6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Paleon Sewer~



#VERSION     6
#AUTHOR      Vladaar~
#DERIVATIVES ~
#COLOR       13
#HTOWN       ~
#DESC        ~

#RANGES
1 30 100 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &cYou hear the sound of more sewage sloshing around the passage.~

#FLAGS
960

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 1249950 1 0 0 -1

#CLANNAME (null)~

#INFLUENCE 0

#MOBILES
#8350
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1
Clanname none~
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#8351
Victor Upright man~
Victor~
The Upright Man is standing here.
~
~
1
Clanname none~
0
131107 128 -1000 C
100 0 0 2d500+10000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 1520 -1073217533
> fight_prog 100~
circle $n
mppause 20
circle $n
mppause 20
circle $n
mppause 20
~
> all_greet_prog 100~
(null)~
|
#8352
Basher Darza~
Basher Darza~
A basher stands guard duty here.
~
~
1
Clanname none~
0
131107 128 -1000 C
100 0 0 2d500+10000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> fight_prog 100~
heavy
heavy
stun
~
|
#8353
Basher Tomes~
Basher Tomes~
A basher stands guard duty here.
~
~
1
Clanname none~
0
131107 128 -1000 C
100 0 0 2d500+10000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> fight_prog 100~
heavy 
heavy 
stun
~
> all_greet_prog 100~
(null)~
|
#8354
Basher Kort~
Basher Kort~
A basher stands guard duty here.
~
~
1
Clanname none~
0
131107 128 -1000 C
100 0 0 2d500+10000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> fight_prog 100~
heavy
heavy
stun
~
> all_greet_prog 100~
(null)~
|
#8355
pick pocket Jandor~
Jandor~
A sly pickpocket is lurking about here.
~
~
1
Clanname none~
0
131107 128 -1000 C
50 0 0 2d500+2000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> fight_prog 100~
circle $n
circle $n
circle $n
~
> all_greet_prog 100~
// Check to see if players paid tax to use the thieve's highway
mppause 4
if istagged($n, tax)
  mpechoat $n &CJandor says, 'Don't make a move, what is the password?'
else
  mpechoat $n &CJandor says, 'Wait there, you can't travel along the thieve's highway 
  mpechoat $n &Cwithout paying taxes.  That will cost you 1 silver.  Other's around
  mpechoat $n &Chere will take it out of your hide if you haven't paid for the password.
  mpechoat $n &CThe password changes every 6 hours.'
endif
~
> speech_prog 'hightide'~
if time($n) > 6
  if time($n) <= 12
    mpechoat $n &WJandor whispers to you, 'You may pass.'
else
    mpkill $n
  endif
endif
~
> speech_prog 'malice'~
if time($n) > 12
  if time($n) <= 18
    mpechoat $n &WJandor whispers to you, 'You may pass.'
else
    mpkill $n
  endif
endif
~
> speech_prog 'treachery'~
if time($n) > 18
  if time($n) <= 23
    mpechoat $n &WJandor whispers to you, 'You may pass.'
else
    mpkill $n
  endif
endif
~
> speech_prog 'hightide'~
if time($n) >= 0
  if time($n) <= 6
    mpechoat $n &WJandor whispers to you, 'You may pass.'
else
    mpkill $n
  endif
endif
~
> act_prog p leaves to the north.~
    mpkill $n
~
> act_prog p leaves to the east.~
    mpkill $n
~
> act_prog p leaves to the west.~
    mpkill $n
~
> act_prog p leaves to the south.~
    mpkill $n
~
> act_prog 'gives you 1 silver coin.'~
mppause 4
mptag $n tax 
mpat 4 drop 1 silver
if time($n) > 6
  if time($n) <= 12
    mpechoat $n &WJandor whispers to you, 'The password is hightide' 
  endif
endif
if time($n) >= 1
  if time($n) <= 6
    mpechoat $n &WJandor whispers to you, 'The password is hightide'
  endif
endif
if time($n) > 12
  if time($n) <= 18
    mpechoat $n &WJandor whispers to you, 'The password is malice'
  endif
endif
if time($n) > 18
  if time($n) <= 23
    mpechoat $n &WJandor whispers to you, 'The password is treachery'
  endif
endif
if time($n) >= 0
    mpechoat $n &WJandor whispers to you, 'The password is treachery'
endif
~
|
#8356
pick pocket Conley~
Conley~
A sly pickpocket is lurking about here.
~
~
1
Clanname none~
0
1073872931 0 -1000 C
50 0 0 2d500+2000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> all_greet_prog 100~
mppause 4
if istagged($n, tax)
  mpechoat $n &CConley says, 'Don't make a move, what is the password?'
else
  mpechoat $n &CConley says, 'Wait there, you can't travel along the thieve's highway
  mpechoat $n &Cwithout paying taxes.  That will cost you 1 silver.  Other's around
  mpechoat $n &Chere will take it out of your hide if you haven't paid for the password.
  mpechoat $n &CThe password changes every 6 hours.'
endif
~
> speech_prog 'hightide'~
if time($n) >= 1
  if time($n) <= 6
    mpechoat $n &WConley whispers to you, 'You may pass.'
else
    mpkill $n
  endif
endif
~
> speech_prog 'hightide'~
if time($n) > 6
  if time($n) <= 12
    mpechoat $n &WConley whispers to you, 'You may pass.'
else
    mpkill $n
  endif
endif
~
> speech_prog 'malice'~
if time($n) > 12
  if time($n) <= 18
    mpechoat $n &WConley whispers to you, 'You may pass.'
else
    mpkill $n
  endif
endif
~
> speech_prog 'treachery'~
if time($n) > 18
  if time($n) <= 23
    mpechoat $n &WConley whispers to you, 'You may pass.'
else
    mpkill $n
  endif
endif
~
> speech_prog 'treachery'~
if time($n) > 0
    mpechoat $n &WConley whispers to you, 'The password is treachery'
else
    mpkill $n
endif
~
> act_prog 'gives you 1 silver coin.'~
mppause 4
mptag $n tax
mpat 4 drop 1 silver
if time($n) > 6
  if time($n) <= 12
    mpechoat $n &WConley whispers to you, 'The password is hightide'
  endif
endif
if time($n) >= 1
  if time($n) <= 6
    mpechoat $n &WConley whispers to you, 'The password is hightide'
  endif
endif
if time($n) > 12
  if time($n) <= 18
    mpechoat $n &WConley whispers to you, 'The password is malice'
  endif
endif
if time($n) > 18
  if time($n) <= 23
    mpechoat $n &WConley whispers to you, 'The password is treachery'
  endif
endif
if time($n) > 0
    mpechoat $n &WConley whispers to you, 'The password is treachery'
endif
~
|
#8357
Master Thief Raston~
Raston~
A Master Thief is standing in the shadows here.
~
~
1
Clanname none~
0
131107 67108992 -1000 C
95 0 0 2d500+10000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> all_greet_prog 100~
(null)~
|
#8358
Assassin Corra~
Corra~
A sinister looking assassin is standing here.
~
~
1
Clanname none~
0
131107 67108992 -1000 C
95 0 0 2d500+10000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> all_greet_prog 100~
(null)~
|
#8359
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
~
13
Clanname none~
0
16777217 0 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(rats) == 1
   if qkamount(rats) < 49
      mpqkamount $n rats 1
    else
      mpqkamount $n rats 1
      mpquest $n rats 2
    endif
  endif
~
|
#8360
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
~
13
Clanname none~
0
16777217 0 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(rats) == 1
   if qkamount(rats) < 49
      mpqkamount $n rats 1
    else
      mpqkamount $n rats 1
      mpquest $n rats 2
    endif
  endif
~
|
#8361
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
~
13
Clanname none~
0
16777217 0 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(rats) == 1
   if qkamount(rats) < 49
      mpqkamount $n rats 1
    else
      mpqkamount $n rats 1
      mpquest $n rats 2
    endif
  endif
~
|
#8362
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
~
13
Clanname none~
0
16777217 0 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(rats) == 1
   if qkamount(rats) < 49
      mpqkamount $n rats 1
    else
      mpqkamount $n rats 1
      mpquest $n rats 2
    endif
  endif
~
|
#8363
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
~
13
Clanname none~
0
16777217 0 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(rats) == 1
   if qkamount(rats) < 49
      mpqkamount $n rats 1
    else
      mpqkamount $n rats 1
      mpquest $n rats 2
    endif
  endif
~
|
#8364
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
~
13
Clanname none~
0
16777217 0 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(rats) == 1
   if qkamount(rats) < 49
      mpqkamount $n rats 1
    else
      mpqkamount $n rats 1
      mpquest $n rats 2
    endif
  endif
~
|
#8365
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
~
13
Clanname none~
0
16777217 0 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(rats) == 1
   if qkamount(rats) < 49
      mpqkamount $n rats 1
    else
      mpqkamount $n rats 1
      mpquest $n rats 2
    endif
  endif
~
|
#8366
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
~
13
Clanname none~
0
16777217 0 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(rats) == 1
   if qkamount(rats) < 49
      mpqkamount $n rats 1
    else
      mpqkamount $n rats 1
      mpquest $n rats 2
    endif
  endif
~
|
#8367
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
~
13
Clanname none~
0
16777217 0 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(rats) == 1
   if qkamount(rats) < 49
      mpqkamount $n rats 1
    else
      mpqkamount $n rats 1
      mpquest $n rats 2
    endif
  endif
~
|
#8368
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
~
13
Clanname none~
0
16777217 0 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(rats) == 1
   if qkamount(rats) < 49
      mpqkamount $n rats 1
    else
      mpqkamount $n rats 1
      mpquest $n rats 2
    endif
  endif
~
|
#8369
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
~
13
Clanname none~
0
16777217 0 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(rats) == 1
   if qkamount(rats) < 49
      mpqkamount $n rats 1
    else
      mpqkamount $n rats 1
      mpquest $n rats 2
    endif
  endif
~
|
#8370
giant sewer rat~
a giant sewer rat~
A giant sized sewer rat is hunting here.
~
~
13
Clanname none~
0
16777249 0 0 C
6 0 0 1d1+24 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(giantrats) == 1
   if qkamount(giantrats) < 49
      mpqkamount $n giantrats 1
    else
      mpqkamount $n giantrats 1
      mpquest $n giantrats 2
    endif
  endif
~
|
#8371
old man worker vestage~
Vestage~
An old man working the sewer is standing here.
~
~
1
Clanname none~
0
131107 4194304 -1000 C
50 0 0 2d500+2000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> all_greet_prog 100~
mppause 6
if quest(rats) == 2
    mpechoat $n &CVestage says, 'Got a nice collection, thanks for helping an old man.
    mpechoat $n &CI'll tell you something since you have shown me kindness.  Things
    mpechoat $n &Chappen down here, people come and go.  I have worked down here many
    mpechoat $n &Cyears where others have, and been found dead floating in the river.
    mpechoat $n &CWhy I have is I do not tell anyone who or what I see down here.  Got
    mpechoat $n &Cit?  If you think you can follow that I have another job for you.'
    mppause 20
    mpat 4 look
    mppause 10
    mpechoat $n &cType &WSAY JOB&c to accept.
    mpmset self 50 silver
    give 50 silver $n
    mpquest $n rats 3
endif
if quest(giantrats) == 2
    mpechoat $n &CVestage says, 'Great job, thanks for helping an old man.'
    mppause 20
    mpat 4 look
    mppause 10
    mpmset self 50 gold 
    give 50 gold $n
    mpquest $n giantrats 3
endif
if istagged($n, money)
  mppause 6
  mpechoat $n &cVestage stabs a sewer rat with his spear.
else
  mppause 3
  mpechoat $n &CVestage says, 'Well your a little big for a sewer rat.  Are you down on
  mpechoat $n &Cyour luck?  If you want to make a little coin you could give me a hand.
  mpechoat $n &CThis is a thankless job, but someone has to do it.'
  mppause 2
  mpechoat $n &cType &WSAY YES&c to accept the quest.
  mptag $n money
endif
~
> speech_prog yes~
mppause 4
mpechoat $n &CVestage says, 'Kill 50 sewer rats for me, and Ill pay you some silver.'
mpquest $n rats 1
~
> speech_prog job~
mppause 4
if quest(rats) == 3
  mpechoat $n &CVestage says, 'There are false walls within this sewer where the things I
  mpechoat $n &Ctold you about happen.  Find your way in there, and you will be able to
  mpechoat $n &Chunt giant sized rats, or the rats will hunt you.  The only thing is if
  mpechoat $n &Cyou enter this area, you will run into those people I told you about who
  mpechoat $n &Cwill demand a tax for being in thier area.  Pay the tax these are not 
  mpechoat $n &Cpeople to trifle with.  Your reward for killing the giant sized rats will
  mpechoat $n &Cbe worth paying the tax.'
  mppause 20
  mpat 4 look
  mppause 10
  mpechoat $n &CKill 50 giant sized sewer rats for me, and Ill pay you some gold.'
  mpquest $n giantrats 1
endif
~
|
#8400
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1
Clanname none~
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#8350
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
S 0 0
#8351
balanced dagger~
a balanced dagger~
A well balanced dagger has been left here.~
~
5 524544 8193
20 20 40 6 2 40 0
1 78 7
2
13
S 0 0
A
18 4
A
19 4
A
2 2
#8352
legendary crafted rapier~
a legendary crafted rapier~
A legendary crafted rapier has been left here.~
~
5 524288 8193
0 45 100 2 1 95 70
3 81 8
4
8
S 0 0
A
18 12
A
19 12
A
2 2
#8370
leather vest~
a newly created leather vest~
Some god dropped a newly created leather vest here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
S 0 0
#0


#ROOMS
#8350
Within a Sewer Intersection~
The walls are made out of interlocking bricks.  There is a intersection of
sewer passageways that lead in different directions.  A small ladder leads
up out of the sewer.  There is a strange black liquid that runs through a
inlay in the ground that has a multitude of foreign objects in it.
~
1 4 1
D1
~
~
0 -1 8356
D2
~
~
0 -1 8361
D3
~
~
0 -1 8351
S
#8351
Within an Underground Passage~
The walls are made out of interlocking bricks.  They are crumbling from
cracks in them, and have been reinforced with thick oak beams.  There is
a strange black liquid that runs through an inlay and has foreign objects
throughout it.  Some bloody tracks lead to the east.
~
1 0 1
D0
~
false wall~
16779267 -1 8381
D1
~
~
0 -1 8350
D3
~
~
0 -1 8352
R M 0 8361 1 8351
R M 0 8362 1 8351
R D 0 8351 0 1
> entry_prog 100~
mppause 4
mpechoat $n &cYou think you notice something strange with the wall to the north.
~
|
S
#8352
Mildew Covered Walls~
The walls that are visible through thick mildew, are made out of bricks 
that are interlocking. The ceiling is made out of stone slabs that are 
mortared together. There is a foul black liquid that runs through an inlay 
and has many foreign objects within it. 
~
1 0 1
D1
~
~
0 -1 8351
D3
~
~
0 -1 8353
R M 0 8361 2 8352
R M 0 8362 2 8352
S
#8353
Along a Narrow Passage~
The walls of the passage are made up of interlocking bricks.  Some of the
bricks have cracked with time.  The walls are covered in various stains.
A strange black liquid moves through an inlay in the ground, and has many
foreign objects within it.  The ceiling is made out of stone slabs.
~
1 0 1
D1
~
~
0 -1 8352
D3
~
~
0 -1 8354
R M 0 8361 3 8353
R M 0 8362 4 8353
R M 0 8362 4 8353
S
#8354
Within the Passage~
Interlocking bricks make up the walls of the passage. A few scattered 
bones litter the ground. There is a thick black liquid on the ground that 
runs through an inlay, and has many foreign objects in it. The ceiling is 
made out of large stone slabs that have been mortared together.
~
1 0 1
D1
~
~
0 -1 8353
D3
~
~
0 -1 8355
R M 0 8362 4 8354
R M 0 8361 4 8354
S
#8355
Within the Sewer~
The walls are made up of interlocking bricks.  They are cracked in some
places, and have various stains streaked across them.  A narrow inlay in
the floor collects the black liquid from the sewer grates.  There are
an assortment of foreign objects within the liquid.
~
1 0 1
D1
~
~
0 -1 8354
R M 0 8362 5 8355
R M 0 8361 5 8355
R M 0 8368 1 8355
R M 0 8369 1 8355
S
#8356
Along a Narrow Passageway~
Interlocking bricks make up this passageways walls. The bricks are worn 
and cracked in many places. The walls are covered with a multitude of 
stains streaked across them. A small inlay in the floor houses a foul 
black liquid with many foreign objects floating in it.
~
1 0 1
D1
~
~
0 -1 8357
D3
~
~
0 -1 8350
R M 0 8363 1 8356
R M 0 8364 2 8356
S
#8357
A Partially Collapsed Section~
The interlocking bricks in this passage have partially broken apart, and 
small bricks litter the floor. A few oak beams have been placed beside the 
walls to reinforce them. There is a dark green mold growing up the oak 
beams. the ceiling is made out of solid stone slabs.
~
1 0 1
D1
~
~
0 -1 8358
D3
~
~
0 -1 8356
R M 0 8364 2 8357
R M 0 8363 2 8357
S
#8358
A Reinforced Passage~
The passage walls are made out of interlocking bricks, that have many 
cracks in them. They have been reinforced with large oak beams along the 
sides. There are various stains that are streaked along the walls. A small 
inlay has black liquid inside it.  The ceiling is made out of stone slabs.
~
1 0 1
D1
~
~
0 -1 8359
D3
~
~
0 -1 8357
R M 0 8363 3 8358
R M 0 8364 3 8358
S
#8359
Blood Covered Walls~
The walls are made out of interlocking bricks.  They covered with blood
that has been smeared from some type of battle.  The ground has an inlay
in it, that has a foul black liquid running though it.  The ceiling is
made out of large slabs of stone that have been mortared together.
~
1 0 1
D1
~
~
0 -1 8360
D3
~
~
0 -1 8358
R M 0 8363 5 8359
R M 0 8363 5 8359
R M 0 8364 5 8359
R M 0 8364 5 8359
S
#8360
Within the Sewer~
Interlocking bricks make up the walls. The bricks are worn, and have many 
cracks throughout them. There are many stains that streak the walls. A 
thick mildew covers a small ladder that leads up. There is an inlay in the 
ground that has a foul black liquid running through it. 
~
1 0 1
D3
~
~
0 -1 8359
R M 0 8364 5 8360
R M 0 8363 5 8360
R M 0 8365 1 8360
R M 0 8366 1 8360
S
#8361
A Small Passageway~
The passageway is smaller here, due to large oak beams set on the sides 
of the walls. The walls are made out of interlocking bricks. There is a 
inlay in the floor that has a thick black liquid within it. The ceiling is 
made out of solid stone slabs that have been mortared together.
~
1 0 1
D0
~
~
0 -1 8350
D2
~
~
0 -1 8362
R M 0 8371 1 8361
S
#8362
A Pile of Bones~
The walls of the passage are made up of interlocking bricks that are very
worn and cracked.  There are several piles of bones, and partial skeletons
scattered about the floor here.  An inlay in the ground has a foul black
liquid in it.  There is a large steel wall on the east side.  There are 
small grooves in the steel wall.
~
1 0 1
D0
~
~
0 -1 8361
D1
~
false wall~
16779267 -1 8365
D2
~
~
0 -1 8363
R M 0 8359 3 8362
R M 0 8360 4 8362
R M 0 8360 4 8362
R D 0 8362 1 1
> entry_prog 50~
mppause 5
mpechoat $n &cYou notice that steel wall on east side of the passage appears out of place.
~
|
S
#8363
Along a Passageway~
The passageway walls are made out of interlocking bricks.  The bricks are
very worn, and cracked in some places.  There are stains streaking the
sides of the walls.  A foul black liquid resides in a inlay on the ground
and has foreign objects within it
~
1 0 1
D0
~
~
0 -1 8362
D2
~
~
0 -1 8364
R M 0 8359 2 8363
R M 0 8360 2 8363
S
#8364
A Sludge Filled Passage~
The walls are made out of interlocking bricks. There are various stains 
that streak the walls. The ground has an inlay that is filled with black 
nightmarish liquid. The ceiling is made out of large stone slabs that have 
been mortared together for strength.
~
1 0 1
D0
~
~
0 -1 8363
R M 0 8359 1 8364
R M 0 8360 1 8364
S
#8365
A Stairwell~
The narrow passageway leads down a rickety staircase.  A series of
small torch mounts with no torch in them lead down the stairs.  There
are broken, and cracked bricks along the walls.  Several strange foot
prints are imprinted in what looks like dried blood.
~
1 0 1
D3
~
false wall~
16777219 -1 8362
D5
~
~
0 -1 8366
R M 0 8370 1 8365
R D 0 8365 3 1
S
#8366
Sewage Filled Intersection~
An intersection that has two small passageways appears to be made out of
bricks.  There is a large grate in the center of the floor that collects
all sewage that comes down from above.  There are hooded lantern mounts
along the walls that hold no lanterns.
~
1 0 1
D1
~
~
0 -1 8377
D2
~
~
0 -1 8367
D4
~
~
0 -1 8365
R M 0 8356 1 8366
  R E 0 8351 1 16
  R E 0 8351 1 18
S
#8367
A Small Passage~
The passageway is made out of bricks.  There are various objects of trash
along the edge of walls.  The east wall has a half mildew, half blood
patch covering a good portion of the wall.  There is a small drain in
the floor to allow waste to escape.
~
1 0 1
D0
~
~
0 -1 8366
D2
~
~
0 -1 8368
S
#8368
A Musky Chamber~
The walls are covered with a mildew growth from the top to the bottom.
There is a small drain in the floor for waste to escape through.  A series
of small bones litters the floor.  There are hooded lantern mounts on
the walls, but no lanterns are housed in them.
~
1 0 1
D0
~
~
0 -1 8367
D1
~
~
0 -1 8378
D2
~
~
0 -1 8369
R M 0 8370 10 8368
R M 0 8370 10 8368
S
#8369
Collapsed Section~
The ceiling has partially caved in here, bringing the clearance to enter
the room down significantly.  There are large broken bricks built up in
piles that seem to support the weight of the ceiling.  The floor is covered
with small animal tracks.
~
1 0 1
D0
~
~
0 -1 8368
D2
~
~
0 -1 8370
S
#8370
An Underground Corridor ~
The corridor extends to the north and south.  The floor has a grate that
runs up the center of it the entire length.  There is a repugnant scent
of raw sewage that fills the area.  A few scattered bones are here.
~
1 0 1
D0
~
~
0 -1 8369
D1
~
~
0 -1 8371
S
#8371
A Small Passageway~
The hallway has blood stains that intermingle with mold along the walls.
The floor has a grate that runs up the center of it for the entire 
length.  There are piles of trash, and debris along the walls.
~
1 0 1
D1
~
~
0 -1 8372
D3
~
~
0 -1 8370
S
#8372
A Narrow Corridor ~
The corridor walls are very narrow here, forcing most who enter to walk
sideways.  The walls are covered in a thick mildew.  There is a grate
that runs the length of the floor.
~
1 0 1
D0
~
~
0 -1 8373
D3
~
~
0 -1 8371
R M 0 8370 8 8372
R M 0 8370 8 8372
R M 0 8370 8 8372
S
#8373
A Small Chamber~
The chamber is only slightly larger then the narrow corridor.  There are
small bones littering the floor that cover up most of the grate.  The
walls are covered in a mildew.
~
1 0 1
D2
~
~
0 -1 8372
D5
~
~
0 -1 8374
S
#8374
Descending Downward~
There is a stairwell that leads up and down here. The walls are made out 
of interlocking bricks. A thick slimly substance covers the stairwell 
making it difficult to purchase a hold on it. 
~
1 0 1
D0
~
~
0 -1 8375
D4
~
~
0 -1 8373
R M 0 8370 4 8374
R M 0 8370 4 8374
S
#8375
A Vast Chamber~
The massive chamber extends over a small pond of raw sewage that the
grates from the hallways all seem to flow too.  The walls are covered
in mold and mildew all around.
~
1 0 1
D2
~
~
0 -1 8374
D3
~
~
0 -1 8376
S
#8376
A Long Passageway~
The hall length is covered in mold and mildew along the walls.  There are
several humanoid skeletons laying about the hall here.  A long grate 
extends the length the hallway on the floor.
~
1 0 1
D1
~
~
0 -1 8375
D3
~
~
0 -1 8377
R M 0 8370 2 8376
S
#8377
The Passageway~
The hallway extends quite a ways to the east and west of here.  There is
a grate that is in the middle of the floor that travels the length of the
floor.  The walls are covered in a thick furry mildew.
~
1 0 1
D1
~
~
0 -1 8376
D3
~
~
0 -1 8366
S
#8378
A Large Fire Pit~
The Massive room is filled with a giant fire pit. It has broken old 
cobblestones surrounding a ash filled pit. The ceiling above is blackened 
with years of use. The walls are covered in a thick mildew.
~
1 0 1
D1
~
~
0 -1 8379
D3
~
~
0 -1 8368
R M 0 8357 1 8378
S
#8379
Within the Passage~
There are broken cobblestones on the walls where years of water have 
damaged the structure of the walls.  The walls have a mildew film that
covers most of them.  The floor has a grate that runs in the middle.
~
1 0 1
D1
~
~
0 -1 8380
D3
~
~
0 -1 8378
S
#8380
A Small Cavern~
The massive room is sided like an octagon in shape. The walls are covered 
in a mixture of mildew and blood stains. A nasty black substance hangs 
from the ceiling. The floor has a grate that runs down the middle of it.
~
1 0 1
D3
~
~
0 -1 8379
R M 0 8358 1 8380
S
#8381
Beside a False Wall~
The walls are made out of interlocking bricks. They are crumbling from 
cracks in them, and have been reinforced with thick oak beams. There is a 
strange black liquid that runs through an inlay and has foreign objects 
throughout it. A track is along the wall that is used for the false wall. 
~
1 0 1
D0
~
~
0 -1 8382
D2
~
false wall~
16777219 -1 8351
S
#8382
Along the Passageway~
There are interlocking bricks that make up the walls. A few have fallen to 
the ground. There is raw sewage running along the center of passage. A few 
small rocks are along the sides of the passage. 
~
1 0 1
D0
~
~
0 -1 8383
D2
~
~
0 -1 8381
R M 0 8370 12 8382
R M 0 8370 12 8382
S
#8383
A Drain Off Point~
There is a large drain that sewage is running off into here. A giant sized 
filter made of iron filters out the big items. The walls are made out of 
interlocking bricks. A large bin with a few shovels are by the drain. 
~
1 0 1
D0
~
~
0 -1 8384
D2
~
~
0 -1 8382
S
#8384
A Sharp Turn~
The walls are made out of interlocking bricks. There are small amounts of 
sewage that have splashed up against the walls here. Another smaller drain 
is embedded in the wall to catch any runoff. 
~
1 0 1
D2
~
~
0 -1 8383
D3
~
~
0 -1 8385
S
#8385
A Slight Climb in Elevation~
The sewer seems to climb upward at this point. The walls are made out of 
interlocking bricks. There is mildew growing along the edge of the walls 
at different spots. A few small bricks have fallen to the ground. 
~
1 0 1
D1
~
~
0 -1 8384
D3
~
~
0 -1 8386
R M 0 8370 14 8385
R M 0 8370 14 8385
R M 0 8370 14 8385
S
#8386
A Sharp Curve~
The sewer turns in at a right angle here. The walls are made out of 
interlocking bricks. A large splash of mildew is on the north wall. There 
are a few small rocks scattered about the floor. 
~
1 0 1
D1
~
~
0 -1 8385
D2
~
~
0 -1 8387
R M 0 8355 1 8386
  R E 0 8351 1 16
  R E 0 8351 1 18
S
#8387
Beside a Rotting Corpse~
The rancid bloating corpse of a sewer rat fills this spot with a horrible 
smell. The walls are made out of interlocking bricks. A series of small 
mildew lines are along the walls. 
~
1 0 1
D0
~
~
0 -1 8386
D2
~
~
0 -1 8388
R M 0 8370 16 8387
R M 0 8370 16 8387
S
#8388
Within the Passageway~
There is a wall completely covered in mildew on the east side. The west 
side wall has a small amount of mildew starting. The walls are made out of 
interlocking bricks. Various debris litters the ground. 
~
1 0 1
D0
~
~
0 -1 8387
D2
~
~
0 -1 8389
S
#8389
A Slight Descent in the Passage~
The sewer passage begins to trek downward here. A small amount of moisture 
is built up along the floor. The walls are made out of interlocking bricks 
and have large patches of mildew along them. 
~
1 0 1
D0
~
~
0 -1 8388
D2
~
~
0 -1 8390
S
#8390
A Partially Collapsed Section~
The ceiling partially collapsed leaving a small hole to crawl through. 
There are rocks, bricks, and various debris scattered about the floor. A 
thick mildew covers the walls. 
~
1 0 1
D0
~
~
0 -1 8389
D2
~
~
0 -1 8391
R M 0 8370 19 8390
R M 0 8370 19 8390
R M 0 8370 19 8390
S
#8391
Along the Passageway~
There is a small wooden barricade along the wall here that is setup to 
defend this section of the sewer. The walls are made out of interlocking 
bricks. A heavy mildew is along the south wall. 
~
1 0 1
D0
~
~
0 -1 8390
D3
~
~
0 -1 8392
R M 0 8352 1 8391
S
#8392
Within a Narrow Passageway~
The sewer passage narrows greatly here to a small create a small utility 
like room to the south. The walls are floors are made out of interlocking 
bricks there is a small amount of water along the ground. 
~
1 0 1
D1
~
~
0 -1 8391
D2
~
~
0 -1 8393
S
#8393
A Small Chamber~
The original sewer system comes to an end partially into the chamber, and
the south has been dug out of the earth itself.  There are boulders and
small rocks laying about along the sides of the chamber.
~
1 0 1
D0
~
~
0 -1 8392
D2
~
~
0 -1 8394
S
#8394
A Mildew Covered Room~
The walls and floors are covered in a thick furry mildew. There is a path 
that leads down the center of the room. A few giant sized mushrooms are 
growing along the edges of the walls. 
~
1 0 1
D0
~
~
0 -1 8393
D2
~
~
0 -1 8395
S
#8395
A Tank of Water~
The room floor is a giant tank of water. The water is very murky and 
little is visible within it's depths. There are a few small rocks around 
the tank. The walls are made out of interlocking bricks. 
~
1 0 6
D0
~
~
0 -1 8394
D1
~
~
16777216 -1 8396
S
#8396
Water Filled Chamber~
The walls have a green vegetation growing on them. There are various forms 
of debris floating about within the water. A slimy type of vegetation is 
growing on the ground. Large boulders are along the ground making it 
difficult to negotiate a path through the chamber. 
~
1 0 8
D1
~
~
0 -1 8397
D3
~
~
16777216 -1 8395
S
#8397
An Underwater Chamber~
The walls have a green vegetation growing on them. There are various forms 
of debris floating about within the water. A slimy type of vegetation is 
growing on the ground. A few small boulders are along the ground. 
~
1 0 8
D1
~
~
0 -1 8398
D3
~
~
0 -1 8396
S
#8398
Underwater Stairwell~
The underwater passage is covered in a slime along the ground. There is a 
set of slippery stairs that lead upward towards a light. A few strange 
things are floating around the water. 
~
1 0 8
D3
~
~
0 -1 8397
D4
~
~
128 -1 8399
S
#8399
Thieves Nest~
There are luxurious furniture and decorations all throughout the thieve's
nest.  Several bunks are setup along the walls.  There are chests lining
the walls.  A few hooded lanterns are mounted to the walls.
~
1 0 1
D5
~
~
0 -1 8398
R M 0 8351 1 8399
  R E 0 8352 1 16
R M 0 8353 1 8399
R M 0 8354 1 8399
S
#8400
Floating in a void~
~
1 4 1
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$