#AREA Forbidden City~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 13 #HTOWN ~ #DESC ~ #RANGES 0 100 0 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG &cThere is a clattering noise suddenly of something moving along the passageway.~ #FLAGS 49152 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 31250000 0 0 27 -1 #CLANNAME none~ #INFLUENCE 0 #MOBILES #35500 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #35501 elf vextor~ Vextor~ A slender elf is displaying his wares here. ~ This slender elf male has piercing blue eyes, and is wearing a black tunic and a mail shirt. ~ 1 Clanname none~ 0 0 131075 4194304&0&0&32 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 7 0 0 4097 1 0 0 0 0 0 0 0 0 0 #35502 elf Taenoc~ Taenoc~ An elderly elf is standing here to take your order. ~ This elderly elf male has piercing green eyes, and is wearing a green tunic and a mail shirt. ~ 1 Clanname none~ 0 0 131075 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 7 0 0 4097 1 0 0 0 0 0 0 0 0 0 #35503 elf Chorak~ Chorak~ A short stature elf is here displaying his wares. ~ This short stature elf male has piercing brown eyes, and is wearing a red tunic and a mail shirt. ~ 1 Clanname none~ 0 0 131075 4194304&0&0&32 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 7 0 0 4097 1 0 0 0 0 0 0 0 0 0 #35504 elf maiden Shozat~ Shozat~ A elven maiden is displaying her wares here. ~ This elderly human female has piercing green eyes, and is wearing a green tunic and a mail shirt. ~ 1 Clanname none~ 0 0 131075 4194304&0&0&32 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 0 7 0 0 4097 1 0 0 0 0 0 0 0 0 0 #35505 elf dretaz~ Dretaz~ A robust elf stands here displaying his wares. ~ This robust elf male has brown hair, and is wearing a dirty tunic and a mail shirt. ~ 1 Clanname none~ 0 0 131075 4194304&0&0&32 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 7 0 0 4097 1 0 0 0 0 0 0 0 0 0 #35506 elf Umbar~ Umbar~ A tall elf is displaying his wares here. ~ This tall elf male has black eyes, and is wearing a brown tunic and a mail shirt. ~ 1 Clanname none~ 0 0 131075 4194304&0&0&32 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 7 0 0 4097 1 0 0 0 0 0 0 0 0 0 #35507 Gold Dragon Raesaav~ Raesaav~ An ancient gold dragon is tending the wounded here. ~ Towering at a majestic sixty feet, Raesaav's enormous form gleams brightly as his golden scales catch the light. His large eyes regard you with a careful yet calm gaze. A silver stripe running down his back and tail, Raesaav's body shows the brittle signs of aging with its cracked scales and discolored claws. ~ 14 Clanname none~ 0 0 131075 4194304 1000 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 9 0 0 4097 1 0 0 0 0 0 0 0 0 0 > speech_prog 'THE DRAGON IS ALL CONSUMING'~ mppause 2 say Well that is true. mppause 8 mpquest $n chromatic 2 mppause 2 say However, tell Talshik exactly... mpechoat $n &WCONSUMPTION IN MODERATION IS THE KEY&D ~ > all_greet_prog 100~ if istagged($n, heal) break else c 'cure light' $n mptag timer 10 $n heal mppause 20 c 'cure light' $n endif ~ | #35508 Ulave Silver Dragon~ Ulave~ An adult silver dragon is training young dragons here. ~ Ulave's large frame show old battlescars, one of which forms an ugly gash through her left eye. Her silver scales are scratched but no duller than those of her students. Formidable claws and a spike-tipped tail in addition to her steely gaze attest to her battle prowess, as years of teaching has not slowed the silver dragon down in the slightest. ~ 8 Clanname none~ 0 0 131075&512 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 13 10 0 0 4097 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(forbidden) == 1 mppause 5 mpechoat $n &CUlave says, 'Ahh someone interested in gaining citizenship mpechoat $n &Chere. Very good, let's see if you are what we are looking mpechoat $n &Cfor in a citizen. In life there are decisions we have mpechoat $n &Cto make. Dragons are the most noble creatures of all. mpechoat $n &CWhat would you do if you saw an Orc being hunted by 3 humans. mpechoat $n &CDo you &WAID&C the humans or&W WATCH&C to learn more. endif ~ > speech_prog AID~ if quest(forbidden) == 1 mppause 3 mpechoat $n &CBattle Master Ulave says, 'Rash decisions will get us involved mpechoat $n &Cin wars we have no interest in. You may have one more chance mpechoat $n &Cto redeem yourself though. Go to Jarynth Village, and find a mpechoat $n &Cblind monk.' mpquest $n forbidden 4 endif ~ > speech_prog WATCH~ if quest(forbidden) == 1 mppause 3 mpechoat $n &CBattle Master Ulave says, 'Very Good that is what we are wanting mpechoat $n &Cin our citizens. Someone who thinks before they act. Go back to mpechoat $n &CScholar Thakkel.' mpquest $n forbidden 3 endif ~ > act_prog p gives you an ancient scroll.~ mptrade $n dragonic mpechoat $n &CUlave says, 'You can now produce crafts at Ualnar's repair shop. Go see him. mpquest $n hive 3 mpquest $n hive 3 mpat 4 drop scroll ~ | #35509 moss crawler~ a moss crawler~ A moss crawler is crawling around here. ~ With moss covering most of its body, this creature takes on the look of a large spider. It has no fangs, yet its legs seem to be made of a sharp and solid looking substance. Its eyes are casted over with white and it looks very irritable. ~ 11 Clanname none~ 0 0 1 0 0 C 5 0 -25 1d1+50 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 62 2 0 0 4097 1 0 0 0 41 0 0 0 2 0 > death_prog 90~ mpoload 35541 get tail ~ | #35510 skeleton~ a skeleton~ A skeleton clatters about here, his bones dry and old. ~ This skeleton is made of grey and cracking bones. The marrow seems to have turned to dust and now shakes off when any slight movement occures. The femur bones have large cracks and look as if they were broken at one time. ~ 5 Clanname none~ 0 0 1 0 0 C 9 0 -15 1d1+80 2d2+1 0 0 0 0 0 0 115 115 0 10 14 14 18 15 4 18 0 0 0 0 0 59 2 0 0 4097 1 1 0 0 45 0 0 0 2 0 > death_prog 70~ mpoload 35542 get guts ~ | #35511 quartz runner~ a quartz runner~ A quartz runner skitters about here. ~ With small crystals growing out of its body this Quartz Runner has a glittering to it as it shifts in the light. Its legs seem to be made of pure quartz. With a misshapen body and eyes made of a red quartz this creature wanders about, making a slight tapping sound whenever one of its feet sets to the ground. ~ 12 Clanname none~ 0 0 1 0 0 C 6 0 0 1d1+50 4d4+1 0 0 0 0 0 0 115 115 0 14 11 11 15 18 9 13 0 0 0 0 0 0 2 0 0 4097 1 0 0 0 0 0 0 0 0 0 #35512 rust monster~ a rust monster~ A rust monster scurries about here. ~ This skeleton is made of grey and cracking bones. The marrow seems to have turned to dust and now shakes off when any slight movement occures. The femur bones have large cracks and look as if they were broken at one time. ~ 1 Clanname none~ 0 0 1 4194304 0 C 15 0 -15 1d1+300 2d2+1 0 0 0 0 0 0 115 115 0 10 14 14 18 15 4 18 0 0 0 0 0 85 2 0 0 4097 1 1 0 0 32 0 0 0 2 0 #35513 wererat ugly~ The ugly wererat~ A wererat is lurking about here. ~ This gruesome creature resembles its common rat cousin, but is mutilated almost beyond recognition. Its matted fur shows tears and hints of caked blood. Crimson eyes are unfocused, its maw dripping blood and saliva constantly due to its infection, which causes the wererat to stagger about and twitch constantly. ~ 13 Clanname none~ 0 0 131075 512 0 C 8 0 0 1d1+200 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 4097 1 0 0 0 65569 0 0 0 262147 0 #35514 ancient blue dragon Talshik drak~ Talshik Drak~ An ancient blue dragon stands watch over the Hall. ~ Worn and dulled scales the color of lapis lazuli covering his long body, the ancient Talshik Drak regards his surroundings with a majestic gaze. His large translucent wings fold neatly across his back while his tail lazily encircles his form. Between his eyes, there is a crescent shaped mark a shade lighter than the blue of his armor. ~ 4 Clanname none~ 0 0 131075 680 600 C 101 0 0 10d10000+10000 10d5+30 0 0 0 0 0 0 115 115 1 25 18 15 25 18 13 21 0 0 0 0 0 13 12 0 0 4097 1 8 0 0 0 0 0 0 163843 33554498 > all_greet_prog 100~ if quest(Chromatic) > 0 mppause 3 mpechoat $n &CTalshik Drak says, 'Greetings youngling..' mppause 10 mpat 4 drop all else mppause 4 mpechoat $n &CTalshik Drak says, 'I have some tasks I need done. I will be happy to tell mpechoat $n &Cyou what I need done, and I am willing to give you a small reward for your mpechoat $n &Cgiven time.' mppause 6 mpechoat $n &Chint:&c Type: &WSAY FIRST&c to begin the quest. endif ~ > speech_prog first~ if race($n) == dragon mppause 2 mpquest $n Chromatic 1 mpechoat $n &CTalshik Drak says, 'I need you find Raesaav our healer at the Temple mpechoat $n &CAltar. When you find Raesaav tell him exactly... mpechoat $n &WTHE DRAGON IS ALL CONSUMING&c mppause 5 mpechoat $n &CTalshik Drak says, 'He will know what that means. I would be willing to mpechoat $n &Cgive you an iron dragon helm for doing this.' endif ~ > speech_prog 'consumption in moderation is the key'~ if quest(Chromatic) == 2 mppause 3 mpechoat $n &CTalshik Drak says, 'is that so....' mppause 8 mpoload 40025 1 get helm give helm $n mpquest $n Chromatic 3 else mpechoat $n &CTalshik Drak says, 'Sorry my friend you were not doing the task for me.' endif ~ > speech_prog second~ if race($n) == Dragon mppause 2 mpechoat $n &CTalshik Drak says, 'I need you to bring me the corpse of a Quartz Runner. mpechoat $n &CFor this I would give you a pair of leather talon straps.' endif ~ > speech_prog third~ if race($n) == Dragon mppause 4 mpechoat $n &CTalshik Drak says, 'Bring me the tail of a Moss Crawler. I would be mpechoat $n &Cwilling to give you a set of crimson red drakkel bracers for doing this.' mppause 2 mpechoat $n &Chint&c: Body parts are often a random drop, and the mob will need to be mpechoat $n &ckilled a few times to acquire certain parts. endif ~ > speech_prog fourth~ if race($n) == Dragon mppause 2 mpechoat $n &CTalshik Drak says, 'This won't be easy, but I need the guts of a skeleton. mpechoat $n &CI will lavishly reward you with a crimson red drakkel chainmail coat.' endif ~ > speech_prog fifth~ if race($n) == Dragon mppause 2 mpechoat $n &CTalshik Drak says, 'Locate Dretaz and purchase some saddlebags mpechoat $n &Cfor me. I will reward you with a crimson red drakkel visor.' endif ~ > speech_prog sixth~ if race($n) == Dragon mppause 4 mpechoat $n &CTalshik Drak says, 'Bring me the corpse of the wererat that resides in the mpechoat $n &CFilthy Lair. I will reward you with a golden drakkel claw.' mppause 2 mpechoat $n &chint: &cSee help 'treasure hoarde'. endif ~ > act_prog p gives you the corpse of A Quartz Runner.~ if iscarrying($n) == 40026 mpechoat $n &CTalshik Drak says, 'you already have leather talon straps.' else mpechoat $n &CTalshik Drak says, 'Great job!' mppause 6 mpoload 40026 1 get straps give straps $n mpquest $n Chromatic 4 endif ~ > act_prog p gives you the thrashing tail of A Moss Crawler.~ if iscarrying($n) == 40027 mpechoat $n &CTalshik Drak says, 'you already have crimson red drakkel bracers.' else mpechoat $n &CTalshik Drak says, 'Great job!' mppause 6 mpoload 40027 1 get bracers give bracers $n mpquest $n Chromatic 5 endif ~ > act_prog p gives you the spilled guts of A Skeleton.~ if iscarrying($n) == 40028 mpechoat $n &CTalshik Drak says, 'you already have a crimson red drakkel chainmail coat.' else mpechoat $n &CTalshik Drak says, 'Great job!' mppause 6 mpoload 40028 1 get coat give coat $n mpquest $n Chromatic 6 endif ~ > act_prog p gives you a leather saddle bag.~ if iscarrying($n) == 40029 mpechoat $n &CTalshik Drak says, 'you already have a crimson red drakkel visor.' else mpechoat $n &CTalshik Drak says, 'Great job!' mppause 6 mpoload 40029 1 get visor give visor $n mpquest $n Chromatic 7 endif ~ > act_prog p gives you the corpse of the ugly Wererat.~ if iscarrying($n) == 40030 mpechoat $n &CTalshik Drak says, 'you already have a golden drakkel claw.' else mpechoat $n &CTalshik Drak says, 'Great job!' mppause 6 mpoload 40030 1 get claw give claw $n mpquest $n Chromatic 8 endif ~ > act_prog p enters this world from within a column of blinding light!~ mppause 4 mpechoat $n &CTalshik Drak says, 'I have some tasks I need done, if your willing to help. mpechoat $n &CI will be happy to tell you what I need done, and I am willing to reward mpechoat $n &Cyou.' mppause 6 mpechoat $n &Chint:&c Type:&W SAY FIRST&c to begin the quest.&D ~ | #35515 elf Haevar banker~ Haevar~ An elf sits behind a desk here. ~ ~ 1 Clanname none~ 0 0 131075&262144 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 7 0 0 4097 1 0 0 0 0 0 0 0 0 0 #35516 elf Eustar undertaker~ Eustar~ A black robed elf stands ready to assist you here. ~ ~ 1 Clanname none~ 0 0 131075 4194304&0&0&32 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 7 0 0 4097 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 2 say If youse neeeds a corpse retrieved I can helps. mppause 10 if level($n) < 10 say Give me 10 copper coins and I'll get your corpse. endif if level($n) == 10 or level($n) == 11 or level($n) == 12 or level($n) == 13 or level($n) == 14 or level($n) == 15 or level($n) == 16 or level($n) == 17 or level($n) == 18 or level($n) == 19 or level($n) == 20 say Give me 25 bronze coins and I'll get your corpse. endif if level($n) == 21 or level($n) == 22 or level($n) == 23 or level($n) == 24 or level($n) == 25 or level($n) == 26 or level($n) == 27 or level($n) == 28 or level($n) == 29 or level($n) == 30 say Give me 5 gold coins and I'll get your corpse. endif if level($n) > 30 say Give me 10 gold coins and I'll get your corpse. endif ~ > act_prog 'gives you 10 copper coins.'~ if level($n) < 10 mpbodybag $n drop all mpclearbodies mpat 4 drop 10 copper coins else say That is not the price I told you. endif ~ > act_prog 'gives you 10 gold coins.'~ if level($n) > 30 mpbodybag $n drop all mpclearbodies mpat 4 drop 10 gold coins else say That is not the price I told you. endif ~ > act_prog 'gives you 5 gold coins.'~ if level($n) == 21 or level($n) == 22 or level($n) == 23 or level($n) == 24 or level($n) == 25 or level($n) == 26 or level($n) == 27 or level($n) == 28 or level($n) == 29 or level($n) == 30 mpbodybag $n drop all mpclearbodies mpat 4 drop 5 gold coins else say That is not the price I told you. endif ~ > act_prog 'gives you 25 bronze coins.'~ if level($n) == 10 or level($n) == 11 or level($n) == 12 or level($n) == 13 or level($n) == 14 or level($n) == 15 or level($n) == 16 or level($n) == 17 or level($n) == 18 or level($n) == 19 or level($n) == 20 mpbodybag $n drop all mpclearbodies mpat 4 drop 25 bronze coins else say That is not the price I told you. endif ~ | #35517 elf Cerax~ Cerax~ An elf stands ready to assist you here. ~ ~ 1 Clanname none~ 0 0 131075&1024 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 7 0 0 4097 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 6 say Welcome to the craftsman shop, I will gladly resize your equipment here. ~ | #35518 Rasak'argh small blue dragon~ Rasak'argh~ A small blue dragon slinks about here. ~ Rasak'argh is a blue dragon in his prime. He is rather greedy, and likes to accumulate as much treasure as possible. ~ 0 Clanname none~ 0 0 16908291 0 0 C 10 0 300 0d0+80 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 13 4 70 0 4097 1 0 0 0 8716473 0 0 0 3 2 > speech_prog 'Gold and Grub'~ emote chortles heartily. say Nah. I prefer to keep that book of knowledge. mppause 2 say You have to kill me to get it. mpoload 35539 1 ~ > death_prog 100~ mpechoat $n As Razak'argh breathes his last, he drops a slim tome. mpoload 35539 drop grub ~ | #35519 elf Ualnar~ Ualnar~ A powerfully built elf is repairing odds and ends here. ~ This powerfully built elf male has piercing blue eyes, and is wearing a black tunic and a mail shirt. ~ 0 Clanname none~ 0 0 131075 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 7 0 0 4097 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(hive) > 1 mppause 3 mpechoat $n &CUalnar says, 'Ahh a fellow producer welcome to the shop. mpechoat $n &CI do sell a draconic saddle bag for the metals you unearth in the wild' endif ~ | #35527 Jarkore Flame Starter dragon red~ Jarkore the Flame Starter~ An adult red dragon lays here, counting his coins. ~ Unassuming, dirty, and just down right plain, Jarkore is not a pleasant site to behold. ~ 4 Clanname none~ 0 0 131075 0 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 7 0 0 1 1 0 0 0 0 2 2048 0 16391 34603334 > all_greet_prog 100~ if ispc($n) if quest(lair) == 0 if level($n) > 19 if level($n) > 49 mpechoat $n &CJarkore the Flame Starter says, 'Greetings youngling!'&D else mpechoat $n &CJarkore the Flame Starter says, 'Greetings, friend dragon!'&D endif mppause 3 mpechoat $n &CJarkore the Flame Starter says, 'You look like one in need of a place to store your things. Lairs are great for this.'&D mpechoat $n &cType &CSAY LAIR&c to learn more.&D endif endif endif ~ > speech_prog lair~ if level($n) > 19 mpechoat $n &cJarkore the Flame Starter looks at you appreciatively.&D mpechoat $n &CJarkore the Flame Starter says, 'That is quite the undertaking. You'll need to complete a task before you are able to obtain mpechoat $n &Cyour lair.'&D mppause 3 mpechoat $n &CJarkore the Flame Starter says, 'First, you'll need to search out for a collapsed tunnel underneath this fair city, and &WDIG&C mpechoat $n &Cthrough the collapsed tunnel. Then, you'll need to find Sir Kaisaran, the Dragon Slayer, and kill him to get his crest. mpquest $n lair 1 endif ~ | #35528 Elderly Sigilist~ elderly sigilist~ An elderly sigilist is standing here. ~ ~ 1 Clanname none~ 0 0 131075&8192 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpechoat $n &CAn elderly sigilist says, 'For 100 gold, I can attache a sigil to mpechoat $n &Cyour armor. With the sigil's magic, your armor will be improved. mpechoat $n &CI only place sigils on avatar armor though do not give lessor armor, mpechoat $n &Cor previous armor that already has a sigil. I also cannot do this mpechoat $n &Cto armor that has magical qualities. Sigils that can enhance your mpechoat $n &Cability to hit, and cause damage cost more they are 300 gold.' mppause 4 mpechoat $n &cSyntax: Sigilist <&Cobject&c> <&Csigil&c> mpechoat $n &cSigil options being: &WHP, MANA, MOVE, HITROLL, DAMROLL ~ | #35529 scholar kael drak thakkel~ Scholar Kael Drak' Thakkel~ Scholar Kael Drak' Thakkel stands here, awaiting his students. ~ An old bespectacled black dragon, this scholar stands with an air of wisdom and authority. An abnormally long, whip-like tail wraps around his thin frame. Long ivory claws clack against the ground and his large ebony wings fold gracefully against his sides. ~ 1 Clanname none~ 0 0 1179651 4194304 100 C 20 0 -100 2d200+2000 3d6+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 8 0 0 77825 1 3 0 0 0 0 0 0 3 2 > speech_prog citizenship~ mppause 3 if htown($n) == Forbidden City mpechoat $n &CScholar Thakkel says, 'To be a citizen of Forbidden City you mpechoat $n must perform a series of tasks designed to test your mettle, and mpechoat $n your core values. Are you ready?' else mpechoat $n &CScholar Thakkel says, 'I have heard of your kind becoming mpechoat $n citizens but this isn't the place we do that.' endif ~ > speech_prog yes~ mppause 5 if htown($n) == Forbidden City mpechoat $n &CScholar Thakkel says, 'The first task is to see my mpechoat $n &CBattle Master Ulave.' mpquest $n forbidden 1 endif ~ > all_greet_prog 100~ mppause 6 if quest(forbidden) == 6 mpechoat $n &CScholar Thakkel says 'I see you are worthy of being a citizen.' mpcity $n 'Forbidden City' mppause 3 mpechoat $n &CScholar Thakkel says, 'Very nice, we have another citizen of Forbidden. mpechoat $n &CThere are some things you should know about being a citizen... mpechoat $n &CFirst off ALL citizens have the responsibility to defend their city mpechoat $n &Cduring sieges. There are great rewards for defending your city. The mpechoat $n &Cfirst thing you should do is head outside the upper gate of Forbidden. mpechoat $n &Clocate the enemies catapults, ballista, ram, and platforms. SABOTAGE mpechoat $n &Cthem. This will weaken the enemies siege attempt!' mppause 20 mpat 4 look mppause 20 mpechoat $n &Chint&c: Type &WHELP SABOTAGE&c and &WHELP SIEGE&c to learn more. mppause 8 mpechoat $n &CScholar Thakkel says, 'That said, it is important to LAYSIEGE on the mpechoat $n &Cenemies cities. It is known to us that every city has a sewer system. mpechoat $n &CIf you find the secret entrance to the city, you can sneak into the city mpechoat $n &Cafter you laysiege and sabotage their defenses.' mppause 20 mpat 4 look mppause 20 mpechoat $n &Chint&c: Type &WHELP LAYSIEGE&c to learn more. mpquest $n forbidden 7 endif if quest(forbidden) == 3 mpechoat $n &CScholar Thakkel says 'I see you are worthy of being a citizen.' mpcity $n 'Forbidden City' mppause 3 mpechoat $n &CScholar Thakkel says, 'Very nice, we have another citizen of Forbidden. mpechoat $n &CThere are some things you should know about being a citizen... mpechoat $n &CFirst off ALL citizens have the responsibility to defend their city mpechoat $n &Cduring sieges. There are great rewards for defending your city. The mpechoat $n &Cfirst thing you should do is head outside the upper gate of Forbidden. mpechoat $n &Clocate the enemies catapults, ballista, ram, and platforms. SABOTAGE mpechoat $n &Cthem. This will weaken the enemies siege attempt!' mppause 20 mpat 4 look mppause 20 mpechoat $n &Chint&c: Type &WHELP SABOTAGE&c and &WHELP SIEGE&c to learn more. mppause 8 mpechoat $n &CScholar Thakkel says, 'That said, it is important to LAYSIEGE on the mpechoat $n &Cenemies cities. It is known to us that every city has a sewer system. mpechoat $n &CIf you find the secret entrance to the city, you can sneak into the city mpechoat $n &Cafter you laysiege and sabotage their defenses.' mppause 20 mpat 4 look mppause 20 mpechoat $n &Chint&c: Type &WHELP LAYSIEGE&c to learn more. mpquest $n forbidden 7 endif if quest(forbidden) < 1 mpechoat $n &CScholar Thakkel says 'Are you here to apply for &WCITIZENSHIP&C?' endif ~ | #35530 Blue Dragon guard Gsaar~ Gsaar~ An adult blue dragon gate guard is on duty here. ~ This silver haired dragonlord stands at around six foot tall, but his shadow is strangely long and appears to form the shape of a great dragon. Though he looks to be an adult in his prime, his red eyes show the weariness of ancients. The brass keyring on his belt stands out against his black guard outfit. ~ 1 Clanname none~ 0 0 131075&36 4194304 0 C 100 0 -800 0d0+30000 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 13 13 13 13 0 0 0 0 0 0 7 0 0 1 1 0 200 200 41 0 0 0 304 -536870653 > act_prog p arrives from the west.~ if htown($n) != Forbidden City yell WE'RE UNDER ATTACK! yell FOR HALCYON! mpkill $n endif if ispc($n) mppause 3 mpechoat $n &CGsaar says, 'If you want the protection of Forbidden City mpechoat $n &Cwalls. The Duke requires you pay 10 bronze coins in tax.' endif ~ > act_prog p flies in from the west.~ if htown($n) != Forbidden City yell WE'RE UNDER ATTACK! yell FOR HALCYON! mpkill $n endif if ispc($n) mppause 3 mpechoat $n &CGsaar says, 'If you want the protection of Forbidden City mpechoat $n &Cwalls. The Duke requires you pay 10 bronze coins in tax.' endif ~ > act_prog p gives you 10 bronze coins.~ if htown($n) != Forbidden City yell WE'RE UNDER ATTACK! yell FOR HALCYON! mpkill $n abort endif mppause 2 mpechoat $n &CGsaar says, 'Very well...'&D mppause 2 unlock d mppause 4 mpechoat $n &cWith an mighty shove Gsaar pushes on the boulder.&D open d mppause 10 mpechoat $n &CGsaar says, 'Hurry into the passage.'&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpechoat $n &cGsaar releases the boulder.&D mppause 2 close d lock d ~ > fight_prog 30~ cone $n mppause 20 cone $n mppause 20 cone $n ~ | #35531 Red Dragon Gate Guard Horvak~ Horvak~ An adult red dragon is at the ready here. ~ ~ 1 Clanname none~ 0 0 131075&36 4194304 0 C 100 0 -800 0d0+30000 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 13 13 13 13 0 0 0 0 0 0 7 0 0 1 1 0 0 0 41 0 0 0 304 -536870653 > act_prog p arrives from the north.~ if htown($n) != Forbidden City yell WE'RE UNDER ATTACK! yell FOR HALCYON! mpkill $n endif if ispc($n) mppause 3 mpechoat $n &cHorvak salutes crisply. mppause 6 mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D endif ~ > speech_prog leave~ if htown($n) != Forbidden City yell WE'RE UNDER ATTACK! yell FOR HALCYON! mpkill $n abort endif mppause 2 mpechoat $n &CHorvak says, 'Very well...'&D mppause 2 unlock u mppause 4 mpechoat $n &cWith an mighty shove Horvak pushes on the boulder.&D open u mppause 10 mpechoat $n &CHorvak says, 'Hurry into the passage.'&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpechoat $n &cHorvak releases the boulder.&D mppause 2 close u lock u ~ > act_prog p arrives from the south.~ if htown($n) != Forbidden City yell WE'RE UNDER ATTACK! yell FOR HALCYON! mpkill $n endif if ispc($n) mppause 3 mpechoat $n &cHorvak salutes crisply. mppause 6 mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D endif ~ > act_prog p arrives from the east.~ if htown($n) != Forbidden City yell WE'RE UNDER ATTACK! yell FOR HALCYON! mpkill $n endif if ispc($n) mppause 3 mpechoat $n &cHorvak salutes crisply. mppause 6 mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D endif ~ > act_prog p arrives from the west.~ if htown($n) != Forbidden City yell WE'RE UNDER ATTACK! yell FOR HALCYON! mpkill $n endif if ispc($n) mppause 3 mpechoat $n &cHorvak salutes crisply. mppause 6 mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D endif ~ > act_prog p flies in from the north.~ if htown($n) != Forbidden City yell WE'RE UNDER ATTACK! yell FOR HALCYON! mpkill $n endif if ispc($n) mppause 3 mpechoat $n &cHorvak salutes crisply. mppause 6 mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D endif ~ > act_prog p flies in from the south.~ if htown($n) != Forbidden City yell WE'RE UNDER ATTACK! yell FOR HALCYON! mpkill $n endif if ispc($n) mppause 3 mpechoat $n &cHorvak salutes crisply. mppause 6 mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D endif ~ > act_prog p flies in from the east.~ if htown($n) != Forbidden City yell WE'RE UNDER ATTACK! yell FOR HALCYON! mpkill $n endif if ispc($n) mppause 3 mpechoat $n &cHorvak salutes crisply. mppause 6 mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D endif ~ > act_prog p flies in from the west.~ if htown($n) != Forbidden City yell WE'RE UNDER ATTACK! yell FOR HALCYON! mpkill $n endif if ispc($n) mppause 3 mpechoat $n &cHorvak salutes crisply. mppause 6 mpechoat $n &CHorvak says, 'If you wish to leave, just tell me &WLEAVE&C.'&D endif ~ > fight_prog 30~ cone $n mppause 20 cone $n mppause 20 cone $n ~ | #35532 Ulave~ Ulave~ An adult silver dragon is training young dragons here. ~ Ulave's large frame show old battlescars, one of which forms an ugly gash through her left eye. Her silver scales are scratched but no duller than those of her students. Formidable claws and a spike-tipped tail in addition to her steely gaze attest to her battle prowess, as years of teaching has not slowed the silver dragon down in the slightest. ~ 8 Clanname none~ 0 0 8519683&512 98306 0 C 107 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 13 10 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 4 if level($n) > 29 if quest(hive) < 1 mpechoat $n &CUlave says, 'Hrm, your no longer a young dragon. I hear rumor the ancient mpechoat $n &Ctrade of dragonic has been unearthed by somone at the Hive.' mpechoat $n &WType say Hive to accept the quest. endif if quest(hive) == 2 mpechoat $n &CUlave says, 'You found the scroll!' mpechoat $n &CUlave says, 'Hand it to me and I'll tell you where to go for your trade.' endif endif ~ > speech_prog hive~ mppause 2 mpquest $n hive 1 mppause 3 mpechoat $n &CUlave says, 'Rumor has it the hive is located on a island in the middle of the ocean. mpechoat $n &CThe secret is contained within an ancient scroll there. Find the scroll and mpechoat $n &Cbring it back to me.' ~ | #35533 Margot shop keeper~ Shop Keeper Margot~ A shop keeper is selling custom wares here. ~ Old and crotchety, William Estrella is not a pleasant individual in the least. Adorned with homemade armor that looks more akin to a trash can, than to armor, he waddles around the shop making minor adjustments to how the armor is arranged. ~ 1 Clanname none~ 0 0 1073741825&16384 4194432&2097152 -1000 C 80 0 0 0d0+7200 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 6 0 0 1 1 0 0 0 0 0 0 0 48 524291 #35600 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #35500 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #35501 short nosed pipe~ a short nosed pipe~ A short nosed pipe has been left here.~ ~ 30 0&32 16385 50 0 0 0 0 30 0 1 30 3 1 13 0 0 0 0 S 3 0 E 'short' 'nosed' 'pipe'~ The pipe appears to be made from some type of obsidian stone, and is perfectly formed with small grooves by the mouth piece. ~ A 14 75 #35502 a long handled pipe~ a long handled pipe~ A long handled pipe was left here.~ ~ 30 0 16385 50 0 0 0 0 1 0 1 10 1 4 2 0 0 0 0 S 3 0 E 'long' 'handled' 'pipe'~ The pipe is made from a cherry wood, and corn combination. A light red color has been stained onto the pipe. ~ #35503 packet raw draconic leaves~ a packet of raw draconic leaves~ A packet of raw draconic leaves has been left here.~ ~ 32 0 1 0 20 5 0 0 1 0 1 11 1 4 11 0 0 0 0 S 0 0 E 'packet' 'raw' 'draconic' 'leaves'~ The raw leaves off the draconic plant. The leaves are very bright green in color, And have a strong sweet odor. ~ #35504 packet enriched draconic leaves~ a packet of enriched draconic leaves~ A packet of enriched draconic leaves has been left here.~ ~ 32 8192&32 1 0 20 3 0 0 1 0 1 50 2 2 1 0 0 0 0 S 0 0 E 'enriched' 'packet' 'draconic' 'leaves'~ Draconic leaves that have been enriched with spices, and dried out. The leaves are brown in color, and have a mild bitter odor. ~ #35505 Copper plated talons~ a set of copper plated talons~ A set of copper plated talons has been left here.~ ~ 5 0 8193 0 10 20 1 14 20 0 5 1 0 4 1 0 0 0 0 S 0 0 E 'copper' 'plated' 'talons'~ The talon hand attachment has three razor sharp steel knives that extend outward from the hands. The copper plates attach the hand and wrist with leather straps. ~ #35506 bronze plated talons~ a set of bronze plated talons~ A set of bronze plated talons has been left here.~ ~ 5 0 8193 12 15 30 1 14 30 0 5 208 20 3 1 0 0 0 0 S 0 0 E 'bronze' 'plated' 'talons'~ The talon hand attachment has three razor sharp steel knives that extend outward from the hands. The bronze plates attach the hand and wrist with leather straps. ~ #35507 silver plated talons~ a set of silver plated talons~ A set of silver plated talons has been left here.~ ~ 5 0 8193 12 20 40 1 14 40 0 5 76 7 2 5 0 0 0 0 S 0 0 E 'silver' 'plated' 'talons'~ The talon hand attachment has three razor sharp steel knives that extend outward from the hands. The silver plates attach the hand and wrist with leather straps. ~ #35508 gold plated talons~ a set of gold plated talons~ A set of gold plated talons has been left here.~ ~ 5 0 8193 12 25 50 1 14 50 0 5 84 8 2 14 0 0 0 0 S 0 0 E 'gold' 'plated' 'talons'~ The talon hand attachment has three razor sharp steel knives that extend outward from the hands. The gold plates attach the hand and wrist with leather straps. ~ #35509 Ruby embedded talons~ a set of ruby embedded talons~ A set of ruby embedded talons has been left here.~ ~ 5 0 8193 12 30 60 1 14 60 0 5 120 12 1 3 0 0 0 0 S 0 0 E 'ruby' 'embedded' 'talons'~ The talon hand attachment has three razor sharp steel knives that extend outward from the hands. There are rubies embedded within the gold plate. The hand and wrist with leather straps. ~ #35510 Sapphire embedded talons~ a set of sapphire embedded talons~ A set of sapphire embedded talons has been left here.~ ~ 5 0 8193 12 35 70 1 14 70 0 5 118 11 1 4 0 0 0 0 S 0 0 E 'sapphire' 'embedded' 'talons' ~ The talon hand attachment has three razor sharp steel knives that extend outward from the hands. There are sapphires embedded within the gold plate. The hand and wrist with leather straps. ~ #35511 Emerald embedded talons~ a set of emerald embedded talons~ A set of emerald embedded talons has been left here.~ ~ 5 0 8193 12 40 80 1 14 80 0 5 187 18 1 9 0 0 0 0 S 0 0 E 'emerald' 'embedded' 'talons' ~ The talon hand attachment has three razor sharp steel knives that extend outward from the hands. There are emeralds embedded within the gold plate. The hand and wrist with leather straps. ~ #35512 Diamond embedded talons ~ a set of diamond embedded talons~ A set of diamond embedded talons has been left here.~ ~ 5 0 8193 12 45 90 1 14 90 0 5 192 19 1 5 0 0 0 0 S 0 0 E 'diamond' 'embedded' 'talons'~ The talon hand attachment has three razor sharp steel knives that extend outward from the hands. There are diamonds embedded within the gold plate. The hand and wrist with leather straps. ~ #35513 small bucket dragon saliva ~ a small bucket of dragon saliva~ A small bucket of dragon saliva has been left here.~ ~ 10 0&32 16385 10 -1 -1 -1 0 1 0 3 5 0 3 1 0 0 0 0 'cure critical' 'NONE' 'NONE' S 0 0 E 'small' 'bucket' 'saliva' 'dragon'~ The wooden bucket is filled with a thick gray colored saliva of a mighty dragon. Saliva from dragons are know to have healing properties. ~ #35514 large bucket of dragon saliva~ a large bucket of dragon saliva~ A large bucket of dragon saliva has been left here.~ ~ 10 0&32 16385 30 -1 -1 -1 96 10 0 8 2 0 2 1 0 0 0 0 'heal' 'NONE' 'NONE' S 0 0 E 'large' 'bucket' 'saliva'~ The massive wooden bucket contains the thick gray colored saliva of a mature dragon. Dragons saliva are known to have healing properties. ~ #35515 recall~ a newly created recall~ Some god dropped a newly created recall here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #35516 small wisdom tree~ a small wisdom tree~ A small wisdom tree has been left here.~ ~ 3 0 16385 1 3 3 -1 0 1 0 5 20 2 2 1 0 0 0 0 'identify' S 5 0 E 'small' 'wisdom' 'tree'~ The tree is made out of an ancient mystical wood. It ranges from 3 to 6 feet in length. ~ #35517 salve rejuvenation ~ a salve of rejuvenation~ A salve of rejuvenation has been left here.~ ~ 60 0&32 16385 45 1 1 1 -1 5 -1 1 4 0 2 4 0 0 0 0 'restore mana' 'NONE' S 0 0 E 'salve' 'rejuvenation'~ The small container holds some blue salve that rejuvenates the mind. ~ #35518 rune~ a rune~ A rune has been left here.~ ~ 41 0 16385 0 0 0 0 0 1 0 1 1 0 4 8 0 0 0 0 S 0 0 E rune~ The rune is in a shape that seems similar to the shape of the portal stone in your city. ~ #35519 unused~ unused~ Some god dropped a newly created dye here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #35520 unused~ unused~ Some god dropped a newly created sharpening stone here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #35521 globe light~ a globe of light~ A globe of light has been left here.~ ~ 1 0 16385 0 0 10 0 0 0 0 3 23 2 4 2 0 0 0 0 S 5 0 E 'globe' 'light'~ A large globe of crystal that glows with a bright light. ~ #35522 unused~ unused~ Some god dropped a newly created leather saddle bag here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #35523 leather saddle bag~ a leather saddle bag~ A leather saddle bag has been left here.~ ~ 15 0 16385 700 0 0 12 0 1 0 1 50 5 2 1 0 0 0 0 S 0 0 E 'leather' 'saddle' 'bag'~ A large saddle bag made out of thick leather with straps on it. ~ #35524 dragon chain barding~ dragon chain barding~ A massive set of dragon chain barding lays here.~ ~ 9 0 9 5 5 0 0 0 5 0 8 51 5 4 8 0 0 0 0 S 5 0 E 'dragon' 'chain' 'barding'~ The massive chain linked barding has straps on it that maybe secured tightly. ~ #35525 dragon bronze plate barding~ dragon bronze plate barding~ A massive set of bronze dragon plate barding lays here.~ ~ 9 0 9 20 20 0 0 0 20 0 8 184 18 3 1 0 0 0 0 S 5 0 #35526 field plate dragon barding~ dragon field plate barding~ A massive set of dragon field plate barding lays here.~ ~ 9 0 9 35 35 0 0 0 40 0 8 110 11 2 5 0 0 0 0 S 6 0 #35527 dragon bronze full plate barding~ dragon bronze full plate barding~ A massive set of dragon bronze full plate barding lies here.~ ~ 9 0 9 45 45 0 0 0 60 0 8 150 15 1 1 0 0 0 0 S 7 0 #35528 unused~ unused~ Some god dropped a newly created dragon full plate barding here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #35529 dragon full plate barding~ dragon full plate barding~ A massive set of dragon full plate barding lays here.~ ~ 9 0 9 55 55 0 0 0 80 0 8 220 22 1 8 0 0 0 0 S 7 0 #35530 shot whiskey~ a shot of whiskey~ A shot of whiskey was left here.~ ~ 17 8192 16385 5 5 5 0 0 10 0 1 61 6 4 1 0 0 0 0 S 0 0 E 'shot' 'whiskey'~ A small glass of whiskey that is designed to be drank in one gulp. ~ #35531 pint ale~ a pint of ale~ A pint of ale has been left here.~ ~ 17 0 16385 6 6 4 0 0 5 0 1 15 1 4 13 0 0 0 0 S 0 0 E 'pint' 'ale'~ The large glass cup holds a dark thick liquid, with a foamy top. ~ #35532 bowl stew~ a bowl of stew~ Some god dropped a newly created bowl stew here.~ ~ 19 0 16385 5 0 0 0 0 0 0 1 25 2 4 13 0 0 0 0 S 0 0 E 'bowl' 'stew'~ A large clay bowl containing a few vegetables, and pieces of meat. ~ #35533 dye bottle~ a bottle of dye~ A bottle of dye has been left here.~ ~ 71 0 16385 0 0 0 0 0 0 0 1 1 1 4 13 0 0 0 0 S 0 0 E 'dye' 'bottle'~ A small glass bottle of ink dye with a cork stopper on it. ~ #35534 sharpening stone~ a sharpening stone~ A sharpening stone has been cast aside here.~ ~ 65 8192 16385 1 0 0 0 0 0 0 1 10 1 4 13 0 0 0 0 S 0 0 E 'sharp' 'sharpening' 'stone'~ A small gray stone with a flat course side to it. ~ #35535 portal stone~ portal stone~ A portal stone is embedded in the ground here.~ ~ 72 0 0 0 0 0 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E 35535 portal stone portalstone~ This smooth, black stone feels warm to the touch and seems to be of a glass material. Inside its transparent, dark depths, a faint flame flickers erratically. Miniscule gold specks dust the surface of the portal stone and shimmer entrancingly. Gold letters form the word 'ACTIVATE' on the top of the stone. &Y Type 'activate' to activate the stone. ~ #35536 plate helmet~ a plate helmet~ A massive plate helmet has been left here.~ ~ 9 1073741824 17 5 5 0 0 0 5 0 1 42 4 4 13 0 0 0 0 S 5 0 #35537 jar odor neutralizer powder~ a jar of odor neutralizer powder~ A jar of odor neutralizer powder has been left here.~ ~ 60 0&32 1 20 3 3 1 -1 0 -1 1 10 1 1 5 0 0 0 0 'noscent' 'NONE' S 0 0 #35538 jar odor enhancing powder~ a jar of odor enhancing powder~ A jar of odor enhancing powder has been left here.~ ~ 60 0&32 1 20 3 3 1 -1 0 -1 1 10 1 1 5 0 0 0 0 'easy victim' 'NONE' S 0 0 #35539 gold grub book~ The '&BGold and Grub&g'~ A short thick book lies on the ground.~ ~ 35 0 1 0 0 0 0 0 0 0 1 21 2 4 0 0 0 0 0 S 0 0 E book gold grub~ The book looks rather worn, as if it was read frequently. Flipping through the pages, it seems to be a travel guide listing all the treasure and hunting spots in the lands. ~ #35540 blessed bucket of cures~ a blessed bucket of cures~ A bucket of cures has been left here.~ ~ 10 0 1 10 -1 -1 -1 0 5 0 1 10 1 2 5 0 0 0 0 'cure affliction' 'NONE' 'NONE' S 0 0 #35541 thrashing tail~ the thrashing tail of A Moss Crawler~ The thrashing tail of A Moss Crawler has been left here.~ ~ 61 0 1 0 0 0 0 0 1 0 1 1 0 4 11 0 0 0 0 S 0 0 #35542 spilled guts~ the spilled guts of A Skeleton~ The spilled guts of A Skeleton has been left here.~ ~ 61 0 1 0 0 0 0 0 1 0 1 1 0 4 11 0 0 0 0 S 0 0 #35543 brass key ~ a massive brass key~ A massive brass key has been left here.~ ~ 18 0 1 0 0 0 0 0 0 0 1 27 2 4 1 0 0 0 0 S 0 0 #35544 city trophy~ a shining gold trophy~ A large golden trophy, shining brightly, has been mounted here onto a tall pedestal.~ ~ 25 64 0 99999 99999 2 0 0 0 0 1 26 2 4 14 0 0 0 0 S 0 0 E 35544 trophy gold award pedestal~ About the size of a small dragon, this trophy has been crafted of solid gold. Vines entwine with swirling flames across its surface in mesmerising patterns. Made to be sturdy, the handles on either side of the trophy are made in the likeness of outstretched dragon wings. On the front, elegant letters read "VICTORY". The pedestal on which the trophy rests has a plaque that reads "Awarded to the winners of the 1st Amaranthine Tournament!" ~ > use_prog 100~ mea $n &rAs you lean over to drink from the trophy, wine cascades into the trophy from its rim and fills the golden vessel with dark violet liquid. mer $n &rAs $n leans over the trophy, violet wine pours from the rim to fill the trophy. mppause 20 mea $n &r The smell of amaranth flowers fill your senses as you drink deeply of the sweet, floral wine. You look down to find memories of the Amaranthine Tournament playing out like a dream upon the surface of the liquid. mer $n &rThe scent of amaranth flowers fill the air as $n drinks from the trophy.&D ~ | #35545 pauldrons emblems~ A set of pauldrons with emblems on the side~ A set of pauldrons with emblems on the side has been left here.~ ~ 9 8192 67108865 20 20 0 0 0 20 0 1 165 16 3 5 0 0 0 0 S 0 0 E pauldrons~ The emblem is the crest of Forbidden City. With the words Long live the first race.. inscribed on it. ~ A 18 5 A 19 5 A 17 -25 #35546 sandstone sign~ a giant sandstone sign~ &OA giant sandstone sign has been propped here.&D~ ~ 12 1073741824 0 0 0 0 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 E sandstone sign~ &OThis enormous block of sandstone is neatly cut and has words carefully engraved upon its rough surface, each word inked in with black paint. [To read the sign, please READ NEWS]&D ~ E news~ &b Current Forbidden City news: Come ask me for a story, it gets a bit too quiet in here. -Tavernkeeper -------- Public Announcements ---------- If you want to write something here, please send a personal note to Rene (for now)! ---------------------- ~ #35547 herbal broth~ a herbal broth~ A herbal broth has been left here.~ ~ 10 0 16385 10 -1 -1 -1 0 1 0 1 5 0 3 3 0 0 0 0 'remove curse' 'NONE' 'NONE' S 0 0 E broth~ The herbal broth is milky colored and there are many herbs floating within it. ~ #35548 dragonic saddle bag~ a dragonic saddle bag~ A dragonic saddle bag has been left here.~ ~ 79 0 1 125 0 0 0 0 0 0 1 17 1 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 S 0 0 E dragonic saddle 'saddle bag'~ The dragonic saddle bag appears to be very tiny in size, but when you look into it the bottom cannot be seen. To see how many of what item your bag holds type look in bag.~ #35600 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #34051 Extra Lairs~ ~ ~ 1 1073741828 1 S #35500 At the Base of a Mountain~ ~ A gravel trail climbs up the length of the mountain above. There are many pine trees surrounding the mountain, and hills in the area. A small pond of water with cat tail weeds growing along the edge of it forms just to the west of the trail. ~ 1 0 16 D1 ~ ~ 0 -1 35501 D11 ~ ~ 0 -1 42081 S #35501 Along a Mountain Trail~ ~ The mountain edge has a loose gravel surface throughout the trail. A few pine trees, and different vegetation growths growing along the trail. A few large boulders of moss covered stone edge out along the sides of the trail. The trail edge has a long drop to the ground below. ~ 1 0 36 D3 ~ ~ 0 -1 35500 D8 ~ ~ 0 -1 35502 S #35502 Within a Mountain Trail~ ~ A loose gravel surface covers the length of the mountain trail. Small trees, and different vegetation growths growing along the trail. The remains of a campfire are beside the trail here. The trail edge has a long drop to the ground below. ~ 1 0 36 D4 ~ ~ 0 -1 35503 D7 ~ ~ 0 -1 35501 S #35503 A Steep Incline in the Trail~ ~ The mountain edge has a loose gravel surface along the trail. Many small trees, and different vegetation growths growing along the trail. Some small animal tracks are visibly along the trail. The trail edge has a long drop to the ground below. ~ 1 0 36 D4 ~ ~ 0 -1 35504 D5 ~ ~ 0 -1 35502 S #35504 Along a Mountain Trail~ ~ The trail along the mountain edge has a loose gravel surface. There are small trees, and different vegetation growths growing along the trail. A large boulder is embedded in the center of the trail. The trail edge has a long drop to the ground below. ~ 1 0 36 D1 ~ ~ 0 -1 35505 D5 ~ ~ 0 -1 35503 S #35505 Along the Edge of a Trail~ ~ The trail has a very sharp incline along the mountain face here. There are jagged rocks along it that make traveling very difficult. A cluster of small pine trees and a few small shrubs grow out along the trail edge. The ground is a soft gravel surface. ~ 1 0 36 D3 ~ ~ 0 -1 35504 D8 ~ ~ 0 -1 35506 S #35506 At the Base of a Steep Incline~ ~ The mountain face has a sharp incline trail here. Jagged rocks along it that make traveling very difficult. Many odd looking shrubs, and small trees are growing out along the trail edge. The ground is a soft gravel surface. A shallow dug hole is along the trail side. ~ 1 0 36 D4 ~ ~ 0 -1 35507 D7 ~ ~ 0 -1 35505 S #35507 On a Steep Incline~ ~ A sharp incline in the trail moves up the mountain face here. Many jagged rocks along it that make traveling very difficult. Odd looking shrubs, and small trees grow out along the trail edge. There is soft gravel along the trail path. ~ 1 0 36 D4 ~ ~ 0 -1 35508 D5 ~ ~ 0 -1 35506 S #35508 Along a Steep Incline~ ~ The trail has a sharp incline along the mountain face here. There are jagged rocks along it that make traveling very difficult. A few odd looking shrubs, and small trees grow out along the trail edge. The ground is a soft gravel surface. There is a partially hidden cave to the east. ~ 1 0 36 D1 ~ false wall~ 2051 -1 35551 D4 ~ ~ 0 -1 35509 D5 ~ ~ 0 -1 35507 R D 0 35508 1 1 S #35509 On a Landing Platform~ ~ A massive outcropping of rock that has been completely leveled of vegetation, and debris. This point gives a view of the entire valley and sides of the mountain range. There are two wooden poles with chains attached to them on the edge of the platform. ~ 1 0 36 D1 ~ ~ 0 -1 35510 D2 ~ ~ 0 -1 35511 D5 ~ ~ 0 -1 35508 > entry_prog 100~ if htown($n) != Forbidden City mppause 2 mpechoat $n &zYou see the standards of your enemy to the east, and know they will kill you on sight.&D endif ~ | S #35510 Before a Massive Tunnel~ ~ The mouth of the tunnel leading into the mountain below is enormous. There are stalagmites and stalactites along the edge of the tunnel entrance. There are large grooves, and scratches in the stone along the tunnel edges. A few large rocks are on both sides of the entrance. ~ 1 0 36 D3 ~ ~ 0 -1 35509 D5 ~ giant sized boulder~ 7 35543 35515 R M 0 35530 1 35510 R G 0 35543 1 R D 0 35510 5 2 S #35511 Along a Ridgeline~ ~ The ridgeline is a jagged trail along the mountainside. A few large ruts are in the trail from heavy loads. A wall of large boulders is on the west side of the ridgeline. A few rocks and sparse vegetation are scattered along the ridgeline sides. There is a light dusting of snow in a few places along the ridgeline here. ~ 1 0 36 D0 ~ ~ 0 -1 35509 D2 ~ ~ 0 -1 35512 S #35512 Within a Ridgeline~ ~ The ridgeline is a jagged trail along the mountainside. A wall of large boulders is on the west side of the ridgeline. A small tree grows along the ridgeline here. A few bushes covered in frost are on the opposite side of the tree. A few rocks are scattered about the trail here. ~ 1 0 36 D0 ~ ~ 0 -1 35511 D9 ~ ~ 0 -1 35513 S #35513 Along a Ridgeline~ ~ The jagged trail moves haphazardly along the mountainside. Many large ruts are in the trail from heavy loads. A crumbling wall of boulders is on the west side of the ridgeline. A few rocks and sparse vegetation are scattered along the ridgeline sides. There is a light dusting of snow in a few places along the ridgeline here. ~ 1 0 36 D3 ~ ~ 0 -1 35514 D6 ~ ~ 0 -1 35512 S #35514 A Lower Landing Platform~ ~ The mountainside has been cut by a jagged ridgeline that provides a trail. A wall of large boulders is on the west side of the ridgeline. The trail is completely covered in a thick layer of ice. A few rocks with a layer of snow upon the top of them are scattered about the trail here. ~ 1 0 36 D1 ~ ~ 0 -1 35513 S #35515 High Perch Centre~ ~ The centre is a massive intersection of caverns leading in all directions. The caverns are reinforced with beams to support the ceiling. There are formations of stalagmites, and stalactites throughout. A heavily worn path has been formed leading to the different caverns. A small underground lake is along the north side of the intersection. ~ 1 8 13 D0 ~ ~ 0 -1 35538 D1 ~ ~ 0 -1 35537 D2 ~ ~ 0 -1 35530 D3 ~ ~ 0 -1 35516 D4 ~ giant sized boulder~ 7 35543 35510 R M 0 35531 1 35515 R G 0 35543 1 R O 0 35544 1 35515 R O 0 35546 1 35515 R D 0 35515 4 2 S #35516 Barter Caverns~ ~ The cavern walls are made out of roughly cut stone slabs. A few large ruts have been caused from heavy loads. A series of talon marks adorning it is on the south side of the cavern. A few buildings are along the cavern sides. A cluster of beautiful crystals are set into the cavern sides. ~ 1 12 13 D0 ~ ~ 0 -1 35529 D1 ~ ~ 0 -1 35515 D3 ~ ~ 0 -1 35517 S #35517 Barter Caverns~ ~ The cavern walls are made out of cracked and scratched up old stone slabs. A series of talon marks adorning it is on the south side of the cavern. There are small sewer grates on the sides of the cavern to provide sewage to drain into. A buildup of trash has nearly clogged up the grates and the sewage is thick on the cavern here. ~ 1 12 13 D0 ~ ~ 0 -1 35528 D1 ~ crevice~ 0 -1 35516 D2 ~ ~ 0 -1 35518 D3 ~ ~ 0 -1 35527 S #35518 Barter Caverns~ ~ The cavern walls are made out of broken stained stone slabs. Some rotten food is in its final stages of decay along the cavern side. A series of talon marks adorning it is on the south side of the cavern. A section of the wall has been destroyed by something leaving a large whole and rubble. ~ 1 12 13 D0 ~ ~ 0 -1 35517 D2 ~ ~ 0 -1 35519 D3 ~ ~ 0 -1 35526 S #35519 Barter Caverns~ ~ The stone slabs are cracked and scratched up throughout the cavern here. A series of talon marks our on the ground on the south side of the cavern. There are small sewer grates on both sides of the cavern to provide sewage a place to drain into. A few skulls are along the cavern side here. ~ 1 8 13 D0 ~ ~ 0 -1 35518 D1 ~ ~ 0 -1 35588 D2 ~ ~ 0 -1 35520 D3 ~ ~ 0 -1 35525 S #35520 Barter Caverns~ ~ The jagged trail along the depths of the cavern. Many large ruts are in the trail from heavy loads. A giant mushroom stump is along the cavern here. A few rocks covered in mold are on the opposite side of the giant mushroom stump. Several rocks are scattered about the trail here. ~ 1 8 13 D0 ~ ~ 0 -1 35519 D1 ~ ~ 0 -1 35589 D2 ~ ~ 0 -1 35521 D3 ~ ~ 0 -1 35524 S #35521 Hallow Cavern and Barter Caverns Intersection~ ~ A series of turns and elevation changes run along the depths of the cavern. A series of torches have been mounted to the walls and are spaced out that are covered with a heavy mold layer are on the west side of the cavern. Several tall stalagmites stand tall along the trail here. A few rocks with loose gravel are scattered about the trail here. ~ 1 8 13 D0 ~ ~ 0 -1 35520 D1 ~ ~ 0 -1 35536 D3 ~ ~ 0 -1 35522 S #35522 Before an Ancient Temple~ ~ An enormous cavern that has many columns that have many intricate designs along them is to the south. Large blocks of perfectly cut stone slabs make up the ground of the building. The stalagmites and stalactites end abruptly before the temple and there is naught but smooth stone. ~ 1 8 13 D1 ~ ~ 0 -1 35521 D2 ~ ~ 0 -1 35523 S #35523 Within the Temple~ ~ The vast room has giant pillars of marble supporting the ceiling. There are lush tapestries hanging from the walls. A massive stone altar in the shape of a dragon head is against the south wall. The altar is covered with various precious jewels embedded on it. ~ 1 1049612 13 D0 ~ ~ 0 -1 35522 D1 ~ ~ 0 -1 35587 R M 0 35507 1 35523 > pre_enter_prog 100~ if isimmort($n) mppause 3 else if htown($n) != Forbidden City mpat $n mpechoat $n &WA wall of force shimmers as you attempt to go south, blocking your path. abort endif endif ~ | S #35524 The Weapon Shop~ ~ The floor is made up of wooden planks here. A large golden rug is centered on the floor here. All along the walls are wooden shelves with displays setup on them. A few torches have been mounted to the walls for lighting. A beautiful tapestry hangs from the rear wall of the shop. ~ 1 8 13 0 0 0 1000 D1 ~ ~ 0 -1 35520 R M 0 35503 1 35524 R G 0 35512 1 R G 0 35511 1 R G 0 35510 1 R G 0 35509 1 R G 0 35508 1 R G 0 35507 1 R G 0 35506 1 R G 0 35505 1 E rug~ The rug appears to be made of exquisite quality. There is complicated design of a triangle with an eye, and several runes that is zigzagged across it. ~ E tapestry~ The tapestry is made of cloth woven together, and depicts several angels flying around a central person. ~ S #35525 A Mystical Shop~ ~ Wooden planks make up the floor here. A small red rug lays centered on the floor here. All along the walls are wooden shelves with displays setup on them. A hooded lantern is suspended from the ceiling for lighting. A small painting hangs from the rear wall of the shop. ~ 1 8 13 D1 ~ ~ 0 -1 35519 R M 0 35504 1 35525 R G 0 35514 1 R G 0 35517 1 R G 0 35547 1 R G 0 35518 1 R G 0 35513 1 R G 0 35516 1 R G 0 35538 1 R G 0 35537 1 E rug~ The rug appears to be made of poor quality. There is no design on it, just the frayed thread in places throughout it. ~ E painting~ The painting depicts a beautiful mountain scene. ~ S #35526 General Supply Store~ ~ The floor is made out of interlocking bricks. There is a large blue rug centered on the floor here. All along the walls are wooden shelves with displays setup on them. A hooded lantern is suspended from the ceiling for lighting. A large oak desk is at the rear of the shop ~ 1 8 13 D1 ~ ~ 0 -1 35518 R M 0 35505 1 35526 R G 0 35523 1 R G 0 35533 1 R G 0 35521 1 R G 0 35534 1 E rug~ The rug is rather worn, but appears to be made of good quality. There is a diamond design that zigzags across the rug. ~ E displays~ The displays are setup in various positions to show the best features of the products that are being displayed. ~ S #35527 Armor Shop~ ~ The floor is made out of interlocking bricks. There is a large blue rug centered on the floor here. All along the walls are wooden shelves with displays setup on them. A hooded lantern is suspended from the ceiling for lighting. A large oak desk is at the rear of the shop. ~ 1 8 13 0 0 0 1000 D1 ~ ~ 0 -1 35517 R M 0 35506 1 35527 R G 0 35529 1 R G 0 35527 1 R G 0 35526 1 R G 0 35545 1 R G 0 35525 1 R G 0 35524 1 E rug~ The rug is rather worn, but appears to be made of good quality. There is a diamond design that zigzags across the rug. ~ E displays~ The displays are setup in various positions to show the best features of the products that are being displayed. ~ S #35528 Tavern of the Forked Tongue~ ~ Wooden planks make up the floor here. A small red rug lays centered on the floor here. All along the walls are wooden shelves with displays setup on them. A hooded lantern is suspended from the ceiling for lighting. A small painting hangs from the rear wall of the shop. ~ 1 8 13 0 0 0 1000 D2 ~ ~ 0 -1 35517 R M 0 35502 1 35528 R G 0 35530 1 R G 0 35531 1 R G 0 35532 1 E rug~ The rug appears to be made of poor quality. There is no design on it, just the frayed thread in places throughout it. ~ E painting~ The painting depicts a beautiful waterfall scene. ~ S #35529 Tobacco Shop~ ~ The floor is made up of wooden planks here. A large golden rug is centered on the floor here. All along the walls are wooden shelves with displays setup on them. A few torches have been mounted to the walls for lighting. A beautiful tapestry hangs from the rear wall of the shop. ~ 1 8 13 0 0 0 1000 D2 ~ ~ 0 -1 35516 R M 0 35501 1 35529 R G 0 35501 1 R G 0 35502 1 R G 0 35504 1 R G 0 35503 1 E tapestry~ The tapestry is made of cloth woven together, and depicts several angels flying around a central person. ~ E rug~ The rug appears to be made of exquisite quality. There is complicated design of a triangle with an eye, and several runes that is zigzagged across it. ~ S #35530 Hallow Cavern~ ~ A series of turns and elevation changes run along the depths of the cavern. A few large ruts are in the trail from heavy loads. A series of torches have been mounted to the walls and are spaced out along the cavern trail. A few rocks with thick mildew are along the cavern sides. There are claw marks gouged along in a few places here. ~ 1 8 13 D0 ~ ~ 0 -1 35515 D1 ~ ~ 0 -1 35585 D2 ~ ~ 0 -1 35532 D3 ~ ~ 0 -1 35531 S #35531 Treasure Bank~ ~ The enormous cavern has a giant sized iron gate in front of a vast treasure of gold and jewels. Rich tapestries hang from the walls. There are a few perfectly chiseled stone desks before the gate. The floor is made out of cut to fit stone slabs. ~ 1 268435464 13 D1 ~ ~ 0 -1 35530 R M 0 35515 1 35531 S #35532 Hallow Cavern~ ~ The cavern has a series of turns and elevation throughout its length. A series of torches have been mounted to the walls and are spaced out along the cavern trail. A giant mushroom grows along the cavern here. A few rocks covered in mold are on the opposite side of the giant mushroom. A few rocks are scattered about the trail here. ~ 1 8 13 D0 ~ ~ 0 -1 35530 D2 ~ ~ 0 -1 35533 S #35533 Hallow Cavern~ ~ The jagged trail moves haphazardly along the depths of the cavern. Many large ruts are in the trail from heavy loads. A series of torches have been mounted to the walls and are spaced out along the cavern trail. A few rocks with thick mildew are scattered along the cavern sides. There are claw marks gouged along in a few places along the cavern. ~ 1 8 13 D0 ~ ~ 0 -1 35532 D2 ~ ~ 0 -1 35534 S #35534 Hallow Cavern~ ~ The depths of the cavern has been cut by a jagged cavern that provides a trail. A series of torches have been mounted to the walls and are spaced out along the cavern trail. The trail is completely covered in a thick layer of mold. A few rocks with a layer of mold upon the top of them are scattered about the trail. ~ 1 8 13 D0 ~ ~ 0 -1 35533 D2 ~ ~ 0 -1 35535 D3 ~ ~ 0 -1 35536 S #35535 Lower Landing Caverns~ ~ Thick reinforced beams are supporting the weight of the massive stones above. A steady stream of water drips down from above and runs along the sides of the passage. A few stalagmites have formed here. Large scrapings are visible along the passageway. A cluster of giant size mushrooms grow close to the walls. ~ 1 12 13 D0 ~ ~ 0 -1 35534 D5 ~ ~ 0 -1 35561 R M 0 35529 1 35535 S #35536 Hallow Cavern~ ~ The trail along the cavern is very steep here. A series of torches have been mounted to the walls and are spaced out along the cavern trail. The elevation here rises at a sharp incline. A few rocks with thick mildew are scattered along the cavern sides. There are claw marks gouged along in a few places along the cavern here. ~ 1 8 13 D1 ~ ~ 0 -1 35534 D3 ~ ~ 0 -1 35521 S #35537 Lower Landing Caverns~ ~ There are thick reinforced beams supporting the weight of the stones above. Water drips down from places along the walls and runs along the sides of the passage. Large stalagmites have formed throughout here. There are a few scrapings along the passageway. A few giant size mushrooms grow close to the walls. ~ 1 12 13 D3 ~ ~ 0 -1 35515 D5 ~ ~ 0 -1 35569 S #35538 Trial Lane~ ~ The stone slabs are broken and stained along the cavern here. A series of talon marks adorning it is along the south side of the cavern. The inner city lights of a few buildings are visible to the north. A beautiful crystal is set into the ground on the south side of the cavern. ~ 1 8 13 D0 ~ ~ 0 -1 35539 D2 ~ ~ 0 -1 35515 D5 ~ ~ 0 -1 40168 R O 0 35535 1 35538 S #35539 Trial Lane~ ~ The old stone slabs are broken, and there are ruts in the cavern here. The series of talon marks adorning it is on the south side of the cavern here. A few buildings are along the north side of the cavern. A blackened red stain is smeared along the edge here. There are small drains on the sides of the cavern to provide sewage drainage. ~ 1 8 13 D0 ~ ~ 0 -1 35540 D2 ~ ~ 0 -1 35538 S #35540 Trial Lane~ ~ The passageway is a well worn trail through the cavern. A small pile of rocks, and stones are along the edge of the passageway from cracks in the ceiling. Large beams reinforce the ceiling to support the upper stonework. A few stalactites are scattered throughout the passageway ~ 1 8 13 D0 ~ ~ 0 -1 35586 D1 ~ ~ 0 -1 35541 D2 ~ ~ 0 -1 35539 D3 ~ ~ 0 -1 35544 S #35541 Trial Lane~ ~ A well worn trail runs through the cavern. A large pile of rocks, and stones are along the edge of the passageway from cracks in the ceiling. The ceiling is reinforced by large beams supporting the upper stonework. Many stalactites are scattered throughout the passageway. ~ 1 8 13 D1 ~ ~ 0 -1 35542 D3 ~ ~ 0 -1 35540 S #35542 Trial Lane~ ~ The cavern has a well worn trail throughout it. A small stream of water runs along the edge of the passageway. Many Large beams reinforce the ceiling to support the upper stonework. A series of stalactites are scattered throughout the passageway. ~ 1 8 13 D0 ~ ~ 0 -1 35543 D3 ~ ~ 0 -1 35541 S #35543 Cavern of Warfare~ ~ A series of vast caverns make up this warfare training ground. The ground is reached from an incredibly steep passage that leads downward. The ceiling is covered with stalagmites throughout it. A few statues of massive dragons are along the cavern walls. ~ 1 8 13 D2 ~ ~ 0 -1 35542 R M 1 35508 1 35543 R M 1 35532 2 35543 S #35544 Trial Lane~ ~ The trail runs throughout the passageway of the cavern. A small stream of water runs along the edge of the passageway, and disappears under a wall. Many large beams reinforce the ceiling to support the upper stonework. The stalactites are very sparse in number here. ~ 1 8 13 D1 ~ ~ 0 -1 35540 D3 ~ ~ 0 -1 35545 S #35545 Trial Lane~ ~ The passageway well worn trail widens in the cavern here. A large pile of rocks, and stones are along the edge of the passageway from cracks in the ceiling. Large beams reinforce the ceiling to support the upper stonework. The stalactites end abruptly at this point in the passage. ~ 1 8 13 D1 ~ ~ 0 -1 35544 D3 ~ ~ 0 -1 35546 S #35546 Trial Lane~ ~ The passageway is a well worn trail through the cavern. A small pile of rocks, and stones are along the edge of the passageway from cracks in the ceiling. Large beams reinforce the ceiling to support the upper stonework. A few stalactites are scattered throughout the passageway. ~ 1 8 13 D0 ~ ~ 0 -1 35547 D1 ~ ~ 0 -1 35545 S #35547 Lower Landing Caverns~ ~ The weight of the stones above has been supported by thick reinforced beams. A small stream of water runs along the sides of the passage. Both stalagmites and stalactites have formed throughout here. There are a few bones scattered along the passageway. Many clusters of giant size mushrooms grow close to the walls. ~ 1 16777228 13 D2 ~ ~ 0 -1 35546 D5 ~ ~ 0 -1 35548 S #35548 Upper Landing Caverns~ ~ The overhead passage leads upward to the higher level. Many reinforced beams along the walls support the stone supports of overhead passage. A very small stream of water runs along the sides of the passageway. Many clusters of giant sized mushrooms are located by the small stream. ~ 1 12 13 D2 ~ ~ 0 -1 35549 D4 ~ ~ 0 -1 35547 S #35549 Flooded Caverns~ ~ There is standing water of varying depths throughout the passageway. Reinforced beams along the walls are supporting the stone above. A few rocks and floating debris are within the standing water. There are stalagmites and stalactites throughout the passageway. ~ 1 8 13 D0 ~ ~ 0 -1 35548 D2 ~ ~ 0 -1 35550 R M 0 35511 21 35549 R M 0 35509 22 35549 R M 0 35511 21 35549 S #35550 Flooded Caverns~ ~ Standing water of varying depths fills the entire passageway. There are many reinforced beams along the walls are supporting the stone above. Much floating debris are within the standing water. There are stalagmites and stalactites throughout the passageway. ~ 1 8 13 D0 ~ ~ 0 -1 35549 D2 ~ ~ 0 -1 35551 R M 0 35510 24 35550 R M 0 35509 22 35550 R M 0 35511 21 35550 R M 0 35511 21 35550 S #35551 Flooded Caverns~ ~ There is standing water of varying depths throughout the passageway. Reinforced beams along the walls are supporting the stone above. A few rocks and floating debris are within the standing water. There are stalagmites and stalactites throughout the passageway. ~ 1 8 13 D0 ~ ~ 0 -1 35550 D2 ~ ~ 0 -1 35552 D3 ~ false wall~ 3 -1 35508 R M 0 35509 22 35551 R D 0 35551 3 1 S #35552 Flooded Caverns~ ~ Standing water of varying depth runs throughout the passageway. The ceiling is supported by reinforced beams along the walls. Many rocks and floating debris are within the standing water. There are stalagmites and stalactites throughout the passageway. ~ 1 8 13 D0 ~ ~ 0 -1 35551 D2 ~ ~ 0 -1 35553 R M 0 35509 22 35552 S #35553 Flooded Caverns~ ~ A small amount of standing water is throughout the passageway. Large beams along the walls are supporting the stone above. A few giant sized mushrooms are growing beside the standing water. There are stalagmites and stalactites throughout the passageway. ~ 1 8 13 D0 ~ ~ 0 -1 35552 D1 ~ ~ 0 -1 35568 D2 ~ ~ 0 -1 35554 R M 0 35511 21 35553 R M 0 35510 24 35553 S #35554 Flooded Caverns~ ~ A lot of standing water is throughout the passageway. Many reinforced beams along the walls are supporting the stone above. Giant sized mushrooms grow beside the standing water. Stalagmites and stalactites are throughout the passageway. ~ 1 8 13 D0 ~ ~ 0 -1 35553 D2 ~ ~ 0 -1 35555 R M 0 35511 21 35554 S #35555 Flooded Caverns~ ~ Large amounts of standing water are throughout the passageway. Various reinforced beams along the walls are supporting the stone above. Clusters of giant sized mushrooms fill the passageway besides the standing water. Many stalagmites and stalactites are throughout the passageway. ~ 1 8 13 D0 ~ ~ 0 -1 35554 D2 ~ ~ 0 -1 35556 R M 0 35511 21 35555 S #35556 Flooded Caverns~ ~ Varying depths of standing water are throughout the passageway. The stone above is supported by reinforced beams along the walls. A small humanoid skull lays on the ground. There are stalagmites and stalactites throughout the passageway. ~ 1 8 13 D0 ~ ~ 0 -1 35555 D2 ~ ~ 0 -1 35557 R M 0 35510 24 35556 R M 0 35509 22 35556 R M 0 35509 22 35556 S #35557 Flooded Caverns~ ~ Standing water nearly fills the entire passageway. Water logged reinforced beams along the walls are supporting the stone above. A few rocks and floating debris are within the standing water. There are stalagmites throughout the passageway. ~ 1 8 13 D0 ~ ~ 0 -1 35556 D2 ~ ~ 0 -1 35558 R M 0 35510 24 35557 R M 0 35510 24 35557 S #35558 Intersection of Flooded Caverns and Graveyard Caverns~ ~ The entire passageway is nearly filled with standing water. Many water logged reinforced beams along the walls are supporting the stone above. Some floating debris are within the standing water. Stalactites are throughout the passageway. ~ 1 8 13 D0 ~ ~ 0 -1 35557 D1 ~ ~ 0 -1 35559 R M 0 35510 24 35558 R M 0 35511 21 35558 R M 0 35509 22 35558 R M 0 35509 22 35558 S #35559 Graveyard Caverns~ ~ The vast cavern is littered with bleached white dragon skeletons. Some of the skeletons are buried, some are half buried, and others are scattered about in various bones. A wide trail edges around the skeletons. There are tracks of small animals scurrying about the area. ~ 1 8 13 D1 ~ ~ 0 -1 35560 D3 ~ ~ 0 -1 35558 R M 0 35511 21 35559 R M 0 35511 21 35559 R M 0 35511 21 35559 R M 0 35512 7 35559 S #35560 Graveyard Caverns~ ~ Bleached white dragon skeletons litter the cavern. A few of the skeletons are buried, some are half buried, and others are scattered about in various bones. A wide trail edges around the skeletons. There are tracks of small animals scurrying about the area. ~ 1 8 13 D1 ~ ~ 0 -1 35561 D3 ~ ~ 0 -1 35559 R M 0 35511 21 35560 R M 0 35512 7 35560 S #35561 Upper Landing Caverns~ ~ A vast overhead passage leads upward to the higher level. There are reinforced beams along the walls to support the stone supports of overhead passage. A small stream of water runs along the sides of the passageway. A few giant sized mushrooms are located by the stream. ~ 1 8 13 D0 ~ ~ 0 -1 35562 D1 ~ ~ 0 -1 35570 D3 ~ ~ 0 -1 35560 D4 ~ ~ 0 -1 35535 R M 0 35509 22 35561 S #35562 Low Caverns~ ~ A massive cluster of stalactites along the ceiling cause the cavern to have a much lower height then the other connecting caverns. A small stream of water runs along the edge of the passageway. Within the stream a series of giant sized mushrooms are growing. ~ 1 8 13 D0 ~ ~ 0 -1 35563 D2 ~ ~ 0 -1 35561 R M 0 35509 22 35562 R M 0 35509 22 35562 S #35563 Low Caverns~ ~ The cluster of stalactites along the ceiling cause the cavern to have a much lower height then the other connecting caverns. A large stream of water runs along the edge of the passageway. Within the stream a few giant sized mushrooms are growing. ~ 1 8 13 D0 ~ ~ 0 -1 35564 D2 ~ ~ 0 -1 35562 R M 0 35509 22 35563 S #35564 Low Caverns~ ~ Stalactites completely filing the ceiling cause the cavern to have a much lower height then the other connecting caverns. A small stream of water is running along the edge of the passageway. There are giant sized mushrooms growing close to the stream. ~ 1 8 13 D0 ~ ~ 0 -1 35565 D2 ~ ~ 0 -1 35563 R M 0 35511 21 35564 R M 0 35511 21 35564 S #35565 Low Caverns~ ~ Much lower heights along the ceiling has been caused by stalactites filling the entire cavern. A very small stream of water runs along the edge of the passageway. Giant sized mushrooms are clustered about besides the water. ~ 1 8 13 D0 ~ ~ 0 -1 35566 D2 ~ ~ 0 -1 35564 S #35566 Low Caverns~ ~ Clusters of stalactites along the ceiling cause the cavern to have a much lower height then the other connecting caverns. Water runs along the edge of the passageway in a large stream. Within the stream a series of giant sized mushrooms are growing. ~ 1 8 13 D1 ~ ~ 0 -1 35569 D2 ~ ~ 0 -1 35565 D3 ~ ~ 0 -1 35567 R M 0 35509 22 35566 R M 0 35511 21 35566 S #35567 Low Caverns~ ~ Throughout the entire cavern a massive cluster of stalactites along the ceiling cause the cavern to have a much lower height then the other connecting caverns. Water from a stream runs along the edge of the passageway. Besides the stream a group of giant sized mushrooms are growing. A thick mildew is growing on the walls. ~ 1 8 13 D1 ~ ~ 0 -1 35566 D2 ~ ~ 0 -1 40168 D3 ~ ~ 0 -1 35568 S #35568 Low Caverns~ ~ Many clusters of stalactites along the ceiling cause the cavern to have a much lower height then the other connecting caverns. A small stream of water runs along the edge of the passageway. Within the stream a few giant sized mushrooms are growing. ~ 1 8 13 D1 ~ ~ 0 -1 35567 D3 ~ ~ 0 -1 35553 S #35569 Upper Landing Caverns~ ~ A higher level can be reached from the vast overhead passage. Reinforced beams along the walls support the stone supports of overhead passage. A small stream of water runs along the sides of the passageway. Many giant sized mushrooms are located by the stream. ~ 1 8 13 D1 ~ ~ 0 -1 35576 D3 ~ ~ 0 -1 35566 D4 ~ ~ 0 -1 35537 R M 0 35510 24 35569 R M 0 35510 24 35569 R M 0 35511 21 35569 R M 0 35509 22 35569 S #35570 Graveyard Caverns~ ~ The vast cavern is littered with bleached white dragon skeletons. Some of the skeletons are buried, some are half buried, and others are scattered about in various bones. A wide trail edges around the skeletons. There are tracks of small animals scurrying about the area. ~ 1 8 13 D1 ~ ~ 0 -1 35571 D3 ~ ~ 0 -1 35561 R M 0 35509 22 35570 R M 0 35509 22 35570 R M 0 35512 7 35570 S #35571 Graveyard Caverns~ ~ Bleached white dragon skeletons litter the cavern. A few of the skeletons are buried, some are half buried, and others are scattered about in various bones. A wide trail edges around the skeletons. There are tracks of small animals scurrying about the area. ~ 1 8 13 D0 ~ ~ 0 -1 35572 D3 ~ ~ 0 -1 35570 R M 0 35511 21 35571 R M 0 35512 7 35571 S #35572 Graveyard Caverns~ ~ Littered throughout the cavern are bleached white dragon skeletons. Many of the skeletons are buried, some are half buried, and others are scattered about in various bones. Around the skeleton remains winds a trail. A few piles of rocks are scattered about the cavern. ~ 1 8 13 D0 ~ ~ 0 -1 35573 D2 ~ ~ 0 -1 35571 R M 0 35509 22 35572 R M 0 35510 24 35572 S #35573 Graveyard Caverns~ ~ Dragon remains in the form of skeletons, and bones are scattered about the vast cavern. A wide trail edges around the skeletons. Many piles of rocks are along the edge of the cavern. A few stalagmites are scattered about the cavern. ~ 1 8 13 D0 ~ ~ 0 -1 35574 D2 ~ ~ 0 -1 35572 R M 0 35510 24 35573 S #35574 Graveyard Caverns~ ~ The vast cavern is littered with bleached white dragon skeletons. Some of the skeletons are buried, some are half buried, and others are scattered about in various bones. A wide trail edges around the skeletons. There are tracks of small animals scurrying about the area. ~ 1 8 13 D0 ~ ~ 0 -1 35575 D2 ~ ~ 0 -1 35573 R M 0 35518 1 35574 R M 0 35510 24 35574 R M 0 35510 24 35574 S #35575 Graveyard Caverns~ ~ The vast cavern is littered with bleached white dragon skeletons. Some of the skeletons are buried, some are half buried, and others are scattered about in various bones. A vast crater in the cavern floor is next to the trail. A massive pile of rocks cover the remains of a mighty dragon within the crater. ~ 1 8 13 D0 ~ ~ 0 -1 35576 D2 ~ ~ 0 -1 35574 R M 0 35511 21 35575 R M 0 35510 24 35575 R M 0 35509 22 35575 S #35576 Graveyard Caverns~ ~ The remains of dragons lay scattered about the vast cavern. Some of the skeletons are buried, and some are half buried. A wide trail edges around the skeletons. A few large rocks are along the sides of the cavern. There are stalagmites and stalactites formed throughout the cavern. ~ 1 8 13 D0 ~ ~ 0 -1 35577 D2 ~ ~ 0 -1 35575 D3 ~ ~ 0 -1 35569 R M 0 35510 24 35576 R M 0 35510 24 35576 R M 0 35510 24 35576 R M 0 35510 24 35576 R M 0 35511 21 35576 S #35577 Graveyard Caverns~ ~ Bleached white dragon skeletons are throughout the cavern. Some of the skeletons are buried, some are half buried, and others are scattered about in various bones. There is a wide trail that edges around the skeletons. There are stalagmites and stalactites formed throughout the cavern. ~ 1 8 13 D0 ~ ~ 0 -1 35578 D2 ~ ~ 0 -1 35576 R M 0 35510 24 35577 R M 0 35510 24 35577 S #35578 Graveyard Caverns~ ~ The vast cavern appears filled with bleached white dragon skeletons. Some of the skeletons are buried, some are half buried, and others are scattered about in various bones. A wide trail edges around the skeletons. Many Stalagmites and stalactites are within the cavern. ~ 1 8 13 D0 ~ ~ 0 -1 35579 D2 ~ ~ 0 -1 35577 R M 0 35509 22 35578 R M 0 35512 7 35578 R M 0 35509 22 35578 R M 0 35510 24 35578 S #35579 Intersection of Collapsed Caverns and Graveyard Caverns~ ~ There are bleached white dragon skeletons within this vast cavern. Many of the skeletons are buried, some are half buried, and others are scattered about in various bones. The trail edges around the skeletons throughout the cavern. A few stalagmites are scattered about. ~ 1 8 13 D2 ~ ~ 0 -1 35578 D3 ~ ~ 0 -1 35580 R M 0 35509 22 35579 R M 0 35509 22 35579 S #35580 Collapsed Caverns~ ~ The massive cavern has had some damage from broken support beams. There are rocks scattered about the cavern from a near collapsed ceiling. Temporary support beams have been rigged in critical places to keep any further damage from occurring. A small stream of water flows along the passage. A pile of rocks appears to be blocking off a passage north. ~ 1 8 13 D0 ~ ~ 256 -1 35584 D1 ~ ~ 0 -1 35579 D3 ~ ~ 0 -1 35581 R M 0 35511 21 35580 R M 0 35510 24 35580 R D 0 35580 0 3 S #35581 Collapsed Caverns~ ~ Broken support beams have caused damage to the ceiling of the cavern. Many rocks scattered about the cavern from a near collapsed ceiling. Temporary support beams have been rigged in critical places to keep any further damage from occurring. Water flows along the passage on the side. ~ 1 8 13 D1 ~ ~ 0 -1 35580 D3 ~ ~ 0 -1 35582 R M 0 35510 24 35581 R M 0 35511 21 35581 S #35582 Collapsed Caverns~ ~ Damage from broken support beams has been done to the ceiling. There are rocks scattered about the cavern from a near collapsed ceiling. Many temporary support beams have been rigged in critical places to keep any further damage from occurring. There is a small stream of water flows along the passage side. ~ 1 8 13 D1 ~ ~ 0 -1 35581 D3 ~ ~ 0 -1 35583 R M 0 35510 24 35582 R M 0 35512 7 35582 S #35583 A Filthy Lair~ ~ There is a thick coating of mildew and mold along the walls of the cavern. A black sludge of liquid pools in the center of the cavern. There are large amounts of foul smelling trash throughout the cavern. A few skeletons of small creatures and various bones are scattered about. ~ 1 8 13 D1 ~ ~ 0 -1 35582 R M 0 35513 1 35583 R M 0 35512 7 35583 R M 0 35510 24 35583 S #35584 A Quartz Tunnel~ ~ The tunnel has walls of pure quartz that have been mined recently. There are reinforced beams that help support the tunnel. A worn path leads to the north. There are a few giant sized mushrooms growing along the edge of the pathway. A few scattered bones are along the ground. ~ 1 8 13 D0 ~ ~ 0 -1 40023 D2 ~ ~ 256 -1 35580 R D 0 35584 2 3 S #35585 Jarkore's Emporium~ ~ &zAll around, various items and knick-knacks are piled along each of the walls. Several stands displaying used weapons, armor and accessories are scattered around the shop. In the back, Jarkore greedily counts his money on an old, used counter top. ~ 1 1036 13 D3 ~ ~ 0 -1 35530 R M 0 35527 1 35585 S #35586 Sagonis Hall~ ~ The ground at the sides of the hall here is covered by many small plants with pale green leaves, some have small black flowers on them. A large opening lies to the south leading into intersection of passages. The ground is soft soil and the smell of earth entirely consumes the area. ~ 1 8 13 D2 ~ ~ 0 -1 35540 R M 0 35514 1 35586 S #35587 Resting Place~ ~ The vast room has giant pillars of marble supporting the ceiling. There are lush tapestries hanging from the walls. A large wooden platform is in the center of the room. Several corpses have been magically imbued to prevent decay from setting in. ~ 1 12 13 D3 ~ ~ 0 -1 35523 R M 0 35516 1 35587 S #35588 The Craftsman Shop~ ~ The floor is made out of interlocking bricks. There is a large blue rug centered on the floor here. All along the walls are wooden shelves with displays setup on them. A hooded lantern is suspended from the ceiling for lighting. A large oak desk is at the rear of the shop. ~ 1 12 13 D3 ~ ~ 0 -1 35519 R M 0 35517 1 35588 S #35589 The Smithery~ ~ The floor is made up of lava stone, to help reduce the heat and allow others to walk into the room. There is a huge forge in the center of the room, directly below a hole which helps to funnel the heat up and out of the room. Along the wall are dozens of broken, unfinished projects ranging from a simple cutting knife, to the more extravagant weapons of war. ~ 1 16396 13 D1 ~ ~ 0 -1 35590 D3 ~ ~ 0 -1 35520 R M 0 35519 1 35589 R G 0 35548 1 S #35590 Margots Hand Crafted Goods~ ~ The lava stone is perfectly smooth throughout the shop's floor. A thick red rug is centered in the floor. A series of oak shelves are attached to the walls for displaying various items for sale. There are several hooded lanterns mounted to key positions throughout the shop to provide lighting. ~ 1 8 13 D3 ~ ~ 0 -1 35589 R M 0 35533 1 35590 S #35591 Floating in a void~ ~ ~ 1 12 13 S #35592 Floating in a void~ ~ ~ 1 12 13 S #35593 Floating in a void~ ~ ~ 1 12 13 S #35594 Floating in a void~ ~ ~ 1 12 13 S #35595 Floating in a void~ ~ ~ 1 12 13 S #35596 Floating in a void~ ~ ~ 1 12 13 S #35597 Floating in a void~ ~ ~ 1 12 13 S #35598 Floating in a void~ ~ ~ 1 12 13 S #35599 Floating in a void~ ~ ~ 1 12 13 S #35600 Sigilist Antechamber~ ~ The chamber is covered with ancient runes along the walls. There are torches hanging from the walls on mounts. A beautiful blue rug is centered along the floor. There are chests stacked up in the corner. A few book shelves are filled with books. ~ 1 3146764 13 D1 ~ door~ 3 35650 35647 R M 0 35528 1 35600 R D 0 35600 1 1 S #0 #SHOPS 35501 0 0 0 0 0 120 90 0 23 ; Vextor 35502 0 0 0 0 0 120 90 0 23 ; Taenoc 35503 0 0 0 0 0 120 90 0 23 ; Chorak 35504 0 0 0 0 0 120 90 0 23 ; Shozat 35505 0 0 0 0 0 120 90 0 23 ; Dretaz 35506 0 0 0 0 0 120 90 0 23 ; Umbar 35519 0 0 0 0 0 120 90 0 23 ; Ualnar 35527 5 8 9 4 1 120 10 0 23 ; Jarkore the Flame Starter 35533 0 0 0 0 0 120 90 0 23 ; Shop Keeper Margot 0 #REPAIRS 35519 8 9 5 110 1 0 23 ; Ualnar 0 #SPECIALS M 35507 spec_cast_adept M 35527 spec_janitor S #$