6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Forbidden City~



#VERSION     11
#AUTHOR      Vladaar~
#DERIVATIVES ~
#COLOR       13
#HTOWN       ~
#DESC        ~

#RANGES
0 100 0 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &cThere is a clattering noise suddenly of something moving along the passageway.~

#FLAGS
49152

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 31250000 0 0 27 -1

#CLANNAME none~

#INFLUENCE 0

#MOBILES
#35500
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#35501
elf vextor~
Vextor~
A slender elf is displaying his wares here.
~
This slender elf male has piercing blue eyes, and is wearing a 
black tunic and a mail shirt. 
~
1
Clanname none~
0
0
131075 4194304&0&0&32 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 7 0 0 4097 1 0
0 0 0 0 0 0 0 0
#35502
elf Taenoc~
Taenoc~
An elderly elf is standing here to take your order.
~
This elderly elf male has piercing green eyes, and is wearing a green 
tunic and a mail shirt. 
~
1
Clanname none~
0
0
131075 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 7 0 0 4097 1 0
0 0 0 0 0 0 0 0
#35503
elf Chorak~
Chorak~
A short stature elf is here displaying his wares.
~
This short stature elf male has piercing brown eyes, and is wearing a 
red tunic and a mail shirt. 
~
1
Clanname none~
0
0
131075 4194304&0&0&32 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 7 0 0 4097 1 0
0 0 0 0 0 0 0 0
#35504
elf maiden Shozat~
Shozat~
A elven maiden is displaying her wares here.
~
This elderly human female has piercing green eyes, and is wearing a green 
tunic and a mail shirt. 
~
1
Clanname none~
0
0
131075 4194304&0&0&32 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
0 7 0 0 4097 1 0
0 0 0 0 0 0 0 0
#35505
elf dretaz~
Dretaz~
A robust elf stands here displaying his wares.
~
This robust elf male has brown hair, and is wearing a dirty tunic and a 
mail shirt. 
~
1
Clanname none~
0
0
131075 4194304&0&0&32 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 7 0 0 4097 1 0
0 0 0 0 0 0 0 0
#35506
elf Umbar~
Umbar~
A tall elf is displaying his wares here.
~
This tall elf male has black eyes, and is wearing a brown tunic and a 
mail shirt. 
~
1
Clanname none~
0
0
131075 4194304&0&0&32 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 7 0 0 4097 1 0
0 0 0 0 0 0 0 0
#35507
Gold Dragon Raesaav~
Raesaav~
An ancient gold dragon is tending the wounded here.
~
Towering at a majestic sixty feet, Raesaav's enormous form gleams brightly 
as his golden scales catch the light. His large eyes regard you with a 
careful yet calm gaze. A silver stripe running down his back and tail, 
Raesaav's body shows the brittle signs of aging with its cracked scales 
and discolored claws. 
~
14
Clanname none~
0
0
131075 4194304 1000 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 9 0 0 4097 1 0
0 0 0 0 0 0 0 0
> speech_prog 'THE DRAGON IS ALL CONSUMING'~
mppause 2
say Well that is true.
mppause 8
mpquest $n chromatic 2
mppause 2
say However, tell Talshik exactly...
mpechoat $n &WCONSUMPTION IN MODERATION IS THE KEY&D
~
> all_greet_prog 100~
if istagged($n, heal) 
break
else
c 'cure light' $n
mptag timer 10 $n heal
mppause 20
c 'cure light' $n
endif
~
|
#35508
Ulave Silver Dragon~
Ulave~
An adult silver dragon is training young dragons here.
~
Ulave's large frame show old battlescars, one of which forms an ugly gash 
through her left eye. Her silver scales are scratched but no duller than 
those of her students. Formidable claws and a spike-tipped tail in 
addition to her steely gaze attest to her battle prowess, as years of 
teaching has not slowed the silver dragon down in the slightest. 
~
8
Clanname none~
0
0
131075&512 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
13 10 0 0 4097 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if quest(forbidden) == 1
  mppause 5
  mpechoat $n &CUlave says, 'Ahh someone interested in gaining citizenship
  mpechoat $n &Chere.  Very good, let's see if you are what we are looking
  mpechoat $n &Cfor in a citizen.  In life there are decisions we have
  mpechoat $n &Cto make.  Dragons are the most noble creatures of all.
  mpechoat $n &CWhat would you do if you saw an Orc being hunted by 3 humans.
  mpechoat $n &CDo you &WAID&C the humans or&W WATCH&C to learn more.
endif
~
> speech_prog AID~
if quest(forbidden) == 1
  mppause 3
  mpechoat $n &CBattle Master Ulave says, 'Rash decisions will get us involved
  mpechoat $n &Cin wars we have no interest in.  You may have one more chance
  mpechoat $n &Cto redeem yourself though.  Go to Jarynth Village, and find a
  mpechoat $n &Cblind monk.'
  mpquest $n forbidden 4
endif
~
> speech_prog WATCH~
if quest(forbidden) == 1
  mppause 3
  mpechoat $n &CBattle Master Ulave says, 'Very Good that is what we are wanting
  mpechoat $n &Cin our citizens.  Someone who thinks before they act.  Go back to
  mpechoat $n &CScholar Thakkel.'
  mpquest $n forbidden 3
endif
~
> act_prog p gives you an ancient scroll.~
mptrade $n dragonic
mpechoat $n &CUlave says, 'You can now produce crafts at Ualnar's repair shop.  Go see him.
mpquest $n hive 3
mpquest $n hive 3
mpat 4 drop scroll
~
|
#35509
moss crawler~
a moss crawler~
A moss crawler is crawling around here.
~
With moss covering most of its body, this creature takes on the look of a
large spider. It has no fangs, yet its legs seem to be made of a sharp and
solid looking substance. Its eyes are casted over with white and it looks
very irritable.
~
11
Clanname none~
0
0
1 0 0 C
5 0 -25 1d1+50 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
62 2 0 0 4097 1 0
0 0 41 0 0 0 2 0
> death_prog 90~
mpoload 35541
get tail
~
|
#35510
skeleton~
a skeleton~
A skeleton clatters about here, his bones dry and old.
~
This skeleton is made of grey and cracking bones. The marrow seems to have
turned to dust and now shakes off when any slight movement occures. The
femur bones have large cracks and look as if they were broken at one time.
~
5
Clanname none~
0
0
1 0 0 C
9 0 -15 1d1+80 2d2+1
0 0 0 0 0 
0
115 115 0
10 14 14 18 15 4 18
0 0 0 0 0
59 2 0 0 4097 1 1
0 0 45 0 0 0 2 0
> death_prog 70~
mpoload 35542
get guts
~
|
#35511
quartz runner~
a quartz runner~
A quartz runner skitters about here.
~
With small crystals growing out of its body this Quartz Runner has a
glittering to it as it shifts in the light. Its legs seem to be made of
pure quartz. With a misshapen body and eyes made of a red quartz this
creature wanders about, making a slight tapping sound whenever one of its
feet sets to the ground.
~
12
Clanname none~
0
0
1 0 0 C
6 0 0 1d1+50 4d4+1
0 0 0 0 0 
0
115 115 0
14 11 11 15 18 9 13
0 0 0 0 0
0 2 0 0 4097 1 0
0 0 0 0 0 0 0 0
#35512
rust monster~
a rust monster~
A rust monster scurries about here.
~
This skeleton is made of grey and cracking bones. The marrow seems to have
turned to dust and now shakes off when any slight movement occures. The
femur bones have large cracks and look as if they were broken at one time.
~
1
Clanname none~
0
0
1 4194304 0 C
15 0 -15 1d1+300 2d2+1
0 0 0 0 0 
0
115 115 0
10 14 14 18 15 4 18
0 0 0 0 0
85 2 0 0 4097 1 1
0 0 32 0 0 0 2 0
#35513
wererat ugly~
The ugly wererat~
A wererat is lurking about here.
~
This gruesome creature resembles its common rat cousin, but is mutilated 
almost beyond recognition. Its matted fur shows tears and hints of caked 
blood. Crimson eyes are unfocused, its maw dripping blood and saliva 
constantly due to its infection, which causes the wererat to stagger about 
and twitch constantly. 
~
13
Clanname none~
0
0
131075 512 0 C
8 0 0 1d1+200 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 4097 1 0
0 0 65569 0 0 0 262147 0
#35514
ancient blue dragon Talshik drak~
Talshik Drak~
An ancient blue dragon stands watch over the Hall.
~
Worn and dulled scales the color of lapis lazuli covering his long body, the ancient Talshik Drak regards his surroundings with a majestic gaze. His large translucent wings fold neatly across his back while his tail lazily encircles his form. Between his eyes, there is a crescent shaped mark a shade lighter than the blue of his armor.
~
4
Clanname none~
0
0
131075 680 600 C
101 0 0 10d10000+10000 10d5+30
0 0 0 0 0 
0
115 115 1
25 18 15 25 18 13 21
0 0 0 0 0
13 12 0 0 4097 1 8
0 0 0 0 0 0 163843 33554498
> all_greet_prog 100~
if quest(Chromatic) > 0
mppause 3
mpechoat $n &CTalshik Drak says, 'Greetings youngling..'
mppause 10
mpat 4 drop all
else
mppause 4
mpechoat $n &CTalshik Drak says, 'I have some tasks I need done.   I will be happy to tell 
mpechoat $n &Cyou what I need done, and I am willing to give you a small reward for your 
mpechoat $n &Cgiven time.'
mppause 6
mpechoat $n &Chint:&c Type: &WSAY FIRST&c to begin the quest.
endif
~
> speech_prog first~
if race($n) == dragon
mppause 2
mpquest $n Chromatic 1
mpechoat $n &CTalshik Drak says, 'I need you find Raesaav our healer at the Temple 
mpechoat $n &CAltar.  When you find Raesaav tell him exactly...
mpechoat $n &WTHE DRAGON IS ALL CONSUMING&c
mppause 5
mpechoat $n &CTalshik Drak says, 'He will know what that means.  I would be willing to 
mpechoat $n &Cgive you an iron dragon helm for doing this.'
endif 
~
> speech_prog 'consumption in moderation is the key'~
if quest(Chromatic) == 2
mppause 3
mpechoat $n &CTalshik Drak says, 'is that so....'
mppause 8
mpoload 40025 1
get helm
give helm $n
mpquest $n Chromatic 3
else
mpechoat $n &CTalshik Drak says, 'Sorry my friend you were not doing the task for me.'
endif
~
> speech_prog second~
if race($n) == Dragon
mppause 2 
mpechoat $n &CTalshik Drak says, 'I need you to bring me the corpse of a Quartz Runner.  
mpechoat $n &CFor this I would give you a pair of leather talon straps.'
endif
~
> speech_prog third~
if race($n) == Dragon
mppause 4
mpechoat $n &CTalshik Drak says, 'Bring me the tail of a Moss Crawler.  I would be 
mpechoat $n &Cwilling to give you a set of crimson red drakkel bracers for doing this.'
mppause 2
mpechoat $n &Chint&c: Body parts are often a random drop, and the mob will need to be 
mpechoat $n &ckilled a few times to acquire certain parts.
endif
~
> speech_prog fourth~
if race($n) == Dragon
mppause 2
mpechoat $n &CTalshik Drak says, 'This won't be easy, but I need the guts of a skeleton.  
mpechoat $n &CI will lavishly reward you with a crimson red drakkel chainmail coat.'
endif
~
> speech_prog fifth~
if race($n) == Dragon
mppause 2
mpechoat $n &CTalshik Drak says, 'Locate Dretaz and purchase some saddlebags 
mpechoat $n &Cfor me.  I will reward you with a crimson red drakkel visor.'
endif
~
> speech_prog sixth~
if race($n) == Dragon
mppause 4
mpechoat $n &CTalshik Drak says, 'Bring me the corpse of the wererat that resides in the 
mpechoat $n &CFilthy Lair.  I will reward you with a golden drakkel claw.'
mppause 2
mpechoat $n &chint: &cSee help 'treasure hoarde'.
endif
~
> act_prog p gives you the corpse of A Quartz Runner.~
if iscarrying($n) == 40026
mpechoat $n &CTalshik Drak says, 'you already have leather talon straps.'
else
mpechoat $n &CTalshik Drak says, 'Great job!'
mppause 6
mpoload 40026 1
get straps
give straps $n
mpquest $n Chromatic 4
endif
~
> act_prog p gives you the thrashing tail of A Moss Crawler.~
if iscarrying($n) == 40027
mpechoat $n &CTalshik Drak says, 'you already have crimson red drakkel bracers.'
else
mpechoat $n &CTalshik Drak says, 'Great job!'
mppause 6
mpoload 40027 1
get bracers
give bracers $n
mpquest $n Chromatic 5
endif
~
> act_prog p gives you the spilled guts of A Skeleton.~
if iscarrying($n) == 40028
mpechoat $n &CTalshik Drak says, 'you already have a crimson red drakkel chainmail coat.'
else
mpechoat $n &CTalshik Drak says, 'Great job!'
mppause 6
mpoload 40028 1
get coat
give coat $n
mpquest $n Chromatic 6
endif
~
> act_prog p gives you a leather saddle bag.~
if iscarrying($n) == 40029
mpechoat $n &CTalshik Drak says, 'you already have a crimson red drakkel visor.'
else
mpechoat $n &CTalshik Drak says, 'Great job!'
mppause 6
mpoload 40029 1
get visor
give visor $n
mpquest $n Chromatic 7
endif
~
> act_prog p gives you the corpse of the ugly Wererat.~
if iscarrying($n) == 40030
mpechoat $n &CTalshik Drak says, 'you already have a golden drakkel claw.'
else
mpechoat $n &CTalshik Drak says, 'Great job!'
mppause 6
mpoload 40030 1
get claw
give claw $n
mpquest $n Chromatic 8
endif
~
> act_prog p enters this world from within a column of blinding light!~
mppause 4
mpechoat $n &CTalshik Drak says, 'I have some tasks I need done, if your willing to help.  
mpechoat $n &CI will be happy to tell you what I need done, and I am willing to reward 
mpechoat $n &Cyou.'
mppause 6
mpechoat $n &Chint:&c Type:&W SAY FIRST&c to begin the quest.&D
~
|
#35515
elf Haevar banker~
Haevar~
An elf sits behind a desk here.
~
~
1
Clanname none~
0
0
131075&262144 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 7 0 0 4097 1 0
0 0 0 0 0 0 0 0
#35516
elf Eustar undertaker~
Eustar~
A black robed elf stands ready to assist you here.
~
~
1
Clanname none~
0
0
131075 4194304&0&0&32 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 7 0 0 4097 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 2
say If youse neeeds a corpse retrieved I can helps.
mppause 10
if level($n) < 10 
say Give me 10 copper coins and I'll get your corpse.
endif
if level($n) == 10
or level($n) == 11
or level($n) == 12
or level($n) == 13
or level($n) == 14
or level($n) == 15
or level($n) == 16
or level($n) == 17
or level($n) == 18
or level($n) == 19
or level($n) == 20
say Give me 25 bronze coins and I'll get your corpse.
endif
if level($n) == 21
or level($n) == 22
or level($n) == 23
or level($n) == 24
or level($n) == 25
or level($n) == 26
or level($n) == 27
or level($n) == 28
or level($n) == 29
or level($n) == 30
say Give me 5 gold coins and I'll get your corpse.
endif
if level($n) > 30
say Give me 10 gold coins and I'll get your corpse.
endif
~
> act_prog 'gives you 10 copper coins.'~
if level($n) < 10
mpbodybag $n
drop all
mpclearbodies
mpat 4 drop 10 copper coins
else
say That is not the price I told you.
endif
~
> act_prog 'gives you 10 gold coins.'~
if level($n) > 30
mpbodybag $n
drop all
mpclearbodies
mpat 4 drop 10 gold coins
else
say That is not the price I told you.
endif
~
> act_prog 'gives you 5 gold coins.'~
if level($n) == 21
or level($n) == 22
or level($n) == 23
or level($n) == 24
or level($n) == 25
or level($n) == 26
or level($n) == 27
or level($n) == 28
or level($n) == 29
or level($n) == 30
mpbodybag $n
drop all
mpclearbodies
mpat 4 drop 5 gold coins
else
say That is not the price I told you.
endif
~
> act_prog 'gives you 25 bronze coins.'~
if level($n) == 10
or level($n) == 11
or level($n) == 12
or level($n) == 13
or level($n) == 14
or level($n) == 15
or level($n) == 16
or level($n) == 17
or level($n) == 18
or level($n) == 19
or level($n) == 20
mpbodybag $n
drop all
mpclearbodies
mpat 4 drop 25 bronze coins
else
say That is not the price I told you.
endif
~
|
#35517
elf Cerax~
Cerax~
An elf stands ready to assist you here.
~
~
1
Clanname none~
0
0
131075&1024 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 7 0 0 4097 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 6
say Welcome to the craftsman shop, I will gladly resize your equipment here.
~
|
#35518
Rasak'argh small blue dragon~
Rasak'argh~
A small blue dragon slinks about here.
~
Rasak'argh is a blue dragon in his prime. He is rather greedy, and likes 
to accumulate as much treasure as possible. 
~
0
Clanname none~
0
0
16908291 0 0 C
10 0 300 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
13 4 70 0 4097 1 0
0 0 8716473 0 0 0 3 2
> speech_prog 'Gold and Grub'~
emote chortles heartily.
say Nah. I prefer to keep that book of knowledge.
mppause 2
say You have to kill me to get it.
mpoload 35539 1
~
> death_prog 100~
mpechoat $n As Razak'argh breathes his last, he drops a slim tome.
mpoload 35539
drop grub
~
|
#35519
elf Ualnar~
Ualnar~
A powerfully built elf is repairing odds and ends here.
~
This powerfully built elf male has piercing blue eyes, and is wearing a 
black tunic and a mail shirt. 
~
0
Clanname none~
0
0
131075 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 7 0 0 4097 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if quest(hive) > 1
mppause 3
mpechoat $n &CUalnar says, 'Ahh a fellow producer welcome to the shop.
mpechoat $n &CI do sell a draconic saddle bag for the metals you unearth in the wild'
endif
~
|
#35527
Jarkore Flame Starter dragon red~
Jarkore the Flame Starter~
An adult red dragon lays here, counting his coins.
~
Unassuming, dirty, and just down right plain, Jarkore is not a pleasant 
site to behold. 
~
4
Clanname none~
0
0
131075 0 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 7 0 0 1 1 0
0 0 0 2 2048 0 16391 34603334
> all_greet_prog 100~
if ispc($n)
  if quest(lair) == 0  
    if level($n) > 19
      if level($n) > 49
        mpechoat $n &CJarkore the Flame Starter says, 'Greetings youngling!'&D
      else
        mpechoat $n &CJarkore the Flame Starter says, 'Greetings, friend dragon!'&D
      endif
      mppause 3
      mpechoat $n &CJarkore the Flame Starter says, 'You look like one in need of a place to store your things. Lairs are great for this.'&D
      mpechoat $n &cType &CSAY LAIR&c to learn more.&D
    endif
  endif
endif
~
> speech_prog lair~
if level($n) > 19
  mpechoat $n &cJarkore the Flame Starter looks at you appreciatively.&D
  mpechoat $n &CJarkore the Flame Starter says, 'That is quite the undertaking.  You'll need to complete a task before you are able to obtain
  mpechoat $n &Cyour lair.'&D
  mppause 3
  mpechoat $n &CJarkore the Flame Starter says, 'First, you'll need to search out for a collapsed tunnel underneath this fair city, and &WDIG&C
  mpechoat $n &Cthrough the collapsed tunnel.  Then, you'll need to find Sir Kaisaran, the Dragon Slayer, and kill him to get his crest.
  mpquest $n lair 1
endif
~
|
#35528
Elderly Sigilist~
elderly sigilist~
An elderly sigilist is standing here.
~
~
1
Clanname none~
0
0
131075&8192 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpechoat $n &CAn elderly sigilist says, 'For 100 gold, I can attache a sigil to
mpechoat $n &Cyour armor.  With the sigil's magic, your armor will be improved.
mpechoat $n &CI only place sigils on avatar armor though do not give lessor armor, 
mpechoat $n &Cor previous armor that already has a sigil.  I also cannot do this
mpechoat $n &Cto armor that has magical qualities.  Sigils that can enhance your 
mpechoat $n &Cability to hit, and cause damage cost more they are 300 gold.'
mppause 4
mpechoat $n &cSyntax: Sigilist <&Cobject&c> <&Csigil&c>
mpechoat $n &cSigil options being: &WHP, MANA, MOVE, HITROLL, DAMROLL
~
|
#35529
scholar kael drak thakkel~
Scholar Kael Drak' Thakkel~
Scholar Kael Drak' Thakkel stands here, awaiting his students.
~
An old bespectacled black dragon, this scholar stands with an air of 
wisdom and authority. An abnormally long, whip-like tail wraps around his 
thin frame. Long ivory claws clack against the ground and his large ebony 
wings fold gracefully against his sides. 
~
1
Clanname none~
0
0
1179651 4194304 100 C
20 0 -100 2d200+2000 3d6+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 8 0 0 77825 1 3
0 0 0 0 0 0 3 2
> speech_prog citizenship~
mppause 3
if htown($n) == Forbidden City
  mpechoat $n &CScholar Thakkel says, 'To be a citizen of Forbidden City you
  mpechoat $n must perform a series of tasks designed to test your mettle, and
  mpechoat $n your core values.  Are you ready?'
else
  mpechoat $n &CScholar Thakkel says, 'I have heard of your kind becoming
  mpechoat $n citizens but this isn't the place we do that.'
endif
~
> speech_prog yes~
mppause 5
if htown($n) == Forbidden City
  mpechoat $n &CScholar Thakkel says, 'The first task is to see my
  mpechoat $n &CBattle Master Ulave.'
  mpquest $n forbidden 1
endif
~
> all_greet_prog 100~
mppause 6
if quest(forbidden) == 6
  mpechoat $n &CScholar Thakkel says 'I see you are worthy of being a citizen.'
  mpcity $n 'Forbidden City'
  mppause 3
  mpechoat $n &CScholar Thakkel says, 'Very nice, we have another citizen of Forbidden.
  mpechoat $n &CThere are some things you should know about being a citizen...
  mpechoat $n &CFirst off ALL citizens have the responsibility to defend their city
  mpechoat $n &Cduring sieges.  There are great rewards for defending your city.  The
  mpechoat $n &Cfirst thing you should do is head outside the upper gate of Forbidden.
  mpechoat $n &Clocate the enemies catapults, ballista, ram, and platforms.  SABOTAGE
  mpechoat $n &Cthem.  This will weaken the enemies siege attempt!'
  mppause 20
  mpat 4 look
  mppause 20
  mpechoat $n &Chint&c: Type &WHELP SABOTAGE&c and &WHELP SIEGE&c to learn more.
  mppause 8
  mpechoat $n &CScholar Thakkel says, 'That said, it is important to LAYSIEGE on the
  mpechoat $n &Cenemies cities.  It is known to us that every city has a sewer system.
  mpechoat $n &CIf you find the secret entrance to the city, you can sneak into the city
  mpechoat $n &Cafter you laysiege and sabotage their defenses.'
  mppause 20
  mpat 4 look
  mppause 20
  mpechoat $n &Chint&c: Type &WHELP LAYSIEGE&c to learn more.
  mpquest $n forbidden 7
endif
if quest(forbidden) == 3
  mpechoat $n &CScholar Thakkel says 'I see you are worthy of being a citizen.'
  mpcity $n 'Forbidden City'
  mppause 3
  mpechoat $n &CScholar Thakkel says, 'Very nice, we have another citizen of Forbidden.
  mpechoat $n &CThere are some things you should know about being a citizen...
  mpechoat $n &CFirst off ALL citizens have the responsibility to defend their city
  mpechoat $n &Cduring sieges.  There are great rewards for defending your city.  The
  mpechoat $n &Cfirst thing you should do is head outside the upper gate of Forbidden.
  mpechoat $n &Clocate the enemies catapults, ballista, ram, and platforms.  SABOTAGE
  mpechoat $n &Cthem.  This will weaken the enemies siege attempt!'
  mppause 20
  mpat 4 look
  mppause 20
  mpechoat $n &Chint&c: Type &WHELP SABOTAGE&c and &WHELP SIEGE&c to learn more.
  mppause 8
  mpechoat $n &CScholar Thakkel says, 'That said, it is important to LAYSIEGE on the
  mpechoat $n &Cenemies cities.  It is known to us that every city has a sewer system.
  mpechoat $n &CIf you find the secret entrance to the city, you can sneak into the city
  mpechoat $n &Cafter you laysiege and sabotage their defenses.'
  mppause 20
  mpat 4 look
  mppause 20
  mpechoat $n &Chint&c: Type &WHELP LAYSIEGE&c to learn more.
  mpquest $n forbidden 7
endif
if quest(forbidden) < 1
  mpechoat $n &CScholar Thakkel says 'Are you here to apply for &WCITIZENSHIP&C?'
endif
~
|
#35530
Blue Dragon guard Gsaar~
Gsaar~
An adult blue dragon gate guard is on duty here.
~
This silver haired dragonlord stands at around six foot tall, but his 
shadow is strangely long and appears to form the shape of a great dragon. 
Though he looks to be an adult in his prime, his red eyes show the 
weariness of ancients. The brass keyring on his belt stands out against 
his black guard outfit. 
~
1
Clanname none~
0
0
131075&36 4194304 0 C
100 0 -800 0d0+30000 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 13 13 13 13
0 0 0 0 0
0 7 0 0 1 1 0
200 200 41 0 0 0 304 -536870653
> act_prog p arrives from the west.~
if htown($n) != Forbidden City
yell WE'RE UNDER ATTACK!
yell FOR HALCYON!
mpkill $n
endif
if ispc($n)
mppause 3
mpechoat $n &CGsaar says, 'If you want the protection of Forbidden City
mpechoat $n &Cwalls.  The Duke requires you pay 10 bronze coins in tax.'           
endif
~
> act_prog p flies in from the west.~
if htown($n) != Forbidden City
yell WE'RE UNDER ATTACK!
yell FOR HALCYON!
mpkill $n
endif
if ispc($n)
mppause 3
mpechoat $n &CGsaar says, 'If you want the protection of Forbidden City
mpechoat $n &Cwalls.  The Duke requires you pay 10 bronze coins in tax.'
endif
~
> act_prog p gives you 10 bronze coins.~
if htown($n) != Forbidden City
yell WE'RE UNDER ATTACK!
yell FOR HALCYON!
mpkill $n
abort
endif
mppause 2
mpechoat $n &CGsaar says, 'Very well...'&D
mppause 2
unlock d
mppause 4
mpechoat $n &cWith an mighty shove Gsaar pushes on the boulder.&D
open d
mppause 10
mpechoat $n &CGsaar says, 'Hurry into the passage.'&D
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mppause 20
mpechoat $n &cGsaar releases the boulder.&D
mppause 2
close d
lock d
~
> fight_prog 30~
cone $n
mppause 20
cone $n
mppause 20
cone $n
~
|
#35531
Red Dragon Gate Guard Horvak~
Horvak~
An adult red dragon is at the ready here.
~
~
1
Clanname none~
0
0
131075&36 4194304 0 C
100 0 -800 0d0+30000 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 13 13 13 13
0 0 0 0 0
0 7 0 0 1 1 0
0 0 41 0 0 0 304 -536870653
> act_prog p arrives from the north.~
if htown($n) != Forbidden City
yell WE'RE UNDER ATTACK!
yell FOR HALCYON!
mpkill $n
endif
if ispc($n)
mppause 3
mpechoat $n &cHorvak salutes crisply.
mppause 6
mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D
endif
~
> speech_prog leave~
if htown($n) != Forbidden City
yell WE'RE UNDER ATTACK!
yell FOR HALCYON!
mpkill $n
abort
endif
mppause 2
mpechoat $n &CHorvak says, 'Very well...'&D
mppause 2
unlock u
mppause 4
mpechoat $n &cWith an mighty shove Horvak pushes on the boulder.&D
open u
mppause 10
mpechoat $n &CHorvak says, 'Hurry into the passage.'&D
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mppause 20
mpechoat $n &cHorvak releases the boulder.&D
mppause 2
close u
lock u
~
> act_prog p arrives from the south.~
if htown($n) != Forbidden City
yell WE'RE UNDER ATTACK!
yell FOR HALCYON!
mpkill $n
endif
if ispc($n)
mppause 3
mpechoat $n &cHorvak salutes crisply.
mppause 6
mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D
endif
~
> act_prog p arrives from the east.~
if htown($n) != Forbidden City
yell WE'RE UNDER ATTACK!
yell FOR HALCYON!
mpkill $n
endif
if ispc($n)
mppause 3
mpechoat $n &cHorvak salutes crisply.
mppause 6
mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D
endif
~
> act_prog p arrives from the west.~
if htown($n) != Forbidden City
yell WE'RE UNDER ATTACK!
yell FOR HALCYON!
mpkill $n
endif
if ispc($n)
mppause 3
mpechoat $n &cHorvak salutes crisply.
mppause 6
mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D
endif
~
> act_prog p flies in from the north.~
if htown($n) != Forbidden City
yell WE'RE UNDER ATTACK!
yell FOR HALCYON!
mpkill $n
endif
if ispc($n)
mppause 3
mpechoat $n &cHorvak salutes crisply.
mppause 6
mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D
endif
~
> act_prog p flies in from the south.~
if htown($n) != Forbidden City
yell WE'RE UNDER ATTACK!
yell FOR HALCYON!
mpkill $n
endif
if ispc($n)
mppause 3
mpechoat $n &cHorvak salutes crisply.
mppause 6
mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D
endif
~
> act_prog p flies in from the east.~
if htown($n) != Forbidden City
yell WE'RE UNDER ATTACK!
yell FOR HALCYON!
mpkill $n
endif
if ispc($n)
mppause 3
mpechoat $n &cHorvak salutes crisply.
mppause 6
mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D
endif
~
> act_prog p flies in from the west.~
if htown($n) != Forbidden City
yell WE'RE UNDER ATTACK!
yell FOR HALCYON!
mpkill $n
endif
if ispc($n)
mppause 3
mpechoat $n &cHorvak salutes crisply.
mppause 6
mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D
endif
~
> fight_prog 30~
cone $n
mppause 20
cone $n
mppause 20
cone $n
~
|
#35532
Ulave~
Ulave~
An adult silver dragon is training young dragons here.
~
Ulave's large frame show old battlescars, one of which forms an ugly gash 
through her left eye. Her silver scales are scratched but no duller than 
those of her students. Formidable claws and a spike-tipped tail in 
addition to her steely gaze attest to her battle prowess, as years of 
teaching has not slowed the silver dragon down in the slightest. 
~
8
Clanname none~
0
0
8519683&512 98306 0 C
107 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
13 10 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 4
if level($n) > 29
  if quest(hive) < 1
    mpechoat $n &CUlave says, 'Hrm, your no longer a young dragon.  I hear rumor the ancient
    mpechoat $n &Ctrade of dragonic has been unearthed by somone at the Hive.'
    mpechoat $n &WType say Hive to accept the quest.
  endif
  if quest(hive) == 2
    mpechoat $n &CUlave says, 'You found the scroll!'
    mpechoat $n &CUlave says, 'Hand it to me and I'll tell you where to go for your trade.'
  endif
endif
~
> speech_prog hive~
mppause 2
mpquest $n hive 1
mppause 3
mpechoat $n &CUlave says, 'Rumor has it the hive is located on a island in the middle of the ocean.
mpechoat $n &CThe secret is contained within an ancient scroll there.  Find the scroll and
mpechoat $n &Cbring it back to me.'
~
|
#35533
Margot shop keeper~
Shop Keeper Margot~
A shop keeper is selling custom wares here.
~
Old and crotchety, William Estrella is not a pleasant individual in the 
least. Adorned with homemade armor that looks more akin to a trash can, 
than to armor, he waddles around the shop making minor adjustments to how 
the armor is arranged. 
~
1
Clanname none~
0
0
1073741825&16384 4194432&2097152 -1000 C
80 0 0 0d0+7200 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 6 0 0 1 1 0
0 0 0 0 0 0 48 524291
#35600
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#35500
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#35501
short nosed pipe~
a short nosed pipe~
A short nosed pipe has been left here.~
~
30 0&32 16385
50 0 0 0 0 30 0
1 30 3
1
13
0
0
0
0
S 3 0
E
'short' 'nosed' 'pipe'~
The pipe appears to be made from some type of obsidian stone, and is 
perfectly formed with small grooves by the mouth piece. 
~
A
14 75
#35502
a long handled pipe~
a long handled pipe~
A long handled pipe was left here.~
~
30 0 16385
50 0 0 0 0 1 0
1 10 1
4
2
0
0
0
0
S 3 0
E
'long' 'handled' 'pipe'~
The pipe is made from a cherry wood, and corn combination. A light red 
color has been stained onto the pipe. 
~
#35503
packet raw draconic leaves~
a packet of raw draconic leaves~
A packet of raw draconic leaves has been left here.~
~
32 0 1
0 20 5 0 0 1 0
1 11 1
4
11
0
0
0
0
S 0 0
E
'packet' 'raw' 'draconic' 'leaves'~
The raw leaves off the draconic plant. The leaves are very bright green in 
color, And have a strong sweet odor. 
~
#35504
packet enriched draconic leaves~
a packet of enriched draconic leaves~
A packet of enriched draconic leaves has been left here.~
~
32 8192&32 1
0 20 3 0 0 1 0
1 50 2
2
1
0
0
0
0
S 0 0
E
'enriched' 'packet' 'draconic' 'leaves'~
Draconic leaves that have been enriched with spices, and dried out. The 
leaves are brown in color, and have a mild bitter odor. 
~
#35505
Copper plated talons~
a set of copper plated talons~
A set of copper plated talons has been left here.~
~
5 0 8193
0 10 20 1 14 20 0
5 1 0
4
1
0
0
0
0
S 0 0
E
'copper' 'plated' 'talons'~
The talon hand attachment has three razor sharp steel knives that extend 
outward from the hands. The copper plates attach the hand and wrist with 
leather straps. 
~
#35506
bronze plated talons~
a set of bronze plated talons~
A set of bronze plated talons has been left here.~
~
5 0 8193
12 15 30 1 14 30 0
5 208 20
3
1
0
0
0
0
S 0 0
E
'bronze' 'plated' 'talons'~
The talon hand attachment has three razor sharp steel knives that extend 
outward from the hands. The bronze plates attach the hand and wrist with 
leather straps. 
~
#35507
silver plated talons~
a set of silver plated talons~
A set of silver plated talons has been left here.~
~
5 0 8193
12 20 40 1 14 40 0
5 76 7
2
5
0
0
0
0
S 0 0
E
'silver' 'plated' 'talons'~
The talon hand attachment has three razor sharp steel knives that extend 
outward from the hands. The silver plates attach the hand and wrist with 
leather straps. 
~
#35508
gold plated talons~
a set of gold plated talons~
A set of gold plated talons has been left here.~
~
5 0 8193
12 25 50 1 14 50 0
5 84 8
2
14
0
0
0
0
S 0 0
E
'gold' 'plated' 'talons'~
The talon hand attachment has three razor sharp steel knives that extend 
outward from the hands. The gold plates attach the hand and wrist with 
leather straps. 
~
#35509
Ruby embedded talons~
a set of ruby embedded talons~
A set of ruby embedded talons has been left here.~
~
5 0 8193
12 30 60 1 14 60 0
5 120 12
1
3
0
0
0
0
S 0 0
E
'ruby' 'embedded' 'talons'~
The talon hand attachment has three razor sharp steel knives that extend 
outward from the hands. There are rubies embedded within the gold plate. 
The hand and wrist with leather straps. 
~
#35510
Sapphire embedded talons~
a set of sapphire embedded talons~
A set of sapphire embedded talons has been left here.~
~
5 0 8193
12 35 70 1 14 70 0
5 118 11
1
4
0
0
0
0
S 0 0
E
'sapphire' 'embedded' 'talons' ~
The talon hand attachment has three razor sharp steel knives that extend 
outward from the hands. There are sapphires embedded within the gold 
plate. The hand and wrist with leather straps. 
~
#35511
Emerald embedded talons~
a set of emerald embedded talons~
A set of emerald embedded talons has been left here.~
~
5 0 8193
12 40 80 1 14 80 0
5 187 18
1
9
0
0
0
0
S 0 0
E
'emerald' 'embedded' 'talons' ~
The talon hand attachment has three razor sharp steel knives that extend 
outward from the hands. There are emeralds embedded within the gold plate. 
The hand and wrist with leather straps. 
~
#35512
Diamond embedded talons ~
a set of diamond embedded talons~
A set of diamond embedded talons has been left here.~
~
5 0 8193
12 45 90 1 14 90 0
5 192 19
1
5
0
0
0
0
S 0 0
E
'diamond' 'embedded' 'talons'~
The talon hand attachment has three razor sharp steel knives that extend 
outward from the hands. There are diamonds embedded within the gold plate. 
The hand and wrist with leather straps. 
~
#35513
small bucket dragon saliva ~
a small bucket of dragon saliva~
A small bucket of dragon saliva has been left here.~
~
10 0&32 16385
10 -1 -1 -1 0 1 0
3 5 0
3
1
0
0
0
0
'cure critical' 'NONE' 'NONE'
S 0 0
E
'small' 'bucket' 'saliva' 'dragon'~
The wooden bucket is filled with a thick gray colored saliva of a mighty 
dragon. Saliva from dragons are know to have healing properties. 
~
#35514
large bucket of dragon saliva~
a large bucket of dragon saliva~
A large bucket of dragon saliva has been left here.~
~
10 0&32 16385
30 -1 -1 -1 96 10 0
8 2 0
2
1
0
0
0
0
'heal' 'NONE' 'NONE'
S 0 0
E
'large' 'bucket' 'saliva'~
The massive wooden bucket contains the thick gray colored saliva of a 
mature dragon. Dragons saliva are known to have healing properties. 
~
#35515
recall~
a newly created recall~
Some god dropped a newly created recall here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#35516
small wisdom tree~
a small wisdom tree~
A small wisdom tree has been left here.~
~
3 0 16385
1 3 3 -1 0 1 0
5 20 2
2
1
0
0
0
0
'identify'
S 5 0
E
'small' 'wisdom' 'tree'~
The tree is made out of an ancient mystical wood. It ranges from 3 to 6 
feet in length. 
~
#35517
salve rejuvenation ~
a salve of rejuvenation~
A salve of rejuvenation has been left here.~
~
60 0&32 16385
45 1 1 1 -1 5 -1
1 4 0
2
4
0
0
0
0
'restore mana' 'NONE'
S 0 0
E
'salve' 'rejuvenation'~
The small container holds some blue salve that rejuvenates the mind.
~
#35518
rune~
a rune~
A rune has been left here.~
~
41 0 16385
0 0 0 0 0 1 0
1 1 0
4
8
0
0
0
0
S 0 0
E
rune~
The rune is in a shape that seems similar to the shape of the portal stone 
in your city. 
~
#35519
unused~
unused~
Some god dropped a newly created dye here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#35520
unused~
unused~
Some god dropped a newly created sharpening stone here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#35521
globe light~
a globe of light~
A globe of light has been left here.~
~
1 0 16385
0 0 10 0 0 0 0
3 23 2
4
2
0
0
0
0
S 5 0
E
'globe' 'light'~
A large globe of crystal that glows with a bright light.
~
#35522
unused~
unused~
Some god dropped a newly created leather saddle bag here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#35523
leather saddle bag~
a leather saddle bag~
A leather saddle bag has been left here.~
~
15 0 16385
700 0 0 12 0 1 0
1 50 5
2
1
0
0
0
0
S 0 0
E
'leather' 'saddle' 'bag'~
A large saddle bag made out of thick leather with straps on it.
~
#35524
dragon chain barding~
dragon chain barding~
A massive set of dragon chain barding lays here.~
~
9 0 9
5 5 0 0 0 5 0
8 51 5
4
8
0
0
0
0
S 5 0
E
'dragon' 'chain' 'barding'~
The massive chain linked barding has straps on it that maybe secured tightly.
~
#35525
dragon bronze plate barding~
dragon bronze plate barding~
A massive set of bronze dragon plate barding lays here.~
~
9 0 9
20 20 0 0 0 20 0
8 184 18
3
1
0
0
0
0
S 5 0
#35526
field plate dragon barding~
dragon field plate barding~
A massive set of dragon field plate barding lays here.~
~
9 0 9
35 35 0 0 0 40 0
8 110 11
2
5
0
0
0
0
S 6 0
#35527
dragon bronze full plate barding~
dragon bronze full plate barding~
A massive set of dragon bronze full plate barding lies here.~
~
9 0 9
45 45 0 0 0 60 0
8 150 15
1
1
0
0
0
0
S 7 0
#35528
unused~
unused~
Some god dropped a newly created dragon full plate barding here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#35529
dragon full plate barding~
dragon full plate barding~
A massive set of dragon full plate barding lays here.~
~
9 0 9
55 55 0 0 0 80 0
8 220 22
1
8
0
0
0
0
S 7 0
#35530
shot whiskey~
a shot of whiskey~
A shot of whiskey was left here.~
~
17 8192 16385
5 5 5 0 0 10 0
1 61 6
4
1
0
0
0
0
S 0 0
E
'shot' 'whiskey'~
A small glass of whiskey that is designed to be drank in one gulp.
~
#35531
pint ale~
a pint of ale~
A pint of ale has been left here.~
~
17 0 16385
6 6 4 0 0 5 0
1 15 1
4
13
0
0
0
0
S 0 0
E
'pint' 'ale'~
The large glass cup holds a dark thick liquid, with a foamy top.
~
#35532
bowl stew~
a bowl of stew~
Some god dropped a newly created bowl stew here.~
~
19 0 16385
5 0 0 0 0 0 0
1 25 2
4
13
0
0
0
0
S 0 0
E
'bowl' 'stew'~
A large clay bowl containing a few vegetables, and pieces of meat.
~
#35533
dye bottle~
a bottle of dye~
A bottle of dye has been left here.~
~
71 0 16385
0 0 0 0 0 0 0
1 1 1
4
13
0
0
0
0
S 0 0
E
'dye' 'bottle'~
A small glass bottle of ink dye with a cork stopper on it.
~
#35534
sharpening stone~
a sharpening stone~
A sharpening stone has been cast aside here.~
~
65 8192 16385
1 0 0 0 0 0 0
1 10 1
4
13
0
0
0
0
S 0 0
E
'sharp' 'sharpening' 'stone'~
A small gray stone with a flat course side to it.
~
#35535
portal stone~
portal stone~
A portal stone is embedded in the ground here.~
~
72 0 0
0 0 0 0 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
35535 portal stone portalstone~
This smooth, black stone feels warm to the touch and seems to be of a glass material. Inside its transparent, dark depths, a faint flame flickers erratically. Miniscule gold specks dust the surface of the portal stone and shimmer entrancingly. Gold letters form the word 'ACTIVATE' on the top of the stone. &Y Type 'activate' to activate the stone.
~
#35536
plate helmet~
a plate helmet~
A massive plate helmet has been left here.~
~
9 1073741824 17
5 5 0 0 0 5 0
1 42 4
4
13
0
0
0
0
S 5 0
#35537
jar odor neutralizer powder~
a jar of odor neutralizer powder~
A jar of odor neutralizer powder has been left here.~
~
60 0&32 1
20 3 3 1 -1 0 -1
1 10 1
1
5
0
0
0
0
'noscent' 'NONE'
S 0 0
#35538
jar odor enhancing powder~
a jar of odor enhancing powder~
A jar of odor enhancing powder has been left here.~
~
60 0&32 1
20 3 3 1 -1 0 -1
1 10 1
1
5
0
0
0
0
'easy victim' 'NONE'
S 0 0
#35539
gold grub book~
The '&BGold and Grub&g'~
A short thick book lies on the ground.~
~
35 0 1
0 0 0 0 0 0 0
1 21 2
4
0
0
0
0
0
S 0 0
E
book gold grub~
The book looks rather worn, as if it was read frequently. Flipping through 
the pages, it seems to be a travel guide listing all the treasure and 
hunting spots in the lands. 
~
#35540
blessed bucket of cures~
a blessed bucket of cures~
A bucket of cures has been left here.~
~
10 0 1
10 -1 -1 -1 0 5 0
1 10 1
2
5
0
0
0
0
'cure affliction' 'NONE' 'NONE'
S 0 0
#35541
thrashing tail~
the thrashing tail of A Moss Crawler~
The thrashing tail of A Moss Crawler has been left here.~
~
61 0 1
0 0 0 0 0 1 0
1 1 0
4
11
0
0
0
0
S 0 0
#35542
spilled guts~
the spilled guts of A Skeleton~
The spilled guts of A Skeleton has been left here.~
~
61 0 1
0 0 0 0 0 1 0
1 1 0
4
11
0
0
0
0
S 0 0
#35543
brass key ~
a massive brass key~
A massive brass key has been left here.~
~
18 0 1
0 0 0 0 0 0 0
1 27 2
4
1
0
0
0
0
S 0 0
#35544
city trophy~
a shining gold trophy~
A large golden trophy, shining brightly, has been mounted here onto a tall pedestal.~
~
25 64 0
99999 99999 2 0 0 0 0
1 26 2
4
14
0
0
0
0
S 0 0
E
35544 trophy gold award pedestal~
About the size of a small dragon, this trophy has been crafted of solid gold. Vines entwine with swirling flames across its surface in mesmerising patterns. Made to be sturdy, the handles on either side of the trophy are made in the likeness of outstretched dragon wings. On the front, elegant letters read "VICTORY". The pedestal on which the trophy rests has a plaque that reads "Awarded to the winners of the 1st Amaranthine Tournament!" 
~
> use_prog 100~
mea $n &rAs you lean over to drink from the trophy, wine cascades into the trophy from its rim and fills the golden vessel with dark violet liquid. 

mer $n &rAs $n leans over the trophy, violet wine pours from the rim to fill the trophy. 
mppause 20

mea $n &r The smell of amaranth flowers fill your senses as you drink deeply of the sweet, floral wine. You look down to find memories of the Amaranthine Tournament playing out like a dream upon the surface of the liquid.
mer $n &rThe scent of amaranth flowers fill the air as $n drinks from the trophy.&D
~
|
#35545
pauldrons emblems~
A set of pauldrons with emblems on the side~
A set of pauldrons with emblems on the side has been left here.~
~
9 8192 67108865
20 20 0 0 0 20 0
1 165 16
3
5
0
0
0
0
S 0 0
E
pauldrons~
The emblem is the crest of Forbidden City.  With the words
Long live the first race.. inscribed on it.
~
A
18 5
A
19 5
A
17 -25
#35546
sandstone sign~
a giant sandstone sign~
&OA giant sandstone sign has been propped here.&D~
~
12 1073741824 0
0 0 0 0 0 0 0
1 0 0
1
1
0
0
0
0
S 0 0
E
sandstone sign~
&OThis enormous block of sandstone is neatly cut and has words carefully engraved upon its rough surface, each word inked in with black paint.

[To read the sign, please READ NEWS]&D
~
E
news~
&b
Current Forbidden City news:

Come ask me for a story, it gets a bit too quiet in here. -Tavernkeeper

-------- Public Announcements ----------
If you want to write something here, please send a personal note to Rene (for now)!
----------------------
~
#35547
herbal broth~
a herbal broth~
A herbal broth has been left here.~
~
10 0 16385
10 -1 -1 -1 0 1 0
1 5 0
3
3
0
0
0
0
'remove curse' 'NONE' 'NONE'
S 0 0
E
broth~
The herbal broth is milky colored and there are many herbs floating within it.
~
#35548
dragonic saddle bag~
a dragonic saddle bag~
A dragonic saddle bag has been left here.~
~
79 0 1
125 0 0 0 0 0 0
1 17 1
4
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
S 0 0
E
dragonic saddle 'saddle bag'~
The dragonic saddle bag appears to be very tiny in size, but when you look into it the bottom cannot be seen.
To see how many of what item your bag holds type look in bag.~
#35600
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#0


#ROOMS
#34051
Extra Lairs~
~
~
1 1073741828 1
S
#35500
At the Base of a Mountain~
~
A gravel trail climbs up the length of the mountain above. There are many 
pine trees surrounding the mountain, and hills in the area. A small pond 
of water with cat tail weeds growing along the edge of it forms just to 
the west of the trail. 
~
1 0 16
D1
~
~
0 -1 35501
D11
~
~
0 -1 42081
S
#35501
Along a Mountain Trail~
~
The mountain edge has a loose gravel surface throughout the trail. A few 
pine trees, and different vegetation growths growing along the trail. A 
few large boulders of moss covered stone edge out along the sides of the 
trail. The trail edge has a long drop to the ground below. 
~
1 0 36
D3
~
~
0 -1 35500
D8
~
~
0 -1 35502
S
#35502
Within a Mountain Trail~
~
A loose gravel surface covers the length of the mountain trail. Small 
trees, and different vegetation growths growing along the trail. The 
remains of a campfire are beside the trail here. The trail edge has a long 
drop to the ground below. 
~
1 0 36
D4
~
~
0 -1 35503
D7
~
~
0 -1 35501
S
#35503
A Steep Incline in the Trail~
~
The mountain edge has a loose gravel surface along the trail. Many small 
trees, and different vegetation growths growing along the trail. Some 
small animal tracks are visibly along the trail. The trail edge has a long 
drop to the ground below. 
~
1 0 36
D4
~
~
0 -1 35504
D5
~
~
0 -1 35502
S
#35504
Along a Mountain Trail~
~
The trail along the mountain edge has a loose gravel surface. There are 
small trees, and different vegetation growths growing along the trail. A 
large boulder is embedded in the center of the trail. The trail edge has a 
long drop to the ground below. 
~
1 0 36
D1
~
~
0 -1 35505
D5
~
~
0 -1 35503
S
#35505
Along the Edge of a Trail~
~
The trail has a very sharp incline along the mountain face here. There are 
jagged rocks along it that make traveling very difficult. A cluster of 
small pine trees and a few small shrubs grow out along the trail edge. The 
ground is a soft gravel surface. 
~
1 0 36
D3
~
~
0 -1 35504
D8
~
~
0 -1 35506
S
#35506
At the Base of a Steep Incline~
~
The mountain face has a sharp incline trail here. Jagged rocks along it 
that make traveling very difficult. Many odd looking shrubs, and small 
trees are growing out along the trail edge. The ground is a soft gravel 
surface.  A shallow dug hole is along the trail side.
~
1 0 36
D4
~
~
0 -1 35507
D7
~
~
0 -1 35505
S
#35507
On a Steep Incline~
~
A sharp incline in the trail moves up the mountain face here. Many jagged 
rocks along it that make traveling very difficult. Odd looking shrubs, and 
small trees grow out along the trail edge. There is soft gravel along the 
trail path. 
~
1 0 36
D4
~
~
0 -1 35508
D5
~
~
0 -1 35506
S
#35508
Along a Steep Incline~
~
The trail has a sharp incline along the mountain face here. There are 
jagged rocks along it that make traveling very difficult. A few odd 
looking shrubs, and small trees grow out along the trail edge. The ground 
is a soft gravel surface.  There is a partially hidden cave to the east.
~
1 0 36
D1
~
false wall~
2051 -1 35551
D4
~
~
0 -1 35509
D5
~
~
0 -1 35507
R D 0 35508 1 1
S
#35509
On a Landing Platform~
~
A massive outcropping of rock that has been completely leveled of 
vegetation, and debris. This point gives a view of the entire valley and 
sides of the mountain range. There are two wooden poles with chains 
attached to them on the edge of the platform. 
~
1 0 36
D1
~
~
0 -1 35510
D2
~
~
0 -1 35511
D5
~
~
0 -1 35508
> entry_prog 100~
if htown($n) != Forbidden City
mppause 2
mpechoat $n &zYou see the standards of your enemy to the east, and know they will kill you on sight.&D
endif
~
|
S
#35510
Before a Massive Tunnel~
~
The mouth of the tunnel leading into the mountain below is enormous. There 
are stalagmites and stalactites along the edge of the tunnel entrance. 
There are large grooves, and scratches in the stone along the tunnel 
edges. A few large rocks are on both sides of the entrance. 
~
1 0 36
D3
~
~
0 -1 35509
D5
~
giant sized boulder~
7 35543 35515
R M 0 35530 1 35510
  R G 0 35543 1
R D 0 35510 5 2
S
#35511
Along a Ridgeline~
~
The ridgeline is a jagged trail along the mountainside. A few large ruts 
are in the trail from heavy loads. A wall of large boulders is on the west 
side of the ridgeline. A few rocks and sparse vegetation are scattered 
along the ridgeline sides. There is a light dusting of snow in a few 
places along the ridgeline here. 
~
1 0 36
D0
~
~
0 -1 35509
D2
~
~
0 -1 35512
S
#35512
Within a Ridgeline~
~
The ridgeline is a jagged trail along the mountainside. A wall of large 
boulders is on the west side of the ridgeline. A small tree grows along 
the ridgeline here. A few bushes covered in frost are on the opposite side 
of the tree. A few rocks are scattered about the trail here. 
~
1 0 36
D0
~
~
0 -1 35511
D9
~
~
0 -1 35513
S
#35513
Along a Ridgeline~
~
The jagged trail moves haphazardly along the mountainside. Many large ruts 
are in the trail from heavy loads. A crumbling wall of boulders is on the 
west side of the ridgeline. A few rocks and sparse vegetation are 
scattered along the ridgeline sides. There is a light dusting of snow in a 
few places along the ridgeline here. 
~
1 0 36
D3
~
~
0 -1 35514
D6
~
~
0 -1 35512
S
#35514
A Lower Landing Platform~
~
The mountainside has been cut by a jagged ridgeline that provides a trail. 
A wall of large boulders is on the west side of the ridgeline. The trail 
is completely covered in a thick layer of ice. A few rocks with a layer of 
snow upon the top of them are scattered about the trail here. 
~
1 0 36
D1
~
~
0 -1 35513
S
#35515
High Perch Centre~
~
The centre is a massive intersection of caverns leading in all directions. 
The caverns are reinforced with beams to support the ceiling. There are 
formations of stalagmites, and stalactites throughout. A heavily worn path 
has been formed leading to the different caverns. A small underground lake 
is along the north side of the intersection. 
~
1 8 13
D0
~
~
0 -1 35538
D1
~
~
0 -1 35537
D2
~
~
0 -1 35530
D3
~
~
0 -1 35516
D4
~
giant sized boulder~
7 35543 35510
R M 0 35531 1 35515
  R G 0 35543 1
R O 0 35544 1 35515
R O 0 35546 1 35515
R D 0 35515 4 2
S
#35516
Barter Caverns~
~
The cavern walls are made out of roughly cut stone slabs. A few large ruts 
have been caused from heavy loads. A series of talon marks adorning it is 
on the south side of the cavern. A few buildings are along the cavern 
sides. A cluster of beautiful crystals are set into the cavern sides. 
~
1 12 13
D0
~
~
0 -1 35529
D1
~
~
0 -1 35515
D3
~
~
0 -1 35517
S
#35517
Barter Caverns~
~
The cavern walls are made out of cracked and scratched up old stone slabs. 
A series of talon marks adorning it is on the south side of the cavern. 
There are small sewer grates on the sides of the cavern to provide sewage 
to drain into. A buildup of trash has nearly clogged up the grates and the 
sewage is thick on the cavern here. 
~
1 12 13
D0
~
~
0 -1 35528
D1
~
crevice~
0 -1 35516
D2
~
~
0 -1 35518
D3
~
~
0 -1 35527
S
#35518
Barter Caverns~
~
The cavern walls are made out of broken stained stone slabs. Some rotten 
food is in its final stages of decay along the cavern side. A series of 
talon marks adorning it is on the south side of the cavern. A section of 
the wall has been destroyed by something leaving a large whole and rubble. 
~
1 12 13
D0
~
~
0 -1 35517
D2
~
~
0 -1 35519
D3
~
~
0 -1 35526
S
#35519
Barter Caverns~
~
The stone slabs are cracked and scratched up throughout the cavern here. A 
series of talon marks our on the ground on the south side of the cavern. 
There are small sewer grates on both sides of the cavern to provide sewage 
a place to drain into. A few skulls are along the cavern side here. 
~
1 8 13
D0
~
~
0 -1 35518
D1
~
~
0 -1 35588
D2
~
~
0 -1 35520
D3
~
~
0 -1 35525
S
#35520
Barter Caverns~
~
The jagged trail along the depths of the cavern. Many large ruts are in 
the trail from heavy loads. A giant mushroom stump is along the cavern 
here. A few rocks covered in mold are on the opposite side of the giant 
mushroom stump. Several rocks are scattered about the trail here. 
~
1 8 13
D0
~
~
0 -1 35519
D1
~
~
0 -1 35589
D2
~
~
0 -1 35521
D3
~
~
0 -1 35524
S
#35521
Hallow Cavern and Barter Caverns Intersection~
~
A series of turns and elevation changes run along the depths of the 
cavern. A series of torches have been mounted to the walls and are spaced 
out that are covered with a heavy mold layer are on the west side of the 
cavern. Several tall stalagmites stand tall along the trail here. A few 
rocks with loose gravel are scattered about the trail here. 
~
1 8 13
D0
~
~
0 -1 35520
D1
~
~
0 -1 35536
D3
~
~
0 -1 35522
S
#35522
Before an Ancient Temple~
~
An enormous cavern that has many columns that have many intricate designs 
along them is to the south. Large blocks of perfectly cut stone slabs make 
up the ground of the building. The stalagmites and stalactites end 
abruptly before the temple and there is naught but smooth stone. 
~
1 8 13
D1
~
~
0 -1 35521
D2
~
~
0 -1 35523
S
#35523
Within the Temple~
~
The vast room has giant pillars of marble supporting the ceiling. There 
are lush tapestries hanging from the walls. A massive stone altar in the 
shape of a dragon head is against the south wall. The altar is covered 
with various precious jewels embedded on it. 
~
1 1049612 13
D0
~
~
0 -1 35522
D1
~
~
0 -1 35587
R M 0 35507 1 35523
> pre_enter_prog 100~
if isimmort($n)
mppause 3
else
if htown($n) != Forbidden City
mpat $n mpechoat $n &WA wall of force shimmers as you attempt to go south, blocking your path.
abort
endif
endif
~
|
S
#35524
The Weapon Shop~
~
The floor is made up of wooden planks here. A large golden rug is centered 
on the floor here. All along the walls are wooden shelves with displays 
setup on them. A few torches have been mounted to the walls for lighting. 
A beautiful tapestry hangs from the rear wall of the shop. 
~
1 8 13 0 0 0 1000
D1
~
~
0 -1 35520
R M 0 35503 1 35524
  R G 0 35512 1
  R G 0 35511 1
  R G 0 35510 1
  R G 0 35509 1
  R G 0 35508 1
  R G 0 35507 1
  R G 0 35506 1
  R G 0 35505 1
E
rug~
The rug appears to be made of exquisite quality. There is complicated 
design of a triangle with an eye, and several runes that is zigzagged 
across it. 
~
E
tapestry~
The tapestry is made of cloth woven together, and depicts several angels 
flying around a central person. 
~
S
#35525
A Mystical Shop~
~
Wooden planks make up the floor here. A small red rug lays centered on the 
floor here. All along the walls are wooden shelves with displays setup on 
them. A hooded lantern is suspended from the ceiling for lighting. A small 
painting hangs from the rear wall of the shop. 
~
1 8 13
D1
~
~
0 -1 35519
R M 0 35504 1 35525
  R G 0 35514 1
  R G 0 35517 1
  R G 0 35547 1
  R G 0 35518 1
  R G 0 35513 1
  R G 0 35516 1
  R G 0 35538 1
  R G 0 35537 1
E
rug~
The rug appears to be made of poor quality. There is no design on it, just 
the frayed thread in places throughout it. 
~
E
painting~
The painting depicts a beautiful mountain scene.
~
S
#35526
General Supply Store~
~
The floor is made out of interlocking bricks. There is a large blue rug 
centered on the floor here. All along the walls are wooden shelves with 
displays setup on them. A hooded lantern is suspended from the ceiling for 
lighting. A large oak desk is at the rear of the shop 
~
1 8 13
D1
~
~
0 -1 35518
R M 0 35505 1 35526
  R G 0 35523 1
  R G 0 35533 1
  R G 0 35521 1
  R G 0 35534 1
E
rug~
The rug is rather worn, but appears to be made of good quality. There is a 
diamond design that zigzags across the rug. 
~
E
displays~
The displays are setup in various positions to show the best features of 
the products that are being displayed. 
~
S
#35527
Armor Shop~
~
The floor is made out of interlocking bricks. There is a large blue rug 
centered on the floor here. All along the walls are wooden shelves with 
displays setup on them. A hooded lantern is suspended from the ceiling for 
lighting. A large oak desk is at the rear of the shop. 
~
1 8 13 0 0 0 1000
D1
~
~
0 -1 35517
R M 0 35506 1 35527
  R G 0 35529 1
  R G 0 35527 1
  R G 0 35526 1
  R G 0 35545 1
  R G 0 35525 1
  R G 0 35524 1
E
rug~
The rug is rather worn, but appears to be made of good quality. There is a 
diamond design that zigzags across the rug. 
~
E
displays~
The displays are setup in various positions to show the best features of 
the products that are being displayed. 
~
S
#35528
Tavern of the Forked Tongue~
~
Wooden planks make up the floor here. A small red rug lays centered on the 
floor here. All along the walls are wooden shelves with displays setup on 
them. A hooded lantern is suspended from the ceiling for lighting. A small 
painting hangs from the rear wall of the shop. 
~
1 8 13 0 0 0 1000
D2
~
~
0 -1 35517
R M 0 35502 1 35528
  R G 0 35530 1
  R G 0 35531 1
  R G 0 35532 1
E
rug~
The rug appears to be made of poor quality. There is no design on it, just 
the frayed thread in places throughout it. 
~
E
painting~
The painting depicts a beautiful waterfall scene.
~
S
#35529
Tobacco Shop~
~
The floor is made up of wooden planks here. A large golden rug is centered 
on the floor here. All along the walls are wooden shelves with displays 
setup on them. A few torches have been mounted to the walls for lighting. 
A beautiful tapestry hangs from the rear wall of the shop. 
~
1 8 13 0 0 0 1000
D2
~
~
0 -1 35516
R M 0 35501 1 35529
  R G 0 35501 1
  R G 0 35502 1
  R G 0 35504 1
  R G 0 35503 1
E
tapestry~
The tapestry is made of cloth woven together, and depicts several angels 
flying around a central person. 
~
E
rug~
The rug appears to be made of exquisite quality. There is complicated 
design of a triangle with an eye, and several runes that is zigzagged 
across it. 
~
S
#35530
Hallow Cavern~
~
A series of turns and elevation changes run along the depths of the 
cavern. A few large ruts are in the trail from heavy loads. A series of 
torches have been mounted to the walls and are spaced out along the cavern 
trail. A few rocks with thick mildew are along the cavern sides. There are 
claw marks gouged along in a few places here. 
~
1 8 13
D0
~
~
0 -1 35515
D1
~
~
0 -1 35585
D2
~
~
0 -1 35532
D3
~
~
0 -1 35531
S
#35531
Treasure Bank~
~
The enormous cavern has a giant sized iron gate in front of a vast 
treasure of gold and jewels. Rich tapestries hang from the walls. There 
are a few perfectly chiseled stone desks before the gate. The floor is 
made out of cut to fit stone slabs. 
~
1 268435464 13
D1
~
~
0 -1 35530
R M 0 35515 1 35531
S
#35532
Hallow Cavern~
~
The cavern has a series of turns and elevation throughout its length. A 
series of torches have been mounted to the walls and are spaced out along 
the cavern trail. A giant mushroom grows along the cavern here. A few 
rocks covered in mold are on the opposite side of the giant mushroom. A 
few rocks are scattered about the trail here. 
~
1 8 13
D0
~
~
0 -1 35530
D2
~
~
0 -1 35533
S
#35533
Hallow Cavern~
~
The jagged trail moves haphazardly along the depths of the cavern. Many 
large ruts are in the trail from heavy loads. A series of torches have 
been mounted to the walls and are spaced out along the cavern trail. A few 
rocks with thick mildew are scattered along the cavern sides. There are 
claw marks gouged along in a few places along the cavern. 
~
1 8 13
D0
~
~
0 -1 35532
D2
~
~
0 -1 35534
S
#35534
Hallow Cavern~
~
The depths of the cavern has been cut by a jagged cavern that provides a 
trail. A series of torches have been mounted to the walls and are spaced 
out along the cavern trail. The trail is completely covered in a thick 
layer of mold. A few rocks with a layer of mold upon the top of them are 
scattered about the trail. 
~
1 8 13
D0
~
~
0 -1 35533
D2
~
~
0 -1 35535
D3
~
~
0 -1 35536
S
#35535
Lower Landing Caverns~
~
Thick reinforced beams are supporting the weight of the massive stones 
above. A steady stream of water drips down from above and runs along the 
sides of the passage. A few stalagmites have formed here. Large scrapings 
are visible along the passageway. A cluster of giant size mushrooms grow 
close to the walls. 
~
1 12 13
D0
~
~
0 -1 35534
D5
~
~
0 -1 35561
R M 0 35529 1 35535
S
#35536
Hallow Cavern~
~
The trail along the cavern is very steep here. A series of torches have 
been mounted to the walls and are spaced out along the cavern trail. The 
elevation here rises at a sharp incline. A few rocks with thick mildew are 
scattered along the cavern sides. There are claw marks gouged along in a 
few places along the cavern here. 
~
1 8 13
D1
~
~
0 -1 35534
D3
~
~
0 -1 35521
S
#35537
Lower Landing Caverns~
~
There are thick reinforced beams supporting the weight of the stones 
above. Water drips down from places along the walls and runs along the 
sides of the passage. Large stalagmites have formed throughout here. There 
are a few scrapings along the passageway. A few giant size mushrooms grow 
close to the walls. 
~
1 12 13
D3
~
~
0 -1 35515
D5
~
~
0 -1 35569
S
#35538
Trial Lane~
~
The stone slabs are broken and stained along the cavern here. A series of 
talon marks adorning it is along the south side of the cavern. The inner 
city lights of a few buildings are visible to the north. A beautiful 
crystal is set into the ground on the south side of the cavern. 
~
1 8 13
D0
~
~
0 -1 35539
D2
~
~
0 -1 35515
D5
~
~
0 -1 40168
R O 0 35535 1 35538
S
#35539
Trial Lane~
~
The old stone slabs are broken, and there are ruts in the cavern here. The 
series of talon marks adorning it is on the south side of the cavern here. 
A few buildings are along the north side of the cavern. A blackened red 
stain is smeared along the edge here. There are small drains on the sides 
of the cavern to provide sewage drainage. 
~
1 8 13
D0
~
~
0 -1 35540
D2
~
~
0 -1 35538
S
#35540
Trial Lane~
~
The passageway is a well worn trail through the cavern. A small pile of 
rocks, and stones are along the edge of the passageway from cracks in the 
ceiling. Large beams reinforce the ceiling to support the upper stonework. 
A few stalactites are scattered throughout the passageway 
~
1 8 13
D0
~
~
0 -1 35586
D1
~
~
0 -1 35541
D2
~
~
0 -1 35539
D3
~
~
0 -1 35544
S
#35541
Trial Lane~
~
A well worn trail runs through the cavern. A large pile of rocks, and 
stones are along the edge of the passageway from cracks in the ceiling. 
The ceiling is reinforced by large beams supporting the upper stonework. 
Many stalactites are scattered throughout the passageway. 
~
1 8 13
D1
~
~
0 -1 35542
D3
~
~
0 -1 35540
S
#35542
Trial Lane~
~
The cavern has a well worn trail throughout it. A small stream of water 
runs along the edge of the passageway. Many Large beams reinforce the 
ceiling to support the upper stonework. A series of stalactites are 
scattered throughout the passageway. 
~
1 8 13
D0
~
~
0 -1 35543
D3
~
~
0 -1 35541
S
#35543
Cavern of Warfare~
~
A series of vast caverns make up this warfare training ground. The ground 
is reached from an incredibly steep passage that leads downward. The 
ceiling is covered with stalagmites throughout it. A few statues of 
massive dragons are along the cavern walls. 
~
1 8 13
D2
~
~
0 -1 35542
R M 1 35508 1 35543
R M 1 35532 2 35543
S
#35544
Trial Lane~
~
The trail runs throughout the passageway of the cavern. A small stream of 
water runs along the edge of the passageway, and disappears under a wall. 
Many large beams reinforce the ceiling to support the upper stonework. The 
stalactites are very sparse in number here. 
~
1 8 13
D1
~
~
0 -1 35540
D3
~
~
0 -1 35545
S
#35545
Trial Lane~
~
The passageway well worn trail widens in the cavern here. A large pile of 
rocks, and stones are along the edge of the passageway from cracks in the 
ceiling. Large beams reinforce the ceiling to support the upper stonework. 
The stalactites end abruptly at this point in the passage. 
~
1 8 13
D1
~
~
0 -1 35544
D3
~
~
0 -1 35546
S
#35546
Trial Lane~
~
The passageway is a well worn trail through the cavern. A small pile of 
rocks, and stones are along the edge of the passageway from cracks in the 
ceiling. Large beams reinforce the ceiling to support the upper stonework. 
A few stalactites are scattered throughout the passageway. 
~
1 8 13
D0
~
~
0 -1 35547
D1
~
~
0 -1 35545
S
#35547
Lower Landing Caverns~
~
The weight of the stones above has been supported by thick reinforced 
beams. A small stream of water runs along the sides of the passage. Both 
stalagmites and stalactites have formed throughout here. There are a few 
bones scattered along the passageway. Many clusters of giant size 
mushrooms grow close to the walls. 
~
1 16777228 13
D2
~
~
0 -1 35546
D5
~
~
0 -1 35548
S
#35548
Upper Landing Caverns~
~
The overhead passage leads upward to the higher level. Many reinforced 
beams along the walls support the stone supports of overhead passage. A 
very small stream of water runs along the sides of the passageway. Many 
clusters of giant sized mushrooms are located by the small stream. 
~
1 12 13
D2
~
~
0 -1 35549
D4
~
~
0 -1 35547
S
#35549
Flooded Caverns~
~
There is standing water of varying depths throughout the passageway. 
Reinforced beams along the walls are supporting the stone above. A few 
rocks and floating debris are within the standing water. There are 
stalagmites and stalactites throughout the passageway. 
~
1 8 13
D0
~
~
0 -1 35548
D2
~
~
0 -1 35550
R M 0 35511 21 35549
R M 0 35509 22 35549
R M 0 35511 21 35549
S
#35550
Flooded Caverns~
~
Standing water of varying depths fills the entire passageway. There are 
many reinforced beams along the walls are supporting the stone above. Much 
floating debris are within the standing water. There are stalagmites and 
stalactites throughout the passageway. 
~
1 8 13
D0
~
~
0 -1 35549
D2
~
~
0 -1 35551
R M 0 35510 24 35550
R M 0 35509 22 35550
R M 0 35511 21 35550
R M 0 35511 21 35550
S
#35551
Flooded Caverns~
~
There is standing water of varying depths throughout the passageway. 
Reinforced beams along the walls are supporting the stone above. A few 
rocks and floating debris are within the standing water. There are 
stalagmites and stalactites throughout the passageway. 
~
1 8 13
D0
~
~
0 -1 35550
D2
~
~
0 -1 35552
D3
~
false wall~
3 -1 35508
R M 0 35509 22 35551
R D 0 35551 3 1
S
#35552
Flooded Caverns~
~
Standing water of varying depth runs throughout the passageway. The 
ceiling is supported by reinforced beams along the walls. Many rocks and 
floating debris are within the standing water. There are stalagmites and 
stalactites throughout the passageway. 
~
1 8 13
D0
~
~
0 -1 35551
D2
~
~
0 -1 35553
R M 0 35509 22 35552
S
#35553
Flooded Caverns~
~
A small amount of standing water is throughout the passageway. Large beams 
along the walls are supporting the stone above. A few giant sized 
mushrooms are growing beside the standing water. There are stalagmites and 
stalactites throughout the passageway. 
~
1 8 13
D0
~
~
0 -1 35552
D1
~
~
0 -1 35568
D2
~
~
0 -1 35554
R M 0 35511 21 35553
R M 0 35510 24 35553
S
#35554
Flooded Caverns~
~
A lot of standing water is throughout the passageway. Many reinforced 
beams along the walls are supporting the stone above. Giant sized 
mushrooms grow beside the standing water. Stalagmites and stalactites are 
throughout the passageway. 
~
1 8 13
D0
~
~
0 -1 35553
D2
~
~
0 -1 35555
R M 0 35511 21 35554
S
#35555
Flooded Caverns~
~
Large amounts of standing water are throughout the passageway. Various 
reinforced beams along the walls are supporting the stone above. Clusters 
of giant sized mushrooms fill the passageway besides the standing water. 
Many stalagmites and stalactites are throughout the passageway. 
~
1 8 13
D0
~
~
0 -1 35554
D2
~
~
0 -1 35556
R M 0 35511 21 35555
S
#35556
Flooded Caverns~
~
Varying depths of standing water are throughout the passageway. The stone 
above is supported by reinforced beams along the walls. A small humanoid 
skull lays on the ground. There are stalagmites and stalactites throughout 
the passageway. 
~
1 8 13
D0
~
~
0 -1 35555
D2
~
~
0 -1 35557
R M 0 35510 24 35556
R M 0 35509 22 35556
R M 0 35509 22 35556
S
#35557
Flooded Caverns~
~
Standing water nearly fills the entire passageway. Water logged reinforced 
beams along the walls are supporting the stone above. A few rocks and 
floating debris are within the standing water. There are stalagmites 
throughout the passageway. 
~
1 8 13
D0
~
~
0 -1 35556
D2
~
~
0 -1 35558
R M 0 35510 24 35557
R M 0 35510 24 35557
S
#35558
Intersection of Flooded Caverns and Graveyard Caverns~
~
The entire passageway is nearly filled with standing water. Many water 
logged reinforced beams along the walls are supporting the stone above. 
Some floating debris are within the standing water. Stalactites are 
throughout the passageway. 
~
1 8 13
D0
~
~
0 -1 35557
D1
~
~
0 -1 35559
R M 0 35510 24 35558
R M 0 35511 21 35558
R M 0 35509 22 35558
R M 0 35509 22 35558
S
#35559
Graveyard Caverns~
~
The vast cavern is littered with bleached white dragon skeletons. Some of 
the skeletons are buried, some are half buried, and others are scattered 
about in various bones. A wide trail edges around the skeletons. There are 
tracks of small animals scurrying about the area. 
~
1 8 13
D1
~
~
0 -1 35560
D3
~
~
0 -1 35558
R M 0 35511 21 35559
R M 0 35511 21 35559
R M 0 35511 21 35559
R M 0 35512 7 35559
S
#35560
Graveyard Caverns~
~
Bleached white dragon skeletons litter the cavern. A few of the skeletons 
are buried, some are half buried, and others are scattered about in 
various bones. A wide trail edges around the skeletons. There are tracks 
of small animals scurrying about the area. 
~
1 8 13
D1
~
~
0 -1 35561
D3
~
~
0 -1 35559
R M 0 35511 21 35560
R M 0 35512 7 35560
S
#35561
Upper Landing Caverns~
~
A vast overhead passage leads upward to the higher level. There are 
reinforced beams along the walls to support the stone supports of overhead 
passage. A small stream of water runs along the sides of the passageway. A 
few giant sized mushrooms are located by the stream. 
~
1 8 13
D0
~
~
0 -1 35562
D1
~
~
0 -1 35570
D3
~
~
0 -1 35560
D4
~
~
0 -1 35535
R M 0 35509 22 35561
S
#35562
Low Caverns~
~
A massive cluster of stalactites along the ceiling cause the cavern to 
have a much lower height then the other connecting caverns. A small stream 
of water runs along the edge of the passageway. Within the stream a series 
of giant sized mushrooms are growing. 
~
1 8 13
D0
~
~
0 -1 35563
D2
~
~
0 -1 35561
R M 0 35509 22 35562
R M 0 35509 22 35562
S
#35563
Low Caverns~
~
The cluster of stalactites along the ceiling cause the cavern to have a 
much lower height then the other connecting caverns. A large stream of 
water runs along the edge of the passageway. Within the stream a few giant 
sized mushrooms are growing. 
~
1 8 13
D0
~
~
0 -1 35564
D2
~
~
0 -1 35562
R M 0 35509 22 35563
S
#35564
Low Caverns~
~
Stalactites completely filing the ceiling cause the cavern to have a much 
lower height then the other connecting caverns. A small stream of water is 
running along the edge of the passageway. There are giant sized mushrooms 
growing close to the stream. 
~
1 8 13
D0
~
~
0 -1 35565
D2
~
~
0 -1 35563
R M 0 35511 21 35564
R M 0 35511 21 35564
S
#35565
Low Caverns~
~
Much lower heights along the ceiling has been caused by stalactites 
filling the entire cavern. A very small stream of water runs along the 
edge of the passageway. Giant sized mushrooms are clustered about besides 
the water. 
~
1 8 13
D0
~
~
0 -1 35566
D2
~
~
0 -1 35564
S
#35566
Low Caverns~
~
Clusters of stalactites along the ceiling cause the cavern to have a much 
lower height then the other connecting caverns. Water runs along the edge 
of the passageway in a large stream. Within the stream a series of giant 
sized mushrooms are growing. 
~
1 8 13
D1
~
~
0 -1 35569
D2
~
~
0 -1 35565
D3
~
~
0 -1 35567
R M 0 35509 22 35566
R M 0 35511 21 35566
S
#35567
Low Caverns~
~
Throughout the entire cavern a massive cluster of stalactites along the 
ceiling cause the cavern to have a much lower height then the other 
connecting caverns. Water from a stream runs along the edge of the 
passageway. Besides the stream a group of giant sized mushrooms are 
growing.  A thick mildew is growing on the walls.
~
1 8 13
D1
~
~
0 -1 35566
D2
~
~
0 -1 40168
D3
~
~
0 -1 35568
S
#35568
Low Caverns~
~
Many clusters of stalactites along the ceiling cause the cavern to have a 
much lower height then the other connecting caverns. A small stream of 
water runs along the edge of the passageway. Within the stream a few giant 
sized mushrooms are growing. 
~
1 8 13
D1
~
~
0 -1 35567
D3
~
~
0 -1 35553
S
#35569
Upper Landing Caverns~
~
A higher level can be reached from the vast overhead passage. Reinforced 
beams along the walls support the stone supports of overhead passage. A 
small stream of water runs along the sides of the passageway. Many giant 
sized mushrooms are located by the stream. 
~
1 8 13
D1
~
~
0 -1 35576
D3
~
~
0 -1 35566
D4
~
~
0 -1 35537
R M 0 35510 24 35569
R M 0 35510 24 35569
R M 0 35511 21 35569
R M 0 35509 22 35569
S
#35570
Graveyard Caverns~
~
The vast cavern is littered with bleached white dragon skeletons. Some of 
the skeletons are buried, some are half buried, and others are scattered 
about in various bones. A wide trail edges around the skeletons. There are 
tracks of small animals scurrying about the area. 
~
1 8 13
D1
~
~
0 -1 35571
D3
~
~
0 -1 35561
R M 0 35509 22 35570
R M 0 35509 22 35570
R M 0 35512 7 35570
S
#35571
Graveyard Caverns~
~
Bleached white dragon skeletons litter the cavern. A few of the skeletons 
are buried, some are half buried, and others are scattered about in 
various bones. A wide trail edges around the skeletons. There are tracks 
of small animals scurrying about the area. 
~
1 8 13
D0
~
~
0 -1 35572
D3
~
~
0 -1 35570
R M 0 35511 21 35571
R M 0 35512 7 35571
S
#35572
Graveyard Caverns~
~
Littered throughout the cavern are bleached white dragon skeletons. Many 
of the skeletons are buried, some are half buried, and others are 
scattered about in various bones. Around the skeleton remains winds a 
trail. A few piles of rocks are scattered about the cavern. 
~
1 8 13
D0
~
~
0 -1 35573
D2
~
~
0 -1 35571
R M 0 35509 22 35572
R M 0 35510 24 35572
S
#35573
Graveyard Caverns~
~
Dragon remains in the form of skeletons, and bones are scattered about the 
vast cavern. A wide trail edges around the skeletons. Many piles of rocks 
are along the edge of the cavern. A few stalagmites are scattered about 
the cavern. 
~
1 8 13
D0
~
~
0 -1 35574
D2
~
~
0 -1 35572
R M 0 35510 24 35573
S
#35574
Graveyard Caverns~
~
The vast cavern is littered with bleached white dragon skeletons. Some of 
the skeletons are buried, some are half buried, and others are scattered 
about in various bones. A wide trail edges around the skeletons. There are 
tracks of small animals scurrying about the area. 
~
1 8 13
D0
~
~
0 -1 35575
D2
~
~
0 -1 35573
R M 0 35518 1 35574
R M 0 35510 24 35574
R M 0 35510 24 35574
S
#35575
Graveyard Caverns~
~
The vast cavern is littered with bleached white dragon skeletons. Some of 
the skeletons are buried, some are half buried, and others are scattered 
about in various bones. A vast crater in the cavern floor is next to the 
trail. A massive pile of rocks cover the remains of a mighty dragon within 
the crater. 
~
1 8 13
D0
~
~
0 -1 35576
D2
~
~
0 -1 35574
R M 0 35511 21 35575
R M 0 35510 24 35575
R M 0 35509 22 35575
S
#35576
Graveyard Caverns~
~
The remains of dragons lay scattered about the vast cavern. Some of the 
skeletons are buried, and some are half buried. A wide trail edges around 
the skeletons. A few large rocks are along the sides of the cavern. There 
are stalagmites and stalactites formed throughout the cavern. 
~
1 8 13
D0
~
~
0 -1 35577
D2
~
~
0 -1 35575
D3
~
~
0 -1 35569
R M 0 35510 24 35576
R M 0 35510 24 35576
R M 0 35510 24 35576
R M 0 35510 24 35576
R M 0 35511 21 35576
S
#35577
Graveyard Caverns~
~
Bleached white dragon skeletons are throughout the cavern. Some of the 
skeletons are buried, some are half buried, and others are scattered about 
in various bones. There is a wide trail that edges around the skeletons. 
There are stalagmites and stalactites formed throughout the cavern. 
~
1 8 13
D0
~
~
0 -1 35578
D2
~
~
0 -1 35576
R M 0 35510 24 35577
R M 0 35510 24 35577
S
#35578
Graveyard Caverns~
~
The vast cavern appears filled with bleached white dragon skeletons. Some 
of the skeletons are buried, some are half buried, and others are 
scattered about in various bones. A wide trail edges around the skeletons. 
Many Stalagmites and stalactites are within the cavern. 
~
1 8 13
D0
~
~
0 -1 35579
D2
~
~
0 -1 35577
R M 0 35509 22 35578
R M 0 35512 7 35578
R M 0 35509 22 35578
R M 0 35510 24 35578
S
#35579
Intersection of Collapsed Caverns and Graveyard Caverns~
~
There are bleached white dragon skeletons within this vast cavern. Many of 
the skeletons are buried, some are half buried, and others are scattered 
about in various bones. The trail edges around the skeletons throughout 
the cavern. A few stalagmites are scattered about. 
~
1 8 13
D2
~
~
0 -1 35578
D3
~
~
0 -1 35580
R M 0 35509 22 35579
R M 0 35509 22 35579
S
#35580
Collapsed Caverns~
~
The massive cavern has had some damage from broken support beams. There 
are rocks scattered about the cavern from a near collapsed ceiling. 
Temporary support beams have been rigged in critical places to keep any 
further damage from occurring. A small stream of water flows along the 
passage.  A pile of rocks appears to be blocking off a passage north.
~
1 8 13
D0
~
~
256 -1 35584
D1
~
~
0 -1 35579
D3
~
~
0 -1 35581
R M 0 35511 21 35580
R M 0 35510 24 35580
R D 0 35580 0 3
S
#35581
Collapsed Caverns~
~
Broken support beams have caused damage to the ceiling of the cavern. Many 
rocks scattered about the cavern from a near collapsed ceiling. Temporary 
support beams have been rigged in critical places to keep any further 
damage from occurring. Water flows along the passage on the side. 
~
1 8 13
D1
~
~
0 -1 35580
D3
~
~
0 -1 35582
R M 0 35510 24 35581
R M 0 35511 21 35581
S
#35582
Collapsed Caverns~
~
Damage from broken support beams has been done to the ceiling. There are 
rocks scattered about the cavern from a near collapsed ceiling. Many 
temporary support beams have been rigged in critical places to keep any 
further damage from occurring. There is a small stream of water flows 
along the passage side. 
~
1 8 13
D1
~
~
0 -1 35581
D3
~
~
0 -1 35583
R M 0 35510 24 35582
R M 0 35512 7 35582
S
#35583
A Filthy Lair~
~
There is a thick coating of mildew and mold along the walls of the cavern. 
A black sludge of liquid pools in the center of the cavern. There are large 
amounts of foul smelling trash throughout the cavern. A few skeletons of 
small creatures and various bones are scattered about. 
~
1 8 13
D1
~
~
0 -1 35582
R M 0 35513 1 35583
R M 0 35512 7 35583
R M 0 35510 24 35583
S
#35584
A Quartz Tunnel~
~
The tunnel has walls of pure quartz that have been mined recently. There 
are reinforced beams that help support the tunnel. A worn path leads to 
the north. There are a few giant sized mushrooms growing along the edge of 
the pathway. A few scattered bones are along the ground. 
~
1 8 13
D0
~
~
0 -1 40023
D2
~
~
256 -1 35580
R D 0 35584 2 3
S
#35585
Jarkore's Emporium~
~
&zAll around, various items and knick-knacks are piled along each of the 
walls. Several stands displaying used weapons, armor and accessories are 
scattered around the shop. In the back, Jarkore greedily counts his money 
on an old, used counter top. 
~
1 1036 13
D3
~
~
0 -1 35530
R M 0 35527 1 35585
S
#35586
Sagonis Hall~
~
The ground at the sides of the hall here is covered by many small plants 
with pale green leaves, some have small black flowers on them. A large 
opening lies to the south leading into intersection of passages. The 
ground is soft soil and the smell of earth entirely consumes the area. 
~
1 8 13
D2
~
~
0 -1 35540
R M 0 35514 1 35586
S
#35587
Resting Place~
~
The vast room has giant pillars of marble supporting the ceiling.  There
are lush tapestries hanging from the walls.  A large wooden platform is in 
the center of the room.  Several corpses have been magically imbued to
prevent decay from setting in.
~
1 12 13
D3
~
~
0 -1 35523
R M 0 35516 1 35587
S
#35588
The Craftsman Shop~
~
The floor is made out of interlocking bricks. There is a large blue rug 
centered on the floor here. All along the walls are wooden shelves with 
displays setup on them. A hooded lantern is suspended from the ceiling for 
lighting. A large oak desk is at the rear of the shop.
~
1 12 13
D3
~
~
0 -1 35519
R M 0 35517 1 35588
S
#35589
The Smithery~
~
The floor is made up of lava stone, to help reduce the heat and allow 
others to walk into the room. There is a huge forge in the center of the 
room, directly below a hole which helps to funnel the heat up and out of 
the room. Along the wall are dozens of broken, unfinished projects ranging 
from a simple cutting knife, to the more extravagant weapons of war. 
~
1 16396 13
D1
~
~
0 -1 35590
D3
~
~
0 -1 35520
R M 0 35519 1 35589
  R G 0 35548 1
S
#35590
Margots Hand Crafted Goods~
~
The lava stone is perfectly smooth throughout the shop's floor.  A thick red
rug is centered in the floor.  A series of oak shelves are attached to the walls
for displaying various items for sale.  There are several hooded lanterns mounted
to key positions throughout the shop to provide lighting.
~
1 8 13
D3
~
~
0 -1 35589
R M 0 35533 1 35590
S
#35591
Floating in a void~
~
~
1 12 13
S
#35592
Floating in a void~
~
~
1 12 13
S
#35593
Floating in a void~
~
~
1 12 13
S
#35594
Floating in a void~
~
~
1 12 13
S
#35595
Floating in a void~
~
~
1 12 13
S
#35596
Floating in a void~
~
~
1 12 13
S
#35597
Floating in a void~
~
~
1 12 13
S
#35598
Floating in a void~
~
~
1 12 13
S
#35599
Floating in a void~
~
~
1 12 13
S
#35600
Sigilist Antechamber~
~
The chamber is covered with ancient runes along the walls.  There are
torches hanging from the walls on mounts.  A beautiful blue rug is 
centered along the floor.  There are chests stacked up in the corner.
A few book shelves are filled with books.
~
1 3146764 13
D1
~
door~
3 35650 35647
R M 0 35528 1 35600
R D 0 35600 1 1
S
#0


#SHOPS
 35501    0  0  0  0  0   120  90         0 23    ; Vextor
 35502    0  0  0  0  0   120  90         0 23    ; Taenoc
 35503    0  0  0  0  0   120  90         0 23    ; Chorak
 35504    0  0  0  0  0   120  90         0 23    ; Shozat
 35505    0  0  0  0  0   120  90         0 23    ; Dretaz
 35506    0  0  0  0  0   120  90         0 23    ; Umbar
 35519    0  0  0  0  0   120  90         0 23    ; Ualnar
 35527    5  8  9  4  1   120  10         0 23    ; Jarkore the Flame Starter
 35533    0  0  0  0  0   120  90         0 23    ; Shop Keeper Margot
0


#REPAIRS
 35519    8  9  5         110   1         0 23    ; Ualnar
0


#SPECIALS
M  35507 spec_cast_adept
M  35527 spec_janitor
S


#$