#AREA Throng Underground Fortress~ #VERSION 10 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 13 #HTOWN ~ #DESC ~ #RANGES 10 100 10 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG &cMumbling is heard in the distance.~ #FLAGS 163840 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 101250000 0 0 0 -1 #CLANNAME (null)~ #INFLUENCE 0 #MOBILES #1120 human slave~ a human slave~ A human slave is chained to the wall, and appears to be trembling. ~ ~ 1 Clanname none~ 0 0 133123&32 128 1000 C 5 0 0 0d0+30000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 1060751 0 0 0 0 > all_greet_prog 100~ mppause 6 emote looks up at you, and starts scrambling to the back of his cage. ~ > speech_prog stop~ mppeace slave ~ | #1121 Priest Surlee healer~ Priest Surlee~ An older man, dressed in black robes, stands in the middle of the room. ~ ~ 1 Clanname none~ 0 0 131075 4194432 -1000 C 100 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if istagged($n, heal) break else c 'cure light' $n mptag timer 10 $n heal mppause 20 c 'cure light' $n endif ~ | #1122 ogre Barakus leader~ Throng Leader Barakus~ A mountain of an ogre stands here. &C[&RLeader of Throng&C]&D ~ The massive ogre is dressed in black studded leather armor. He has large wild eyes, and a massive chin that juts out. There are several warts along his upper arms. ~ 9 Clanname none~ 0 0 131075&128 4194432 -1000 C 106 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 25 13 13 13 13 13 13 0 0 0 0 0 5 3 0 0 1 1 0 0 0 41 0 0 0 432 34078723 > all_greet_prog 100~ if quest(missions) == 2 mppause 5 mpechoat $n &CThrong Leader Barakus says, 'I sees yoouse gott gooblin geear.' mppause 6 mpechoat $n &CThrong Leader Barakus says, Seeeks MT. Cierra. A Gold Draagon gives yous mpechoat $n &Corb if youus kills a Yakoxe foor hiim. Very stroong maagic orb.' mpquest $n missions 3 endif if quest(missions) == 4 mppause 5 mpechoat $n &CThrong Leader Barakus says, 'I sees yoouse gott theee orb.' mppause 6 mpechoat $n &CThrong Leader Barakus says, 'Dragons giives gooood gear.' mpechoat $n &CIn thee sewers beelow Manoake City leadss tooo nother Dragons. mpechoat $n &Ckillls it!' mpquest $n missions 5 endif if quest(missions) == 6 mppause 5 mpechoat $n &CThrong Leader Barakus says, 'I sees yoouse gott theee orb.' mppause 6 mpechoat $n &CThrong Leader Barakus says, 'Dragons giives gooood gear.' mpechoat $n &COn thee road too Jarynth Village a patth tooo theee east leadss to nother Dragons. mpechoat $n &Ckillls it!' mpquest $n missions 7 endif if quest(missions) == 8 mppause 5 mpechoat $n &CThrong Leader Barakus says, 'I sees yoouse gott theee gear.' mppause 6 mpechoat $n &CThrong Leader Barakus says, 'Dragons giives gooood gear.' mpechoat $n &CThe Goldeeen Draagon has goood gear. mpechoat $n &Ckillls it!' mpquest $n missions 9 endif if quest(missions) == 10 mppause 5 mpechoat $n &CThrong Leader Barakus says, 'You indeeeds rrrr woorthy Throng' mpquest $n missions 11 endif if istagged($n, missions) break else mptag timer 5 $n missions mppause 2 mpecho &cThrong Leader Barakus slams his fist to chest, and says' For the Throng!' mppause 6 mpechoat $n &CThrong Leader Barakus says, '$n yoouse fiight foor uss, or Die!!!' mpecho &Chint:&cType &WSAY MISSIONS&c to fight for the throng cause with quests. &WSAY OUTCAST&c to be outcast from The Throng. &WSAY GEAR&c to receive appropriate Throng gear for your level. endif ~ > speech_prog missions~ if quest(missions) < 1 mppause 4 mpechoat $n &CThrong Leader Barakus says, 'Well first off yoouse neeed tooo know thiis. mpechoat $n &CYouus muust keeeps goood rmoor annns weaapons too beee in Throng!' mppause 6 mpechoat $n &CThrong Leader Barakus says, 'Fiinds daa gobliins innn forrest of Merchant Discovery annd getts gear theere.' mpquest $n missions 1 endif ~ > speech_prog outcast~ mppause 3 mptutorial $n shout Yousse arre BANNISHED FROM THE THRONG!!! mpoutcast $n mppause 6 mpecho &cThrong Leader Barakus unsheaths his two handed sword, and swings on you with murder in his eyes. mpslay $n ~ > speech_prog gear~ if clan($n) == throng mppause 5 mpechoat $n &cThrong Leader Barakus looks you over carefully.&D mppause 15 if level($n) >=10 if iscarrying($n) == 1123 or iswearing($n) == 1123 mppause 2 mpechoat $n &CThrong Leader Barakus says, 'Yoose Haave the mask aaalreaddy.'&D else mpoload 1123 10 give mask $n endif else mppause 2 mpechoat $n &CThrong Leader Barakus says, 'Yoose are too loow level to wear the mask.'&D endif if level($n) >= 20 if iscarrying($n) == 1125 or iswearing($n) == 1125 mppause 2 mpechoat $n &CThrong Leader Barakus says, 'Yoose Haave the belt aaalreaddy.'&D else mpoload 1125 20 give belt $n endif else mppause 2 mpechoat $n &CThrong Leader Barakus says, 'Yoose are too loow level to wear the belt.'&D endif if level($n) >= 40 if iscarrying($n) == 1126 or iswearing($n) == 1126 mppause 2 mpechoat $n &CThrong Leader Barakus says, 'Yoose Haave the cloak aaalreaddy.'&D else mpoload 1126 40 give cloak $n endif else mppause 2 mpechoat $n &CThrong Leader Barakus says, 'Yoose are too loow level to wear the cloak.'&D endif if level($n) >= 80 if iscarrying($n) == 1127 or iswearing($n) == 1127 mppause 2 mpechoat $n &CThrong Leader Barakus says, 'Yoose Haave the backplate aaalreaddy.'&D else mpoload 1127 80 give back $n endif else mppause 2 mpechoat $n &CThrong Leader Barakus says, 'Yoose are too loow level to wear the backplate.'&D endif if level($n) >= 100 if iscarrying($n) == 1128 or iswearing($n) == 1128 mppause 2 mpechoat $n &CThrong Leader Barakus says, 'Yoose Haave the helmet aaalreaddy.'&D else mpoload 1128 100 give helmet $n endif else mppause 2 mpechoat $n &CThrong Leader Barakus says, 'Yoose are too loow level to wear the helmet.'&D endif else mpkill $n endif ~ > speech_prog key~ if warmaster($n) mpechoat $n &CThrong Leader Barakus says, 'Take this.'&D mpoload 1134 1 get key give key $n endif if chieftain($n) mpechoat $n &CThrong Leader Barakus says, 'Take this.'&D mpoload 1133 1 get key give key $n endif ~ | #1123 Valen shop keeper goblin~ Valen the Goblin~ A fat goblin is selling his wares here. ~ The short fat goblin is wearing a dark green cloak. He has a long pointy nose, and his eyes appear to be too close together. ~ 13 Clanname none~ 0 0 131075 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 392 0 0 0 1073741937 17301763 > all_greet_prog 100~ mppause 4 emote sneers evilly mppause 5 say I has thingss foor sale. Preeety thiings. ~ | #1124 Tasche Drow Blacksmith~ Blacksmith Tasche~ A drow blacksmith is working over an anvil here. ~ The blacksmith is covered from head to toe in a black soot. She has several gold rings on each finger, and a gold medallion around her neck. ~ 13 Clanname none~ 0 0 131075 4194304 -1000 C 101 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 35 8192 0 0 2359568&1 355 > all_greet_prog 100~ mppause 4 emote looks up from her work. mppause 5 say Need something? ~ | #1125 blade master Feyir~ Blade Master Feyir~ A hellspawn blade master is practicing techniques here. ~ The insect-like creature appears to be an instructor of some sort. It has a long black cloak that it wears over a bastard sword. ~ 11 Clanname none~ 0 0 131075&512 4194432 -1000 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 13 0 0 1 1 0 0 0 7 1048576 0 0 270533424 17301539 > all_greet_prog 100~ if clan($n) == Throng else if ispc($n) Shout Guards $n is trying to raid our clan! endif endif ~ | #1126 Speaker Tongues Shaefa~ Speaker of Tongues Shaefa~ A speaker of tongues is giving lessons here. ~ ~ 1 Clanname none~ 0 0 1179651 4194432 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 131071 1 0 0 0 0 0 0 0 0 0 #1127 Sentry Talin~ Sentry Talin~ A sentry dressed in a dark cloak stands here. ~ ~ 13 Clanname none~ 0 0 3 4194432 1000 C 101 0 -50 40d40+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 6 0 0 65825&1 0 0 0 433 10243 > all_greet_prog 100~ if clan($n) == throng else if ispc($n) Shout Guards $n is trying to raid our clan! mpclanmob $n endif endif ~ | #1128 ancient arcane magical defense~ An ancient arcane magical defense~ An ancient arcane magical defense. ~ ~ 14 Clanname none~ 0 0 67241987 4292610 0 C 105 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if clan($n) == throng mpechoat $n &cA sizzle sound lets you know you just past the magical defense within the Throng Fortress.&D else mpechoat $n &cA sizzle sound lets you know you just activated the magical defense within the Throng Fortress.&D mpgenmob $n endif ~ | #1150 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 Clanname none~ 0 0 1073741825 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #1120 water fountain~ a fountain~ A marble fountain with clear water is flowing here.~ ~ 25 0 0 500 0 0 0 0 0 0 1 1 0 4 5 0 0 0 0 S 0 0 #1121 oak table~ an oak table~ A large oak table is centered in the room here.~ ~ 12 0 0 4 1000 8 0 0 0 0 1 1 0 4 1 0 0 0 0 S 0 0 E table ~ It appears the oak table is sturdy enough to stand on. There are intricate designs carved into the edges around the table. ~ #1122 oak chairs~ an oak chair~ A series of high backed oak chairs are under the table.~ ~ 12 0 0 8 2000 1 0 0 0 0 1 1 0 4 1 0 0 0 0 S 0 0 E oak chair chairs high backed~ It appears to be a sturdy high backed oak chair. There is a purple cushion in the back and seat area. ~ #1123 mask hatred~ a mask of hatred~ A mask of hatred has been left here.~ ~ 9 2097216 1048577 60 60 0 0 0 0 0 1 0 12 4 13 0 0 0 0 S 77 0 E mask hatred~ The mask appears to be hideously formed, but very durable. It radiates a strange sense of power. ~ A 18 10 A 19 10 #1124 oak chair~ an oak chair~ A pair of oak chairs are against the wall here.~ ~ 12 1073741824 0 8 2000 1 0 0 0 0 1 1 0 4 1 0 0 0 0 S 0 0 E oak chair chairs high backed~ It appears to be a sturdy high backed oak chair. There is a purple cushion in the back and seat area. ~ #1125 thick leather belt~ a thick leather belt~ A thick leather leather belt has been left here.~ ~ 9 2097216 2049 60 60 0 0 0 0 0 1 0 16 3 13 0 0 0 0 S 77 0 E thick belt~ It appears the belt is very durable, and has a foreboding sense of power emitting from it. ~ A 18 10 A 19 10 #1126 cloak of ages~ a cloak of ages~ A dark gray cloak has been left on the ground here.~ ~ 9 2097216 1025 60 60 0 0 0 0 0 1 0 10 2 13 0 0 0 0 S 77 0 E cloak ages~ It appears to be an old gray cloak, but there is something that is just wrong about it, as if it has always been. ~ A 18 10 A 19 10 #1127 backplate~ a backplate~ An iron plated backplate with straps attached is here.~ ~ 9 2097216 524289 55 55 0 0 0 0 0 1 0 26 1 13 0 0 0 0 S 0 0 E backplate back plate~ It appears to be piece of armor that can be strapped to your back to provide protection. There is a sense of dark power emitting from it. ~ A 18 10 A 19 10 #1128 bear skull helmet~ a bear skull helmet~ A bear skull helmet has been left here.~ ~ 9 2097216 17 60 60 0 0 0 0 0 1 0 27 1 13 0 0 0 0 S 77 0 E bear skull helmet~ It appears to be an enormous skull helmet made from a bear. There is a foul smell of power emitting from the skull. ~ A 18 10 A 19 10 #1129 backpack reinforced~ a reinforced leather backpack~ A reinforced leather backpack has been left here.~ ~ 15 0 524289 999 0 0 12 0 10 0 1 24 2 4 1 0 0 0 0 S 0 0 #1130 red potion~ a red potion bottle~ A red potion bottle has been left here.~ ~ 10 0 16385 10 -1 -1 -1 0 1 0 1 5 0 3 3 0 0 0 0 'cure critical' 'NONE' 'NONE' S 0 0 #1131 jerky deer~ a rolled up packet of wild deer jerky~ A rolled up packet of wild deer jerky is here.~ %s chomp down$q $p.~ 19 0 16385 12 0 0 0 0 0 0 1 50 5 4 1 0 0 0 0 S 0 0 #1132 water flask~ a leather water flask~ A leather flask has been left here.~ ~ 17 0 16385 30 30 0 0 0 0 0 1 20 2 4 1 0 0 0 0 S 0 0 #1133 chieftain key~ the chieftain key~ A large bronze key lays on the ground here.~ ~ 18 0 16385 0 0 0 0 0 0 0 1 25 2 4 1 0 0 0 0 S 0 0 #1134 war master key~ the war master key~ A large bronze key lays on the ground here.~ ~ 18 0 16385 0 0 0 0 0 0 0 1 25 2 4 1 0 0 0 0 S 0 0 #1135 %s head~ %s's decaptitated head~ A decapitated head of %s is laying on the ground here.~ ~ 13 0 16385 0 0 0 0 0 0 0 1 1 0 4 1 0 0 0 0 S 0 0 #1136 portal stone~ portal stone~ A portal stone is embedded in the ground here.~ ~ 72 0 0 0 0 0 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E portal stone~ Type "Activate" to activate the portal stone. ~ E portal stone~ (null)~ #1137 rune~ a rune~ A magical rune has been left here.~ ~ 41 0 16385 0 0 0 0 0 1 0 1 11 1 4 8 0 0 0 0 S 0 0 #1138 chest armor~ a wooden chest~ A wooden chest for holding armor is bolted to the floor here.~ ~ 15 0 0 10000 0 31371 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 #1139 weapon weapons crate~ a wooden crate~ A wooden crate for holding weapons is bolted to the floor here.~ ~ 15 0 0 10000 0 31371 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 #1140 iron locker ~ an iron locker~ A iron locker for miscellaneous items is bolted to the wall here.~ ~ 15 0 0 10000 0 31371 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 #1150 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 1073741824 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #1120 An Underground Entrance~ ~ The cavern has been reinforced by thick oak timbers. The timbers help support the walls and ceiling. There are half walls made out of interlocking bricks with kill holes for archers. Several hooded lanterns are mounted to the walls to provide lighting. ~ 1 70254600 13 D0 ~ ~ 0 -1 1121 D4 ~ ~ 0 -1 16700 R M 0 1128 1 1120 > pre_enter_prog 100~ if clan($n) == HALCYON abort mpechoat $n &CA quiet voice says, 'You may not enter, this is a place of violence.'&D endif ~ | S #1121 The Guard Post~ ~ The walls and floor are made out of interlocking stone slabs. A small barricade has been set up in the center of the room to force any entering the room to come from the sides. An oak doorway is to the east. ~ 1 70254600 13 D0 ~ ~ 0 -1 1123 D1 ~ ~ 0 -1 1122 D2 ~ ~ 0 -1 1120 R M 0 1127 1 1121 S #1122 The Stables~ ~ There are large oak panels separating a series of stalls within the stables. A giant bin against the far wall has a few stacks of hay. There is a hooded lantern that is suspended from the ceiling to provide lighting. A few pitchforks are hanging on the wall. ~ 1 1143996424 13 D3 ~ ~ 0 -1 1121 S #1123 The Main Platform~ ~ A large wooden platform is across the floor here. On the platform in the center is a marble fountain with clear water. There are several hooded lanterns along the walls to provide lighting. ~ 1 70254600 13 D0 ~ ~ 0 -1 1129 D1 ~ ~ 0 -1 1124 D2 ~ ~ 0 -1 1121 D3 ~ ~ 0 -1 1126 R O 0 1120 1 1123 S #1124 An Ancient Altar~ ~ There is a golden altar with a blacked red top in the center of the room. A large offering pan is to the left of the altar. There are a multitude of candles behind the altar. Several beautiful tapestries decorate the walls. ~ 1 3146760 13 D1 ~ ~ 0 -1 1125 D3 ~ ~ 0 -1 1123 R M 0 1121 1 1124 S #1125 The Slave Feeding Pen~ ~ Several iron cages within the cavern house remains of former slaves. There are hooded lanterns that hang from the ceiling here. Rotten food and flesh are scattered about the floor. A large sign hangs above the cages. ~ 1 70254600 13 D3 ~ ~ 0 -1 1124 R M 0 1120 2 1125 E sign~ &c All human slaves will cease combat and return to their cages when the word &WSTOP&c is spoken. ~ S #1126 Leadership Meeting Chamber~ ~ The chamber is made out of interlocking stone bricks. There are thick oak timbers supporting the walls and ceiling. Several hooded lanterns are suspended from the ceiling. Beautiful tapestries hang from the walls. ~ 1 70254600 13 D1 ~ ~ 0 -1 1123 D3 ~ ~ 0 -1 1127 R M 0 1122 1 1126 R O 0 1122 1 1126 R O 0 1121 1 1126 S #1127 Equipment Shop~ ~ There are shelves set up along the walls displaying wares. A few hooded lanterns are suspended from the ceiling to provide lighting. A massive blood red rug is centered along the floor. ~ 1 70254600 13 D0 ~ ~ 0 -1 1128 D1 ~ ~ 0 -1 1126 R M 0 1123 1 1127 R G 0 1129 1 R G 0 1130 1 R G 0 1137 1 R G 0 1132 1 R G 0 1131 1 S #1128 Blacksmith Repair Shop~ ~ A massive anvil is in the center of the large cavern. There is a forge behind the anvil in the rear of the cavern. Various tools are hanging from the walls. A few large buckets of water are next to the forge. ~ 1 70254600 13 D2 ~ ~ 0 -1 1127 R M 0 1124 1 1128 S #1129 A Massive Cavern~ ~ There are stalagmites and stalactites all throughout the cavern here. A few clusters of giant sized mushrooms are growing along the ground. There are some torches mounted to the walls to provide lighting. ~ 1 70254600 13 D0 ~ ~ 0 -1 1133 D1 ~ ~ 0 -1 1132 D2 ~ ~ 0 -1 1123 D3 ~ ~ 0 -1 1130 D5 ~ grate~ 3 -1 1131 R O 0 1136 1 1129 R D 0 1129 5 1 S #1130 Combat Arms Center~ ~ There are several practice dummies filled with straw along the walls. A large pile of straw is in the center of the room. There are some practice weapons in racks along the walls. ~ 1 70254600 13 D1 ~ ~ 0 -1 1129 R M 0 1125 1 1130 S #1131 Summoning Room~ ~ There is a large glowing pentagram along the floor with candles all the way around it. Strange arcane symbols decorate the walls. There are hooded lanterns mounted to the walls for lighting. ~ 1 69206024 13 D4 ~ grate~ 3 -1 1129 R D 0 1131 4 1 S #1132 Language Arts Center~ ~ The walls are covered in beautiful tapestries. Large hooded lanterns are suspended from the ceiling. There are stone bricks interlocked along the walls the floor. ~ 1 70254600 13 D3 ~ ~ 0 -1 1129 R M 0 1126 1 1132 S #1133 A Large Foyer~ ~ The massive foyer has a door to the east and west with large plaques that hang over the top of them. There are paintings of various battles that hang from the walls. A few hooded lanterns are suspended from the ceiling. ~ 1 70254600 13 D0 ~ ~ 0 -1 1136 D1 ~ thick door~ 1031 1134 1135 D2 ~ ~ 0 -1 1129 D3 ~ thick door~ 1031 1133 1134 R D 0 1133 1 2 R D 0 1133 3 2 E plaques ~ The plaque over the left door reads Throng Chieftain. The plaque over the right door reads Throng Warmaster. ~ E paintings painting~ The painting shows Tanzean'al riding a nightmare steed at the front of the Throng Army vs. the Alliance. ~ S #1134 Clan Chieftain's Chamber~ ~ There are beautiful tapestries hanging from the walls of the room. A thick golden colored rug is centered on the floor. A hooded lantern is suspended from the ceiling to provide lighting. ~ 1 70254600 13 D1 ~ thick door~ 3 1133 1133 R O 0 1124 1 1134 S #1135 War Master's Chamber~ ~ There are beautiful tapestries hanging from the walls of the room. A thick green colored rug is centered on the floor. A hooded lantern is suspended from the ceiling to provide lighting. ~ 1 70254600 13 D3 ~ thick door~ 7 1134 1133 R O 0 1124 1 1135 S #1136 A Massive Vault~ ~ The walls and floor are made out of smooth stone. There are hooded lanterns mounted to the walls to provide lighting. A giant sized navy blue rug is centered on the floor. Several tapestries hang from the walls. ~ 1 70778888 13 D2 ~ ~ 0 -1 1133 > pre_enter_prog 100~ if isimmort($n) mppause 3 else if clan($n) != Throng at $n mpechoat $n &WA wall of force shimmers as you attempt to go up, blocking your path. abort endif endif ~ | S #1150 Floating in a void~ ~ ~ 1 1073741828 1 S #0 #SHOPS 1123 0 0 0 0 0 120 90 0 23 ; Valen the Goblin 0 #REPAIRS 1124 9 5 8 100 1 0 23 ; Blacksmith Tasche 0 #SPECIALS M 1121 spec_cast_adept S #$