6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Narcista Vessel Voyage~



#VERSION     11
#AUTHOR      Vladaar~
#DERIVATIVES ~
#COLOR       11
#HTOWN       ~
#DESC        ~

#RANGES
20 50 15 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &CThe sound of waves crashing against the ship fills your ears.~

#FLAGS
4096

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 11250000 0 999999872 999999872 -1

#CLANNAME none~

#INFLUENCE 0

#MOBILES
#10100
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#10101
Officer Duty Sailor~
Officer Vakan~
The officer on Duty is standing here.
~
~
0
Clanname none~
0
0
131075 4194304 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 2 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if iscarrying($n) == 10006
  mpechoat $n &COfficer Vakan says, 'Ahoy lad.'&D
  mppause 5
  mpechoat $n &COfficer Vakan says, 'Tybias says you may enter the ship.'&D
  mpquest $n narcista 9
  mppause 8
  mpechoat $n &cOfficer Vakan opens a small gate onto the ship.&D
  mptrans $n 10103
  mppause 2
  mpat $n mpforce $n look
else
  mpechoat $n &COfficer Vakan says, 'Ahoy, lad.'&D
  mppause 6
  mpechoat $n &COfficer Vakan says, 'You must have authorization to board the Narcista Vessel.'&D
  mppause 2
  mpechoat $n &cOfficer Vakan escorts you off the gangplank.&D
  mptrans $n 10011
  mpat $n mpforce $n look
endif
~
|
#10102
Captain Strous~
Captain Strous~
The Narcistas ship Captain stands here.
~
~
0
Clanname none~
0
0
1090650115 4194304 0 C
100 0 0 3d300+30000 2d10+12
0 0 0 0 0 
0
115 115 1
25 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 5
0 0 0 0 0 0 240 524291
> act_prog p arrives from the west.~
mppause 2
tell $n Greetings $n.
mppause 8
tell $n We will depart for Vila Island at 6am sharp.
~
> time_prog 6~
mppause 2
yell 6am!!! All hands, make ready, and raise sail!!
~
> time_prog 7~
yell Hoist Anchor!, and Cast off for Vila Island!
~
> time_prog 8~
yell keep a look out all hands!  
mppause 5
yell There have been reports of bandits in the waters as of late.
~
> time_prog 2~
yell Land Ho!!!  
mppause 2
yell Drop Anchor, and cast line to the pier!!
~
> time_prog 3~
yell Lower the gangplank!
mppause
yell Exit west on the gangplank landlovers!
mppause 5
~
> time_prog 5~
yell Raise the gangplank!!
mppause 3
yell Escort all passagers off ship!
~
|
#10103
Sailor~
Marcus Shaver~
A sailor is standing here.
~
~
0
Clanname none~
0
0
1073872899 0 0 C
40 0 0 2d50+5000 2d4+6
0 0 0 0 0 
0
115 115 1
25 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 3
0 0 0 0 0 0 112 3
> time_prog 6~
mppause 3
yell Aye, Aye Captain!
n
e
e
emote grabs the rope, and begins to raise the sail.
mppause 8
emote ties off the mail sail rope.
mppause 3
yell Main Sail hoisted!!
mppause 3
w
w
s
~
> time_prog 10~
yell Ahoy!!  All hands to Deck!!!  Bandits 6 o'clock!!
mppause 5
yell I repeat!  All hands to Deck!!! Bandits 6 o'clock!!
mpmload 10105 30
mpat 10120 mpmload 10106 30
~
> time_prog 3~
yell Aye, Aye Captain lowering gangplank!
mppause 2
n
emote lowers the gangplank to the pier.
mppause 2
MPOPENPASSAGE 10103 10121 3
s
~
> time_prog 5~
mppause 20
n
MPCLOSEPASSAGE 10103 3
s
~
|
#10104
Sailor~
Dabney Hankins~
A slouched sailor stands here.
~
~
0
Clanname none~
0
0
16777217 0 0 C
40 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> time_prog 7~
mppause 8
yell Anchor Hoisted Captain!!
mppause 3
s
s
emote casts off the line
mppause 2
yell Lines cast off!
n
n
~
> time_prog 2~
mppause 8
yell Anchor Released Captain!!
mppause 4
s
s
emote ties the line to the pier.
mppause 3
yell Ship is now secure to the pier!
n
n
~
> time_prog 5~
n
s
s
e
e
w
d
n
s
u
w
n
~
> entry_prog 100~
if time($n) == 5
  mpechoat $n &cDabney Hankins escorts you gently off the ship.&D
  mptrans $n 10121
  mpat $n mpforce $n look
endif
~
|
#10105
bandit Drakeford~
Drakeford~
A black cloaked bandit is lurking here.
~
~
0
Clanname none~
0
0
33 65536 0 C
30 0 0 1d20+1000 1d4+1
0 0 0 0 50 
0
115 115 1
15 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 2
0 0 0 0 0 0 48 2
> time_prog 3~
emote looks about furitively.
mppause 3
emote hooks a leg over the side of the ship, and jumps with his loot.
mpgoto 4
~
|
#10106
bandit Sagehend~
Sagehend~
A black cloaked bandit is lurking here.
~
~
0
Clanname none~
0
0
33 65536 0 C
30 0 0 1d20+1000 1d4+1
0 0 0 0 50 
0
115 115 1
15 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 2
0 0 0 0 0 0 48 2
> time_prog 3~
emote looks about furitively.
mppause 3
emote hooks a leg over the side of the ship, and jumps with his loot.
mpgoto 4
~
|
#10107
Sailor Marsha~
Sailor Marsha~
A beautiful woman sailor stands here.
~
~
0
Clanname none~
0
0
131075 4194304 0 C
50 0 0 2d100+8000 2d5+5
0 0 0 0 0 
0
115 115 2
20 13 13 13 13 13 13
0 0 0 0 0
0 2 0 0 1 1 5
0 0 0 0 0 0 560 2
> time_prog 4~
mpechoat $n &CSailor Marsha says, 'The Narcista is now boarding!'&D
mppause 2
mpechoat $n &cSailor Marsha signals for the gang plank to be lowered.&D
mppause 4
MPOPENPASSAGE 10100 10101 1
mppause 3
mpechoat $n &CSailor Marsha says, 'You may now board to the east.'&D
~
> time_prog 6~
mpechoat $n &CSailor Marsha says, 'The Narcista is no longer boarding!&D
mppause 3
mpechoat $n &cSailor Marsha signals for the gangplank to be removed.&D
mppause 3
MPCLOSEPASSAGE 10100 1
mppause 5
mpechoat $n &CSailor Marsha says, 'The ship will now sail!'&D
~
> act_prog p arrives from the west.~
mppause 2
if time($n) < 0400
or time($n) > 0600
  if sex($n) == 1
    mpechoat $n &CSailor Marsha says, 'Alas, fine Sir.  The ship only boards between 4am and 6am.'&D
  else
    mpechoat $n &CSailor Marsha says, 'I'm sorry, Madam.  The ship only boards between 4am and 6am.'&D
  endif
  mppause 6
  mpechoat $n &CSailor Marsha says, 'Please come back in that time period.'&D
else
  mpechoat $n &CSailor Marsha says, 'You can board the ship now if you wish.'&D
  mppause 3
  mpechoat $n &CSailor Marsha says, 'I wish you a fine trip!'&D
endif
~
> act_prog p flies in from the west.~
mppause 2
if time($n) < 0400
or time($n) > 0600
  if sex($n) == 1
    mpechoat $n &CSailor Marsha says, 'Alas, fine Sir.  The ship only boards between 4am and 6am.'&D
  else
    mpechoat $n &CSailor Marsha says, 'I'm sorry, Madam.  The ship only boards between 4am and 6am.'&D
  endif
  mppause 6
  mpechoar $n &CSailor Marsha says, 'Please come back in that time period.'&D
else
  mpechoat $n &CSailor Marsha says, 'You can board the ship now if you wish.'&D
  mppause 3
  mpechoat $n &CSailor Marsha says, 'I wish you a fine trip!'&D
endif
~
|
#10108
helper~
Vladaar's Area helper~
Vladaar's area helper is standing here to assist you.
~
~
0
Clanname none~
0
0
1073741825 4194304 0 C
100 0 0 3d8000+3000 3d8+10
0 0 0 0 0 
0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 4
0 0 0 0 0 0 1136 3
> act_prog p looks at you.~
say I am here to help players back to mortal lands...
mppause 5
say Vladaar is unfortunately still working on the island area.
mppause 8
say I hope you enjoyed the boat adventure none the less.
mppause 8
say To return to Paleon City say "home"
~
> speech_prog home~
say as you wish
mppause 8
mepchoat $n &YVladaar's helper creates a whirling field of pure energy.
mppause 2
say Try again soon
mptrans $n 16007
emote escorts you through the field.
mpat $n mpforce $n look
~
|
#10150
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#10100
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
#10101
oak post bed~
an oak posted bed~
An oak posted bed that is secured to the far wall is here.~
~
12 0 0
5 3000 1152 125 125 0 0
1 0 0
1
13
0
0
0
0
S 3 0
#10150
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
#0


#ROOMS
#10100
On a Gang Plank~
~
&OTwo thick oak boards that have smaller boards criss crossing it for support
make up the gang plank that leads from the pier to the ship.  The ship is
a massive two sail galleon ship.  The beach is to the north, and the ocean
spreads out across the southern horizon.
~
1 1028 1
D3
~
~
0 -1 10011
R M 0 10107 1 10100
S
#10101
Aboard the Deck of the Ship~
~
&OThe gang plank is to the west.  The main sail stands tall above the ship to
the east.  The entrance to the below deck is to the east.  There is a few 
coiled rows of hemp rope laying next to some barrels.  A large fishing net is
bundled up along the ships inner side.
~
1 4 1
R M 0 10101 1 10101
S
#10102
At the Bow of the Ship~
~
&OA iron side rail extends across the entire ship's outer edge.  There are two
safety harnesses that are made from thick hemp rope and attached to the rail
of the ship.  A small statue of a beautiful maiden tops the joining of the
rail at the foremost of the ships bow.
~
1 0 1
D0
~
~
0 -1 10104
S
#10103
Against the Starboard Side Rail Above Deck~
~
&OThere is an iron side rail that encircles the ship.  The below deck entrance
is to the east.  There are neatly stacked barrels against the stern side rail.
A small wooden row boat is attached to the side of the ship by a small crane
system.  The ships deck is made of solid oak.
~
1 0 1
D0
~
~
0 -1 10105
D1
~
~
0 -1 10114
D2
~
~
0 -1 10104
S
#10104
Next to the Bow of the Ship~
~
&OA iron side rail is to the west, and encircles the ship.  The sail on the
ships mast is nearly as long as the ship in length.  There are several chests
that are secured to the ships deck.  The bow of the ship is to the south.
~
1 0 1
D0
~
~
0 -1 10103
D2
~
~
0 -1 10102
R M 0 10103 1 10104
S
#10105
Next to the Stern of the Ship~
~
&OAn iron side rail is to the west.  The Stern of the ship is to the north.
There are barrels, and wooden chests tied down at the stern of the ship.
The ships main sail, and below deck are to the south.
~
1 0 1
D0
~
~
0 -1 10120
D2
~
~
0 -1 10103
S
#10106
Beside the Port Side Rail of the Ship~
~
&OAn iron rail encirles the outer edge of the entire ship.  The ships massive
mast stands above.  A small row boat is attached to the ships side by thick
hemp rope.  There are two sets of safety harnesses made of thick hemp rope
that are fastened to the rail.  The stairs to below deck is to the west.
~
1 0 1
D3
~
~
0 -1 10114
S
#10107
Floating in a void~
~
~
1 4 1
S
#10108
Port Side of the Ship~
~
~
1 4 1
S
#10109
Floating in a void~
~
~
1 4 1
S
#10110
In the Crows Nest~
~
~
1 4 1
S
#10111
Starboard Side of the Ship~
~
~
1 4 1
S
#10112
Next to the Mail Sail~
~
~
1 4 1
S
#10113
Below the Deck~
~
&OA narrow stairway leads above deck.  A small trap door that is screened in
below holds the bildge room for water to collect in.  The cargo hold is to
the north.  There is a rack hanging on the wall that holds outer wear gear
that can be placed on quickly.  A picture hangs on the wall.
~
1 12 0
D0
~
~
0 -1 10117
D1
~
door~
3 -1 10118
D2
~
door~
3 -1 10119
D3
~
door~
3 -1 10115
D4
~
~
0 -1 10114
R D 0 10113 1 1
R D 0 10113 2 1
R D 0 10113 3 1
E
picture~
&CThe picture shows the Captain holding a giant sized fish.
~
S
#10114
Entrance to Below Deck~
~
&OThe massive mast is to the north, and is made out of solid oak.  An overhead
shelter is erected over the stairs that lead below deck.  There are two sets
of safety harnesses made of thick hemp rope at the entranceway and they are
fastened to a thick oak beam.  A small sign hangs above the entranceway.
~
1 0 1
D1
~
~
0 -1 10106
D3
~
~
0 -1 10103
D5
~
~
0 -1 10113
R M 0 10102 1 10114
E
sign~
Welcome to the Narcista
~
S
#10115
Guest Quarters~
~
&OThe room contains a small writing chest, and a small stool.  There is a rack
mounted to the wall for hanging clothing.  Several empty chests have been 
placed under the bed for storage.  A small painting hangs on the wall.
~
1 12 0
D1
~
door~
3 -1 10113
R O 0 10101 1 10115
R D 0 10115 1 1
S
#10116
Floating in a void~
~
~
1 4 1
S
#10117
Inside the Cargo Hold~
~
&OThe hold is carefully setup to hold the maximum amount of cargo.  There are
a series of shelves, chests, and barrels that have been placed in a certain
order.  Everything in the hold has been fastened very securely to the room.
A stairway to the south leads to the above deck.
~
1 12 0
D2
~
~
0 -1 10113
S
#10118
The Crew Members Quarters~
~
&OThe room contains a small writing dresser, and a wooden stool.  There are
some paintings of various people hanging from the walls.  A few small chests
are stacked underneath the bed.  There is a rack hanging on the wall for
clothing.  A few books lay on the dresser.
~
1 12 0
D3
~
door~
3 -1 10113
R O 0 10101 1 10118
R D 0 10118 3 1
S
#10119
The Captains Quarters~
~
&OThe room is contains a desk, and chair where the charter maps, and log books
are kept.  A large map of the known world hangs above the bed.  Several small
chests are neatly tucked underneath the bed.  A clothing rack hangs from the
wall.  A small display of a wooden ship sits in the corner of the room.
~
1 12 0
D0
~
door~
3 -1 10113
R O 0 10101 1 10119
R D 0 10119 0 1
S
#10120
At the Stern of the Ship~
~
&OAn iron side rail is around the edge of the ship, and continues around the
rest of the ship.  A large chain is attached to the ship, and holds the weight
of a massive iron anchor.  There are barrels, and wooden chests tied down.
~
1 0 1
D2
~
~
0 -1 10105
R M 0 10104 1 10120
> time_prog 9~
mprecho &CThe sounds of sea gulls above the ship break the silence.
~
|
S
#10121
The Pier on Vila Island~
~
&OThe pier is made out of stout oak wood, and stretches out over the vast
ocean.  There are large logs of oak that are planted deep into the ground
and support the weight of the pier.  A small island is to the west.
~
1 4 1
D3
~
~
0 -1 10201
S
#10150
Floating in a void~
~
~
1 4 1
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$