6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
/****************************************************************************
 *                   ^     +----- |  / ^     ^ |     | +-\                  *
 *                  / \    |      | /  |\   /| |     | |  \                 *
 *                 /   \   +---   |<   | \ / | |     | |  |                 *
 *                /-----\  |      | \  |  v  | |     | |  /                 *
 *               /       \ |      |  \ |     | +-----+ +-/                  *
 ****************************************************************************
 * AFKMud Copyright 1997-2007 by Roger Libiez (Samson),                     *
 * Levi Beckerson (Whir), Michael Ward (Tarl), Erik Wolfe (Dwip),           *
 * Cameron Carroll (Cam), Cyberfox, Karangi, Rathian, Raine,                *
 * Xorith, and Adjani.                                                      *
 * All Rights Reserved.                                                     *
 * Registered with the United States Copyright Office: TX 5-877-286         *
 *                                                                          *
 * External contributions from Remcon, Quixadhal, Zarius, and many others.  *
 *                                                                          *
 * Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag,        *
 * Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard,        *
 * Grishnakh, Fireblade, and Nivek.                                         *
 *                                                                          *
 * Original MERC 2.1 code by Hatchet, Furey, and Kahn.                      *
 *                                                                          *
 * Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen,      *
 * Michael Seifert, and Sebastian Hammer.                                   *
 ****************************************************************************
 *                      Calendar Handler/Seasonal Updates                   *
 ****************************************************************************/

/* Well, ok, so it didn't turn out the way I wanted, but that's life - Samson */
/* Ever write a comment like the one above this one and completely forget what it means? */
/* Portions of this data courtesy of Yrth mud */

/* PaB: Seasons */
/* Notes: Each season will be arbitrarily set at 1/4 of the year.
 */
#define SEASON_SPRING		0
#define SEASON_SUMMER		1
#define SEASON_FALL		    2
#define SEASON_WINTER		3
#define SEASON_MAX         	4

/* Hunger/Thirst modifiers */
#define WINTER_HUNGER 1
#define SUMMER_THIRST 1
#define SUMMER_THIRST_DESERT 2

/* Holiday chart */
#define HOLIDAY_FILE "holidays.dat"

typedef struct holiday_data HOLIDAY_DATA;

extern HOLIDAY_DATA    *first_holiday;
extern HOLIDAY_DATA    *last_holiday;

extern const char      *const day_name[];
extern const char      *const month_name[];
extern const char      *const season_name[];
extern bool             winter_freeze;

struct holiday_data
{
  HOLIDAY_DATA           *next;
  HOLIDAY_DATA           *prev;
  short                   month;  /* Month the holiday falls in */
  short                   day;  /* Day the holiday falls on */
  char                   *name; /* Name of the holiday */
  char                   *announce; /* Message to announce the holiday with */
};