6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Ixious Village~



#VERSION     11
#AUTHOR      Danell~
#DERIVATIVES ~
#COLOR       11
#HTOWN       ~
#DESC        ~

#RANGES
1 100 1 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &CThe sounds of the village echo through the forest.&D~

#FLAGS
0

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 120050000 0 0 0 -1

#CLANNAME (null)~

#INFLUENCE 0

#MOBILES
#1850
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#1851
centaur guard prothesus~
Prothesus~
A large centaur guards the entrance to the village.
~
Prothesus stands tall his centaur features very prominent. His hooves are 
large and round, he carries a large bow and a spear as he watches the 
gate. 
~
0
Clanname none~
0
0
67 4202624 1000 C
70 0 0 0d0+5500 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 25 25 13 13
0 0 0 0 0
12 4 0 0 1 1 0
0 0 0 0 0 0 0 33554435
> greet_prog 100~
if level($n) > 24
  if quest(cvillageprove) >= 2
    nod $n
    mpechoat $n &CProthesus says, 'You may pass $n'&D
  else
    mpechoat $n &CProthesus says, 'Hail!'&C
    mpechoat $n &CProthesus says, 'You have not proved yourself worthy to enter our village!'&D
    mppause 5
    mpechoat $n &cProthesus looks you up and down.&D
    mpechoat $n &CProthesus says, 'Bring me a bamboo spear tipped with feces and I shall allow you to enter!'&D
    mpquest $n cvillageprove 1
  endif
endif
~
> act_prog p gives you a feces tipped short bamboo spear.~
mpechoat $n &CProthesus says, 'Very well traveler, you may enter the village, but be warned, any misconduct and you'll be in trouble.'&D
mpquest $n cvillageprove 2
~
|
#1852
Persous centaur~
Persous~
A kind looking centaur smiles at his customers.
~
This large centaur shows a very kind look about him as he smiles at 
customers when they come and go from his store. 
~
0
Clanname none~
0
0
131139 0 1000 C
60 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 25 25 13 13
0 0 0 0 0
12 4 0 0 1 1 0
0 0 0 0 0 0 3 3
#1854
Ironous~
Ironous~
A hardened centaur warrior stands behind a counter.
~
&WA hardened warrior, this centaur looks to have seen many battles. His 
body has many scars and is missing an arm This is probably why he is 
running a shop and not fighting. 
~
0
Clanname none~
0
0
67108931 128 1000 C
60 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 25 25 13 13
0 0 0 0 0
12 4 0 0 1 1 0
0 0 0 0 0 0 3 3
#1855
Xzerlos~
Xzerlos~
The village chieftain stands in his quarters alone
~
The chieftain is tall and wise looking. His long hair pulled back into a 
long bow and his hooves are massive showing his age. 
~
0
Clanname none~
0
0
67 4202624 1000 C
60 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 25 25 13 13
0 0 0 0 0
12 4 0 0 1 1 0
0 0 0 0 0 0 3 3
> speech_prog yes~
if quest(shadethief) < 1
  mpechoat $n &CXzerlos says, 'There's a shade walkin' around out there stealin' everything he can get his hands on, wanna stop him for me? I'll make it worth your while.'&D
  mpechoat $n &cType NOD to accept this task.&D
endif
~
> greet_prog 100~
if quest(shadethief) < 1
  mpechoat $n &CXzerlos says, 'Hail traveler! Would you be interested in a little work?'&D
endif
~
> act_prog nods~
if quest(shadethief) < 1
  mpechoat $n &CXzerlos says, 'Ok then, what you waiting for, go get him!'&D
  mpquest $n shadethief 1
  mpechoat $n &CXzerlos says, 'Oh yea, when you finish him off, bring me his dagger so I know you got the job done!'&D
endif
~
> act_prog p gives you A rune dagger.~
if quest(shadethief) == 3
  mpechoat $n &CXzerlos says, 'Ok then, thanks, here's your reward then.'&D
  nod $n
  give dagger $n
  mpechoat $n &CXzerlos says, 'I don't need that...'&D
  mpechoat $n &Cxzerlos says, 'And this.'&D
  mpoload 1858
  give spear $n
  mpquest $n shadethief 4
else
  mpechoat $n &CXzerlos says, 'Umm thanks... I suppose...'&D
endif
~
|
#1856
Alcander~
Alcander~
The village Warmaster looks over some plans in his room.
~
Alcander stands looking over his plans. His body is worn from many 
battles, but he doesn't seem to be bothered by it. He has an intense look 
about him at all times as he oversees every tactical move his village 
makes to expand. 
~
0
Clanname none~
0
0
67 8320 1000 C
60 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 25 25 13 13
0 0 0 0 0
12 4 0 0 1 1 0
0 0 0 0 0 0 3 3
#1857
Anastasius~
Anastasius~
The High Priest of Ixion stands chants to his god.
~
Anastasius can usually be seen meditating here. He smiles at all those who 
enter the temple dedicated to the centaur god Ixion. His kind smile is 
able to draw all those who meet him into his charm. 
~
0
Clanname none~
0
0
67 8320 1000 C
60 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 25 25 13 13
0 0 0 0 0
12 4 0 0 1 1 0
0 0 0 0 0 0 3 3
#1858
centaur villager~
A centaur villager~
A centaur villager goes about his business.
~
&wThe villager wonders around the village on whatever errand he has to 
accomplish next. He nods at his fellow centaurs, but doesn't seem too 
friendly to those outside his race.
~
0
Clanname none~
0
0
65 4202624 1000 C
60 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 25 25 13 13
0 0 0 0 0
12 4 0 0 1 1 0
0 0 0 0 0 0 3 3
> death_prog 100~
mpecho &RA guard yells 'HEY YOU, GET OUT OF HERE!'
mpecho &RA guard grabs you and throws you outside the village!
mptransfer $n 1850
~
|
#1859
centaur hunter~
A centaur hunter~
A centaur hunter moves about looking around the area
~
The hunter moves around as he prepares himself, or maybe just got done 
with a hunt. He wears some leaves and other things about his body that 
help him have camouflage in the forest. 
~
0
Clanname none~
0
0
65 4202624 1000 C
60 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 25 25 13 13
0 0 0 0 0
12 4 0 0 1 1 0
0 0 0 0 0 0 3 3
> death_prog 100~
mpecho &RA guard yells 'HEY YOU, GET OUT OF HERE!
mpecho &RA guard grabs you and throws you outside the village!
mptransfer $n 1850
~
|
#1860
Chrysander~
Chrysander~
The Champion of the village stands here preparing for battle.
~
The greatest warrior of the village, Chrysander stands always ready for 
battle. His knowing eyes and battle wisdom shows in just the intensity of 
his deep eyes. 
~
0
Clanname none~
0
0
67 8320 1000 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 25 25 13 13
0 0 0 0 0
12 4 0 0 1 1 0
0 0 0 0 0 0 3 3
#1861
Darius~
Darius~
The village astrologer
~
Darius stands looking about his charts of the stars and his instruments to 
watch them. He gets his very own hut being a very important part of this 
villages lore. 
~
0
Clanname none~
0
0
67 8320 1000 C
60 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 25 25 13 13
0 0 0 0 0
12 4 0 0 1 1 0
0 0 0 0 0 0 3 3
#1862
shade thief~
A shade thief~
A thief slinks around looking for things to steal
~
The thief sneaks around in shadows looking and watching for any sign of 
something worth stealing. His shade nature makes him very hard to see when 
hiding in shadows. 
~
0
Clanname none~
0
0
67 373400232&-2130690008&8 -1000 C
70 0 0 0d0+5500 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 25 25 13 13
0 0 0 0 0
8 4 0 0 1 1 0
0 0 0 0 0 0 3 3
> greet_prog 50~
if ispc($n)
backstab $n
else
endif
~
|
#1900
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#1850
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#1851
hooded lantern~
a hooded lantern~
A hooded lantern has been left here.~
~
1 0 16385
0 0 10 0 0 0 0
3 30 2
4
2
0
0
0
0
S 0 0
#1852
pack jerky~
a rolled up packet of wild deer jerky~
A rolled up packet of wild deer jerky is here.~
%s chomp down$q $p.~
19 0 16385
12 0 0 0 0 0 0
1 18 1
4
1
0
0
0
0
S 0 0
#1853
wooden long bow~
A wooden long bow~
A wooden long bow lays here waiting for use.~
~
56 0 262145
0 1 4 6 6 0 1
1 306 32
4
1
0
0
0
0
S 0 0
#1854
wooden arrow~
A wooden arrow~
A wooden arrow lays here for some reason.~
~
57 0 16385
0 5 8 1 0 0 0
1 345 32
4
0
0
0
0
0
S 0 0
#1855
rune dagger~
A rune dagger~
A dagger covered in runes lays here.~
~
5 1 8193
0 35 80 2 2 0 0
1 122 12
1
0
0
0
0
0
S 0 0
A
26 32768
A
26 65536
> get_prog 100~
if quest(shadethief) == 2
  mpquest $n shadethief 3
endif
~
|
#1856
Wooden spear~
A long wooden spear~
A long wooden spear lays here unused~
~
5 0 8193
0 3 10 6 10 0 0
1 95 9
2
0
0
0
0
0
S 0 0
#1857
wooden quiver~
A wooden quiver~
A wooden quiver lays here unused.~
~
58 0 524289
100 0 0 0 0 0 0
1 384 38
4
0
0
0
0
0
S 77 0
#1858
quicksilver spear~
A quicksilver spear~
A quicksilver spear lays here unattended~
~
5 0 8193
0 81 102 1 0 60 0
1 113 11
1
0
0
0
0
0
S 0 0
A
26 4
#1900
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#0


#ROOMS
#1850
Entrance to a Forest~
~
&gA small path leads to the south through a thick and rich forest. All 
kinds of life moves about from majestic elk to tiny squirrels. A small 
village can be seen in the distance to the south, as the path doesn't seem 
to be very long befor it gets there. 
~
1 4 11
D2
~
~
0 -1 1851
D11
~
~
0 -1 42168
S
#1851
On a Trodden Path~
~
&gMany hoof prints can be seen along the path headed north and south. The 
forest teams with life, as woodland creatures move about through the thick 
foliage. Sounds of the forest echo through the path making it come to life.
~
1 4 1
D0
~
~
0 -1 1850
D2
~
~
0 -1 1852
S
#1852
On a Trodden Path~
~
&gElk, birds and other woodland creatures move about through the dense 
forest. A small village to the south can be seen down the path as the 
train north leads to the entrance of the forest. A large amount of hoof 
prints can be seen along the trail giving it the look of being used a lot. 
~
1 4 1
D0
~
~
0 -1 1851
D2
~
~
0 -1 1853
R M 0 1859 2 1852
S
#1853
Before a Village~
~
&gTo the south is the village of a tribe of centaurs. Two large centaurian 
guards stand before the gates guarding guarding the village. To the north 
is a path through the forest leading out. 
~
1 0 1
D0
~
~
0 -1 1852
D2
~
~
0 -1 1854
R M 0 1851 1 1853
S
#1854
On the Village Roads~
~
&gWithin the village walls is a busy little village. Centaurs move about 
their business not really paying much attention to anything else. A few 
warriors can be seen moving around, watching the village on patrol. 
~
1 4 1
D0
~
~
0 -1 1853
D2
~
~
0 -1 1855
> entry_prog 100~
if quest(cvillageprove) >= 2
or quest(cvillageprove) == 0
else
  mpecho &cA centaur guard pulls $n out of the village!&D
  mptransfer $n 1853
  mpat 1853 mpforce $n look
endif
~
|
S
#1855
On a Crossroads~
~
&gThe road intersects here going off in four directions. The north path 
leads out of the village, the south goes into the main part of the city, 
while the east and west lead off to the rest of the village. 
~
1 4 1
D0
~
~
0 -1 1854
D1
~
~
0 -1 1857
D2
~
~
0 -1 1871
D3
~
~
0 -1 1856
R M 0 1858 6 1855
S
#1856
On the Northern Road~
~
Small animals can be seen sometimes moving through the forest outside the 
village at a distance. Huts line the roads making the village have a very 
lived in look about it. 
~
1 4 1
D1
~
~
0 -1 1855
D3
~
~
0 -1 1870
S
#1857
On the Northern Road~
~
&gThe road moves to the eastern side of the village from here and towards 
the center. Being that the road is on the outer side of the village the 
forest that surrounds the village is very visible.
~
1 4 1
D1
~
~
0 -1 1858
D3
~
~
0 -1 1855
S
#1858
On the Northern Road~
~
&gThe road moves on through the village undisturbed. The woods team with 
life outside the village but the centaurs have done well to make sure that 
nothing comes in that isn't welcomed so the animals and such stay their 
distance.
~
1 4 1
D2
~
~
0 -1 1859
D3
~
~
0 -1 1857
R M 0 1858 5 1858
S
#1859
On the Eastern Road~
~
Many centaurs move about the roads doing what they do every day. Some 
soldiers some hunters, mothers, sons and daughters. The roads are very 
well trodden as they have been walked many times. 
~
1 4 1
D0
~
~
0 -1 1858
D2
~
~
0 -1 1860
R M 0 1859 3 1859
S
#1860
On the Eastern Road~
~
The eastern road converges here into several paths. One way goes to the 
west and a hut, the other one goes to a path that leads just a little out 
of the village. The road continues north and south. 
~
1 4 1
D0
~
~
0 -1 1859
D1
~
~
0 -1 1885
D2
~
~
0 -1 1861
D3
~
~
0 -1 1875
> entry_prog 100~
if quest(shadethief) == 1
  mpecho &zA shadowy form moves in the corner of your eye, Its the thief!&D
  mpmload 1862
  mpforce thief mpoload 1855
  mpforce thief wear dag
  mpquest $n shadethief 2
else
  if quest(shadethief) == 2
    if mobinroom(1862) < 1
      mpecho &zA shadowy figure appears before you.&D
      mpmload 1862
      mpforce thief mpechoat $n &CA shadowy thief says, 'So, you came to try again, eh?'&D
      mpforce thief mpoload 1855
      mpforce thief wear dag
      mpforce thief mpkill $n
    endif
  endif
endif
~
|
S
#1861
On the Eastern Road~
~
Outside the city the wilderness is quite visible from here. Small woodland 
creatures move about in the forest surrounding the village, keeping their 
distance lest they meet a centaur hunter. 
~
1 4 1
D0
~
~
0 -1 1860
D2
~
~
0 -1 1862
R M 0 1858 4 1861
S
#1862
The Southern Road~
~
The eastern road meets with the southern on through the village here. The 
forest is visible outside the path, thick foliage giving the village a 
very good cover from people being able to find it or raid it. 
~
1 4 1
D0
~
~
0 -1 1861
D3
~
~
0 -1 1863
S
#1863
The Southern Road~
~
&gTo the east is the main road, and to the west is the eastern road. Huts 
line the roads in the village giving shelter to those who live here. 
Centaur villagers move about the paths around and through the village 
going about thier daily business.
~
1 4 1
D1
~
~
0 -1 1862
D3
~
~
0 -1 1864
R M 0 1858 3 1863
S
#1864
The Southern Cross Roads~
~
&gThis is the southern intersection of the main roads through the village. 
Many centaur villagers can be seen moving around about their business. To 
the south is a large hut that seems to be the head of the village. 
~
1 4 1
D0
~
~
0 -1 1873
D1
~
~
0 -1 1863
D2
~
~
0 -1 1874
D3
~
~
0 -1 1865
S
#1865
On the Southern Road~
~
The roads continue through the village providing paths to easily access 
any part quickly. Small creatures move about in the forest surrounding the 
the home of this centaur tribe. 
~
1 4 1
D1
~
~
0 -1 1864
D3
~
~
0 -1 1866
R M 0 1859 4 1865
S
#1866
On the Southern Road~
~
&gHere the southern and the western roads connect on the outer rim of the 
village. Centaur villagers move about, from normal citizens to sentries 
everyone seems to have things to do. 
~
1 4 1
D0
~
~
0 -1 1867
D1
~
~
0 -1 1865
R M 0 1858 2 1866
S
#1867
On the Western Road~
~
&gThe road moves along on the western side of the village. Guards move about 
watching everything very closely making sure no one is up to anything they 
shouldn't be.
~
1 4 1
D0
~
~
0 -1 1868
D2
~
~
0 -1 1866
S
#1868
On the Western Road~
~
&gTo the east a small hut can be seen that appears to be guarded fairly more 
then other parts of the village, the west leads off into a small off part 
of the village in the forest.
~
1 4 1
D0
~
~
0 -1 1869
D1
~
~
0 -1 1876
D2
~
~
0 -1 1867
D3
~
~
0 -1 1886
R M 0 1858 1 1868
S
#1869
On the Western Road~
~
The roads seem to be kept extremely clean and well maintained. There are a 
lot of centaur villagers who move about the area going from one place to 
the other busy with their daily tasks. 
~
1 4 1
D0
~
~
0 -1 1870
D2
~
~
0 -1 1868
R M 0 1859 5 1869
S
#1870
On the Northern Road~
~
Centaur villagers move about the village doing their daily tasks as time 
goes by. Small pillars of smoke come from the tops of some huts as fires 
are lit for seasonal cold or just to cook dinner. 
~
1 4 1
D1
~
~
0 -1 1856
D2
~
~
0 -1 1869
S
#1871
On the Main Road~
~
&gThe road continues through town, to the north and south. To the east is 
a general store, and to the west is a weapon's shop. The centaur residents 
of the village move about on their business.
~
1 4 1
D0
~
~
0 -1 1855
D1
~
~
0 -1 1878
D2
~
~
0 -1 1872
D3
~
~
0 -1 1877
S
#1872
On the Main Road~
~
&gThe road moves north and south from here, this being in the middle of it. 
To the south is the head of the village, where a larger hut then many of 
the other ones in the village that is guarded as well as the entrance to 
the village. 
~
1 4 1
D0
~
~
0 -1 1871
D2
~
~
0 -1 1873
R M 0 1858 8 1872
R M 0 1858 8 1872
R M 0 1859 1 1872
S
#1873
Along the Main Road~
~
&gTo the north is the entrance to the village and to the south a large hut 
that heads the village. There are huts on both sides of the road here 
where many centaurs go and come from, mostly hunters or soldiers. 
~
1 4 1
D0
~
~
0 -1 1872
D1
~
~
0 -1 1880
D2
~
~
0 -1 1864
D3
~
~
0 -1 1879
S
#1874
Before a Large Hut~
~
&gA large hut stands just to the south. Large centaurian guards watch the 
entrance to the hut very closely giving it the look of great importance. 
To the north is the main part of the village and the entrance to it. 
~
1 4 1
D0
~
~
0 -1 1864
D2
~
~
0 -1 1881
S
#1875
A Nice Hut~
~
This hut is very immaculate as well as well decorated. Trophies from 
battles line the walls, as well as swords and spears and bows from fallen 
enemies. There is a large pad in the middle of the floor, showing that the 
owner of the hut is very important in the tribe. 
~
1 4 1
D1
~
~
0 -1 1860
R M 0 1860 1 1875
S
#1876
An Old hut~
~
&gThis old hut seems to be where the sentries of the village go when they 
begin their day of work, and go when they are done for the day. Guards 
watch this hut more so then almost any other because it's the heart of the 
protection of the village next to the soldiers' barracks. 
~
1 4 1
D3
~
~
0 -1 1868
S
#1877
A Centurian Weapon Shop~
~
&gWeaponry and armor line the walls here. Large amounts of bows and spears 
populate the walls of the shop showing that this is obviously a shop 
devoted to battle and hunting. 
~
1 4 1
D1
~
~
0 -1 1871
R M 0 1854 1 1877
  R G 0 1856 1
  R G 0 1854 1
  R G 0 1853 1
  R G 0 1857 1
S
#1878
A General Store~
~
&gA centaur stands behind the counter selling his foodstuffs and other 
items that a soldier or centaurian adventurer might need save for weapons 
and the likes. Meat and vegetables both hang on display for sale.
~
1 4 1
D3
~
~
0 -1 1871
R M 0 1852 1 1878
  R G 0 1852 1
  R G 0 1851 1
S
#1879
A Sentry Hut~
~
&gCentaurs can be seen coming and going from this hut at all times of the 
as the guard changes and such reporting for duty or ending for the day. 
There is a large table where the head of the guard sits at all times when 
not sleeping. 
~
1 4 1
D1
~
~
0 -1 1873
S
#1880
A Recreation Hut~
~
&gPads lay on the floor as well as several tables set around the room. 
Many centaurs can be seen coming here for rest after a hard day's work or 
just while taking a break from work or guarding the village. 
~
1 4 1
D3
~
~
0 -1 1873
S
#1881
The Center of the Hut~
~
&gIn the center of the hut there is a massive amount of things going on. 
The centaur soldiers moving around and preparing for battle or training, 
hunters coming and going and important people making plans. There is a 
small sign on the wall that points south to the barracks, west to the 
Warmaster's room and east to the village chief's room. 
~
1 4 1
D0
~
~
0 -1 1874
D1
~
~
0 -1 1883
D2
~
~
0 -1 1884
D3
~
~
0 -1 1882
S
#1882
Warmaster's Quarters~
~
&gA large table sits in the middle of the room. Small hand-made figures on 
a map show the surrounding areas and who or what is inhabiting them. One 
small pad lays in a corner, but it doesn't seem to get much use. 
~
1 4 1
D1
~
~
0 -1 1881
R M 0 1856 1 1882
S
#1883
Chieftain's Quarters~
~
&gA large pad lays on the floor showing that this room belongs to someone 
of importance here. Large weapon's line the walls of the room, spears and 
bows seem to be the most popular weapon here. 
~
1 4 1
D3
~
~
0 -1 1881
R M 0 1855 1 1883
S
#1884
Soldiers barracks~
~
&gPads and mats line the floor here for soldiers to sleep or rest. The 
soldiers weapon stores line the walls giving easy access in case of an 
emergency and the need to get to action at a moment's notice. 
~
1 4 1
D0
~
~
0 -1 1881
S
#1885
Star Way~
~
&gThis is the start of the road known as Star Way that leads to the head of 
astrology. Its outside the city so that during the night they can gaze 
the stars in the skies uninterrupted.
~
1 4 1
D1
~
~
0 -1 1891
D3
~
~
0 -1 1860
S
#1886
Temple Way~
~
This road off from the rest of the village seems to be a lot more clean 
and well taken care of them most the other city. Priests can be seen 
walking around here, more then they appear in any other part of the 
village. 
~
1 0 1
D1
~
~
0 -1 1868
D3
~
~
0 -1 1887
S
#1887
Temple Way~
~
&gTo the west, just a little in the distance, A large hut presents itself. 
Priests can be seen walking about coming in and out of the hut seeming 
very intent on what they are doing. 
~
1 4 1
D1
~
~
0 -1 1886
D3
~
~
0 -1 1888
S
#1888
Temple Way~
~
&gTo the south a large hut can be seen standing all by itself. Many 
priests move about the area giving it the look of a temple or some other 
place of religious significance. 
~
1 4 1
D1
~
~
0 -1 1887
D2
~
~
0 -1 1890
S
#1889
Floating in a void~
~
~
1 4 1
S
#1890
The Temple of Ixion~
~
The hut opens up into a magnificent temple to this tribe's deity. A large 
gold alter rests in the middle of the room where many priests can be seen 
coming and praying as well as other centaur paying homage. 
~
1 4 1
D0
~
~
0 -1 1888
R M 0 1857 1 1890
S
#1891
Star Way~
~
&gStar Way continues to the west and to the east. The forest around the road 
is very thick, much closer to the path then in the rest of the village 
showing the separation from the rest of the town. 
~
1 4 1
D1
~
~
0 -1 1892
D3
~
~
0 -1 1885
S
#1892
Star Way~
~
To the south there appears to be a hut without a roof. The west leads to 
the main bulk of the village. The forest grows around the path with thick 
foliage so close that a branch could fall on the path, making it appear 
hard to clean. 
~
1 4 1
D2
~
~
0 -1 1893
D3
~
~
0 -1 1891
S
#1893
The Astrologer's Hut~
~
&gThis hut is well organized with star charts and mystical lights. Bins hold 
all the charts not in use at the moment, other wise there is a large table 
just lined with charts laying around.
~
1 4 1
D0
~
~
0 -1 1892
R M 0 1861 1 1893
S
#1894
Floating in a void~
~
~
1 4 1
S
#1895
Floating in a void~
~
~
1 4 1
S
#1896
Floating in a void~
~
~
1 4 1
S
#1897
Floating in a void~
~
~
1 4 1
S
#1898
Floating in a void~
~
~
1 4 1
S
#1899
Floating in a void~
~
~
1 4 1
S
#1900
Floating in a void~
~
~
1 4 1
S
#0


#SHOPS
 1852    0  0  0  0  0   120  90         0 23    ; Persous
 1854    0  0  0  0  0   120  90         0 23    ; Ironous
0


#REPAIRS
0


#SPECIALS
S


#$