#AREA The Theatre~ #VERSION 7 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 13 #HTOWN ~ #DESC ~ #RANGES 0 0 0 0 $ #SPELLLIMIT 0 #RESETMSG ~ #FLAGS 17408 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 31250000 0 0 0 -1 #CLANNAME (null)~ #INFLUENCE 0 #MOBILES #500 Greeter Nathan~ Nathan~ A theatre greeter is standing here to direct patrons. ~ ~ 1 Clanname none~ 0 0 1073872899 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog p arrives from the south.~ mppause 3 mpechoat $n &CNathan says, 'Greetings.' if quest(drama) < 1 mppause 3 mpechoat $n &CNathan says, 'Have you come to the theatre to learn mpechoat $n &Cthe fine art of drama?' mppause 2 mpechoat $n &Chint: &cType &CSay Yes&c to learn about drama. endif ~ > act_prog p flies in from the south.~ mppause 3 mpechoat $n &CNathan says, 'Greetings.' if quest(drama) < 1 mppause 3 mpechoat $n &CNathan says, 'Have you come to the theatre to learn mpechoat $n &Cthe fine art of drama?' mppause 2 mpechoat $n &Chint: &cType &CSay Yes&c to learn about drama. endif ~ > act_prog p floats in from the south.~ mppause 3 mpechoat $n &CNathan says, 'Greetings.' if quest(drama) < 1 mppause 3 mpechoat $n &CNathan says, 'Have you come to the theatre to learn mpechoat $n &Cthe fine art of drama?' mppause 2 mpechoat $n &Chint: &cType &CSay Yes&c to learn about drama. endif ~ > speech_prog yes~ mppause 3 mpechoat $n &CNathan says, 'Well Met. First thing you should do is mpechoat $n &Cthink about your race and class selection. Depending mpechoat $n &Con if you picked an evil race or good you would probably mpechoat $n &Cuse that for the theme of a short history. You should mpechoat $n &Cwrite a short history of yourself in your bio. This mpechoat $n &Cis done with the &WBIO&C command. This lets the other mpechoat $n &Crole players know how to interact with you. They can mpechoat $n &Cfind out what your bio is with the &WWHOIS&C command.' mppause 20 mpat 4 look mppause 10 mpechoat $n &CNathan says, 'The next thing you will want to do is make mpechoat $n &Ca description of what players see, when they type look mpechoat $n &Cat you. Use the &WDESCRIPTION&C command to write out mpechoat $n &Cwhat you look like. Are you tall, do you have scars, mpechoat $n &Cfacial hair, etc.' mppause 20 mpechoat $n &CNathan says, 'Once you have your bio created find Lhanna mpechoat $n &Cin the theatre she has more to teach you.' mpquest $n drama 1 ~ | #501 theatre actor Lhanna~ Lhanna~ A beautiful female actor is standing here. &Y[&CRP&Y]&D ~ ~ 1 Clanname none~ 0 0 1073872899 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpechoat $n &cLhanna curtseys towards you. mppause 3 mpechoat $n &CLhanna says, 'Good Morrow to thee, here to learn some lessons mpechoat $n &Cin role play? Very good, I love to teach. Let's begin by some mpechoat $n &Crole play or RP ettiquete. First off, you must stay incharacter mpechoat $n &Cin say, icc, emotes, socials, and city channels. Incharacter mpechoat $n &Cmeans that you speak as if you really are at that time and place mpechoat $n &Cyour character is in. You have their worries and goals nothing mpechoat $n &Cfrom the "real world" should be said on incharacter channels.' ~ | #525 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #500 plush chair row~ a plush chair~ There are rows of plush chairs set up throughout the balcony.~ ~ 12 0 0 10 3000 2 0 0 0 0 1 1 0 4 1 S 0 0 #501 high backed chair row~ a high backed chair~ There are rows of high backed chairs set up throughout here.~ ~ 12 0 0 10 3000 2 0 0 0 0 1 1 0 4 1 S 0 0 #525 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 S 0 0 #0 #ROOMS #500 Within the Theatre Entrance~ The entrance has a massive red rug that is centered along the floor. The walls are made out of interlocking bricks. Announcements are posted to the walls with information on what plays are forthcoming. There are a series of hooded lanterns hanging from the ceiling to provide lighting. ~ 1 8 0 D0 ~ ~ 0 -1 501 D2 ~ ~ 0 -1 16004 R M 0 500 2 500 S #501 Within a Hallway~ The long hallway has a plush golden rug that runs down the length of it. There are beautiful tapestries hanging from the walls. Intricate wood trimmings decorate the edges of the floor and ceiling. Hooded lanterns are suspended from the ceiling along the length of the hallway. ~ 1 8 0 D0 ~ double doors~ 3 -1 503 D2 ~ ~ 0 -1 500 D4 ~ ~ 0 -1 502 S #502 Within the Balcony~ There is a small table with monocles on it to better observe the play from the balcony. A hooded lantern is mounted to the wall every other row of chairs. There are wooden oak stained planks that run horizonal along the ceiling of the theatre for decoration. ~ 1 8 0 D5 ~ ~ 0 -1 501 R O 0 500 1 502 S #503 Rows of Seating~ There are wooden stained oak planks that run vertical up the walls for decoration and meet horizontal planks along the ceiling. A hooded lantern is mounted to the walls every other row of chairs. There is a path in the center of the chairs that runs down the length of the hall. ~ 1 8 0 D0 ~ ~ 0 -1 504 D2 ~ double doors~ 3 -1 501 R O 0 501 1 503 R D 0 503 2 1 S #504 On the Stage~ The stage is several feet higher then the hall. The floor is made out of wooden planks. There is a massive curtain that can be closed above. A large set of wooden catwalks with hooded lanterns mounted to them above. A series of ropes are along the curtain edge to the west that run to the ceiling. ~ 1 8 0 D2 ~ ~ 0 -1 503 R M 0 501 1 504 S #525 Floating in a void~ ~ 1 4 1 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS S #$