#AREA Grove Stone~ #VERSION 11 #AUTHOR Seth~ #DERIVATIVES ~ #COLOR 11 #HTOWN ~ #DESC ~ #RANGES 40 60 30 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG &bAn eerie silence surrounds you, as the shadows around you seem to lengthen and grow.&D~ #FLAGS 0 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 5000000 0 0 0 -1 #CLANNAME (null)~ #INFLUENCE 0 #MOBILES #32000 shadowy priest~ a shadowy priest~ A shadowy priest is displaying wares for sale here. ~ ~ 1 Clanname none~ 0 0 131075 512 -300 C 1 0 0 0d0+20 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #32001 shadowy priest~ a shadowy priest~ A shadowy priest is displaying wares for sale here. ~ ~ 1 Clanname none~ 0 0 131075 512 -300 C 1 0 0 0d0+20 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #32002 temple guard~ a temple guard~ A temple guard is standing watch here. ~ ~ 1 Clanname none~ 0 0 1 0 0 C 39 0 0 0d0+1000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isgood($n) mpkill $n endif ~ | #32003 young virgin~ young virgin~ A beautiful young virgin is tied to the altar here. ~ ~ 1 Clanname none~ 0 0 131075 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #32004 temple priest~ a temple priest~ Evil emanates from the Temple Priest standing before you. ~ ~ 1 Clanname none~ 0 0 131075 640 -1000 C 55 0 0 0d0+2300 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isgood($n) mpkill $n endif ~ | #32005 temple priest~ a temple priest~ Evil emanates from the Temple Priest standing before you. ~ ~ 1 Clanname none~ 0 0 131075 640 -1000 C 55 0 0 0d0+2300 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isgood($n) mpkill $n endif ~ | #32006 shadowy beast figure~ a shadowy beast~ You can barely see a Shadowy Figure in the darkness. ~ ~ 1 Clanname none~ 0 0 131075 128 0 C 85 0 0 0d0+8500 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isgood($n) mpkill $n endif ~ | #32007 Giiggrath dragon healer~ Giiggrath~ Giiggrath the dragon healer is chained to the wall here. ~ ~ 1 Clanname none~ 0 0 131075 128 1000 C 85 0 0 0d0+8500 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isevil($n) mpkill $n endif ~ | #32008 Queen Anne~ Queen Anne~ A beautiful woman stands here regally. ~ ~ 1 Clanname none~ 0 0 131075 128 1000 C 66 0 0 0d0+5500 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #32009 Prince Adair~ Prince Adair~ A boy prince stands here haughtily. ~ ~ 1 Clanname none~ 0 0 131075 128 1000 C 66 0 0 0d0+5500 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #32010 King Finous~ King Finous~ A kindly man with a regal air stands here. ~ ~ 1 Clanname none~ 0 0 1073872899 128 1000 C 66 0 0 0d0+5500 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #32011 fortress gate guard~ a fortress gate guard~ A fortress gate guard stands watch here. ~ ~ 1 Clanname none~ 0 0 131075 128 1000 C 44 0 0 0d0+1600 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isevil($n) mpkill $n endif ~ | #32012 temple guard~ a temple guard~ A temple guard is standing watch here. ~ ~ 1 Clanname none~ 0 0 131075 128 0 C 39 0 0 0d0+1000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isgood($n) mpkill $n endif ~ | #32013 temple guard~ a temple guard~ A temple guard is standing watch here. ~ ~ 1 Clanname none~ 0 0 131075 128 0 C 39 0 0 0d0+1000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isgood($n) mpkill $n endif ~ | #32014 temple guard~ a temple guard~ A temple guard is standing watch here. ~ ~ 1 Clanname none~ 0 0 131075 128 0 C 39 0 0 0d0+1000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isgood($n) mpkill $n endif ~ | #32015 temple guard~ a temple guard~ A temple guard is standing watch here. ~ ~ 1 Clanname none~ 0 0 131075 128 0 C 39 0 0 0d0+1000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isgood($n) mpkill $n endif ~ | #32016 fortress gate guard~ a fortress gate guard~ A fortress gate guard stands watch here. ~ ~ 1 Clanname none~ 0 0 131075 128 1000 C 44 0 0 0d0+1600 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isevil($n) mpkill $n endif ~ | #32017 fortress gate guard~ a fortress gate guard~ A fortress gate guard stands watch here. ~ ~ 1 Clanname none~ 0 0 131075 128 1000 C 44 0 0 0d0+1600 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isevil($n) mpkill $n endif ~ | #32018 fortress gate guard~ a fortress gate guard~ A fortress gate guard stands watch here. ~ ~ 1 Clanname none~ 0 0 131075 128 1000 C 44 0 0 0d0+1600 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isevil($n) mpkill $n endif ~ | #32019 fortress gate guard~ a fortress gate guard~ A fortress gate guard stands watch here. ~ ~ 1 Clanname none~ 0 0 131075 128 1000 C 44 0 0 0d0+1600 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if isevil($n) mpkill $n endif ~ | #32020 Inn keeper Travis~ Inn Keeper Travis~ A robust Inn keeper is standing here. ~ ~ 1 Clanname none~ 0 0 1073872899 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #32021 blacksmith Orion~ Blacksmith Orion~ A blacksmith is working on an anvil here. ~ ~ 1 Clanname none~ 0 0 1073872899 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #32100 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #32000 topaz staff~ a topaz staff~ A five-foot-long staff made of orange topaz lies on the ground here.~ ~ 5 0 8193 12 20 35 4 11 35 0 1 231 23 3 1 0 0 0 0 S 0 0 A 18 7 A 19 3 A 13 50 #32001 yellow potion~ a humming yellow potion~ A humming yellow potion lies here.~ ~ 10 0 1 28 -1 -1 -1 0 0 0 1 1 0 4 14 0 0 0 0 'kindred strength' 'stone skin' 'armor' S 0 0 #32002 bloody potion~ a bloody potion~ A bloody potion lies here.~ ~ 10 0 1 28 -1 -1 -1 0 0 0 1 6 0 4 3 0 0 0 0 'cure critical' 'cure critical' 'NONE' S 0 0 #32003 dark short sword~ a dark short sword~ A dark short sword has been left here.~ ~ 5 0 8193 0 20 35 1 2 0 0 1 152 15 3 13 0 0 0 0 S 0 0 A 19 6 A 13 6 #32004 bloody scimitar~ a bloody scimitar~ A Bloody Scimitar is stuck in the ground here.~ ~ 5 0 8193 0 15 30 1 1 28 0 1 161 16 3 13 0 0 0 0 S 0 0 A 19 6 A 13 6 #32005 sacrificial dagger~ a sacrificial dagger~ A Sacrificial Dagger lies here, covered with the blood of it's victoms.~ ~ 5 0 8193 0 5 15 1 2 10 0 1 47 4 4 13 0 0 0 0 S 0 0 A 13 6 A 18 3 #32006 corwin crown~ the crown of king corwin~ A Royal Crown lies glittering here.~ ~ 9 0 17 30 30 0 0 0 30 0 1 257 25 3 14 0 0 0 0 S 77 0 A 4 3 A 3 3 A 19 3 #32007 fine short sword~ a fine short sword~ A fine short sword has been left here.~ ~ 5 0 8193 0 20 40 1 2 0 0 1 152 15 3 5 0 0 0 0 S 0 0 A 19 6 A 13 6 #32100 red altar~ a red altar~ A huge red altar fills the center of the room.~ ~ 12 0 0 0 0 0 0 0 0 0 1 1 0 4 3 0 0 0 0 S 0 0 #0 #ROOMS #32000 Shadow Canyon Bridge~ ~ This old wooden bridge stretches across the murky abyss of the Shadow Canyon below. Some portions cracked and battered by time, the bridge doesn't appear to be very sturdy and creaks in the harsh wind here. A small sign nearby points east and reads 'Grovestone'. ~ 1 8 1 D1 ~ ~ 0 -1 32001 D11 ~ ~ 0 -1 41405 S #32001 Eastern Side of Shadow Canyon~ ~ The eastern edge of the Shadow Canyon is barren and windy, with strong gusts blowing the dust from the parched ground down into the darkness of the canyon. An old rickety bridge crosses the canyon to the west, while a battered dirt road leads off to the east towards an enormous, looming temple. ~ 1 8 1 D1 ~ ~ 0 -1 32002 D3 ~ ~ 0 -1 32000 S #32002 An Old Dirt Road~ ~ The old dirt road continues here curving to the north. Off to the west you can see a bridge that leads across the Shadow Canyon. To the north the path continues on to the city of Grovestone. A thick forest surrounds the rest of the path preventing travel in any other direction. ~ 1 8 1 D0 ~ ~ 0 -1 32003 D3 ~ ~ 0 -1 32001 S #32003 An Old Dirt Road~ ~ A muddy dirt road curves from the west to the north here. To the west, a bridge can be seen leading across the Shadow Canyon. A large temple can be seen towards the north, surrounded by a thick forest. Trees tall and foreboding tower about this road, casting jagged shadows on the path. ~ 1 8 1 D1 ~ ~ 0 -1 32004 D2 ~ ~ 0 -1 32002 S #32004 A Path to Grove Stone~ ~ You continue along the old dirt road noticing that Grovestone is just off in the distance to the east. The dirt path continues to the west and is surrounded by a thick forest preventing travel off the path in any other direction. ~ 1 8 1 D1 ~ ~ 0 -1 32005 D3 ~ ~ 0 -1 32003 S #32005 Outside the Temple of Grove Stone~ ~ As you approach your destination of Grovestone, you wonder if this is really the place you've heard so many stories about. The stories all speak of a bright town that was a gleaming example of the best of what the realm had to offer, friendly people who would go out of their way to help a stranger, a town that was a stronghold of good. This is not what you see ahead of you. The Temple ahead is a dark, unfriendly looking building that has an evil feeling about it. The guards outside the gate to your east are dirty and vicious looking. As they look at you, you realize they are looking at you as someone who is starving would look at a scrap of food. ~ 1 8 1 D1 ~ door~ 3 -1 32006 D3 ~ ~ 0 -1 32004 R M 0 32012 2 32005 R E 0 32003 1 16 R M 0 32013 2 32005 R E 0 32003 1 16 R D 0 32005 1 1 S #32006 Inside the Western Temple Door ~ ~ The uneasy feeling you felt outside grows stronger as you enter the temple. There is no obvious danger and no reason you can see for this feeling, but it presists just the same. To the east you see openings on each side of the passage and the gate is to your west. ~ 1 8 1 D1 ~ ~ 0 -1 32007 D3 ~ door~ 3 -1 32005 R M 0 32012 1 32006 R E 0 32003 1 16 R M 0 32013 1 32006 R E 0 32003 1 16 R D 0 32006 3 1 S #32007 An Intersection in The Western Corridor~ ~ The uneasy feeling continues but since there is still no obvious danger you decide to ignore the feeling. There appears to be a shop of some kind to the south, there's a glow coming from the north, and a ceromony room of some kind to the east. Of course it's still not too late to exit back to the west. ~ 1 8 1 D0 ~ ~ 0 -1 32014 D1 ~ ~ 0 -1 32008 D2 ~ ~ 0 -1 32013 D3 ~ ~ 0 -1 32006 R M 0 32002 1 32007 S #32008 At the Red Altar~ ~ The flickering light from the candles which sit on small shelves mounted on each of the four pillars that stand in the corners of the room show a large red stone altar standing in the middle of the floor. There is almost no room to walk as the altar takes up most of the room. Four passageways leave the room to the north, south, east, and west. ~ 1 8 1 D1 ~ ~ 0 -1 32009 D2 ~ ~ 0 -1 32012 D3 ~ ~ 0 -1 32007 R M 0 32003 1 32008 R M 0 32004 1 32008 R E 0 32005 1 16 R M 0 32005 2 32008 R O 0 32100 1 32008 S #32009 An Intersection in the Eastern Corridor~ ~ The uneasy feeling continues but since there is still no obvious danger you decide to ignore the feeling. There appears to be a shop of some kind to the south, to the north it's so dark it almost seems to spill out into this room, and to the west a ceromony room of some kind. Of course it's still not too late to exit back to the east. ~ 1 8 1 D0 ~ ~ 0 -1 32016 D1 ~ ~ 0 -1 32010 D2 ~ ~ 0 -1 32011 D3 ~ ~ 0 -1 32008 S #32010 Inside the Eastern Temple Door~ ~ The uneasy feeling you felt outside grows stronger as you enter the temple. There is no obvious danger and no reason you can see for this feeling, but it presists just the same. To the west you see openings on each side of the passage and the gate is to your east. ~ 1 8 1 D1 ~ ~ 0 -1 32017 D3 ~ ~ 0 -1 32009 R M 0 32014 2 32010 R E 0 32004 1 16 R M 0 32015 2 32010 R E 0 32004 1 16 S #32011 The Temple Magical Shop~ ~ This shop is so dimly lit it is hard to see what is for sale. Racks of wands, staffs, and magical weapons line the walls. This shop makes you nervous for evil seems to radiate from the weapons which are displayed here. The shopkeeper is hidden under the huge robe he is wearing. His hood covers his head and hides his face. The evil radiating from the displyed weapons is making you wish you were anyplace but here. ~ 1 8 1 D0 ~ ~ 0 -1 32009 D3 ~ ~ 0 -1 32012 R M 0 32000 2 32011 R G 0 32000 1 S #32012 An Intersection in the Southern Corridor~ ~ The uneasy feeling continues but since there is still no obvious danger you decide to ignore the feeling. There appears to be shops of some kind to the east and west and a ceromony room of some kind to the north. Of course it's still not too late to exit to the south. ~ 1 8 1 D0 ~ ~ 0 -1 32008 D1 ~ ~ 0 -1 32011 D2 ~ ~ 0 -1 32035 D3 ~ ~ 0 -1 32013 S #32013 The Temple Magic Shop~ ~ This shop is so dimly lit it is hard to see what is for sale. Shelves line the walls of the shop and are filled with what appears to be magical scrolls and bottles which you assume are filled with potions of some kind. You are startled as the shopkeeper moves from the back of the shop where he was hidden by the deep shadows. Even after he moves close to you his features cannot be seen as his robe covers every inch of his body and the huge hood covers his head and hides his face. A feeling of evil fills the room and fear tears at your heart. ~ 1 8 1 D0 ~ ~ 0 -1 32007 D1 ~ ~ 0 -1 32012 R M 0 32001 1 32013 R G 0 32002 1 R G 0 32001 1 S #32014 A Fiery Bright Room~ ~ The light which fills this room is so bright it is not possible to determine exactly where it is coming from. You think it probably is coming from the huge dragon which is chained to the wall. You think you recognize the dragon, he looks exactly like a drawing of Giiggrath you saw in an old dwarven book about famous dragons. Giiggrath, according to the book, is the greatest dragon healer that ever lived. You wonder why such an important dragon is here in chains. ~ 1 8 1 D1 ~ ~ 0 -1 32015 D2 ~ ~ 0 -1 32007 R M 0 32007 1 32014 S #32015 An Intersection in the Northern Corridor~ ~ The uneasy feeling you have had since you entered the temple is now almost overpowering. The uneasy feeling seems to be coming from the north and you are certain you will surely die if you go that way. From the room to the east the darkness spills out bringing with it a bitter cold. The fiery, hot light coming from the west almost blinds you. ~ 1 8 1 D1 ~ ~ 0 -1 32016 D3 ~ ~ 0 -1 32014 S #32016 A Cold Dark Room~ ~ You start to shiver as you enter this room. You are unsure if it is because of the bitter cold or if the shivering is caused by your fear of the malevolent feeling of evil which radiates with the total darkness which not only fills this room but seems to spill out through the two entrances into the adjoining rooms. You hope you will survive to escape this room. ~ 1 8 1 D2 ~ ~ 0 -1 32009 D3 ~ ~ 0 -1 32015 R M 0 32006 1 32016 S #32017 Outside the Eastern Temple Door~ ~ As you stand outside the the Grovestone Temple you feel the evil which seems to radiate from the building. This temple used to be a great place of healing and a famous spiritual retreat. Now you think. as you look at the dark temple with the evil looking guards, that retreat is what you should do. ~ 1 8 1 D1 ~ ~ 0 -1 32018 D3 ~ ~ 0 -1 32010 R M 0 32012 4 32017 R E 0 32004 1 16 R M 0 32013 4 32017 R E 0 32004 1 16 S #32018 North Street~ ~ You are walking along North Street. Like the rest of the town it has fallen into disrepair and occasounally you stumble over the broken pavement. This road runs between the Temple and Royal Blvd. with no other exits or crossroads except to the weapon shop whose entrance lies off the intersection of North Street and Royal Blvd. ~ 1 0 1 D1 ~ ~ 0 -1 32019 D3 ~ ~ 0 -1 32017 S #32019 North Street~ ~ You are walking along North Street. Like the rest of the town it has fallen into disrepair and occasionally you stumble over the broken pavement. This road runs between the Temple and Royal Blve. with no other exits or crossroads except to the weapon shop whose entrance lies off the intersection of Morth Street and Royal Blvd. ~ 1 0 1 D1 ~ ~ 0 -1 32020 D3 ~ ~ 0 -1 32018 S #32020 Corner of North Street and Royal Blvd~ ~ You are standing at the corner of North Street and Royal Blvd. The fortress lies off to the south and you can just make out the outlines of the temple to the west. A weapon shop lies just to the southwest. ~ 1 0 1 D2 ~ ~ 0 -1 32022 D3 ~ ~ 0 -1 32019 D9 ~ ~ 0 -1 32021 S #32021 The Grove Stone Weapon Shop~ ~ As you enter this shabby shop you wonder how they stay in business with most of the racks and cases empty. The clerk, whose clothes are threadbare and patched comes to see if you need his assistance but you walk past him as you look to see what is left for sale. At least the prices marked on the remaining merchandise seems reasonable. Perhaps there is a bargain here for you. ~ 1 8 1 D6 ~ ~ 0 -1 32020 S #32022 Northern end of Royal Blvd~ ~ You are walking along Royal Blvd. Like the rest of the town it has fallen into disrepair and occassionally you stumble over the broken pavement. This road runs between the fortress and North Street. The east side of the street is lined with houses but the doors are all closed and blinds drawn. The only openings on the street are where Park Street exits to the west and the weapon shop whose entrance lies off the corner at North Street. ~ 1 0 1 D0 ~ ~ 0 -1 32020 D2 ~ ~ 0 -1 32023 S #32023 Royal Blvd~ ~ You are walking along Royal Blvd. Like the rest of the town it has fallen into disrepair and occassionally you stunble over the broken pavement. This road runs from the fortress to North Street. The east side of the street is lined with houses but the doors are all closed and blinds drawn. The only openings on the street are where Park Street exits to the west and the weapon shop whose entrance lies off the corner at North Street. ~ 1 0 1 D0 ~ ~ 0 -1 32022 D2 ~ ~ 0 -1 32024 S #32024 Royal Blvd~ ~ You are walking along Royal Blvd. Like the rest of the town it has fallen into disrepair and occassionally you stumble over the broken pavement. This road runs between the fortress and North Street. The east side of the street is lined with houses but the doors are all closed and blinds drawn. The only openings on the street are where Park Street exits to the west and the weapon shop whose entrance lies off the corner at North Blvd. ~ 1 0 1 D0 ~ ~ 0 -1 32023 D2 ~ ~ 0 -1 32025 S #32025 Royal Blvd~ ~ You are walking along Royal Blvd. Like the rest of the street it has fallen into disrepair and you occassionally stumble over the broken pavement. This road runs between the fortress and North Street. The east side of the street is lined with houses but all the doors are closed and blinds drawn. The only openings on the street are Park Street exiting to the west here and the weapon shop whose entrance lies off the corner at North Blvd. ~ 1 0 1 D0 ~ ~ 0 -1 32024 D2 ~ ~ 0 -1 32036 D3 ~ ~ 0 -1 32026 S #32026 Eastern End of Park Street~ ~ You see the city park just ahead and you wonder if this park with it's almost legendary aviary, famous statues, and beautiful fountain will be like the rest of the town you have seen so far dirty, dreary, and in general just a big dissapointment. So far, nothing in this town has lived up to it's reputation. ~ 1 8 1 D1 ~ ~ 0 -1 32025 D3 ~ ~ 0 -1 32027 S #32027 Park Street~ ~ The city park is visible to the north and from what you see is in no better condition than the rest of the town. What vegetation you can see is strangly msshapen and the air is full of strange sounds and smells. The aviary is somewhere off to the northwest and Park street continues to the east and west. ~ 1 8 1 D1 ~ ~ 0 -1 32026 D3 ~ ~ 0 -1 32028 S #32028 Park Street~ ~ The city park is visible to the north and from what you can see is in no better condition than the rest of the town. What vegetation you can see is strangly misshapen and the air is full of strange sounds and smells, The aviary is somewhere off to the northwest and Park Street continues to the east and west. ~ 1 8 1 D1 ~ ~ 0 -1 32027 D3 ~ ~ 0 -1 32029 S #32029 Park Street~ ~ The city park spreads out to the north and south and what vegetation you can see is twisted and misshapen. The air seems full of strange sounds and smells and you wonder what is causing them. The aviary is off in the distance to the north and you think you can see the fountain off to the south. Park Street continues to the east and south. ~ 1 8 1 D1 ~ ~ 0 -1 32028 D3 ~ ~ 0 -1 32030 S #32030 Park Street~ ~ The city park now spreads out to the south as well as to the north and the vegetation you can see is strangly twisted and misshapen and the air is full of strange sounds and smells. The aviary is somewhere off to the northeast and tha fountain to the south east. To the south you can see what seems to be some statues. Park Street continues to the east and west. ~ 1 8 1 D1 ~ ~ 0 -1 32029 D3 ~ ~ 0 -1 32031 S #32031 Western End of Park Street~ ~ You see the city park just ahead and you wonder if this park with the almost legendary aviary, famous statues, and beautiful fountain will be like the rest of the town you have seen so far dirty, dreary, and in general just a big dissapointment. So far, nothing in this town has lived up to it's reputation. ~ 1 8 1 D1 ~ ~ 0 -1 32030 D3 ~ ~ 0 -1 32032 S #32032 Temple Street~ ~ You are walking along Temple Street. Like the rest of the town it has fallen into disrepair and occasionally you stumble over the broken pavement. This road runs between the Temple and South Street. The west side of the street is lined with houses but all the doors are shut and shades drawn. The only openings on the street are where Park Street exits to the east and the armor shop whose entrance lies off the corner at South Street. ~ 1 0 1 D0 ~ ~ 0 -1 32033 D1 ~ ~ 0 -1 32031 D2 ~ ~ 0 -1 32075 S #32033 Northern End of Temple Street~ ~ You are walking along Temple Street. Like the rest of the town it has fallen into disrepair and occasionally you stumble over the broken pavement. This road runs between the Temple and South Street. The west side of the street is lined with houses but all the doors are shut and blinds drawn. The only openings on the street are where Park Street exits to the east and the armor shop whose entrance lies off the corner at South Street. ~ 1 0 1 D0 ~ ~ 0 -1 32034 D2 ~ ~ 0 -1 32032 S #32034 Outside the Southern Temple Gate~ ~ As you stand outside the Grovestone Temple you feel the evil which seems to rediate from the building/ This temple used to be a great place of healing and a famous spiritual retreat. Now you think, as you look at the dark temple with evil looking guards, that retreat is what you should do. ~ 1 0 1 D0 ~ ~ 0 -1 32035 D2 ~ ~ 0 -1 32033 R M 0 32014 1 32034 R E 0 32004 1 16 R M 0 32015 1 32034 R E 0 32004 1 16 S #32035 Inside the Southern Temple Door~ ~ The uneasy feeling you felt outside grows stronger as you enter the temple. There is no obvious danger and no reason you can see for this feeling, but it presists just the same. To the north you see openings on each side of the passage and the gate is to your south. ~ 1 8 1 D0 ~ ~ 0 -1 32012 D2 ~ ~ 0 -1 32034 R M 0 32012 3 32035 R E 0 32004 1 16 R M 0 32013 3 32035 R E 0 32004 1 16 S #32036 Southern End of Royal Blvd~ ~ You are walking along Royal Blvd. Like the rest of the town it has fallen into disrepair and you occassionally stumble over the broken pavement. This road runs between the fortress and North Street. The east side of the street is lined with houses but the doors are all closed and blinds drawn. The only openings on the street are Park Street which exits to the west a little north of here and the weapon shop whose entrance lies off the corner at North Street. ~ 1 0 1 D0 ~ ~ 0 -1 32025 D2 ~ ~ 0 -1 32037 S #32037 Outside the Northern Fortress Gate~ ~ You are standing outside the great fortress of Grovestone, home of the Royal Family and headquarters of the Royal Guard. Like the rest of the town it has fallen into disrepair, but unlike the rest of the town you get no uneasy feeling here, just a feeling of fear. Royal Blvd. runs off to the north and the gate to the fortress to the south is guarded by members of the Royal Guard. ~ 1 0 1 D0 ~ ~ 0 -1 32036 D2 ~ ~ 0 -1 32038 R M 0 32018 1 32037 R E 0 32007 1 16 R M 0 32019 1 32037 R E 0 32007 1 16 S #32038 Inside the Northern Fortress Gate~ ~ You are standing to the south of the gate which leads into Grovestone at Royal Blvd. The main intersection in the fortress lies to your south. From there you can go anywhere in the fortress or continue west to South Street or south out of town. You wonder why the gate into town is so heavily guarded when all the stories you've heard tell of a peacefull town with virtually no crime. ~ 1 8 1 D0 ~ ~ 0 -1 32037 D2 ~ ~ 0 -1 32039 R M 0 32016 1 32038 R E 0 32007 1 16 R M 0 32017 1 32038 R E 0 32007 1 16 S #32039 Heart of the Castle~ ~ You stand in the center of the fortress. You are bumped and nudged as the dozens of people run from one room to another. The Royal Chambers are upstairs , the Royal Messenger Service is east. To the north and west are the gates which lead into the city of Grovestone and to the south the gate which leads out of town. the northeast, northwest, southeast, and southwest exits go to guardrooms and storerooms, and further in these directions lie the towers where the Royal Guard keeps a watch for enemies of the Royal Family. ~ 1 8 1 D0 ~ ~ 0 -1 32038 D1 ~ ~ 0 -1 32041 D2 ~ ~ 0 -1 32040 D3 ~ ~ 0 -1 32069 D4 ~ ~ 0 -1 32058 D6 ~ ~ 0 -1 32042 D7 ~ ~ 0 -1 32054 D8 ~ ~ 0 -1 32046 D9 ~ ~ 0 -1 32050 R M 0 32011 1 32039 R G 0 32007 1 S #32040 Inside the Southern Gate to the Fortress~ ~ The only gate from the fortress outside of Grovestone lies to your south. The main intersection in the fortress is to your north. From there you can go anywhere in the fortress or continue north or east to the town of Grovestone. You wonder why there are so many of the Royal Guards on duty, this town has a reputation for being at peace with the world. ~ 1 8 1 D0 ~ ~ 0 -1 32039 D2 ~ ~ 0 -1 32063 R M 0 32016 2 32040 R E 0 32007 1 16 R M 0 32017 2 32040 R E 0 32007 1 16 S #32041 Royal Messenger Service~ ~ The Royal Messenger Service will send your message anywhere in the world, for a small fee, of course. They claim speedy delivery and gaurentee no message will be lost or delayed for any reason. As you look at the messanger standing in front of you, you realize nothing short of his death would delay or prevent him from making his deliveries. ~ 1 8 1 D3 ~ ~ 0 -1 32039 S #32042 The Guard Training Room~ ~ The sound of weapons clashing fills the room. Dozens of guards are here, hard at work practicing their weapon skills. A battle-scarred warrier oversees the training sessions, helping guards learn new skills, and making sure nobody gets carried away and forgets that this is only practice. When this man speaks, everyone stops whatever they are doing and listens as he has survived countless battles and won fights where the odds were weighed heavily against him. He is indeed one of the greatest warriors alive today. ~ 1 8 1 D6 ~ ~ 0 -1 32043 D9 ~ ~ 0 -1 32039 S #32043 Base of the Northeast Tower~ ~ You stand at the base of the watchtower. Guards come and go as they change shifts, going up to the third level of the tower to guard against a surprise attack. You wonder who would attack a fortress as strong as this. ~ 1 8 1 D4 ~ ~ 0 -1 32044 D9 ~ ~ 0 -1 32042 S #32044 Second Floor of the Northeast Tower~ ~ You stand on the second floor landing of the guardtower. There's really not much to see here, there are no windows, but the stair goes up te the top of the tower and down to the base. ~ 1 8 1 D4 ~ ~ 0 -1 32045 D5 ~ ~ 0 -1 32043 S #32045 Top Floor of the Northeast Tower~ ~ You are standing at the guard post on the top floor of the tower. Huge open windows fill each of the four walls. Several guards are spread out along the windows carefully watching the town and all approaches to the fortress. You look out the windows to see if you can tell what they are watching for, but you see nothing unusual. ~ 1 8 1 D5 ~ ~ 0 -1 32044 R M 0 32017 3 32045 R E 0 32007 1 16 S #32046 Guard Barracks~ ~ This room is typical of barracks everywhere. Enough Bunk beds to allow several hundred guards to sleep at one time fill most of the room. The rest of the room is filled with footlockers and a few desks where the guards write letters or study for the officer exams. You don't think this would be a good place to start any trouble as you've heard these guards stick together and will always come to each other's aid. ~ 1 8 1 D7 ~ ~ 0 -1 32039 D8 ~ ~ 0 -1 32047 S #32047 Base of the Southeastern Tower~ ~ You stand at the base of the watchtower. Guards come and go as they change shifts, going up to the third level of the tower to guard against a surprise attack. You wonder who would attack a fortress as strong as this. ~ 1 8 1 D4 ~ ~ 0 -1 32048 D7 ~ ~ 0 -1 32046 S #32048 Second Floor of the Southeastern Tower~ ~ You stand on the second floor landing of the guardtower. There's really not much to see here, there are no windows, but the stairs go up to the top of the tower and down to the base. ~ 1 8 1 D4 ~ ~ 0 -1 32049 D5 ~ ~ 0 -1 32047 S #32049 Top Floor of the Southeastern Tower~ ~ You are standing at the guard post on the top floor of the tower. Huge open windows fill each of the four walls. Several guards are spread out along the windows carefully watching the town and all aooroaches to the fortress. You look out the windows to see if you can tell what they are watching for, but you see nothing unusual. ~ 1 8 1 D5 ~ ~ 0 -1 32048 R M 0 32011 2 32049 R E 0 32007 1 16 S #32050 Guard Barracks~ ~ This room is typical of barracks everywhere. Enough bunk beds to allow several hundred guards to sleep at one time fill most of the room. The rest of the room is filled with footlockers and a few desks where the guards write letters or study for the officer exams. You don't think this would be a good place to start any trouble as you've heard these guards stick together and will always cone to each other's aid. ~ 1 8 1 D6 ~ ~ 0 -1 32039 D9 ~ ~ 0 -1 32051 S #32051 Base of the Southwestern Tower~ ~ You stand at the base of the watchtower. Guards come and go as they change shifts, going up to the third level of the tower to guard against a surprise attack. You wonder who would attack a fortress as strong as this. ~ 1 8 1 D4 ~ ~ 0 -1 32052 D6 ~ ~ 0 -1 32050 S #32052 Second Floor to the Southwestern tower~ ~ You stand on the second floor landing of the guardtower. There's really not much to see here, there are no windows, but the stair goes up to the top of the tower and down to the base. ~ 1 8 1 D4 ~ ~ 0 -1 32053 D5 ~ ~ 0 -1 32051 S #32053 Top Floor of the Southwestern Tower~ ~ You are standing at the guard post on the top floor of the tower. Huge open windows fill each of the four walls. Several guards are spread out along the windows carefully watching the town and all approaches to the fortress. You look out the windows to see if you can tell what they are watching for, but you see nothing unusual. ~ 1 8 1 D5 ~ ~ 0 -1 32052 R M 0 32018 3 32053 R E 0 32007 1 16 S #32054 Storage Room~ ~ This room is filled from one end to the other with racks of weapons and armor. There is only enough open space in the room to get to each rack, and a path to the tower that is to the northwest. There seems to be enough supplies here to equip an army for an extended period of time, almost as if a long siege was expected at any time. ~ 1 8 1 D7 ~ ~ 0 -1 32055 D8 ~ ~ 0 -1 32039 S #32055 Base of the Northwest Tower~ ~ You stand at the base of the watchtower. Guards come and go as they change shifts, going up to the third level of the tower to guard against a surprise attack. You wonder who would attack a fortress as strong as this. ~ 1 8 1 D4 ~ ~ 0 -1 32056 D8 ~ ~ 0 -1 32054 S #32056 Second Floor of the Northwest Tower~ ~ You stand on the second floor landing of the guardtower. There's really not much to see from here, there are no windows but the stair goes up to the top of the tower and down to the base. ~ 1 8 1 D4 ~ ~ 0 -1 32057 D5 ~ ~ 0 -1 32055 S #32057 Top Floor of the Northwest Tower~ ~ You are standing at the guard post on the top floor of the tower. Huge open windows fill each of the four walls. Several guards are spread out along the windows carefully watching the town and all the approaches to the fortress. You look out the windows to see if you can tell what they are watching for, but as you look out over the town you see nothing unusual. ~ 1 8 1 D5 ~ ~ 0 -1 32056 R M 0 32016 3 32057 R E 0 32007 1 16 S #32058 Entrance to the Royal Chambers~ ~ The doors of the Royal Chambers all open from this room. The Throne room is to the northeast, the Bedrooms of the King and Queen, and of the Prince lie to the southeast and southwest. To the northwest is the chamber where the Royalty receives visitors. ~ 1 8 1 D0 ~ ~ 0 -1 32059 D5 ~ ~ 0 -1 32039 D6 ~ ~ 0 -1 32060 D8 ~ ~ 0 -1 32061 D9 ~ ~ 0 -1 32062 S #32059 The Royal Receiving Chamber~ ~ Every inch of this room is filled with exquisite furnishings. Fine furnature is spread out over the rich, thick carpet. The walls are covered with beautiful tapestries and paintings. This is indeed the perfect place for the Royal Family to receive guests. You notice the Queen on the other end of the huge room with a guest. You wonder what important dignitary she is meeting today. ~ 1 8 1 D2 ~ ~ 0 -1 32058 R M 0 32008 1 32059 S #32060 The Royal Throne Room~ ~ Fine tapestries and exquisite paintings line the walls of this huge room. Thick plush carpet lies under your feet. The only furniture in the room is three thrones set on a raised platforn at the far end of the room. The throne on the center is huge with a slightly smaller throne to it's right. On it's left is a still smaller throne. All three thrones are covered with precious metals and fine jewels. You laugh to yourself as you pretend not to see the twelve year old prince hastily jump out of the huge throne where he was trying out the King's seat. ~ 1 8 1 D9 ~ ~ 0 -1 32058 R M 0 32009 1 32060 S #32061 Prince Adair's Bedroom~ ~ This room is amusing with it's contradictions. The carpet os a deep plush, the furnature is of the highest quality, and fantastic tapestries line the walls. But spread through the room and littering the floor are hundreds of toys. As you walk you slip and almost fall on some marbles left carelessly on the floor. Perhaps it's the maid's day off. ~ 1 8 1 D7 ~ ~ 0 -1 32058 S #32062 The King and Queen's Bedroom~ ~ Now this is a bedroom like you've never even dreamed of. A huge four poster bed with a canopy is against the wall next to the ornately carved tall chest. Fine, hand woven rugs cover the floor everywhere except near the gigantic fireplace with it's carved marble mantle. The many expensive-looking paintings are lit by dozens of candles which are set in candlesticks made of silver and gold. You notice King Corwin is taking a nap in the bed and decide to sneak out before you disturb him. You have heard the even temper he is famed for is not so even whan he is wakened by intruders. ~ 1 8 1 D6 ~ ~ 0 -1 32058 R M 0 32010 1 32062 R E 0 32006 1 6 S #32063 Outside the Fortress of Grove Stone~ ~ As you approach your destination of Grovestone you wonder if this is really the place you've heard so many stories about. The stories all speak of a bright town that was a gleaming example of the best of what the realm had to offer, friendly people who would go out of their way to help a stranger, a town that was a stronghold of good. The town you see is a dark unfriendly looking place, it's citizens look at you suspiciously as they walk far around you trying to avoid eye contact. You wonder what could have happened to change this town so much. As you approach the huge gate to the north, several guards glare at you as if you were an enemy. ~ 1 8 1 D0 ~ ~ 0 -1 32040 D2 ~ ~ 0 -1 32064 R M 0 32018 2 32063 R E 0 32007 1 16 R M 0 32019 2 32063 R E 0 32007 1 16 S #32064 On the Road to Grove Stone~ ~ You start hurrying as you near the town of Grovestone. This town of legend is in sight and you can hardly wait to see what it has to offer. The gate to the Grovestone fortress is close to the north. To the south is the Inn and the Blacksmith's Shop. ~ 1 8 1 D0 ~ ~ 0 -1 32063 D2 ~ ~ 0 -1 32065 S #32065 Between the Grove Stone's Inn and the Blacksmith's Shop~ ~ The town of Grovestone is in sight and the gate to the fortress is a ways to your north. You are anxious to get to Grovestone, but are undecided if you should go to the inn to your west to relax for a while first of if you should go straight to town. If you do decide to go to the Inn first, you could always drop your equipment off at the Blacksmith's Shop to the east to be repaired whole you relax at the Inn. ~ 1 8 1 D0 ~ ~ 0 -1 32064 D1 ~ ~ 0 -1 32068 D2 ~ ~ 0 -1 32066 D3 ~ ~ 0 -1 32067 S #32066 The Road to Grove Stone~ ~ At last you near your destination, Grovestone. You have heard so many stories about this town you can't wait to see it for yourself. You especially want to go to the templa and meet the legendary dragon healer Giilgrath, who has been the head priest there for over four hundred years. You hope you also have time to go to the city park with it's beautiful fountain, fine statuary, and the world famous aviary. ~ 1 8 1 D0 ~ ~ 0 -1 32065 S #32067 The Grove Stone Inn~ ~ As you walk into the Inn you see a bar along the far wall. Tables and chaairs are set up in the middle of the room for dining. A fire burns brightly in the fireplace off to your right. You see a menu hung up behind the bar. The Inn is full of people, but is strangely quite and you wonder why. ~ 1 8 1 D1 ~ ~ 0 -1 32065 R M 0 32020 1 32067 S #32068 The Blacksmith's Shop~ ~ You are blasted by a wave of heat which comes from the forge that sits in the center of the room where a heavily muscled man is working to repair a piece of armor. He looks up and says that he will be with you in a few seconds. The room is filled with armor and weapons piled in heaps all over the place. As you examine these you see that the blacksmith does indeed do an excellent job on repairing equipment. ~ 1 8 1 D3 ~ ~ 0 -1 32065 R M 0 32021 1 32068 S #32069 Inside the South Street Gate~ ~ You are standing to the east of the gate which leads into Grovestone at South Street. The main intersection in the fortress is to your east. From there you can go anywhere in the fortress or continue north to Royal Blvd. or south out of town. You wonder why the gate into town is so heavily guarded when the s stories you've heard tell of a peacefull town with virtually no crime. ~ 1 8 1 D1 ~ ~ 0 -1 32039 D3 ~ ~ 0 -1 32070 S #32070 Outside the Western Fortress Gate~ ~ You are standing outside the great fortress of Grovestone, home of the Royal Family and headquarters of the Royal Guard. Like the rest of the town it has fallen into disrepair, but unlike the rest of the town you get no uneasy feeling here, just a feeling of fear. South Street runs off to the west and the gate to the fortress to your east is guarded by members of the Royal Guard. ~ 1 0 1 D1 ~ ~ 0 -1 32069 D3 ~ ~ 0 -1 32071 S #32071 Eastern End of South Street~ ~ You are walking along South Street. Like the rest of the town it has fallen into disrepair and occasionally tou stumble over the broken pavement. This road runs between the fortress and Temple Street with no other exits or crossroads except the armor shop whose entrance lies off the intersection of South Street and Temple Street. ~ 1 0 1 D1 ~ ~ 0 -1 32070 D3 ~ ~ 0 -1 32072 S #32072 South Street~ ~ You are walking along South Street. Like the rest of the town it has fallen into disrepair and occasionally you stumble over the broken pavement. This road runs between the fortress and Temple Street with no other exits or crossroads except the armor shop whose entrance lies off the intersection of South Street and Temple Street. ~ 1 0 1 D1 ~ ~ 0 -1 32071 D3 ~ ~ 0 -1 32073 S #32073 South Street~ ~ You are walking along South Street. Like the rest of the town it has fallen into disrepair and occasionally you stumble over the broken pavement. This road runs between the fortress and Temple Street with no other exits or crossroads except to the armor shop whose entrance lies off the intersection of South Srteet and Temple Street. ~ 1 0 1 D1 ~ ~ 0 -1 32072 D3 ~ ~ 0 -1 32074 S #32074 Western End of South Street~ ~ You are walking alomg South Street. Like the rest of the town it has fallen into disrepair and occasionally you stumble over the broken pavement. This road runs between the fortress and Temple Street with no other exits or crossroads except to the armor shop whose entrance lies off the intersection of South Street and Temple Street. ~ 1 0 1 D1 ~ ~ 0 -1 32073 D3 ~ ~ 0 -1 32075 S #32075 The Corner of Temple and South Street~ ~ You are standing at the corner of Temple Street and South Street. The temple is a ways to the north and you can just make out the outlines of the fortress to the east. There is an armor shop just to the northeast. ~ 1 0 1 D0 ~ ~ 0 -1 32032 D1 ~ ~ 0 -1 32074 D6 ~ ~ 0 -1 32076 S #32076 Grove Stone Armor Shop~ ~ Scores of dummies made for the display of armor fill this shop, but most are empty. Dust is thick on what armor that is left and you wonder when the last customer was in this shop. By the looks of the clothing of the clerk it has been quite a while. His clothes are dirty and torn and it hard to tell if his clothes look like that because there are no customers, or if there are no customers because of the condition of the shop and clerk. You tell yourself to drive a hard bargain if you find something you want as it is obvious he needs the money badly. ~ 1 8 1 D9 ~ ~ 0 -1 32075 S #32077 Floating in a void~ ~ ~ 1 12 1 S #32100 Floating in a void~ ~ ~ 1 12 1 S #0 #SHOPS 32000 0 0 0 0 0 120 90 0 23 ; a shadowy priest 32001 0 0 0 0 0 120 90 0 23 ; a shadowy priest 0 #REPAIRS 32021 0 0 0 100 1 0 23 ; Blacksmith Orion 0 #SPECIALS M 32006 spec_cast_adept M 32007 spec_cast_adept S #$