#AREA Dragon Knight's Raid~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 13 #HTOWN ~ #DESC ~ #RANGES 5 15 0 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG &cA shrill dragon screech is heard in the distance...~ #FLAGS 98816 10 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 1800000 0 0 0 -1 #CLANNAME (null)~ #INFLUENCE 0 #MOBILES #29100 dragon knight~ a dragon knight~ A dragon knight is standing guard here. ~ The dragon knight stands guard diligantly marching along in a state of high alert. ~ 1 Clanname none~ 0 0 1073872899 4194304 0 C 11 0 0 0d0+90 0d0+0 0 0 0 0 0 0 115 115 0 16 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 1 0 0 41 0 0 0 32 0 > all_greet_prog 100~ mppause 3 if race($n) == Dragon mpechoat $n &cA Dragon knight quickly hits a lever which drops the wood bridge sending you down into the depths! mptrans $n 29188 mppause 3 mpat $n mpforce $n look else nod $n endif ~ | #29102 dragon knight~ a dragon knight~ A dragon knight is standing guard here. ~ The dragon knight stands guard diligantly marching along in a state of high alert. ~ 1 Clanname none~ 0 0 131075 512 0 C 12 0 0 0d0+100 0d0+0 0 0 0 0 0 0 115 115 0 16 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 2 0 0 41 0 0 0 32 0 #29103 dragon knight priest~ a dragon knight priest~ A dragon knight priest is standing here. ~ The dragon knight stands guard diligantly marching along in a state of high alert. ~ 1 Clanname none~ 0 0 131075 640 0 C 14 0 0 0d0+200 0d0+0 0 0 0 0 0 0 115 115 0 16 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 2 0 0 41 0 0 0 67108896 2 #29104 dragon knight guard Baelas~ Guard Baelas~ A dragon knight guard is standing here. ~ The dragon knight stands guard diligantly marching along in a state of high alert. ~ 13 Clanname none~ 0 0 1073872899 512 0 C 14 0 0 0d0+200 0d0+0 0 0 0 0 0 0 115 115 0 16 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 2 0 0 41 0 0 0 32 0 > all_greet_prog 100~ if quest(choices) == 2 mppause 4 mpechoat $n &cGuard Baelas starts to cry and runs to his love Llanna taking her in his arms. mpquest $n choices 3 mppause 3 mpechoat $n &CGuard Baelas says, 'All this time I thought you were dead... And because of the dragon. mpat llanna mpforce llanna follow self mpat llanna mpforce llanna mpgoto 4 endif if quest(worth) == 3 mppause 3 mpechoat $n &CGuard Baelas says, 'Did Captain Drake send you to help with Saliva collection? Take this mpechoat $n &Cbucket of saliva and take it back to Captain Drake.' mpoload 29103 1 get bucket mpquest $n worth 4 give bucket $n endif if istagged($n, choices ) mpause 3 mpechoat $n &cGuard Baelas nods his head to you. else mppause 3 mpechoat $n &CGuard Baelas says, 'So you might be wondering why I do what I do?' mppause 4 mpechoat $n &CGuard Baelas says, 'Let me tell I take no pleasure in harming other mpechoat $n &Ccreatures. I do what I do because I found my soul mate mpechoat $n &Cand we were going to get married. I knew this girl since mpechoat $n &Cwe were children. Well I was out in the woods hunting for deer. mpechoat $n &CNext thing I know I saw smoke clouds in the distance where the mpechoat $n &Cvillage was. I ran till my lungs felt like they would burst. When mpechoat $n &CI arrived my love was a charred corpse. A few survivors told me mpechoat $n &Ca red dragon flew through and burned the village killing the cattle. mpechoat $n &CThere is nothing left for me except revenge.' mppause 4 mpechoat $n &cType &WSAY REVENGE&c to try to help the young guard. mptag $n choices 1 endif ~ > speech_prog revenge~ if quest(choices) < 1 mpquest $n choices 1 mpechoat $n &CGuard Baelas says, 'There is nothing you can tell me to get me to think differently.' endif ~ > death_prog 100~ mpquest $n worth 9 ~ | #29105 Captain Drake~ Captain Drake~ A dragon knight captain is standing here. ~ The dragon knight stands guard diligantly marching along in a state of high alert. ~ 1 Clanname none~ 0 0 1073872899 512 0 C 18 0 0 0d0+500 0d0+0 0 0 0 0 0 0 115 115 0 16 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 2 0 0 41 0 0 0 32 0 > all_greet_prog 100~ if quest(worth) == 2 mpechoat $n &CCaptain Drake says, 'say Ready for your next task.' endif if istagged($n, greed ) else mppause 3 emote looks up from stacking copper blocks on the desk in front of him. mppause 3 mpechoat $n &CCaptain Drake says, 'What do you want? I'm busy.' mppause 6 mpechoat $n &cA Dragon Knight Corporal arrives and whispers to the Captain, mpechoat $n &cSir, we need to pull Knights from enforcing the miners of mpechoat $n &cthe bronze to fight off a dragon attack in the north tunnel.' mppause 5 mpechoat $n &CCaptain Drake says, 'That is not going to happen you tell mpechoat $n &Cthe men to do their duty and destroy the dragon.' mppause 6 mpechoat $n &CA Dragon Knight Corporal says, 'Sir good men will die! We can mpechoat $n &Cjust slow the bronze mining production to ensure their safety.' mppause 5 mpechoat $n &cCaptain Drake suddenly slams his fists on the desk and shouts, mpechoat $n &C'Don't ever question me, get out of here!' mppause 3 mpechoat $n &CCaptain Drake says, 'Well stop standing there you are here mpechoat $n &Cfor a job right?' mppause 3 mpechoat $n &cType &WSAY JOB&c to accept. mptag $n greed 1 endif if quest(worth) == 9 mppause 3 mpechoat $n &CCaptain Drake says, 'Very good I will accept you as a Dragon Knight.' mpoload 29127 5 get sash give sash $n mpquest $n worth 10 endif ~ > speech_prog job~ if quest(job) < 1 mppause 3 mpechoat $n &CCaptain Drake says, 'First you must prove yourself Dragon Knight material. mpechoat $n &CBring me the corpse of a Red Dragon Hatchling.' mppause 2 mpquest $n job 1 endif ~ > speech_prog ready~ if quest(worth) == 2 mppause 3 mpechoat $n &CCaptain Drake says, 'Assist Guard Baelas with Dragon Saliva collection.' mpquest $n worth 3 endif if quest(worth) == 4 mppause 3 mpechoat $n &CCaptain Drake says, 'Ok, now I need you to check on the bronze production in mpechoat $n &Cthe mines and let me know if there are any issues.' mpquest $n worth 5 endif if quest(worth) < 1 mppause 3 mpechoat $n &CCaptain Drake says, 'First you must prove yourself Dragon Knight material. mpechoat $n &CKill 10 Dragon Hatchlings.' mppause 2 mpquest $n worth 1 endif if quest(worth) == 7 mppause 3 mpechoat $n &CCaptain Drake says, 'I have recieved word that Guard Baelas is attempting to free mpechoat $n &Cdragons betraying us! Kill Guard Baelas for me!' mpquest $n worth 8 endif ~ > death_prog 100~ if quest(choices) > 0 mpechoat $n &cYou think to yourself maybe something is in here that would prove my case to Guard Baelas. endif ~ > act_prog p gives you the corpse of a red dragon hatchling.~ if quest(job) == 1 mpquest $n job 2 mppause 3 mpechoat $n &CCaptain Drake says, 'For that I will reward you with this sharpening stone.' mpoload 29122 1 get stone give stone $n mppause 8 mpechoat $n &CCaptain Drake says, 'Are you ready for another task? Say ready.' endif ~ > act_prog p gives you a small bucket of dragon saliva.~ if quest(worth) == 4 mppause 3 mpechoat $n &CCaptain Drake says, 'Very good, take this pair of gloves in thanks.' mpoload 29123 get gloves give gloves $n mppause 6 mpechoat $n &CCaptain Drake says, 'Say Ready for the next task.' endif ~ > speech_prog 'There is one mining cart down for at least an hour'~ if quest(worth) == 6 mppause 3 mpechoat $n &CCaptain Drake says, 'Drats, that will cost us our production! mpechoat $n &cType &WSAY READY&c when you our ready to proceed. mpquest $n worth 7 endif ~ | #29106 Llanna villager~ Llanna~ A beautiful woman villager is standing here. ~ The woman is very beautiful with long flowing red hair and green eyes. She is wearing a tattered pink dress. ~ 1 Clanname none~ 0 0 131075 4194304 0 C 10 0 0 0d0+80 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 3 if istagged($n, lostlove ) else mpechoat $n &cLlanna looks nervously at you before deciding your not a dragon knight. mppause 5 mpechoat $n &CLlanna says, 'Please help me escape, the Captain imprisoned me after my village was burned. mpechoat $n &CHe wants me to marry him, but I love another.' endif if quest(choices) == 1 mpquest $n choices 2 follow $n mptag $n lostlove endif ~ | #29107 gold dragon~ a very young gold dragon~ A very young gold dragon is here. ~ The gold dragon is slightly larger than a troll. It's golden scales glimmer in the light. ~ 14 Clanname none~ 0 29100 1073741827 4194824 1000 C 12 -10 -10 1d50+100 1d1+1 0 0 0 0 0 0 115 115 1 25 13 13 13 13 13 13 0 0 0 0 0 13 9 0 0 1 1 2 0 0 361105 0 0 0 3 2 #29108 silver dragon~ a very young silver dragon~ A very young silver dragon is here. ~ The silver dragon is slightly larger than a troll. It's silver scales glimmer in the light. ~ 8 Clanname none~ 0 29100 1073741827 4194824 1000 C 12 -10 -10 1d50+100 1d1+1 0 0 0 0 0 0 115 115 1 25 13 13 13 13 13 13 0 0 0 0 0 13 9 0 0 1 1 2 0 0 361105 0 0 0 3 2 #29109 blue dragon~ a very young blue dragon~ A very young blue dragon is here. ~ The blue dragon is the size of a troll. It's blue scales glimmer in the light. ~ 4 Clanname none~ 0 29100 1073741827 4194824 1000 C 12 -10 -10 1d50+100 1d1+1 0 0 0 0 0 0 115 115 1 25 13 13 13 13 13 13 0 0 0 0 0 13 9 0 0 1 1 2 0 0 361105 0 0 0 3 2 #29110 black dragon~ a very young black dragon~ A very young black dragon is here. ~ The black dragon appears to be wounded. He is missing some scales along his hide. ~ 13 Clanname none~ 0 29100 1073741827 4194824 1000 C 12 -10 -10 1d50+100 1d1+1 0 0 0 0 0 0 115 115 1 25 13 13 13 13 13 13 0 0 0 0 0 13 9 0 0 1 1 2 0 0 361105 0 0 0 3 2 #29111 red hatchling dragon~ a red dragon hatchling~ A red dragon hatchling is standing here. ~ The red dragon hatchling appears to be looking around the area cautiously. ~ 3 Clanname none~ 0 0 131073 4194824 1000 C 12 -10 -10 1d50+100 1d1+1 0 0 0 0 0 0 115 115 1 25 13 13 13 13 13 13 0 0 0 0 0 13 9 0 0 1 1 2 0 0 361105 0 0 0 3 2 > death_prog 100~ if quest(Worth) == 1 if qkamount(Worth) < 9 mpqkamount $n Worth 1 else mpqkamount $n Worth 1 mpquest $n Worth 2 endif endif ~ | #29112 dwarven miner~ a dwarven miner~ A dwarven miner carries his tools here. ~ The dwarven miner is covered in a fresh sheen of sweat, and dirt. ~ 1 Clanname none~ 0 0 131075 4194816 1000 C 12 0 0 0d0+100 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if quest(worth) == 5 mppause 3 mpechoat $n &CDwarven Miner says, 'You checking for Captain Drake? Tell him this... mpechoat $n &WThere is one mining cart down for at least an hour mpquest $n worth 6 endif ~ > death_prog 100~ if quest(warz) == 5 mpquest $n warz 6 endif ~ | #29113 blue hatchling dragon~ a blue dragon hatchling~ A blue dragon hatchling is standing here. ~ The blue dragon hatchling appears to be looking around the area cautiously. ~ 4 Clanname none~ 0 0 131073 4194824 1000 C 12 -10 -10 1d50+100 1d1+1 0 0 0 0 0 0 115 115 1 25 13 13 13 13 13 13 0 0 0 0 0 13 9 0 0 1 1 2 0 0 361105 0 0 0 3 2 > death_prog 100~ if quest(Worth) == 1 if qkamount(Worth) < 9 mpqkamount $n Worth 1 else mpqkamount $n Worth 1 mpquest $n Worth 2 endif endif ~ | #29114 gold dragon hatchling~ a gold dragon hatchling~ A gold dragon hatchling is standing here. ~ The gold dragon hatchling appears to be looking around the area cautiously. ~ 14 Clanname none~ 0 0 131073 4194824 1000 C 12 -10 -10 1d50+100 1d1+1 0 0 0 0 0 0 115 115 1 25 13 13 13 13 13 13 0 0 0 0 0 13 9 0 0 1 1 2 0 0 361105 0 0 0 3 2 > death_prog 100~ if quest(Worth) == 1 if qkamount(Worth) < 9 mpqkamount $n Worth 1 else mpqkamount $n Worth 1 mpquest $n Worth 2 endif endif ~ | #29115 black draogn hatchling~ a black dragon hatchling~ A black dragon hatchling is here. ~ The black dragon hatchling appears to be looking around the area cautiously. ~ 13 Clanname none~ 0 0 131073 4194824 1000 C 12 -10 -10 1d50+100 1d1+1 0 0 0 0 0 0 115 115 1 25 13 13 13 13 13 13 0 0 0 0 0 13 9 0 0 1 1 2 0 0 361105 0 0 0 3 2 > death_prog 100~ if quest(Worth) == 1 if qkamount(Worth) < 9 mpqkamount $n Worth 1 else mpqkamount $n Worth 1 mpquest $n Worth 2 endif endif ~ | #29116 dragon knight~ a dragon knight~ A dragon knight is standing guard here. ~ The dragon knight stands guard diligantly marching along in a state of high alert. ~ 1 Clanname none~ 0 0 131075 512 0 C 14 0 0 0d0+200 0d0+0 0 0 0 0 0 0 115 115 0 16 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 2 0 0 41 0 0 0 32 0 #29117 dragon knight~ a dragon knight~ A dragon knight is standing guard here. ~ The dragon knight stands guard diligantly marching along in a state of high alert. ~ 1 Clanname none~ 0 0 131075 512 0 C 14 0 0 0d0+200 0d0+0 0 0 0 0 0 0 115 115 0 16 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 2 0 0 41 0 0 0 32 0 #29118 dragon knight sergeant~ a dragon knight sergeant~ A dragon knight sergeant is standing here. ~ The dragon knight stands guard diligantly marching along in a state of high alert. ~ 1 Clanname none~ 0 0 1073872899&4 640 0 C 22 0 0 0d0+800 0d0+0 0 0 0 0 0 0 115 115 0 16 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 2 0 0 41 0 0 0 32 2 #29119 silver dragon young adult~ a young adult silver dragon~ A young adult silver dragon is here. ~ The silver dragon is slightly larger than a troll. It's silver scales glimmer in the light. ~ 8 Clanname none~ 0 0 1073741827&4 4194952 1000 C 20 -10 -10 1d50+750 1d1+1 0 0 0 0 0 0 115 115 1 25 13 13 13 13 13 13 0 0 0 0 0 13 9 0 0 1 1 2 0 0 361105 0 0 0 3 2 > fight_prog 30~ mppause 20 breath $n aoe mppause 20 gut $n mppause 20 mpecho a silver dragon bellows, 'You will now feel my full fury!!' mppause 10 mpecho a silver dragon opens his jaws wide... mppause 20 breath $n aoe ~ | #29200 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 Clanname none~ 0 0 1082130433 4292610 0 C 106 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 2 mpechoat $n &bThe water from the collapsed section begins to drain into this hidden chamber in a gush! ~ | #0 #OBJECTS #29100 copper block~ a small block of copper~ A small block of copper has been left here.~ ~ 8 0 1 0 0 0 0 0 0 0 1 1000 100 4 1 0 0 0 0 S 0 0 E copper~ The small copper block has not oxidized yet and has a shine to it when to the light. ~ #29101 dragon knight helmet~ a dragon knight helmet~ A dragon knight helmet has been left here.~ ~ 9 0 17 5 5 0 0 0 5 0 3 43 6 4 0 0 0 0 0 S 0 0 E helmet~ The helmet has the symbol of the Dragon Knights engraved in the center of it. ~ A 18 2 A 12 -10 A 19 2 #29102 dragon knight lance~ a dragon knight lance~ A dragon knight lance has been left here.~ ~ 5 0 8193 10 3 10 6 12 5 0 8 20 2 4 13 0 0 0 0 S 0 0 E lance~ The lance appears to well made from a quality type of steel ore. ~ A 18 4 #29103 bucket saliva~ a small bucket of dragon saliva~ A small bucket of dragon saliva has been left here.~ ~ 10 0&32 16385 10 -1 -1 -1 0 1 0 3 5 0 3 1 0 0 0 0 'cure critical' 'NONE' 'NONE' S 0 0 E 'small' 'bucket' 'saliva' 'dragon'~ The wooden bucket is filled with a thick gray colored saliva of a mighty dragon. Saliva from dragons are know to have healing properties. ~ #29104 dragon knight ringmail shirt~ a ringmail shirt~ A dragon knight ringmail shirt has been left here.~ ~ 9 0 9 16 2 2 0 0 0 1 0 5 37 3 4 13 0 0 0 0 S 0 0 E shirt~ The ringmail shirt appears to be made out of a quality iron ore. ~ A 19 1 #29105 hand half sword~ a hand and a half sword~ A hand and a half sword has been left here.~ ~ 5 524608 8193 0 7 16 1 0 5 0 25 33 3 4 8 0 0 0 0 S 0 0 E sword~ The hand and a half sword appears to be made of excellent iron ore, and has a dragon knight insignia on the hilt. ~ A 1 1 A 19 1 #29106 black boots~ a pair of black boots~ A pair of black boots have been left here.~ ~ 9 0 65 5 5 0 0 0 5 0 6 52 5 4 13 0 0 0 0 S 77 0 E boots~ The black boots are well polished and gleem in the light. ~ A 2 2 A 13 10 #29107 purple cape~ a purple cape~ A purple cape has been left here.~ ~ 9 0 1025 128 5 5 0 0 0 5 0 3 46 4 4 12 0 0 0 0 S 77 0 E cape~ The elegant purple cape has the symbol of the dragon knights emblazened in gold stitching. ~ A 3 -2 A 18 3 A 19 1 #29108 steel spear~ a steel spear~ A steel spear has been left here.~ ~ 5 0 8193 12 3 10 7 10 5 0 4 32 3 4 1 0 0 0 0 S 0 0 E spear~ The steel of the spear appears to be made out of excellent iron ore. ~ A 18 4 #29109 insignia ring~ a insignia ring~ A insignia ring has been left here.~ ~ 9 0 3 5 5 2 0 0 5 0 1 49 4 4 13 0 0 0 0 S 77 0 E ring~ The insignia ring is made out of silver, and has the dragon knight crest on it. ~ A 19 2 A 17 -2 #29110 tower shield~ a tower shield~ A tower shield has been left here.~ ~ 9 0 513 5 5 1950 0 0 5 0 1 42 4 4 4 0 0 0 0 S 0 0 E shield~ The tower shield is made out of quality iron ore. It has the dragon knight crest on the front. ~ A 13 20 #29111 Ankle Bracer~ an ankle bracer~ A ankle bracer has been left here.~ ~ 9 0 2097153 5 5 0 0 0 5 0 1 51 5 4 1 0 0 0 0 S 77 0 E ankle~ The bracer is made out of iron ore and has a padded inside for bracing the ankles. ~ A 18 1 #29112 cell key~ a cell key~ A cell key lies discarded on the ground~ ~ 18 0 1 0 0 0 0 0 0 0 1 26 2 4 1 0 0 0 0 S 0 0 E key~ The cell door key appears to be made out of very thick metal. ~ #29113 White Robe Priest~ a white priest robe~ A white priest robe is laying here.~ ~ 9 0 1025 128 5 5 0 0 0 5 0 1 51 5 4 5 0 0 0 0 S 77 0 E robe~ The white robe doesn't have a blemish on it has a dragon knight symbol on it. ~ A 18 -3 A 19 -3 A 12 200 #29114 oak staff~ a stout oak staff~ A stout oak staff has been left here.~ ~ 5 0 8193 10 3 10 4 11 5 0 5 26 2 4 1 0 0 0 0 S 0 0 E staff~ The staff has a few knobby ends, but is fairly straight and strong. ~ A 18 3 A 19 1 #29115 rune scroll~ a rune scroll~ A rune scroll has been left here.~ ~ 2 0 1 2 -1 -1 -1 0 5 0 1 15 1 3 5 0 0 0 0 'sanctuary' 'NONE' 'NONE' S 0 0 E scroll~ The old rune scroll appears to be written a long time ago. ~ #29116 desk~ A wooden desk~ &OA small wooden desk sits close to the back wall.&D~ ~ 12 1073741824 0 0 800 40 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 E desk~ The wooden desk has a small pile of copper blocks stacked on it. ~ #29117 platemail chestplate~ a platemail chestplate~ A platemail chestplate has been left here.~ ~ 9 0 9 32 10 10 0 0 0 10 0 5 97 9 4 13 0 0 0 0 S 0 0 E platemail~ The platemail appears to be made out of a quality ore. There is a crest of the dragon knight on the chest plate. Also the rank of Captain is on the shoulders. ~ A 13 10 A 18 3 #29118 halberd steel~ a steel halberd~ A steel halberd has been left here.~ ~ 5 0 8193 0 5 15 2 15 0 0 8 89 8 4 13 0 0 0 0 S 0 0 E halberd~ The halberd is made out of solide oak till the blade which comes to a point at the end. ~ A 19 3 A 25 1 #29119 salvia potion~ a potion of dragon saliva~ A potion has been left here.~ ~ 10 0&32 16385 10 -1 -1 -1 0 5 0 3 5 0 3 1 0 0 0 0 'cure critical' 'NONE' 'NONE' S 0 0 E salvia~ The potion has been made from dragon saliva colleted by dragon knights. ~ #29120 steel bracer~ a steel bracer~ A steel bracer has been left here.~ ~ 9 0 4097 10 10 0 0 0 10 0 3 91 9 4 1 0 0 0 0 S 0 0 E bracer~ The bracer has some strange writing engraved on it and appears to be made of excellent quality. ~ A 1 1 #29121 steel key~ a steel key~ A steel key has been left here.~ ~ 18 33554432 1 0 0 0 0 0 0 0 1 26 2 4 1 0 0 0 0 S 0 0 E key~ The key has been well used but appears to be functional yet. ~ #29122 sharpening stone~ a sharpening stone~ A sharpening stone has been cast aside here.~ ~ 65 0 16385 1 0 0 0 0 0 0 1 20 2 4 13 0 0 0 0 S 0 0 E stone~ The sharpening stone has a course flat edge to one side of it. ~ #29123 leather gloves~ a pair of black leather gloves~ A pair of black leather gloves has been left here.~ ~ 9 0 129 10 10 0 0 0 10 0 1 118 11 4 13 0 0 0 0 S 77 0 E leather gloves~ It appears to be a stained up pair of leather gloves. ~ A 18 3 #29124 treasure chest~ a treasure chest~ A treasure chest has been left here.~ ~ 15 0 0 5000 1 0 12 0 101 0 1 0 0 1 0 0 0 0 0 S 0 0 E chest~ The treasure chest is stuck to the ground by years of corrosion. ~ #29125 amulet necklace~ a amulet necklace~ A amulet necklace has been left here.~ ~ 9 64 5 5 5 0 0 0 5 0 1 49 4 4 12 0 0 0 0 S 77 0 E necklace amulet~ There is something that draws your eye to the amulet of the necklace it sparkles curiously. ~ A 12 200 A 13 -50 #29126 water well~ a water well~ A water well has been constructed here.~ ~ 25 0 0 100000 200 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 E well~ The water well is constructed out of blocks of stone and has a bucket to dip into the well. ~ #29127 knight sash~ a dragon knight sash~ A dragon knight ash has been left here.~ ~ 9 0 1025 128 5 5 0 0 0 5 0 1 51 5 4 13 0 0 0 0 S 77 0 E sash~ The dragon knight sash has the official emblem of dragon knighthood stiched into it. ~ A 18 3 #29128 silver dragon leather padding~ a leather padding barding~ A dragon's leather padding barding has been left here.~ ~ 9 0 1025 2 10 10 0 0 0 10 0 1 70 7 4 4 0 0 0 0 S 0 0 E padding barding~ The leather padded barding is a protective layer for the dragon over their armored scales. ~ A 18 2 A 2 1 #29200 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #29100 A Mountain's Crevase~ Not Assigned~ The crevase is very large and leads into a massive tunnel. There are wagon tracks that lead in and out of here. A few massive size boulders have been moved to the sides of the path. There is very little vegetation growing around. A fairly active stream of water runs down the side of the mountain. ~ 1 0 13 D0 ~ ~ 0 -1 29101 D11 ~ ~ 0 -1 49131 S #29101 A Wooden Geared Bridge~ Not Assigned~ The wood bridge is constructed out of heavy timbers. There are pulleys setup to allow the bridge to be taken down and put in place with the pull of a lever. A massive half wall has been constructed on the other side of the bridge for a guard to be stationed with the lever. ~ 1 0 13 D0 ~ ~ 0 -1 29102 D2 ~ ~ 0 -1 29100 R M 0 29100 1 29101 R E 0 29101 1 6 R G 0 29102 1 R E 0 29104 1 5 R E 0 29105 1 16 R E 0 29106 1 8 R G 0 29119 1 S #29102 Along a Double Tracked Mine Shaft~ Not Assigned~ A right angle corner of the mine shaft. There are oak timbers interlocked to provide support to the walls and ceiling. A mine cart tracks leads down the mine shaft in both directions. ~ 1 0 13 D1 ~ ~ 0 -1 29103 D2 ~ ~ 0 -1 29101 S #29103 A Double Tracked Intersection~ Not Assigned~ There are thick oak timbers that have been interlocked to provide support for the ceiling and walls. The walls have been gouged up here showing large amounts of bronze ore. ~ 1 0 13 D1 ~ ~ 0 -1 29105 D2 ~ ~ 0 -1 29104 D3 ~ ~ 0 -1 29102 R M 0 29102 1 29103 R E 0 29107 1 12 R E 0 29108 1 16 R E 0 29109 1 1 R E 0 29110 1 11 R E 0 29111 1 24 R G 0 29112 1 R G 0 29100 1 R G 0 29119 1 S #29104 Within the Double Tracks Mine Shaft~ Not Assigned~ Oake timbers help support the roof and ceiling here. There are flecks of bronze along the walls. A set of mine cart tracks lead down into the mine shaft depths. A few small rocks and stones are along the ground. ~ 1 0 13 D0 ~ ~ 0 -1 29103 D1 ~ ~ 0 -1 29108 S #29105 Within a Double Tracked Intersection~ Not Assigned~ The mine cart tracks intersect here. There is a lever which determines which way the cart shall go. Bronze flecks are along the walls from mining. Large oak timbers help support the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 29109 D2 ~ ~ 0 -1 29106 D3 ~ ~ 0 -1 29103 S #29106 Submerged Double Tracked Section~ Not Assigned~ The water comes completely to the ceiling of the mine shaft here. There appears to have been some sort of collasp in the ceiling to the west, where maybe some of the water could've drained off in. The tracks lead west under the rubble. ~ 1 0 8 D0 ~ ~ 0 -1 29105 D1 ~ ~ 0 -1 29110 D2 ~ ~ 0 -1 29107 D3 ~ ~ 256 -1 29245 S #29107 Double Tracks Covered in Water~ Not Assigned~ The tracks are covered in water. Some areas are deeper than others, but water appears to be moving in a direction from a current. The large timbers still provide for the support of the walls and ceiling but they are getting soaked with the water. ~ 1 0 6 D0 ~ ~ 0 -1 29106 D3 ~ ~ 0 -1 29108 S #29108 Along the Double Tracks Mine Shaft~ Not Assigned~ Oake timbers help support the roof and ceiling here. There are flecks of bronze along the walls. A set of mine cart tracks lead down into the mine shaft depths. A few small rocks and stones are along the ground. ~ 1 0 13 D1 ~ ~ 0 -1 29107 D3 ~ ~ 0 -1 29104 S #29109 A Copper Ore Lined Mine Shaft~ Not Assigned~ The mine shaft starts to bend here. Oak timbers supports have been recently added. There are some mushrooms growing along the side of the tracks. A set of mine cart tracks run around the bend into the depths below. ~ 1 0 13 D0 ~ ~ 0 -1 29111 D2 ~ ~ 0 -1 29105 S #29110 Double Tracks Covered in Water~ Not Assigned~ The tracks are covered in water. Some areas are deeper than others, but water appears to be moving in a direction from a current. The large timbers still provide for the support of the walls and ceiling but they are getting soaked with the water ~ 1 0 6 D0 ~ ~ 0 -1 29109 D3 ~ ~ 0 -1 29106 S #29111 Along the Copper Ore lined Mine Shaft~ Not Assigned~ The passageway has a set of mine tracks that run down it's length. There are signs of a small battle here. A few broken arrows litter the ground. Several oak timbers help support the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 29112 D2 ~ ~ 0 -1 29109 S #29112 Along a Copper Ore Lined Intersection~ Not Assigned~ A sudden turn in the passage is marked by the mine cart tracks. A cluster of mushrooms are growing along the side of the tracks. Large oak timbers support the ceiling and walls. ~ 1 0 13 D1 ~ ~ 0 -1 29113 D2 ~ ~ 0 -1 29111 D3 ~ ~ 0 -1 29114 S #29113 Along the Mine Shaft~ Not Assigned~ The walls are gouged up from recent mining, and show large amounts of bronze ore. The mine cart tracks make a turn here. Large oak timber support the ceiling and wall ~ 1 0 13 D3 ~ ~ 0 -1 29112 S #29114 A Supply Point~ Not Assigned~ Several wooden crates of supplies are stacked up against the walls. The mine cart tracks lead up to a loading platform. Oak timbers help support the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 29115 D1 ~ ~ 0 -1 29112 S #29115 The Crossroads Intersection~ Not Assigned~ There are solid oak beams setup in an interlocking style to support the weight of the walls, and ceiling. There are flecks of bronze that can be made out along the gouged walls. ~ 1 0 13 D0 ~ ~ 0 -1 29117 D1 ~ ~ 0 -1 29116 D2 ~ ~ 0 -1 29114 R M 0 29103 1 29115 R E 0 29113 1 12 R E 0 29114 1 16 R G 0 29115 1 S #29116 Along the Freshly Dug Mine Shaft~ Not Assigned~ A series of thick mushrooms grow along the walls here. A few spots of bronze ore can be seen along the walls. The mine cart tracks run down the passageway. Oak timbers support the ceiling and walls ~ 1 0 13 D0 ~ ~ 0 -1 29118 D3 ~ ~ 0 -1 29115 S #29117 Within a Freshly Dug Mine Shaft~ Not Assigned~ A series of thick mushrooms grow along the walls here. A few spots of bronze ore can be seen along the walls. The mine cart tracks run down the passageway. Oak timbers support the ceiling and walls. ~ 1 0 13 D1 ~ ~ 0 -1 29118 D2 ~ ~ 0 -1 29115 D3 ~ ~ 0 -1 29119 S #29118 Along the Freshly Dug Mine Shaft~ Not Assigned~ The passageway has a set of mine tracks that run down it's length. There are signs of a small battle here. A few broken arrows litter the ground. Several oak timbers help support the walls and ceiling. ~ 1 0 13 D2 ~ ~ 0 -1 29116 D3 ~ ~ 0 -1 29117 S #29119 A Freshly Dug Mine Shaft~ Not Assigned~ Oak timbers help support the ceiling and walls here. There are flecks of bronze along the walls. A set of mine cart tracks lead down into the depths of the passageway. ~ 1 0 13 D1 ~ ~ 0 -1 29117 D3 ~ ~ 0 -1 29120 S #29120 Within the Cleared Mine Shaft~ Not Assigned~ Oak timbers help support the ceiling and walls here. There are flecks of bronze along the walls. A set of mine cart tracks lead down into the depths of the passageway. ~ 1 0 13 D1 ~ ~ 0 -1 29119 D2 ~ ~ 0 -1 29121 S #29121 Along the Cleared Mine Shaft~ Not Assigned~ Oak timbers help support the ceiling and walls here. There are flecks of bronze along the walls. A set of mine cart tracks lead down into the depths of the passageway. ~ 1 0 13 D0 ~ ~ 0 -1 29120 D2 ~ ~ 0 -1 29122 S #29122 A Water Well at the Cleared Mine Shaft~ Not Assigned~ A massive stone well is over the top of an underground spring. Thick hemp rope lowers a bucket up and down to the water below. The mine cart tracks have a loading platform next to the well. ~ 1 0 13 D0 ~ ~ 0 -1 29121 D2 ~ ~ 0 -1 29123 R O 0 29126 1 29122 S #29123 Along the Cleared Mine Shaft~ Not Assigned~ There are flecks of silver ore visible on the walls where they have been mined. Large oak timbers help support the walls and ceiling. A rusty set of mine tracks lay across a small amount of water. ~ 1 0 13 D0 ~ ~ 0 -1 29122 D2 ~ ~ 0 -1 29124 S #29124 A Bend Along the Secondary Mine Shaft~ Not Assigned~ The mine tracks turn suddenly here. There are large green mushrooms growing along the side of the tracks. Oak timbers help support the walls and ceiling. A few flecks of bronze ore can be seen on the walls. ~ 1 0 13 D0 ~ ~ 0 -1 29123 D3 ~ ~ 0 -1 29125 S #29125 Within the Secondary Mine Shaft~ Not Assigned~ There are signs of a struggle here with a small trail of blood leading down the passage. Thick oak timbers help support the weight of the walls and ceiling. A mine cart tracks run through the passage. ~ 1 0 13 D1 ~ ~ 0 -1 29124 D3 ~ ~ 0 -1 29126 S #29126 Along the Secondary Mine Shaft~ Not Assigned~ There are flecks of silver ore visible on the walls where they have been mined. Large oak timbers help support the walls and ceiling. A rusty set of mine tracks lay across a small amount of water. ~ 1 0 13 D1 ~ ~ 0 -1 29125 D2 ~ ~ 0 -1 29127 D3 ~ ~ 0 -1 29135 S #29127 A Broken Mine Track Section~ Not Assigned~ The mine cart tracks are broken from what appears to have been a runaway cart. There are clusters of giant sized mushrooms along the side of the tracks. Oak timbers help support the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 29126 D2 ~ ~ 0 -1 29128 S #29128 Along a Mine Shaft~ Not Assigned~ The walls are recently dug allowing pieces of silver ore to show. A set of mine cart tracks run down the passageway. There are oak timbers that have cracks running down them supporting the walls and ceiling ~ 1 0 13 D0 ~ ~ 0 -1 29127 D2 ~ ~ 0 -1 29129 S #29129 Within a Mine Shaft~ Not Assigned~ The walls are recently dug allowing pieces of silver ore to show. A set of mine cart tracks run down the passageway. There are oak timbers that have cracks running down them supporting the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 29128 D3 ~ ~ 0 -1 29130 S #29130 Along the Mineshaft~ Not Assigned~ A pile of small rocks are along the far wall as well as a collapsed oak timber at that point. There are mine cart tracks that rundown the length of the passageway. ~ 1 0 13 D1 ~ ~ 0 -1 29129 D3 ~ ~ 0 -1 29131 S #29131 The Western Mine Shaft~ Not Assigned~ A pile of small rocks are along the far wall as well as a collapsed oak timber at that point. There are mine cart tracks that rundown the length of the passageway. ~ 1 0 13 D0 ~ ~ 0 -1 29132 D1 ~ ~ 0 -1 29130 S #29132 The Western Mine Shaft~ Not Assigned~ There are small rocks and broken timber scattered about here. Mine cart tracks go through the passageway. A cluster of giant sized mushrooms are against the wall. ~ 1 0 13 D0 ~ ~ 0 -1 29133 D2 ~ ~ 0 -1 29131 S #29133 The Western Mine Shaft~ Not Assigned~ There are small rocks and broken timber scattered about here. Mine cart tracks go through the passageway. A cluster of giant sized mushrooms are against the wall. ~ 1 0 13 D0 ~ ~ 0 -1 29134 D2 ~ ~ 0 -1 29132 S #29134 The Western Mine Shaft~ Not Assigned~ A few broken arrow shafts on the ground give the impression of a past battle here. The passageway has a set of mine cart tracks that runs along it. The walls are supported by oak timbers. ~ 1 0 13 D1 ~ ~ 0 -1 29135 D2 ~ ~ 0 -1 29133 S #29135 An Intersection Along the Secondary Mine Shaft~ Not Assigned~ The mine cart tracks intersect here. There is a lever which determines which way the cart shall go. Bronze flecks are along the walls from mining. Large oak timbers help support the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 29136 D1 ~ ~ 0 -1 29126 D3 ~ ~ 0 -1 29134 S #29136 The Northern Mine Shaft~ Not Assigned~ A few broken arrow shafts on the ground give the impression of a past battle here. The passageway has a set of mine cart tracks that runs along it. The walls are supported by oak timbers. ~ 1 0 13 D0 ~ ~ 0 -1 29137 D2 ~ ~ 0 -1 29135 S #29137 The Northern Mine Shaft~ Not Assigned~ A near shattered mine cart is next to the mine cart tracks. Pieces of broken boards and loose wheels lay about. Oak timbers help reinforce the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 29138 D2 ~ ~ 0 -1 29136 R M 0 29112 1 29137 S #29138 The Northern Mine Shaft~ Not Assigned~ A few broken arrow shafts on the ground give the impression of a recent battle. The walls show spots of silver ore from mining work. A set of mine cart tracks lead down the passageway ~ 1 0 13 D0 ~ ~ 0 -1 29139 D1 ~ ~ 0 -1 29147 D2 ~ ~ 0 -1 29137 S #29139 The Northern Mine Shaft~ Not Assigned~ A few broken arrow shafts on the ground give the impression of a recent battle. The walls show spots of silver ore from mining work. A set of mine cart tracks lead down the passageway. ~ 1 0 13 D0 ~ ~ 0 -1 29140 D1 ~ ~ 0 -1 29146 D2 ~ ~ 0 -1 29138 R M 0 29104 1 29139 R G 0 29112 1 R E 0 29111 1 24 R E 0 29108 1 16 R E 0 29104 1 5 R E 0 29106 1 8 R G 0 29119 1 S #29140 A Tunnel Lined with Cages~ Not Assigned~ The long tunnel is lined with a wooden trough on both sides connected to the cages. The trough leads to a funnel which sends the liquid inside into wooden buckets. There are massive cages along both sides of the tunnel. ~ 1 0 13 D0 ~ ~ 0 -1 29141 D1 ~ celldoor~ 7 29112 29145 D2 ~ ~ 0 -1 29139 D3 ~ celldoor~ 7 29112 29150 R D 0 29140 1 2 R D 0 29140 3 2 S #29141 Along the Tunnel of Cages~ Not Assigned~ The long tunnel is lined with a wooden trough on both sides connected to the cages. The trough leads to a funnel which sends the liquid inside into wooden buckets. There are massive cages along both sides of the tunnel. ~ 1 0 13 D0 ~ ~ 0 -1 29142 D1 ~ celldoor~ 7 29112 29144 D2 ~ ~ 0 -1 29140 D3 ~ celldoor~ 7 29112 29149 R D 0 29141 1 2 R D 0 29141 3 2 S #29142 The Northern Mine Shaft Intersection~ Not Assigned~ There are a set of mine cart tracks that lead down the passageway. A few small rocks and rubble are against the walls. Oak timbers reinforce the walls and ceiling. ~ 1 0 13 D1 ~ ~ 0 -1 29143 D2 ~ ~ 0 -1 29141 D3 ~ ~ 0 -1 29148 S #29143 Mine Cart Transition Point~ Not Assigned~ The mine cart tracks split at a wooden platform with a switch. The switch controls if a mine cart goes up or down on the tracks. A cluster of giant sized mushrooms are growing by the passage walls. ~ 1 0 13 D0 ~ ~ 0 -1 29151 D3 ~ ~ 0 -1 29142 S #29144 A Massive Cage~ Not Assigned~ The cage is made with titanium blocks on all sides of the cage. There is a strange apparatus machine that is connected to the side of the wooden trough. Massive size chains are laying about the cell. ~ 1 0 13 D3 ~ celldoor~ 7 29112 29141 R M 0 29108 1 29144 R D 0 29144 3 2 S #29145 A Massive Cage~ Not Assigned~ The cage is made with titanium blocks on all sides of the cage. There is a strange apparatus machine that is connected to the side of the wooden trough. Massive size chains are laying about the cell. ~ 1 0 13 D3 ~ celldoor~ 7 29112 29140 R M 0 29107 1 29145 R D 0 29145 3 2 S #29146 A Large Quarry~ Not Assigned~ A raw unsupported quarry with big rocks of gold are throughout this space. There are stalagmites all over the place. A few giant sized mushrooms are growing in small clusters. ~ 1 0 13 D3 ~ ~ 0 -1 29139 S #29147 A Large Quarry~ Not Assigned~ A raw unsupported quarry with big rocks of gold are throughout this space. There are stalagmites all over the place. A few giant sized mushrooms are growing in small clusters. ~ 1 0 13 D3 ~ ~ 0 -1 29138 S #29148 End of the Tracks~ Not Assigned~ The mining cart tracks end at a break point here. There are several blocks on the tracks to slow down any runaway carts. Large oak timbers help support the walls and ceiling. ~ 1 0 13 D1 ~ ~ 0 -1 29142 S #29149 A Massive Cage~ Not Assigned~ The cage is made with titanium blocks on all sides of the cage. There is a strange apparatus machine that is connected to the side of the wooden trough. Massive size chains are laying about the cell. ~ 1 0 13 D1 ~ celldoor~ 7 29112 29141 R M 0 29109 1 29149 R D 0 29149 1 2 S #29150 A Massive Cage~ Not Assigned~ The cage is made with titanium blocks on all sides of the cage. There is a strange apparatus machine that is connected to the side of the wooden trough. Massive size chains are laying about the cell. ~ 1 0 13 D1 ~ celldoor~ 7 29112 29140 R M 0 29110 1 29150 R D 0 29150 1 2 S #29151 A Vast Cavern~ Not Assigned~ There is a series of giant sized mushroom clusters within the room. A small amount of water runs down the edges of the walls. There are stalagmites here and there. ~ 1 0 13 D0 ~ ~ 0 -1 29152 D2 ~ ~ 0 -1 29143 S #29152 Along a Mine Shaft~ Not Assigned~ The mine cart tracks extends throughout the passageway here. There are a few large rocks that have fallen from the sides of the passage, and they have been pushed back to the walls. The walls and ceiling are reinforced by oak timbers. ~ 1 0 13 D1 ~ ~ 0 -1 29153 D2 ~ ~ 0 -1 29151 S #29153 Corner of a Mine Shaft~ Not Assigned~ A right angle corner of the mine shaft. There are oak timbers interlocked to provide support to the walls and ceiling. A mine cart tracks leads down the mine shaft in both directions. ~ 1 0 13 D0 ~ ~ 0 -1 29154 D3 ~ ~ 0 -1 29152 S #29154 Within the Mine Shaft~ Not Assigned~ There are thick oak timbers that have been interlocked to provide support for the ceiling and walls. The walls have been gouged up here showing large amounts of bronze ore. ~ 1 0 13 D2 ~ ~ 0 -1 29153 D6 ~ ~ 0 -1 29155 S #29155 The Primary Mine Shaft~ Not Assigned~ This section of the mine shaft appears to be under construction. There are tools laying about and some reinforcements have been added to the oak timbers that support the ceiling and walls. ~ 1 0 13 D0 ~ ~ 0 -1 29156 D9 ~ ~ 0 -1 29154 S #29156 The Primary Mine Shaft~ Not Assigned~ There are large mushrooms growing in clusters along the walls here. Large oak timbers provide support for the ceiling and walls. A mine cart track runs along the mine shaft's length. ~ 1 0 13 D0 ~ ~ 0 -1 29165 D2 ~ ~ 0 -1 29155 D3 ~ ~ 0 -1 29157 S #29157 Along the Mine Shaft~ Not Assigned~ Oake timbers help support the roof and ceiling here. There are flecks of bronze along the walls. A set of mine cart tracks lead down into the mine shaft depths. A few small rocks and stones are along the ground. ~ 1 0 13 D1 ~ ~ 0 -1 29156 D3 ~ ~ 0 -1 29158 S #29158 Along the Mine Shaft~ Not Assigned~ There are some broken mining tools scattered about here. Flecks of bronze along the walls are visible. A mining cart tracks runs down the length of the passageway here. ~ 1 0 13 D1 ~ ~ 0 -1 29157 D3 ~ ~ 0 -1 29159 S #29159 A Bend in the Mine Shaft~ Not Assigned~ The mine shaft starts to bend here. Oak timber supports have been recently There are some mushrooms growing along the side of the tracks. reinforced. A set of mine cart tracks run around the bend into the depths below. ~ 1 0 13 D0 ~ ~ 0 -1 29160 D1 ~ ~ 0 -1 29158 S #29160 Along the Mine Shaft~ Not Assigned~ There are some broken mining tools scattered about here. Flecks of bronze along the walls are visible. A mining cart tracks runs down the length of the passageway here. ~ 1 0 13 D0 ~ ~ 0 -1 29161 D2 ~ ~ 0 -1 29159 S #29161 A Bend in the Mine Shaft~ Not Assigned~ A sudden turn in the passage is marked by the mine cart tracks. A cluster of mushrooms are growing along the side of the tracks. Large oak timbers support the ceiling and walls. ~ 1 0 13 D1 ~ ~ 0 -1 29162 D2 ~ ~ 0 -1 29160 S #29162 Within the Mine Shaft~ Not Assigned~ A series of thick mushrooms grow along the walls here. A few spots of bronze ore can be seen along the walls. The mine cart tracks run down the passageway. Oak timbers support the ceiling and walls. ~ 1 0 13 D1 ~ ~ 0 -1 29163 D3 ~ ~ 0 -1 29161 S #29163 Along the Mine Shaft~ Not Assigned~ A series of thick mushrooms grow along the walls here. A few spots of bronze ore can be seen along the walls. The mine cart tracks run down the passageway. Oak timbers support the ceiling and walls. ~ 1 0 13 D1 ~ ~ 0 -1 29164 D3 ~ ~ 0 -1 29162 S #29164 A Intersection on the Primary Mine Shaft~ Not Assigned~ At the intersection, there is a switch which is used for changing the direction of mine carts as they come to the intersection. There are oak timbers supporting the walls and ceiling. ~ 1 0 13 D0 ~ door~ 3 -1 29243 D2 ~ ~ 0 -1 29165 D3 ~ ~ 0 -1 29163 R D 0 29164 0 1 S #29165 A Intersection on the Primary Mine Shaft~ Not Assigned~ At the intersection, there is a switch which is used for changing the direction of mine carts as they come to the intersection. There are oak timbers supporting the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 29164 D1 ~ ~ 0 -1 29166 D2 ~ ~ 0 -1 29156 S #29166 Along a Mine Shaft~ Not Assigned~ At the intersection, there is a switch which is used for changing the direction of mine carts as they come to the intersection. There are oak timbers supporting the walls and ceiling. ~ 1 0 13 D1 ~ ~ 0 -1 29167 D3 ~ ~ 0 -1 29165 S #29167 An Intersection in the Mine Shaft~ Not Assigned~ At the intersection, there is a switch which is used for changing the direction of mine carts as they come to the intersection. There are oak timbers supporting the walls and ceiling. ~ 1 0 13 D2 ~ ~ 0 -1 29168 D3 ~ ~ 0 -1 29166 D6 ~ ~ 0 -1 29177 R M 0 29111 1 29167 S #29168 An Underground Stream~ Not Assigned~ A mine cart tracks have been built up on a bridge that goes over a small underground stream. There are small stones of silver ore shining in the stream. Oak timbers help support the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 29167 D2 ~ ~ 0 -1 29169 S #29169 A Broken Mine Track Section~ Not Assigned~ The mine cart tracks are broken from what appears to have been a runaway cart. There are clusters of giant sized mushrooms along the side of the tracks. Oak timbers help support the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 29168 D2 ~ ~ 0 -1 29170 S #29170 A Bend in the Mine Shaft~ Not Assigned~ The walls are gouged up from recent mining, and show large amounts of bronze ore. The mine cart tracks make a turn here. Large oak timber support the ceiling and walls. ~ 1 0 13 D0 ~ ~ 0 -1 29169 D1 ~ ~ 0 -1 29171 R M 0 29114 1 29170 S #29171 Within the Mine Shaft~ Not Assigned~ A pile of small rocks are along the far wall as well as a collapsed oak timber at that point. There are mine cart tracks that rundown the length of the passageway. ~ 1 0 13 D1 ~ ~ 0 -1 29172 D3 ~ ~ 0 -1 29170 S #29172 A Bend in the Mine Shaft~ Not Assigned~ The walls are gouged up from recent mining, and show large amounts of bronze ore. The mine cart tracks make a turn here. Large oak timber support the ceiling and walls. ~ 1 0 13 D0 ~ ~ 0 -1 29173 D3 ~ ~ 0 -1 29171 R M 0 29115 1 29172 S #29173 Descending into the Mine Shaft Depths~ Not Assigned~ The mine cart tracks split beside a switch that determines if the cart ascends or descends. There are large oak timbers that help support the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 29174 D2 ~ ~ 0 -1 29172 R M 0 29111 2 29173 S #29174 Along a Mine Shaft~ Not Assigned~ There are small rocks and broken timber scattered about here. Mine cart tracks go through the passageway. A cluster of giant sized mushrooms are against the wall. ~ 1 0 13 D0 ~ ~ 0 -1 29175 D2 ~ ~ 0 -1 29173 S #29175 Along a Mine Shaft~ Not Assigned~ There are small rocks and broken timber scattered about here. Mine cart tracks go through the passageway. A cluster of giant sized mushrooms are against the wall. ~ 1 0 13 D0 ~ ~ 0 -1 29176 D2 ~ ~ 0 -1 29174 S #29176 At a Bend in the Mine Shaft~ Not Assigned~ A few broken arrow shafts on the ground give the impression of a past battle here. The passageway has a set of mine cart tracks that runs along it. The walls are supported by oak timbers. ~ 1 0 13 D2 ~ ~ 0 -1 29175 D3 ~ ~ 0 -1 29177 R M 0 29113 1 29176 S #29177 A Mine Intersection~ Not Assigned~ At the intersection, there is a switch which is used for changing the direction of mine carts as they come to the intersection. There are oak timbers supporting the walls and ceiling. ~ 1 0 13 D1 ~ ~ 0 -1 29176 D7 ~ ~ 0 -1 29178 D9 ~ ~ 0 -1 29167 S #29178 Along a Mine Shaft~ Not Assigned~ A few broken arrow shafts on the ground give the impression of a recent battle. The walls show spots of silver ore from mining work. A set of mine cart tracks lead down the passageway. ~ 1 0 13 D7 ~ ~ 0 -1 29179 D8 ~ ~ 0 -1 29177 S #29179 Along a Mine Shaft~ Not Assigned~ A few broken arrow shafts on the ground give the impression of a recent battle. The walls show spots of silver ore from mining work. A set of mine cart tracks lead down the passageway. ~ 1 0 13 D3 ~ ~ 0 -1 29180 D8 ~ ~ 0 -1 29178 S #29180 An Intersection in the Mine Shaft~ Not Assigned~ At the intersection, there is a switch which is used for changing the direction of mine carts as they come to the intersection. There are oak timbers supporting the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 29187 D1 ~ ~ 0 -1 29179 D3 ~ ~ 0 -1 29181 S #29181 An Intersection in the Mine Shaft~ Not Assigned~ At the intersection, there is a switch which is used for changing the direction of mine carts as they come to the intersection. There are oak timbers supporting the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 29186 D1 ~ ~ 0 -1 29180 D3 ~ ~ 0 -1 29182 S #29182 Within the Intersection~ Not Assigned~ At the intersection, there is a switch which is used for changing the direction of mine carts as they come to the intersection. There are oak timbers supporting the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 29185 D1 ~ ~ 0 -1 29181 D3 ~ ~ 0 -1 29183 S #29183 Along a Bend in the Mine Shaft~ Not Assigned~ A sudden turn in the passage is marked by the mine cart tracks. A cluster of mushrooms are growing along the side of the tracks. Large oak timbers support the ceiling and walls. ~ 1 0 13 D0 ~ ~ 0 -1 29184 D1 ~ ~ 0 -1 29182 S #29184 Within a Mine Shaft~ Not Assigned~ This section of the mine shaft appears to be under construction. There are tools laying about and some reinforcements have been added to the oak timbers that support the ceiling and walls. ~ 1 0 13 D2 ~ ~ 0 -1 29183 S #29185 Within a Mine Shaft~ Not Assigned~ This section of the mine shaft appears to be under construction. There are tools laying about and some reinforcements have been added to the oak timbers that support the ceiling and walls. ~ 1 0 13 D2 ~ ~ 0 -1 29182 S #29186 Within a Mine Shaft~ Not Assigned~ This section of the mine shaft appears to be under construction. There are tools laying about and some reinforcements have been added to the oak timbers that support the ceiling and walls. ~ 1 0 13 D2 ~ ~ 0 -1 29181 S #29187 A Jagged Hole~ Not Assigned~ A vast hole has been torn through the mine shaft here by something. There is a jagged wall of stone that leads downward. The once mighty timbers that held up part of the wall have been snapped into and lay to the sides. ~ 1 0 13 D2 ~ ~ 0 -1 29180 D5 ~ ~ 128 -1 29231 S #29188 Within a Massive Cage~ Not Assigned~ The cage is made with titanium blocks on all sides of the cage. There is a strange apparatus machine that is connected to the side of the wooden trough. Massive size chains are laying about the cell. The wall on the west side appears to be weakened enough it maybe diggable. ~ 1 0 13 D0 ~ celldoor~ 7 29112 29189 D3 ~ ~ 256 -1 29202 R D 0 29188 0 2 R D 0 29188 3 3 S #29189 The Passageway End~ Not Assigned~ The long tunnel is lined with a wooden trough on both sides connected to the cages. The trough leads to a funnel which sends the liquid inside into wooden buckets. There are massive cages along the south side of the tunnel. ~ 1 0 13 D1 ~ ~ 0 -1 29190 D2 ~ celldoor~ 7 29112 29188 R D 0 29189 2 2 S #29190 Along the Passageway~ Not Assigned~ The long tunnel is lined with a wooden trough on both sides connected to the cages. The trough leads to a funnel which sends the liquid inside into wooden buckets. There are massive cages along the south side of the tunnel. ~ 1 0 13 D1 ~ ~ 0 -1 29192 D2 ~ celldoor~ 7 29112 29191 D3 ~ ~ 0 -1 29189 R D 0 29190 2 2 S #29191 Within a Massive Cage~ Not Assigned~ The cage is made with titanium blocks on all sides of the cage. There is a strange apparatus machine that is connected to the side of the wooden trough. Massive size chains are laying about the cell. ~ 1 0 13 D0 ~ celldoor~ 7 29112 29190 R M 0 29108 3 29191 R D 0 29191 0 2 S #29192 Along the Passageway~ Not Assigned~ The long tunnel is lined with a wooden trough on both sides connected to the cages. The trough leads to a funnel which sends the liquid inside into wooden buckets. There are massive cages along the south side of the tunnel. ~ 1 0 13 D1 ~ ~ 0 -1 29193 D2 ~ celldoor~ 7 29112 29194 D3 ~ ~ 0 -1 29190 R D 0 29192 2 2 S #29193 Within the Mine Shaft~ Not Assigned~ There are thick oak timbers that have been interlocked to provide support for the ceiling and walls. The walls have been gouged up here showing large amounts of bronze ore. ~ 1 0 13 D0 ~ ~ 0 -1 29196 D2 ~ ~ 0 -1 29195 D3 ~ ~ 0 -1 29192 S #29194 Within a Massive Cage~ Not Assigned~ The cage is made with titanium blocks on all sides of the cage. There is a strange apparatus machine that is connected to the side of the wooden trough. Massive size chains are laying about the cell. ~ 1 0 13 D0 ~ celldoor~ 7 29112 29192 R M 0 29108 3 29194 R D 0 29194 0 2 S #29195 Along the Mine Tracks~ Not Assigned~ There are thick oak timbers that have been interlocked to provide support for the ceiling and walls. The walls have been gouged up here showing large amounts of bronze ore. ~ 1 0 13 D0 ~ ~ 0 -1 29193 S #29196 Along the Mine Shaft~ Not Assigned~ There are thick oak timbers that have been interlocked to provide support for the ceiling and walls. The walls have been gouged up here showing large amounts of bronze ore. ~ 1 0 13 D0 ~ ~ 0 -1 29197 D2 ~ ~ 0 -1 29193 S #29197 A Bend in the Mine Shaft~ Not Assigned~ The mine shaft starts to bend here. Oak timbers supports have been recently added. There are some mushrooms growing along the side of the tracks. A set of mine cart tracks run around the bend into the depths below. ~ 1 0 13 D2 ~ ~ 0 -1 29196 D3 ~ ~ 0 -1 29198 S #29198 Along the Mine Shaft~ Not Assigned~ There are some broken mining tools scattered about here. Flecks of bronze along the walls are visible. A mining cart tracks runs down the length of the passageway here. ~ 1 0 13 D1 ~ ~ 0 -1 29197 D7 ~ ~ 0 -1 29199 S #29199 A Bend in the Mine Shaft~ Not Assigned~ A sudden turn in the passage is marked by the mine cart tracks. A cluster of mushrooms are growing along the side of the tracks. Large oak timbers support the ceiling and walls. ~ 1 0 13 D8 ~ ~ 0 -1 29198 D9 ~ ~ 0 -1 29200 S #29200 Corner of a Mine Shaft~ Not Assigned~ A right angle corner of the mine shaft. There are oak timbers interlocked to provide support to the walls and ceiling. A mine cart tracks leads down the mine shaft in both directions. ~ 1 0 13 D6 ~ ~ 0 -1 29199 D7 ~ ~ 0 -1 29201 S #29201 Within the Mine Shaft~ Not Assigned~ There are thick oak timbers that have been interlocked to provide support for the ceiling and walls. The walls have been gouged up here showing large amounts of bronze ore. ~ 1 0 13 D7 ~ ~ 0 -1 29204 D8 ~ ~ 0 -1 29200 D9 ~ ~ 0 -1 29202 S #29202 Within the Mine Shaft~ Not Assigned~ This section of the mine shaft appears to be under construction. There are tools laying about and some reinforcements have been added to the oak timbers that support the ceiling and walls. ~ 1 0 13 D1 ~ ~ 256 -1 29188 D6 ~ ~ 0 -1 29201 D7 ~ ~ 0 -1 29203 R M 0 29116 1 29202 R E 0 29101 1 6 R E 0 29107 1 12 R E 0 29110 1 11 R E 0 29108 1 16 R D 0 29202 1 3 S #29203 Along the Mine Shaft~ Not Assigned~ Oake timbers help support the roof and ceiling here. There are flecks of bronze along the walls. A set of mine cart tracks lead down into the mine shaft depths. A few small rocks and stones are along the ground. ~ 1 0 13 D6 ~ ~ 0 -1 29204 D8 ~ ~ 0 -1 29202 S #29204 Along the Mine Shaft~ Not Assigned~ There are some broken mining tools scattered about here. Flecks of bronze along the walls are visible. A mining cart tracks runs down the length of the passageway here. ~ 1 0 13 D0 ~ ~ 0 -1 29205 D8 ~ ~ 0 -1 29201 D9 ~ ~ 0 -1 29203 S #29205 Within a Massive Tunnel~ Not Assigned~ There are several boulders along the edges of the passage here. A few stalagmites are along the ground. There are bones of various creatures along the ground. A searing heat comes from the ground and the air. ~ 1 0 13 D2 ~ ~ 0 -1 29204 D6 ~ ~ 0 -1 29206 R M 0 29117 1 29205 R E 0 29111 1 24 R E 0 29109 1 1 R E 0 29119 1 17 R G 0 29105 1 R E 0 29106 1 8 S #29206 Within the Tunnel~ Not Assigned~ There are all kinds of types of stalagmites within this passage. A small pool of boiling water has collected at the bottom of the passage. A few mushrooms grow around the sides of the pool. ~ 1 0 13 D1 ~ ~ 0 -1 29207 D9 ~ ~ 0 -1 29205 S #29207 Within the Tunnel~ Not Assigned~ There are several sets of stalagmites along the edges of the walls with a few giant clusters of mushrooms interspersed among them. There are gouges in the walls from large talons. ~ 1 0 13 D3 ~ ~ 0 -1 29206 D6 ~ ~ 0 -1 29208 D8 ~ ~ 0 -1 29210 S #29208 Within a Passageway~ Not Assigned~ Large amounts of steam fill the passage descent obscuring most visibility. There are sharp stone crevices along the walls that can be made out every now and then. A hot gust of wind comes from below. ~ 1 0 13 D8 ~ ~ 0 -1 29209 D9 ~ ~ 0 -1 29207 S #29209 Down a Passageway~ Not Assigned~ A boulder the size of a large house is against the wall of the passage. There are large cracks in the boulder from water that has dripped down onto the boulder. A series of tracks lead down ~ 1 0 13 D1 ~ ~ 0 -1 29211 D7 ~ ~ 0 -1 29208 D9 ~ ~ 0 -1 29210 S #29210 Within the Tunnel~ Not Assigned~ There are mounds of crushed skeleton bones along the passage ground here. The passage takes a sharp turn towards the north. A few stalagmites are along the wall edges here ~ 1 0 13 D6 ~ ~ 0 -1 29209 D7 ~ ~ 0 -1 29207 S #29211 Within a Passageway~ Not Assigned~ There are clusters of stalagmites around this cavern. A few giant sized mushrooms are growing along the walls. A few small rocks are piled to the rear of the cavern. ~ 1 0 13 D1 ~ ~ 0 -1 29212 D3 ~ ~ 0 -1 29209 S #29212 Within a Passageway~ Not Assigned~ The passage becomes almost a right angle as turn sharply goes north here. There are several sets of tracks that lead north along the ground. An incredible amount of heat comes from the walls and ground here. ~ 1 0 13 D0 ~ ~ 0 -1 29213 D3 ~ ~ 0 -1 29211 R M 0 29118 1 29212 R E 0 29108 1 16 S #29213 Along a Passageway~ Not Assigned~ The passage becomes almost a right angle as the turn sharply goes south here. There are several sets of tracks that lead south along the ground. An incredible amount of heat comes from the walls and ground here. ~ 1 0 13 D2 ~ ~ 0 -1 29212 D7 ~ ~ 0 -1 29214 S #29214 Along a Passageway~ Not Assigned~ There are several boulders along the edges of the passage here. A few stalagmites are along the ground. There are bones of various creatures along the ground. A searing heat comes from the ground and the air. ~ 1 0 13 D7 ~ ~ 0 -1 29215 D8 ~ ~ 0 -1 29213 S #29215 A Massive Cavern~ Not Assigned~ The passage becomes almost a right as the turn goes sharply west here. There are several sets of tracks that lead west along the ground. An incredible amount of heat comes from the walls and ground here. ~ 1 0 13 D3 ~ ~ 0 -1 29216 D8 ~ ~ 0 -1 29214 S #29216 Along a Passageway~ Not Assigned~ A boulder the size of a large house is against the wall of the passage. There are large cracks in the boulder from water that has dripped down onto the boulder. A series of tracks lead off to the northwest. ~ 1 0 13 D1 ~ ~ 0 -1 29215 D7 ~ ~ 0 -1 29217 S #29217 Along a Passageway~ Not Assigned~ The massive cell appears to be some type of captive holding place. There are small piles of skeleton bones shoved to the sides of the cell. A few stalagmites are along the passage. A great heat comes from the ground. ~ 1 0 13 D7 ~ ~ 0 -1 29218 D8 ~ ~ 0 -1 29216 R M 0 29119 1 29217 R G 0 29100 1 R E 0 29128 1 12 S #29218 Within a Massive Cavern~ Not Assigned~ The massive cell appears to be some type of captive holding place. There are small piles of skeleton bones shoved to the sides of the cell. A few stalagmites are along the passage. A great heat comes from the ground. ~ 1 0 13 D0 ~ ~ 0 -1 29219 D8 ~ ~ 0 -1 29217 S #29219 Along a Tunnel~ Not Assigned~ There are all kinds of types of stalagmites within this passage. A small pool of boiling water has collected at the bottom of the passage. A few mushrooms grow around the sides of the pool ~ 1 0 13 D0 ~ ~ 0 -1 29220 D1 ~ ~ 0 -1 29228 D2 ~ ~ 0 -1 29218 D3 ~ ~ 0 -1 29223 S #29220 Along a Tunnel~ Not Assigned~ There are all kinds of types of stalagmites within this passage. A small pool of boiling water has collected at the bottom of the passage. A few mushrooms grow around the sides of the pool. ~ 1 0 13 D0 ~ ~ 0 -1 29221 D1 ~ ~ 0 -1 29227 D2 ~ ~ 0 -1 29219 D3 ~ ~ 0 -1 29224 S #29221 Along a Tunnel~ Not Assigned~ There are all kinds of types of stalagmites within this passage. A small pool of boiling water has collected at the bottom of the passage. A few mushrooms grow around the sides of the pool ~ 1 0 13 D0 ~ ~ 0 -1 29222 D1 ~ ~ 0 -1 29226 D2 ~ ~ 0 -1 29220 D3 ~ ~ 0 -1 29225 S #29222 Within a Passageway~ Not Assigned~ There are all kinds of types of stalagmites within this passage. A small pool of boiling water has collected at the bottom of the passage. A few mushrooms grow around the sides of the pool. ~ 1 0 13 D0 ~ ~ 0 -1 29229 D2 ~ ~ 0 -1 29221 S #29223 A Broken Cage~ Not Assigned~ The walls are lined with titanium blocks. Something massive must've broke through the cage. There is a strange contraption on the ground that was connected to a shattered wooden trough. A few skeleton bones are along the ground. ~ 1 0 13 D1 ~ ~ 0 -1 29219 S #29224 A Broken Cage~ Not Assigned~ The walls are lined with titanium blocks. Something massive must've broke through the cage. There is a strange contraption on the ground that was connected to a shattered wooden trough. A few skeleton bones are along the ground. ~ 1 0 13 D1 ~ ~ 0 -1 29220 S #29225 Within a Cage~ Not Assigned~ The walls are lined with titanium blocks. Something massive must've broke through the cage. There is a strange contraption on the ground that was connected to a shattered wooden trough. A few skeleton bones are along the ground. ~ 1 0 13 D1 ~ ~ 0 -1 29221 S #29226 Within a Cage~ Not Assigned~ The walls are lined with titanium blocks. Something massive must've broke through the cage. There is a strange contraption on the ground that was connected to a shattered wooden trough. A few skeleton bones are along the ground. ~ 1 0 13 D3 ~ ~ 0 -1 29221 S #29227 A Broken Cage~ Not Assigned~ The walls are lined with titanium blocks. Something massive must've broke through the cage. There is a strange contraption on the ground that was connected to a shattered wooden trough. A few skeleton bones are along the ground. ~ 1 0 13 D3 ~ ~ 0 -1 29220 S #29228 A Broken Cage~ Not Assigned~ The walls are lined with titanium blocks. Something massive must've broke through the cage. There is a strange contraption on the ground that was connected to a shattered wooden trough. A few skeleton bones are along the ground. ~ 1 0 13 D3 ~ ~ 0 -1 29219 S #29229 Along the Passageway~ Not Assigned~ There are all kinds of types of stalagmites within this passage. A small pool of boiling water has collected at the bottom of the passage. A few mushrooms grow around the sides of the pool. ~ 1 0 13 D2 ~ ~ 0 -1 29222 D6 ~ ~ 0 -1 29230 S #29230 Before a Broken Mine Shaft~ Not Assigned~ The passage is covered in a thick ash along the walls and ground. A heavy amount of ash still floats in the air. There is a large crack in the ground that the ash and hot air pours through. ~ 1 0 13 D1 ~ ~ 0 -1 29231 D9 ~ ~ 0 -1 29229 S #29231 Within a Intersection~ Not Assigned~ A vast hole leads up into a mine shaft. There is a jagged wall of stone that leads up. A few broken timbers are scattered on the ground. There is a small cluster of mushrooms that growing about here. ~ 1 0 13 D2 ~ ~ 0 -1 29242 D3 ~ ~ 0 -1 29230 D4 ~ ~ 128 -1 29187 D6 ~ ~ 0 -1 29232 S #29232 Within a Broken Mine Shaft Section~ Not Assigned~ The tunnel splits off into a ledge of some sort to the south, and a small passage way to the northeast. Heat pours up from below. There are sharp rocks all along the sides of the tunnel walls. ~ 1 0 13 D1 ~ ~ 0 -1 29233 D9 ~ ~ 0 -1 29231 S #29233 Within a Broken Mine Shaft~ Not Assigned~ The passageway expands greatly here due to recent excavation. The sides have marks along them from some type of tool. There are giant sized mushrooms growing along the sides. ~ 1 0 13 D2 ~ ~ 0 -1 29234 D3 ~ ~ 0 -1 29232 S #29234 Within a Massive Pool~ Not Assigned~ A massive pool of clear water fills this passageway. There are stalagmites along the walls with giant mushrooms clustered in between them. A thick layer of mildew is along various boulders here. ~ 1 0 6 D0 ~ ~ 0 -1 29233 D2 ~ ~ 0 -1 29235 S #29235 Along the Passageway~ Not Assigned~ There are several boulders along the edges of the passage here. A few stalagmites are along the ground. There are bones of various creatures along the ground. A searing heat comes from the ground and the air. ~ 1 0 13 D0 ~ ~ 0 -1 29234 D2 ~ ~ 0 -1 29236 S #29236 Within the Tunnel~ Not Assigned~ There are all kinds of types of stalagmites within this passage. A small pool of boiling water has collected at the bottom of the passage. A few mushrooms grow around the sides of the pool. ~ 1 0 13 D0 ~ ~ 0 -1 29235 D2 ~ ~ 0 -1 29237 S #29237 Along the Tunnel~ Not Assigned~ There are several sets of stalagmites along the edges of the walls with a few giant clusters of mushrooms interspersed among them. There are gouges in the walls from large talons. ~ 1 0 13 D0 ~ ~ 0 -1 29236 D2 ~ ~ 0 -1 29238 S #29238 Within a Passageway~ Not Assigned~ Large amounts of steam fill the passage descent obscuring most visibility. There are sharp stone crevices along the walls that can be made out every now and then. A hot gust of wind comes from below. ~ 1 0 13 D0 ~ ~ 0 -1 29237 D3 ~ ~ 0 -1 29239 S #29239 Along the Passageway~ Not Assigned~ The tunnel splits off into a ledge of some sort to the southeast, and a small passage way to the north. Heat pours up from below. There are sharp rocks all along the sides of the tunnel walls. ~ 1 0 13 D1 ~ ~ 0 -1 29238 D7 ~ ~ 0 -1 29240 S #29240 Along the Tunnel~ Not Assigned~ The passage turns sharply to the south here. There is a heavy build up of ash along the walls and floor. A few cracks in the walls and floor haveash billowing out through them. ~ 1 0 13 D0 ~ ~ 0 -1 29241 D8 ~ ~ 0 -1 29239 S #29241 Within a Tunnel~ Not Assigned~ There are mounds of crushed skeleton bones along the passage ground here. The passage takes a sharp turn towards the north. A few stalagmites are along the wall edges here./f ~ 1 0 13 D0 ~ ~ 0 -1 29242 D2 ~ ~ 0 -1 29240 S #29242 Within the Passageway~ Not Assigned~ There are mounds of crushed skeleton bones along the passage ground here. The passage takes a sharp turn towards the north. A few stalagmites are along the wall edges here. ~ 1 0 13 D0 ~ ~ 0 -1 29231 D2 ~ ~ 0 -1 29241 S #29243 Captain's Quarters~ ~ The room is has a few piles of paperwork and trash in the corners. A few hooded lanterns are mounted to the walls. A solid looking oak door that has been reinforced with steel ribbing is behind the desk. A map of the mineshaft has been hung on the wall. ~ 1 1073741824 1 D0 ~ door~ 8389639 29121 29244 D2 ~ door~ 3 -1 29164 R M 0 29105 1 29243 R E 0 29117 1 5 R E 0 29118 1 16 R E 0 29120 1 14 R E 0 29120 1 15 R O 0 29116 1 29243 R O 0 29121 1 29243 R D 0 29243 0 2 R D 0 29243 2 1 E map~ The map has a few tunnels highlighted that have the highest amount of bronze in them. ~ S #29244 A Small Bedroom~ Not Assigned~ The room is within a stone block chamber. There is nothing on the walls but one hooded lantern mounted to the wall. There is a small oak bed in the corner of the room. A few different types of clothing are stacked in the corner. ~ 1 1073741824 1 D2 ~ door~ 8389639 29121 29243 R M 0 29106 1 29244 R D 0 29244 2 2 S #29245 Hidden Chamber~ Not Assigned~ The chamber appears to have been a runoff for water along the mine shaft but it keeps collasping due to the water errosion. There is a drain that sends water out along the bottom of the chamber. The walls are reinforced by heavy timbers. ~ 1 1073741824 6 D1 ~ ~ 0 -1 29106 R M 0 29200 1 29245 R O 0 29124 1 29245 R P 0 29100 1 29124 R P 0 29100 1 29124 R P 0 29100 1 29124 R P 0 29100 1 29124 R P 0 29100 1 29124 R P 0 29119 1 29124 R P 0 29119 1 29124 R P 0 29119 1 29124 R P 0 29119 1 29124 R P 0 29119 1 29124 R P 0 29125 1 29124 S #29246 Mob Staging Room~ Not Assigned~ ~ 1 1073741824 1 D0 ~ ~ 0 -1 29182 D1 ~ ~ 0 -1 29177 R M 0 29113 4 29246 R M 0 29114 5 29246 R M 0 29115 5 29246 R M 0 29111 5 29246 R M 0 29113 4 29246 R M 0 29113 4 29246 R M 0 29114 5 29246 R M 0 29114 5 29246 R M 0 29114 5 29246 R M 0 29115 5 29246 R M 0 29115 5 29246 R M 0 29115 5 29246 R M 0 29111 5 29246 R M 0 29111 5 29246 S #29247 Mob Loading Room~ Not Assigned~ ~ 1 1073741824 1 D1 ~ ~ 0 -1 29213 D3 ~ ~ 0 -1 29197 R M 0 29116 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R E 0 29108 1 16 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29116 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R E 0 29108 1 16 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29116 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R E 0 29108 1 16 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29116 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R E 0 29108 1 16 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29116 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R E 0 29108 1 16 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29117 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R E 0 29108 1 16 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29117 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R E 0 29108 1 16 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29117 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R E 0 29102 1 16 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29117 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R E 0 29102 1 16 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29117 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R E 0 29102 1 16 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29116 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R G 0 29105 1 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29116 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R G 0 29105 1 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29116 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R G 0 29105 1 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29117 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R G 0 29105 1 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29117 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R G 0 29105 1 R E 0 29106 1 8 R E 0 29104 1 5 R M 0 29117 9 29247 R E 0 29101 1 6 R E 0 29119 1 17 R G 0 29105 1 R E 0 29106 1 8 R E 0 29104 1 5 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS S #$