#AREA Dakar City~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 2 #HTOWN ~ #DESC ~ #RANGES 1 5 1 5 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG &cA horn sounds to call the changing of the guard.~ #FLAGS 181956 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 31250010 0 999999489 999999489 -1 #CLANNAME none~ #INFLUENCE 0 #MOBILES #33200 healer yochlol priestess~ Priestess Yochlol~ A yochlol priestess is performing her duties here. ~ A molten blob of wax wearing black robes with glaring red eyes looks at you. ~ 13 Clanname none~ 0 0 3 4194304 0 C 100 0 0 0d0+-25536 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog p has entered the game.~ mptutorial $n mppause 4 mpechoat $n &cDarkness swirls around you...&D mppause 3 mpechoat $n &CYou hear a voice saying to you, 'It is time for you to return from the Land of the Dead!'&D mppause 10 mpat 4 look mppause 10 mpechoat $n &cYou see a large foreboding stone temple approaching you, or rather you falling towards it. mpechoat $n &cThrough the roof, you can see your body lying unconscious on a simple straw pallet. mpechoat $n &cAs you enter into your body, you let out a shriek in pain!&D mppause 10 mpat 4 look mpecho &CHint: &cYou may type &WTEXTSPEED # &cwhere number is 1 - 10, 5 being default to speed up or slow down the tutorial speed.&D mppause 10 mpechoat $n &CHigh Priestess Yochlol glares at you saying, 'Get up $n you weakling! I have no time for your sniveling. Definitely not on our Master's Recruitment Day.'&D mppause 10 mpat 4 look mppause 10 mpechoat $n &cYou stand up from a simple straw pallet.&D mppause 10 mpat 4 look mppause 10 mpechoat $n &CHigh Priestess Yochlol says, 'You have several things you must do before I will present you before our Master mpechoat $n &Cto see if he will accept you in the Army! If you are not accepted you will return to working in the slave mines.'&D mppause 10 mpechoat $n &cStill slightly uncoordinated, you still think you can manage. You nod at High Priest Yochlol.&D mppause 10 mpat 4 look mptutorial $n mppause 10 mpechoat $n &CHigh Priestess Yochlol says with an evil grin, 'Excellent! Go outside so we can get a good bearing about you.'&D mpechoat $n &cType &WFOLLOW YOCHLOL&c.&D ~ > act_prog p follows you.~ mpquest $n etutorial 1 mppause 20 s mppause 20 s mppause 20 mpechoat $n &CHint:&c When you encounter doors, you can open doors with the &WOPEN&c command. mpechoat $n &c If you want to auto open doors, type &WCONFIG AUTODOOR&D mppause 15 mpat 4 look mppause 8 w mppause 12 n mppause 12 n mppause 12 n mppause 12 n mppause 10 mpechoat $n &CHigh Priestess Yochlol says, "As you can see, the Temple is to the Southeast mpechoat $n &Cof here, the Black Tower to the Northwest. There are shops to the east and mpechoat $n &Cwest where you may purchase goods. To the north through the city gate is mpechoat $n &CKirwood Swamp. You won't need to go into the swamp for your tasks, but it mpechoat $n &Cis good to know." mppause 10 mpat 4 look mppause 10 mpecho &cYochlol cackles suddenly as if having a hidden secret. mppause 20 mpoload 33226 1 get list give list $n mppause 10 mpechoat $n &CHigh Priestess Yochlol says, "Now type &WLOOK LIST &Cyou should be able to mpechoat $n &Csee a list of jobs you must complete. You may also type &WJOURNAL&C mpechoat $n &Cto see what part of the job you should be trying to get done." mppause 20 mpat 4 look mppause 20 mpechoat $n High Priestess Yochlol yells, "Now get moving!" mppause 20 mpechoat $n &cHigh Priestess Yochlol walks back towards her temple.&D mpgoto 4 ~ | #33201 horse~ a riding horse~ A riding horse is standing here. ~ The horse appears to be slightly suffering from lack of nutrition, but is a sturdy beast for riding. ~ 0 Clanname none~ 0 0 257 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 82 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #33202 orc animal trainer petshop gyakas~ Gyakas, the animal trainer~ A thickly muscled orc animal trainer is standing here. ~ The orc has a green sheen to his skin complexion. He wears leather pants with high boots and no shirt. ~ 11 Clanname none~ 0 0 1073872899 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #33203 lesser Imp Zarakai~ Lesser Imp Zarakai~ A hideously shaped Imp is flying about here. ~ ~ 0 Clanname none~ 0 0 1073741825 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 16 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #33204 magical Dralak dark elf warlock~ Dralak of the Mystical Shop~ A dark elf warlock is displaying his wares here. ~ The dark elf has a black robe on over the top of some elven chain mail. ~ 13 Clanname none~ 0 0 131075 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(etutorial) != 5 mpechoat $n &CHint: &cIt is important that you complete quests in the order they are tasked to you. Type &WJOURNAL&c to see what you should be doing next.&D else mptutorial $n mpquest $n etutorial 6 mppause 10 mpechoat $n &CDralak of the Mystical Shop says, 'Ahh, $n. I was expecting you. You're the last of the recruits-to-be to come. Come in!'&D mppause 15 mpechoat $n &cDralak strokes his beard as he gazes upon you.&D mppause 20 mpechoat $n &CDralak of the Mystical Shop says, 'All right. Why don't you take a look at my shop first? Take a look with the &WLIST&C command.' mppause 20 mpat 4 look mppause 10 mpechoat $n &CHint: &cThe talyaka roots grants &WHEALTH &cwhen you type &WEAT YAKA&c, use the BUY command, yaka roots must be &WEATEN&c, other types of herbs may require you to use the &WSMOKE &ccommand.&D mppause 10 mppause 4 mpechoat $n &CHint: &cThe blue mana rejuvenation potion grants &WMANA &cwhen &WQUAFFED&c.&D mppause 20 mpat 4 look mppause 10 mpechoat $n &CDralak of the Mystical Shop says, 'For a special offer to all our new recruits I will give you one of each vial for free!'&D mppause 10 mpoload 33223 1 mpoload 33224 1 get talyaka get potion give talyaka $n give potion $n mppause 20 mptutorial $n mpechoat $n &CDralak of the Mystical Shop says, 'Now go and I'll see you at the Day of Recruitment.'&D endif ~ | #33205 ogre weaponsmith weapon weapons Daktar~ Daktar~ An ogre weaponsmith is displaying his wares here. ~ The massive ogre is wearing tanned trousers with no shirt on. A massive war hammer hangs from his belt. ~ 0 Clanname none~ 0 0 1073872899 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 5 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 8 if quest(etutorial) != 7 mpechoat $n &CHint: &cIt is important that you complete quests in the order they are tasked to you. Type &WJOURNAL&c to see what you should be doing next.&D else mptutorial $n mppause 10 mpechoat $n &CDakar sneers, 'I sell weapons! But I once powerful warrior! As mpechoat $n &Ca young adventurer learned much. I know many tricks that make this mpechoat $n &Cgame accessible. Type &WSAY TRICKS&C to learn more. mppause 3 mptutorial $n endif ~ > speech_prog tricks~ mppause 5 mptutorial $n mpechoat $n &CDakar says, 'Well my friend, the best thing is you never have to worry about getting lost. If your in your own city the mpechoat $n &Cwhereis command will give you directions to anybody you need. See help whereis. If you find yourself in the wilderness, the mpechoat $n &Clandmark command will tell you how to get to different areas. Text being read is one thing, but you haven't lived till you mpechoat $n &Cdownload our soundpack, and play the game with sounds. Type help sound to learn more. There are also many commands that mpechoat $n &Cmake life easier with screenreaders see help accessible to learn more.' mppause 20 mpquest $n etutorial 8 mptutorial $n ~ | #33206 goblin blacksmith repair repairs Takarz~ Takarz, the blacksmith~ A goblin blacksmith is repairing armor here. ~ The goblin has grayish skin, and long black hair. ~ 0 Clanname none~ 0 0 131075 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 9 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #33207 orc armorsmith armoer armorer Rautal~ an orc armor smith~ An orc armor smith is displaying his wares. ~ The orc has on black leather to protect him while working on the forge. ~ 0 Clanname none~ 0 0 131075 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 32 1 0 0 0 0 0 0 0 0 0 #33208 drow archery dealer~ a drow archery dealer~ A drow archery dealer is displaying his wares here. ~ The drow has on forestry colored clothing, and a long knife on his hip. ~ 0 Clanname none~ 0 0 1073872899 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 10 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #33209 goblin bank banker grindatck~ Grindatck, the banker~ A goblin banker is counting money here. ~ The short and stout goblin is wearing a lavish gold and red robe. ~ 0 Clanname none~ 0 0 131075&262144 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 9 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #33210 orc supplies supply trader~ An Orc Supply Trader~ An orc supply trader is displaying his wares here. ~ The orc is massive in size and has loose fitting leather clothing. ~ 13 Clanname none~ 0 0 1073872899 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #33211 goblin pawn shop dealer~ A tall lanky goblin~ A goblin pawn shop dealer awaits your business here. ~ The goblin has a crafty look about him. He is wearing a blue robe, and has several crates of goods behind him. ~ 0 Clanname none~ 0 0 131075 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 9 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #33212 teacher blademaster jardal drow~ Blademaster Jardal~ A muscular drow in elven chain mail is standing here. ~ The drow moves with grace of a cat, and has steel in his eyes. ~ 13 Clanname none~ 0 0 131075&512 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(etutorial) != 2 mpechoat $n &CHint: &cIt is important that you complete quests in the order they are tasked to you. Type &WJOURNAL &cto see what you should be doing next.&D else mptutorial $n mpquest $n etutorial 3 mppause 15 mpechoat $n &cYou see several soldiers fighting in the background as Blade Master Jardal approaches you.&D mppause 10 mpechoat $n &cBlade Master Jardal sneers at you.&D mppause 20 mpechoat $n &CBlade Master Jardal says, 'You can't be serious! Yochlol sends me a little runt like you? Well, I guess I better make the best of it then. This blade is true, you may have it for the cause.'&D mpoload 125 1 get dagger give dagger $n mppause 20 mpat 4 look mppause 10 if class($n) == 19 mpechoat $n &CBlade Master Jardal says, 'First you must practice a few skills and spells. Typing &WPRACTICE &Cshows you what you can learn at your level. You may practice a skill or spell more then once to increase your proficiency in it. As someone new to the realm of fighting, I would suggest typing &WPRACTICE CHOKE&C for starters. You will find that for some spells and skills you have to search out special teachers. You can find these teachers with the &WTEACHER &Ccommand.'&D else mpechoat $n &CBlade Master Jardal says, 'First you must practice a few skills and spells. Typing &WPRACTICE &Cshows you what you can learn at your level. You may practice a skill or spell more then once to increase your proficiency in it. As someone new to the realm of fighting, I would suggest typing &WPRACTICE KICK &Cfor starters. You will find that for some spells and skills you have to search out special teachers. You can find these teachers with the &WTEACHER &Ccommand.'&D endif mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mptutorial $n mpechoat $n &CBlade Master Jardal says, 'Once you have practiced everything you want to practice, and you are ready to proceed in the lesson, just &WSAY PROCEED&C.'&D endif ~ > speech_prog proceed~ if quest(etutorial) == 3 mptutorial $n mppause 8 mpechoat $n &CBlade Master Jardal says, '$n, lets see how you do in combat then.'&D mppause 15 mpechoat $n &cBlade Master Jardal opens a cage and a wild dog comes running out.&D mpmload 33215 1 mppause 20 if class($n) == 19 mpechoat $n &CBlade Master Jardal says, 'You must &WKILL DOG&C, and you may &WCHOKE DOG&C or use some other skill/spell you practiced to attack it. Do this until it dies! Never show mercy in battle!'&D else mpechoat $n &CBlade Master Jardal says, 'You must &WKILL DOG&C, and you may &WKICK DOG&C or use some other skill/spell you practiced to attack it. Do this until it dies! Never show mercy in battle!'&D endif mppause 8 mpechoat $n &cHint: See also help wimpy, help clear, help consider.&D mppause 5 mptutorial $n mpechoat $n &CBlade Master Jardal says, 'After you kill the dog, you need to find Guild Master Vecnia to learn about crafting.'&D else mpechoat $n &CBlademaster Jardal says, 'You already killed the wild dog, get going.'&D endif ~ | #33213 tavern Korlok barkeeper~ Barkeeper Korlok~ A fat bellied goblin barkeeper is standing here. ~ The fat bellied goblin is wearing a grease covered apron. The goblin has no hair on his head, but thick hair covers his green ears. ~ 13 Clanname none~ 0 0 131075 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 9 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if quest(etutorial) != 6 mpechoat $n &CHint: &cIt is important that you complete quests in the order they are tasked to you. Type &WJOURNAL &cto find out what you should be doing according to your quest jorunal.&D else mptutorial $n mpechoat $n &cKorlok the Barkeep puts away the glass he is polishing and looks at you.&D mppause 20 mpechoat $n &CKorlok the Barkeep says, 'Ah, another slave miner sent by Yochlol for me to prepare.'&D mppause 20 mpat 4 look mppause 10 mpechoat $n &CKorlok the Barkeep says, 'You know, as barkeeper of Dead Goblin Tavern, I hear many things from all kinds of people. I think I have one tip for you. You can keep an eye on your body and mind by simply typing &WSCORE&C. Why don't you try it?'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &CKorlok the Barkeep says, 'Apart from that, you can customize things for yourself with the &WCONFIG &Ccommand. Check it out!'&D mppause 20 mpechoat $n &cKorlok the Barkeep urges you on.&D mppause 10 mpechoat $n &CKorlok the Barkeep says, 'Very well $n, be gone, I do not get paid for any more than I have just taught you.'&D mpquest $n etutorial 7 mptutorial $n mpforce $n north endif ~ | #33214 durgas Shaman Ulthas~ Shaman Ulthas~ An orc shaman dressed in dark black robes stands here. ~ The shaman has a foreboding look about him. An overwhelming sense of power seems to radiate from the orc wrapped in black robes. ~ 13 Clanname none~ 0 0 131075 4194304 0 C 101 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(etutorial) > 1 mpechoat $n &CShaman Ulthas says, 'What are you doing here!? Get on with your duties.'&D else mppause 6 mptutorial $n mpechoat $n &cShaman Ulthas is sitting at an oak desk with a large parchment, and looks up at you with an annoyed expression.&D mppause 20 mpat 4 look mppause 10 mpechoat $n &CShaman Ulthas says, 'State your business with the Black Tower!'&D mppause 2 mpechoat $n &cShaman Ulthas looks bemused.&D mppause 3 mpechoat $n &CShaman Ulthas says, 'You must be here to have your name added to the list.'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &cShaman Ulthas spits on the ground and sneers.&D mppause 20 mpechoat $n &CShaman Ulthas says mockingly, 'What is your name?'&D mppause 20 mppat 4 look mppause 20 mpechoat $n &cShaman Ulthas scribbles your name down on his list, and suddenly looks at you with a religious zeal.&D mppause 20 mpechoat $n &CShaman Ulthas looks distantly stating, 'You do understand the importance of the Recruitment Ceremony yes? The Master is freeing us from being confined to dark corners of the world. The human slugs and their alliances will be food, and slaves for us to grind into the ground. Go now prepare yourself for the Ceremony!'&D mptutorial $n mpquest $n etutorial 2 endif ~ | #33215 wild dog~ a wild dog~ A wild dog is standing here. ~ The wild dog has it's hair standing on end, as it growls at you menacingly. ~ 0 Clanname none~ 0 33223 131075 0 0 C 2 0 0 0d0+20 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 28 4 0 0 1 1 0 0 0 65576 0 0 0 0 0 > death_prog 100~ if quest(etutorial) == 3 mpechoat $n &CBlademaster Jardal says, 'You seem to have a knack for killing. Maybe I will train you in the elite &WTHRONG &csome day. Be aware though that some creatures will swallow items of power. It is a good practice to &WSLICE&c corpse. I have things to do now, get out of here!'&D mpquest $n etutorial 4 else mpechoat $n &CBlademaster Jardal says, 'You already killed the wild dog, get going.'&D endif ~ | #33216 demoz~ Demoz, the scholarly tactician~ A tall, burly goblin with a flare for languages, stands here wearing black clothes. ~ About waist high to most, this goblin leans against his spear before the mass of maps. A wicked grin evident upon his features, he drums on the spear with one hand, the other rubbing his pointed chin. Sunken, red eyes dart from sketch to sketch as he quietly mumbles to himself. ~ 13 Clanname none~ 0 0 131075 6815912 -1000 C 75 0 0 0d0+5500 0d0+0 0 0 0 0 0 0 115 115 1 25 25 25 25 25 25 25 0 0 0 0 0 9 18 0 0 1 1 12 0 0 0 0 0 0 67109488&3 33560587 #33217 Vecnia guild master~ Guild Master Vecnia~ A short and stout goblin guild master stands here. ~ Covered head to toe with soot, the goblin before you could almost be mistaken for a malformed drow, at first glance. Closer inspection reveals his true heritage, through his bulbous nose, and his scrunched, pointed facial structure. Even for one of his kind, he is short; barely topping four feet tall. Despite his stature, however, he is powerfully built from years at the forge. ~ 13 Clanname none~ 0 0 67239939 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 9 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 4 if quest(etutorial) == 4 mpechoat $n &CGuild Master Vecnia says, 'This is Dakar City Trade Skill Denizens mpechoat $n &Chere you can learn a tradeskill to make a fast money. We teach baking, mpechoat $n &Cblacksmithing, and tanning. You can sell your products to the shop mpechoat $n &Cto the east of here. Your not quite ready yet, but come back to me mpechoat $n &Cafter your rites of passage and we will help you make a profit.' mpquest $n etutorial 5 endif ~ | #33218 shop keeper Naevas drow~ Shopkeeper Naevas~ A drow male shopkeeper is tending his wares here. ~ Leaning against his desk, this drow seems to be working on a list of goods he has received. From his hunched position, it is hard to get an idea of how tall he truly is. Slender in build, his head is shaved completely bald and an eyepatch covers his right eye. As more and moer goods are brought in to his shop, the drow seems to becoming ever more trapped by the multitude of boxes. ~ 1 Clanname none~ 0 0 131075&16384 4194432&2097152 -1000 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 48 524291 > all_greet_prog 100~ mppause 4 mpechoat $n &CShopkeeper Naevas sneers, 'I buy or sell crafted things for profit!' ~ | #33400 last mob~ last mob~ A mob put here by Vladaar to Ambush new players. ~ ~ 14 Clanname none~ 0 0 1082261507 4292610 0 C 106 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(etutorial) != 9 else mptutorial $n mppause 4 mpechoat $n &cAs you leave the portalstone, you are slammed to the ground by something heavy, mpechoat $n &cand feel something tighten around your neck!&D mppause 10 mpechoat $n &CHigh Priest Yochlol is standing above you, and says, 'You fool, the ceremony is mpechoat $n &Cabout to begin, and we must be there now!'&D mppause 10 mpechoat $n &cA horn sounds in the distance, and drums begin to sound. mpechoat $n &cHigh Priest Yochlol leads you back to the square with a leather neck restraint mpechoat $n &con your neck, choking you to the point you almost lose consciousness as he mpechoat $n &cdrags you off to the ceremony!&D mppause 10 mpechoat $n &cAs you approach the square, you see a massive elephant surrounded by mpechoat $n &ccolumns of soldiers.&D mppause 20 mpechoat $n &cHigh Priest Yochlol throws you to the ground with a large group of other mpechoat $n &crecruits that are all groveling before a powerful looking man. After seeing mpechoat $n &cother guards around your group with whips, you quickly move forward deciding mpechoat $n &cto join them and grovel on the ground as well.&D mpechoat $n &CYochlol himself then grovels before Master Tanzean'al stating, 'Master this mpechoat $n &Cslave is the last recruit from the slave mines that is suitable for your Army. mpechoat $n &CIs this one acceptable, or should I take $m back to the slave mines?'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &CTanzean'al speaking in a normal tone, but is heard perfectly through the noise mpechoat $n &Cof the beating drums says, 'All of ye may serve in the Army. We will crush mpechoat $n &Cthe ALLIANCE! Now stand forth, and take your vow of servitude.'&D mppause 10 mpechoat $n &cYou feel a burning sensation in your mind as you say the words with the other mpechoat $n &crecruits. Everything fades to black, as you fall into unconsciousness.&D mpforce $n sleep mptutorial $n mpat $n mpapplyb $n mppause 6 mpat $n mpforce $n wake mpat $n mpquest $n etutorial 10 endif ~ | #0 #OBJECTS #33200 marble water fountain~ a water fountain~ A marble water fountain is embedded in the ground here.~ ~ 25 0 0 20 20 0 0 0 0 0 1 1 0 4 5 0 0 0 0 S 0 0 E marble water fountain~ The marble water fountain appears to have been crafted many years ago. The water does not look the best, but it is probably drinkable. ~ #33201 arrow~ a blackened arrow~ A blackened arrow has been left here.~ ~ 57 1073741824 1 0 50 100 6 1 0 0 1 1 0 4 0 0 0 0 0 S 0 0 E blackened arrow~ The blackened arrow of Dakar. Is known to often be poisoned. ~ #33202 quiver~ a blackened leather quiver~ A blackened leather quiver has been left here.~ ~ 58 1073741824 0 0 0 0 0 0 0 0 1 1 0 4 0 0 0 0 0 S 0 0 E leather quiver~ A sturdy black leather quiver capable of holding many arrows. ~ #33203 long bow~ a blackened long bow~ A blackened long bow has been left here.~ ~ 56 0 8193 12 10 20 6 6 1 1 1 1 0 4 13 0 0 0 0 S 0 0 E long bow~ The blackened long bow has a mystical quality about it. A strange feeling of hate radiates from it. ~ #33204 black studded leather trousers~ a pair of black studded leather trousers~ A pair of black studded leather trousers has been left here.~ ~ 9 1073741824 0 60 60 0 0 0 0 0 1 1 0 4 0 0 0 0 0 S 0 0 E studded leather trousers~ A pair of blackened studded trousers are thickly padded to provide protection. There are several small holes and rips in the sides of the trousers. ~ #33205 black studded leather vest~ a black studded leather vest~ A black studded leather vest has been left here.~ ~ 9 1073741824 0 60 60 0 0 0 0 0 1 1 0 4 0 0 0 0 0 S 0 0 E studded leather vest~ A studded leather vest is worn and faded. There is thick padding on the inside to provide protection. ~ #33206 black studded leather gloves~ a pair of black studded leather gloves~ A pair of black studded leather gloves has been left here.~ ~ 9 1073741824 0 60 60 0 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E gloves~ The worn leather gloves have large studs on the knuckle areas. ~ #33207 black studded leather bracers~ a pair of black studded leather bracers~ A pair of black studded leather bracers has been left here.~ ~ 9 1073741824 0 2 2 0 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E bracers~ The worn leather bracers are made out of thick leather for protection. ~ #33208 black leather boots~ a pair of black leather boots~ A pair of black leather boots has been left here.~ ~ 9 1073741824 0 2 2 0 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E boots~ The leather boots are very well broken in, and the sole is worn on them. ~ #33209 dagger~ a blackened dagger~ A blackened dagger has been left here.~ ~ 5 1073741824 0 0 1 5 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E dagger~ The dagger has nicks in the blade, but is very well balanced. ~ #33210 short sword~ a blackened short sword~ A blackened short sword has been left here.~ ~ 5 1073741824 0 0 1 5 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E short~ The short sword is a thick and heavy blade designed for clubbing rather then slicing into anything. ~ #33211 blackened long sword~ a blackened long sword~ A blackened long sword has been left here.~ ~ 5 1073741824 8193 0 50 100 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E long~ The long sword has a fairly sharp edge to it. The hilt is a thick black square with a stud on it to bludgeon people with. ~ #33212 mace~ a blackened mace~ A blackened mace has been left here.~ ~ 5 1073741824 0 0 1 5 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E mace~ The mace is a black ball attached to a metal rod. The ball has large spikes protruding from it across the entire surface of the ball. ~ #33213 war hammer~ a blackened war hammer~ A blackened war hammer has been left here.~ ~ 5 1073741824 0 0 1 5 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E hammer~ The war hammer has a flat hammer side on one end, and a large pick side on the other. ~ #33214 bastard sword~ a blackened bastard sword~ A blackened bastard sword has been left here.~ ~ 5 1073741824 0 0 1 5 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E bastard~ The bastard sword is larger then a normal long sword, but still able to be wielded one handed. ~ #33215 spear~ a blackened spear~ A blackened spear has been left here.~ ~ 5 1073741824 0 0 1 5 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E spear~ The spear is shorter then most spears, but thick in circumference. ~ #33216 black leather satchel~ a black leather satchel~ A black leather satchel has been left here.~ ~ 15 0 16385 100 0 0 12 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E satchel~ The satchel is large, and has several pockets where items can be stored. ~ #33217 pickled human flesh~ a jar of pickled human flesh~ A pickled jar of human flesh has been left here.~ ~ 19 1073741824 0 0 0 0 0 0 0 0 1 1 0 4 11 0 0 0 0 S 0 0 E pickled jar~ This is a greenish liquid filled jar with pickled human flesh. ~ #33218 human jerky strips~ a packet of human jerky strips~ A packet of human jerky strips has been left here.~ ~ 19 1073741824 0 0 0 0 0 0 0 0 1 1 0 4 1 0 0 0 0 S 0 0 E jerky strips~ The packet of dried human flesh jerky is thick and has spice on it. ~ #33219 black hooded lantern~ a black hooded lantern~ A black hooded lantern has been left here.~ ~ 1 1073741824 0 0 0 0 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E lantern~ The oil based lamp, is covered with a removable hood so the amount of light can be directed. ~ #33220 black wand damnation ~ a black wand of damnation ~ A black wand of damnation has been left here.~ ~ 3 0 16385 10 3 3 -1 0 0 0 1 1 0 4 13 0 0 0 0 'word of recall' S 0 0 E damnation~ There is repulsively evil aura coming from the wand. ~ #33221 black wand knowing~ a black wand of knowing~ A black wand of knowing has been left here.~ ~ 3 0 16385 20 3 3 -1 0 0 0 1 1 0 4 13 0 0 0 0 'identify' S 0 0 E wand knowing~ The black wand is hideously shaped with sharp edges on it. ~ #33222 yaka roots~ a packet of yaka roots~ A packet of yaka roots has been left here.~ ~ 26 0 1 10 -1 -1 -1 0 0 0 1 1 0 4 1 0 0 0 0 'NONE' 'NONE' 'NONE' S 0 0 E yaka roots packet~ A finely woven packet of yellow and green roots with small flowers on the end. ~ #33223 talyaka root roots~ a packet of talyaka roots~ A packet of talyaka roots has been left here.~ ~ 26 0 1 10 -1 -1 -1 0 1 0 1 1 0 4 1 0 0 0 0 'cure critical' 'NONE' 'NONE' S 0 0 E roots packet talyaka~ A threw pronged like root packet is bound tightly here. ~ #33224 mana rejuvenation potion~ a mana rejuvenation potion~ A mana rejuvenation potion has been left here.~ ~ 10 0 16385 45 -1 -1 -1 0 0 0 1 1 0 4 4 0 0 0 0 'restore mana' 'NONE' 'NONE' S 0 0 E mana potion ~ The liquid within this potion bottle has a slight glowing property to it. ~ #33225 greater mana rejuvenation potion~ a greater mana rejuvenation potion~ A greater mana rejuvenation potion has been here.~ ~ 10 0 16385 45 -1 -1 -1 0 1 0 1 1 0 4 4 0 0 0 0 'restore mana' 'restore mana' 'NONE' S 0 0 E greater mana potion~ The liquid within this potion bottle has a glowing property to it. ~ #33226 note list~ a note list~ A note list is laying here.~ ~ 47 0 1 0 0 0 0 0 0 0 1 21 2 4 5 0 0 0 0 S 0 0 E 'list note' 'note list'~ &WHere is a list of tasks you must complete: Find the Shaman at the Black Tower, and add your name to the list. Seek out Blademaster Jardal for training. Seek out Guild Master Vecnia Find Dralak in the Mystical Shop. Find Korlok the Barkeeper. Seek out Daktar the Weaponsmith. Find the Portalstone. ~ #33227 portal stone~ portal stone~ A portal stone is embedded in the ground here.~ ~ 72 0 0 0 0 0 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E 33227 portal stone portalstone~ This smooth, black stone feels warm to the touch and seems to be of a glass material. Inside its transparent, dark depths, a faint flame flickers erratically. Miniscule gold specks dust the surface of the portal stone and shimmer entrancingly. Gold letters form the word 'ACTIVATE' on the top of the stone. &Y Type 'activate' to activate the stone. ~ #33400 last obj~ a newly created last obj~ A blackened last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #33200 The Intersection of Waguo Road and Dipak Street~ ~ The road is made of broken old cobblestones. There are large stakes on both sides of the intersection with humanoid skulls impaled on them. The massive cavern completely wraps around the entire city. There are hooded lanterns at regular intervals to provide lighting. ~ 1 4 1 D1 ~ ~ 0 -1 33201 D2 ~ ~ 0 -1 33227 S #33201 Waguo Road~ ~ There are broken out cobblestones in the road creating ruts. A massive boulder shaped like a half moon is embedded beside the road. The cavern above has an identical shaped cut missing from the section above. The road has hooded lanterns on poles set at regular intervals for lighting. ~ 1 0 1 D1 ~ ~ 0 -1 33202 D3 ~ ~ 0 -1 33200 S #33202 Waguo Road~ ~ Broken old cobblestones make up the road here. A large sewer grate allows waste to flow down the street to the sewer. A large stake with humanoid skulls impaled on it is against the road. Hooded lanterns are attached to poles at regular intervals to provide lighting. ~ 1 0 1 D1 ~ ~ 0 -1 33203 D3 ~ ~ 0 -1 33201 S #33203 Waguo Road~ ~ The road is made of broken old cobblestones. A large section of the road here is covered with dried blood. The massive cavern encloses the entire city underground. There are hooded lanterns that have been attached to poles to provide lighting. ~ 1 0 1 D1 ~ ~ 0 -1 33204 D3 ~ ~ 0 -1 33202 S #33204 Waguo Road~ ~ The road is made of broken old cobblestones. There are large stakes on both sides of the road with humanoid skulls impaled on them. The massive cavern encloses the entire city underground. There are hooded lanterns mounted to poles at regular intervals to provide lighting. ~ 1 0 1 D1 ~ ~ 0 -1 33205 D3 ~ ~ 0 -1 33203 S #33205 Inside the Massive Gate~ ~ &OThe gate is composed of large oak timbers that have iron bands wrapped around it. The size of the gate resembles the size of a large house. A massive iron chain is connected to the gate. Large gears on a type of machine with the iron chain connected to it, is to the right of the gate. ~ 1 0 1 D1 ~ ~ 0 -1 33228 D2 ~ ~ 0 -1 33206 D3 ~ ~ 0 -1 33204 S #33206 Gakak Street~ ~ The street is made up of gravel stones. The width of the street can fit two wagons side by side along it. Large stone slab barricades are along the sides of the road with kill ports for archers. There are large wooden poles with hooded lanterns mounted on them at regular intervals. ~ 1 0 1 D0 ~ ~ 0 -1 33205 D2 ~ ~ 0 -1 33207 S #33207 Gakak Street~ ~ A few stone buildings are on both sides of the street. The street is made up of gravel stones. A large statue is on the west side of the street. There are wooden poles with hooded lanterns attached to them at regular intervals along the street for lighting. ~ 1 0 1 D0 ~ ~ 0 -1 33206 D2 ~ ~ 0 -1 33208 S #33208 Gakak Street~ ~ A dark tower edges above a stone building to the northwest. Gravel stones were used to make this street. A large stake with humanoid skulls impaled on it is posted next to the street. A wooden pole with a hooded lantern attached to it provides lighting. ~ 1 0 1 D0 ~ ~ 0 -1 33207 D2 ~ ~ 0 -1 33209 S #33209 Gakak Street~ ~ An intersection of streets is to the south. The street is made up of loose gravel stones. A few stone buildings line both sides of the street. Hooded lanterns are attached to wooden poles at regular intervals to provide lighting. The massive cavern encloses the entire city underground. ~ 1 0 1 D0 ~ ~ 0 -1 33208 D2 ~ ~ 0 -1 33210 R O 0 33227 1 33209 > entry_prog 100~ if quest(etutorial) == 8 mppause 3 mptutorial $n mpechoat $n &cYou realize this is the portalstone. mpechoat $n &cOn an impulse you touch, and a flood of information comes into your mind. mppause 10 mpechoat $n &GLocation Difficulty Level mpechoat $n &G1. Merchant's Discovery 00 - 10 mpechoat $n &G2. Norrinton South Harbor 10 - 20 mpechoat $n &G3. The Abyss 05 - 10 mpechoat $n &G4. Gnome Tower 05 - 20 mpechoat $n &G5. Kirwood Swamp 00 - 05 mpechoat $n &G6. Abandoned Cabin 05 - 20 mpechoat $n &G7. Garden 15 - 20 mpechoat $n &G8. Tufkul'ar 15 - 30 mpechoat $n &G9. Durdun 10 - 20 mpechoat $n &G10.Spiral Village 10 - 20 mpechoat $n &G11.Ice Cavern 5 - 20 mpechoat $n &G12.Under Sewer 03 - 10 &R[Group Area] mpechoat $n &G13.Bowels of the Citadel 10 - 25 &R[Group Area] mpechoat $n &cProper Syntax: Activate < Location Number ( 1 - 13 )> mppause 10 mpechoat $n &cYou have learned that the portalstone can send you to locations by using mpechoat $n &cthe &WACTIVATE&c command. Remember you can always return home up to mpechoat $n &clevel 20 with the &WRECALL&c command. mpquest $n etutorial 9 mptutorial $n else endif ~ | S #33210 Dakar Central~ ~ &cThe intersection is the main crossing point for the city. There is a massive sign embedded in the ground here. A strange looking building is to the southeast. There is a massive statue of a winged demonic beast that sits upon a fountain of water here. A hooded lantern has been attached to a large wooden pole behind the statue to provide lighting. ~ 1 0 1 D0 ~ ~ 0 -1 33209 D1 ~ ~ 0 -1 33248 D2 ~ ~ 0 -1 33211 D3 ~ ~ 0 -1 33253 R M 0 33400 1 33210 R O 0 33200 1 33210 E sign embedded~ Dakar City West Dakar City ruled by the Dark Tower East Dakar City ruled by Lloth Tars Conclave North - Gakak Street and City Gate East - Taupa Avenue (Shops) West - Taupa Avenue (Shops) South - Gakak Street ~ S #33211 Gakak Street~ ~ The street is made up of loose gravel. There is a strange looking building to the southeast. A crumbling stone building is to the west. The massive cavern encloses the entire city underground. There are hooded lanterns attached to wooden poles at regular intervals to provide lighting. ~ 1 0 1 D0 ~ ~ 0 -1 33210 D2 ~ ~ 0 -1 33212 S #33212 Gakak Street~ ~ The street is made up of loose gravel. There are wooden stakes on both sides of the street with humanoid skulls impaled on them. A strange looking building is to the southeast. There is a hooded lantern mounted to a wooden pole here to provide lighting. ~ 1 0 1 D0 ~ ~ 0 -1 33211 D2 ~ ~ 0 -1 33213 S #33213 Gakak Street~ ~ A large stone building to the west has a crumbling stone slabbed wall around it. The street is made up of loose gravel. An intersection is to the south. There are wooden poles spaced out at regular intervals with hooded lanterns attached to them to provide lighting. ~ 1 0 1 D0 ~ ~ 0 -1 33212 D2 ~ ~ 0 -1 33214 S #33214 The Intersection of Sanok Road and Gakak Street~ ~ The massive intersection has a statue of Tanzean'al against the cavern wall. The statue is as tall as the stone buildings on the street. There is a strange looking building to the east. The cavern encloses the entire city underground. Hooded lanterns mounted on poles on both sides of the statue provide lighting for the intersection. ~ 1 0 1 D0 ~ ~ 0 -1 33213 D1 ~ ~ 0 -1 33247 D3 ~ ~ 0 -1 33215 E statue Tanzean'al~ The massive statue is of the powerful wizard Tanzean'al. He is clothed in robes, and carrying a scepter in his right hand. ~ S #33215 Sanok Road~ ~ The road is made out of broken old cobblestones. A wall made out of large boulders is on the south side of the road. There is a wooden sign on the wall, with a diagram of the city that is too blurry to read. A cobblestone made house is to the south. A large pole is set into the ground on the south side of the road with a hooded lantern attached. ~ 1 0 1 D1 ~ ~ 0 -1 33214 D3 ~ ~ 0 -1 33216 S #33216 Sanok Road~ ~ The cobblestones are cracked and scratched up throughout the road here. A wall of midsize boulders butt up to some large boulders forming a wall on the south side of the road here. There are small sewer grates on both sides of the road to provide sewage a place to drain into. A few skulls are along the roadside here ~ 1 0 1 D1 ~ ~ 0 -1 33215 D3 ~ ~ 0 -1 33217 S #33217 Sanok Road~ ~ The cobblestones are broken and stained along the road here. A wall made out of midsize boulders is along the south side of the road. The inner city lights of a few buildings are visible to the east. A large pole is set into the ground on the south side of the road with a hooded lantern attached to provide lighting. ~ 1 0 1 D1 ~ ~ 0 -1 33216 D2 ~ ~ 0 -1 33299 D3 ~ ~ 0 -1 33218 S #33218 Sanok Road~ ~ The old cobblestones are broken, and there are ruts in the road here. The wall along the south side of the road ends in a pile of crushed rock here. A few buildings are along the east side of the road. A blackened red stain is smeared along the edge of the road here. There are small drains on the sides of the road to provide sewage drainage. ~ 1 0 1 D1 ~ ~ 0 -1 33217 D3 ~ ~ 0 -1 33219 S #33219 The Intersection of Sanok Road and Dipak Street~ ~ The street is made out of broken old cobblestones. A few large ruts have been caused from heavy loads. A wall made out of large boulders is on the west side of the street. A few buildings are along the streetsides. A large pole is set into the ground at the streetsides with a hooded lantern attached to it to provide lighting. ~ 1 0 1 D0 ~ ~ 0 -1 33220 D1 ~ ~ 0 -1 33218 S #33220 Dipak Street~ ~ The old cobblestones are broken, and there are ruts in the street here. The wall along the west side of the street ends in a pile of crushed rock here. A few buildings are along the east side of the street. A blackened red stain is smeared along the edge of the street here. There are small drains on the sides of the street to provide sewage drainage. ~ 1 0 1 D0 ~ ~ 0 -1 33221 D2 ~ ~ 0 -1 33219 S #33221 Dipak Street~ ~ The cobblestones are broken and stained along the street here. A wall made out of midsize boulders is along the west side of the street. The inner city lights of a few buildings are visible to the east. A large pole is set into the ground on the west side of the street with a hooded lantern attached to provide lighting. ~ 1 0 1 D0 ~ ~ 0 -1 33222 D2 ~ ~ 0 -1 33220 S #33222 Dipak Street~ ~ The cobblestones are cracked and scratched up throughout the street here. A wall of midsize boulders butt up to some large boulders forming a wall on the west side of the street here. There are small sewer grates on both sides of the street to provide sewage a place to drain into. A few skulls are along the streetside here. ~ 1 0 1 D0 ~ ~ 0 -1 33223 D2 ~ ~ 0 -1 33221 S #33223 The Intersection of Taupa Avenue and Dipak Street~ ~ The street is made out of broken old cobblestones. A wall made out of large boulders is on the west side of the street. There is a wooden sign on the wall, with a diagram of the city that is too blurry to read. A cobblestone made house is to the west. A large pole is set into the ground on the west side of the street with a hooded lantern attached. ~ 1 0 1 D0 ~ ~ 0 -1 33224 D1 ~ ~ 0 -1 33256 D2 ~ ~ 0 -1 33222 S #33224 Dipak Street~ ~ The street is made out of broken stained cobblestones. A dead animal is rotting in its final stages of decay along the streetside. A wall made out of large boulders is on the west side of the street. A section of the wall has been destroyed by something. A large pole is set into the ground on the east side of the street with a hooded lantern attached. ~ 1 0 1 D0 ~ ~ 0 -1 33225 D2 ~ ~ 0 -1 33223 S #33225 Dipak Street~ ~ The street is made out of cracked and scratched up old cobblestones. A wall of large boulders is on the west side of the street. There are small sewer grates on the sides of the street to provide sewage to drain into. A buildup of trash has nearly clogged up the grates and the sewage is thick on the street here. ~ 1 0 1 D0 ~ ~ 0 -1 33226 D2 ~ ~ 0 -1 33224 S #33226 Dipak Street~ ~ The street is made out of broken old cobblestones. A few large ruts have been caused from heavy loads. A wall made out of large boulders is on the west side of the street. A few buildings are along the street sides. A large pole is set into the ground at the street sides with a hooded lantern attached to it to provide lighting. ~ 1 0 1 D0 ~ ~ 0 -1 33227 D2 ~ ~ 0 -1 33225 S #33227 Dipak Street~ ~ A massive dark tower stands forebodingly before the street to the east. The street is made of broken old cobblestones. The massive cavern encloses the entire city underground. There are hooded lanterns attached to poles that provide lighting at regular intervals. ~ 1 0 1 D0 ~ ~ 0 -1 33200 D1 ~ Double Doors~ 3 -1 33270 D2 ~ ~ 0 -1 33226 S #33228 Waguo Road ~ ~ The road is made out of roughly cut stone slabs. A few large ruts have been caused from heavy loads. A spear with rotting enemy ears adorning it is on the south side of the road. A few buildings are along the road sides. A large pole is set into the ground at the road sides with a hooded lantern attached to it to provide lighting. ~ 1 0 1 D1 ~ ~ 0 -1 33229 D3 ~ ~ 0 -1 33205 S #33229 Waguo Road~ ~ The road is made out of cracked and scratched up old stone slabs. A spear with rotting enemy ears adorning it is on the south side of the road. There are small sewer grates on the sides of the road to provide sewage to drain into. A buildup of trash has nearly clogged up the grates and the sewage is thick on the road here. ~ 1 0 1 D1 ~ ~ 0 -1 33230 D3 ~ ~ 0 -1 33228 S #33230 Waguo Road~ ~ The road is made out of broken stained stone slabs. Some rotten food is in its final stages of decay along the road side. A spear with rotting enemy ears adorning it is on the south side of the road. A section of the spear has been destroyed by something. A large pole is on the north side of the road with a hooded lantern attached. ~ 1 0 1 D1 ~ ~ 0 -1 33231 D3 ~ ~ 0 -1 33229 S #33231 Waguo Road~ ~ The stone slabs are cracked and scratched up throughout the road here. A spear with rotting enemy ears adorning it is embedded in the ground on the south side of the road here. There are small sewer grates on both sides of the road to provide sewage a place to drain into. A few skulls are along the road side here. ~ 1 0 1 D1 ~ ~ 0 -1 33232 D3 ~ ~ 0 -1 33230 S #33232 Waguo Road~ ~ The old stone slabs are broken, and there are ruts in the road here. The spear with rotting enemy ears adorning it is on the south side of the road here. A few buildings are along the north side of the road. A blackened red stain is smeared along the edge here. There are small drains on the sides of the road to provide sewage drainage. ~ 1 0 1 D1 ~ ~ 0 -1 33233 D3 ~ ~ 0 -1 33231 S #33233 The Intersection of Waguo Road and Gorath Street~ ~ The street is made out of crushed gravel stones. A few large ruts have been caused from heavy loads. A spear with rotting enemy ears adorning it is on the south side of the street. A few buildings are along the street sides. A large pole is set into the ground at the street sides with a hooded lantern attached to it to provide lighting. ~ 1 0 1 D2 ~ ~ 0 -1 33234 D3 ~ ~ 0 -1 33232 S #33234 Gorath Street~ ~ The street is made out of crushed gravel stones. A spear with rotting enemy ears adorning it is on the south side of the street. There are small sewer grates on the sides of the street to provide sewage to drain into. A buildup of trash has nearly clogged up the grates and the sewage is thick on the street here. ~ 1 0 1 D0 ~ ~ 0 -1 33233 D2 ~ ~ 0 -1 33235 S #33235 Gorath Street~ ~ The street is made out of crushed gravel. Some rotten food is in its final stages of decay along the street side. A spear with rotting enemy ears adorning it is on the south side of the street. A section of the spear has been destroyed by something. A large pole is on the north side of the street with a hooded lantern attached. ~ 1 0 1 D0 ~ ~ 0 -1 33234 D2 ~ ~ 0 -1 33236 S #33236 Gorath Street~ ~ The street is made out of crushed gravel stones. A spear with rotting enemy ears adorning it is on the south side of the street. There is a wooden sign posted in the ground, with a diagram of the city that is too blurry to read. A cobblestone made house is to the south. A large pole is on the south side of the street with a hooded lantern attached. ~ 1 0 1 D0 ~ ~ 0 -1 33235 D2 ~ ~ 0 -1 33237 S #33237 Gorath Street~ ~ The crushed gravel stones are sparse along the street here. A spear with rotting enemy ears adorning it is embedded in the ground on the south side of the street here. There are small sewer grates on both sides of the street to provide sewage a place to drain into. A few skulls are along the street side here. ~ 1 0 1 D0 ~ ~ 0 -1 33236 D2 ~ ~ 0 -1 33238 S #33238 The Intersection of Taupa Avenue and Gorath Street~ ~ The stone slabs are cracked and scratched up throughout the avenue here. A spear with human skulls adorning it is embedded in the ground on the south side of the avenue here. There are small sewer grates on both sides of the avenue to provide sewage a place to drain into. A few skulls are along the avenue side here. ~ 1 0 1 D0 ~ ~ 0 -1 33237 D2 ~ ~ 0 -1 33239 D3 ~ ~ 0 -1 33252 S #33239 Gorath Street~ ~ The crushed gravel stones are sparse along the street here. A spear with rotting enemy ears adorning it is along the south side of the street. The inner city lights of a few buildings are visible to the north. A large pole is set into the ground on the south side of the street with a hooded lantern attached to provide lighting. ~ 1 0 1 D0 ~ ~ 0 -1 33238 D2 ~ ~ 0 -1 33240 D3 ~ ~ 0 -1 33294 S #33240 Gorath Street~ ~ The crushed gravel stones are interupted by ruts in the street here. The spear with rotting enemy ears adorning it is on the south side of the street here. A few buildings are along the north side of the street. A blackened red stain is smeared along the edge here. There are small drains on the sides of the street to provide sewage drainage. ~ 1 0 1 D0 ~ ~ 0 -1 33239 D2 ~ ~ 0 -1 33241 S #33241 Gorath Street~ ~ The street is made out of crushed gravel stones. A few large ruts have been caused from heavy loads. A spear with rotting enemy ears adorning it is on the south side of the street. A few buildings are along the street sides. A large pole is set into the ground at the street sides with a hooded lantern attached to it to provide lighting. ~ 1 0 1 D0 ~ ~ 0 -1 33240 D2 ~ ~ 0 -1 33242 S #33242 The Intersection of Sanok Road and Gorath Street~ ~ The street is made out of broken old cobblestones. A wall made out of large boulders is on the east side of the street. A cobblestone made house is to the west. A large pole is set into the ground on the west side of the street with a hooded lantern attached. ~ 1 0 1 D0 ~ ~ 0 -1 33241 D3 ~ ~ 0 -1 33243 S #33243 Sanok Road~ ~ The road is made out of broken old cobblestones. A few large ruts have been caused from heavy loads. A wall made out of large boulders is on the south side of the road. A few buildings are along the roadsides. A large pole is set into the ground at the roadsides with a hooded lantern attached to it to provide lighting. ~ 1 0 1 D1 ~ ~ 0 -1 33242 D3 ~ ~ 0 -1 33244 S #33244 Sanok Road~ ~ The road is made out of cracked and scratched up old cobblestones. A wall of large boulders is on the south side of the road. There are small sewer grates on the sides of the road to provide sewage to drain into. A buildup of trash has nearly clogged up the grates and the sewage is thick on the road here. ~ 1 0 1 D1 ~ ~ 0 -1 33243 D3 ~ ~ 0 -1 33245 S #33245 Sanok Road~ ~ The road is made out of broken stained cobblestones. A dead animal is rotting in its final stages of decay along the roadside. A wall made out of large boulders is on the south side of the road. A section of the wall has been destroyed by something. A large pole is set into the ground on the east side of the road with a hooded lantern attached. ~ 1 0 1 D1 ~ ~ 0 -1 33244 D3 ~ ~ 0 -1 33246 S #33246 Sanok Road~ ~ The road is made up of interlocking bricks. A strange looking building is to the northwest. A small house made of stone is to the south. The cavern encloses the entire city underground. There are wooden poles with hooded lanterns attached set at regular intervals to provide lighting. ~ 1 0 1 D1 ~ ~ 0 -1 33245 D2 ~ door~ 1 -1 33269 D3 ~ ~ 0 -1 33247 S #33247 Sanok Road~ ~ The road is made up of interlocking bricks. A set of stone slab stairs lead north to the open archway of Myrlochar Temple. The temple has many detailed carvings etched into the stonework of the building. There are hooded lanterns mounted to each side of the temple archway. ~ 1 0 1 D0 ~ ~ 0 -1 33267 D1 ~ ~ 0 -1 33246 D3 ~ ~ 0 -1 33214 E carvings etched ~ The carvings appear to be some sort of ancient runes of dark power that issues a warning to those who would desecrate the temple. ~ S #33248 Taupa Avenue~ ~ The stone slabs are cracked and scratched up throughout the avenue here. A spear with human skulls adorning it is embedded in the ground on the south side of the avenue here. There are small sewer grates on both sides of the avenue to provide sewage a place to drain into. A few skulls are along the avenue side here. ~ 1 0 1 D1 ~ ~ 0 -1 33249 D2 ~ ~ 0 -1 33261 D3 ~ ~ 0 -1 33210 S #33249 Taupa Avenue~ ~ The stone slabs are broken and stained along the avenue here. A spear with human skulls adorning it is along the south side of the avenue. The inner city lights of a few buildings are visible to the north. A large pole is set into the ground on the south side of the avenue with a hooded lantern attached to provide lighting. ~ 1 0 1 D0 ~ ~ 0 -1 33262 D1 ~ ~ 0 -1 33250 D3 ~ ~ 0 -1 33248 S #33250 Taupa Avenue~ ~ The old stone slabs are broken, and there are ruts in the avenue here. The spear with human skulls adorning it is on the south side of the avenue here. A few buildings are along the north side of the avenue. A blackened red stain is smeared along the edge here. There are small drains on the sides of the avenue to provide sewage drainage. ~ 1 0 1 D0 ~ ~ 0 -1 33263 D1 ~ ~ 0 -1 33251 D2 ~ door~ 3 -1 33265 D3 ~ ~ 0 -1 33249 R D 0 33250 2 1 S #33251 Taupa Avenue~ ~ The avenue is made out of roughly cut stone slabs. A few large ruts have been caused from heavy loads. A spear with human skulls adorning it is on the south side of the avenue. A few buildings are along the avenue sides. A large pole is set into the ground at the avenue sides with a hooded lantern attached to it to provide lighting. ~ 1 0 1 D0 ~ ~ 0 -1 33264 D1 ~ ~ 0 -1 33252 D3 ~ ~ 0 -1 33250 S #33252 Taupa Avenue~ ~ The avenue is made out of cracked and scratched up old stone slabs. A spear with human skulls adorning it is on the south side of the avenue. There are small sewer grates on the sides of the avenue to provide sewage to drain into. A buildup of trash has nearly clogged up the grates and the sewage is thick on the avenue here. ~ 1 0 1 D0 ~ ~ 3 -1 33298 D1 ~ ~ 0 -1 33238 D2 ~ door~ 3 -1 33295 D3 ~ ~ 0 -1 33251 R D 0 33252 0 1 R D 0 33252 2 1 S #33253 Taupa Avenue~ ~ The avenue is made out of roughly cut stone slabs. A spear with human skulls adorning it is on the south side of the avenue. There is a wooden sign posted in the ground, with a diagram of the city that is too blurry to read. A cobblestone made house is to the south. A large pole is on the south side of the avenue with a hooded lantern attached. ~ 1 0 1 D0 ~ ~ 0 -1 33260 D1 ~ ~ 0 -1 33210 D3 ~ ~ 0 -1 33254 S #33254 Taupa Avenue~ ~ The avenue is made out of broken stained stone slabs. Some rotten food is in its final stages of decay along the avenue side. A spear with human skulls adorning it is on the south side of the avenue. A section of the spear has been destroyed by something. A large pole is on the north side of the avenue with a hooded lantern attached. ~ 1 0 1 D0 ~ ~ 0 -1 33259 D1 ~ ~ 0 -1 33253 D3 ~ ~ 0 -1 33255 S #33255 Taupa Avenue~ ~ The avenue is made out of cracked and scratched up old stone slabs. A spear with human skulls adorning it is on the south side of the avenue. There are small sewer grates on the sides of the avenue to provide sewage to drain into. A buildup of trash has nearly clogged up the grates and the sewage is thick on the avenue here. ~ 1 0 1 D0 ~ ~ 0 -1 33258 D1 ~ ~ 0 -1 33254 D3 ~ ~ 0 -1 33256 S #33256 Taupa Avenue~ ~ The avenue is made out of roughly cut stone slabs. A few large ruts have been caused from heavy loads. A spear with human skulls adorning it is on the south side of the avenue. A few buildings are along the avenue sides. A large pole is set into the ground at the avenue sides with a hooded lantern attached to it to provide lighting. ~ 1 0 1 D0 ~ ~ 0 -1 33257 D1 ~ ~ 0 -1 33255 D3 ~ ~ 0 -1 33223 S #33257 Archery Shop~ ~ The floor is made out of stone slabs. There is a blue rug in the center of the room. various displays are hanging on the walls from wooden shelves. A hooded lantern mounted on opposite sides of the room provides lighting. A large oak desk and chair are at the rear of the shop with a small display setup on it. ~ 1 0 1 D1 ~ ~ 0 -1 33258 D2 ~ ~ 0 -1 33256 R M 0 33208 1 33257 S #33258 Armor Shop~ ~ The floor has cracked and broken stone slabs among it. There is a green rug in the center of the room. A few displays are hanging on the walls from wooden shelves. A few torches are mounted on opposite sides of the room provides lighting. A large oak desk and chair are in the center of the shop with many displays setup on it. ~ 1 0 1 D1 ~ ~ 0 -1 33259 D2 ~ ~ 0 -1 33255 D3 ~ ~ 0 -1 33257 R M 0 33207 1 33258 S #33259 Weapons Shop~ ~ The floor is made out of interlocking bricks. At the center of the floor is a dark blue rug. displays on humanoid dummies are setup throughout the shop. A hooded lantern is on a small wooden desk in the center of the shop. There are a few wooden stools within the shop, and a wooden chair behind the desk. ~ 1 0 1 D1 ~ ~ 0 -1 33260 D2 ~ ~ 0 -1 33254 D3 ~ ~ 0 -1 33258 R M 0 33205 1 33259 S #33260 Blacksmith Shop~ ~ Interlocking bricks are used the floor here. A plush golden rug is centered on the floor. There is displays setup throughout the shop on wooden shelves. Two hooded lanterns are suspended from the ceiling to provide lighting. A high backed wooden chair is behind an oak desk in the center of the shop. ~ 1 0 1 D2 ~ ~ 0 -1 33253 D3 ~ ~ 0 -1 33259 R M 0 33206 1 33260 S #33261 Dakar Bank~ ~ The floor to the bank is made out of decorative tiles that are very well maintained. There are beautiful tapestries hanging from the walls. A series of hooded lanterns adorn the walls for lighting. A large table and chairs are set up in the rear of the bank. ~ 1 268435456 1 D0 ~ ~ 0 -1 33248 R M 0 33209 1 33261 S #33262 General Supply Store~ ~ Interlocking bricks are used the floor here. A plush golden rug is centered on the floor. There are displays setup throughout the shop on wooden shelves. Two hooded lanterns are suspended from the ceiling to provide lighting. A high backed wooden chair is behind an oak desk in the center of the shop. ~ 1 0 1 D2 ~ ~ 0 -1 33249 R M 0 33210 1 33262 S #33263 Mystical Shop~ ~ The floor is made out of interlocking bricks. At the center of the floor is a dark blue rug. Displays on humanoid dummies are setup throughout the shop. A hooded lantern is on a small wooden desk in the center of the shop. There are a few wooden stools within the shop, and a wooden chair behind the desk. ~ 1 0 1 D2 ~ ~ 0 -1 33250 R M 0 33204 1 33263 R G 0 33220 1 R G 0 33221 1 R G 0 33225 1 R G 0 33224 1 R G 0 33223 1 R G 0 33222 1 S #33264 Dakar Pawn Shop~ ~ The floor has cracked and broken stone slabs among it. There is a green rug in the center of the room. A few displays are hanging on the walls from wooden shelves. A few torches are mounted on opposite sides of the room provides lighting. A large oak desk and chair are in the center of the shop with many displays setup on it. ~ 1 0 1 D2 ~ ~ 0 -1 33251 R M 0 33211 1 33264 S #33265 Animal Trade Shop~ ~ A large wooden barn like structure, there is a massive pile of stacked hay in the rear. Several stalls of various animals are also located to the rear of the bar. A small hooded lantern hangs from the ceiling to provide lighting. ~ 1 4096 1 D0 ~ door~ 3 -1 33250 R M 0 33202 1 33265 R D 0 33265 0 1 S #33266 Pet Storage~ ~ ~ 1 4 1 S #33267 Myrlochar Temple~ ~ Inside the building there are beautiful tapestries hanging from the walls. A small statue of a beautiful naked half woman half spider is embedded in the archway that leads north. Large spikes on both sides of the archway have humanoid skulls impaled on them. A hooded lantern is mounted to the west wall to provide light. ~ 1 0 1 D0 ~ ~ 0 -1 33268 D2 ~ ~ 0 -1 33247 S #33268 Altar of Lloth~ ~ The massive room seems to shimmer with an eerie glow. There is a golden altar against the north wall, that is stained with thick dried blood now a black color. There are humanoid skulls covering the entire ground. A painting of a beautiful woman in a sheer gown is behind the altar. ~ 1 1024 0 D2 ~ ~ 0 -1 33267 S #33269 Within a Small House~ ~ The dwelling appears to have been recently vacated. There are no personal items still in place in the house. A terrible smell fills the air from a heavy mold growth covering the walls. There are various items of trash laying about on the ground. A broken chair is against the wall. ~ 1 4 1 D0 ~ door~ 1 -1 33246 S #33270 Within the Gate House~ ~ &bThe walls of the gate house are smooth with no seams, and jet black in color. There is a chandelier hanging from the ceiling made up of flesh and bones. There are several kill ports in the entry wall for archers. A few oak high back chairs are against the walls. ~ 1 4 1 D1 ~ door~ 3 -1 33271 D2 ~ ~ 0 -1 33273 D3 ~ Double Doors~ 3 -1 33227 R M 0 33214 1 33270 R D 0 33270 1 1 R D 0 33270 3 1 S #33271 The Barracks~ ~ &bThe massive room is filled with beds. Each bed has a foot locker that is underneath it. A large fire place is at the north wall. There is a cauldron setup within it. A few hooded lanterns are mounted to the walls. The walls are jet black colored and smooth to touch. ~ 1 4 1 D2 ~ door~ 1 -1 33272 D3 ~ door~ 3 -1 33270 S #33272 The Armory ~ ~ &bThe room is filled with wooden racks that hold weapons and various types of armor. The wall and floor are jet black in color, and are made out of smooth stone. A few lanterns are mounted to the walls to provide lighting. A large chest is against the south wall. ~ 1 4 1 D0 ~ door~ 1 -1 33271 S #33273 Sitting Room~ ~ &bThere are oak high backed chairs scattered about the room. A few lavish tapestries hang from the jet black walls. A chandelier made out of flesh and bones hangs from the ceiling above to provide lighting. A small oak table sits against the far wall. ~ 1 4 1 D0 ~ ~ 0 -1 33270 D4 ~ ~ 0 -1 33274 S #33274 Second Floor Entry~ ~ &bThe walls are jet black in color with no seams in the stone. A large oak bench is against the wall. There are hooded lanterns attached to the walls. A strange shaped iron rack hangs from above. The iron rack has a decomposing body strapped to it. ~ 1 4 1 D1 ~ ~ 0 -1 33275 D4 ~ ~ 0 -1 33278 D5 ~ ~ 0 -1 33273 S #33275 The Dining Room~ ~ &bThe jet black walls are almost completely covered by giant paintings depicting scenes of different battles. A chandelier made out of flesh and bones hangs from the ceiling. A large oak table, and several high backed chairs are centered in the room. ~ 1 4 1 D0 ~ ~ 0 -1 33276 D3 ~ ~ 0 -1 33274 S #33276 The Kitchen~ ~ &bThere are oak shelves on the walls, holding various types of cooking equipment. A large fire place is against the north wall with a large cauldron in it. Various spice jars, and ingredients are on a small table. There are hooded lanterns mounted to the walls for lighting. ~ 1 4 1 D2 ~ ~ 0 -1 33275 D3 ~ ~ 0 -1 33277 S #33277 The Wine Cellar~ ~ &bThere are piles of oak shelves lining the walls with various dusty wine bottles in them. A small pantry shelf is against the west wall, to store dried foods. There are hooded lanterns attached to the walls to provide lighting. A small foot stool is beside the shelves. ~ 1 4 1 D1 ~ ~ 0 -1 33276 S #33278 Third Floor Entry~ ~ &bThe jet black stone walled room has a painting of Tanzean'al leading a horde of demons in battle. There are hooded lanterns mounted to the walls for lighting. A large table fashioned from human skulls is in the center of the room. An oak high back chair is beside the table. ~ 1 4 1 D0 ~ ~ 0 -1 33279 D4 ~ ~ 0 -1 33282 D5 ~ ~ 0 -1 33274 S #33279 The Meeting Room~ ~ &bThe jet black walled room, has several tapestries hanging from it. The save walls have hooded lanterns mounted to them to provide lighting. A massive oak table is in the center of the room with oak high backed chairs against it. A map of the continent displays the enemies position. ~ 1 4 1 D1 ~ ~ 0 -1 33280 D2 ~ ~ 0 -1 33278 S #33280 Elite Barracks~ ~ &bThe barracks walls are jet black in color, and smooth to the touch. There are beds uniformly aligned throughout the room. Large foot lockers are under each bed. A chandelier made out of flesh and bones hangs from the ceiling. A large sign written in dark tongue is on the walls. ~ 1 4 1 D2 ~ ~ 0 -1 33281 D3 ~ ~ 0 -1 33279 S #33281 The Armory~ ~ &bThe armory walls are jet black in color, and covered in oak wooden shelves. There are weapon racks set up all along the floor, as well as heavy oak chests. The wooden shelves hold various pieces of armor, and equipment. A small bin is filled with dried food. A hooded lantern hangs from the ceiling. ~ 1 4 1 D0 ~ ~ 0 -1 33280 S #33282 Fourth Floor Entry~ ~ &bThere are oak high backed chairs scattered about the room. A few lavish tapestries hang from the jet black walls. A chandelier made out of flesh and bones hangs from the ceiling above to provide lighting. A small oak table sits against the far wall. ~ 1 4 1 D0 ~ ~ 0 -1 33283 D1 ~ door~ 1 -1 33285 D4 ~ ~ 0 -1 33286 D5 ~ ~ 0 -1 33278 S #33283 Hallway~ ~ &bThe hallway has a series of humanoid skulls that hang from the top of the jet black colored walls. There are hooded lanterns mounted to the walls to provide lighting. A few tapestries hang from the walls. A small table has a wash basin on it. ~ 1 4 1 D1 ~ door~ 1 -1 33284 D2 ~ ~ 0 -1 33282 S #33284 Guest Bedroom~ ~ &bThe circular room has a small bed against the far wall. There is a large chest at the foot of the bed. There are small paintings hanging from the walls. A few hooded lanterns are mounted on small wooden stands. ~ 1 4 1 D3 ~ door~ 1 -1 33283 S #33285 Guest Bedroom~ ~ &bThe circular room has a small bed against the far wall. There is a large chest at the foot of the bed. There are small paintings hanging from the walls. A few hooded lanterns are mounted on small wooden stands. ~ 1 4 1 D3 ~ door~ 1 -1 33282 S #33286 Fifth Floor Entry~ ~ &bA small but exquisite altar is against the east wall. There are five humanoid skulls on a shelf above it, that has gold gilding on the edges. A dark black colored stain that is thick in substance is on the altar. There are torches mounted to the walls to provide lighting. ~ 1 4 1 D0 ~ ~ 0 -1 33287 D1 ~ door~ 1 -1 33289 D4 ~ ~ 0 -1 33290 D5 ~ ~ 0 -1 33282 S #33287 Hallway~ ~ &bThe hallway has intricate stone carvings along the walls depicting horrors that should have been forgotten. The ceiling is covered with long spikes that have some crushed skulls stuck to them. The walls have torches mounted to them to provide lighting. ~ 1 4 1 D1 ~ door~ 1 -1 33288 D2 ~ ~ 0 -1 33286 S #33288 Master Bedroom~ ~ &bThere are black suits of plate mail poised with swords at each corner of the room. A large chandelier hangs from the ceiling to provide lighting over an enormous bed. There are book shelves along the walls filled with arcane types of books. A large blood red rug is centered over the floor. ~ 1 4 1 D3 ~ door~ 1 -1 33287 S #33289 Guest Bedroom~ ~ &bA hooded lantern is on top of a statue of a goblin holding the skull of a elf. A small bed is against the far wall. There is a dark blue rug centered in the floor. A small table is next to the bed. ~ 1 4 1 D3 ~ door~ 1 -1 33286 S #33290 Antechamber ~ ~ &bThe room is filled with mystical objects, and a unknown presence. A large hooded lantern is suspended from the ceiling. There are several skeletons standing in the rooms like guards over this strange room. A small fireplace is against the far wall of the room. ~ 1 4 1 D0 ~ ~ 0 -1 33291 D5 ~ ~ 0 -1 33286 S #33291 Observatory~ ~ &bThe entire observatory is built to be used with a massive window. The window is the size of a room wall, and magnifies images seen through it. The entire Dakar Central can be viewed from the window. There are hooded lanterns mounted to the walls to provide lighting. ~ 1 4 1 D1 ~ ~ 0 -1 33292 D2 ~ ~ 0 -1 33290 E window~ &RDakar Central &cThe intersection is the main crossing point for the city. There is a massive sign embedded in the ground here. A strange looking building is to the southeast. There is a massive statue of a winged demonic beast that sits upon a fountain of water here. A hooded lantern has been attached to a large wooden pole behind the statue to provide lighting. &WExits north east south west. A marble water fountain is embedded in the ground here. ~ E gate~ &RInside the Massive Gate &OThe gate is composed of large oak timbers that have iron bands wrapped around it. The size of the gate resembles the size of a large house. A massive iron chain is connected to the gate. Large gears on a type of machine with the iron chain connected to it, is to the right of the gate. &WExits east south west. ~ E inner~ &RInside the Massive Gate &OThe gate is composed of large oak timbers that have iron bands wrapped around it. The size of the gate resembles the size of a large house. A massive iron chain is connected to the gate. Large gears on a type of machine with the iron chain connected to it, is to the right of the gate. &WExits east south west. ~ E observatory~ &RInside the Massive Gate &OThe gate is composed of large oak timbers that have iron bands wrapped around it. The size of the gate resembles the size of a large house. A massive iron chain is connected to the gate. Large gears on a type of machine with the iron chain connected to it, is to the right of the gate. &WExits east south west. ~ E dakar~ &RDakar Central &cThe intersection is the main crossing point for the city. There is a massive sign embedded in the ground here. A strange looking building is to the southeast. There is a massive statue of a winged demonic beast that sits upon a fountain of water here. A hooded lantern has been attached to a large wooden pole behind the statue to provide lighting. &WExits north east south west. A marble water fountain is embedded in the ground here. ~ E central~ &RDakar Central &cThe intersection is the main crossing point for the city. There is a massive sign embedded in the ground here. A strange looking building is to the southeast. There is a massive statue of a winged demonic beast that sits upon a fountain of water here. A hooded lantern has been attached to a large wooden pole behind the statue to provide lighting. &WExits north east south west. A marble water fountain is embedded in the ground here. ~ S #33292 The Library~ ~ &bThe walls are covered with book shelves. A large chandelier hangs from the ceiling above to provide lighting. A large oak table and some chairs have been setup in the center of the room. ~ 1 4 1 D2 ~ ~ 0 -1 33293 D3 ~ ~ 0 -1 33291 S #33293 The Study~ ~ &bA massive room with thick red carpeting along the floor. There are hooded lanterns mounted to the walls to provide lighting. A few exotic paintings decorate the walls. There are some cushioned high backed chairs along the walls of the room. ~ 1 4 1 D0 ~ ~ 0 -1 33292 S #33294 The Training Centre~ ~ The room is a vast circular shaped room. There are large mats made out of straw on the floors. A few racks of various types of weapons are along the walls. There are torches mounted to the walls to provide the lighting. A small sign is on the far wall. ~ 1 4 1 D1 ~ ~ 0 -1 33239 R M 0 33212 1 33294 S #33295 Dead Goblin Tavern~ ~ The tavern is filled with tables and chairs. The floor is made out of solid cobblestones. There are shelves of various liquors behind the oak bar table in the rear of the tavern. Plaques to very important now dead goblins are hanging on the walls. ~ 1 4 0 D0 ~ door~ 3 -1 33252 R M 0 33213 1 33295 R D 0 33295 0 1 S #33296 Altar to Lloth~ ~ The massive room seems to shimmer with an eerie glow. There is a golden altar against the north wall, that is stained with thick dried blood now a black color. There are humanoid skulls covering the entire ground. A painting of a beautiful woman in a sheer gown is behind the altar. ~ 1 1028 1 D2 ~ ~ 0 -1 33267 S #33297 Altar to Lloth~ ~ The massive room seems to shimmer with an eerie glow. There is a golden altar against the north wall, that is stained with thick dried blood now a black color. There are humanoid skulls covering the entire ground. A painting of a beautiful woman in a sheer gown is behind the altar. ~ 1 0 1 D2 ~ ~ 0 -1 33267 S #33298 An Office~ ~ &cA richly decorated office table and chair are set in a richly decorated room. The fireplace in the west wall crackles loudly. There are a lot of figurines scattered around the room, and a few maps tacked on the eastern wall across from the fireplace. ~ 1 4 1 D2 ~ ~ 3 -1 33252 R M 0 33216 1 33298 R D 0 33298 2 1 S #33299 Trade Skill Denizens~ ~ The iron gate entrance to the facility expands on the vastness of the building. The floor is made up of long oak planks. There are hooded lanterns hanging from the ceilings to provide lighting. A small oak desk is in the center of this room. ~ 1 4 1 D0 ~ ~ 0 -1 33217 D1 ~ ~ 0 -1 33300 R M 0 33217 1 33299 S #33300 Crafted Item Shop~ ~ There are shelves upon shelves of crafted items available for sale. A large oak desk is at the rear of the shop with a high back chair behind it. There is a dark red rug centered over the stone floor here. ~ 1 4 1 D3 ~ ~ 0 -1 33299 R M 0 33218 1 33300 S #33301 Floating in a void~ ~ ~ 1 4 1 S #33302 Floating in a void~ ~ ~ 1 4 1 S #33303 Floating in a void~ ~ ~ 1 4 1 S #33304 Floating in a void~ ~ ~ 1 4 1 S #33305 Floating in a void~ ~ ~ 1 4 1 S #33306 Floating in a void~ ~ ~ 1 4 1 S #33307 Floating in a void~ ~ ~ 1 4 1 S #33308 Floating in a void~ ~ ~ 1 4 1 S #33309 Floating in a void~ ~ ~ 1 4 1 S #33310 Floating in a void~ ~ ~ 1 4 1 S #33311 Floating in a void~ ~ ~ 1 4 1 S #33312 Floating in a void~ ~ ~ 1 4 1 S #33313 Floating in a void~ ~ ~ 1 4 1 S #33314 Floating in a void~ ~ ~ 1 4 1 S #33315 Floating in a void~ ~ ~ 1 4 1 S #33316 Floating in a void~ ~ ~ 1 4 1 S #33317 Floating in a void~ ~ ~ 1 4 1 S #33318 Floating in a void~ ~ ~ 1 4 1 S #33319 Floating in a void~ ~ ~ 1 4 1 S #33320 Floating in a void~ ~ ~ 1 4 1 S #33321 Floating in a void~ ~ ~ 1 4 1 S #33322 Floating in a void~ ~ ~ 1 4 1 S #33323 Floating in a void~ ~ ~ 1 4 1 S #33324 Floating in a void~ ~ ~ 1 4 1 S #33325 Floating in a void~ ~ ~ 1 4 1 S #33326 Floating in a void~ ~ ~ 1 4 1 S #33327 Floating in a void~ ~ ~ 1 4 1 S #33328 Floating in a void~ ~ ~ 1 4 1 S #33329 Floating in a void~ ~ ~ 1 4 1 S #33330 Floating in a void~ ~ ~ 1 4 1 S #33331 Floating in a void~ ~ ~ 1 4 1 S #33332 Floating in a void~ ~ ~ 1 4 1 S #33400 Floating in a void~ ~ ~ 1 4 1 S #0 #SHOPS 33202 0 0 0 0 0 120 90 0 23 ; Gyakas, the animal trainer 33204 0 0 0 0 0 120 90 0 23 ; Dralak of the Mystical Shop 0 #REPAIRS 33206 0 0 0 100 1 0 23 ; Takarz, the blacksmith 0 #SPECIALS S #$