#AREA Abandoned Cabin ~ #VERSION 11 #AUTHOR Taslin~ #DERIVATIVES ~ #COLOR 11 #HTOWN ~ #DESC ~ #RANGES 5 20 1 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG A creaking sound echoes within the Abandoned Cabin.~ #FLAGS 0 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 999999943 32089714 999999943 999999817 999999845 -1 #CLANNAME none~ #INFLUENCE 0 #MOBILES #29000 wood hornet~ a wood hornet~ A wood hornet flies about here. ~ The Wood Hornet darts back and forth flying, enraged by intruders into his domain. With a stinger as big as a large dagger, it looks as though it would be a formidable opponent. ~ 1 Clanname none~ 0 0 1 524800 0 C 12 14 7 8d8+100 2d9+9 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 0 0 0 0 0 82 79 0 0 1 1 1 0 0 0 32 0 0 0 8 0 #29001 Brush Viper~ a brush viper~ A brush viper slithers along the grass here. ~ This huge snake slithering through the brush with ease seems to be very aggressive. The odd, dark green swirls on it's body and head seem to serve as camoflauge when the snake is approaching it's prey. ~ 11 Clanname none~ 0 0 67 0 900 C 12 4 1 12d12+120 1d7+7 0 0 0 0 0 0 115 115 13 13 13 13 13 13 13 0 0 0 0 0 61 3 0 0 1 1 1 0 0 0 65536 0 0 0 262145 0 #29002 tree frog~ a giant tree frog~ A giant tree frog hops about lazily here. ~ The Frog has a webbed portion that runs between its elbow to its body that serves to help it direct itself while leaping between trees. A bright yellow color and an ominous set of teeth bared at you show that this is no ordinary frog! ~ 9 Clanname none~ 0 0 67 0 -1000 C 15 7 2 3d7+432 3d7+6 0 0 0 0 2 0 115 115 13 13 13 13 13 13 13 0 0 0 0 0 79 76 0 0 1 1 1 0 0 0 36 0 0 0 1 0 #29003 pixie hunter~ pixie hunter~ An infamous pixie hunter skulks through the woods here. ~ The short goblinoid creature has a small tuft of hair on his head, dirty, jagged teeth, and narrow darting eyes. ~ 1 Clanname none~ 0 0 65 0 300 C 15 12 7 6d8+180 3d7+5 0 0 0 0 0 0 115 115 13 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 1 1 1 0 0 0 0 0 0 0 48 0 #29004 hunter ghost~ A hunter's ghost~ A ghost resembling a hunter stalking prey is hovering here. ~ Although semi-transparent in places, there are material portions of this being that appears to have died while hunting. His clothing on the parts of him that are solid appear old and greatly deteriorated, but the portions that are transparent appear fine and unsoiled. ~ 5 Clanname none~ 0 0 35 2097152 -1000 C 15 7 2 3d7+432 3d7+6 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 0 0 0 0 0 35 34 0 0 1 1 1 0 0 0 0 2050 0 0 16781312 0 #29005 ghost houseguest~ the ghost of a houseguest~ The ghost of a houseguest lounges here ~ The ghostly figure looks as if it may have been a guest to the cabin in life. Wearing what is now transparent dinner attire, the ghost does not look too happy about your pressence here. ~ 5 Clanname none~ 0 0 67 0 0 C 16 5 1 4d20+300 3d7+5 0 0 0 0 0 0 115 115 13 13 13 13 13 13 13 0 0 0 0 0 69 34 0 0 1 1 1 0 0 0 0 0 0 0 16781312 0 #29006 a jet black beast with red eyes~ A jet black beast~ A jet black beast with glowing red eyes hides in the corner. ~ The worm is huge and bares it's razor teeth at you! ~ 13 Clanname none~ 0 0 35 0 100 C 21 5 -5 2d150+900 2d5+15 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 0 0 0 0 0 69 88 0 0 1 1 1 2 0 0 0 0 0 0 33 2 > all_greet_prog 30~ if ispc($n) mppause 2 growl $r endif ~ | #29007 bandit looter~ A bandit looter~ A bandit is here apparently looking for things of value ~ The giant is about 8 feet tall, with arms of steel, and looks very strong. The human appears to be looking for things of value to take from here and is unpleasantly surprised by your sudden entrance. ~ 1 Clanname none~ 0 0 65 0 -1000 C 16 5 1 4d20+300 3d7+5 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 0 0 0 0 0 53 3 6 0 1 1 1 0 0 0 41 0 0 0 1072 0 #29008 giant rat~ a giant rat~ A giant rat is scurrying about here. ~ Standing as big as some gnomes, this rat is no ordinary rodent! ~ 13 Clanname none~ 0 0 35 0 -1000 C 15 7 2 3d7+432 3d7+6 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 0 0 0 0 0 53 50 0 0 1 1 1 0 0 0 0 0 0 0 262145 0 #29009 ghost cook~ a ghost of a cook~ A ghost of a cook wanders the room here. ~ The old cook appears to have been a woman in life, although now half her face missing makes it hard to tell. ~ 5 Clanname none~ 0 0 3 0 300 C 15 12 7 6d8+180 3d7+5 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 0 0 0 0 0 35 34 0 0 1 1 1 0 0 0 0 0 0 0 16781312 0 #29010 little girl ghost~ a ghost of a little girl~ The ghost of a little girl is here. ~ The ghost wears the once dainty clothing of the little girl she once was. Transparent hair is formed into pigtails. ~ 5 Clanname none~ 0 0 3 0 0 C 21 0 -8 5d3+400 3d9+3 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 0 0 0 0 0 35 3 0 0 1 1 1 0 0 0 0 0 0 0 4096 0 #29011 little boy ghost~ the ghost of a little boy~ A ghost of a little boy is standing here. ~ This scaly creature looks like it is well adapted to it's underground habitat. He looks very powerful. What was once a cute kid is now a ghoulish figure baring fangs at you. Whatever caused the people of this cabin to this fate must've been terrible. ~ 5 Clanname none~ 0 0 99 8 100 C 18 7 2 10d20+500 4d4+5 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 0 0 0 0 0 35 34 0 0 1 1 1 0 0 0 0 0 0 0 4096 0 #29012 ghost old man~ the ghost of an old man~ A ghost of an old man is searching for something here. ~ Upon closer inspection, the old man is actually a ghost! He is in such good condition it is hard to tell at first glance. ~ 5 Clanname none~ 0 0 35 0 0 C 21 0 -8 5d3+400 3d9+3 0 0 0 0 0 0 115 115 13 13 13 13 13 13 13 0 0 0 0 0 35 34 0 0 1 1 1 0 0 0 0 0 0 0 16781312 0 > death_prog 100~ yell ARGGGGgggg! Now I will never find the other piece! ~ | #29013 ghost woman old~ the ghost of an old woman~ A ghost of an old woman wanders the room. ~ This appears to be an old woman, but upon looking more closely one can see it's a ghost! ~ 5 Clanname none~ 0 0 3 8 500 C 20 0 -2 20d20+200 2d4+18 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 0 0 0 0 0 35 34 0 0 1 1 1 0 0 0 0 0 0 0 16781312 0 > death_prog 100~ yell You miserable wretch, now I shall never find the other piece!!! ~ | #29014 gunthis spirit cleric~ Gunthis~ The spirit of a cleric named Gunthis floats here. ~ ~ 0 Clanname none~ 0 0 131075 0 0 C 25 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 13 13 13 13 13 13 13 0 0 0 0 0 53 3 0 0 1 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) if iscarrying($n) == 29013 emote looks at you. say Ahh, you got it! Give it to me and I shall give you your reward. else say Don't give up, my soul is counting on you. endif endif ~ > act_prog "gives you a cleric's holy symbol."~ if ovnuminv(29013) == 1 say Thank you! Now for your reward! emote scrummages around. mpoload 29018 20 give helm $n say Thanks again my friend. emote disappears as his soul is now free from its prison. mpgoto 4 endif ~ | #29050 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 100 13 13 13 13 13 13 13 0 0 0 0 0 53 3 0 0 1 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #29000 stairs stairway~ A stairway~ A stairway leading below is here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 E stairs~ The stairs are made up of rotting old pine boards. ~ #29001 stairs stairway up~ A stairway~ A stairway leading above is here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 E stairs~ The stairs are made up of rotting old pine boards. ~ #29002 fresh water spring~ a spring~ A cool underground spring surfaces here.~ ~ 25 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 E spring~ The cool spring water is crystal clear. ~ #29003 large bed barslif area~ A Large Bed~ A bed sits here.~ ~ 12 0 0 0 0 0 0 0 0 0 1 0 0 1 5 0 0 0 0 S 0 0 E bed~ The bed is very used, and has many old stains on it. ~ #29004 a blood-stained dagger~ a blood-stained dagger~ A small blood-stained dagger has been dropped here.~ ~ 5 33554688 8193 8 10 20 6 2 0 0 3 34 3 3 6 0 0 0 0 S 0 0 A 19 2 A 18 1 A 3 -1 A 13 20 E dagger~ The dagger is made out of iron-ore and has a blood stain on it. ~ #29005 a broken shard of glass~ a broken shard of glass~ A broken shard of glass has fallen here.~ ~ 13 64 16385 0 0 0 0 0 0 0 1 10 1 4 0 0 0 0 0 S 0 0 A 24 -1 E shard glass~ The shard of glass is a light blue in color and has sharp edges. ~ #29007 old tattered book~ an old tattered book~ An old tattered book lies here.~ ~ 35 1 1 0 0 0 0 0 0 0 1 20 2 4 5 0 0 0 0 S 0 0 E tattered book~ I am Gunthis, humble cleric of the Fenmar Woods. I came to this cabin to free some poor souls that are locked in the material plane due to their transgressions in life. But alas, I failed, and now I suffer the same fate, stuck not here, nor there, but miserably in-between. If you are reading this, you obviously have reached the cabin. I warn you, this old cabin is a very treacherous place! The spirits that dwell here are angry and vengeful, and will take your very life should your guard be down for one moment! Take care. I would ask of you, if you come across a cleric's holy symbol, found somewhere within this house, please bring it to this closet. There is a way I can reward you, and I will do so should you help me get my symbol. But whether you choose to help, or nay, please, take care in this old cabin. Lest you end up like me. Sincerely, Gunthis , Priest of Fenmar ~ #29008 tapestry~ a tapestry~ A tapestry hangs on the wall here.~ ~ 8 0 0 0 0 0 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 E tapestry The tapestry is a scene depicting hunters on horseback chasing a fox.~ The tapestry is a scene that shows hunters chasing a fox. ~ > exa_prog 100~ if mobinroom(29004)<0 if ispc($n) mpechoat &n &cA purple light suddenly emits from the tapestry!&D mppause 8 mpmload 29004 endif endif ~ | #29009 old couch~ an old couch~ A very old, dirty couch sits here.~ ~ 12 0 0 0 0 0 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 E couch~ This couch was made from fine fabrics and good craftsmanship, which is the only reason it still is here. It is old now and very dirty. Tears in the fabric and one of it's legs partially broken make it a piece of junk now. ~ #29010 cabin fireplace~ a fireplace~ A fireplace is built into the wall here.~ ~ 15 0 0 20 0 0 0 0 0 0 10 0 0 1 3 0 0 0 0 S 0 0 E fireplace~ The old stone fireplace is dirty and in poor condition. A glimpse of something inside it might prompt someone to examine it more closely. ~ #29011 piece metal~ a piece of metal~ A small piece of metal lies here.~ ~ 54 0 1 0 29012 29013 0 0 0 0 1 11 1 4 13 0 0 0 0 S 0 0 E metal~ The piece of metal looks as if it is designed to fit with something else. ~ > get_prog 100~ if quest(gunthis) == 1 mpquest $n gunthis 2 endif ~ | #29012 piece of wood~ a scrap of wood~ A scrap of wood lies here.~ ~ 54 0 16385 29011 0 29013 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 E wood~ The wood has an odd shape and is smooth. ~ > get_prog 100~ if quest(gunthis) == 2 mpquest $n gunthis 3 mppause 4 mpechoat $n &cIt appears this wood could &WCONNECT&c to the piece of metal. endif ~ | #29013 cleric holy symbol~ a cleric's holy symbol~ A cleric's holy symbol lies here.~ ~ 8 2 5 0 0 0 0 0 0 0 1 3 0 1 5 0 0 0 0 S 0 0 A 3 1 A 4 1 E symbol~ The symbol is a intricately carved wooden plaque. ~ #29014 large desk~ a desk~ An ornate, old desk stands here.~ ~ 13 0 0 0 0 0 0 0 0 0 500 0 0 1 1 0 0 0 0 S 0 0 E desk~ The old desk is ornately carved in fancy patterns, but looks very abused. ~ #29015 big chair~ a big chair~ A big leather chair sits here before a desk.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 13 0 0 0 0 S 0 0 E chair~ The leather on the chair is ripped in spots, and one of the legs looks very unstable. ~ #29016 potbelly stove~ a potbelly stove~ An old, beat-up potbelly stove sits here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 13 0 0 0 0 S 0 0 E stove potbelly~ The potbelly stove has a rust covering on the left side of it. ~ #29017 chunk of coal~ a chunk of coal~ A chunk of coal lies here.~ ~ 54 0 16385 0 29012 29013 0 0 0 0 1 0 0 1 13 0 0 0 0 S 0 0 E chunk of coal~ The coal has an odd shape, almost as if something would fit there. ~ #29018 helm of defense~ the helm of defense~ A nice helm lies on the ground here.~ ~ 9 0 17 20 20 0 0 0 20 0 1 0 1 1 0 0 0 0 0 S 77 0 A 3 1 A 13 20 A 12 20 E helm defense~ The helm of defense is made out of quality steel ore. ~ #29019 a long tooth~ a long tooth~ A long white tooth litters the ground here.~ ~ 8 256 16385 0 0 0 0 0 0 0 1 100 10 2 5 0 0 0 0 S 0 0 A 20 -2 A 21 -1 A 23 -1 A 4 1 A 13 -15 A 12 25 A 1 -1 E tooth~ Someone's long tooth that has some decay on it. ~ #29020 a old dirty doll~ a old dirty doll~ A old dirty doll lies here, covered in dried up blood.~ ~ 9 6 16385 20 20 0 0 0 0 0 2 5 0 3 6 0 0 0 0 S 0 0 A 66 5 E dirty doll~ The doll has a dusting of dirt along the edges of it, and stains on it's clothing. ~ #29021 long bow~ a long bow~ A long bow has been left here.~ ~ 56 0 262145 10 1 4 6 6 1 1 8 50 5 3 1 0 0 0 0 S 0 0 E long bow~ The long bow appears to have been made out of red wood and is of good quality. ~ #29022 arrow red tipped~ a red tipped arrow~ A red tipped arrow has been left here.~ ~ 57 0 16385 10 5 15 6 1 10 0 1 49 4 4 1 0 0 0 0 S 0 0 E arrow~ The arrow is made out of excellent materials. ~ #29023 a leather quiver~ a leather quiver~ A leather quiver has been left here.~ ~ 58 0 524289 24 0 0 12 0 10 0 1 53 5 4 1 0 0 0 0 S 0 0 A 18 2 E quiver~ The quiver while well worn, is made out of a quality deer hide. ~ #29024 narrow dagger~ a narrow bladed dagger~ A narrow bladed dagger has been left here.~ ~ 5 524544 8193 12 5 15 6 2 10 0 5 86 8 4 1 0 0 0 0 S 0 0 A 19 2 A 13 15 E narrow dagger~ The dagger has a blade that is very narrow for piercing. ~ #29025 black cloak~ a black cloak~ A black cloak has been left here.~ ~ 9 0 1025 10 10 0 0 0 10 0 2 123 12 4 13 0 0 0 0 S 77 0 A 2 1 A 17 -15 E cloak~ The cloak is made out of a durable material and appears to be in good shape. ~ #29026 girdle leather~ a leather girdle~ A leather girdle has been left here.~ ~ 9 0 2049 128 10 10 0 0 0 10 0 2 72 7 4 1 0 0 0 0 S 77 0 A 13 25 E girdle~ The girdle is well worn, and has a reddish-bronze color to it. ~ #29027 milky colored potion~ a milky colored potion~ A milky colored potion is here.~ ~ 10 0 16385 1 -1 -1 -1 0 10 0 1 34 3 4 5 0 0 0 0 'sanctuary' 'NONE' 'NONE' S 0 0 E milky potion~ The milky colored potion is swirling around in a glass jar with a cork stopper. ~ #29049 leather tunic~ a leather tunic~ A leather tunic has been left here.~ ~ 9 0 9 10 10 0 0 0 10 0 4 77 7 4 1 0 0 0 0 S 77 0 E tunic leather armor~ The tunic is made out of coarse leather, and has some black bugs living inside it. Apparently the villagers of An Clon don't have any basic hygiene. ~ A 17 -50 #29050 last object~ a newly created last object~ Some god dropped a newly created last object here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #29000 Through a Forest Path~ ~ The narrow footpath through the woods here is barely recognizable due to the overgrowth of weeds and foliage. Undergrowth, vines and bush prevent travelling in any direction other than how the path runs and even while following it movement still offers a challenge to most. ~ 1 4 3 D1 ~ ~ 0 -1 29001 D11 ~ ~ 0 -1 42086 E e ea eas east~ The foliage prevents seeing past a few feet. ~ S #29001 On a Forest Footpath~ ~ &gVisibility beyond the trees and brush through this part of the path is impossible. Attempting to look down the path in either direction that it runs simply results in seeing more of the same. Foliage. Even the sky itself is barely visible through the thick canopy of the trees overhead. ~ 1 0 3 D1 ~ ~ 0 -1 29002 D3 ~ ~ 0 -1 29000 E w we wes west~ The foliage prevents seeing past a few feet. ~ E e ea eas east~ The foliage prevents seeing past a few feet. ~ S #29002 At a Fork In the Forest Path~ ~ &gThe small footpath leads in three directions from this point. To the &gnortheast it disappears abruptly in a mass of brush and vines. To >he southeast it appears to be a bit more clear, but vanishes as the >rail makes a bend. Toward the west, the over growth onto the path &gprevents seeing very far down it. ~ 1 0 3 D3 ~ ~ 0 -1 29001 D6 ~ ~ 0 -1 29003 D8 ~ ~ 0 -1 29006 R M 0 29003 1 29002 E ne northeast~ The foliage prevents seeing past a few feet. ~ E w we wes west~ The foliage prevents seeing past a few feet. ~ E se southeast~ The foliage prevents seeing past a few feet. ~ S #29003 Through the Thick Underbrush~ ~ &gEven the mightiest of adventurers would have a rough time getting through the bramble, brush and foliage that is found here. The only indication that the path still exists at all is the fact that it is the only small gap in the mess at all. ~ 1 0 3 D1 ~ ~ 0 -1 29004 D9 ~ ~ 0 -1 29002 R M 0 29001 1 29003 E e ea eas east~ You cannot see past the immense foliage. ~ E sw southwest~ You cannot see past the immense foliage. ~ S #29004 Amidst the Thick Underbrush~ ~ Brambles and stickers stand ready to torment any travellers of what's left of the path through here. Razor-sharp and ranging in size from very tiny to quite large, these things make the trip through this area something that unprotected skin will not soon forget. ~ 1 0 3 D3 ~ ~ 0 -1 29003 D8 ~ ~ 0 -1 29005 E w we wes west~ You cannot see past the foliage. ~ E se southeast~ You cannot see past the foliage. ~ S #29005 At a Crossroad of Pathways~ ~ &gThe heavy woods and immense foliage that lies to the west are much less here. Although there are still woods here, the roof of a two-story building can be seen poking over the trees to the southeast. Paths that disappear into the heavy woods lead west and northwest. ~ 1 0 3 D1 ~ ~ 0 -1 29008 D3 ~ ~ 0 -1 29007 D7 ~ ~ 0 -1 29004 S #29006 Along a Sharp Bend In the Path~ ~ Displaying much thinner undergrowth than there is to the northwest, the path here is a sharp turn around a huge tree that lies to the north. Although the foliage is much thinner, it is still impossible to see what lies very far to the northwest. ~ 1 0 3 D6 ~ ~ 0 -1 29007 D7 ~ ~ 0 -1 29002 E nw northwest~ The foliage prevents seeing past a few feet. ~ S #29007 A Bend In the Forest Path~ ~ A huge tree that impedes the path's progress directly to the west is much taller than any of the others around it. As wide as most buildings, it could make one wonder why it is that it has survived long enough to have grown so large. To the southwest the path bypasses the collosal tree. To the northeast the path continues on. ~ 1 0 3 D1 ~ ~ 0 -1 29005 D9 ~ ~ 0 -1 29006 R M 0 29002 1 29007 E e ea eas east~ The foliage prevents seeing more than a few feet. ~ E sw southwest~ The foliage prevents seeing more than a few feet. ~ S #29008 On An Overgrown Pathway~ ~ Although much less dense than the trail that leads to the west, the path here still has many spots that are covered and weeded. It does not look as if this trail gets alot of use. Toward the southeast it appears a two-story building made out of logs stands, out here in the wilderness. ~ 1 0 3 D3 ~ ~ 0 -1 29005 D8 ~ ~ 0 -1 29009 S #29009 At a Large Cabin's Door~ ~ A clearing in the woods reveals a large, two-story cabin made out of logs and cut pieces of wood directly to the east. The door to the cabin is a bit shorter than what an average human would fit through, but other than that the building seems to have normal proportions. The faint sound of water moving can be heard from the south. ~ 1 0 3 D1 ~ ~ 3 -1 29010 D2 ~ ~ 0 -1 29048 D7 ~ ~ 0 -1 29008 R M 0 29000 1 29009 R D 0 29009 1 1 > act_prog p from the east.~ close east mpecho The door slams shut! ~ | S #29010 Entrance Hall of a Cabin~ ~ The entranceway leads through a small hallway that leads off to the east, its plush finishings offers quite a contrast to the rustic look of the outside of the building. A old torn wall to wall decorated rug extends the entire length of the hall. Two paintings have been hung beside the doorway on the western wall, depicting peculiar scenes of a light forest. To the north a small open closet probably once provided a nice place for coats and boots through out the winter time. ~ 1 0 0 D0 ~ ~ 0 -1 29011 D1 ~ ~ 0 -1 29012 D3 ~ ~ 3 -1 29009 R D 0 29010 3 1 E paintings pictures scenes~ The paintings are of a man, a woman and a boy and girl. On one of the paintings, the head of the woman is oddly missing, as if it were never painted. A tiny plaque can be found written in common at the base of one of them. ~ E paintings pictures scenes~ ~ E plaque~ It has a small engraving on it: BARSLIF FAMILY ~ > act_prog p from the west.~ close west mpecho The door slams closed! ~ | S #29011 Inside a Walk-In Closet~ ~ The inside of this small broken down closet, is just barely big enough to squeeze into. A long nearly broken in half rod looks as if it once extented the entire length of the closet to hang coats and stuff. Large piles of dust can be seen everywhere obviously this closet hasnt been used in a while. A wide doorway to the south leads back into a small hallway. ~ 1 8 0 D2 ~ ~ 0 -1 29010 > entry_prog 100~ if quest(gunthis) < 1 mpechoat $n &cA mist pours into the closet!&D mppause 8 mpechoat $n &cAs it clears there is a book on the floor that mpechoat $n &cwasn't there before!&D mpoload 29007 5 mpquest $n gunthis 1 drop book endif ~ > entry_prog 100~ if quest(gunthis) == 3 if iscarrying($n) == 29013 mpmload 29014 20 mppause 3 mpquest $n gunthis 4 mpforce spirit mpat $n mpechoat $n &CSpirit says, 'Give the symbol to me for your reward.' endif endif ~ | S #29012 In a Cabin's Main Hall~ ~ &g A few doors line the hallway here, a thin door stands nearly open to the south and a large oak door to the north. Judging from the amount of dust found on the floor here, this cabin is not very well maintained. Moving through the hall, allows one to get a picture of what it must have once looked like here with beautiful paintings adorn the cabins walls. To The entranceway of the cabin can be seen at one end of the hallway toward the west, and on the other end of the hallway stands a nicely constructed wooden staircase. ~ 1 0 0 D0 ~ ~ 3 -1 29017 D1 ~ ~ 0 -1 29021 D2 ~ ~ 3 -1 29013 D3 ~ ~ 0 -1 29010 R D 0 29012 0 1 R D 0 29012 2 1 E dust~ The dust appears to be very heavy in this cabin due to the trees, pollen and other factors from the heavy woods outside. Strange line patterns exist in the dust on the floor here. ~ E paintings~ The paintings each have a single human person in them. A man, a woman, a boy, and a girl. The woman's picture is oddly missing it's head, as if it were never painted. ~ S #29013 Inside the Library~ ~ This room once appears to have served as a libary for this broken down cabin, old dusty bookcases adorne the walls of this suttle room. To the north is a small doorway that leads back out into the cabins hall. A few of the shelves along the wall have fallen apart or been subject to alot of vandlism, few books can be found sitting throughout the shelves in various spots. A rather large leather chair sits at a desk towards the southeast corner of the room. ~ 1 0 0 D0 ~ ~ 3 -1 29012 D1 ~ ~ 0 -1 29014 D2 ~ ~ 0 -1 29015 D8 ~ ~ 0 -1 29016 R M 0 29007 1 29013 R E 0 29024 1 16 R G 0 29025 1 R D 0 29013 0 1 S #29014 The Corner of a Library~ ~ A few loose boards stick up from the corner of the room, leaving behind a small hole that allows one to view the ground. Cobwebs connect the walls at the ceiling of the corner, entwining about the corners of the adjoining bookcases as well. A small leather chair sits near a large desk to the south of here. A doorway can be seen to the west built in the northern wall. ~ 1 0 0 D2 ~ ~ 0 -1 29016 D3 ~ ~ 0 -1 29013 D9 ~ ~ 0 -1 29015 E board ~ The floorboard sits uneven with the rest of the floor. It looks as if it was pressed lower somehow. ~ S #29015 Inside a Spacious Library~ ~ &gOther than the small bookcases that line the southern and western wall, there is nothing else that can be found in this small corner of the room except dust. A rather big leather chair can be sitting in front of a desk off to the east of here. A small doorway on the northern wall leads out of the room. ~ 1 0 0 D0 ~ ~ 0 -1 29013 D1 ~ ~ 0 -1 29016 D6 ~ ~ 0 -1 29014 S #29016 Inside a Library~ ~ This far corner of the libary has been stuffed with a rather big leather chair that sits next to a ornate desk. Several bookcases that span from the floor to the ceiling lean against the southern and eastern walls. To the northwest a doorway can be seen providing this room with an exit. ~ 1 0 0 D0 ~ ~ 0 -1 29014 D3 ~ ~ 0 -1 29015 D7 ~ ~ 0 -1 29013 R O 0 29014 1 29016 R O 0 29015 1 29016 S #29017 Inside a Large Room~ ~ To the north a large tapestry can be seen dangling across the northeast wall of this large room, making something in here worth looking at. A small fireplace made out of lime stone is on the western wall with an iron log holder setting in the center of the fire pit. A once luxurious couch sits in the northeast corner of the room, with a small table that sits in fron of it. On the southern wall is a small doorway leading out of the room. ~ 1 0 0 D0 ~ ~ 0 -1 29019 D1 ~ ~ 0 -1 29018 D2 ~ ~ 1 -1 29012 D6 ~ ~ 0 -1 29020 R O 0 29010 1 29017 R D 0 29017 2 0 S #29018 In a Very Large Room~ ~ This corner of the dark room is rather unremarkable. Other then the dust that coats the floor and the cobwebs that connects the walls to each other, there is nothing here. To the north a old torn to pieces couch can be seen sitting near a small table. A large fireplace is to the west of here, sitting near the rooms entranceway. Along the northwest wall hangs a large tapestry that seems to have once acted as a type of decoration for this living area. ~ 1 0 0 D0 ~ ~ 0 -1 29020 D3 ~ ~ 0 -1 29017 D7 ~ ~ 0 -1 29019 S #29019 In the Corner of a Large Room~ ~ A very old piece of tapestry covers the northern wall, its in poor shape and proves to be very hard to make out in that condition, although some of its scenes can still be made out. Along the western wall to the south is a beautiful stone fireplace that has been built beside the old doorway that leads back into the cabins halls. To the east stands a small table that sits by a old couch. Tiny cobwebs span across the top of the ceiling almost connecting the walls in the room to each other. ~ 1 0 0 D1 ~ ~ 0 -1 29020 D2 ~ ~ 0 -1 29017 D8 ~ ~ 0 -1 29018 R M 0 29004 1 29019 R G 0 29021 1 R G 0 29023 1 R P 0 29022 1 29023 R P 0 29022 11 29023 R O 0 29008 1 29019 > fight_prog 75~ mpe A a purple light emits from the tapestry! ~ | S #29020 In the Corner of a Large Room~ ~ Small strands of cobwebs and dust cover this entire northeastern corner of the room. What was once a formerly luxurious couch sits here torn to pieces beside a small table that sits near the front of the couch. The layout of the entire room seems to indicate it was a living room or acted as the main hall when it was occupied. A large swinging doorway can be made out to the southwest of here. ~ 1 0 0 D2 ~ ~ 0 -1 29018 D3 ~ ~ 0 -1 29019 D9 ~ ~ 0 -1 29017 R M 0 29005 1 29020 R G 0 29049 1 R O 0 29009 1 29020 S #29021 Along a Cabin's Main Hall~ ~ The small hallway through the first floor of the cabin extends off to the east and to the west from here. A small plank from the hardwood floor is missing, leaving a spot of bare dirt exposed. On the south wall hangs a picture frame that is oddly missing whatever picture it once held. Toward the west the hallway passes by a few doors before approaching the entranceway. A large staircase can be see some what to the east. ~ 1 0 0 D1 ~ ~ 0 -1 29022 D3 ~ ~ 0 -1 29012 D5 ~ plank~ 2100235 -1 29049 R D 0 29021 5 1 S #29022 At the Foot of a Stairway~ ~ A old wooden stairway has been constructed fairly well here, leading up towards the second floor of the abandoned cabin. The hall comes to a sudden end here due to a thin wall that has been built to the east. A old doorway to the north leads into what appears to be the old kitchen. The hallway continues off to the west from here passing by a few doorways on the north and south walls before coming to the entrance of the cabin. A small plaque with something written on it is tacked beside the north door. ~ 1 0 0 D0 ~ ~ 3 -1 29023 D3 ~ ~ 0 -1 29021 D4 ~ ~ 0 -1 29029 R O 0 29001 1 29022 R D 0 29022 0 1 E plaque~ The brass sign is now tarnished and dusty. It reads: KITCHEN ~ S #29023 In the Kitchen Hallway~ ~ This somewhat narrow hallway leads to toward the small kitchen and pantry that is to the east, and back out to the cabins main hallway through the doorway to the south. The walls have been decorated with a ornate carved wood. Alot of dust can be found littering the hardwood floor here as one steps it only sits it up more and provokes a musty scent. A quick look up reveals where the second stories floor has started to fall through as it is sloping downward very badly here. ~ 1 0 0 D1 ~ ~ 0 -1 29024 D2 ~ ~ 1 -1 29022 R M 0 29008 1 29023 R D 0 29023 2 0 S #29024 In the Kitchen~ ~ This part of the rather small area, is the only part of the kitchen that isnt used, its just a few feet of open space. Small standing puddles of water sit here. A pantry door stands off to the east leading into a very small panrty. And somewhat to the west stands a large doorway that leads back out into the narrow hallway. A long table sits along the southern wall covered in layers of dust. ~ 1 0 0 D0 ~ ~ 0 -1 29026 D1 ~ ~ 0 -1 29025 D3 ~ ~ 0 -1 29023 D6 ~ ~ 0 -1 29027 S #29025 Inside the Kitchen~ ~ A long table stands here, very old and dusty. The entire room smells very badly, as if something was rotten in here somewhere. To the north there seems to be a door of some type on the east wall. To the northwest a big pot-bellied stove sits. West there is a short hallway connected to the corner of the room. ~ 1 0 0 D0 ~ ~ 0 -1 29027 D3 ~ ~ 0 -1 29024 D7 ~ ~ 0 -1 29026 S #29026 At the Stove In the Kitchen~ ~ A pot-bellied stove sits here and probably once served to cook food when the cabin's original owner lived here. Now, though, it is old and holes show through rusted spots on it's side. To the southeast there is a long table. East there seems to be some type of door. South appears to lead to a short hallway that goes west. ~ 1 0 0 D1 ~ ~ 0 -1 29027 D2 ~ ~ 0 -1 29024 D8 ~ ~ 0 -1 29025 R O 0 29016 1 29026 S #29027 At the Pantry Door~ ~ A small narrow doorway leads off through the east, judging from its appearance it leads into some sort of storage area, or pantry. The thick dusty air here make is very difficult to breath. A long table to the south is covered with cobwebs, and layers upon layers of dust. A small pathway runs off to the west through the small kitchen. ~ 1 0 0 D1 ~ ~ 3 -1 29028 D2 ~ ~ 0 -1 29025 D3 ~ ~ 0 -1 29026 D9 ~ ~ 0 -1 29024 R M 0 29007 2 29027 R D 0 29027 1 1 S #29028 Inside the Kitchen Pantry~ ~ Layers of dust covers the old iron stoves, and cobwebs can be found growing from every dark corner of the room, evidents that this pantry hasn't been used in many years. Uneven shelves line the walls surrounding the entire room, many of them are broken or missing now but traces of them have been left behind. Although this room is rather small, it would be sufficient for a decent amount of food storage. A doorway on the western leads out of the small kitchen pantry. ~ 1 0 0 D3 ~ ~ 3 -1 29027 R M 0 29009 1 29028 R G 0 29026 1 R D 0 29028 3 1 S #29029 At the Top of the Stairs~ ~ A stairway can be found in the middle of the hallway here, leading down to the first floor of the cabin. The banister of the stairs here ends with a large ornamental caverving that can be seen on both sides. A rug has been tacked at the top of these stairs, and looks like it may have at one time been considered a nice piece of carpet. A long narrow dark hall continues to travel off to the east and to the west. ~ 1 0 0 D1 ~ ~ 0 -1 29040 D3 ~ ~ 0 -1 29030 D5 ~ ~ 0 -1 29022 D10 ~ stairs stairway~ 657408 -1 29022 R O 0 29000 1 29029 > rand_prog 20~ if ispc($n) mpecho &cYour skin begins to crawl, as the floor releases a loud creek mpecho &cfrom the weight you have placed on it.&D endif ~ | S #29030 Through a Long Hallway~ ~ The hallway floor here is in very bad condition, most of it appears to be rotted away at parts, although it still seems safe enough to walk slowly across. The long dark narrow hall continues to travel off to the east and to the west from here. A quick look up reveals where the roof has been plagued with leaks leaving the ceiling scared from the water that ran from the leaks. ~ 1 0 0 D1 ~ ~ 0 -1 29029 D3 ~ ~ 0 -1 29031 > rand_prog 20~ if ispc($n) mpecho &cYour skin begins to crawl, as the floor releases a loud creek mpecho &cfrom the weight you have placed on it.&D endif ~ | S #29031 At the End of a Long Hallway~ ~ This hallway comes to a sudden hault here due to a large wall to the west that has nearly rotted away. The creeking floors brings a fear that one might easily fall through the weakened floors. Alot of damage can be seen on the wall to the northwest, as if something were attached to it and was ripped out. The hallway continues to travel back off to the east. Two old doors stand to the north and south from here, both leading into dark rooms. ~ 1 0 0 D0 ~ ~ 3 -1 29032 D1 ~ ~ 0 -1 29030 D2 ~ ~ 3 -1 29036 R D 0 29031 0 1 R D 0 29031 2 1 S #29032 Inside a Bedroom~ ~ This room seems to have at one time served as the master bedroom to the cabin. A large bed sits to the north along the western side of the crumbling wall. Moving about the room, stirs up a thick mix of dust and cobwebs, making it very hard to see in here. To the south stands a small doorway leading out of the large bedroom. ~ 1 0 0 D0 ~ ~ 0 -1 29033 D1 ~ ~ 0 -1 29035 D2 ~ ~ 3 -1 29031 D6 ~ ~ 0 -1 29034 R D 0 29032 2 1 S #29033 In a Large Bedroom~ ~ Along this corner of the bedroom sits an obviously very old large bed that sits against the western wall. Alot of filth mixed with spider webs that cover the room offer a sharp contrast to the probable nice condition this room and bed were once in. It seems a pity that the cabin sits nearly abandoned. To the south a door can be seen acting as an exit from the room, though it is barely visible through the dust and thick cobwebs. ~ 1 0 0 D1 ~ ~ 0 -1 29034 D2 ~ ~ 0 -1 29032 D8 ~ ~ 0 -1 29035 R O 0 29003 1 29033 E bed ~ The bed is very large and nothing remains at all of the matress. All of the bedposts seem to be missing their ends. ~ S #29034 Inside a Bedroom~ ~ The far corner of this very large room seems to have once served as a beautiful window space, that once revealed a remarkable view of the forest. The windows that was once on the surrounding walls, have either shattard or fallen out. A small walk way travels through trash on the floor leading to the southwest from here. Some what to the south a old fallen apart doorway leads back out into a dark hall. The top of the corners of the room are infested with large nest of bees, cobwebs, and layers upon layers of dust. A old bed can be seen sitting to the west of here, barely standing. ~ 1 0 0 D2 ~ ~ 0 -1 29035 D3 ~ ~ 0 -1 29033 D9 ~ ~ 0 -1 29032 R M 0 29013 1 29034 R G 0 29017 1 R E 0 29005 1 17 R G 0 29027 1 R G 0 29011 1 S #29035 Eastern Corner of a Bedroom~ ~ This dark corner of the spacious bedroom reveals what appears to be the scene of something that has gone horribly wrong, a closer look reveals tiny spots of blood near the bottom of the southern wall. A small bed frame can be made out through the darkness to the northwest barely standing on its four legs. A look up reveals a ceiling that has been scared and discolored, from the many years of leaking. ~ 1 0 0 D0 ~ ~ 0 -1 29034 D3 ~ ~ 0 -1 29032 D7 ~ ~ 0 -1 29033 S #29036 Inside a Damaged Bedroom~ ~ This room has bad damage all over it. What exactly caused the damage is hard to figure. A hole in the ceiling reveals crossbeam rafters above it. The wooden floor is buckled and unlevel. To the southeast the only indication at all that this was even once a bedroom, some broken shards of a bed, lie in a heap. The entire room as a whole is in poor condition, even compared to the rest of the cabin. ~ 1 0 0 D0 ~ ~ 3 -1 29031 D1 ~ ~ 0 -1 29037 D2 ~ ~ 0 -1 29038 D8 ~ ~ 0 -1 29039 R D 0 29036 0 1 S #29037 In the Damaged Bedroom~ ~ The damaged, uneven floor in this corner of the room seems very unsafe its slopes downwards very badly and with the weight of the bed sitting ontop of it, the floor seems nearly ready to fall through. A few pieces of the broken apart bed can be seen setting along the side of a large pile of trash towards the south. A small doorway can be seen along the northern wall to the west of here. ~ 1 0 0 D2 ~ ~ 0 -1 29039 D3 ~ ~ 0 -1 29036 D9 ~ ~ 0 -1 29038 R M 0 29012 1 29037 R G 0 29012 1 R G 0 29027 1 S #29038 Inside a Damaged Bedroom~ ~ If it was actually something or someone who caused the damage to this room, and not simply the punishment of time, then they most certainly must have been enraged. Boards in the floor of this portion of the room are completely separated, nails protruding out in some spots. There is a small hole in the west wall as well. Lying to the east the parts of a broken bed sit. ~ 1 0 0 D0 ~ ~ 0 -1 29036 D1 ~ ~ 0 -1 29039 D6 ~ ~ 0 -1 29037 R O 0 29004 1 29038 S #29039 A Damaged Bedroom~ ~ This entire bedroom is extremely trashed, large piles of garbage rest near the western wall piled almost as high as the ceiling, covering a small window the only source of light for the entire room. The floor to the north seems about ready to fall through as it slopes downwards. A large bed litters this part of the room covered in a thin flim of mold, and smelling of mildew. ~ 1 0 0 D0 ~ ~ 0 -1 29037 D3 ~ ~ 0 -1 29038 D7 ~ ~ 0 -1 29036 R O 0 29003 1 29039 E bed~ What's left of a demolished bed sits here in scraps in the corner. There is no matress or headboard at all, just pieces of the bedsprings and legs. ~ S #29040 Through a Long Hallway~ ~ Leaks in the roof appear to have damaged the hardwood floor. In many spots the wood shows water damage by being buckled or warped. As one moves along the hall the floor creeks and moans. The walls are bare, except for the nails that seem to indicate something once hung in those spots. To the east it appears the hallway ends at a wall. To the west the hallway continues on. There are doorways north and south. ~ 1 0 0 D0 ~ ~ 3 -1 29041 D1 ~ ~ 0 -1 29044 D2 ~ ~ 3 -1 29047 D3 ~ ~ 0 -1 29029 R D 0 29040 0 1 R D 0 29040 2 1 > rand_prog 20~ if ispc($n) mpecho &cYour skin begins to crawl, as the floor releases a loud creek mpecho &cfrom the weight you have placed on it.&D endif ~ | S #29041 Inside a Child's Room~ ~ Small puddles of water have collected around a few forgoten children's dolls, creating a awful mess of molded over toys that sit near the far corner of the room. A small bed that barely stands on its four wooden legs can be seen some what to the east. Every step taken invokes a load creek as the rotted wood below moans from the weight, a testanment to its stress from the abuse it has taken over the years. A old wood door stands to the south. ~ 1 0 0 D1 ~ ~ 0 -1 29042 D2 ~ ~ 1 -1 29040 R O 0 29020 1 29041 R D 0 29041 2 0 S #29042 The Eastern Side of a Child's Room~ ~ The old, dusty toys strewn about coupled with the small size of the bed found here indicate this room as having once been occupied by a child. Replacing the sound of a child playing here in times past, all that remains is the dripping sound of water that has leaked through the old cabin's roof into a puddle on the floor. To the north, a closet that looks as if it may have once had a door stands open. The room carries on to the west. ~ 1 0 0 D0 ~ ~ 0 -1 29043 D2 ~ ~ 3 -1 29044 D3 ~ ~ 0 -1 29041 R O 0 29003 1 29042 R D 0 29042 2 1 E bed~ The small bed is old and nothing of it's matress remains. It's bedsprings are rusted and fragile. ~ S #29043 Inside a Small Closet~ ~ The back wall of this closet is nearly filled from top to bottom with small boxes. An old wooden rod runs east-to-west in the back of the closet apparently for the purpose of hanging things on it for storage. The door to the south only hangs on one of its hinges and seems like its stuck open. ~ 1 0 0 D2 ~ ~ 0 -1 29042 R M 0 29010 1 29043 S #29044 At the End of a Long Hallway~ ~ This narrow hallway comes to a aburpt end due to a old wooden wall that stands to the east. A small shelf sits about three quarters of the way of the wall, leaning badly to one side. Loud creeks and crackles come from the rotted out floor with each step that is taken. Two doorways stand to the north and to the south. The hallway continues to travel off to the west from here. ~ 1 0 0 D0 ~ ~ 3 -1 29042 D2 ~ ~ 3 -1 29045 D3 ~ ~ 0 -1 29040 R D 0 29044 0 1 R D 0 29044 2 1 S #29045 Inside a Child's Room~ ~ A old wooden bed spans across the weakened floor here, sitting in the middle of a doorway leading out of the room to the north, and a closet that sits to the south. To the west there is only a small bit of open space and a doorway that is along the northern side of the wall. Small writings can be seen wrote across the eastern wall. ~ 1 0 0 D0 ~ ~ 1 -1 29044 D2 ~ ~ 1 -1 29046 D3 ~ ~ 0 -1 29047 R O 0 29003 1 29045 R D 0 29045 0 0 R D 0 29045 2 0 E bed~ The bed is old and fragile. The only noticable thing about it is the fact that all the bedpost's ends have been removed. ~ S #29046 Inside a Small Closet~ ~ A small wooden rod slopes from the east to the west in the rear of the closet. It has been partially broken but still attatched. dust covers everything in the room, and spider webs can be seen criss-crossing over the entire length of the ceiling. To the north sits a small bed, that over the years has grown real moldy and nasty. On the other side of the bed to the north is a small creeking doorway that leads out of the room. ~ 1 0 0 D0 ~ ~ 1 -1 29045 R M 0 29011 1 29046 R D 0 29046 0 0 S #29047 The Western Side of a Child's Room~ ~ Looking about this room, it is hard to determine what it's use was except for the fact there is a small bed sitting to the east. One could assume from the small size of it that this may have been a child's room. To the north a doorway offers an exit from the room. ~ 1 0 0 D0 ~ ~ 3 -1 29040 D1 ~ ~ 0 -1 29045 R D 0 29047 0 1 S #29048 At a Massive Wall of Vines~ ~ A massive wall of vines and trees blocks movement in any direction except toward the north at this spot. Directly east stands a two- story cabin made from logs and cut wood. A small spring bubbles water up to the surface here, starting a creek that disappears to the southeast underneath the entangled vines. ~ 1 0 1 D0 ~ ~ 0 -1 29009 R O 0 29002 1 29048 S #29049 Under A Wooden Cabin~ ~ The underneath of this cabin is very dark, and has been overtaken by wild growing grass and weeds. Standing puddles of stagmented water can be seen covered in a thin layer of green film. A few broken planks in the floor above almost gives enough space to pass through. A blood red glow can be seen coming from the southeast, it appears as if its the eyes of some type of savage animal. ~ 1 4 1 D4 ~ plank~ 1027 -1 29021 R M 0 29006 1 29049 R G 1 29019 1 R D 0 29049 4 1 S #29050 Floating in a void~ ~ ~ 1 4 1 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS S #$