 1073872899 4292610 0 C 107 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog p peace~ mpeace all mpforce all sit mptrans boatman 4 mpmload 30004 mpinvis 201 hide mppause 8 mpforce boatman say I haven't seen that kind of courage since.... mppause 5 mpforce boatman say the end of the dark ages. I shall reward this by... mppause 10 mpforce boatman say telling you a forgotten quest. mppause 8 mpforce boatman say tell me 'forgotten' if your interested. ~ | #30054 restless soul~ A restless soul~ A restless soul hovers mid-air here. ~ ~ 0 Clanname none~ 0 0 131075 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog yes~ mppause 5 mpechoat $n &CA restless soul says, 'Within the Cave lie the trials of the Hellspawn.'&D mppause 6 mpechoat $n &CA restless soul says, 'If at any time you can't hack it, return to me, and &WSAY HOME&C.'&D mppause 8 mpechoat $n &CA restless soul says, 'Well here are the rules...'&D mppause 15 mpechoat $n &CA restless soul says, 'First, you won't be able to talk in the cave at all.'&D mppause 8 mpechoat $n &CA restless soul says, 'Second, only you may complete the quest, no one may help.'&D mppause 8 mpechoat $n &CA restless soul says, 'The finest armor ever crafted lays within that cave.'&D mppause 7 mpechoat $n &CA restless soul says, 'Do you have what it takes to claim it?'&D ~ > speech_prog home~ mpechoat $n &cA restless soul tosses you through the dimensional portal.&D mppause 3 mptrans $n 30020 mpat $n mpforce $n look ~ > act_prog p arrives from the north.~ mppause 4 mpechoat $n &CA restless souls says, 'Remember you need only &WSAY HOME&C and I will send you back.'&D ~ > act_prog p flies in from the north.~ mppause 4 mpechoat $n &CA restless souls says, 'Remember you need only &WSAY HOME&C and I will send you back.'&D ~ | #30055 succubus Jeana~ Jeana~ A scantily clad beautiful female sucubbus demon stands here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 40 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 13 13 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 2 mpechoat $n &CJeana says, 'Not all trials are physical...'&D wink $n mppause 10 mpechoat $n &CJeana says, 'You will face 3 trials here.'&D mppause 10 mpechoat $n &cType &WSAY READY&c when you are ready.&D ~ > speech_prog ready~ mppause 3 yell To Hell with you then $n!! As you face the first trial! mppause 8 mpechoat $n &YJeana opens a shimmering portal before you!&D mppause 3 mpechoat $n &cJeana grunts as she hurls your body through the portal!&D mptrans $n 30105 mppause 2 mpat 30105 mpforce $n look mpat 30105 mpforce $n grunt ~ > act_prog p gives you a small iron chest.~ mpat 4 drop all mppause 8 mpechoat $n &cJeana looks you over from head to toe.&D mppause 3 mpechoat $n &CJeana says, 'Hrm, maybe you do have what it takes.'&D mppause 10 mpechoat $n &CJeana says, 'I shall prepare you for the second trial.'&D mppause 8 c 'greater heal' $n mppause 4 c 'greater heal' $n mppause 4 mpechoat $n &CJeana says, 'This next trial is a trial of bravery against overwhelming odds...'&D mppause 8 yell $n death awaits thee in the second trial!! mppause 3 mpechoat $n &YA shimmering portal appears before you!&D mppause 6 mpechoat $n &cJeana hurls you through the portal!&D mptrans $n 30106 mppause 2 mpat 30106 mpforce $n look mpat 30106 mpforce $n grun ~ > act_prog p gives you an elven bow.~ mppause 10 mpechoat $n &cJeana looks startled.&D mppause 3 mpechoat $n &CJeana says, 'My, my, my...'&D mppause 8 mpechoat $n &CJeana says, 'Well looks like we are ready for the final task.'&D mppause 8 mpechoat $n &CJeana says, 'Let me prepare you.'&D mppause 5 c 'greater heal' $n mppause 4 c 'greater heal' $n mppause 8 mpechoat $n &CJeana says, 'Your final task is to kill a giant crab and bring me his meat!'&D mppause 12 mpoload 30020 1 get ball give ball $n mppause 3 mpechoat $n &CJeana says, 'Drop the ball of return, when you have completed your task to return... mppause 4 mpechoat $n &Cback to Hell.'&D mppause 8 mpechoat $n &YA shimmering portal appears before you!&D mppause 3 mpechoat $n &cJeana hurtles you through the portal!&D mppause 2 mptrans $n 10002 mpat 10002 mpforce $n look mpat 4 drop all ~ > act_prog p gives you some freshly cut raw crab meat.~ mppause 5 mpechoat $n &cJeana smiles lustily at you.&D mppause 7 mpechoat $n &CJeana says, 'You have completed every task!'&D mppause 10 mpechoat $n &CJeana says, 'I grant you the legendary armor...'&D mppause 8 mpechoat $n &BJeana utters the words, 'Xagarlor Daoeakarik!'&D mpoload 30029 10 get vest mppause 8 give vest $n ~ | #30056 incubus demon Tarzak~ Demon Tarzak~ A nervous looking incubus demon is pacing about here. ~ ~ 0 Clanname none~ 0 0 1073741825 0 0 C 15 0 0 2d10+900 1d4+2 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 9 0 0 1 1 1 0 0 65569 0 0 0 3 2 > act_prog p grunts like a pig.~ mppause 5 mpecho You are hidden behind a large rock, and notice someone ahead... mppause 6 say Well there..... mppause 5 say Gorack did you bring my gold?? mppause 8 mpecho You see a small figured imp come out of hiding, clutching an iron chest. mppause 8 mpecho The imp hisses, 'You mean the gold you stole from Tanzeanal?' mppause 5 say That is none of your business! mppause 6 emote grabs the gold, and hurls it away with a ball of flame! ~ > death_prog 100~ mppause 20 mpecho The voice of Tanzeanl fills your head like the sound of 1000 insects! ~ | #30057 elven warrior ~ an elven warrior~ An elven warrior stands at the ready here. ~ ~ 0 Clanname none~ 0 0 33 0 0 C 10 0 0 1d1+400 1d1+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 1 2 0 0 1 1 1 0 0 0 0 0 0 32 0 #30058 war dog~ a war dog~ A trained war dog stands here. ~ ~ 0 Clanname none~ 0 0 33 0 0 C 4 0 0 1d1+80 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 29 3 0 0 1 1 0 0 0 65569 0 0 0 1 0 #30059 Demon Forger Alacaster~ Demon Forger Alacaster~ A hideous hellspawn demon is forging new demons from the lost souls. ~ ~ 0 Clanname none~ 0 0 131075 128 0 C 100 0 0 3d10000+30000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 8 90 90 0 0 0 0 0 2 > act_prog p enters this world from within a column of blinding light!~ mppause 2 mpechoat $n &CDemon Forger Alacaster says, 'Welcome friend.'&D mppause 10 mpechoat $n &CDemon Forger Alacaster says, 'Since your new around here, if you'd like to help me out with some tasks, I can help you.'&D mppause 20 mpechoat $n &cType &WSAY TASKS&c to begin.&D ~ > speech_prog tasks~ mppause 3 mpechoat $n &cDemon Forger Alacaster looks at you appraisingly.&D mppause 8 mpechoat $n &CDemon Forger Alacaster says, 'First thing you need to find the teacher that is close to the Prison to the north.'&D mppause 8 mpechoat $n &CDemon Forger Alacaster says, 'You will need skills and magic to complete my tasks.'&D ~ > speech_prog 'He has my support'~ mppause 3 cackle mppause 8 mpechoat $n &CDemon Forger Alacaster says, 'Very good, this is your reward...'&D c 'dark bless' $n mppause 8 mpechoat $n &CDemon Forger Alacaster says, 'Now find a job at the prison to the north and execute Chief Goblin Ulaea, he is a prisoner there for betraying us.'&D ~ > act_prog p gives you the corpse of Chief Goblin Ulaea.~ mppause 4 mpechoat $n &CDemon Forger Alacaster says, 'Very Good.'&D mpat 4 drop cor mppause 8 mpechoat $n &CDemon Forger Alacaster says, 'Take this weapon as a token of my gratitude.'&D mpechoat $n &cDemon Forger Alacaster tears into the soul of a new arrival, and forges a short sword!&D mpoload 30033 3 get sword give sword $n mppause 7 mpechoat $n &CDemon Forger Alacaster says, 'I do have a dangerous mission now I'd like you to accept.'&D mppause 10 mpechoat $n &cType &WSAY ACCEPT&c to continue.&D mpechoat $n &CDemon Forger Alacaster says, 'Interesting...'&D ~ > speech_prog accept~ mppause 8 mpechoat $n &CDemon Forger Alacaster says, 'Well you will need to pay the boatman Charon a visit to complete this quest.'&D mppause 8 mpechoat $n &CDemon Forger Alacaster says, 'He is to the south of us. Give him 10 bronze coins, and he will take you across the River Styxx.'&D mppause 8 mpechoat $n &CDemon Forger Alacaster says, 'You will have to navigate through Kirwood Swamp, and go northeast, till you see a tree in your path. You will then need to &WEXPLORE &Cinto the wilderness and head north towards the great road. Then, follow that road all the way west to get to Paleon City.'&D mppause 20 mpechoat $n &CDemon Forger Alacaster says, 'A little east of Paleon City, and south, are gnome scientists. Kill one, and bring me their corpse.'&D mpechoat $n &CDemon Forger Alacaster says, 'If you want to give me your soul, yes I'll gladly accept.'&D ~ > act_prog p gives you the corpse of a gnome scientist.~ mppause 3 mpechoat $n &cDemon Forger Alacaster grins, and smacks his lips at the corpse.&D eat cor mppause 8 mpechoat $n &CDemon Forger Alacaster says, 'Since you have proven your worth to me...'&D mppause 3 mpechoat $n &CDemon Forger Alacaster says, 'Take these items, and conquer all before you.'&D mpoload 30017 1 mpoload 30019 1 mpoload 30019 1 mpoload 30019 1 mpoload 30020 1 mpoload 30020 1 mpoload 30018 1 put all satchel give satchel $n mpechoat $n &CDemon Forger Alacaster says, 'Thanks, I was hungry.'&D eat cor ~ > greet_prog 100~ mpechoat $n &CDemon Forger Alacaster says, 'Very well, ready for the first task I see.'&D mppause 10 mpechoat $n &CDemon Forger Alacaster says, 'The first thing you need to do, is find the Temple that is East, and South of here.'&D mppause 8 mpechoat $n &CDemon Forger Alacaster says, 'You will stay there, until the priest gives you a blessing that helps your ability to hit opponents.'&D mppause 7 mpechoat $n &CDemon Forger Alacaster says, 'Oh, also tell the priest, &WTHE DEED IS DONE&C. He will be pleased.'&D ~ | #30390 guard hellspawn Narcaan Sergeant~ Narcaan~ A massive hellspawn prison sergeant is standing here. ~ ~ 1 Clanname none~ 0 0 131107 640 -1000 C 100 0 0 2d30+10000 1d2+2 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 13 0 0 1 1 0 0 0 8 0 0 0 3 3 > fight_prog 20~ mpecho &GA demon hellspawn spikes $n! mpdamage $n 500 ~ | #30391 test~ a newly created test~ Some god abandoned a newly created test here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 20 0 -40 0d0+0 0d0+0 0 0 0 0 0 0 112 112 0 13 13 13 18 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #30393 demon crawler~ a crawler demon~ A crawler demon is scampering about here. ~ ~ 1 Clanname none~ 0 0 131107 4194432 -1000 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 4 0 0 1 1 0 0 0 41 0 0 0 48 524291 > fight_prog 20~ mpecho &GA crawler demon grabs $n in a crushing blow from it's mandibles! mpdamage $n 500 ~ | #30394 demon flier~ a demon flier~ A demon flier is scavenging for food here. ~ ~ 1 Clanname none~ 0 0 131107 4194432 -1000 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 4 0 0 1 1 0 0 0 41 0 0 0 48 524291 > fight_prog 20~ mpecho &GA flier demon grabs $n and flies into the air suddenly dropping $m to the ground! mpdamage $n 500 ~ | #30395 crusader half dead Ryan~ Crusader Ryan~ A half dead covered in blood crusader is limping about here. ~ ~ 1 Clanname none~ 0 0 65 4194432 1000 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 5 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 5 mpechoat $n &CCrusader Ryan manages to say in his dying breaths, 'I...I have failed mpechoat $n &Cher. They have bested me, and I am dying. They took the Princess. mpechoat $n &CThey took the princess to their Prison. Please help.' mppause 2 mpechoat $n &cType &WSAY HELP&c to accept the quest. ~ > speech_prog help~ mppause 5 mpechoat $n &CCrusader Ryan gasps his last breaths saying, 'Thank you mpechoat $n &Cthe prison is north.' mpquest $n prisonbreak 1 mppause 2 mpechoat $n &cCrusader gurgles on his own blood and dies! mpgoto 4 ~ > fight_prog 100~ mpecho &cCrusader Ryan gurgles on his own blood and dies! mpgoto 4 ~ | #30396 Greater Dreadlord~ Greater Dreadlord~ A Greater Dreadlord is consuming all life force energies here. ~ ~ 1 Clanname none~ 0 0 131107 4194432 -1000 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 4 0 0 1 1 0 0 0 41 0 0 0 48 524291 > fight_prog 20~ mpecho &YA Greater Dreadlord beings feeding on $n's life energy! mpdamage $n 2000 ~ | #30400 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #30000 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #30001 shank steel~ a steel shank~ A filed steel shank has been left here.~ ~ 5 0 8193 12 1 5 2 2 1 0 2 100 10 2 0 0 0 0 0 S 0 0 #30002 beatdown stick~ a beatdown stick~ A studded short stick has been left here.~ ~ 5 64 8193 10 45 90 4 11 90 0 3 193 30 1 1 0 0 0 0 S 0 0 A 1 2 A 19 8 A 18 8 > wear_prog 100~ mppause 1 mpechoat $n &RA strong feeling of hatred fills your mind!! ~ | #30003 steel key~ a steel key~ A steel key has been left here.~ ~ 9 0 16385 10 10 0 0 0 0 0 2 500 50 2 8 0 0 0 0 S 0 0 #30008 pit key~ a pit key~ A pit key has been left here~ ~ 18 0 16385 0 0 0 0 0 0 0 3 300 30 3 0 0 0 0 0 S 0 0 #30009 cup of urine~ a cup of urine~ A cup of urine has been left here.~ ~ 17 0 1 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #30010 food tray~ a prison food tray~ A nasty looking prison food tray has been left here.~ %s forces down$q $p~ 19 0 1 4 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 E tray food~ There are several long black hairs intermingled in the food. ~ #30011 grievance form~ a grievance form~ A piece of paper has been left here.~ ~ 13 0 16385 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 E grievance form~ Official Complaint Document of Avernus Prison Inmate Name___________ Cell Location___________ Describe your complaint: ~ #30012 a pint of ale~ a pint of ale~ A pint of ale has been left here.~ ~ 17 0 16385 10 10 5 0 0 0 0 1 100 10 3 0 0 0 0 0 S 0 0 #30013 a shot of whiskey~ a shot of whiskey~ A shot of whiskey was left here.~ ~ 17 0 16385 10 10 5 0 0 0 0 1 150 15 3 0 0 0 0 0 S 0 0 #30014 succubus kiss margarita~ a succubus kiss margarita~ A large glass of margarita was left here.~ ~ 17 0 16385 10 10 5 0 0 0 0 1 180 18 3 0 0 0 0 0 S 0 0 #30015 hooked nose barbed spear~ a hooked nose barbed spear~ A barbed spear has been left here.~ ~ 5 64 8193 10 45 90 7 10 90 0 3 189 10 1 13 0 0 0 0 S 0 0 A 18 8 A 19 8 > fight_prog 10~ mpecho $n twists and pulls savagely as the barb gets stuck in $T! mpdamage $t 9 ~ | #30016 ball of fire~ a ball of fire~ A ball of fire burns brightly here.~ ~ 1 0 16385 0 0 100 0 0 0 0 1 50 5 4 3 0 0 0 0 S 0 0 > drop_prog 100~ mpecho The ball of fire flickers for a moment, then dies out. mpat 100 mpforce mob mpat $n mppurge ball ~ > wear_prog 100~ if race($n) != demon mpechoat $n &RThe ball of fire burns your hand!&D mpdamage $n 2 mpforce $n rem ball mpforce $n drop ball endif ~ | #30017 satchel of flesh~ a satchel of flesh~ A satchel multiple types of sewed together flesh lies here.~ ~ 15 0 16385 600 0 0 8 0 0 0 3 1000 100 4 0 0 0 0 0 S 0 0 E satchel flesh~ Many different creatures flesh make up this elaborate satchel. They do not appear to rot, or have a odor of any kind. ~ #30018 humanoid skull blood~ a humanoid skull~ A humanoid skull lays on the ground here.~ ~ 17 0 16385 20 20 13 0 0 0 0 3 5 0 2 0 0 0 0 0 S 0 0 #30019 baccra herbs herb~ a baccra herb~ A strange looking herb is on the ground here.~ ~ 26 0 16385 10 -1 -1 -1 0 0 0 1 2 0 2 0 0 0 0 0 'NONE' 'NONE' 'NONE' S 0 0 #30020 ball of return~ a ball of return~ A strange looking ball has been left here.~ ~ 8 0 16385 0 0 0 0 0 0 0 2 100 10 3 3 0 0 0 0 S 0 0 E ball return~ You may make out some strange old writing, that causes words to be heard inside your head. Drop the ball to return to Hell. ~ > drop_prog 100~ mpecho &YA showering blast of sparks and flame come from the ball! mppause 2 mpecho &RA Strange stone archway with arcane symbols shimmers where+ the ball was droped. mpoload 30021 mpat 100 mpforce mob mpat $n mppurge ball ~ | #30021 stone archway arcane symbols symbol shimmer~ A stone archway~ A stone archway with ancient symbols stands here shimmering in an eerie light.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 > exa_prog 100~ if race($n) == demon mpforce $n emote is wisked away into a shimmering glow of the stone archway. mptrans $n 30001 mpat $n mpforce $n look mpat $n mpforce $n emote suddenly appears with a flash of light! mppause 20 mposet archway timer 1 else mpechoat $n You feel very sick and uneasy at the glow of the archway. endif ~ | #30022 property bin~ a property bin~ A giant property bin is mounted to the wall here.~ ~ 15 0 0 1000 0 0 0 0 0 0 1 0 0 1 13 0 0 0 0 S 0 0 #30023 crumpled paper papers~ some crumpled papers~ A few crumpled papers are scattered here.~ ~ 13 0 1 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #30024 black leather pants~ a pair of tight black leather pants~ A pair of black leather pants has been left here.~ ~ 9 64 33 64 60 60 0 0 0 90 0 3 200 10 1 13 0 0 0 0 S 77 0 A 12 200 #30025 a small towel~ a small towel~ A small towel lays crumpled on the floor here.~ ~ 13 0 9 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 > drop_prog 100~ (null)~ | #30026 key~ a key~ A key has been left here.~ ~ 18 0 1 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #30027 spear judgement~ a newly created spear judgement~ &YA gold polished spear has been left on the ground here.&D~ ~ 5 8 8193 0 138 171 0 0 0 0 5 0 10 4 14 0 0 0 0 S 0 0 #30028 map blood stained avernus~ a blood stained map~ A blood stained parchment has been left here.~ ~ 13 0 16385 0 0 0 0 0 0 0 1 0 0 1 6 0 0 0 0 S 0 0 E map blood ~ &r .-.--------------------------------------------------------.-. ((o)) ) \U/_______ _________________________ _______/ | | | &RAvernus City&r | | | | | | &gOOOOO &YP &gSpirits Avenue&r | | &PO&GO &OO &PImmoral Row&r | | &PO&G O &OO&CT &GGreed Avenue &RN&r | | &PO &GO&OO &OTantras Street&r | | | &OOO &GO &WOblivian Road&r W---E | | &OO &GO &YP = Prison&r | | | &OO &GO &gH = Temple Healer&r S | | &O O &cOO &CT = Teacher&r | | &bB &cO &cBridge Road&r | | &gH &cO &bB = Boatman&r | | &WOOO&r /^\ /^\ / ^ \-------------------- ----------- --------------- / \ ((o)) ) '-'---------------------------------------------------------' ~ #30029 spike tipped adamite chainmail vest~ a spike tipped adamite chainmail vest~ A spike tipped adamite chainmail vest lays here.~ ~ 9 64 9 60 60 0 0 0 90 0 10 270 27 1 3 0 0 0 0 S 0 0 A 13 100 A 18 10 A 19 10 > wear_prog 100~ recho &RA sizzling sound is heard as the vest melds to the flesh of the wearer. mpdamage $n 2 ~ | #30030 iron chest~ a small iron chest~ A small iron chest has been left here.~ ~ 15 0 16385 100 13 0 0 0 0 0 10 0 0 1 1 0 0 0 0 S 0 0 > get_prog 100~ mppause 20 mpechoat $n The voice of Tanzeanal fills your head like the sound of 1000+ insects! mppause 8 mpechoat $n You have passed the first trial... mppause 10 mpechoat $n Give the chest to Jeana for the second trial. mppause 10 mpecho &YA shimmering portal opens before you! mppause 2 mpecho $n is sucked into the vortex of the portal! mptrans $n 30104 mppause 2 mpat 30104 mpforce $n look ~ | #30031 elven bow~ an elven bow~ An elven bow has been left here.~ ~ 56 0 8193 2 50 100 6 6 1 1 3 20 2 1 1 0 0 0 0 S 0 0 > get_prog 100~ mppause 20 mpecho The Voice of Tanzeanal fills your head like the sound of a 1000 insects! mppause 10 mpechoat $n You have finished the second trial.... mppause 10 mpechoat $n Give Jeana the elven bow to start the final trial. mppause 10 mpecho &YA shimmering portal appears before you! mppause 4 mpechoat $n You are sucked into the vortex of the portal! mppause 2 mptrans $n 30104 mpat 30104 mpforce $n look ~ | #30032 bone dagger~ bone dagger~ A bone dagger has been left here.~ ~ 5 8 8193 12 3 10 2 2 3 0 1 178 30 1 5 0 0 0 0 S 0 0 #30033 soulforged short sword~ a soulforged short sword~ A thin bladed short sword has been left here.~ ~ 5 0 8193 12 1 5 1 2 3 100 3 20 2 2 13 0 0 0 0 S 0 0 #30034 piccolo of fire~ Piccolo of Fire~ Piccolo of Fire lies restless here~ ~ 68 524547 16385 1 0 0 15 10 25 1 1 90 9 4 3 0 0 0 0 S 0 0 A 13 60 A 12 60 A 18 5 A 19 5 A 26 33554432 #30035 two handed war axe~ a two handed war axe~ A two handed war axe has been left here.~ ~ 5 524288 8193 0 124 153 3 8 90 0 20 199 19 1 8 0 0 0 0 S 0 0 A 19 18 #30036 fire pearl earring~ a pair of fire pearl earrings~ A pair of fire pearl earrings have been left here.~ ~ 9 0 65537 64 60 60 0 0 0 90 0 2 249 24 1 3 0 0 0 0 S 77 0 A 26 33554432 A 12 200 #30037 diamond stud earring~ a pair of diamond stud earrings~ A pair of diamond stud earrings have been left here.~ ~ 9 0 65537 32 60 60 0 0 0 90 0 2 249 24 1 5 0 0 0 0 S 77 0 A 18 8 A 19 8 #30038 plated anklet~ a plated anklet~ A plated anklet has been left here.~ ~ 9 0 2097153 60 60 0 0 0 90 0 15 263 26 1 13 0 0 0 0 S 0 0 A 18 8 A 19 8 #30039 ring Draupnir~ the ring Draupnir~ A plain band of silver lies in a small pile of snow.~ ~ 9 524354 3 60 60 0 0 0 90 0 3 273 27 1 8 0 0 0 0 S 77 0 A 2 1 A 1 1 A 13 30 #30400 portal stone~ portal stone~ A portal stone has been embedded in the ground here.~ ~ 72 0 0 0 0 0 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 #0 #ROOMS #30000 Nine Planes of Hell Homeland~ ~ ~ 1 4 1 S #30001 Avernus Central~ ~ &RThe central point of Avernus city is the intersection of two streets. A Massive building stands out above all else to the north. A perfectly carved statue of a hideous demon is mounted here. The ground has cracked fissures that spew steam and smoke. The streets are lined with buildings. ~ 1 0 1 D0 ~ ~ 0 -1 30011 D1 ~ ~ 0 -1 30013 D2 ~ ~ 0 -1 30010 D3 ~ ~ 0 -1 30017 R M 0 30032 1 30001 R E 1 30015 1 16 R G 1 30017 1 R P 0 30019 5 30017 S #30002 Floating in a void~ ~ ~ 1 4 1 S #30003 Floating in a void~ ~ ~ 1 4 1 S #30004 Supply Store~ ~ &RThe room is filled with stacks of supplies ranging from the very rare to commonly found objects in the planes of hell. The floor is bare stone, and the walls are made of brick. A large counter is in the rear of the store. ~ 1 4 1 D0 ~ door~ 3 -1 30013 D8 ~ ~ 0 -1 30005 R D 0 30004 0 1 S #30005 Black Magic Trading Post~ ~ &RThe room is filled with strange looking objects. There are shelves in the back of the store that hold odd ingredients, and bottles. The walls are made of brick, and the stone floor has some animal hide covering it. A large oak counter is at the rear of the room. ~ 1 4 1 D0 ~ door~ 3 -1 30014 D7 ~ ~ 0 -1 30004 D8 ~ ~ 0 -1 30006 R M 0 30028 1 30005 R G 1 30019 1 R G 1 30020 1 R D 0 30005 0 1 S #30006 The Stables~ ~ &RThe stables have loose straw scattered all across the stone floor. A few stone stables have been constructed in the rear of the building. A few stacks of hay are against the far wall. A large watering hole has been constructed to run across the length of the stables. ~ 1 4100 1 D0 ~ door~ 3 -1 30015 D7 ~ ~ 0 -1 30005 R M 0 30029 1 30006 R D 0 30006 0 1 S #30007 The Barn~ ~ ~ 1 3147780 1 R M 0 30030 1 30007 R M 0 30031 1 30007 S #30008 Tantras Street~ ~ &RThe street is made of blocks of stone. The ground has cracked fissures that spew steam and smoke. The street is lined with buildings. A massive building stands out above all else to the north. A loading dock is southwest. ~ 1 0 1 D0 ~ ~ 0 -1 30009 D1 ~ ~ 0 -1 30038 D2 ~ ~ 0 -1 30020 S #30009 Tantras Street~ ~ &RThe street is made of blocks of stone. The ground has cracked fissures that spew steam and smoke. The street is lined with buildings. A massive building stands out above all else to the north. ~ 1 0 1 D0 ~ ~ 0 -1 30010 D2 ~ ~ 0 -1 30008 S #30010 Tantras Street~ ~ &RThe street is made of blocks of stone. The ground has cracked fissures that spew steam and smoke. The street is lined with buildings. A large intersection is northeast. A massive building stands out above all else to the north. A sickly red plant grows on the side. ~ 1 0 1 D0 ~ ~ 0 -1 30001 D2 ~ ~ 0 -1 30009 R M 0 30393 2 30010 R M 0 30395 1 30010 S #30011 Tantras Street~ ~ &RThe street is made of blocks of stone. The ground has cracked fissures that spew steam and smoke. The street is lined with buildings. A large intersection is southwest. A massive building stands out above all else to the north. Small amounts of debris litter the street. ~ 1 0 1 D0 ~ ~ 0 -1 30012 D2 ~ ~ 0 -1 30001 S #30012 Tantras Street~ ~ &RThe street is made of blocks of stone. The ground has cracked fissures that spew steam and smoke. The street is lined with buildings. A large intersection is southwest. A massive building stands out above all else to the north. A huge stone building with a sign is east. ~ 1 0 1 D0 ~ ~ 0 -1 30035 D1 ~ door~ 3 -1 30084 D2 ~ ~ 0 -1 30011 D3 ~ door~ 3 -1 30085 R D 0 30012 1 1 R D 0 30012 3 1 E sign~ Ortha's School of Warfare Basic Soldiery skills taught - Ortha ~ S #30013 Greed Avenue~ ~ &RThe road is made up of broken old cobble stones, that have been fitted together poorly. Along the side of the road, there are cracked fissures in the ground that spew steam and smoke. There are shops setup along the length of the street. The city central is northwest. ~ 1 0 1 D1 ~ ~ 0 -1 30014 D2 ~ door~ 3 -1 30004 D3 ~ ~ 0 -1 30001 R M 0 30027 1 30013 R G 0 30016 1 R G 0 30018 1 R G 0 30017 1 R D 0 30013 2 1 S #30014 Greed Avenue~ ~ &RThe road is made up of broken old cobble stones, that have been fitted together poorly. Along the side of the road, there are cracked fissures in the ground that spew steam and smoke. There are shops setup along the length of the street. A large banner hangs over the street here. ~ 1 0 1 D1 ~ ~ 0 -1 30015 D2 ~ door~ 3 -1 30005 D3 ~ ~ 0 -1 30013 R D 0 30014 2 1 E banner~ Seven Sins Festival - Every New Year! ~ S #30015 Greed Avenue~ ~ &RThe road is made up of broken old cobble stones, that have been fitted together poorly. Along the side of the road, there are cracked fissures in the ground that spew steam and smoke. There are shops setup along the length of the street. Some old blood stains are smeared on the street. ~ 1 0 1 D1 ~ ~ 0 -1 30016 D2 ~ door~ 3 -1 30006 D3 ~ ~ 0 -1 30014 R D 0 30015 2 1 S #30016 Greed Avenue~ ~ &RThe road is made up of broken old cobble stones, that have been fitted together poorly. Along the side of the road, there are cracked fissures in the ground that spew steam and smoke. There are shops setup along the length of the street. An old house is boarded up to the south. ~ 1 0 1 D3 ~ ~ 0 -1 30015 R M 0 30394 3 30016 S #30017 Greed Avenue~ ~ &RThe road is made up of broken old cobble stones, that have been fitted together poorly. Along the side of the road, there are cracked fissures in the ground that spew steam and smoke. There are shops setup along the length of the street. ~ 1 0 1 D1 ~ ~ 0 -1 30001 D3 ~ ~ 0 -1 30018 S #30018 Greed Avenue~ ~ &RThe road is made up of broken old cobble stones, that have been fitted together poorly. Along the side of the road, there are cracked fissures in the ground that spew steam and smoke. There are shops setup along the length of the street. A large banner hangs over the street. ~ 1 0 1 D0 ~ door~ 3 -1 30037 D1 ~ ~ 0 -1 30017 D3 ~ ~ 0 -1 30019 R M 0 30034 1 30018 R G 0 30024 1 R D 0 30018 0 1 E banner~ Seven Sins Festival - Every New Year ~ S #30019 Greed Avenue~ ~ &RThe road is made up of broken old cobble stones, that have been fitted together poorly. Along the side of the road, there are cracked fissures in the ground that spew steam and smoke. There are shops setup along the length of the street. Another street connects to the northwest. ~ 1 0 1 D0 ~ door~ 3 -1 30036 D1 ~ ~ 0 -1 30018 D7 ~ ~ 0 -1 30032 R M 0 30394 2 30019 R M 0 30024 1 30019 R G 0 30015 1 R E 0 30002 1 16 R D 0 30019 0 1 S #30020 Loading Dock~ ~ &RThe dock is made out of rotting wood. A massive city enfolds to the east with a street that comes up to the dock. A large building towers above the others to the east. A raging river is to the west. ~ 1 8 0 D0 ~ ~ 0 -1 30008 D3 ~ ~ 0 -1 30029 R M 0 30004 1 30020 S #30021 River Styx Dock~ ~ The dock is made out of rotting wood. The dock joins up to the beginning of a raging river. The river moves with a strong current. Several rope lines are attached to the dock for river boats to attache to. ~ 1 4 1 D6 ~ ~ 0 -1 27010 D8 ~ ~ 0 -1 30027 R M 0 30001 1 30021 S #30022 Insanity Row~ ~ &RThe street is made up of interlocking bricks. There is a thick stone wall that extends the length of insanity row. A palace is to the northwest. The mighty river styxx flows to the east. A temple is directly east. ~ 1 0 1 D0 ~ ~ 0 -1 30023 S #30023 Insanity Row~ ~ &RThe street is made up of interlocking bricks. There is a thick stone wall on either side of the street. A palace is to the northwest. The mighty river styxx flows to the east. A temple is to the south. A large blood stain covers some of the street. ~ 1 0 1 D0 ~ ~ 0 -1 30024 D2 ~ ~ 0 -1 30022 S #30024 Insanity Row~ ~ &RThe street is made up of interlocking bricks. There is a thick stone wall on either side of the street. A palace is to the northwest. The mighty river styxx flows to the east. A temple is to the south. ~ 1 0 1 D0 ~ ~ 0 -1 30025 D2 ~ ~ 0 -1 30023 S #30025 Insanity Row~ ~ &RThe street is made up of interlocking bricks. There is a thick stone wall on either side of the street. A palace is to the west. The mighty river styxx flows to the east. A temple is to the south. ~ 1 0 1 D2 ~ ~ 0 -1 30024 D3 ~ gate~ 1 -1 30026 S #30026 Before a Grand Palace~ ~ &RA elegant palace fills the horizon just pass the gate here. There are large marble columns that support a huge structure. Brick stairs lead up to the palace. A tower extends from the rear of of the palace. ~ 1 12 1 D1 ~ gate~ 1 -1 30025 D3 ~ gate~ 7 -1 30086 R D 0 30026 1 0 R D 0 30026 3 2 S #30027 River Styx~ ~ &bThe river moves with a strong current. There are sharp and jagged rocks that jut out of the water in random places. The water has a murky color to it. The river leads southeast into a tunnel. ~ 1 0 1 D7 ~ ~ 0 -1 30021 D8 ~ ~ 0 -1 30028 R M 0 30002 1 30027 S #30028 Before a Tunnel~ ~ &bThe river moves with a strong current. There are sharp and jagged rocks that jut out of the water in random places. The water has a murky color to it. The river leads southeast into a tunnel. ~ 1 0 1 D6 ~ ~ 0 -1 5529 D7 ~ ~ 0 -1 30027 D8 ~ ~ 0 -1 30029 R M 0 30003 1 30028 S #30029 Along the River Styx~ ~ &bThe river moves with a strong current. There are sharp and jagged rocks that jut out of the water in random places. The water has a murky color to it. Within a massive tunnel a opening to the outside is northwest. A large wooden dock is to the east. ~ 1 8 0 D1 ~ ~ 0 -1 30020 D7 ~ ~ 0 -1 30028 R M 0 30002 2 30029 S #30030 Floating in a void~ ~ ~ 1 4 1 S #30031 Spirits Avenue~ ~ &RThe road is made of blocks of stone. The stone has become uneven over time from corrosion. A large stone wall is against the road to the north. A street the color of polished silver gleams to the south. ~ 1 0 1 D1 ~ ~ 0 -1 30032 D2 ~ ~ 0 -1 30078 S #30032 Spirits Avenue~ ~ &RThe road is made of blocks of stone. The stone has become uneven over time from corrosion. A large stone wall is against the road to the north. A street that is lined with shops is to the southeast. ~ 1 0 1 D1 ~ ~ 0 -1 30033 D3 ~ ~ 0 -1 30031 D8 ~ ~ 0 -1 30019 R M 0 30035 1 30032 R G 1 30017 1 R E 1 30015 1 16 S #30033 Spirits Avenue~ ~ &RThe road is made of blocks of stone. The stone has become uneven over time from corrosion. A large stone wall is against the road to the north. A massive building stands above all else to the east. ~ 1 4 1 D1 ~ ~ 0 -1 30034 D3 ~ ~ 0 -1 30032 S #30034 Spirits Avenue~ ~ &RThe road is made of blocks of stone. The stone has become uneven over time from corrosion. A large stone wall is against the road to the north. A few small rocks have collected near the road from the wall of stone. A massive building stands above all else to the east. ~ 1 0 1 D1 ~ ~ 0 -1 30035 D3 ~ ~ 0 -1 30033 R M 0 30393 3 30034 S #30035 Before Avernus Prison~ ~ &RThe massive prison is made up of tons of molted rock and iron to create a hideous fortress of solitude. The gate is thick oak reinforced with iron bands throughout it. There are no windows on the walls of the prison. The street splits to the west, and southeast. ~ 1 0 1 D0 ~ ~ 0 -1 30048 D2 ~ ~ 0 -1 30012 D3 ~ ~ 0 -1 30034 S #30036 Weapons Smith~ ~ &RThe stone building is very cramped for space as the displays of weapons fill any extra space. There are many racks in the center of the shop that display weapons, and also shelves along the walls. ~ 1 4 1 D2 ~ door~ 3 -1 30019 R D 0 30036 2 1 S #30037 Armorer Shop~ ~ &RThe room has shelves mounted on the walls to display various items. A few sets of armor are fully set up to examine. A thick oak counter is at the rear of the shop. The stone floor is covered by a rug. ~ 1 4 1 D2 ~ door~ 3 -1 30018 R D 0 30037 2 1 S #30038 Before A Massive Temple~ ~ &RThe road comes to an intersection next to a temple. The temple is made of white stained bricked. The road to the northwest leads to a elegant palace in the distance. The river styxx leads to the temple itself via a small channel. ~ 1 0 1 D0 ~ ~ 0 -1 30083 D3 ~ ~ 0 -1 30008 S #30039 Oblivian Road~ ~ &RThe road is made up of interlocking bricks. A Temple is to the west. The river styxx leads to the temple itself via a small channel. A wide bridge is to the east and crosses the river styxx. ~ 1 0 1 D1 ~ ~ 0 -1 30040 S #30040 Oblivian Road~ ~ &RThe road is made up of interlocking bricks. A Temple is to the west. The river styxx leads to the temple itself via a small channel. A wide bridge is to the east and crosses the river styxx. Part of a massive palace is visible behind the temple. ~ 1 0 1 D3 ~ ~ 0 -1 30039 D6 ~ ~ 0 -1 30041 S #30041 Before a Wide Bridge~ ~ &RA massive bridge extends to the north across the river styxx. The bridge appears to be one giant stone structure. A large temple and palace are to the west. The bridge climbs up, and the other side is not visible. ~ 1 0 1 D0 ~ ~ 0 -1 30042 D9 ~ ~ 0 -1 30040 S #30042 Crossing a Wide Bridge~ ~ &RAt the highest point of the bridge a city enfolds to the north. The river styxx rages below. A large temple and palace are to the west. The bridge appears to be one giant stone structure. The bridge desends downward to the north and south. ~ 1 0 1 D0 ~ ~ 0 -1 30043 D2 ~ ~ 0 -1 30041 S #30043 Before a Wide Bridge~ ~ &RA massive bridge extends to the south across the river styxx. The bridge appears to be one giant stone structure. A city is to the north. The bridge climbs up, and the other side is not visible. ~ 1 0 1 D0 ~ a Wide Bridge~ 0 -1 30044 D2 ~ ~ 0 -1 30042 S #30044 Bridge Road~ ~ &RThe road is made up of interlocking bricks. A wide bridge is to the south. The bridge appears to be one giant stone structure. A city is to the north. The river styxx runs under the bridge, and has a small channel that leads to a temple on the other side. Another building is visible behind the temple. ~ 1 0 1 D1 ~ ~ 0 -1 30045 D2 ~ a Wide Bridge~ 0 -1 30043 S #30045 Bridge Road~ ~ &RThe road is made up of interlocking bricks. A wide bridge is to the south. The bridge has a white color to it. A city is to the north. The river styxx runs under the bridge, and is directly south. ~ 1 0 1 D0 ~ ~ 0 -1 30046 D3 ~ ~ 0 -1 30044 S #30046 Bridge Road~ ~ &RThe road is made up of interlocking bricks. A wide bridge is to the south. The bridge has a white color to it. A city is to the north. The river styxx runs under the bridge and is to the south. Some debris is scattered about the road here. ~ 1 0 1 D2 ~ ~ 0 -1 30045 D6 ~ ~ 0 -1 30047 S #30047 Bridge Road~ ~ &RThe road is made up of interlocking bricks. A wide bridge is to the south. The street to the west is filled with various shops. The river styxx runs under the bridge and is to the south. ~ 1 0 1 D9 ~ ~ 0 -1 30046 S #30048 Receiving and Discharge Room~ ~ &RThe room is rectangular in shape and filled with files on prisoners that are currently incarserated. A large board hangs on the west wall with tag names of every prisoner housed in the prison. An oak counter and some chairs against the wall as well. ~ 1 8 1 D0 ~ gate~ 7 30003 30057 D1 ~ ~ 0 -1 30049 D2 ~ ~ 0 -1 30035 R M 0 30390 1 30048 R E 0 30002 1 16 R G 0 30003 1 R D 0 30048 0 2 S #30049 Strip Search Room~ ~ &RThe room is the size of a large closet and has shelves on the wall that hold clothing for prisoners. The wall has structual damage and dried blood in various places that damage has been done. A sewer drain is in the center of the strip search room. ~ 1 0 1 D3 ~ ~ 0 -1 30048 R O 0 30022 1 30049 S #30050 Alpha Catwalk~ ~ &RThe catwalk is narrow and has iron barred cells on either side of it. There is various types of debris along the walk way. The catwalk extends to the north and south of here. A tray slot is located in each cell gate doorway for access without entering. A set of shackles hang open from the ceiling with a small platform that leads up to it. ~ 1 8 1 D0 ~ ~ 0 -1 30051 D1 ~ gate~ 7 30003 30064 D2 ~ ~ 0 -1 30057 D3 ~ gate~ 7 30003 30065 R D 0 30050 1 2 R D 0 30050 3 2 S #30051 Alpha Catwalk~ ~ &RThe catwalk is a narrow walkway. There are paintings on the both sides of the walls. The catwalk comes to an intersection to the north or extends to the south. An large stone chair is against the wall with straps used for securing someone in place. ~ 1 0 1 D0 ~ ~ 0 -1 30052 D2 ~ ~ 0 -1 30050 E paintings~ The paintings depict horrible pictures of inmates being beaten, raped, killed, and even eaten. A large image of the Arch Devil Baal hovers over the whole scene. ~ S #30052 Catwalk Intersection~ ~ &RThe catwalk intersection is larger then the catwalks as it connects them. Catwalks extend south, east, and west from the intersection. There are various kinds of debris that litter the floor. ~ 1 8 1 D0 ~ ~ 7 30003 30074 D1 ~ ~ 0 -1 30053 D2 ~ ~ 0 -1 30051 D3 ~ ~ 0 -1 30058 D5 ~ gate~ 7 30003 30087 R D 0 30052 0 2 R D 0 30052 5 2 S #30053 Bravo Catwalk~ ~ &RThe catwalk is a narrow walkway. There is a sign that hangs from the ceiling here. The catwalk comes to an intersection to the west or extends to the east. A painting of the Warden is on the wall. ~ 1 0 1 D1 ~ ~ 0 -1 30054 D3 ~ ~ 0 -1 30052 E painting~ The painting of the Warden is a beautiful Succubus Demon scantily clad and leaving nothing to the imagination. ~ E sign~ Woman's Housing Prison Dining facility directly east. ~ > entry_prog 100~ if quest(prisonbreak) == 2 if mobinroom(30396) < 1 mppause 3 mpechoat $n &CA Greater Dreadlord says, 'going some place princess?'&D mppause 3 mpmload 30396 else mppause 3 endif endif ~ | S #30054 Bravo Catwalk~ ~ &RThe catwalk is narrow and has iron barred cells on either side of it. The catwalk extends to the east and west of here. A few stone chairs that have restraints attached to them line the walkway. A tray slot is located in each cell gate doorway for access without entering. ~ 1 8 1 D0 ~ gate~ 7 30003 30072 D1 ~ ~ 0 -1 30055 D2 ~ gate~ 7 30003 30073 D3 ~ ~ 0 -1 30053 R D 0 30054 0 2 R D 0 30054 2 2 S #30055 Bravo Catwalk~ ~ &RThe catwalk is narrow and has iron barred cells on either side of it. A pile of moldy ripped up clothes is scattered about the ground. The catwalk extends to the east and west of here. The Dining facility is to the east. A tray slot is located in each cell gate doorway for access without entering. ~ 1 8 1 D0 ~ gate~ 7 30003 30071 D1 ~ ~ 0 -1 30056 D2 ~ gate~ 7 30003 30070 D3 ~ ~ 0 -1 30054 R D 0 30055 0 2 R D 0 30055 2 2 S #30056 Prison Dining Room~ ~ &RThe room is shaped like a giant octagon. The floor is made up of stone tiles, and is well maintained. There are rows of tables, and chairs that are set up. A food serving table is setup to the east where trays can be slided along the rack of it. ~ 1 0 1 D3 ~ ~ 0 -1 30055 R M 0 30018 1 30056 R G 1 30010 1 S #30057 Alpha Catwalk~ ~ &RThe catwalk is narrow and has iron barred cells on either side of it. There is blood stains and debris that litter the walk way. The catwalk extends to the north and south of here. A tray slot is located in each cell gate doorway for access without entering. ~ 1 8 1 D0 ~ ~ 0 -1 30050 D1 ~ gate~ 7 30003 30062 D2 ~ gate~ 7 30003 30048 D3 ~ gate~ 7 30003 30063 R D 0 30057 1 2 R D 0 30057 2 2 R D 0 30057 3 2 S #30058 Charlie Catwalk~ ~ &RThe catwalk is a narrow walkway. There is a sign that hangs from the ceiling here. The catwalk comes to an intersection to the east or extends to the west. Various forms of debris litter the walkway. ~ 1 0 1 D1 ~ ~ 0 -1 30052 D3 ~ ~ 0 -1 30059 E sign~ Charlie Housing Unit Area Beware - Segregation High Risk assignments. ~ S #30059 Charlie Catwalk~ ~ &RThe catwalk is narrow and has iron barred cells on either side of it. The catwalk extends to the east and west of here. A tray slot is located in each cell gate doorway for access without entering. ~ 1 8 1 D0 ~ gate~ 7 30003 30068 D1 ~ ~ 0 -1 30058 D2 ~ gate~ 7 30003 30069 D3 ~ ~ 0 -1 30060 R D 0 30059 0 2 R D 0 30059 2 2 S #30060 Charlie Catwalk~ ~ &RThe catwalk is narrow and has iron barred cells on either side of it. The catwalk extends to the east and west of here. There are stone chairs with straps that can be used to restrain someone along the walkway. A tray slot is located in each cell gate doorway for access without entering. ~ 1 8 1 D0 ~ gate~ 7 30003 30066 D1 ~ ~ 0 -1 30059 D2 ~ gate~ 7 30003 30067 D3 ~ ~ 0 -1 30061 R D 0 30060 0 2 R D 0 30060 2 2 > act_prog p arrives from the east.~ mppause 2 mpechoat $n &wA cloud of smoke comes from the trayslot in the south gate. ~ > act_prog p flies in from the east.~ mppause 2 mpechoat $n &wA cloud of smoke comes from the trayslot in the south gate. ~ | S #30061 Prison Recreation Yard~ ~ &RThe Recreation yard leads outside of the prison walls, but is surrounded by barbed wire fences, and a lava moat. There are piles of large and small rocks that need to be broken up. A giant pit is surrounded by a iron fence with a gate that leads inward. ~ 1 8 1 D0 ~ gate~ 7 30008 30075 D1 ~ ~ 0 -1 30060 R M 0 30015 1 30061 R E 1 30002 1 16 R G 1 30008 1 R D 0 30061 0 2 E pit~ The pit looks to be a good ways down. ~ S #30062 Alpha One Cell~ ~ &RThere are two giant beds of concrete on either side of the cell. A sink is against the east wall. A large drain hole is in the center of the cell. There are no windows in the room, and the only light comes from the tray slot in the cell door. Various debris litter the floor. ~ 1 0 1 D3 ~ gate~ 7 30003 30057 R M 0 30005 1 30062 R E 1 30001 1 16 R D 0 30062 3 2 S #30063 Alpha Two Cell~ ~ &RThere are two giant beds of concrete on either side of the cell. A sink is against the west wall. A large drain hole is in the center of the cell. A pair of thick shackles are mounted to the wall. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D1 ~ gate~ 7 30003 30057 R M 0 30006 1 30063 R G 1 30009 1 R D 0 30063 1 2 S #30064 Alpha Three Cell~ ~ &RThere are two giant beds of concrete on either side of the cell. A sink is against the east wall. A large drain hole is in the center of the cell. There is some torn clothing laying about the cell. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D3 ~ gate~ 7 30003 30050 R M 0 30007 1 30064 R D 0 30064 3 2 S #30065 Alpha Four Cell~ ~ &RThere are two giant beds of concrete on either side of the cell. A sink is against the west wall. A large drain hole is in the center of the cell. Some strange writing is on the wall smeared in blood. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D1 ~ gate~ 7 30003 30050 R M 0 30008 1 30065 R D 0 30065 1 2 S #30066 Charlie Three Cell~ ~ &RThere is only one giant bed of concrete in this cell. A sink is against the north wall. A large drain hole is in the center of the cell. A thick set of restraints are attached to the north wall. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D2 ~ gate~ 7 30003 30060 R M 0 30033 1 30066 R O 0 30023 1 30066 R D 0 30066 2 2 S #30067 Charlie Four Cell~ ~ &RThere is only one giant bed of concrete in this cell. A sink is against the south wall. A large drain hole is in the center of the cell. A thick set of restraints are attached to the south wall. Several words have been scratched into the walls. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D0 ~ gate~ 7 30003 30060 R M 0 30014 1 30067 R D 0 30067 0 2 E words word scratched walls~ They can take my freedom, but they will never have my soul!!! ~ > act_prog p arrives from the north.~ mppause 2 mpechoat $n &RA small fire burns brightly on some inmate clothing and trash. ~ | S #30068 Charlie One Cell~ ~ &RThere is only one giant bed of concrete in this cell. A sink is against the south wall. A large drain hole is in the center of the cell, but is plugged up with garbage. A thick set of restraints are attached to the south wall. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D2 ~ gate~ 7 30003 30059 R M 0 30013 1 30068 R D 0 30068 2 2 S #30069 Charlie Two Cell~ ~ &RThere is only one giant bed of concrete in this cell. A sink is against the south wall. A large drain hole is in the center of the cell. A thick set of restraints are attached to the south wall. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D0 ~ gate~ 7 30003 30059 R M 0 30011 1 30069 R D 0 30069 0 2 S #30070 Bravo Four Cell~ ~ &RThere are four giant beds of concrete in different sides of the cell. A sink is against the south wall. A large drain hole is in the center of the cell. A set of thick shackles are attached to the south wall. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D0 ~ gate~ 7 30003 30055 R D 0 30070 0 2 S #30071 Bravo Three Cell~ ~ &RThere are four giant beds of concrete in different sides of the cell. A sink is against the north wall. A large drain hole is in the center of the cell. A pile of debris is scattered on the floor. A set of thick shackles are attached to the north wall. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D2 ~ gate~ 7 30003 30055 R M 0 30012 1 30071 R D 0 30071 2 2 S #30072 Bravo One Cell~ ~ &RThere are four giant beds of concrete in different sides of the cell. A sink is against the north wall. A large drain hole is in the center of the cell. A set of thick shackles are attached to the north wall. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D2 ~ gate~ 7 30003 30054 R M 0 30010 1 30072 R D 0 30072 2 2 S #30073 Bravo Two Cell~ ~ &RThere are four giant beds of concrete in different sides of the cell. A sink is against the south wall. A large drain hole is in the center of the cell. A set of thick shackles are attached to the south wall. A corner of the south wall has been recently bricked up. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D0 ~ gate~ 7 30003 30054 R M 0 30009 1 30073 R D 0 30073 0 2 S #30074 The Control Room~ ~ &RThe room is reinforced with iron. It has large thick windows that allow those inside the room to see down all three catwalks, but those outside the room cannot see inside. The floor is made up of thick marble slabs. A few weapon racks are mounted against the north wall. ~ 1 0 1 D2 ~ ~ 3 30003 30052 R M 0 30049 1 30074 R G 1 30003 1 R E 1 30002 1 16 R D 0 30074 2 1 S #30075 Above the Pit~ ~ &RThere are rows and rows of seats that are lined up above the pit itself. Large spikes protrude from the walls to prevent escape. The ground below is a sandy texture. A large creature is chained up below. ~ 1 16777216 1 D2 ~ gate~ 7 30008 30061 D5 ~ ~ 0 -1 30076 R D 0 30075 2 2 S #30076 The Arena Pit~ ~ &RThe pit floor is made up of hot sand. The walls have large spikes that protrude from them to prevent escape. A large pole stands in the center of the pit where victims can be chanined. Several spots of blood decorate the pit floor. ~ 1 0 1 D0 ~ gate~ 7 30026 30099 D4 ~ ~ 0 -1 30075 R M 0 30046 1 30076 R G 1 30026 1 R D 0 30076 0 2 > rand_prog 15~ mppause 3 mpechoat $n &CA slow chant begins from a hushed crowd.... mppause 8 mpechoat $n &CThe chant now rings out, "Two enter pit ... Only one leaves!" ~ > act_prog p falls from above.~ if ispc($n) mppause 4 mpechoat $n &CA guard of Avernus shouts, "Release the challenger!" mppause 7 mpechoat $n &wThe Troll that was chained to a large pole has been released. mppause 4 mpechoat $n &CA guard of Avernus shouts, "The victor only needs to say+ leave, or next match!" mppause 10 mpmload 30016 8 mppause 20 mpechoat $n &CA guard of Avernus says, "Remember The victor only needs to+ say leave, or next match!" endif ~ > act_prog p flies in from above.~ if ispc($n) mppause 4 mpechoat $n &CA guard of Avernus shouts, "Release the challenger!" mppause 7 mpechoat $n &wThe Troll that was chained to a large pole has been released. mppause 4 mpechoat $n &CA guard of Avernus shouts, "The victor only needs to say+ leave, or next match!" mppause 10 mpmload 30016 8 mppause 20 mpechoat $n &CA guard of Avernus says, "Remember The victor only needs to+ say leave, or next match!" endif ~ > speech_prog leave~ mppause 3 mpechoat $n &CA guard of Avernus shouts, "Raise the drawbridge for the victor!" mppause 5 mpechoat $n &wYou hear wheels spin as a drawbridge to the east opens up. mpopenpassage 30076 30077 1 mpforce $n east mpclosepassage 30076 1 ~ > speech_prog next~ mppause 3 mpechoat $n &CA guard of Avernus shouts, "Release the challenger!" mppause 7 mpforce guard unlock n mpforce guard open n mppause 4 mpechoat $n &CA guard of Avernus shouts, "The victor only needs to say+ leave, or next match!" mppause 5 ~ > act_prog p arrives from the north.~ mpforce guard close north mpforce guard lock north ~ | S #30077 Beneath the Prison~ ~ &RThere is a stair case here that leads up to a trapdoor above. The walls are made of stone slabs. There is some sand that has slid into the room from the drawbridge opening and closing. ~ 1 4 1 D4 ~ trapdoor~ 1 -1 30060 S #30078 Immoral Row~ ~ &RThe street has a smooth surface the color of polished silver and is made of an unknown material. There are several abandoned buildings that line the street here. The street joins with a new street to the north. ~ 1 0 1 D0 ~ ~ 0 -1 30031 D2 ~ ~ 0 -1 30079 D3 ~ door~ 3 -1 30082 R M 0 30035 1 30078 R G 1 30017 1 R E 1 30015 1 16 R D 0 30078 3 1 S #30079 Immoral Row~ ~ &RThe street has a smooth surface the color of polished silver and is made of an unknown material. There are several abandoned buildings that line the street here. A small tavern is to the south. ~ 1 0 1 D0 ~ ~ 0 -1 30078 D2 ~ door~ 1 -1 30080 S #30080 House of Profit~ ~ &RThe building is made of solid slabs of stone. The floor is made up of stone with large rugs over the top. There are large oak tables and chairs that are setup throughout the room. A small bar is the back of the room and several bottles of liquor decorate it. ~ 1 4 1 D0 ~ door~ 3 -1 30079 D2 ~ ~ 0 -1 30081 R M 0 30019 1 30080 R D 0 30080 0 1 S #30081 A Small Bar~ ~ &RThe Bar is made of solid oak, and has several bottles of liquor lined up along the shelves. A few kegs of ale are stored behind the bar. Many oak bar stools are stationed before the bar. A painting of a half-naked woman is above the bar. ~ 1 0 1 D0 ~ ~ 0 -1 30080 R M 0 30020 1 30081 R G 1 30012 1 R G 1 30013 1 R G 1 30014 1 E painting woman naked~ You blush as you realize your staring at a painting of a half-naked woman. ~ S #30082 Madammes House of Entertainment~ ~ &RThe House is well furnished with expensive tapestries, and decorated with many lavish paintings. A large oak counter is next to the door. There are several bedrooms ajoined with this entryway. ~ 1 0 1 D1 ~ door~ 3 -1 30078 R M 0 30021 1 30082 R D 0 30082 1 1 S #30083 The Temple of Kazaar~ ~ &RThe room is circular in shape with perfectly smooth stone walls. A few large tapestries hang from walls. An Altar to the Demon Kazaar is constructed here with offerings laid out before it. A large wool rug nearly covers the entire floor of the room. ~ 1 1024 1 D2 ~ ~ 0 -1 30038 R M 0 30023 1 30083 > speech_prog 'forgive me'~ if race($n) == Celestial mppause 3 mpe A white light shines upon you, and you find yourself before the Light. mptrans $n 31000 mpat $n mpforce $n look endif ~ > speech_prog 'Gxarlora Magnarforyzl'~ mppause 2 recho A loud crackling boom sounds!!! mppause 3 recho &YA sudden bright light fills the room, blinding you!! mppause 1 mpforce priest mptrans $n 30103 mpforce priest mpat 30103 mpforce $n emote open your eyes as the light fades. mppause 1 mpforce priest mpat 30103 mpforce $n look mppause 5 mpforce priest mpat 30103 mpforce soul say Are you new to the trials+ of the Hellspawn? say 'yes' if so. ~ | S #30084 A Stone Octagan Shaped Room~ ~ &RThe walls are made of interlocking bricks. A huge pile of straw covers the stone floor. There are training dummies stacked against the walls. A few weapon racks are secured against the north wall. ~ 1 4 1 D3 ~ door~ 3 -1 30012 R M 0 30025 1 30084 R E 0 30038 1 24 R E 0 30035 1 16 R E 0 30039 1 1 R D 0 30084 3 1 S #30085 Avernus City Bank~ ~ &RThe room is a massive room with marble columns that support the ceiling. Many paintings and plush tapestries decorate the walls. A curved counter made of oak surrounds a steel safe in the rear of the bank. Chairs are setup along the walls. ~ 1 268435460 1 D1 ~ door~ 3 -1 30012 R M 0 30026 1 30085 R D 0 30085 1 1 S #30086 Floating in a void~ ~ ~ 1 12 1 D1 ~ gate~ 7 -1 30026 R D 0 30086 1 2 S #30087 Lower Level Catwalk Intersection~ ~ &RThe catwalk intersection is larger then the catwalks as it connects them. Catwalks extend south, east, and west from the intersection. There is a gate above that leads to the upper level. A splash of dried blood is on the walls to the north. A large sign hangs from the ceiling here. ~ 1 8 1 D0 ~ ~ 0 -1 30094 D1 ~ ~ 0 -1 30090 D2 ~ ~ 0 -1 30088 D3 ~ ~ 0 -1 30092 D4 ~ gate~ 7 30003 30052 D5 ~ trapdoor~ 8389639 -1 30102 R D 0 30087 4 2 R D 0 30087 5 2 E sign~ North - Laundry Room East - Echo Cell Blocks West - Foxtrot Cell Blocks South - Delta Cell Blocks ~ S #30088 Delta Catwalk~ ~ &RThe catwalk is a narrow walkway. The catwalk comes to an intersection to the north or extends to the south. There are iron barred cells to the east and west of the catwalk. The doors have tray slots that allow access without entering the cell blocks. ~ 1 8 1 D0 ~ ~ 0 -1 30087 D2 ~ ~ 0 -1 30089 S #30089 Delta Catwalk~ ~ &RThe catwalk is a narrow walkway. The catwalk extends to the north. There are iron barred cells to the east and west of the catwalk. The doors have tray slots that allow access without entering the cells. ~ 1 8 1 D0 ~ ~ 0 -1 30088 R M 0 30043 1 30089 R E 1 30015 1 16 S #30090 Echo Catwalk~ ~ &RThe catwalk is a narrow walkway. The catwalk comes to an intersection to the west or extends to the east. There are iron barred cells to the north and south of the catwalk. The doors have tray slots that allow access without entering the cell blocks. ~ 1 8 1 D0 ~ gate~ 7 30003 30097 D1 ~ ~ 0 -1 30091 D2 ~ gate~ 7 30003 30098 D3 ~ ~ 0 -1 30087 R D 0 30090 0 2 R D 0 30090 2 2 S #30091 Echo Catwalk~ ~ &RThe catwalk is a narrow walkway. The catwalk extends to the west. There are iron barred cells to the north and south of the catwalk. The doors have tray slots that allow access without entering the cell blocks. ~ 1 8 1 D0 ~ gate~ 7 30003 30095 D2 ~ gate~ 7 30003 30096 D3 ~ ~ 0 -1 30090 R D 0 30091 0 2 R D 0 30091 2 2 S #30092 Foxtrot Catwalk~ ~ &RThe catwalk is a narrow walkway. The catwalk comes to an intersection to the east or extends to the west. There are iron barred cells to the north and south of the catwalk. The doors have tray slots that allow access without entering the cell blocks. A stone restraint chair is mounted to the wall. ~ 1 8 1 D0 ~ gate~ 7 30003 30100 D1 ~ ~ 0 -1 30087 D2 ~ gate~ 7 30003 30101 D3 ~ ~ 0 -1 30093 R M 0 30038 1 30092 R D 0 30092 0 2 R D 0 30092 2 2 S #30093 Foxtrot Catwalk~ ~ &RThe catwalk is a narrow walkway. The catwalk extends to the east. There are iron barred cells to the north and south of the catwalk. The doors have tray slots that allow access without entering the cell blocks. ~ 1 8 1 D1 ~ ~ 0 -1 30092 S #30094 The Laundry Room~ ~ &RThe massive room is filled with two large pools of water. One pool has a soapy liquid, and the other has a dirty water appearance. There are rows of clothes lines that hang from the walls. Many laundry carts are laying around. A growth of fungus is on the east wall. ~ 1 0 1 D2 ~ ~ 0 -1 30087 R M 0 30050 1 30094 R M 0 30051 1 30094 R M 0 30052 1 30094 R E 1 30002 1 16 S #30095 Echo Three Cell~ ~ &RThere are four giant beds of concrete in different sides of the cell. A sink is against the north wall. A large drain hole is in the center of the cell. A set of thick shackles are attached to the north wall. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D2 ~ gate~ 7 30003 30091 R D 0 30095 2 2 S #30096 Echo Four Cell~ ~ &RThere are four giant beds of concrete in different sides of the cell. A sink is against the south wall. A large drain hole is in the center of the cell. A set of thick shackles are attached to the south wall. Some abstract drawing has been done with blood on the west wall. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D0 ~ gate~ 7 30003 30091 R M 0 30041 1 30096 R M 0 30042 1 30096 R D 0 30096 0 2 S #30097 Echo One Cell~ ~ &RThere are four giant beds of concrete in different sides of the cell. A sink is against the north wall. A large drain hole is in the center of the cell. A set of thick shackles are attached to the north wall. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D2 ~ gate~ 7 30003 30090 R M 0 30040 1 30097 R D 0 30097 2 2 S #30098 Echo Two Cell~ ~ &RThere are four giant beds of concrete in different sides of the cell. A sink is against the south wall. A large drain hole is in the center of the cell. A set of thick shackles are attached to the south wall. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D0 ~ gate~ 7 30003 30090 R M 0 30039 1 30098 R G 1 30025 1 R D 0 30098 0 2 S #30099 Arena Mob Storage~ ~ ~ 1 3146496 1 D2 ~ gate~ 7 30026 30076 R M 0 30017 4 30099 R M 0 30044 4 30099 R M 0 30016 4 30099 R M 0 30045 4 30099 R M 0 30044 4 30099 R M 0 30044 4 30099 R M 0 30044 4 30099 R M 0 30016 4 30099 R M 0 30016 4 30099 R M 0 30017 4 30099 R M 0 30017 4 30099 R M 0 30017 4 30099 R M 0 30045 4 30099 R M 0 30045 4 30099 R M 0 30045 4 30099 R M 0 30016 4 30099 R D 0 30099 2 2 S #30100 Foxtrot One Cell~ ~ &RThere is only one giant bed of concrete in this cell. A sink is against the south wall. A large drain hole is in the center of the cell. A thick set of restraints are attached to the north wall. There are no windows in the room, and the only light comes from the tray slot in the cell door. ~ 1 0 1 D2 ~ gate~ 7 30003 30092 R D 0 30100 2 2 S #30101 Foxtrot Two Cell~ ~ &RThere is only one giant bed of concreate in this cell. A sink is against the south wall. A large drain hole is in the center of the cell. A thick set of restraints are attached to the south wall. There are no windows in the room, and the only light comes from the tray slot in the cell door. A moldy growth of some kind is climbing up the west wall. ~ 1 0 1 D0 ~ gate~ 7 30003 30092 R M 0 30047 1 30101 R D 0 30101 0 2 S #30102 Within the Hole~ ~ &rThe floor is covered with blood stains, urine, and feces. There is a small drain hole in the middle of the floor for wastes. The walls have been gouged by the claws of creatures that have tried to escape. There are chains on the walls that are bolted down with thick iron bolts. ~ 1 1073741828 1 D4 ~ trapdoor~ 8389639 -1 30087 R O 0 30034 1 30102 R D 0 30102 4 2 S #30103 Before the Mouth of a Cave~ ~ &rThe cave entrance is massive in size, There are stalagmites scattered about inside the cave. A few large boulders are at the edge of the entrance. There is no sky, but a jet-black dimensional fog that fills the horizon. ~ 1 1028 1 D0 ~ ~ 0 -1 30104 R M 0 30054 1 30103 S #30104 Inside the Cave Entrance~ ~ &rThe inside of the cave appears to have been gutted by giant claws, leaving massive gouges in the walls, floor, and ceiling. There are some stalagmites scattered about. A few loose stones litter the floor. ~ 1 4 1 0 0 2 0 D2 ~ ~ 0 -1 30103 R M 0 30055 1 30104 S #30105 Before the Gates of the Second Plane of Hell~ ~ &rThe gates are composed of a swirling mass of fire, and gases that rise to the ceiling of the cavern. The cavern is filled with stalagmites. A large boulder blocks the way to the south. The floor is littered with skulls. ~ 1 1076887556 1 R M 0 30056 1 30105 R G 1 30030 1 > speech_prog Curse~ mppause 20 mpecho The voice of Tanzeanal fills your head.... mppause 8 mpecho You have passed the first trail. mppause 10 mpecho Give the chest to Jeana for the second trial. mppause 10 mpecho &YA shimmering portal opens before you! ~ > act_prog p say's 'Curse you!'~ mppause 2 mpecho testing ~ | S #30106 A Small Encampment~ ~ &GA small hillside is covered with small blue tents that have been set up in a perimeter. There are some small trees along the hillside, and various types of green foliage grow throughout it. A large boulder is at the base of the hill. Several small rocks litter the ground around the boulder. ~ 1 1073741828 1 > act_prog p grunts like a pig.~ mppause 10 recho &wYou land on your side, behind a large boulder. mppause 10 recho &wLooking beyond the boulder you notice 2 elven warriors approaching... mppause 8 recho &wThey have 2 trained war dogs at their sides! mppause 16 mpmload 30057 mpmload 30057 mpmload 30058 mpmload 30058 ~ | S #30107 A Fiery Pit~ ~ &RThe flames licking the walls are have a blue tinge in color. There is an all consuming heat that comes from below. A burst of flame erupts to the street above at random intervals. The edge of the street around the pit is charred from the flames. ~ 1 1073741836 1 D5 ~ ~ 0 -1 30108 S #30108 The Pit of Hell~ ~ &RThe walls glow with a white hot flame that licks the edges angrily. The heat within the pit is all consuming. The floor is covered with mounds and mounds of various creature skulls, and bones. A burst of flame at times erupts from the pit above. ~ 1 1073741836 1 D4 ~ ~ 0 -1 30107 R M 0 30059 1 30108 S #30109 Floating in a void~ ~ ~ 1 1073741828 1 S #30110 Floating in a void~ ~ ~ 1 1073741828 1 S #30111 Floating in a void~ ~ ~ 1 1073741828 1 S #30112 Floating in a void~ ~ ~ 1 1073741828 1 S #30113 Floating in a void~ ~ ~ 1 1073741828 1 S #30114 Floating in a void~ ~ ~ 1 1073741828 1 S #30115 Floating in a void~ ~ ~ 1 1073741828 1 S #30116 Floating in a void~ ~ ~ 1 1073741828 1 S #30117 Floating in a void~ ~ ~ 1 1073741828 1 S #30118 Floating in a void~ ~ ~ 1 1073741828 1 S #30119 Floating in a void~ ~ ~ 1 1073741828 1 S #30120 Floating in a void~ ~ ~ 1 1073741828 1 S #30121 Floating in a void~ ~ ~ 1 1073741828 1 S #30122 Floating in a void~ ~ ~ 1 1073741828 1 S #30123 Floating in a void~ ~ ~ 1 1073741828 1 S #30124 Floating in a void~ ~ ~ 1 1073741828 1 S #30125 Floating in a void~ ~ ~ 1 1073741828 1 S #30126 Floating in a void~ ~ ~ 1 1073741828 1 S #30127 Floating in a void~ ~ ~ 1 1073741828 1 S #30128 Floating in a void~ ~ ~ 1 1073741828 1 S #30129 Floating in a void~ ~ ~ 1 1073741828 1 S #30130 Floating in a void~ ~ ~ 1 1073741828 1 S #30200 Floating in a void~ ~ ~ 1 4 1 S #30396 Floating in a void~ ~ ~ 1 1073741828 1 S #30400 Floating in a void~ ~ ~ 1 4 1 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS M 30059 spec_cast_mage S #$