#AREA Merchant Discovery~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 11 #HTOWN ~ #DESC ~ #RANGES 0 10 0 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG &cThere is something foul in the air here.~ #FLAGS 0 5 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 31250000 0 0 10 -1 #CLANNAME (null)~ #INFLUENCE 0 #MOBILES #2750 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #2751 Lord Naker necromancer~ Lord Naker~ A dark robed necromancer stands here. ~ The necromancer appears to be a goblin, with slightly green skin and dark sullen eyes. He has a look of hatred on his face. ~ 13 Clanname none~ 0 0 1073872899 4194304 0 C 14 0 0 0d0+200 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 41 0 0 0 4104 2 > death_prog 100~ if quest(sheriff) == 5 mpquest $n sheriff 6 endif if quest(warz) == 7 mpquest $n warz 8 endif ~ > all_greet_prog 100~ mppause 4 mpechoat $n &CLord Naker says, 'Very good another corpse for my plan.'&D ~ | #2752 Montahue Halfling Baker~ Baker Montahue~ A halfling baker is standing by his wagon of wares here. ~ The halfling is short even for a halfing, with a large round belly. He has brown curly hair. ~ 1 Clanname none~ 0 0 131075 4194304 1000 C 5 0 0 0d0+22 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 3 4 0 0 1 1 0 0 0 0 0 0 0 48 2 > all_greet_prog 100~ if istagged($n, story) < 1 mppause 3 mpechoat $n &CBaker Montahue says, 'Sheriff Seano will be wanting to talk to you.'&D endif if istagged($n, story) mppause 2 else mppause 6 mpechoat $n &CBaker Montahue says, 'We were on our way to Paleon City when we stumbled mpechoat $n &Cupon orcs guarding this desecrated tunnel. We killed the orcs, and established mpechoat $n &Ca perimeter around it. We sent a dwarf guard into the tunnel to scout, and one mpechoat $n &Cof our lads ran ahead to Paleon to get help.'&D mppause 6 mpechoat $n &CBaker Montahue says, 'Alas, we have had no word from the scout that entered the tunnel. mpechoat $n &CWe can only assume he is dead.'&D mptag $n story endif ~ | #2753 Finagan Halfling Tanner~ Tanner Finagan~ A halfling tanner is standing by a wagon of his wares here. ~ The tanner is wearing a fur lined hide clothing set. He has a round belly and joyful eye. ~ 1 Clanname none~ 0 0 131075 4194304 1000 C 5 0 0 0d0+22 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 3 4 0 0 1 1 0 0 0 0 0 0 0 48 2 > all_greet_prog 100~ if istagged($n, story) < 1 mppause 3 mpechoat $n &CTanner Finagan says, 'Sheriff Seano will be wanting to talk to you.'&D endif if istagged($n, story) mppause 2 else mppause 6 mpechoat $n &CTanner Finagan says, 'We were on our way to Paleon City when we stumbled&D mpechoat $n &Cupon orcs guarding this desecrated tunnel. We killed the orcs, and established&D mpechoat $n &Ca perimeter around it. We sent a dwarf guard into the tunnel to scout, and one&D mpechoat $n &Cof our lads ran ahead to Paleon to get help.'&D mppause 6 mpechoat $n &CTanner Finagan says, 'Alas, we have had no word from the scout that entered the tunnel.&D mpechoat $n &CWe can only assume he is dead.'&D mptag $n story endif ~ | #2754 Beandar Halfling Blacksmith~ Blacksmith Beandar~ A halfling blacksmith is standing next to a wagon with his wares. ~ The blacksmith has black curly hair, with green eyes. He is remarkably fit for a halfling. ~ 1 Clanname none~ 0 0 131075 4194304 1000 C 5 0 0 0d0+22 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 3 4 0 0 1 1 0 0 0 0 0 0 0 48 2 > all_greet_prog 100~ if istagged($n, story) < 1 mppause 3 mpechoat $n &CBlacksmith Beandar says, 'Sheriff Seano will be wanting to talk to you.'&D endif if istagged($n, story) mppause 2 else mppause 6 mpechoat $n &CBlacksmith Beandar says, 'We were on our way to Paleon City when we stumbled mpechoat $n &Cupon orcs guarding this desecrated tunnel. We killed the orcs, and established mpechoat $n &Ca perimeter around it. We sent a dwarf guard into the tunnel to scout, and one mpechoat $n &Cof our lads ran ahead to Paleon to get help.'&D mppause 6 mpechoat $n &CBlacksmith Beandar says, 'Alas, we have had no word from the scout that entered the tunnel. mpechoat $n &CWe can only assume he is dead.'&D mptag $n story endif ~ | #2755 Tantros Halfling Trinkets~ Trinkets Tantros~ A halfling trinkets is standing by a wagon with his wares. ~ A black curly haired halfling. The hafling has blue piercing eyes, and a jovial smile that seems fixed to his face. ~ 1 Clanname none~ 0 0 131075 4194304 1000 C 5 0 0 0d0+22 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 3 4 0 0 1 1 0 0 0 0 0 0 0 48 2 > all_greet_prog 100~ if istagged($n, story) < 1 mppause 3 mpechoat $n &CTrinkets Tantros says, 'Sheriff Seano will be wanting to talk to you.'&D endif if istagged($n, story) mppause 2 else mppause 6 mpechoat $n &CTrinkets Tantros says, 'We were on our way to Paleon City when we stumbled mpechoat $n &Cupon orcs guarding this desecrated tunnel. We killed the orcs, and established mpechoat $n &Ca perimeter around it. We sent a dwarf guard into the tunnel to scout, and one mpechoat $n &Cof our lads ran ahead to Paleon to get help.'&D mppause 6 mpechoat $n &CTrinkets Tantros says, 'Alas, we have had no word from the scout that entered the tunnel. mpechoat $n &CWe can only assume he is dead.'&D mptag $n story endif ~ | #2756 Seano Halfling Sheriff~ Sheriff Seano~ A halfling sheriff is standing guard here. ~ The sheriff is very tall for a halfling. The sheriff is wearing leather armor and has a slight protruding tummy. ~ 1 Clanname none~ 0 0 131139 4194304 1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 3 4 0 0 1 1 0 0 0 0 0 0 0 48 2 > all_greet_prog 100~ if quest(sheriff) == 4 mppause 3 mpechoat $n &cYou see the sheriff, and instantly tell the story the apprentice mpechoat $n &ctold you in a gush of words.&D mppause 5 mpechoat $n &CSheriff Seano says, 'Excellent, now we need to kill that Necromancer!'&D mpquest $n sheriff 5 break endif if quest(sheriff) > 0 break endif if istagged($n, story) mppause 3 mpechoat $n &CSheriff Seano says, 'Thank the Creator we have reinforcements now. Are you willing to help us?'&D mppause 2 mpechoat $n &cType &WSAY YES &cto accept the quest.&D else mppause 6 mpechoat $n &CSheriff Seano says, 'We were on our way to Paleon City when we stumbled mpechoat $n &Cupon orcs guarding this desecrated tunnel. We killed the orcs, and established mpechoat $n &Ca perimeter around it. We sent a dwarf guard into the tunnel to scout, and a mpechoat $n &Ccouple of our lads ran ahead to Paleon to get help.'&D mppause 6 mpechoat $n &CSheriff Seano says, 'Alas, we have had no word from the scout that entered the tunnel. mpechoat $n &CWe can only assume he is dead.'&D mptag $n story endif ~ > speech_prog yes~ if quest(sheriff) < 1 mppause 3 mpechoat $n &CSheriff Seano says, 'Please try to find the lost scout.'&D mpquest $n sheriff 1 mptag $n story 1 endif ~ > act_prog p gives you a dwarf scout corpse.~ if quest(sheriff) == 2 mppause 3 mpat 4 drop corpse mpechoat $n &CSheriff Seano says, 'The poor lad, was a great scout. This bodes ill for us.'&D mppause 6 mpechoat $n &CSheriff Seano says, 'Are you willing to find out what the purpose of this evil place is?'&D mpechoat $n &cType &WSAY PURPOSE &cif you are willing.&D endif mpat 4 drop corpse ~ > speech_prog purpose~ if quest(sheriff) == 2 mppause 3 mpechoat $n &CSheriff Seano says, 'Thank you for being willing to help, it may be dangerous.'&D mppause 3 mpquest $n sheriff 3 endif ~ | #2757 orc guard~ An orc guard~ An orc guard stands watch here. ~ The orc guard is ugly and filthy. The jaw of the orc has fangs protruding outward, and he has beedy black eyes. ~ 11 Clanname none~ 0 0 16777249 0 -1000 C 5 0 0 0d0+22 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 #2758 orc chieftain Cugal~ Chieftain Cugal~ An orc chieftain is giving orders here. ~ The chieftain is larger than most orcs. He has a pig snout for a nose and a protruding lower jaw. ~ 11 Clanname none~ 0 0 33 0 -1000 C 8 0 0 0d0+30 0d0+0 0 0 0 0 0 0 115 115 1 15 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 9 0 0 0 560 2 #2759 apprentice jarak~ Apprentice Jarak~ A young cowardly apprentice is visibly shaking here. ~ The apprentice is wearing a dark toned cloak. He is a human boy with black hair and brown eyes. ~ 1 Clanname none~ 0 0 131075 4194304 0 C 6 0 0 0d0+24 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(sheriff) == 3 mppause 3 mpechoat $n &cApprentice Jarak looks terrified at your presence.&D mppause 5 mpechoat $n &CApprentice Jarak says, 'Please don't hurt me, I...I...had..nothing...absolutely...nothing to do with it.'&D mppause 3 mpechoat $n &cAn idea hits you! Maybe if you tell the apprentice your going to bash him he will talk.&D mpechoat $n &cType &WSAY BASH&c to continue.&D endif ~ > speech_prog bash~ if quest(sheriff) == 3 mppause 3 mpechoat $n &CApprentice Jarak says, 'Bash? me? Please kind master take pity on me!'&D mppause 5 mpechoat $n &CApprentice Jarak says, 'I am only a cowardly apprentice.'&D mppause 3 mpechoat $n &cYou shake your weapon violently towards the apprentice. mppause 6 mpechoat $n &CApprentice Jarak says, 'Okay, okay, I will tell you what I know.'&D mppause 8 mpechoat $n &CApprentice Jarak says, 'My master, a necromancer of powerful evil magic, is working mpechoat $n &Cfor the Throng. He has prison cells that he keeps Paleon Citizens in that he captures. He kills mpechoat $n &Cthem with his magic, leaving no wounds. Then he takes them to a chamber filled with corpses and mpechoat $n &Cinjects them with this virus that will infect all who come within contact of it...'&D mppause 6 mpechoat $n &CApprentice Jarak says, 'He means to resurrect the citizens, send them to Paleon, and mpechoat $n &Chave them infect the whole city.'&D mpquest $n sheriff 4 endif ~ | #2760 orc chieftain Draza~ Orc Chieftain Draza~ An ugly oversized orc chieftain stands here. ~ The orc is wearing a necklace of enemy ears, and has no hair on his head. The orc has sullen eyes and is wearing chain mail armor that has a putrid smell about it. ~ 11 Clanname none~ 0 0 1025 0 0 C 9 0 0 0d0+50 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 3 3 41 0 0 0 48 2 #2761 orc guard~ An orc guard~ An orc guard stands watch here. ~ The guard has fresh wounds across his back as if he has been punished for something. He has a pig snout and jawed fangs. ~ 11 Clanname none~ 0 0 16777249 0 -1000 C 5 0 0 0d0+22 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 #2762 orc guard~ An orc guard~ An orc guard stands watch here. ~ The orc is fairly short for orcs. His eyes appear to be too close together. There are a series of tattoos across his forearms. ~ 11 Clanname none~ 0 0 16777249 0 -1000 C 5 0 0 0d0+22 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 #2763 Sheriff Malox~ Sheriff Malox~ A sheriff is standing here. ~ The sheriff has black hair and brown eyes. He is dressed in chainmail armor. ~ 1 Clanname none~ 0 0 131075 4194304 0 C 10 0 0 0d0+80 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(intimidation) == 1 mppause 4 mpechoat $n &cYou see the sheriff, so you walk back towards the horse trail. mptrans $n 2787 mpat $n mpforce $n look mppause 2 n mppause 4 mpechoat $n &cYou yell out Heary! Heary! All people of Shatare! mppause 6 mpechoat $n &CSheriff Malox mutters what is this about? mpechoat $n &cSeveral villagers approach and crowd around. mppause 5 mpechoat $n &CYou shout out, 'I have found signs of goblins! We must form a mpechoat $n &Chunting party and destroy them!' mppause 6 mpechoat $n &CSheriff Malox says, 'Signs? What signs? If you have proof of goblins mpechoat $n &Csurely you'd bring it to me, before calling on a hunting party and mpechoat $n &Ccausing a stir in the people? mppause 8 mpechoat $n &CYou shout out, 'I shall return with the corpse of a goblin!' mpquest $n intimidation 2 mppause 20 s endif if quest(intimidation) < 1 mppause 2 mpechoat $n Sheriff Malox gives you a hard look. endif ~ > act_prog p gives you the corpse of a goblin scout.~ mppause 3 if quest(intimidation) == 3 mppause 2 mpechoat $n &CSheriff Malox says, 'A goblin indeed! We have a hero in our mpechoat $n &Clittle village. Let me buy you a drink!' mppause 5 mpechoat $n &cYou say neigh good sheriff, this is but one of many we need mpechoat $n &cto kill them all. mppause 12 mpechoat $n &CSheriff Malox says, 'The hour is late, and to their advantage mpechoat $n &CLet us rest, and we will search the forest with a party in the mpechoat $n &Cmorning.' mppause 12 mpechoat $n &cYou however note the sheriff is sweating profusely and seems shaken. mpechoat $n &cOn an impulse you decide to follow the sheriff. mppause 12 mpechoat $n &cYou skulk behind the sheriff in the shadows at night. mppause 6 mpechoat $n &cThe sheriff looks around cautiously, but seeing no one, sneaks mpechoat $n &cbehind a nearby house, and heads into the woods. mpgoto 2807 mpat $n mptrans $n 2807 mpechoat $n &cYou see a thick cluster of trees and decide to hunker down as you mpechoat $n &cwatch the sheriff enter it. mppause 15 mpechoat $n &cYou hear the sheriff saying, 'An intruder in our village knows mpechoat $n &cabout you, and has killed one of your kind to prove it.' mpechoat $n &cThere are choking noises, as the sheriff gulps for air, and mpechoat $n &cA harsh voice says, 'Yoouse Kiill outsidder!' mppause 20 mpechoat $n &cThe sheriff stammers, 'Of of course I I I will.' The other person mpechoat $n &cruns off into the woods, and the sheriff emerges from the trees. mpechoat $n &cYou stand up confronting him. mppause 5 mpkill $n endif ~ > death_prog 100~ mpquest $n intimidation 4 ~ | #2764 Blacksmith Jolram~ Blacksmith Jolram~ A blacksmith is busy working here. ~ The blacksmith has no shirt on and is covered in black sooty sweat. He is wearing animal hide pants. ~ 1 Clanname none~ 0 0 131075 4194304 0 C 10 0 0 0d0+80 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) if quest(intimidation) < 2 mppause 2 mpechoat $n &CBlacksmith Jolram says, 'I'm sorry the smithy is closed.' mppause 3 mpechoat $n &cBlacksmith Jolran escorts you out of his smithy.&D mppause 2 mpforce $n e endif endif ~ | #2765 Supply Keeper Farly~ Supply Keeper Farly~ A supply shop keeper is here. ~ The shop keeper has a jovial smile on his face. He is wearing a purple tunic and black trousers. ~ 1 Clanname none~ 0 0 131075 4194304 0 C 10 0 0 0d0+80 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(intimidation) < 2 mppause 2 mpechoat $n &CSupply Keeper Farly says, 'I'm sorry my shop is closed.' mppause 3 mpechoat $n &cSupply Keeper Farly escorts you out of his shop. mppause 2 mpforce $n w endif ~ | #2766 Tavern Mistress Saena~ Tavern Mistress Saena~ A tavern mistress is standing here. ~ The mistress has a natural beauty that is rare to find. She is well porportioned for her size. She has blond hair and blue eyes. ~ 1 Clanname none~ 0 0 1073872899 4194304 0 C 10 0 0 0d0+80 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(intimidation) < 1 mppause 5 mpechoat $n &cTavern mistress Saena looks around the empty tavern quickly.&D mppause 6 mpechoat $n &WTavern mistress Saena whispers to you, 'I need your help.'&D mppause 4 mpechoat $n &cTavern mistress Saena shivers and starts crying. Between sobs she starts talking.&D mppause 12 mpechoat $n &CTavern mistress Saena says, 'They'll kill me if they find out I told.&D mpechoat $n &CThere are goblins in the woods. They control our village, and take&D mpechoat $n &Canything they want. My husband tried to raise the alarm, and they&D mpechoat $n &Ckilled him.'&D mppause 2 mpechoat $n &cType &WSAY HELP&c to offer help.&D&W else mppause 3 mpechoat $n &CTavern mistress Saena says, 'What can I get you?'&D endif ~ > speech_prog help~ mppause 2 mpechoat $n &cYou assure Tavern mistress Saena that she will be ok. You will mpechoat $n &cgo to the sheriff and let him know. mppause 4 mpechoat $n &CTavern mistress Saena says, 'Be careful someone in the village is.. mpechoat $n &Cworking with the goblins, they always know when someone betrays them.' mpquest $n intimidation 1 ~ | #2767 young lad Bales~ Young Lad Bales~ A young lad is standing here. ~ The young lad is wearing tanned trousers, and a ripped up white shirt. He has brown hair and black eyes. ~ 1 Clanname none~ 0 0 1073872899 0 0 C 10 0 0 0d0+80 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(intimidation) < 2 mppause 3 mpechoat $n &cA young lad looks visibly frightened by your appearance and moves away. endif ~ | #2768 Goblin Chieftain Vanok~ Goblin Chieftain Vanok~ A goblin chieftain is standing here. ~ The goblin chieftain has dark green skin tones. He has yellow eyes, and a mixture of scars and tattoos across his body. ~ 2 Clanname none~ 0 0 1073872931 0 -1000 C 16 0 0 0d0+350 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 9 4 0 0 1 1 0 0 0 0 0 0 0 48 2 #2769 goblin scout~ a goblin scout~ A goblin scout is patrolling here. ~ Prowling the Black Forest, this predator represents the initial line of defense against those who might try to infiltrate the mighty mountain. ~ 2 Clanname none~ 0 0 97 512 -500 C 13 15 6 2d10+150 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 9 4 0 0 1 1 0 0 0 1775 0 0 0 -2147483615 0 > all_greet_prog 100~ if quest(intimidation) == 2 mpkill $n mpquest $n intimidation 3 endif ~ > death_prog 100~ if quest(changeofheart) == 1 if qkamount(changeofheart) < 49 mpqkamount $n changeofheart 1 else mpqkamount $n changeofheart 1 mpquest $n changeofheart 2 endif endif ~ | #2770 goblin scout~ a goblin scout~ A goblin scout is patrolling here. ~ Prowling the Black Forest, this predator represents the initial line of defense against those who might try to infiltrate the mighty mountain. ~ 2 Clanname none~ 0 0 97 4194816 -500 C 13 15 6 2d10+150 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 9 4 0 0 1 1 0 0 0 1775 0 0 0 -2147483615 0 > all_greet_prog 100~ if quest(intimidation) == 2 mpkill $n mpquest $n intimidation 3 endif ~ > death_prog 100~ if quest(changeofheart) == 1 if qkamount(changeofheart) < 49 mpqkamount $n changeofheart 1 else mpqkamount $n changeofheart 1 mpquest $n changeofheart 2 endif endif ~ | #2771 goblin scout~ a goblin scout~ A goblin scout is patrolling here. ~ Prowling the Black Forest, this predator represents the initial line of defense against those who might try to infiltrate the mighty mountain. ~ 2 Clanname none~ 0 0 97 512 -500 C 13 15 6 2d10+150 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 9 4 0 0 1 1 0 0 0 1775 0 0 0 -2147483615 0 > all_greet_prog 100~ if quest(intimidation) == 2 mpkill $n mpquest $n intimidation 3 endif ~ > death_prog 100~ if quest(changeofheart) == 1 if qkamount(changeofheart) < 49 mpqkamount $n changeofheart 1 else mpqkamount $n changeofheart 1 mpquest $n changeofheart 2 endif endif ~ | #2800 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #2750 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #2751 dwarf scout corpse~ a dwarf scout corpse~ A dwarf scout corpse has been left here.~ ~ 13 0 1 0 0 0 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 E corpse~ The dead dwarven scout appears to put up a valiant struggle from all the wounds. ~ > get_prog 100~ if quest(sheriff) == 1 mpquest $n sheriff 2 endif ~ | #2752 Sendai Weed~ A package of sendai weed~ A package of sendai weed has been left here.~ ~ 32 0 16385 0 3 5 0 0 1 0 1 29 2 4 1 0 0 0 0 S 0 0 E sendai weed~ It appears to be a type of weed that can be smoked. ~ #2753 corn pipe~ a corn pipe~ A corn pipe has been left here.~ ~ 30 0 16385 40 0 0 0 0 2 0 1 10 1 1 1 0 0 0 0 S 0 0 E corn pipe~ It appears to be a simple corn pipe. ~ #2754 decorative necklace~ a decorative necklace~ A decorative necklace has been left here.~ ~ 9 0 5 5 5 0 0 0 0 0 1 40 4 4 0 0 0 0 0 S 77 0 E decorative necklace~ It appears to be decorative necklace with no magical qualities. ~ #2755 decorative earrings~ a pair of decorative earrings~ A pair of decorative earrings has been left here.~ ~ 9 0 65537 5 5 0 0 0 0 0 1 58 5 4 5 0 0 0 0 S 77 0 E decorative earrings~ It appears to be a highly decorative earring pair. ~ #2756 bread~ a loaf of bread~ A loaf of bread was left here.~ %s thoroughly enjoy$q $p.~ 19 8192 1 4 0 0 0 0 0 0 1 23 2 4 1 0 0 0 0 S 0 0 E (null)~ A freshly baked loaf of bread appears to have been cooked too long. ~ E bread~ A freshly baked loaf of bread appears to be cooked just right. ~ #2757 dried beef~ some dried beef~ Some dried beef has been left here.~ %s thoroughly enjoy$q $p.~ 19 8192 1 2 0 0 0 0 0 0 1 3 0 1 1 0 0 0 0 S 0 0 E dried beef~ It appears to be a hunk of dried beef. ~ #2758 cheese wheel~ a cheese wheel~ A wheel of cheese has been left here.~ %s thoroughly enjoy$q $p.~ 19 8192 1 3 0 0 0 0 0 0 1 15 1 4 1 0 0 0 0 S 0 0 E cheese wheel~ It appears to be a slightly molded cheese wheel. ~ #2759 wine bottle~ a wine bottle~ A wine bottle has been left here.~ ~ 17 8192 1 30 30 2 0 0 1 0 1 3 0 4 8 0 0 0 0 S 0 0 E wine bottle~ A nearly full bottle of wine, smells like a good brand. ~ #2760 pants~ a pair of tanned pants~ A pair of tanned pants have been left here.~ ~ 9 0 33 5 5 0 0 0 0 0 1 46 4 4 1 0 0 0 0 S 0 0 E tanned pants~ It appears to be a finely crafted pair of tanned pants. ~ #2761 vest~ a tanned vest~ A tanned vest has been left here.~ ~ 9 0 9 10 10 0 0 0 0 0 1 52 5 4 1 0 0 0 0 S 0 0 E tanned vest~ It appears to be a finely crafted tanned vest. ~ #2762 belt~ a tanned belt~ A tanned belt has been left here.~ ~ 9 0 2049 5 5 0 0 0 0 0 1 59 5 4 1 0 0 0 0 S 0 0 E tanned belt~ It appears to be a finely crafted tanned belt. ~ #2763 hooded cloak~ a hooded cloak~ A hooded cloak has been left here.~ ~ 9 0 1025 5 5 0 0 0 0 0 1 53 5 4 1 0 0 0 0 S 77 0 E hooded cloak~ It appears to be a finely crafted tanned hooded cloak. ~ #2764 tanned boots~ a pair of tanned boots~ A pair of tanned boots has been left here.~ ~ 9 0 65 10 10 0 0 0 0 0 1 46 4 4 1 0 0 0 0 S 77 0 E tanned boots~ It appears to be a pair of finely crafted tanned boots. ~ #2765 bracers iron~ a pair of iron bracers~ A pair of iron bracers has been left here.~ ~ 9 0 257 5 5 0 0 0 0 0 1 46 4 4 8 0 0 0 0 S 0 0 E iron bracers~ It appears to be a finely crafted pair of iron bracers. ~ #2766 chain mail vest~ a chain mail vest~ A chain mail vest has been left here.~ ~ 9 0 9 5 5 0 0 0 0 0 5 52 5 4 8 0 0 0 0 S 0 0 E chain vest~ It appears to be a finely crafted chain mail vest. ~ #2767 chain mail pants~ a pair of chain mail pants~ A pair of chain mail pants has been left here.~ ~ 9 0 33 5 5 0 0 0 0 0 4 49 4 4 8 0 0 0 0 S 0 0 E pants chain mail~ A finely crafted pair of chain mail pants appears a good find. ~ #2768 dagger~ a dagger~ A dagger has been left here.~ ~ 5 0 8193 12 1 5 2 2 3 60 1 39 3 4 8 0 0 0 0 S 0 0 E dagger~ It appears to be a sharpened average quality dagger. ~ #2769 short sword~ a short sword~ A short sword has been left here.~ ~ 5 0 8193 12 1 5 1 1 2 0 1 0 0 1 8 0 0 0 0 S 0 0 E short sword~ It appears to be an average quality short sword. ~ #2770 blackened staff~ a blackened staff~ A blackened staff has been left here.~ ~ 4 64 16385 20 5 5 -1 0 10 0 15 100 10 3 13 0 0 0 0 'unholy strength' S 0 0 E blackened staff~ It appears to be a magical staff. There is a dark foreboding power within it. ~ #2771 blood caked boots~ a pair of blood caked boots~ A pair of blood caked boots has been left here.~ ~ 9 0 65 10 10 0 0 0 10 0 2 10 1 1 6 0 0 0 0 S 77 0 E blood caked boots~ It appears to be a very good pair of boots, but they are caked in dried blood. ~ A 17 -5 A 14 50 #2772 naker bone dagger~ Naker's bone dagger~ A bone dagger has been left here.~ ~ 5 8 8193 12 5 15 2 2 10 0 1 178 17 1 13 0 0 0 0 S 0 0 E naker bone dagger~ It appears to be a necromancer magical bone dagger, but upon closer examination you realize it is only a very sharp dagger. ~ #2773 thorn covered ring~ a thorn covered ring~ A thorn covered ring has been left here.~ ~ 9 524480 3 10 10 0 0 0 12 0 1 4 0 1 8 0 0 0 0 S 77 0 E thorn ring~ It appears to be a ring covered in thorns. Once placed on your finger the thorns must surely cut your hand. ~ A 1 1 A 18 1 #2774 black leather vest~ a black leather vest~ A black leather vest has been left here.~ ~ 9 0 9 5 5 0 0 0 0 0 5 5 0 4 13 0 0 0 0 S 77 0 E black vest~ It appears to be a black vest of dubious quality. ~ #2775 long sword~ a long sword~ A long sword has been left here.~ ~ 5 0 8193 12 1 5 1 1 2 0 1 49 4 4 13 0 0 0 0 S 0 0 E long sword~ It appears to be a long sword of fair craftsmanship. ~ #2776 milky gray potion~ a milky gray potion~ A milky gray potion has been left here.~ ~ 10 64 1 20 -1 -1 -1 0 0 0 2 5 0 1 8 0 0 0 0 'NONE' 'NONE' 'kindred strength' S 0 0 E milky gray potion~ It appears to be some sort of potion, or a broth. The contents are milky colored so you cannot make them out. ~ #2777 buckler shield~ a buckler shield~ A buckler shield has been left here.~ ~ 9 0 513 2 2 0 0 0 0 0 3 47 4 4 1 0 0 0 0 S 77 0 E buckler shield~ It appears to be a wooden buckler shield. ~ A 19 1 #2778 girdle health~ a girdle of health~ A girdle of health has been left here.~ ~ 9 0 2049 2 2 0 0 0 0 0 1 5 0 4 1 0 0 0 0 S 77 0 E girdle health~ It appears to be a girdle that is worn around the waist. ~ A 13 25 #2779 tin dog salve~ a tin of dog salve~ A tin of dog salve has been left here.~ ~ 60 0 16385 10 3 3 3 -1 3 -1 1 1 0 4 9 0 0 0 0 'NONE' 'NONE' S 0 0 E dog salve~ It appears to be some type of saliva mixed with something inside a tin can. ~ #2780 leather armguards~ a pair of leather armguards~ A pair of leather armguards has been left here.~ ~ 9 524308 257 5 5 0 0 0 5 0 4 57 5 4 13 0 0 0 0 S 77 0 A 19 1 A 18 1 E armguards~ The armguards have the smell of goblin sweat on them. ~ #2781 blackened necklace~ a blackened necklace~ A blackened necklace lies here.~ ~ 9 0 5 5 5 2 0 0 5 0 1 50 5 2 13 0 0 0 0 S 77 0 A 19 2 A 17 -2 E necklace~ The necklace has a charcoal-like black substance all over it. ~ #2782 leather gloves~ a pair of black leather gloves~ A pair of black leather gloves has been left here.~ ~ 9 0 129 5 5 0 0 0 5 0 1 40 4 2 13 0 0 0 0 S 77 0 A 18 3 A 31 1 E gloves glove~ The gloves are well worn, but made out of thick black cow hide. ~ #2783 horned helm~ a blackened horned helm~ A blackened horned helm has been left here.~ ~ 9 0 17 5 5 0 0 0 5 0 3 20 2 3 13 0 0 0 0 S 0 0 A 18 2 A 19 2 A 31 -1 A 4 -1 E horn helm~ The helm has one bull horn that angles away from the center of it. ~ #2784 black robe~ a black torn robe~ A black torn robe has been left here.~ ~ 15 0 1025 800 0 0 0 0 5 0 1 10 1 2 13 0 0 0 0 S 77 0 A 12 10 A 13 10 E robe~ The robe has black and tan patched animal hide throughout it. ~ #2785 leather sleeves~ a pair of black leather sleeves~ A pair of black leather sleeves was left here.~ ~ 9 0 257 5 5 0 0 0 5 0 3 40 4 2 13 0 0 0 0 S 77 0 A 18 1 E sleeve sleeves~ The black sleeves have rips along the sides of the leather. ~ #2786 leather vest~ a black leather studded vest~ A black leather studded vest is here.~ ~ 9 0 9 4 5 5 0 0 0 5 0 4 20 2 3 13 0 0 0 0 S 77 0 A 5 1 E vest~ The vest has iron studs that protrude from the shoulders.. ~ #2787 bone earring~ a pair of bone earrings~ A pair of bone earrings have been left here.~ ~ 9 0 65537 2 5 5 0 0 0 5 0 4 20 2 3 13 0 0 0 0 S 77 0 A 18 1 E bone~ The earring is made from a bone that has been carved and is no longer recognizable. There are a few teeth marks on the bone. ~ #2788 gold earring~ a pair of gold earrings~ A pair of gold earrings have been left here.~ ~ 9 0 65537 16 5 5 0 0 0 5 0 4 20 2 3 13 0 0 0 0 S 77 0 A 18 1 E gold~ The earring has a gold edge to it. There are smudges all over the earring. ~ #2789 mud covered boots~ a pair of mud covered boots~ A pair of mud covered boots has been left here.~ ~ 9 262144 65 5 5 0 0 0 5 0 6 47 4 4 13 0 0 0 0 S 77 0 A 2 2 A 13 10 E mud~ The boots are caked with a red thick mud and appears to be well worn. ~ #2790 two handed sword ~ a two handed sword~ A two handed sword has been left here.~ ~ 5 0 8193 12 14 24 1 0 10 0 10 58 5 4 13 0 0 0 0 S 0 0 A 19 2 E two sword~ The sword appears to be made out of an inferior ore, but is still servicable.. ~ #2791 leather backpack~ a leather backpack~ A leather backpack was left here.~ ~ 15 0 524289 600 0 0 12 0 5 0 3 10 1 3 2 0 0 0 0 S 77 0 A 23 -10 E backpack back~ The backpack has a small hole in the side of it. There is a musty smell to it. ~ #2792 bed roll~ a comfortable bed roll~ A comfortable bed roll has been left here.~ ~ 12 0 1 2 0 641 200 200 5 0 10 25 2 3 2 0 0 0 0 S 0 0 E bed roll bedroll~ The bed roll is water tight and has a nice padding to it for comfort. ~ #2793 water flask~ a leather water flask~ A leather flask has been left here.~ ~ 17 0 16385 30 30 0 0 0 0 0 1 20 2 4 1 0 0 0 0 S 0 0 E water flask~ The water flask appears to hold a travelers worth of water. ~ #2800 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #2750 Floating in a void~ ~ ~ 1 0 1 D0 ~ ~ 0 -1 2751 S #2751 Next to a Horse Pulled Wagon~ ~ The dirt road has a small wooden wagon pulled by two horses here. The wagon bed is filled with various goods. There are large ruts in the road from wagons being pulled along. ~ 1 0 1 D1 ~ ~ 0 -1 2752 D2 ~ ~ 0 -1 2758 R M 0 2752 1 2751 R G 0 2756 1 R G 0 2757 1 R G 0 2758 1 R G 0 2759 1 S #2752 Within the High Grass~ ~ Thick and high grass has been matted down by something sleeping there. There are animal tracks running along a game trail. A few small rocks are scattered about the area. ~ 1 0 1 D1 ~ ~ 0 -1 2753 D2 ~ ~ 0 -1 2757 D3 ~ ~ 0 -1 2751 S #2753 A large Boulder~ ~ A deformed large boulder rests deep into the ground here. A large split in the boulder runs all the way to the ground. There are small shrubs scattered about the boulder. ~ 1 0 1 D1 ~ ~ 0 -1 2754 D2 ~ ~ 0 -1 2756 D3 ~ ~ 0 -1 2752 S #2754 A Small Camp~ ~ A hastily dug camp fire is surrounded by small stones. A fortified stone outpost provides excellent cover and concealment of the camp. There are small pine trees around the camp. ~ 1 0 1 D2 ~ ~ 0 -1 2755 D3 ~ ~ 0 -1 2753 R M 0 2756 1 2754 S #2755 A Horse Pulled Wagon~ ~ A wagon rests along a dirt road here. The wagon has two small horses attached to it. There are a variety of goods within the wagon bed. Several deep ruts have been cut into the dirt road from previous wagons. ~ 1 0 1 D0 ~ ~ 0 -1 2754 D2 ~ ~ 0 -1 2762 D3 ~ ~ 0 -1 2756 R M 0 2755 1 2755 R G 0 2755 1 R G 0 2754 1 R G 0 2753 1 R G 0 2752 1 S #2756 Beside a Large Horse Pulled Wagon~ ~ Two horses are tied off to a wooden wagon. The wagon is on the side of a dirt road. There are assorted goods in the bed of the wagon. A small game trail runs through the high grass towards the forest. ~ 1 0 1 D0 ~ ~ 0 -1 2753 D1 ~ ~ 0 -1 2755 D2 ~ ~ 0 -1 2761 D3 ~ ~ 0 -1 2757 R M 0 2754 1 2756 R G 0 2767 1 R G 0 2768 1 R G 0 2766 1 R G 0 2765 1 S #2757 Next to a Horse Pulled Wagon~ ~ An old but sturdy wagon is on the side of the road here. There are two horses tied off to a tree. There are ruts along the dirt road from previous wagons that have gone by. ~ 1 0 1 D0 ~ ~ 0 -1 2752 D1 ~ ~ 0 -1 2756 D2 ~ ~ 0 -1 2760 D3 ~ ~ 0 -1 2758 R M 0 2753 1 2757 R G 0 2760 1 R G 0 2761 1 R G 0 2762 1 R G 0 2763 1 R G 0 2764 1 S #2758 Along a Road~ ~ A dirt road winds along the grasslands here. There are a few ruts in the road cut by wagons. Some fruit trees are along the side of the road. There are tracks from heavy humanoids that lead off towards the woods. ~ 1 0 11 D0 ~ ~ 0 -1 2751 D1 ~ ~ 0 -1 2757 D2 ~ ~ 0 -1 2759 D11 ~ ~ 0 -1 41195 S #2759 Within the High Grass~ ~ The tall grass has a series of game trails running through it. There are deer droppings and ruts along the trails. A few large stones are scattered about the area. ~ 1 0 1 D0 ~ ~ 0 -1 2758 D1 ~ ~ 0 -1 2760 S #2760 A Shrub Filled Area~ ~ The surrounding area is filled with small shrubs. A few small trees are scattered amongst the shrubs. A multitude of tangle vines are along the ground. The vines have small needles on them. ~ 1 0 1 D0 ~ ~ 0 -1 2757 D1 ~ ~ 0 -1 2761 D3 ~ ~ 0 -1 2759 S #2761 At the Edge of a Forest~ ~ The grasslands butt up to an ancient forest. The trees are very large, and block out most of the light within them. A small tunnel entrance is to the east of the forest edge. ~ 1 4 1 D0 ~ ~ 0 -1 2756 D1 ~ ~ 0 -1 2762 D2 ~ ~ 0 -1 2783 D3 ~ ~ 0 -1 2760 S #2762 A Desecrated Entrance to a Tunnel~ ~ A small tunnel entrance leads into the ground. A bloody symbol has been smeared on the wall of the tunnel. There are bones scattered about on the ground. A series of tracks lead in and out of the tunnel. ~ 1 4 1 D0 ~ ~ 0 -1 2755 D3 ~ ~ 0 -1 2761 D5 ~ ~ 0 -1 2763 S #2763 Within a Tunnel Entrance~ ~ The tunnel has been recently reinforced with solid oak timbers. A small stone wall is setup as a post to defend the entrance. There are many tracks leading to and from the tunnel. ~ 1 134217736 13 D1 ~ ~ 0 -1 2764 D4 ~ ~ 0 -1 2762 S #2764 Along a Passageway~ ~ The passage has been reinforced with oak timbers. A few loose stones that have fallen, were pushed to the sides of the passage. A trail of dried blood leads to the east of here. ~ 1 134217736 13 D1 ~ ~ 0 -1 2765 D3 ~ ~ 0 -1 2763 R M 0 2757 4 2764 R E 0 2777 1 11 R E 0 2775 1 16 S #2765 A Battle Site~ ~ Dried blood is splattered everywhere. There are corpses of goblins that have suffered violent deaths laying about. The markings on the ground indicate a great battle took place here. ~ 1 134217736 13 D1 ~ ~ 0 -1 2766 D3 ~ ~ 0 -1 2764 R M 0 2761 1 2765 R E 0 2778 1 13 R E 0 2775 1 16 R O 0 2751 1 2765 > entry_prog 100~ if quest(sheriff) == 1 mppause 3 mpechoat $n &cYou think to yourself I should get this corpse to give to the sheriff. endif ~ | S #2766 An Entryway ~ ~ A vast room that has been reinforced by heavy oak timbers. There are torches mounted to both sides of the walls here. A tapestry hangs from the wall. A few oak chairs are against the walls. ~ 1 134217736 13 D1 ~ ~ 0 -1 2767 D2 ~ double doors~ 1 -1 2773 D3 ~ ~ 0 -1 2765 S #2767 Inner Chamber~ ~ The walls are made out of interlocking stones. Torches are mounted to the walls to provide lighting. There are tapestries hanging from both sides of the doorway. ~ 1 134217736 13 D1 ~ ~ 0 -1 2768 D3 ~ ~ 0 -1 2766 S #2768 Along a Catwalk~ ~ There are dark red stains along the floor of the catwalk. On both sides of the catwalk are prison cells to hold prisoners. Large hooks are mounted to the walls. There are torches along the catwalk walls. ~ 1 134217736 13 D1 ~ ~ 0 -1 2769 D2 ~ ~ 0 -1 2775 D3 ~ ~ 0 -1 2767 R M 0 2762 2 2768 R E 0 2775 1 16 R G 0 2779 1 R M 0 2762 2 2768 R G 0 2779 1 R G 0 2775 1 S #2769 A Guards Barracks ~ ~ There are ten bunk beds covered and aligned within the barracks. Each bunk bed has a chest at the foot of it. An empty weapons rack is in the corner of the barracks. ~ 1 134217736 13 D3 ~ ~ 0 -1 2768 S #2770 A Kitchen~ ~ A large oak table is in the center of the room with various containers of spices and ingredients on it. A large fire place is against the rear wall. There is a large cauldron hanging over the fire. There are shelves along the walls with pots and pans on them. ~ 1 134217736 13 D1 ~ door~ 1 -1 2771 S #2771 A Dining Hall~ ~ There are two massive oak tables centered in the room with high backed chairs around them. Tapestries hang from the walls. There are hooded lanterns that are suspended from the ceiling. ~ 1 134217736 13 D1 ~ ~ 0 -1 2772 D2 ~ ~ 0 -1 2777 D3 ~ door~ 1 -1 2770 R M 0 2759 1 2771 R D 0 2771 3 0 S #2772 An Inner Chamber~ ~ There is a dark green rug centered on the floor here. Torches are mounted to the walls to provide lighting. The walls are made out of solid stone. There are some tapestries hanging from the walls. ~ 1 134217736 13 D1 ~ ~ 0 -1 2773 D3 ~ ~ 0 -1 2771 S #2773 The Antechamber ~ ~ There are high backed chairs along the walls. A dark blue rug is centered on the floor here. There are a few torches mounted to the walls. The walls are made out of solid stone. ~ 1 134217736 13 D0 ~ double doors~ 1 -1 2766 D3 ~ ~ 0 -1 2772 S #2774 A Filthy Cell~ ~ The cell has feces piled up in the corner. A small drain hole is in the center of the cell floor, but appears to be mostly clogged. A stone slab is in the far side of the cell. Dark red stains cover the floor and walls. ~ 1 134217736 13 D1 ~ gate~ 1 -1 2775 S #2775 Within a Catwalk~ ~ The floor is stained with dried blood. There are prison cells on both sides of the catwalk. Torches are mounted to the walls to provide lighting. A few large hooks are also attached to the walls. ~ 1 134217736 13 D0 ~ ~ 0 -1 2768 D1 ~ gate~ 1 -1 2776 D3 ~ gate~ 1 -1 2774 S #2776 A Filthy Cell~ ~ The cell has feces piled up in the corner. A small drain hole is in the center of the cell floor, but appears to be mostly clogged. A stone slab is in the far side of the cell. Dark red stains cover the floor and walls. ~ 1 134217736 13 D3 ~ gate~ 1 -1 2775 S #2777 An Inner Chamber~ ~ A dark green rug has been centered in the room. A hooded lantern has been suspended from the ceiling. There are tapestries hanging on each wall. A small table and chair are in the corner of the room. ~ 1 134217736 13 D0 ~ ~ 0 -1 2771 D1 ~ ~ 0 -1 2779 D3 ~ door~ 1 -1 2778 S #2778 A Corpse Filled Chamber~ ~ There are dead corpses stacked neatly in rows throughout this vast chamber. There does not appear to be any wounds on any of the bodies. A large vat with a syringe like device attached is in the center of the chamber. A strange glow comes from the device. ~ 1 134217736 13 D1 ~ door~ 1 -1 2777 R M 0 2760 1 2778 R G 0 2776 1 R E 0 2775 1 16 R E 0 2774 1 5 R D 0 2778 1 0 S #2779 A Library~ ~ There is a small library of books within this chamber. Several shelves of strange books line the walls. A small oak table with a high backed chair has a book on it that was left opened. There are torches mounted to the walls to provide lighting. ~ 1 134217736 13 D1 ~ ~ 0 -1 2780 D3 ~ ~ 0 -1 2777 S #2780 A Sacrificial Room~ ~ A strange pentagram symbol is on the floor. There are giant steel hooks that are suspended from the ceiling. The walls and entire floor are caked with dried blood. A hooded lantern is suspended from the ceiling. ~ 1 134217736 13 D2 ~ double door~ 1 -1 2781 D3 ~ ~ 0 -1 2779 R M 0 2758 1 2780 R E 0 2774 1 5 R E 0 2775 1 16 R G 0 2776 1 R D 0 2780 2 0 S #2781 A Throne Room~ ~ A gold gilded high backed chair with a plush cushion on it is at the far side of the room. There is a dark blue rug that leads from the door to the chair. An oak decorative table with refreshments is next to the chair. ~ 1 134217736 13 D0 ~ double door~ 1 -1 2780 D3 ~ door~ 1 -1 2782 R M 0 2751 1 2781 R E 0 2771 1 8 R E 0 2772 1 16 R G 0 2770 1 R E 0 2773 1 1 R D 0 2781 0 0 R D 0 2781 3 0 S #2782 A Bedroom~ ~ An oversized bed is covered in cushions and centered in the middle of the room. There are beautiful tapestries hanging from the walls. A hooded lantern is suspended from the ceiling. ~ 1 134217736 13 D1 ~ door~ 1 -1 2781 S #2783 Along a Horse Trail~ ~ A trail wide enough for a horse cuts through the forest. Trees and vegetation have been cut back to keep the trail clear. A few small rocks are along the trail edge. ~ 1 4 1 D0 ~ ~ 0 -1 2761 D1 ~ ~ 0 -1 2794 D2 ~ ~ 0 -1 2784 D3 ~ ~ 0 -1 2788 S #2784 On a Horse Trail~ ~ The horse trail widens here. All trees and vegetation have been cut back from the trail. A rusted old horseshoe has been left on the side of the trail. A fallen pine tree has been cut up and moved to the side. ~ 1 4 1 D0 ~ ~ 0 -1 2783 D1 ~ ~ 0 -1 2791 D2 ~ ~ 0 -1 2785 D3 ~ ~ 0 -1 2790 > entry_prog 100~ if quest(missions) == 1 mppause 3 mpechoat $n &cYou realize this is the place your clan leader was talking about. mpquest $n missions 2 endif ~ | S #2785 A Horse Trail~ ~ The trail bends some here and then straightens out. A few wild raspberry bushes are growing along the edge of the tail. A few animal tracks are crossing the trail. ~ 1 4 1 D0 ~ ~ 0 -1 2784 D1 ~ ~ 0 -1 2811 D2 ~ ~ 0 -1 2786 D3 ~ ~ 0 -1 2795 S #2786 Along a Horse Trail~ ~ There is a large boulder that is on the trail edge. The trees and vegetation are cut back behind the boulder and away from the trail. A few wild mushrooms are growing next to the trail. ~ 1 4 1 D0 ~ ~ 0 -1 2785 D1 ~ ~ 0 -1 2804 D2 ~ ~ 0 -1 2787 D3 ~ ~ 0 -1 2803 S #2787 End of the Horse Trail~ ~ A few wild mushrooms are growing along the trail here. There is an assortment of tracks and horse tracks that appear to be in such a way that a struggle took place here. ~ 1 4 1 D0 ~ ~ 0 -1 2786 D1 ~ ~ 0 -1 2809 D2 ~ ~ 0 -1 2810 D3 ~ ~ 0 -1 2802 S #2788 Along a Game Trail~ ~ A small trail through the tall grass is covered with animal tracks. There is a large area of matted down grass where an animal bedded down for the night. A few humanoid tracks cross the trail here. ~ 1 0 1 D1 ~ ~ 0 -1 2783 D2 ~ ~ 0 -1 2790 D3 ~ ~ 0 -1 2789 R M 0 2769 1 2788 R G 0 2780 1 R G 0 2789 1 > entry_prog 100~ if quest(missions) == 1 mppause 3 mpechoat $n &cYou realize this is the place your clan leader was talking about. mpquest $n missions 2 endif ~ | S #2789 Within the Forest~ ~ The area is thick with tall pine trees. There are brambles all about the ground. A few wild mushrooms are growing around a thick pine tree that has moss all up one side of it. ~ 1 0 1 D1 ~ ~ 0 -1 2788 D2 ~ ~ 0 -1 2800 R M 0 2770 1 2789 R G 0 2783 1 R G 0 2782 1 R G 0 2781 1 R G 0 2787 1 R G 0 2788 1 S #2790 In the Tall Grass~ ~ The grass grows very tall here. A few pine trees are scattered about. A large patch of wild mushrooms runs through the tall grass. A small creek of water runs down a hill here. ~ 1 0 1 D0 ~ ~ 0 -1 2788 D1 ~ ~ 0 -1 2784 D2 ~ ~ 0 -1 2795 D3 ~ ~ 0 -1 2800 S #2791 Within the Trees~ ~ A cluster of pine trees block out most visibility here. There are wild mushrooms growing about. A small pine tree has fallen over. A giant ant mound has ants scurrying about along the top of it. ~ 1 0 1 D0 ~ ~ 0 -1 2794 D1 ~ ~ 0 -1 2792 D2 ~ ~ 0 -1 2811 D3 ~ ~ 0 -1 2784 R M 0 2769 2 2791 R G 0 2782 1 R G 0 2783 1 R G 0 2788 1 R G 0 2787 1 S #2792 Within the Swamp~ ~ The swamp is thick with boggs jutting up, making travel very difficult. There are cat tail weeds sticking out of the murky black water. A high point of land has matted down grass where an animal bedded down. ~ 1 0 1 D0 ~ ~ 0 -1 2793 D2 ~ ~ 0 -1 2805 D3 ~ ~ 0 -1 2791 S #2793 Abandoned Camp~ ~ There is a hastily abandoned camp site here. There are large spots where the grass is matted down from something being there. The remains of a few campfires that had small rocks around them is left. ~ 1 4 1 D2 ~ ~ 0 -1 2792 D3 ~ ~ 0 -1 2794 R M 0 2769 2 2793 R G 0 2782 1 R G 0 2783 1 R G 0 2788 1 R G 0 2787 1 S #2794 At the Tree Line~ ~ The tree line of the forest and a pasture meet here. There are several thick bushes along the tree line. The ground has a sink hole from something that has burrowed under here. ~ 1 4 1 D1 ~ ~ 0 -1 2793 D2 ~ ~ 0 -1 2791 D3 ~ ~ 0 -1 2783 > entry_prog 100~ if quest(missions) == 1 mppause 3 mpechoat $n &cYou realize this is the place your clan leader was talking about. mpquest $n missions 2 endif ~ | S #2795 By the Hollow Log~ ~ A large pine tree that is hollow on the inside sits up against a stump. There are several small bushes here. Pine trees are scattered about the area. A few wild mushrooms are growing by the log. ~ 1 0 1 D0 ~ ~ 0 -1 2790 D1 ~ ~ 0 -1 2785 D3 ~ ~ 0 -1 2796 S #2796 At a Game Trail~ ~ A frequented small trail with various animal tracks across it cuts through the grass. A few deer droppings are scrapes on the tress are visible. A few small rocks are at the bottom of a hill beside the trail. ~ 1 0 1 D0 ~ ~ 0 -1 2800 D1 ~ ~ 0 -1 2795 D2 ~ ~ 0 -1 2797 R M 0 2771 1 2796 R G 0 2784 1 R G 0 2785 1 R G 0 2786 1 R G 0 2781 1 S #2797 Along a River ~ ~ The clear water of the river runs here. There is a game trail that comes out beside the river. A few wild flowers are growing along the river bed. Several schools of fish swim along the river edge. ~ 1 0 1 D0 ~ ~ 0 -1 2796 D2 ~ ~ 0 -1 2798 S #2798 Beside a River Bed~ ~ Along the river bed there are small bushes growing. The river water is a clear blue. Different colored rocks are visible along the river bottom. The river appears to have a fast current. ~ 1 0 1 D0 ~ ~ 0 -1 2797 D2 ~ ~ 0 -1 2799 R M 0 2771 1 2798 R G 0 2784 1 R G 0 2785 1 R G 0 2786 1 R G 0 2781 1 S #2799 Before a Majestic Lake~ ~ A large lake has a river running into it. There is a small beach surrounding the lake. A few game trails run down to the lake. A small wooden dock has been built on the lake. ~ 1 0 1 D0 ~ ~ 0 -1 2798 R M 0 2771 1 2799 R G 0 2784 1 R G 0 2785 1 R G 0 2786 1 R G 0 2781 1 S #2800 Beside a Game Trail~ ~ The tall grass is matted down where animals have passed through. A large boulder is against the edge of the trail. A few wild flowers are growing here. An old tree stump is rotting away next to the trail. ~ 1 0 1 D0 ~ ~ 0 -1 2789 D1 ~ ~ 0 -1 2790 D2 ~ ~ 0 -1 2796 R M 0 2770 1 2800 R G 0 2783 1 R G 0 2782 1 R G 0 2781 1 R G 0 2787 1 R G 0 2788 1 R M 0 2769 2 2800 R G 0 2780 1 R G 0 2789 1 > entry_prog 100~ if quest(missions) == 1 mppause 3 mpechoat $n &cYou realize this is the place your clan leader was talking about. mpquest $n missions 2 endif ~ | S #2801 Within a Log House~ ~ The inside of the log house has a tiny window to look out. There is a red rug centered on the floor. A small bed is in the corner of the house. A few wooden shelves are mounted to the walls. ~ 1 4 1 D0 ~ ~ 0 -1 2802 S #2802 The Blacksmith Shop~ ~ There is a forge and anvil set up here. Various smithing tools are lined up along the walls. A hooded lantern is mounted to the wall. There is a large basin of water just to the side of the forge. ~ 1 4 1 D1 ~ ~ 0 -1 2787 D2 ~ ~ 0 -1 2801 R M 0 2764 1 2802 S #2803 Within the Tavern~ ~ The small tavern has a bar and a few tables. Various wildlife game hang from the walls. There is a hooded lantern mounted on the wall. A small green rug is centered on the floor. ~ 1 4 1 D1 ~ ~ 0 -1 2786 R M 0 2766 1 2803 S #2804 Within a Log House~ ~ A small log house with one bed made out of straw in the corner of it. There is a small wood stove that is vented outside. A few wooden shelves are mounted to the walls. A small blue rug is centered on the floor. ~ 1 4 1 D3 ~ ~ 0 -1 2786 R M 0 2767 1 2804 S #2805 Within a Swamp~ ~ The swamp is filled with black murky water. Lilly pads and cat tail weeds cover the swamp's surface. A few bogs are scattered about the swamp. A large tree that has fallen over has an old bird nest on it. ~ 1 0 1 D0 ~ ~ 0 -1 2792 D2 ~ ~ 0 -1 2806 D3 ~ ~ 0 -1 2811 R M 0 2769 2 2805 R G 0 2782 1 R G 0 2783 1 R G 0 2788 1 R G 0 2787 1 S #2806 The Enemy Camp~ ~ There are small tents and campfires throughout this section of the forest. Sentry built-up positions surround the campsite at strategic points. There are a few posts with manacles attached to them in the center of the camp. ~ 1 0 1 D0 ~ ~ 0 -1 2805 D2 ~ ~ 0 -1 2807 R M 0 2768 1 2806 R E 0 2790 1 16 S #2807 A Hidden Entrance~ ~ The pine trees are so thick around this small area that visibility is prevented from the outside. A few wild mushrooms are growing about the area. A small entrance into the mass of trees is nearly hidden by vegetation that appears out of place. ~ 1 0 1 D0 ~ ~ 0 -1 2806 S #2808 A Log House~ ~ A small log house build with a chimney for a wood stove. There are a few wooden shelves along the walls. A table with a hooded lantern on it is in the corner of the house. ~ 1 12 1 D0 ~ ~ 0 -1 2809 S #2809 General Supply Store~ ~ There are wooden shelves mounted to the walls. Various displays are setup on the shelves. A hooded lantern is mounted to the wall. A small blue rug is centered on the floor. ~ 1 12 1 D2 ~ ~ 0 -1 2808 D3 ~ ~ 0 -1 2787 R M 0 2765 1 2809 R G 0 2793 1 R G 0 2792 1 R G 0 2791 1 R G 0 2758 1 R G 0 2756 1 S #2810 The Village Sheriff~ ~ A large log building with a small desk centered inside it. A small iron cage is in the rear of the building to house prisoners. There are a few shelves along the walls. ~ 1 12 1 D0 ~ ~ 0 -1 2787 R M 0 2763 1 2810 S #2811 Beside a Birch Tree~ ~ A massive white birch tree is next to a cluster of pine trees. A large patch of wild mushrooms are growing behind the birch tree. A few thick bushes are scattered about here. ~ 1 0 1 D0 ~ ~ 0 -1 2791 D1 ~ ~ 0 -1 2805 D3 ~ ~ 0 -1 2785 S #2813 Mob Staging Area~ ~ ~ 1 1073741824 1 D0 ~ ~ 0 -1 2799 D1 ~ ~ 0 -1 2796 D3 ~ ~ 0 -1 2805 R M 0 2769 6 2813 R G 0 2788 1 R G 0 2781 1 R M 0 2770 3 2813 R G 0 2783 1 R G 0 2784 1 S #0 #SHOPS 2752 0 0 0 0 0 120 90 0 23 ; Baker Montahue 2753 0 0 0 0 0 120 90 0 23 ; Tanner Finagan 2754 0 0 0 0 0 120 90 0 23 ; Blacksmith Beandar 2755 0 0 0 0 0 120 90 0 23 ; Trinkets Tantros 2765 0 0 0 0 0 120 90 0 23 ; Supply Keeper Farly 0 #REPAIRS 2764 0 0 0 100 1 0 23 ; Blacksmith Jolram 0 #SPECIALS S #$