6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Dragon Knight's Raid~



#VERSION     11
#AUTHOR      Vladaar~
#DERIVATIVES ~
#COLOR       13
#HTOWN       ~
#DESC        ~

#RANGES
5 15 0 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &cA shrill dragon screech is heard in the distance...~

#FLAGS
98816 10

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 1800000 0 0 0 -1

#CLANNAME (null)~

#INFLUENCE 0

#MOBILES
#29100
dragon knight~
a dragon knight~
A dragon knight is standing guard here.
~
The dragon knight stands guard diligantly marching along in a state of high alert.
~
1
Clanname none~
0
0
1073872899 4194304 0 C
11 0 0 0d0+90 0d0+0
0 0 0 0 0 
0
115 115 0
16 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 1
0 0 41 0 0 0 32 0
> all_greet_prog 100~
mppause 3
if race($n) == Dragon
mpechoat $n &cA Dragon knight quickly hits a lever which drops the wood bridge sending you down into the depths!
mptrans $n 29188
mppause 3
mpat $n mpforce $n look
else
nod $n
endif
~
|
#29102
dragon knight~
a dragon knight~
A dragon knight is standing guard here.
~
The dragon knight stands guard diligantly marching along in a state of high alert.
~
1
Clanname none~
0
0
131075 512 0 C
12 0 0 0d0+100 0d0+0
0 0 0 0 0 
0
115 115 0
16 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 2
0 0 41 0 0 0 32 0
#29103
dragon knight priest~
a dragon knight priest~
A dragon knight priest is standing here.
~
The dragon knight stands guard diligantly marching along in a state of high alert.
~
1
Clanname none~
0
0
131075 640 0 C
14 0 0 0d0+200 0d0+0
0 0 0 0 0 
0
115 115 0
16 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 2
0 0 41 0 0 0 67108896 2
#29104
dragon knight guard Baelas~
Guard Baelas~
A dragon knight guard is standing here.
~
The dragon knight stands guard diligantly marching along in a state of high alert.
~
13
Clanname none~
0
0
1073872899 512 0 C
14 0 0 0d0+200 0d0+0
0 0 0 0 0 
0
115 115 0
16 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 2
0 0 41 0 0 0 32 0
> all_greet_prog 100~
if quest(choices) == 2
mppause 4
mpechoat $n &cGuard Baelas starts to cry and runs to his love Llanna taking her in his arms.
mpquest $n choices 3
mppause 3
mpechoat $n &CGuard Baelas says, 'All this time I thought you were dead... And because of the dragon.
mpat llanna mpforce llanna follow self
mpat llanna mpforce llanna mpgoto 4
endif
if quest(worth) == 3
mppause 3
mpechoat $n &CGuard Baelas says, 'Did Captain Drake send you to help with Saliva collection?  Take this
mpechoat $n &Cbucket of saliva and take it back to Captain Drake.'
mpoload 29103 1
get bucket
mpquest $n worth 4
give bucket $n
endif
if istagged($n, choices )
mpause 3
mpechoat $n &cGuard Baelas nods his head to you.
else
mppause 3
mpechoat $n &CGuard Baelas says, 'So you might be wondering why I do what I do?'
mppause 4
mpechoat $n &CGuard Baelas says, 'Let me tell I take no pleasure in harming other
mpechoat $n &Ccreatures.  I do what I do because I found my soul mate
mpechoat $n &Cand we were going to get married.  I knew this girl since
mpechoat $n &Cwe were children.  Well I was out in the woods hunting for deer.
mpechoat $n &CNext thing I know I saw smoke clouds in the distance where the
mpechoat $n &Cvillage was.  I ran till my lungs felt like they would burst.  When
mpechoat $n &CI arrived my love was a charred corpse.  A few survivors told me
mpechoat $n &Ca red dragon flew through and burned the village killing the cattle.
mpechoat $n &CThere is nothing left for me except revenge.'
mppause 4
mpechoat $n &cType &WSAY REVENGE&c to try to help the young guard.
mptag $n choices 1
endif
~
> speech_prog revenge~
if quest(choices) < 1
mpquest $n choices 1
mpechoat $n &CGuard Baelas says, 'There is nothing you can tell me to get me to think differently.'
endif
~
> death_prog 100~
mpquest $n worth 9
~
|
#29105
Captain Drake~
Captain Drake~
A dragon knight captain is standing here.
~
The dragon knight stands guard diligantly marching along in a state of high alert.
~
1
Clanname none~
0
0
1073872899 512 0 C
18 0 0 0d0+500 0d0+0
0 0 0 0 0 
0
115 115 0
16 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 2
0 0 41 0 0 0 32 0
> all_greet_prog 100~
if quest(worth) == 2
mpechoat $n &CCaptain Drake says, 'say Ready for your next task.'
endif
if istagged($n, greed )
else
mppause 3
emote looks up from stacking copper blocks on the desk in front of him.
mppause 3
mpechoat $n &CCaptain Drake says, 'What do you want?  I'm busy.'
mppause 6
mpechoat $n &cA Dragon Knight Corporal arrives and whispers to the Captain,
mpechoat $n &cSir, we need to pull Knights from enforcing the miners of
mpechoat $n &cthe bronze to fight off a dragon attack  in the north tunnel.'
mppause 5
mpechoat $n &CCaptain Drake says, 'That is not going to happen you tell 
mpechoat $n &Cthe men to do their duty and destroy the dragon.'
mppause 6
mpechoat $n &CA Dragon Knight Corporal says, 'Sir good men will die!  We can
mpechoat $n &Cjust slow the bronze mining production to ensure their safety.'
mppause 5
mpechoat $n &cCaptain Drake suddenly slams his fists on the desk and shouts,
mpechoat $n &C'Don't ever question me, get out of here!'
mppause 3
mpechoat $n &CCaptain Drake says, 'Well stop standing there you are here 
mpechoat $n &Cfor a job right?'
mppause 3
mpechoat $n &cType &WSAY JOB&c to accept.
mptag $n greed 1
endif
if quest(worth) == 9
mppause 3
mpechoat $n &CCaptain Drake says, 'Very good I will accept you as a Dragon Knight.'
mpoload 29127 5
get sash
give sash $n
mpquest $n worth 10
endif
~
> speech_prog job~
if quest(job) < 1
mppause 3
mpechoat $n &CCaptain Drake says, 'First you must prove yourself Dragon Knight material.
mpechoat $n &CBring me the corpse of a Red Dragon Hatchling.'
mppause 2
mpquest $n job 1
endif
~
> speech_prog ready~
if quest(worth) == 2
mppause 3
mpechoat $n &CCaptain Drake says, 'Assist Guard Baelas with Dragon Saliva collection.'
mpquest $n worth 3
endif
if quest(worth) == 4
mppause 3
mpechoat $n &CCaptain Drake says, 'Ok, now I need you to check on the bronze production in 
mpechoat $n &Cthe mines and let me know if there are any issues.'
mpquest $n worth 5
endif
if quest(worth) < 1
mppause 3
mpechoat $n &CCaptain Drake says, 'First you must prove yourself Dragon Knight material.
mpechoat $n &CKill 10 Dragon Hatchlings.'
mppause 2
mpquest $n worth 1
endif
if quest(worth) == 7
mppause 3
mpechoat $n &CCaptain Drake says, 'I have recieved word that Guard Baelas is attempting to free
mpechoat $n &Cdragons betraying us!  Kill Guard Baelas for me!'
mpquest $n worth 8
endif
~
> death_prog 100~
if quest(choices) > 0
mpechoat $n &cYou think to yourself maybe something is in here that would prove my case to Guard Baelas.
endif
~
> act_prog p gives you the corpse of a red dragon hatchling.~
if quest(job) == 1
mpquest $n job 2
mppause 3
mpechoat $n &CCaptain Drake says, 'For that I will reward you with this sharpening stone.'
mpoload 29122 1
get stone
give stone $n
mppause 8
mpechoat $n &CCaptain Drake says, 'Are you ready for another task?  Say ready.'
endif
~
> act_prog p gives you a small bucket of dragon saliva.~
if quest(worth) == 4 
mppause 3 
mpechoat $n &CCaptain Drake says, 'Very good, take this pair of gloves in thanks.'
mpoload 29123
get gloves
give gloves $n
mppause 6 
mpechoat $n &CCaptain Drake says, 'Say Ready for the next task.' 
endif ~
> speech_prog 'There is one mining cart down for at least an hour'~
if quest(worth) == 6
mppause 3
mpechoat $n &CCaptain Drake says, 'Drats, that will cost us our production!  
mpechoat $n &cType &WSAY READY&c  when you our ready to proceed.                                                                                                            
mpquest $n worth 7
endif
~
|
#29106
Llanna villager~
Llanna~
A beautiful woman villager is standing here.
~
The woman is very beautiful with long flowing red hair and green eyes.  She is wearing
a tattered pink dress.
~
1
Clanname none~
0
0
131075 4194304 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 3
if istagged($n, lostlove )
else
mpechoat $n &cLlanna looks nervously at you before deciding your not a dragon knight.
mppause 5
mpechoat $n &CLlanna says, 'Please help me escape, the Captain imprisoned me after my village was burned.
mpechoat $n &CHe wants me to marry him, but I love another.'
endif
if quest(choices) == 1
mpquest $n choices 2
follow $n
mptag $n lostlove
endif
~
|
#29107
gold dragon~
a very young gold dragon~
A very young gold dragon is here.
~
The gold dragon is slightly larger than a troll.  It's golden scales glimmer in the light.
~
14
Clanname none~
0
29100
1073741827 4194824 1000 C
12 -10 -10 1d50+100 1d1+1
0 0 0 0 0 
0
115 115 1
25 13 13 13 13 13 13
0 0 0 0 0
13 9 0 0 1 1 2
0 0 361105 0 0 0 3 2
#29108
silver dragon~
a very young silver dragon~
A very young silver dragon is here.
~
The silver dragon is slightly larger than a troll.  It's silver scales glimmer in the light.
~
8
Clanname none~
0
29100
1073741827 4194824 1000 C
12 -10 -10 1d50+100 1d1+1
0 0 0 0 0 
0
115 115 1
25 13 13 13 13 13 13
0 0 0 0 0
13 9 0 0 1 1 2
0 0 361105 0 0 0 3 2
#29109
blue dragon~
a very young blue dragon~
A very young blue dragon is here.
~
The blue dragon is the size of a troll.  It's blue scales glimmer in the light.
~
4
Clanname none~
0
29100
1073741827 4194824 1000 C
12 -10 -10 1d50+100 1d1+1
0 0 0 0 0 
0
115 115 1
25 13 13 13 13 13 13
0 0 0 0 0
13 9 0 0 1 1 2
0 0 361105 0 0 0 3 2
#29110
black dragon~
a very young black dragon~
A very young black dragon is here.
~
The black dragon appears to be wounded.  He is missing some scales along his hide.
~
13
Clanname none~
0
29100
1073741827 4194824 1000 C
12 -10 -10 1d50+100 1d1+1
0 0 0 0 0 
0
115 115 1
25 13 13 13 13 13 13
0 0 0 0 0
13 9 0 0 1 1 2
0 0 361105 0 0 0 3 2
#29111
red hatchling dragon~
a red dragon hatchling~
A red dragon hatchling is standing here.
~
The red dragon hatchling appears to be looking around the area cautiously.
~
3
Clanname none~
0
0
131073 4194824 1000 C
12 -10 -10 1d50+100 1d1+1
0 0 0 0 0 
0
115 115 1
25 13 13 13 13 13 13
0 0 0 0 0
13 9 0 0 1 1 2
0 0 361105 0 0 0 3 2
> death_prog 100~
if quest(Worth) == 1
    if qkamount(Worth) < 9
       mpqkamount $n Worth 1
     else
       mpqkamount $n Worth 1
       mpquest $n Worth 2
     endif
endif
~
|
#29112
dwarven miner~
a dwarven miner~
A dwarven miner carries his tools here.
~
The dwarven miner is covered in a fresh sheen of sweat, and dirt.
~
1
Clanname none~
0
0
131075 4194816 1000 C
12 0 0 0d0+100 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if quest(worth) == 5
mppause 3
mpechoat $n &CDwarven Miner says, 'You checking for Captain Drake?  Tell him this...
mpechoat $n &WThere is one mining cart down for at least an hour
mpquest $n worth 6
endif
~
> death_prog 100~
if quest(warz) == 5
mpquest $n warz 6
endif
~
|
#29113
blue hatchling dragon~
a blue dragon hatchling~
A blue dragon hatchling is standing here.
~
The blue dragon hatchling appears to be looking around the area cautiously.
~
4
Clanname none~
0
0
131073 4194824 1000 C
12 -10 -10 1d50+100 1d1+1
0 0 0 0 0 
0
115 115 1
25 13 13 13 13 13 13
0 0 0 0 0
13 9 0 0 1 1 2
0 0 361105 0 0 0 3 2
> death_prog 100~
if quest(Worth) == 1
if qkamount(Worth) < 9
mpqkamount $n Worth 1
else
mpqkamount $n Worth 1
mpquest $n Worth 2
endif
endif
~
|
#29114
gold dragon hatchling~
a gold dragon hatchling~
A gold dragon hatchling is standing here.
~
The gold dragon hatchling appears to be looking around the area cautiously.
~
14
Clanname none~
0
0
131073 4194824 1000 C
12 -10 -10 1d50+100 1d1+1
0 0 0 0 0 
0
115 115 1
25 13 13 13 13 13 13
0 0 0 0 0
13 9 0 0 1 1 2
0 0 361105 0 0 0 3 2
> death_prog 100~
if quest(Worth) == 1
if qkamount(Worth) < 9
mpqkamount $n Worth 1
else
mpqkamount $n Worth 1
mpquest $n Worth 2
endif
endif
~
|
#29115
black draogn hatchling~
a black dragon hatchling~
A black dragon hatchling is here.
~
The black dragon hatchling appears to be looking around the area cautiously.
~
13
Clanname none~
0
0
131073 4194824 1000 C
12 -10 -10 1d50+100 1d1+1
0 0 0 0 0 
0
115 115 1
25 13 13 13 13 13 13
0 0 0 0 0
13 9 0 0 1 1 2
0 0 361105 0 0 0 3 2
> death_prog 100~
if quest(Worth) == 1
if qkamount(Worth) < 9
mpqkamount $n Worth 1
else
mpqkamount $n Worth 1
mpquest $n Worth 2
endif
endif
~
|
#29116
dragon knight~
a dragon knight~
A dragon knight is standing guard here.
~
The dragon knight stands guard diligantly marching along in a state of high alert.
~
1
Clanname none~
0
0
131075 512 0 C
14 0 0 0d0+200 0d0+0
0 0 0 0 0 
0
115 115 0
16 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 2
0 0 41 0 0 0 32 0
#29117
dragon knight~
a dragon knight~
A dragon knight is standing guard here.
~
The dragon knight stands guard diligantly marching along in a state of high alert.
~
1
Clanname none~
0
0
131075 512 0 C
14 0 0 0d0+200 0d0+0
0 0 0 0 0 
0
115 115 0
16 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 2
0 0 41 0 0 0 32 0
#29118
dragon knight sergeant~
a dragon knight sergeant~
A dragon knight sergeant is standing here.
~
The dragon knight stands guard diligantly marching along in a state of high alert.
~
1
Clanname none~
0
0
1073872899&4 640 0 C
22 0 0 0d0+800 0d0+0
0 0 0 0 0 
0
115 115 0
16 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 2
0 0 41 0 0 0 32 2
#29119
silver dragon young adult~
a young adult silver dragon~
A young adult silver dragon is here.
~
The silver dragon is slightly larger than a troll.  It's silver scales glimmer in the light.
~
8
Clanname none~
0
0
1073741827&4 4194952 1000 C
20 -10 -10 1d50+750 1d1+1
0 0 0 0 0 
0
115 115 1
25 13 13 13 13 13 13
0 0 0 0 0
13 9 0 0 1 1 2
0 0 361105 0 0 0 3 2
> fight_prog 30~
mppause 20
breath $n aoe
mppause 20
gut $n
mppause 20
mpecho a silver dragon bellows, 'You will now feel my full fury!!'
mppause 10
mpecho a silver dragon opens his jaws wide...
mppause 20
breath $n aoe
~
|
#29200
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1
Clanname none~
0
0
1082130433 4292610 0 C
106 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 2
mpechoat $n &bThe water from the collapsed section begins to drain into this hidden chamber in a gush!
~
|
#0


#OBJECTS
#29100
copper block~
a small block of copper~
A small block of copper has been left here.~
~
8 0 1
0 0 0 0 0 0 0
1 1000 100
4
1
0
0
0
0
S 0 0
E
copper~
The small copper block has not oxidized yet and has a shine to it when to the light.
~
#29101
dragon knight helmet~
a dragon knight helmet~
A dragon knight helmet has been left here.~
~
9 0 17
5 5 0 0 0 5 0
3 43 6
4
0
0
0
0
0
S 0 0
E
helmet~
The helmet has the symbol of the Dragon Knights engraved in the center of it.
~
A
18 2
A
12 -10
A
19 2
#29102
dragon knight lance~
a dragon knight lance~
A dragon knight lance has been left here.~
~
5 0 8193
10 3 10 6 12 5 0
8 20 2
4
13
0
0
0
0
S 0 0
E
lance~
The lance appears to well made from a quality type of steel ore.
~
A
18 4
#29103
bucket saliva~
a small bucket of dragon saliva~
A small bucket of dragon saliva has been left here.~
~
10 0&32 16385
10 -1 -1 -1 0 1 0
3 5 0
3
1
0
0
0
0
'cure critical' 'NONE' 'NONE'
S 0 0
E
'small' 'bucket' 'saliva' 'dragon'~
The wooden bucket is filled with a thick gray colored saliva of a mighty 
dragon. Saliva from dragons are know to have healing properties. 
~
#29104
dragon knight ringmail shirt~
a ringmail shirt~
A dragon knight ringmail shirt has been left here.~
~
9 0 9 16
2 2 0 0 0 1 0
5 37 3
4
13
0
0
0
0
S 0 0
E
shirt~
The ringmail shirt appears to be made out of a quality iron ore.
~
A
19 1
#29105
hand half sword~
a hand and a half sword~
A hand and a half sword has been left here.~
~
5 524608 8193
0 7 16 1 0 5 0
25 33 3
4
8
0
0
0
0
S 0 0
E
sword~
The hand and a half sword appears to be made of excellent iron ore, and has a dragon knight insignia on the hilt.
~
A
1 1
A
19 1
#29106
black boots~
a pair of black boots~
A pair of black boots have been left here.~
~
9 0 65
5 5 0 0 0 5 0
6 52 5
4
13
0
0
0
0
S 77 0
E
boots~
The black boots are well polished and gleem in the light.
~
A
2 2
A
13 10
#29107
purple cape~
a purple cape~
A purple cape has been left here.~
~
9 0 1025 128
5 5 0 0 0 5 0
3 46 4
4
12
0
0
0
0
S 77 0
E
cape~
The elegant purple cape has the symbol of the dragon knights emblazened in gold stitching.
~
A
3 -2
A
18 3
A
19 1
#29108
steel spear~
a steel spear~
A steel spear has been left here.~
~
5 0 8193
12 3 10 7 10 5 0
4 32 3
4
1
0
0
0
0
S 0 0
E
spear~
The steel of the spear appears to be made out of excellent iron ore.  
~
A
18 4
#29109
insignia ring~
a insignia ring~
A insignia ring has been left here.~
~
9 0 3
5 5 2 0 0 5 0
1 49 4
4
13
0
0
0
0
S 77 0
E
ring~
The insignia ring is made out of silver, and has the dragon knight crest on it.
~
A
19 2
A
17 -2
#29110
tower shield~
a tower shield~
A tower shield has been left here.~
~
9 0 513
5 5 1950 0 0 5 0
1 42 4
4
4
0
0
0
0
S 0 0
E
shield~
The tower shield is made out of quality iron ore.  It has the dragon knight crest on the front.
~
A
13 20
#29111
Ankle Bracer~
an ankle bracer~
A ankle bracer has been left here.~
~
9 0 2097153
5 5 0 0 0 5 0
1 51 5
4
1
0
0
0
0
S 77 0
E
ankle~
The bracer is made out of iron ore and has a padded inside for bracing the ankles.
~
A
18 1
#29112
cell key~
a cell key~
A cell key lies discarded on the ground~
~
18 0 1
0 0 0 0 0 0 0
1 26 2
4
1
0
0
0
0
S 0 0
E
key~
The cell door key appears to be made out of very thick metal.
~
#29113
White Robe Priest~
a white priest robe~
A white priest robe is laying here.~
~
9 0 1025 128
5 5 0 0 0 5 0
1 51 5
4
5
0
0
0
0
S 77 0
E
robe~
The white robe doesn't have a blemish on it has a dragon knight symbol on it.
~
A
18 -3
A
19 -3
A
12 200
#29114
oak staff~
a stout oak staff~
A stout oak staff has been left here.~
~
5 0 8193
10 3 10 4 11 5 0
5 26 2
4
1
0
0
0
0
S 0 0
E
staff~
The staff has a few knobby ends, but is fairly straight and strong.
~
A
18 3
A
19 1
#29115
rune scroll~
a rune scroll~
A rune scroll has been left here.~
~
2 0 1
2 -1 -1 -1 0 5 0
1 15 1
3
5
0
0
0
0
'sanctuary' 'NONE' 'NONE'
S 0 0
E
scroll~
The old rune scroll appears to be written a long time ago.
~
#29116
desk~
A wooden desk~
&OA small wooden desk sits close to the back wall.&D~
~
12 1073741824 0
0 800 40 0 0 0 0
1 0 0
1
1
0
0
0
0
S 0 0
E
desk~
The wooden desk has a small pile of copper blocks stacked on it.
~
#29117
platemail chestplate~
a platemail chestplate~
A platemail chestplate has been left here.~
~
9 0 9 32
10 10 0 0 0 10 0
5 97 9
4
13
0
0
0
0
S 0 0
E
platemail~
The platemail appears to be made out of a quality ore.  There is a crest of the dragon knight on the
chest plate.  Also the rank of Captain is on the shoulders.
~
A
13 10
A
18 3
#29118
halberd steel~
a steel halberd~
A steel halberd has been left here.~
~
5 0 8193
0 5 15 2 15 0 0
8 89 8
4
13
0
0
0
0
S 0 0
E
halberd~
The halberd is made out of solide oak till the blade which comes to a point at the end.
~
A
19 3
A
25 1
#29119
salvia potion~
a potion of dragon saliva~
A potion has been left here.~
~
10 0&32 16385
10 -1 -1 -1 0 5 0
3 5 0
3
1
0
0
0
0
'cure critical' 'NONE' 'NONE'
S 0 0
E
salvia~
The potion has been made from dragon saliva colleted by dragon knights.
~
#29120
steel bracer~
a steel bracer~
A steel bracer has been left here.~
~
9 0 4097
10 10 0 0 0 10 0
3 91 9
4
1
0
0
0
0
S 0 0
E
bracer~
The bracer has some strange writing engraved on it and appears to be made of excellent quality.
~
A
1 1
#29121
steel key~
a steel key~
A steel key has been left here.~
~
18 33554432 1
0 0 0 0 0 0 0
1 26 2
4
1
0
0
0
0
S 0 0
E
key~
The key has been well used but appears to be functional yet.
~
#29122
sharpening stone~
a sharpening stone~
A sharpening stone has been cast aside here.~
~
65 0 16385
1 0 0 0 0 0 0
1 20 2
4
13
0
0
0
0
S 0 0
E
stone~
The sharpening stone has a course flat edge to one side of it.
~
#29123
leather gloves~
a pair of black leather gloves~
A pair of black leather gloves has been left here.~
~
9 0 129
10 10 0 0 0 10 0
1 118 11
4
13
0
0
0
0
S 77 0
E
leather gloves~
It appears to be a stained up pair of leather gloves.
~
A
18 3
#29124
treasure chest~
a treasure chest~
A treasure chest has been left here.~
~
15 0 0
5000 1 0 12 0 101 0
1 0 0
1
0
0
0
0
0
S 0 0
E
chest~
The treasure chest is stuck to the ground by years of corrosion.
~
#29125
amulet necklace~
a amulet necklace~
A amulet necklace has been left here.~
~
9 64 5
5 5 0 0 0 5 0
1 49 4
4
12
0
0
0
0
S 77 0
E
necklace amulet~
There is something that draws your eye to the amulet of the necklace it sparkles curiously.
~
A
12 200
A
13 -50
#29126
water well~
a water well~
A water well has been constructed here.~
~
25 0 0
100000 200 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
well~
The water well is constructed out of blocks of stone and has a bucket to dip into the well.
~
#29127
knight sash~
a dragon knight sash~
A dragon knight ash has been left here.~
~
9 0 1025 128
5 5 0 0 0 5 0
1 51 5
4
13
0
0
0
0
S 77 0
E
sash~
The dragon knight sash has the official emblem of dragon knighthood stiched into it.
~
A
18 3
#29128
silver dragon leather padding~
a leather padding barding~
A dragon's leather padding barding has been left here.~
~
9 0 1025 2
10 10 0 0 0 10 0
1 70 7
4
4
0
0
0
0
S 0 0
E
padding barding~
The leather padded barding is a protective layer for the dragon over their armored scales.
~
A
18 2
A
2 1
#29200
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#0


#ROOMS
#29100
A Mountain's Crevase~
Not Assigned~
The crevase is very large and leads into a massive tunnel. There are wagon 
tracks that lead in and out of here. A few massive size boulders have been 
moved to the sides of the path. There is very little vegetation growing 
around. A fairly active stream of water runs down the side of the 
mountain. 
~
1 0 13
D0
~
~
0 -1 29101
D11
~
~
0 -1 49131
S
#29101
A Wooden Geared Bridge~
Not Assigned~
The wood bridge is constructed out of heavy timbers.  There are pulleys setup to
allow the bridge to be taken down and put in place with the pull of a lever.  A
massive half wall has been constructed on the other side of the bridge for a guard
to be stationed with the lever.
~
1 0 13
D0
~
~
0 -1 29102
D2
~
~
0 -1 29100
R M 0 29100 1 29101
  R E 0 29101 1 6
  R G 0 29102 1
  R E 0 29104 1 5
  R E 0 29105 1 16
  R E 0 29106 1 8
  R G 0 29119 1
S
#29102
Along a Double Tracked Mine Shaft~
Not Assigned~
A right angle corner of the mine shaft. There are oak timbers interlocked 
to provide support to the walls and ceiling. A mine cart tracks leads down 
the mine shaft in both directions.
~
1 0 13
D1
~
~
0 -1 29103
D2
~
~
0 -1 29101
S
#29103
A Double Tracked Intersection~
Not Assigned~
There are thick oak timbers that have been interlocked to provide support 
for the ceiling and walls. The walls have been gouged up here showing 
large amounts of bronze ore.
~
1 0 13
D1
~
~
0 -1 29105
D2
~
~
0 -1 29104
D3
~
~
0 -1 29102
R M 0 29102 1 29103
  R E 0 29107 1 12
  R E 0 29108 1 16
  R E 0 29109 1 1
  R E 0 29110 1 11
  R E 0 29111 1 24
  R G 0 29112 1
  R G 0 29100 1
  R G 0 29119 1
S
#29104
Within the Double Tracks Mine Shaft~
Not Assigned~
Oake timbers help support the roof and ceiling here. There are flecks of 
bronze along the walls. A set of mine cart tracks lead down into the mine 
shaft depths. A few small rocks and stones are along the ground.
~
1 0 13
D0
~
~
0 -1 29103
D1
~
~
0 -1 29108
S
#29105
Within a Double Tracked Intersection~
Not Assigned~
The mine cart tracks intersect here. There is a lever which determines 
which way the cart shall go. Bronze flecks are along the walls from 
mining. Large oak timbers help support the walls and ceiling. 
~
1 0 13
D0
~
~
0 -1 29109
D2
~
~
0 -1 29106
D3
~
~
0 -1 29103
S
#29106
Submerged Double Tracked Section~
Not Assigned~
The water comes completely to the ceiling of the mine shaft here. There 
appears to have been some sort of collasp in the ceiling to the west, 
where maybe some of the water could've drained off in. The tracks lead 
west under the rubble. 
~
1 0 8
D0
~
~
0 -1 29105
D1
~
~
0 -1 29110
D2
~
~
0 -1 29107
D3
~
~
256 -1 29245
S
#29107
Double Tracks Covered in Water~
Not Assigned~
The tracks are covered in water. Some areas are deeper than others, but 
water appears to be moving in a direction from a current. The large 
timbers still provide for the support of the walls and ceiling but they 
are getting soaked with the water. 
~
1 0 6
D0
~
~
0 -1 29106
D3
~
~
0 -1 29108
S
#29108
Along the Double Tracks Mine Shaft~
Not Assigned~
Oake timbers help support the roof and ceiling here. There are flecks of 
bronze along the walls. A set of mine cart tracks lead down into the mine 
shaft depths. A few small rocks and stones are along the ground. 
~
1 0 13
D1
~
~
0 -1 29107
D3
~
~
0 -1 29104
S
#29109
A Copper Ore Lined Mine Shaft~
Not Assigned~
The mine shaft starts to bend here. Oak timbers supports have been 
recently added. There are some mushrooms growing along the side of the 
tracks. A set of mine cart tracks run around the bend into the depths 
below.
~
1 0 13
D0
~
~
0 -1 29111
D2
~
~
0 -1 29105
S
#29110
Double Tracks Covered in Water~
Not Assigned~
The tracks are covered in water. Some areas are deeper than others, but 
water appears to be moving in a direction from a current. The large 
timbers still provide for the support of the walls and ceiling but they 
are getting soaked with the water
~
1 0 6
D0
~
~
0 -1 29109
D3
~
~
0 -1 29106
S
#29111
Along the Copper Ore lined Mine Shaft~
Not Assigned~
The passageway has a set of mine tracks that run down it's length. There 
are signs of a small battle here. A few broken arrows litter the ground. 
Several oak timbers help support the walls and ceiling. 
~
1 0 13
D0
~
~
0 -1 29112
D2
~
~
0 -1 29109
S
#29112
Along a Copper Ore Lined Intersection~
Not Assigned~
A sudden turn in the passage is marked by the mine cart tracks. A cluster 
of mushrooms are growing along the side of the tracks. Large oak timbers 
support the ceiling and walls.
~
1 0 13
D1
~
~
0 -1 29113
D2
~
~
0 -1 29111
D3
~
~
0 -1 29114
S
#29113
Along the Mine Shaft~
Not Assigned~
The walls are gouged up from recent mining, and show large amounts of 
bronze ore. The mine cart tracks make a turn here. Large oak timber 
support the ceiling and wall
~
1 0 13
D3
~
~
0 -1 29112
S
#29114
A Supply Point~
Not Assigned~
Several wooden crates of supplies are stacked up against the walls. The 
mine cart tracks lead up to a loading platform. Oak timbers help support 
the walls and ceiling. 
~
1 0 13
D0
~
~
0 -1 29115
D1
~
~
0 -1 29112
S
#29115
The Crossroads Intersection~
Not Assigned~
There are solid oak beams setup in an interlocking style to support the
weight of the walls, and ceiling.  There are flecks of bronze that can
be made out along the gouged walls.
~
1 0 13
D0
~
~
0 -1 29117
D1
~
~
0 -1 29116
D2
~
~
0 -1 29114
R M 0 29103 1 29115
  R E 0 29113 1 12
  R E 0 29114 1 16
  R G 0 29115 1
S
#29116
Along the Freshly Dug Mine Shaft~
Not Assigned~
A series of thick mushrooms grow along the walls here. A few spots of 
bronze ore can be seen along the walls. The mine cart tracks run down the 
passageway. Oak timbers support the ceiling and walls
~
1 0 13
D0
~
~
0 -1 29118
D3
~
~
0 -1 29115
S
#29117
Within a Freshly Dug Mine Shaft~
Not Assigned~
A series of thick mushrooms grow along the walls here. A few spots of 
bronze ore can be seen along the walls. The mine cart tracks run down the 
passageway. Oak timbers support the ceiling and walls.
~
1 0 13
D1
~
~
0 -1 29118
D2
~
~
0 -1 29115
D3
~
~
0 -1 29119
S
#29118
Along the Freshly Dug Mine Shaft~
Not Assigned~
The passageway has a set of mine tracks that run down it's length. There 
are signs of a small battle here. A few broken arrows litter the ground. 
Several oak timbers help support the walls and ceiling. 
~
1 0 13
D2
~
~
0 -1 29116
D3
~
~
0 -1 29117
S
#29119
A Freshly Dug Mine Shaft~
Not Assigned~
Oak timbers help support the ceiling and walls here. There are flecks of 
bronze along the walls. A set of mine cart tracks lead down into the 
depths of the passageway. 
~
1 0 13
D1
~
~
0 -1 29117
D3
~
~
0 -1 29120
S
#29120
Within the Cleared Mine Shaft~
Not Assigned~
Oak timbers help support the ceiling and walls here. There are flecks of 
bronze along the walls. A set of mine cart tracks lead down into the 
depths of the passageway.
~
1 0 13
D1
~
~
0 -1 29119
D2
~
~
0 -1 29121
S
#29121
Along the Cleared Mine Shaft~
Not Assigned~
Oak timbers help support the ceiling and walls here. There are flecks of 
bronze along the walls. A set of mine cart tracks lead down into the 
depths of the passageway.
~
1 0 13
D0
~
~
0 -1 29120
D2
~
~
0 -1 29122
S
#29122
A Water Well at the Cleared Mine Shaft~
Not Assigned~
A massive stone well is over the top of an underground spring. Thick hemp 
rope lowers a bucket up and down to the water below. The mine cart tracks 
have a loading platform next to the well.
~
1 0 13
D0
~
~
0 -1 29121
D2
~
~
0 -1 29123
R O 0 29126 1 29122
S
#29123
Along the Cleared Mine Shaft~
Not Assigned~
There are flecks of silver ore visible on the walls where they have been 
mined. Large oak timbers help support the walls and ceiling. A rusty set 
of mine tracks lay across a small amount of water.
~
1 0 13
D0
~
~
0 -1 29122
D2
~
~
0 -1 29124
S
#29124
A Bend Along the Secondary Mine Shaft~
Not Assigned~
The mine tracks turn suddenly here. There are large green mushrooms 
growing along the side of the tracks. Oak timbers help support the walls 
and ceiling. A few flecks of bronze ore can be seen on the walls. 
~
1 0 13
D0
~
~
0 -1 29123
D3
~
~
0 -1 29125
S
#29125
Within the Secondary Mine Shaft~
Not Assigned~
There are signs of a struggle here with a small trail of blood leading 
down the passage. Thick oak timbers help support the weight of the walls 
and ceiling. A mine cart tracks run through the passage.
~
1 0 13
D1
~
~
0 -1 29124
D3
~
~
0 -1 29126
S
#29126
Along the Secondary Mine Shaft~
Not Assigned~
There are flecks of silver ore visible on the walls where they have been 
mined. Large oak timbers help support the walls and ceiling. A rusty set 
of mine tracks lay across a small amount of water.
~
1 0 13
D1
~
~
0 -1 29125
D2
~
~
0 -1 29127
D3
~
~
0 -1 29135
S
#29127
A Broken Mine Track Section~
Not Assigned~
The mine cart tracks are broken from what appears to have been a runaway 
cart. There are clusters of giant sized mushrooms along the side of the 
tracks. Oak timbers help support the walls and ceiling.
~
1 0 13
D0
~
~
0 -1 29126
D2
~
~
0 -1 29128
S
#29128
Along a Mine Shaft~
Not Assigned~
The walls are recently dug allowing pieces of silver ore to show. A set of 
mine cart tracks run down the passageway. There are oak timbers that have 
cracks running down them supporting the walls and ceiling
~
1 0 13
D0
~
~
0 -1 29127
D2
~
~
0 -1 29129
S
#29129
Within a Mine Shaft~
Not Assigned~
The walls are recently dug allowing pieces of silver ore to show. A set of 
mine cart tracks run down the passageway. There are oak timbers that have 
cracks running down them supporting the walls and ceiling. 
~
1 0 13
D0
~
~
0 -1 29128
D3
~
~
0 -1 29130
S
#29130
Along the Mineshaft~
Not Assigned~
A pile of small rocks are along the far wall as well as a collapsed oak 
timber at that point. There are mine cart tracks that rundown the length 
of the passageway.
~
1 0 13
D1
~
~
0 -1 29129
D3
~
~
0 -1 29131
S
#29131
The Western Mine Shaft~
Not Assigned~
A pile of small rocks are along the far wall as well as a collapsed oak 
timber at that point. There are mine cart tracks that rundown the length 
of the passageway.
~
1 0 13
D0
~
~
0 -1 29132
D1
~
~
0 -1 29130
S
#29132
The Western Mine Shaft~
Not Assigned~
There are small rocks and broken timber scattered about here. Mine cart 
tracks go through the passageway. A cluster of giant sized mushrooms are 
against the wall.
~
1 0 13
D0
~
~
0 -1 29133
D2
~
~
0 -1 29131
S
#29133
The Western Mine Shaft~
Not Assigned~
There are small rocks and broken timber scattered about here. Mine cart 
tracks go through the passageway. A cluster of giant sized mushrooms are 
against the wall.
~
1 0 13
D0
~
~
0 -1 29134
D2
~
~
0 -1 29132
S
#29134
The Western Mine Shaft~
Not Assigned~
A few broken arrow shafts on the ground give the impression of a past 
battle here. The passageway has a set of mine cart tracks that runs along 
it. The walls are supported by oak timbers.
~
1 0 13
D1
~
~
0 -1 29135
D2
~
~
0 -1 29133
S
#29135
An Intersection Along the Secondary Mine Shaft~
Not Assigned~
The mine cart tracks intersect here. There is a lever which determines 
which way the cart shall go. Bronze flecks are along the walls from 
mining. Large oak timbers help support the walls and ceiling.
~
1 0 13
D0
~
~
0 -1 29136
D1
~
~
0 -1 29126
D3
~
~
0 -1 29134
S
#29136
The Northern Mine Shaft~
Not Assigned~
A few broken arrow shafts on the ground give the impression of a past 
battle here. The passageway has a set of mine cart tracks that runs along 
it. The walls are supported by oak timbers. 
~
1 0 13
D0
~
~
0 -1 29137
D2
~
~
0 -1 29135
S
#29137
The Northern Mine Shaft~
Not Assigned~
A near shattered mine cart is next to the mine cart tracks. Pieces of 
broken boards and loose wheels lay about. Oak timbers help reinforce the 
walls and ceiling.
~
1 0 13
D0
~
~
0 -1 29138
D2
~
~
0 -1 29136
R M 0 29112 1 29137
S
#29138
The Northern Mine Shaft~
Not Assigned~
A few broken arrow shafts on the ground give the impression of a recent
battle.  The walls show spots of silver ore from mining work.  A set of
mine cart tracks lead down the passageway
~
1 0 13
D0
~
~
0 -1 29139
D1
~
~
0 -1 29147
D2
~
~
0 -1 29137
S
#29139
The Northern Mine Shaft~
Not Assigned~
A few broken arrow shafts on the ground give the impression of a recent
battle.  The walls show spots of silver ore from mining work.  A set of
mine cart tracks lead down the passageway.
~
1 0 13
D0
~
~
0 -1 29140
D1
~
~
0 -1 29146
D2
~
~
0 -1 29138
R M 0 29104 1 29139
  R G 0 29112 1
  R E 0 29111 1 24
  R E 0 29108 1 16
  R E 0 29104 1 5
  R E 0 29106 1 8
  R G 0 29119 1
S
#29140
A Tunnel Lined with Cages~
Not Assigned~
The long tunnel is lined with a wooden trough on both sides connected to 
the cages. The trough leads to a funnel which sends the liquid inside into 
wooden buckets. There are massive cages along both sides of the tunnel. 
~
1 0 13
D0
~
~
0 -1 29141
D1
~
celldoor~
7 29112 29145
D2
~
~
0 -1 29139
D3
~
celldoor~
7 29112 29150
R D 0 29140 1 2
R D 0 29140 3 2
S
#29141
Along the Tunnel of Cages~
Not Assigned~
The long tunnel is lined with a wooden trough on both sides connected to 
the cages. The trough leads to a funnel which sends the liquid inside into 
wooden buckets. There are massive cages along both sides of the tunnel.
~
1 0 13
D0
~
~
0 -1 29142
D1
~
celldoor~
7 29112 29144
D2
~
~
0 -1 29140
D3
~
celldoor~
7 29112 29149
R D 0 29141 1 2
R D 0 29141 3 2
S
#29142
The Northern Mine Shaft Intersection~
Not Assigned~
There are a set of mine cart tracks that lead down the passageway. A few 
small rocks and rubble are against the walls. Oak timbers reinforce the 
walls and ceiling.
~
1 0 13
D1
~
~
0 -1 29143
D2
~
~
0 -1 29141
D3
~
~
0 -1 29148
S
#29143
Mine Cart Transition Point~
Not Assigned~
The mine cart tracks split at a wooden platform with a switch. The switch 
controls if a mine cart goes up or down on the tracks. A cluster of giant 
sized mushrooms are growing by the passage walls. 
~
1 0 13
D0
~
~
0 -1 29151
D3
~
~
0 -1 29142
S
#29144
A Massive Cage~
Not Assigned~
The cage is made with titanium blocks on all sides of the cage.  There is
a strange apparatus machine that is connected to the side of the wooden
trough.  Massive size chains are laying about the cell.
~
1 0 13
D3
~
celldoor~
7 29112 29141
R M 0 29108 1 29144
R D 0 29144 3 2
S
#29145
A Massive Cage~
Not Assigned~
The cage is made with titanium blocks on all sides of the cage.  There is
a strange apparatus machine that is connected to the side of the wooden
trough.  Massive size chains are laying about the cell.
~
1 0 13
D3
~
celldoor~
7 29112 29140
R M 0 29107 1 29145
R D 0 29145 3 2
S
#29146
A Large Quarry~
Not Assigned~
A raw unsupported quarry with big rocks of gold are throughout this space. 
There are stalagmites all over the place. A few giant sized mushrooms are 
growing in small clusters.
~
1 0 13
D3
~
~
0 -1 29139
S
#29147
A Large Quarry~
Not Assigned~
A raw unsupported quarry with big rocks of gold are throughout this space. 
There are stalagmites all over the place. A few giant sized mushrooms are 
growing in small clusters.
~
1 0 13
D3
~
~
0 -1 29138
S
#29148
End of the Tracks~
Not Assigned~
The mining cart tracks end at a break point here. There are several blocks 
on the tracks to slow down any runaway carts. Large oak timbers help 
support the walls and ceiling.
~
1 0 13
D1
~
~
0 -1 29142
S
#29149
A Massive Cage~
Not Assigned~
The cage is made with titanium blocks on all sides of the cage.  There is
a strange apparatus machine that is connected to the side of the wooden
trough.  Massive size chains are laying about the cell.
~
1 0 13
D1
~
celldoor~
7 29112 29141
R M 0 29109 1 29149
R D 0 29149 1 2
S
#29150
A Massive Cage~
Not Assigned~
The cage is made with titanium blocks on all sides of the cage.  There is
a strange apparatus machine that is connected to the side of the wooden
trough.  Massive size chains are laying about the cell.
~
1 0 13
D1
~
celldoor~
7 29112 29140
R M 0 29110 1 29150
R D 0 29150 1 2
S
#29151
A Vast Cavern~
Not Assigned~
There is a series of giant sized mushroom clusters within the room. A 
small amount of water runs down the edges of the walls. There are 
stalagmites here and there.
~
1 0 13
D0
~
~
0 -1 29152
D2
~
~
0 -1 29143
S
#29152
Along a Mine Shaft~
Not Assigned~
The mine cart tracks extends throughout the passageway here. There are a 
few large rocks that have fallen from the sides of the passage, and they 
have been pushed back to the walls. The walls and ceiling are reinforced 
by oak timbers.
~
1 0 13
D1
~
~
0 -1 29153
D2
~
~
0 -1 29151
S
#29153
Corner of a Mine Shaft~
Not Assigned~
A right angle corner of the mine shaft. There are oak timbers interlocked 
to provide support to the walls and ceiling. A mine cart tracks leads down 
the mine shaft in both directions.
~
1 0 13
D0
~
~
0 -1 29154
D3
~
~
0 -1 29152
S
#29154
Within the Mine Shaft~
Not Assigned~
There are thick oak timbers that have been interlocked to provide support 
for the ceiling and walls. The walls have been gouged up here showing 
large amounts of bronze ore.
~
1 0 13
D2
~
~
0 -1 29153
D6
~
~
0 -1 29155
S
#29155
The Primary Mine Shaft~
Not Assigned~
This section of the mine shaft appears to be under construction. There are 
tools laying about and some reinforcements have been added to the oak 
timbers that support the ceiling and walls. 
~
1 0 13
D0
~
~
0 -1 29156
D9
~
~
0 -1 29154
S
#29156
The Primary Mine Shaft~
Not Assigned~
There are large mushrooms growing in clusters along the walls here. Large 
oak timbers provide support for the ceiling and walls. A mine cart track 
runs along the mine shaft's length. 
~
1 0 13
D0
~
~
0 -1 29165
D2
~
~
0 -1 29155
D3
~
~
0 -1 29157
S
#29157
Along the Mine Shaft~
Not Assigned~
Oake timbers help support the roof and ceiling here. There are flecks of 
bronze along the walls. A set of mine cart tracks lead down into the mine 
shaft depths. A few small rocks and stones are along the ground.
~
1 0 13
D1
~
~
0 -1 29156
D3
~
~
0 -1 29158
S
#29158
Along the Mine Shaft~
Not Assigned~
There are some broken mining tools scattered about here. Flecks of bronze 
along the walls are visible. A mining cart tracks runs down the length of 
the passageway here. 
~
1 0 13
D1
~
~
0 -1 29157
D3
~
~
0 -1 29159
S
#29159
A Bend in the Mine Shaft~
Not Assigned~
The mine shaft starts to bend here. Oak timber supports have been 
recently There are some mushrooms growing along the side of the tracks. 
reinforced. A set of mine cart tracks run around the bend into the depths 
below.
~
1 0 13
D0
~
~
0 -1 29160
D1
~
~
0 -1 29158
S
#29160
Along the Mine Shaft~
Not Assigned~
There are some broken mining tools scattered about here. Flecks of bronze 
along the walls are visible. A mining cart tracks runs down the length of 
the passageway here. 
~
1 0 13
D0
~
~
0 -1 29161
D2
~
~
0 -1 29159
S
#29161
A Bend in the Mine Shaft~
Not Assigned~
A sudden turn in the passage is marked by the mine cart tracks. A cluster 
of mushrooms are growing along the side of the tracks. Large oak timbers 
support the ceiling and walls. 
~
1 0 13
D1
~
~
0 -1 29162
D2
~
~
0 -1 29160
S
#29162
Within the Mine Shaft~
Not Assigned~
A series of thick mushrooms grow along the walls here. A few spots of 
bronze ore can be seen along the walls. The mine cart tracks run down the 
passageway. Oak timbers support the ceiling and walls.
~
1 0 13
D1
~
~
0 -1 29163
D3
~
~
0 -1 29161
S
#29163
Along the Mine Shaft~
Not Assigned~
A series of thick mushrooms grow along the walls here. A few spots of 
bronze ore can be seen along the walls. The mine cart tracks run down the 
passageway. Oak timbers support the ceiling and walls. 
~
1 0 13
D1
~
~
0 -1 29164
D3
~
~
0 -1 29162
S
#29164
A Intersection on the Primary Mine Shaft~
Not Assigned~
At the intersection, there is a switch which is used for changing the 
direction of mine carts as they come to the intersection. There are oak 
timbers supporting the walls and ceiling.
~
1 0 13
D0
~
door~
3 -1 29243
D2
~
~
0 -1 29165
D3
~
~
0 -1 29163
R D 0 29164 0 1
S
#29165
A Intersection on the Primary Mine Shaft~
Not Assigned~
At the intersection, there is a switch which is used for changing the 
direction of mine carts as they come to the intersection. There are oak 
timbers supporting the walls and ceiling.
~
1 0 13
D0
~
~
0 -1 29164
D1
~
~
0 -1 29166
D2
~
~
0 -1 29156
S
#29166
Along a Mine Shaft~
Not Assigned~
At the intersection, there is a switch which is used for changing the 
direction of mine carts as they come to the intersection. There are oak 
timbers supporting the walls and ceiling.
~
1 0 13
D1
~
~
0 -1 29167
D3
~
~
0 -1 29165
S
#29167
An Intersection in the Mine Shaft~
Not Assigned~
At the intersection, there is a switch which is used for changing the 
direction of mine carts as they come to the intersection. There are oak 
timbers supporting the walls and ceiling.
~
1 0 13
D2
~
~
0 -1 29168
D3
~
~
0 -1 29166
D6
~
~
0 -1 29177
R M 0 29111 1 29167
S
#29168
An Underground Stream~
Not Assigned~
A mine cart tracks have been built up on a bridge that goes over a small 
underground stream. There are small stones of silver ore shining in the 
stream. Oak timbers help support the walls and ceiling. 
~
1 0 13
D0
~
~
0 -1 29167
D2
~
~
0 -1 29169
S
#29169
A Broken Mine Track Section~
Not Assigned~
The mine cart tracks are broken from what appears to have been a runaway 
cart. There are clusters of giant sized mushrooms along the side of the 
tracks. Oak timbers help support the walls and ceiling.
~
1 0 13
D0
~
~
0 -1 29168
D2
~
~
0 -1 29170
S
#29170
A Bend in the Mine Shaft~
Not Assigned~
The walls are gouged up from recent mining, and show large amounts of 
bronze ore. The mine cart tracks make a turn here. Large oak timber 
support the ceiling and walls.
~
1 0 13
D0
~
~
0 -1 29169
D1
~
~
0 -1 29171
R M 0 29114 1 29170
S
#29171
Within the Mine Shaft~
Not Assigned~
A pile of small rocks are along the far wall as well as a collapsed oak 
timber at that point. There are mine cart tracks that rundown the length 
of the passageway.
~
1 0 13
D1
~
~
0 -1 29172
D3
~
~
0 -1 29170
S
#29172
A Bend in the Mine Shaft~
Not Assigned~
The walls are gouged up from recent mining, and show large amounts of 
bronze ore. The mine cart tracks make a turn here. Large oak timber 
support the ceiling and walls.
~
1 0 13
D0
~
~
0 -1 29173
D3
~
~
0 -1 29171
R M 0 29115 1 29172
S
#29173
Descending into the Mine Shaft Depths~
Not Assigned~
The mine cart tracks split beside a switch that determines if the cart 
ascends or descends. There are large oak timbers that help support the 
walls and ceiling.
~
1 0 13
D0
~
~
0 -1 29174
D2
~
~
0 -1 29172
R M 0 29111 2 29173
S
#29174
Along a Mine Shaft~
Not Assigned~
There are small rocks and broken timber scattered about here. Mine cart 
tracks go through the passageway. A cluster of giant sized mushrooms are 
against the wall. 
~
1 0 13
D0
~
~
0 -1 29175
D2
~
~
0 -1 29173
S
#29175
Along a Mine Shaft~
Not Assigned~
There are small rocks and broken timber scattered about here. Mine cart 
tracks go through the passageway. A cluster of giant sized mushrooms are 
against the wall. 
~
1 0 13
D0
~
~
0 -1 29176
D2
~
~
0 -1 29174
S
#29176
At a Bend in the Mine Shaft~
Not Assigned~
A few broken arrow shafts on the ground give the impression of a past 
battle here. The passageway has a set of mine cart tracks that runs along 
it. The walls are supported by oak timbers. 
~
1 0 13
D2
~
~
0 -1 29175
D3
~
~
0 -1 29177
R M 0 29113 1 29176
S
#29177
A Mine Intersection~
Not Assigned~
At the intersection, there is a switch which is used for changing the 
direction of mine carts as they come to the intersection. There are oak 
timbers supporting the walls and ceiling. 
~
1 0 13
D1
~
~
0 -1 29176
D7
~
~
0 -1 29178
D9
~
~
0 -1 29167
S
#29178
Along a Mine Shaft~
Not Assigned~
A few broken arrow shafts on the ground give the impression of a recent
battle.  The walls show spots of silver ore from mining work.  A set of
mine cart tracks lead down the passageway.
~
1 0 13
D7
~
~
0 -1 29179
D8
~
~
0 -1 29177
S
#29179
Along a Mine Shaft~
Not Assigned~
A few broken arrow shafts on the ground give the impression of a recent
battle.  The walls show spots of silver ore from mining work.  A set of
mine cart tracks lead down the passageway.
~
1 0 13
D3
~
~
0 -1 29180
D8
~
~
0 -1 29178
S
#29180
An Intersection in the Mine Shaft~
Not Assigned~
At the intersection, there is a switch which is used for changing the 
direction of mine carts as they come to the intersection. There are oak 
timbers supporting the walls and ceiling.
~
1 0 13
D0
~
~
0 -1 29187
D1
~
~
0 -1 29179
D3
~
~
0 -1 29181
S
#29181
An Intersection in the Mine Shaft~
Not Assigned~
At the intersection, there is a switch which is used for changing the 
direction of mine carts as they come to the intersection. There are oak 
timbers supporting the walls and ceiling.
~
1 0 13
D0
~
~
0 -1 29186
D1
~
~
0 -1 29180
D3
~
~
0 -1 29182
S
#29182
Within the Intersection~
Not Assigned~
At the intersection, there is a switch which is used for changing the 
direction of mine carts as they come to the intersection. There are oak 
timbers supporting the walls and ceiling.
~
1 0 13
D0
~
~
0 -1 29185
D1
~
~
0 -1 29181
D3
~
~
0 -1 29183
S
#29183
Along a Bend in the Mine Shaft~
Not Assigned~
A sudden turn in the passage is marked by the mine cart tracks. A cluster 
of mushrooms are growing along the side of the tracks. Large oak timbers 
support the ceiling and walls.
~
1 0 13
D0
~
~
0 -1 29184
D1
~
~
0 -1 29182
S
#29184
Within a Mine Shaft~
Not Assigned~
This section of the mine shaft appears to be under construction. There are 
tools laying about and some reinforcements have been added to the oak 
timbers that support the ceiling and walls. 
~
1 0 13
D2
~
~
0 -1 29183
S
#29185
Within a Mine Shaft~
Not Assigned~
This section of the mine shaft appears to be under construction. There are 
tools laying about and some reinforcements have been added to the oak 
timbers that support the ceiling and walls. 
~
1 0 13
D2
~
~
0 -1 29182
S
#29186
Within a Mine Shaft~
Not Assigned~
This section of the mine shaft appears to be under construction. There are 
tools laying about and some reinforcements have been added to the oak 
timbers that support the ceiling and walls. 
~
1 0 13
D2
~
~
0 -1 29181
S
#29187
A Jagged Hole~
Not Assigned~
A vast hole has been torn through the mine shaft here by something.  There is
a jagged wall of stone that leads downward.  The once mighty timbers that held
up part of the wall have been snapped into and lay to the sides.
~
1 0 13
D2
~
~
0 -1 29180
D5
~
~
128 -1 29231
S
#29188
Within a Massive Cage~
Not Assigned~
The cage is made with titanium blocks on all sides of the cage. There is a 
strange apparatus machine that is connected to the side of the wooden 
trough. Massive size chains are laying about the cell. The wall on the 
west side appears to be weakened enough it maybe diggable. 
~
1 0 13
D0
~
celldoor~
7 29112 29189
D3
~
~
256 -1 29202
R D 0 29188 0 2
R D 0 29188 3 3
S
#29189
The Passageway End~
Not Assigned~
The long tunnel is lined with a wooden trough on both sides connected to 
the cages. The trough leads to a funnel which sends the liquid inside into 
wooden buckets.  There are massive cages along the south side of the tunnel.
~
1 0 13
D1
~
~
0 -1 29190
D2
~
celldoor~
7 29112 29188
R D 0 29189 2 2
S
#29190
Along the Passageway~
Not Assigned~
The long tunnel is lined with a wooden trough on both sides connected to 
the cages. The trough leads to a funnel which sends the liquid inside into 
wooden buckets.  There are massive cages along the south side of the tunnel.
~
1 0 13
D1
~
~
0 -1 29192
D2
~
celldoor~
7 29112 29191
D3
~
~
0 -1 29189
R D 0 29190 2 2
S
#29191
Within a Massive Cage~
Not Assigned~
The cage is made with titanium blocks on all sides of the cage.  There is
a strange apparatus machine that is connected to the side of the wooden
trough.  Massive size chains are laying about the cell.
~
1 0 13
D0
~
celldoor~
7 29112 29190
R M 0 29108 3 29191
R D 0 29191 0 2
S
#29192
Along the Passageway~
Not Assigned~
The long tunnel is lined with a wooden trough on both sides connected to 
the cages. The trough leads to a funnel which sends the liquid inside into 
wooden buckets.  There are massive cages along the south side of the tunnel.
~
1 0 13
D1
~
~
0 -1 29193
D2
~
celldoor~
7 29112 29194
D3
~
~
0 -1 29190
R D 0 29192 2 2
S
#29193
Within the Mine Shaft~
Not Assigned~
There are thick oak timbers that have been interlocked to provide support 
for the ceiling and walls. The walls have been gouged up here showing 
large amounts of bronze ore. 
~
1 0 13
D0
~
~
0 -1 29196
D2
~
~
0 -1 29195
D3
~
~
0 -1 29192
S
#29194
Within a Massive Cage~
Not Assigned~
The cage is made with titanium blocks on all sides of the cage.  There is
a strange apparatus machine that is connected to the side of the wooden
trough.  Massive size chains are laying about the cell.
~
1 0 13
D0
~
celldoor~
7 29112 29192
R M 0 29108 3 29194
R D 0 29194 0 2
S
#29195
Along the Mine Tracks~
Not Assigned~
There are thick oak timbers that have been interlocked to provide support 
for the ceiling and walls. The walls have been gouged up here showing 
large amounts of bronze ore. 
~
1 0 13
D0
~
~
0 -1 29193
S
#29196
Along the Mine Shaft~
Not Assigned~
There are thick oak timbers that have been interlocked to provide support 
for the ceiling and walls. The walls have been gouged up here showing 
large amounts of bronze ore. 
~
1 0 13
D0
~
~
0 -1 29197
D2
~
~
0 -1 29193
S
#29197
A Bend in the Mine Shaft~
Not Assigned~
The mine shaft starts to bend here. Oak timbers supports have been 
recently added. There are some mushrooms growing along the side of the 
tracks. A set of mine cart tracks run around the bend into the depths 
below. 
~
1 0 13
D2
~
~
0 -1 29196
D3
~
~
0 -1 29198
S
#29198
Along the Mine Shaft~
Not Assigned~
There are some broken mining tools scattered about here. Flecks of bronze 
along the walls are visible. A mining cart tracks runs down the length of 
the passageway here.
~
1 0 13
D1
~
~
0 -1 29197
D7
~
~
0 -1 29199
S
#29199
A Bend in the Mine Shaft~
Not Assigned~
A sudden turn in the passage is marked by the mine cart tracks. A cluster 
of mushrooms are growing along the side of the tracks. Large oak timbers 
support the ceiling and walls.
~
1 0 13
D8
~
~
0 -1 29198
D9
~
~
0 -1 29200
S
#29200
Corner of a Mine Shaft~
Not Assigned~
A right angle corner of the mine shaft. There are oak timbers interlocked 
to provide support to the walls and ceiling. A mine cart tracks leads down 
the mine shaft in both directions.
~
1 0 13
D6
~
~
0 -1 29199
D7
~
~
0 -1 29201
S
#29201
Within the Mine Shaft~
Not Assigned~
There are thick oak timbers that have been interlocked to provide support 
for the ceiling and walls. The walls have been gouged up here showing 
large amounts of bronze ore.
~
1 0 13
D7
~
~
0 -1 29204
D8
~
~
0 -1 29200
D9
~
~
0 -1 29202
S
#29202
Within the Mine Shaft~
Not Assigned~
This section of the mine shaft appears to be under construction. There are 
tools laying about and some reinforcements have been added to the oak 
timbers that support the ceiling and walls.
~
1 0 13
D1
~
~
256 -1 29188
D6
~
~
0 -1 29201
D7
~
~
0 -1 29203
R M 0 29116 1 29202
  R E 0 29101 1 6
  R E 0 29107 1 12
  R E 0 29110 1 11
  R E 0 29108 1 16
R D 0 29202 1 3
S
#29203
Along the Mine Shaft~
Not Assigned~
Oake timbers help support the roof and ceiling here. There are flecks of 
bronze along the walls. A set of mine cart tracks lead down into the mine 
shaft depths. A few small rocks and stones are along the ground. 
~
1 0 13
D6
~
~
0 -1 29204
D8
~
~
0 -1 29202
S
#29204
Along the Mine Shaft~
Not Assigned~
There are some broken mining tools scattered about here. Flecks of bronze 
along the walls are visible. A mining cart tracks runs down the length of 
the passageway here.
~
1 0 13
D0
~
~
0 -1 29205
D8
~
~
0 -1 29201
D9
~
~
0 -1 29203
S
#29205
Within a Massive Tunnel~
Not Assigned~
There are several boulders along the edges of the passage here. A few
stalagmites are along the ground. There are bones of various creatures
along the ground. A searing heat comes from the ground and the air.
~
1 0 13
D2
~
~
0 -1 29204
D6
~
~
0 -1 29206
R M 0 29117 1 29205
  R E 0 29111 1 24
  R E 0 29109 1 1
  R E 0 29119 1 17
  R G 0 29105 1
  R E 0 29106 1 8
S
#29206
Within the Tunnel~
Not Assigned~
There are all kinds of types of stalagmites within this passage. A small
pool of boiling water has collected at the bottom of the passage. A few
mushrooms grow around the sides of the pool.
~
1 0 13
D1
~
~
0 -1 29207
D9
~
~
0 -1 29205
S
#29207
Within the Tunnel~
Not Assigned~
There are several sets of stalagmites along the edges of the walls with a
few giant clusters of mushrooms interspersed among them. There are gouges
in the walls from large talons.
~
1 0 13
D3
~
~
0 -1 29206
D6
~
~
0 -1 29208
D8
~
~
0 -1 29210
S
#29208
Within a Passageway~
Not Assigned~
Large amounts of steam fill the passage descent obscuring most visibility.
There are sharp stone crevices along the walls that can be made out every
now and then. A hot gust of wind comes from below.
~
1 0 13
D8
~
~
0 -1 29209
D9
~
~
0 -1 29207
S
#29209
Down a Passageway~
Not Assigned~
A boulder the size of a large house is against the wall of the passage.
There are large cracks in the boulder from water that has dripped down
onto the boulder. A series of tracks lead down
~
1 0 13
D1
~
~
0 -1 29211
D7
~
~
0 -1 29208
D9
~
~
0 -1 29210
S
#29210
Within the Tunnel~
Not Assigned~
There are mounds of crushed skeleton bones along the passage ground here.
The passage takes a sharp turn towards the north. A few stalagmites are
along the wall edges here
~
1 0 13
D6
~
~
0 -1 29209
D7
~
~
0 -1 29207
S
#29211
Within a Passageway~
Not Assigned~
There are clusters of stalagmites around this cavern. A few giant sized
mushrooms are growing along the walls. A few small rocks are piled to the
rear of the cavern.
~
1 0 13
D1
~
~
0 -1 29212
D3
~
~
0 -1 29209
S
#29212
Within a Passageway~
Not Assigned~
The passage becomes almost a right angle as turn sharply goes north here.
There are several sets of tracks that lead north along the ground. An
incredible amount of heat comes from the walls and ground here.
~
1 0 13
D0
~
~
0 -1 29213
D3
~
~
0 -1 29211
R M 0 29118 1 29212
  R E 0 29108 1 16
S
#29213
Along a Passageway~
Not Assigned~
The passage becomes almost a right angle as the turn sharply goes south 
here. There are several sets of tracks that lead south along the ground. 
An incredible amount of heat comes from the walls and ground here. 
~
1 0 13
D2
~
~
0 -1 29212
D7
~
~
0 -1 29214
S
#29214
Along a Passageway~
Not Assigned~
There are several boulders along the edges of the passage here. A few
stalagmites are along the ground. There are bones of various creatures
along the ground. A searing heat comes from the ground and the air.
~
1 0 13
D7
~
~
0 -1 29215
D8
~
~
0 -1 29213
S
#29215
A Massive Cavern~
Not Assigned~
The passage becomes almost a right as the turn goes sharply west here.
There are several sets of tracks that lead west along the ground.  An
incredible amount of heat comes from the walls and ground here.
~
1 0 13
D3
~
~
0 -1 29216
D8
~
~
0 -1 29214
S
#29216
Along a Passageway~
Not Assigned~
A boulder the size of a large house is against the wall of the passage.
There are large cracks in the boulder from water that has dripped down
onto the boulder. A series of tracks lead off to the northwest.
~
1 0 13
D1
~
~
0 -1 29215
D7
~
~
0 -1 29217
S
#29217
Along a Passageway~
Not Assigned~
The massive cell appears to be some type of captive holding place. There
are small piles of skeleton bones shoved to the sides of the cell. A few
stalagmites are along the passage. A great heat comes from the ground.
~
1 0 13
D7
~
~
0 -1 29218
D8
~
~
0 -1 29216
R M 0 29119 1 29217
  R G 0 29100 1
  R E 0 29128 1 12
S
#29218
Within a Massive Cavern~
Not Assigned~
The massive cell appears to be some type of captive holding place. There
are small piles of skeleton bones shoved to the sides of the cell. A few
stalagmites are along the passage. A great heat comes from the ground.
~
1 0 13
D0
~
~
0 -1 29219
D8
~
~
0 -1 29217
S
#29219
Along a Tunnel~
Not Assigned~
There are all kinds of types of stalagmites within this passage. A small
pool of boiling water has collected at the bottom of the passage. A few
mushrooms grow around the sides of the pool
~
1 0 13
D0
~
~
0 -1 29220
D1
~
~
0 -1 29228
D2
~
~
0 -1 29218
D3
~
~
0 -1 29223
S
#29220
Along a Tunnel~
Not Assigned~
There are all kinds of types of stalagmites within this passage. A small
pool of boiling water has collected at the bottom of the passage. A few
mushrooms grow around the sides of the pool.
~
1 0 13
D0
~
~
0 -1 29221
D1
~
~
0 -1 29227
D2
~
~
0 -1 29219
D3
~
~
0 -1 29224
S
#29221
Along a Tunnel~
Not Assigned~
There are all kinds of types of stalagmites within this passage. A small
pool of boiling water has collected at the bottom of the passage. A few
mushrooms grow around the sides of the pool
~
1 0 13
D0
~
~
0 -1 29222
D1
~
~
0 -1 29226
D2
~
~
0 -1 29220
D3
~
~
0 -1 29225
S
#29222
Within a Passageway~
Not Assigned~
There are all kinds of types of stalagmites within this passage. A small
pool of boiling water has collected at the bottom of the passage. A few
mushrooms grow around the sides of the pool.
~
1 0 13
D0
~
~
0 -1 29229
D2
~
~
0 -1 29221
S
#29223
A Broken Cage~
Not Assigned~
The walls are lined with titanium blocks. Something massive must've broke 
through the cage. There is a strange contraption on the ground that was 
connected to a shattered wooden trough. A few skeleton bones are along the 
ground. 
~
1 0 13
D1
~
~
0 -1 29219
S
#29224
A Broken Cage~
Not Assigned~
The walls are lined with titanium blocks. Something massive must've broke 
through the cage. There is a strange contraption on the ground that was 
connected to a shattered wooden trough. A few skeleton bones are along the 
ground. 
~
1 0 13
D1
~
~
0 -1 29220
S
#29225
Within a Cage~
Not Assigned~
The walls are lined with titanium blocks. Something massive must've broke 
through the cage. There is a strange contraption on the ground that was 
connected to a shattered wooden trough. A few skeleton bones are along the 
ground. 
~
1 0 13
D1
~
~
0 -1 29221
S
#29226
Within a Cage~
Not Assigned~
The walls are lined with titanium blocks. Something massive must've broke 
through the cage. There is a strange contraption on the ground that was 
connected to a shattered wooden trough. A few skeleton bones are along the 
ground. 
~
1 0 13
D3
~
~
0 -1 29221
S
#29227
A Broken Cage~
Not Assigned~
The walls are lined with titanium blocks. Something massive must've broke 
through the cage. There is a strange contraption on the ground that was 
connected to a shattered wooden trough. A few skeleton bones are along the 
ground. 
~
1 0 13
D3
~
~
0 -1 29220
S
#29228
A Broken Cage~
Not Assigned~
The walls are lined with titanium blocks. Something massive must've broke 
through the cage. There is a strange contraption on the ground that was 
connected to a shattered wooden trough. A few skeleton bones are along the 
ground. 
~
1 0 13
D3
~
~
0 -1 29219
S
#29229
Along the Passageway~
Not Assigned~
There are all kinds of types of stalagmites within this passage. A small
pool of boiling water has collected at the bottom of the passage. A few
mushrooms grow around the sides of the pool.
~
1 0 13
D2
~
~
0 -1 29222
D6
~
~
0 -1 29230
S
#29230
Before a Broken Mine Shaft~
Not Assigned~
The passage is covered in a thick ash along the walls and ground. A heavy
amount of ash still floats in the air. There is a large crack in the
ground that the ash and hot air pours through.
~
1 0 13
D1
~
~
0 -1 29231
D9
~
~
0 -1 29229
S
#29231
Within a Intersection~
Not Assigned~
A vast hole leads up into a mine shaft. There is a jagged wall of stone 
that leads up. A few broken timbers are scattered on the ground. There is 
a small cluster of mushrooms that growing about here. 
~
1 0 13
D2
~
~
0 -1 29242
D3
~
~
0 -1 29230
D4
~
~
128 -1 29187
D6
~
~
0 -1 29232
S
#29232
Within a Broken Mine Shaft Section~
Not Assigned~
The tunnel splits off into a ledge of some sort to the south, and a small
passage way to the northeast. Heat pours up from below. There are sharp rocks
all along the sides of the tunnel walls.
~
1 0 13
D1
~
~
0 -1 29233
D9
~
~
0 -1 29231
S
#29233
Within a Broken Mine Shaft~
Not Assigned~
The passageway expands greatly here due to recent excavation. The sides
have marks along them from some type of tool. There are giant sized
mushrooms growing along the sides.
~
1 0 13
D2
~
~
0 -1 29234
D3
~
~
0 -1 29232
S
#29234
Within a Massive Pool~
Not Assigned~
A massive pool of clear water fills this passageway.  There are stalagmites along
the walls with giant mushrooms clustered in between them.  A thick layer of mildew is
along various boulders here.
~
1 0 6
D0
~
~
0 -1 29233
D2
~
~
0 -1 29235
S
#29235
Along the Passageway~
Not Assigned~
There are several boulders along the edges of the passage here. A few
stalagmites are along the ground. There are bones of various creatures
along the ground. A searing heat comes from the ground and the air.
~
1 0 13
D0
~
~
0 -1 29234
D2
~
~
0 -1 29236
S
#29236
Within the Tunnel~
Not Assigned~
There are all kinds of types of stalagmites within this passage. A small
pool of boiling water has collected at the bottom of the passage. A few
mushrooms grow around the sides of the pool.
~
1 0 13
D0
~
~
0 -1 29235
D2
~
~
0 -1 29237
S
#29237
Along the Tunnel~
Not Assigned~
There are several sets of stalagmites along the edges of the walls with a
few giant clusters of mushrooms interspersed among them. There are gouges
in the walls from large talons.
~
1 0 13
D0
~
~
0 -1 29236
D2
~
~
0 -1 29238
S
#29238
Within a Passageway~
Not Assigned~
Large amounts of steam fill the passage descent obscuring most visibility.
There are sharp stone crevices along the walls that can be made out every
now and then. A hot gust of wind comes from below.
~
1 0 13
D0
~
~
0 -1 29237
D3
~
~
0 -1 29239
S
#29239
Along the Passageway~
Not Assigned~
The tunnel splits off into a ledge of some sort to the southeast, and a small
passage way to the north. Heat pours up from below. There are sharp rocks
all along the sides of the tunnel walls.
~
1 0 13
D1
~
~
0 -1 29238
D7
~
~
0 -1 29240
S
#29240
Along the Tunnel~
Not Assigned~
The passage turns sharply to the south here. There is a heavy build up of 
ash along the walls and floor. A few cracks in the walls and floor haveash 
billowing out through them. 
~
1 0 13
D0
~
~
0 -1 29241
D8
~
~
0 -1 29239
S
#29241
Within a Tunnel~
Not Assigned~
There are mounds of crushed skeleton bones along the passage ground here.
The passage takes a sharp turn towards the north. A few stalagmites are
along the wall edges here./f
~
1 0 13
D0
~
~
0 -1 29242
D2
~
~
0 -1 29240
S
#29242
Within the Passageway~
Not Assigned~
There are mounds of crushed skeleton bones along the passage ground here.
The passage takes a sharp turn towards the north. A few stalagmites are
along the wall edges here.
~
1 0 13
D0
~
~
0 -1 29231
D2
~
~
0 -1 29241
S
#29243
Captain's Quarters~
~
The room is has a few piles of paperwork and trash in the corners.  A few hooded
lanterns are mounted to the walls.  A solid looking oak door that has been 
reinforced with steel ribbing is behind the desk.  A map of the mineshaft has
been hung on the wall.
~
1 1073741824 1
D0
~
door~
8389639 29121 29244
D2
~
door~
3 -1 29164
R M 0 29105 1 29243
  R E 0 29117 1 5
  R E 0 29118 1 16
  R E 0 29120 1 14
  R E 0 29120 1 15
R O 0 29116 1 29243
R O 0 29121 1 29243
R D 0 29243 0 2
R D 0 29243 2 1
E
map~
The map has a few tunnels highlighted that have the highest amount of bronze in them.
~
S
#29244
A Small Bedroom~
Not Assigned~
The room is within a stone block chamber. There is nothing on the walls 
but one hooded lantern mounted to the wall. There is a small oak bed in 
the corner of the room. A few different types of clothing are stacked in 
the corner. 
~
1 1073741824 1
D2
~
door~
8389639 29121 29243
R M 0 29106 1 29244
R D 0 29244 2 2
S
#29245
Hidden Chamber~
Not Assigned~
The chamber appears to have been a runoff for water along the mine shaft but
it keeps collasping due to the water errosion.  There is a drain that sends water
out along the bottom of the chamber.  The walls are reinforced by heavy timbers.
~
1 1073741824 6
D1
~
~
0 -1 29106
R M 0 29200 1 29245
R O 0 29124 1 29245
  R P 0 29100 1 29124
  R P 0 29100 1 29124
  R P 0 29100 1 29124
  R P 0 29100 1 29124
  R P 0 29100 1 29124
  R P 0 29119 1 29124
  R P 0 29119 1 29124
  R P 0 29119 1 29124
  R P 0 29119 1 29124
  R P 0 29119 1 29124
  R P 0 29125 1 29124
S
#29246
Mob Staging Room~
Not Assigned~
~
1 1073741824 1
D0
~
~
0 -1 29182
D1
~
~
0 -1 29177
R M 0 29113 4 29246
R M 0 29114 5 29246
R M 0 29115 5 29246
R M 0 29111 5 29246
R M 0 29113 4 29246
R M 0 29113 4 29246
R M 0 29114 5 29246
R M 0 29114 5 29246
R M 0 29114 5 29246
R M 0 29115 5 29246
R M 0 29115 5 29246
R M 0 29115 5 29246
R M 0 29111 5 29246
R M 0 29111 5 29246
S
#29247
Mob Loading Room~
Not Assigned~
~
1 1073741824 1
D1
~
~
0 -1 29213
D3
~
~
0 -1 29197
R M 0 29116 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R E 0 29108 1 16
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29116 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R E 0 29108 1 16
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29116 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R E 0 29108 1 16
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29116 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R E 0 29108 1 16
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29116 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R E 0 29108 1 16
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29117 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R E 0 29108 1 16
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29117 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R E 0 29108 1 16
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29117 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R E 0 29102 1 16
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29117 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R E 0 29102 1 16
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29117 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R E 0 29102 1 16
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29116 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R G 0 29105 1
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29116 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R G 0 29105 1
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29116 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R G 0 29105 1
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29117 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R G 0 29105 1
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29117 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R G 0 29105 1
  R E 0 29106 1 8
  R E 0 29104 1 5
R M 0 29117 9 29247
  R E 0 29101 1 6
  R E 0 29119 1 17
  R G 0 29105 1
  R E 0 29106 1 8
  R E 0 29104 1 5
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$