#AREA Ixious Village~ #VERSION 11 #AUTHOR Danell~ #DERIVATIVES ~ #COLOR 11 #HTOWN ~ #DESC ~ #RANGES 1 100 1 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG &CThe sounds of the village echo through the forest.&D~ #FLAGS 0 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 120050000 0 0 0 -1 #CLANNAME (null)~ #INFLUENCE 0 #MOBILES #1850 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #1851 centaur guard prothesus~ Prothesus~ A large centaur guards the entrance to the village. ~ Prothesus stands tall his centaur features very prominent. His hooves are large and round, he carries a large bow and a spear as he watches the gate. ~ 0 Clanname none~ 0 0 67 4202624 1000 C 70 0 0 0d0+5500 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 25 25 13 13 0 0 0 0 0 12 4 0 0 1 1 0 0 0 0 0 0 0 0 33554435 > greet_prog 100~ if level($n) > 24 if quest(cvillageprove) >= 2 nod $n mpechoat $n &CProthesus says, 'You may pass $n'&D else mpechoat $n &CProthesus says, 'Hail!'&C mpechoat $n &CProthesus says, 'You have not proved yourself worthy to enter our village!'&D mppause 5 mpechoat $n &cProthesus looks you up and down.&D mpechoat $n &CProthesus says, 'Bring me a bamboo spear tipped with feces and I shall allow you to enter!'&D mpquest $n cvillageprove 1 endif endif ~ > act_prog p gives you a feces tipped short bamboo spear.~ mpechoat $n &CProthesus says, 'Very well traveler, you may enter the village, but be warned, any misconduct and you'll be in trouble.'&D mpquest $n cvillageprove 2 ~ | #1852 Persous centaur~ Persous~ A kind looking centaur smiles at his customers. ~ This large centaur shows a very kind look about him as he smiles at customers when they come and go from his store. ~ 0 Clanname none~ 0 0 131139 0 1000 C 60 0 0 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 25 25 13 13 0 0 0 0 0 12 4 0 0 1 1 0 0 0 0 0 0 0 3 3 #1854 Ironous~ Ironous~ A hardened centaur warrior stands behind a counter. ~ &WA hardened warrior, this centaur looks to have seen many battles. His body has many scars and is missing an arm This is probably why he is running a shop and not fighting. ~ 0 Clanname none~ 0 0 67108931 128 1000 C 60 0 0 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 25 25 13 13 0 0 0 0 0 12 4 0 0 1 1 0 0 0 0 0 0 0 3 3 #1855 Xzerlos~ Xzerlos~ The village chieftain stands in his quarters alone ~ The chieftain is tall and wise looking. His long hair pulled back into a long bow and his hooves are massive showing his age. ~ 0 Clanname none~ 0 0 67 4202624 1000 C 60 0 0 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 25 25 13 13 0 0 0 0 0 12 4 0 0 1 1 0 0 0 0 0 0 0 3 3 > speech_prog yes~ if quest(shadethief) < 1 mpechoat $n &CXzerlos says, 'There's a shade walkin' around out there stealin' everything he can get his hands on, wanna stop him for me? I'll make it worth your while.'&D mpechoat $n &cType NOD to accept this task.&D endif ~ > greet_prog 100~ if quest(shadethief) < 1 mpechoat $n &CXzerlos says, 'Hail traveler! Would you be interested in a little work?'&D endif ~ > act_prog nods~ if quest(shadethief) < 1 mpechoat $n &CXzerlos says, 'Ok then, what you waiting for, go get him!'&D mpquest $n shadethief 1 mpechoat $n &CXzerlos says, 'Oh yea, when you finish him off, bring me his dagger so I know you got the job done!'&D endif ~ > act_prog p gives you A rune dagger.~ if quest(shadethief) == 3 mpechoat $n &CXzerlos says, 'Ok then, thanks, here's your reward then.'&D nod $n give dagger $n mpechoat $n &CXzerlos says, 'I don't need that...'&D mpechoat $n &Cxzerlos says, 'And this.'&D mpoload 1858 give spear $n mpquest $n shadethief 4 else mpechoat $n &CXzerlos says, 'Umm thanks... I suppose...'&D endif ~ | #1856 Alcander~ Alcander~ The village Warmaster looks over some plans in his room. ~ Alcander stands looking over his plans. His body is worn from many battles, but he doesn't seem to be bothered by it. He has an intense look about him at all times as he oversees every tactical move his village makes to expand. ~ 0 Clanname none~ 0 0 67 8320 1000 C 60 0 0 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 25 25 13 13 0 0 0 0 0 12 4 0 0 1 1 0 0 0 0 0 0 0 3 3 #1857 Anastasius~ Anastasius~ The High Priest of Ixion stands chants to his god. ~ Anastasius can usually be seen meditating here. He smiles at all those who enter the temple dedicated to the centaur god Ixion. His kind smile is able to draw all those who meet him into his charm. ~ 0 Clanname none~ 0 0 67 8320 1000 C 60 0 0 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 25 25 13 13 0 0 0 0 0 12 4 0 0 1 1 0 0 0 0 0 0 0 3 3 #1858 centaur villager~ A centaur villager~ A centaur villager goes about his business. ~ &wThe villager wonders around the village on whatever errand he has to accomplish next. He nods at his fellow centaurs, but doesn't seem too friendly to those outside his race. ~ 0 Clanname none~ 0 0 65 4202624 1000 C 60 0 0 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 25 25 13 13 0 0 0 0 0 12 4 0 0 1 1 0 0 0 0 0 0 0 3 3 > death_prog 100~ mpecho &RA guard yells 'HEY YOU, GET OUT OF HERE!' mpecho &RA guard grabs you and throws you outside the village! mptransfer $n 1850 ~ | #1859 centaur hunter~ A centaur hunter~ A centaur hunter moves about looking around the area ~ The hunter moves around as he prepares himself, or maybe just got done with a hunt. He wears some leaves and other things about his body that help him have camouflage in the forest. ~ 0 Clanname none~ 0 0 65 4202624 1000 C 60 0 0 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 25 25 13 13 0 0 0 0 0 12 4 0 0 1 1 0 0 0 0 0 0 0 3 3 > death_prog 100~ mpecho &RA guard yells 'HEY YOU, GET OUT OF HERE! mpecho &RA guard grabs you and throws you outside the village! mptransfer $n 1850 ~ | #1860 Chrysander~ Chrysander~ The Champion of the village stands here preparing for battle. ~ The greatest warrior of the village, Chrysander stands always ready for battle. His knowing eyes and battle wisdom shows in just the intensity of his deep eyes. ~ 0 Clanname none~ 0 0 67 8320 1000 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 25 25 13 13 0 0 0 0 0 12 4 0 0 1 1 0 0 0 0 0 0 0 3 3 #1861 Darius~ Darius~ The village astrologer ~ Darius stands looking about his charts of the stars and his instruments to watch them. He gets his very own hut being a very important part of this villages lore. ~ 0 Clanname none~ 0 0 67 8320 1000 C 60 0 0 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 25 25 13 13 0 0 0 0 0 12 4 0 0 1 1 0 0 0 0 0 0 0 3 3 #1862 shade thief~ A shade thief~ A thief slinks around looking for things to steal ~ The thief sneaks around in shadows looking and watching for any sign of something worth stealing. His shade nature makes him very hard to see when hiding in shadows. ~ 0 Clanname none~ 0 0 67 373400232&-2130690008&8 -1000 C 70 0 0 0d0+5500 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 25 25 13 13 0 0 0 0 0 8 4 0 0 1 1 0 0 0 0 0 0 0 3 3 > greet_prog 50~ if ispc($n) backstab $n else endif ~ | #1900 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #1850 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #1851 hooded lantern~ a hooded lantern~ A hooded lantern has been left here.~ ~ 1 0 16385 0 0 10 0 0 0 0 3 30 2 4 2 0 0 0 0 S 0 0 #1852 pack jerky~ a rolled up packet of wild deer jerky~ A rolled up packet of wild deer jerky is here.~ %s chomp down$q $p.~ 19 0 16385 12 0 0 0 0 0 0 1 18 1 4 1 0 0 0 0 S 0 0 #1853 wooden long bow~ A wooden long bow~ A wooden long bow lays here waiting for use.~ ~ 56 0 262145 0 1 4 6 6 0 1 1 306 32 4 1 0 0 0 0 S 0 0 #1854 wooden arrow~ A wooden arrow~ A wooden arrow lays here for some reason.~ ~ 57 0 16385 0 5 8 1 0 0 0 1 345 32 4 0 0 0 0 0 S 0 0 #1855 rune dagger~ A rune dagger~ A dagger covered in runes lays here.~ ~ 5 1 8193 0 35 80 2 2 0 0 1 122 12 1 0 0 0 0 0 S 0 0 A 26 32768 A 26 65536 > get_prog 100~ if quest(shadethief) == 2 mpquest $n shadethief 3 endif ~ | #1856 Wooden spear~ A long wooden spear~ A long wooden spear lays here unused~ ~ 5 0 8193 0 5 15 6 10 0 0 1 95 9 2 0 0 0 0 0 S 0 0 #1857 wooden quiver~ A wooden quiver~ A wooden quiver lays here unused.~ ~ 58 0 524289 100 0 0 0 0 0 0 1 384 38 4 0 0 0 0 0 S 77 0 #1858 quicksilver spear~ A quicksilver spear~ A quicksilver spear lays here unattended~ ~ 5 0 8193 0 81 102 1 0 60 0 1 113 11 1 0 0 0 0 0 S 0 0 A 26 4 #1900 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #1850 Entrance to a Forest~ ~ &gA small path leads to the south through a thick and rich forest. All kinds of life moves about from majestic elk to tiny squirrels. A small village can be seen in the distance to the south, as the path doesn't seem to be very long befor it gets there. ~ 1 4 11 D2 ~ ~ 0 -1 1851 D11 ~ ~ 0 -1 42168 S #1851 On a Trodden Path~ ~ &gMany hoof prints can be seen along the path headed north and south. The forest teams with life, as woodland creatures move about through the thick foliage. Sounds of the forest echo through the path making it come to life. ~ 1 4 1 D0 ~ ~ 0 -1 1850 D2 ~ ~ 0 -1 1852 S #1852 On a Trodden Path~ ~ &gElk, birds and other woodland creatures move about through the dense forest. A small village to the south can be seen down the path as the train north leads to the entrance of the forest. A large amount of hoof prints can be seen along the trail giving it the look of being used a lot. ~ 1 4 1 D0 ~ ~ 0 -1 1851 D2 ~ ~ 0 -1 1853 R M 0 1859 2 1852 S #1853 Before a Village~ ~ &gTo the south is the village of a tribe of centaurs. Two large centaurian guards stand before the gates guarding guarding the village. To the north is a path through the forest leading out. ~ 1 0 1 D0 ~ ~ 0 -1 1852 D2 ~ ~ 0 -1 1854 R M 0 1851 1 1853 S #1854 On the Village Roads~ ~ &gWithin the village walls is a busy little village. Centaurs move about their business not really paying much attention to anything else. A few warriors can be seen moving around, watching the village on patrol. ~ 1 4 1 D0 ~ ~ 0 -1 1853 D2 ~ ~ 0 -1 1855 > entry_prog 100~ if quest(cvillageprove) >= 2 or quest(cvillageprove) == 0 else mpecho &cA centaur guard pulls $n out of the village!&D mptransfer $n 1853 mpat 1853 mpforce $n look endif ~ | S #1855 On a Crossroads~ ~ &gThe road intersects here going off in four directions. The north path leads out of the village, the south goes into the main part of the city, while the east and west lead off to the rest of the village. ~ 1 4 1 D0 ~ ~ 0 -1 1854 D1 ~ ~ 0 -1 1857 D2 ~ ~ 0 -1 1871 D3 ~ ~ 0 -1 1856 R M 0 1858 6 1855 S #1856 On the Northern Road~ ~ Small animals can be seen sometimes moving through the forest outside the village at a distance. Huts line the roads making the village have a very lived in look about it. ~ 1 4 1 D1 ~ ~ 0 -1 1855 D3 ~ ~ 0 -1 1870 S #1857 On the Northern Road~ ~ &gThe road moves to the eastern side of the village from here and towards the center. Being that the road is on the outer side of the village the forest that surrounds the village is very visible. ~ 1 4 1 D1 ~ ~ 0 -1 1858 D3 ~ ~ 0 -1 1855 S #1858 On the Northern Road~ ~ &gThe road moves on through the village undisturbed. The woods team with life outside the village but the centaurs have done well to make sure that nothing comes in that isn't welcomed so the animals and such stay their distance. ~ 1 4 1 D2 ~ ~ 0 -1 1859 D3 ~ ~ 0 -1 1857 R M 0 1858 5 1858 S #1859 On the Eastern Road~ ~ Many centaurs move about the roads doing what they do every day. Some soldiers some hunters, mothers, sons and daughters. The roads are very well trodden as they have been walked many times. ~ 1 4 1 D0 ~ ~ 0 -1 1858 D2 ~ ~ 0 -1 1860 R M 0 1859 3 1859 S #1860 On the Eastern Road~ ~ The eastern road converges here into several paths. One way goes to the west and a hut, the other one goes to a path that leads just a little out of the village. The road continues north and south. ~ 1 4 1 D0 ~ ~ 0 -1 1859 D1 ~ ~ 0 -1 1885 D2 ~ ~ 0 -1 1861 D3 ~ ~ 0 -1 1875 > entry_prog 100~ if quest(shadethief) == 1 mpecho &zA shadowy form moves in the corner of your eye, Its the thief!&D mpmload 1862 mpforce thief mpoload 1855 mpforce thief wear dag mpquest $n shadethief 2 else if quest(shadethief) == 2 if mobinroom(1862) < 1 mpecho &zA shadowy figure appears before you.&D mpmload 1862 mpforce thief mpechoat $n &CA shadowy thief says, 'So, you came to try again, eh?'&D mpforce thief mpoload 1855 mpforce thief wear dag mpforce thief mpkill $n endif endif endif ~ | S #1861 On the Eastern Road~ ~ Outside the city the wilderness is quite visible from here. Small woodland creatures move about in the forest surrounding the village, keeping their distance lest they meet a centaur hunter. ~ 1 4 1 D0 ~ ~ 0 -1 1860 D2 ~ ~ 0 -1 1862 R M 0 1858 4 1861 S #1862 The Southern Road~ ~ The eastern road meets with the southern on through the village here. The forest is visible outside the path, thick foliage giving the village a very good cover from people being able to find it or raid it. ~ 1 4 1 D0 ~ ~ 0 -1 1861 D3 ~ ~ 0 -1 1863 S #1863 The Southern Road~ ~ &gTo the east is the main road, and to the west is the eastern road. Huts line the roads in the village giving shelter to those who live here. Centaur villagers move about the paths around and through the village going about thier daily business. ~ 1 4 1 D1 ~ ~ 0 -1 1862 D3 ~ ~ 0 -1 1864 R M 0 1858 3 1863 S #1864 The Southern Cross Roads~ ~ &gThis is the southern intersection of the main roads through the village. Many centaur villagers can be seen moving around about their business. To the south is a large hut that seems to be the head of the village. ~ 1 4 1 D0 ~ ~ 0 -1 1873 D1 ~ ~ 0 -1 1863 D2 ~ ~ 0 -1 1874 D3 ~ ~ 0 -1 1865 S #1865 On the Southern Road~ ~ The roads continue through the village providing paths to easily access any part quickly. Small creatures move about in the forest surrounding the the home of this centaur tribe. ~ 1 4 1 D1 ~ ~ 0 -1 1864 D3 ~ ~ 0 -1 1866 R M 0 1859 4 1865 S #1866 On the Southern Road~ ~ &gHere the southern and the western roads connect on the outer rim of the village. Centaur villagers move about, from normal citizens to sentries everyone seems to have things to do. ~ 1 4 1 D0 ~ ~ 0 -1 1867 D1 ~ ~ 0 -1 1865 R M 0 1858 2 1866 S #1867 On the Western Road~ ~ &gThe road moves along on the western side of the village. Guards move about watching everything very closely making sure no one is up to anything they shouldn't be. ~ 1 4 1 D0 ~ ~ 0 -1 1868 D2 ~ ~ 0 -1 1866 S #1868 On the Western Road~ ~ &gTo the east a small hut can be seen that appears to be guarded fairly more then other parts of the village, the west leads off into a small off part of the village in the forest. ~ 1 4 1 D0 ~ ~ 0 -1 1869 D1 ~ ~ 0 -1 1876 D2 ~ ~ 0 -1 1867 D3 ~ ~ 0 -1 1886 R M 0 1858 1 1868 S #1869 On the Western Road~ ~ The roads seem to be kept extremely clean and well maintained. There are a lot of centaur villagers who move about the area going from one place to the other busy with their daily tasks. ~ 1 4 1 D0 ~ ~ 0 -1 1870 D2 ~ ~ 0 -1 1868 R M 0 1859 5 1869 S #1870 On the Northern Road~ ~ Centaur villagers move about the village doing their daily tasks as time goes by. Small pillars of smoke come from the tops of some huts as fires are lit for seasonal cold or just to cook dinner. ~ 1 4 1 D1 ~ ~ 0 -1 1856 D2 ~ ~ 0 -1 1869 S #1871 On the Main Road~ ~ &gThe road continues through town, to the north and south. To the east is a general store, and to the west is a weapon's shop. The centaur residents of the village move about on their business. ~ 1 4 1 D0 ~ ~ 0 -1 1855 D1 ~ ~ 0 -1 1878 D2 ~ ~ 0 -1 1872 D3 ~ ~ 0 -1 1877 S #1872 On the Main Road~ ~ &gThe road moves north and south from here, this being in the middle of it. To the south is the head of the village, where a larger hut then many of the other ones in the village that is guarded as well as the entrance to the village. ~ 1 4 1 D0 ~ ~ 0 -1 1871 D2 ~ ~ 0 -1 1873 R M 0 1858 8 1872 R M 0 1858 8 1872 R M 0 1859 1 1872 S #1873 Along the Main Road~ ~ &gTo the north is the entrance to the village and to the south a large hut that heads the village. There are huts on both sides of the road here where many centaurs go and come from, mostly hunters or soldiers. ~ 1 4 1 D0 ~ ~ 0 -1 1872 D1 ~ ~ 0 -1 1880 D2 ~ ~ 0 -1 1864 D3 ~ ~ 0 -1 1879 S #1874 Before a Large Hut~ ~ &gA large hut stands just to the south. Large centaurian guards watch the entrance to the hut very closely giving it the look of great importance. To the north is the main part of the village and the entrance to it. ~ 1 4 1 D0 ~ ~ 0 -1 1864 D2 ~ ~ 0 -1 1881 S #1875 A Nice Hut~ ~ This hut is very immaculate as well as well decorated. Trophies from battles line the walls, as well as swords and spears and bows from fallen enemies. There is a large pad in the middle of the floor, showing that the owner of the hut is very important in the tribe. ~ 1 4 1 D1 ~ ~ 0 -1 1860 R M 0 1860 1 1875 S #1876 An Old hut~ ~ &gThis old hut seems to be where the sentries of the village go when they begin their day of work, and go when they are done for the day. Guards watch this hut more so then almost any other because it's the heart of the protection of the village next to the soldiers' barracks. ~ 1 4 1 D3 ~ ~ 0 -1 1868 S #1877 A Centurian Weapon Shop~ ~ &gWeaponry and armor line the walls here. Large amounts of bows and spears populate the walls of the shop showing that this is obviously a shop devoted to battle and hunting. ~ 1 4 1 D1 ~ ~ 0 -1 1871 R M 0 1854 1 1877 R G 0 1856 1 R G 0 1854 1 R G 0 1853 1 R G 0 1857 1 S #1878 A General Store~ ~ &gA centaur stands behind the counter selling his foodstuffs and other items that a soldier or centaurian adventurer might need save for weapons and the likes. Meat and vegetables both hang on display for sale. ~ 1 4 1 D3 ~ ~ 0 -1 1871 R M 0 1852 1 1878 R G 0 1852 1 R G 0 1851 1 S #1879 A Sentry Hut~ ~ &gCentaurs can be seen coming and going from this hut at all times of the as the guard changes and such reporting for duty or ending for the day. There is a large table where the head of the guard sits at all times when not sleeping. ~ 1 4 1 D1 ~ ~ 0 -1 1873 S #1880 A Recreation Hut~ ~ &gPads lay on the floor as well as several tables set around the room. Many centaurs can be seen coming here for rest after a hard day's work or just while taking a break from work or guarding the village. ~ 1 4 1 D3 ~ ~ 0 -1 1873 S #1881 The Center of the Hut~ ~ &gIn the center of the hut there is a massive amount of things going on. The centaur soldiers moving around and preparing for battle or training, hunters coming and going and important people making plans. There is a small sign on the wall that points south to the barracks, west to the Warmaster's room and east to the village chief's room. ~ 1 4 1 D0 ~ ~ 0 -1 1874 D1 ~ ~ 0 -1 1883 D2 ~ ~ 0 -1 1884 D3 ~ ~ 0 -1 1882 S #1882 Warmaster's Quarters~ ~ &gA large table sits in the middle of the room. Small hand-made figures on a map show the surrounding areas and who or what is inhabiting them. One small pad lays in a corner, but it doesn't seem to get much use. ~ 1 4 1 D1 ~ ~ 0 -1 1881 R M 0 1856 1 1882 S #1883 Chieftain's Quarters~ ~ &gA large pad lays on the floor showing that this room belongs to someone of importance here. Large weapon's line the walls of the room, spears and bows seem to be the most popular weapon here. ~ 1 4 1 D3 ~ ~ 0 -1 1881 R M 0 1855 1 1883 S #1884 Soldiers barracks~ ~ &gPads and mats line the floor here for soldiers to sleep or rest. The soldiers weapon stores line the walls giving easy access in case of an emergency and the need to get to action at a moment's notice. ~ 1 4 1 D0 ~ ~ 0 -1 1881 S #1885 Star Way~ ~ &gThis is the start of the road known as Star Way that leads to the head of astrology. Its outside the city so that during the night they can gaze the stars in the skies uninterrupted. ~ 1 4 1 D1 ~ ~ 0 -1 1891 D3 ~ ~ 0 -1 1860 S #1886 Temple Way~ ~ This road off from the rest of the village seems to be a lot more clean and well taken care of them most the other city. Priests can be seen walking around here, more then they appear in any other part of the village. ~ 1 0 1 D1 ~ ~ 0 -1 1868 D3 ~ ~ 0 -1 1887 S #1887 Temple Way~ ~ &gTo the west, just a little in the distance, A large hut presents itself. Priests can be seen walking about coming in and out of the hut seeming very intent on what they are doing. ~ 1 4 1 D1 ~ ~ 0 -1 1886 D3 ~ ~ 0 -1 1888 S #1888 Temple Way~ ~ &gTo the south a large hut can be seen standing all by itself. Many priests move about the area giving it the look of a temple or some other place of religious significance. ~ 1 4 1 D1 ~ ~ 0 -1 1887 D2 ~ ~ 0 -1 1890 S #1889 Floating in a void~ ~ ~ 1 4 1 S #1890 The Temple of Ixion~ ~ The hut opens up into a magnificent temple to this tribe's deity. A large gold alter rests in the middle of the room where many priests can be seen coming and praying as well as other centaur paying homage. ~ 1 4 1 D0 ~ ~ 0 -1 1888 R M 0 1857 1 1890 S #1891 Star Way~ ~ &gStar Way continues to the west and to the east. The forest around the road is very thick, much closer to the path then in the rest of the village showing the separation from the rest of the town. ~ 1 4 1 D1 ~ ~ 0 -1 1892 D3 ~ ~ 0 -1 1885 S #1892 Star Way~ ~ To the south there appears to be a hut without a roof. The west leads to the main bulk of the village. The forest grows around the path with thick foliage so close that a branch could fall on the path, making it appear hard to clean. ~ 1 4 1 D2 ~ ~ 0 -1 1893 D3 ~ ~ 0 -1 1891 S #1893 The Astrologer's Hut~ ~ &gThis hut is well organized with star charts and mystical lights. Bins hold all the charts not in use at the moment, other wise there is a large table just lined with charts laying around. ~ 1 4 1 D0 ~ ~ 0 -1 1892 R M 0 1861 1 1893 S #1894 Floating in a void~ ~ ~ 1 4 1 S #1895 Floating in a void~ ~ ~ 1 4 1 S #1896 Floating in a void~ ~ ~ 1 4 1 S #1897 Floating in a void~ ~ ~ 1 4 1 S #1898 Floating in a void~ ~ ~ 1 4 1 S #1899 Floating in a void~ ~ ~ 1 4 1 S #1900 Floating in a void~ ~ ~ 1 4 1 S #0 #SHOPS 1852 0 0 0 0 0 120 90 0 23 ; Persous 1854 0 0 0 0 0 120 90 0 23 ; Ironous 0 #REPAIRS 0 #SPECIALS S #$