6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Dakar City~



#VERSION     11
#AUTHOR      Vladaar~
#DERIVATIVES ~
#COLOR       2
#HTOWN       ~
#DESC        ~

#RANGES
1 5 1 5
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &cA horn sounds to call the changing of the guard.~

#FLAGS
181956

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 31250010 0 999999489 999999489 -1

#CLANNAME none~

#INFLUENCE 0

#MOBILES
#33200
healer yochlol priestess~
Priestess Yochlol~
A yochlol priestess is performing her duties here.
~
A molten blob of wax wearing black robes with glaring red eyes looks at 
you. 

~
13
Clanname none~
0
0
3 4194304 0 C
100 0 0 0d0+-25536 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
10 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p has entered the game.~
mptutorial $n
mppause 4
mpechoat $n &cDarkness swirls around you...&D
mppause 3
mpechoat $n &CYou hear a voice saying to you, 'It is time for you to return from the Land of the Dead!'&D
mppause 10
mpat 4 look
mppause 10
mpechoat $n &cYou see a large foreboding stone temple approaching you, or rather you falling towards it. 
mpechoat $n &cThrough the roof, you can see your body lying unconscious on a simple straw pallet. 
mpechoat $n &cAs you enter into your body, you let out a shriek in pain!&D
mppause 10
mpat 4 look
mpecho &CHint: &cYou may type &WTEXTSPEED # &cwhere number is 1 - 10, 5 being default to speed up or slow down the tutorial speed.&D
mppause 10
mpechoat $n &CHigh Priestess Yochlol glares at you saying, 'Get up $n you weakling! I have no time for your sniveling. Definitely not on our Master's Recruitment Day.'&D
mppause 10
mpat 4 look
mppause 10
mpechoat $n &cYou stand up from a simple straw pallet.&D
mppause 10
mpat 4 look
mppause 10
mpechoat $n &CHigh Priestess Yochlol says, 'You have several things you must do before I will present you before our Master
mpechoat $n &Cto see if he will accept you in the Army! If you are not accepted you will return to working in the slave mines.'&D
mppause 10
mpechoat $n &cStill slightly uncoordinated, you still think you can manage. You nod at High Priest Yochlol.&D
mppause 10
mpat 4 look
mptutorial $n
mppause 10
mpechoat $n &CHigh Priestess Yochlol says with an evil grin, 'Excellent! Go outside so we can get a good bearing about you.'&D
mpechoat $n &cType &WFOLLOW YOCHLOL&c.&D
~
> act_prog p follows you.~
mpquest $n etutorial 1
mppause 20
s
mppause 20
s
mppause 20
mpechoat $n &CHint:&c When you encounter doors, you can open doors with the &WOPEN&c command.
mpechoat $n &c      If you want to auto open doors, type &WCONFIG AUTODOOR&D
mppause 15
mpat 4 look
mppause 8
w
mppause 12
n
mppause 12
n
mppause 12
n
mppause 12
n
mppause 10
mpechoat $n &CHigh Priestess Yochlol says, "As you can see, the Temple is to the Southeast
mpechoat $n &Cof here, the Black Tower to the Northwest. There are shops to the east and
mpechoat $n &Cwest where you may purchase goods. To the north through the city gate is 
mpechoat $n &CKirwood Swamp. You won't need to go into the swamp for your tasks, but it
mpechoat $n &Cis good to know."
mppause 10
mpat 4 look
mppause 10
mpecho &cYochlol cackles suddenly as if having a hidden secret.
mppause 20
mpoload 33226 1
get list
give list $n
mppause 10
mpechoat $n &CHigh Priestess Yochlol says, "Now type &WLOOK LIST &Cyou should be able to
mpechoat $n &Csee a list of jobs you must complete. You may also type &WJOURNAL&C 
mpechoat $n &Cto see what part of the job you should be trying to get done."
mppause 20
mpat 4 look
mppause 20
mpechoat $n High Priestess Yochlol yells, "Now get moving!"
mppause 20
mpechoat $n &cHigh Priestess Yochlol walks back towards her temple.&D
mpgoto 4
~
|
#33201
horse~
a riding horse~
A riding horse is standing here.
~
The horse appears to be slightly suffering from lack of nutrition, but
is a sturdy beast for riding.
~
0
Clanname none~
0
0
257 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
82 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#33202
orc animal trainer petshop gyakas~
Gyakas, the animal trainer~
A thickly muscled orc animal trainer is standing here.
~
The orc has a green sheen to his skin complexion.  He wears leather pants
with high boots and no shirt.
~
11
Clanname none~
0
0
1073872899 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#33203
lesser Imp Zarakai~
Lesser Imp Zarakai~
A hideously shaped Imp is flying about here.
~
~
0
Clanname none~
0
0
1073741825 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
16 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#33204
magical Dralak dark elf warlock~
Dralak of the Mystical Shop~
A dark elf warlock is displaying his wares here.
~
The dark elf has a black robe on over the top of some elven chain mail.
~
13
Clanname none~
0
0
131075 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
10 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if quest(etutorial) != 5
  mpechoat $n &CHint: &cIt is important that you complete quests in the order they are tasked to you.  Type &WJOURNAL&c to see what you should be doing next.&D
else
  mptutorial $n
  mpquest $n etutorial 6
  mppause 10
  mpechoat $n &CDralak of the Mystical Shop says, 'Ahh, $n. I was expecting you. You're the last of the recruits-to-be to come. Come in!'&D
  mppause 15
  mpechoat $n &cDralak strokes his beard as he gazes upon you.&D
  mppause 20
  mpechoat $n &CDralak of the Mystical Shop says, 'All right. Why don't you take a look at my shop first? Take a look with the &WLIST&C command.'
  mppause 20
  mpat 4 look
  mppause 10
  mpechoat $n &CHint: &cThe talyaka roots grants &WHEALTH &cwhen you type &WEAT YAKA&c, use the BUY command, yaka roots must be &WEATEN&c, other types of herbs may require you to use the &WSMOKE &ccommand.&D
  mppause 10
  mppause 4
  mpechoat $n &CHint: &cThe blue mana rejuvenation potion grants &WMANA &cwhen &WQUAFFED&c.&D
  mppause 20
  mpat 4 look
  mppause 10
  mpechoat $n &CDralak of the Mystical Shop says, 'For a special offer to all our new recruits I will give you one of each vial for free!'&D
  mppause 10
  mpoload 33223 1
  mpoload 33224 1
  get talyaka
  get potion 
  give talyaka $n
  give potion $n
  mppause 20
  mptutorial $n
  mpechoat $n &CDralak of the Mystical Shop says, 'Now go and I'll see you at the Day of Recruitment.'&D
endif
~
|
#33205
ogre weaponsmith weapon weapons Daktar~
Daktar~
An ogre weaponsmith is displaying his wares here.
~
The massive ogre is wearing tanned trousers with no shirt on.  A massive
war hammer hangs from his belt.
~
0
Clanname none~
0
0
1073872899 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
5 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 8
if quest(etutorial) != 7
  mpechoat $n &CHint:  &cIt is important that you complete quests in the order they are
tasked to you.  Type &WJOURNAL&c to see what you should be doing next.&D
else
  mptutorial $n
  mppause 10
  mpechoat $n &CDakar sneers, 'I sell weapons! But I once powerful warrior!  As
  mpechoat $n &Ca young adventurer learned much.  I know many tricks that make this
  mpechoat $n &Cgame accessible.  Type &WSAY TRICKS&C to learn more.
  mppause 3
  mptutorial $n
endif 
~
> speech_prog tricks~
mppause 5
mptutorial $n
mpechoat $n &CDakar says, 'Well my friend, the best thing is you never have to worry about getting lost.   If your in your own city the
mpechoat $n &Cwhereis command will give you directions to anybody you need.  See help whereis.  If you find yourself in the wilderness, the
mpechoat $n &Clandmark command will tell you how to get to different areas.  Text being read is one thing, but you haven't lived till you
mpechoat $n &Cdownload our soundpack, and play the game with sounds.  Type help sound to learn more.  There are also many commands that
mpechoat $n &Cmake life easier with screenreaders see help accessible to learn more.'
mppause 20
mpquest $n etutorial 8
mptutorial $n
~
|
#33206
goblin blacksmith repair repairs Takarz~
Takarz, the blacksmith~
A goblin blacksmith is repairing armor here.
~
The goblin has grayish skin, and long black hair.
~
0
Clanname none~
0
0
131075 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
9 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#33207
orc armorsmith armoer armorer Rautal~
an orc armor smith~
An orc armor smith is displaying his wares.
~
The orc has on black leather to protect him while working on the forge.
~
0
Clanname none~
0
0
131075 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 32 1 0
0 0 0 0 0 0 0 0
#33208
drow archery dealer~
a drow archery dealer~
A drow archery dealer is displaying his wares here.
~
The drow has on forestry colored clothing, and a long knife on his hip.
~
0
Clanname none~
0
0
1073872899 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
10 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#33209
goblin bank banker grindatck~
Grindatck, the banker~
A goblin banker is counting money here.
~
The short and stout goblin is wearing a lavish gold and red robe.
~
0
Clanname none~
0
0
131075&262144 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
9 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#33210
orc supplies supply trader~
An Orc Supply Trader~
An orc supply trader is displaying his wares here.
~
The orc is massive in size and has loose fitting leather clothing.
~
13
Clanname none~
0
0
1073872899 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#33211
goblin pawn shop dealer~
A tall lanky goblin~
A goblin pawn shop dealer awaits your business here.
~
The goblin has a crafty look about him.  He is wearing a blue robe, and
has several crates of goods behind him.
~
0
Clanname none~
0
0
131075 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
9 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#33212
teacher blademaster jardal drow~
Blademaster Jardal~
A muscular drow in elven chain mail is standing here.
~
The drow moves with grace of a cat, and has steel in his eyes.
~
13
Clanname none~
0
0
131075&512 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
10 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if quest(etutorial) != 2
  mpechoat $n &CHint: &cIt is important that you complete quests in the order they are tasked to you.  Type &WJOURNAL &cto see what you should be doing next.&D
else
  mptutorial $n
  mpquest $n etutorial 3
  mppause 15
  mpechoat $n &cYou see several soldiers fighting in the background as Blade Master Jardal approaches you.&D
  mppause 10
  mpechoat $n &cBlade Master Jardal sneers at you.&D
  mppause 20
  mpechoat $n &CBlade Master Jardal says, 'You can't be serious! Yochlol sends me a little runt like you? Well, I guess I better make the best of it then.  This blade is true, you may have it for the cause.'&D
  mpoload 125 1
  get dagger
  give dagger $n
  mppause 20
  mpat 4 look
  mppause 10
  if class($n) == 19
    mpechoat $n &CBlade Master Jardal says, 'First you must practice a few skills and spells.  Typing &WPRACTICE &Cshows you what you can learn at your level.  You may practice a skill or spell more then once to increase your proficiency in it.  As someone new to the realm of fighting, I would suggest typing &WPRACTICE CHOKE&C for starters.  You will find that for some spells and skills you have to search out special teachers.  You can find these teachers with the &WTEACHER &Ccommand.'&D
  else
    mpechoat $n &CBlade Master Jardal says, 'First you must practice a few skills and spells.  Typing &WPRACTICE &Cshows you what you can learn at your level.  You may practice a skill or spell more then once to increase your proficiency in it.  As someone new to the realm of fighting, I would suggest typing &WPRACTICE KICK &Cfor starters.  You will find that for some spells and skills you have to search out special teachers.  You can find these teachers with the &WTEACHER &Ccommand.'&D
  endif
  mppause 20
  mpat 4 look
  mppause 20
  mpat 4 look
  mppause 20
  mptutorial $n
  mpechoat $n &CBlade Master Jardal says, 'Once you have practiced everything you want to practice, and you are ready to proceed in the lesson, just &WSAY PROCEED&C.'&D
endif
~
> speech_prog proceed~
if quest(etutorial) == 3
  mptutorial $n
  mppause 8
  mpechoat $n &CBlade Master Jardal says, '$n, lets see how you do in combat then.'&D
  mppause 15
  mpechoat $n &cBlade Master Jardal opens a cage and a wild dog comes running out.&D
  mpmload 33215 1
  mppause 20
  if class($n) == 19
    mpechoat $n &CBlade Master Jardal says, 'You must &WKILL DOG&C, and you may &WCHOKE DOG&C or use some other skill/spell you practiced to attack it. Do this until it dies! Never show mercy in battle!'&D  
  else
    mpechoat $n &CBlade Master Jardal says, 'You must &WKILL DOG&C, and you may &WKICK DOG&C or use some other skill/spell you practiced to attack it. Do this until it dies! Never show mercy in battle!'&D
  endif
  mppause 8
  mpechoat $n &cHint: See also help wimpy, help clear, help consider.&D
  mppause 5
  mptutorial $n
  mpechoat $n &CBlade Master Jardal says, 'After you kill the dog, you need to find Guild Master Vecnia to learn about crafting.'&D
else
  mpechoat $n &CBlademaster Jardal says, 'You already killed the wild dog, get going.'&D
endif
~
|
#33213
tavern Korlok barkeeper~
Barkeeper Korlok~
A fat bellied goblin barkeeper is standing here.
~
The fat bellied goblin is wearing a grease covered apron.  The goblin 
has no hair on his head, but thick hair covers his green ears.
~
13
Clanname none~
0
0
131075 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
9 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if quest(etutorial) != 6
  mpechoat $n &CHint: &cIt is important that you complete quests in the order they are tasked to you.  Type &WJOURNAL &cto find out what you should be doing according to your quest jorunal.&D
else
  mptutorial $n
  mpechoat $n &cKorlok the Barkeep puts away the glass he is polishing and looks at you.&D
  mppause 20
  mpechoat $n &CKorlok the Barkeep says, 'Ah, another slave miner sent by Yochlol for me to prepare.'&D
  mppause 20
  mpat 4 look
  mppause 10
  mpechoat $n &CKorlok the Barkeep says, 'You know, as barkeeper of Dead Goblin Tavern, I hear many things from all kinds of people. I think I have one tip for you. You can keep an eye on your body and mind by simply typing &WSCORE&C. Why don't you try it?'&D
  mppause 20
  mpat 4 look
  mppause 20
  mpechoat $n &CKorlok the Barkeep says, 'Apart from that, you can customize things for yourself with the &WCONFIG &Ccommand. Check it out!'&D
  mppause 20
  mpechoat $n &cKorlok the Barkeep urges you on.&D
  mppause 10
  mpechoat $n &CKorlok the Barkeep says, 'Very well $n, be gone, I do not get paid for any more than I have just taught you.'&D
  mpquest $n etutorial 7
  mptutorial $n
  mpforce $n north
endif
~
|
#33214
durgas Shaman Ulthas~
Shaman Ulthas~
An orc shaman dressed in dark black robes stands here.
~
The shaman has a foreboding look about him.  An overwhelming sense of
power seems to radiate from the orc wrapped in black robes.
~
13
Clanname none~
0
0
131075 4194304 0 C
101 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if quest(etutorial) > 1
  mpechoat $n &CShaman Ulthas says, 'What are you doing here!?  Get on with your duties.'&D
else
  mppause 6
  mptutorial $n
  mpechoat $n &cShaman Ulthas is sitting at an oak desk with a large parchment, and looks up at you with an annoyed expression.&D
  mppause 20
  mpat 4 look
  mppause 10
  mpechoat $n &CShaman Ulthas says, 'State your business with the Black Tower!'&D
  mppause 2
  mpechoat $n &cShaman Ulthas looks bemused.&D
  mppause 3
  mpechoat $n &CShaman Ulthas says, 'You must be here to have your name added to the list.'&D
  mppause 20
  mpat 4 look
  mppause 20
  mpechoat $n &cShaman Ulthas spits on the ground and sneers.&D
  mppause 20
  mpechoat $n &CShaman Ulthas says mockingly, 'What is your name?'&D
  mppause 20
  mppat 4 look
  mppause 20
  mpechoat $n &cShaman Ulthas scribbles your name down on his list, and suddenly looks at you with a religious zeal.&D
  mppause 20
  mpechoat $n &CShaman Ulthas looks distantly stating, 'You do understand the importance of the Recruitment Ceremony yes? The Master is freeing us from being confined to dark corners of the world. The human slugs and their alliances will be food, and slaves for us to grind into the ground. Go now prepare yourself for the Ceremony!'&D
  mptutorial $n
  mpquest $n etutorial 2
endif
~
|
#33215
wild dog~
a wild dog~
A wild dog is standing here.
~
The wild dog has it's hair standing on end, as it growls at you menacingly.
~
0
Clanname none~
0
33223
131075 0 0 C
2 0 0 0d0+20 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
28 4 0 0 1 1 0
0 0 65576 0 0 0 0 0
> death_prog 100~
if quest(etutorial) == 3
  mpechoat $n &CBlademaster Jardal says, 'You seem to have a knack for killing. Maybe I will train you in the elite &WTHRONG &csome day. Be aware though that some creatures will swallow items of power.  It is a good practice to &WSLICE&c corpse.  I have things to do now, get out of here!'&D
  mpquest $n etutorial 4
else
  mpechoat $n &CBlademaster Jardal says, 'You already killed the wild dog, get going.'&D
endif
~
|
#33216
demoz~
Demoz, the scholarly tactician~
A tall, burly goblin with a flare for languages, stands here wearing black clothes.
~
About waist high to most, this goblin leans against his spear before the mass of maps. A wicked grin 
evident upon his features, he drums on the spear with one hand, the other rubbing his pointed chin. Sunken, red eyes dart from sketch to 
sketch as he quietly mumbles to himself.
~
13
Clanname none~
0
0
131075 6815912 -1000 C
75 0 0 0d0+5500 0d0+0
0 0 0 0 0 
0
115 115 1
25 25 25 25 25 25 25
0 0 0 0 0
9 18 0 0 1 1 12
0 0 0 0 0 0 67109488&3 33560587
#33217
Vecnia guild master~
Guild Master Vecnia~
A short and stout goblin guild master stands here.
~
Covered head to toe with soot, the goblin before you could almost be 
mistaken for a malformed drow, at first glance. Closer inspection reveals 
his true heritage, through his bulbous nose, and his scrunched, pointed 
facial structure. Even for one of his kind, he is short; barely topping 
four feet tall. Despite his stature, however, he is powerfully built from 
years at the forge. 
~
13
Clanname none~
0
0
67239939 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
9 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 4
if quest(etutorial) == 4
mpechoat $n &CGuild Master Vecnia says, 'This is Dakar City Trade Skill Denizens
mpechoat $n &Chere you can learn a tradeskill to make a fast money.  We teach baking,
mpechoat $n &Cblacksmithing, and tanning.  You can sell your products to the shop
mpechoat $n &Cto the east of here.  Your not quite ready yet, but come back to me
mpechoat $n &Cafter your rites of passage and we will help you make a profit.'
mpquest $n etutorial 5
endif
~
|
#33218
shop keeper Naevas drow~
Shopkeeper Naevas~
A drow male shopkeeper is tending his wares here.
~
Leaning against his desk, this drow seems to be working on a list of 
goods he has received. From his hunched position, it is hard to get an 
idea of how tall he truly is. Slender in build, his head is shaved 
completely bald and an eyepatch covers his right eye. As more and moer 
goods are brought in to his shop, the drow seems to becoming ever more 
trapped by the multitude of boxes.
~
1
Clanname none~
0
0
131075&16384 4194432&2097152 -1000 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 48 524291
> all_greet_prog 100~
mppause 4
mpechoat $n &CShopkeeper Naevas sneers, 'I buy or sell crafted things for profit!'
~
|
#33400
last mob~
last mob~
A mob put here by Vladaar to Ambush new players.
~
~
14
Clanname none~
0
0
1082261507 4292610 0 C
106 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if quest(etutorial) != 9
else
  mptutorial $n
  mppause 4
  mpechoat $n &cAs you leave the portalstone, you are slammed to the ground by something heavy, 
  mpechoat $n &cand feel something tighten around your neck!&D
  mppause 10
  mpechoat $n &CHigh Priest Yochlol is standing above you, and says, 'You fool, the ceremony is 
  mpechoat $n &Cabout to begin, and we must be there now!'&D
  mppause 10
  mpechoat $n &cA horn sounds in the distance, and drums begin to sound.
  mpechoat $n &cHigh Priest Yochlol leads you back to the square with a leather neck restraint 
  mpechoat $n &con your neck, choking you to the point you almost lose consciousness as he 
  mpechoat $n &cdrags you off to the ceremony!&D
  mppause 10
  mpechoat $n &cAs you approach the square, you see a massive elephant surrounded by 
  mpechoat $n &ccolumns of soldiers.&D
  mppause 20
  mpechoat $n &cHigh Priest Yochlol throws you to the ground with a large group of other 
  mpechoat $n &crecruits that are all groveling before a powerful looking man. After seeing 
  mpechoat $n &cother guards around your group with whips, you quickly move forward deciding 
  mpechoat $n &cto join them and grovel on the ground as well.&D
  mpechoat $n &CYochlol himself then grovels before Master Tanzean'al stating, 'Master this 
  mpechoat $n &Cslave is the last recruit from the slave mines that is suitable for your Army.
  mpechoat $n &CIs this one acceptable, or should I take $m back to the slave mines?'&D
  mppause 20
  mpat 4 look
  mppause 20
  mpechoat $n &CTanzean'al speaking in a normal tone, but is heard perfectly through the noise 
  mpechoat $n &Cof the beating drums says, 'All of ye may serve in the Army. We will crush 
  mpechoat $n &Cthe ALLIANCE!  Now stand forth, and take your vow of servitude.'&D
  mppause 10
  mpechoat $n &cYou feel a burning sensation in your mind as you say the words with the other 
  mpechoat $n &crecruits. Everything fades to black, as you fall into unconsciousness.&D
  mpforce $n sleep
  mptutorial $n
  mpat $n mpapplyb $n
  mppause 6
  mpat $n mpforce $n wake
  mpat $n mpquest $n etutorial 10
endif
~
|
#0


#OBJECTS
#33200
marble water fountain~
a water fountain~
A marble water fountain is embedded in the ground here.~
~
25 0 0
20 20 0 0 0 0 0
1 1 0
4
5
0
0
0
0
S 0 0
E
marble water fountain~
The marble water fountain appears to have been crafted many years ago.  
The water does not look the best, but it is probably drinkable.
~
#33201
arrow~
a blackened arrow~
A blackened arrow has been left here.~
~
57 1073741824 1
0 50 100 6 1 0 0
1 1 0
4
0
0
0
0
0
S 0 0
E
blackened arrow~
The blackened arrow of Dakar.  Is known to often be poisoned.
~
#33202
quiver~
a blackened leather quiver~
A blackened leather quiver has been left here.~
~
58 1073741824 0
0 0 0 0 0 0 0
1 1 0
4
0
0
0
0
0
S 0 0
E
leather quiver~
A sturdy black leather quiver capable of holding many arrows.
~
#33203
long bow~
a blackened long bow~
A blackened long bow has been left here.~
~
56 0 8193
12 10 20 6 6 1 1
1 1 0
4
13
0
0
0
0
S 0 0
E
long bow~
The blackened long bow has a mystical quality about it.  A strange
feeling of hate radiates from it.
~
#33204
black studded leather trousers~
a pair of black studded leather trousers~
A pair of black studded leather trousers has been left here.~
~
9 1073741824 0
60 60 0 0 0 0 0
1 1 0
4
0
0
0
0
0
S 0 0
E
studded leather trousers~
A pair of blackened studded trousers are thickly padded to provide protection.
There are several small holes and rips in the sides of the trousers.
~
#33205
black studded leather vest~
a black studded leather vest~
A black studded leather vest has been left here.~
~
9 1073741824 0
60 60 0 0 0 0 0
1 1 0
4
0
0
0
0
0
S 0 0
E
studded leather vest~
A studded leather vest is worn and faded.  There is thick padding on the
inside to provide protection.
~
#33206
black studded leather gloves~
a pair of black studded leather gloves~
A pair of black studded leather gloves has been left here.~
~
9 1073741824 0
60 60 0 0 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
gloves~
The worn leather gloves have large studs on the knuckle areas.
~
#33207
black studded leather bracers~
a pair of black studded leather bracers~
A pair of black studded leather bracers has been left here.~
~
9 1073741824 0
2 2 0 0 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
bracers~
The worn leather bracers are made out of thick leather for protection.
~
#33208
black leather boots~
a pair of black leather boots~
A pair of black leather boots has been left here.~
~
9 1073741824 0
2 2 0 0 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
boots~
The leather boots are very well broken in, and the sole is worn on them.
~
#33209
dagger~
a blackened dagger~
A blackened dagger has been left here.~
~
5 1073741824 0
0 1 5 0 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
dagger~
The dagger has nicks in the blade, but is very well balanced.
~
#33210
short sword~
a blackened short sword~
A blackened short sword has been left here.~
~
5 1073741824 0
0 1 5 0 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
short~
The short sword is a thick and heavy blade designed for clubbing rather
then slicing into anything.
~
#33211
blackened long sword~
a blackened long sword~
A blackened long sword has been left here.~
~
5 1073741824 8193
0 50 100 0 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
long~
The long sword has a fairly sharp edge to it.  The hilt is a thick black
square with a stud on it to bludgeon people with.
~
#33212
mace~
a blackened mace~
A blackened mace has been left here.~
~
5 1073741824 0
0 1 5 0 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
mace~
The mace is a black ball attached to a metal rod.  The ball has large spikes
protruding from it across the entire surface of the ball.
~
#33213
war hammer~
a blackened war hammer~
A blackened war hammer has been left here.~
~
5 1073741824 0
0 1 5 0 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
hammer~
The war hammer has a flat hammer side on one end, and a large pick side
on the other.
~
#33214
bastard sword~
a blackened bastard sword~
A blackened bastard sword has been left here.~
~
5 1073741824 0
0 1 5 0 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
bastard~
The bastard sword is larger then a normal long sword, but still able to
be wielded one handed.  
~
#33215
spear~
a blackened spear~
A blackened spear has been left here.~
~
5 1073741824 0
0 1 5 0 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
spear~
The spear is shorter then most spears, but thick in circumference.
~
#33216
black leather satchel~
a black leather satchel~
A black leather satchel has been left here.~
~
15 0 16385
100 0 0 12 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
satchel~
The satchel is large, and has several pockets where items can be stored.
~
#33217
pickled human flesh~
a jar of pickled human flesh~
A pickled jar of human flesh has been left here.~
~
19 1073741824 0
0 0 0 0 0 0 0
1 1 0
4
11
0
0
0
0
S 0 0
E
pickled jar~
This is a greenish liquid filled jar with pickled human flesh.
~
#33218
human jerky strips~
a packet of human jerky strips~
A packet of human jerky strips has been left here.~
~
19 1073741824 0
0 0 0 0 0 0 0
1 1 0
4
1
0
0
0
0
S 0 0
E
jerky strips~
The packet of dried human flesh jerky is thick and has spice on it.
~
#33219
black hooded lantern~
a black hooded lantern~
A black hooded lantern has been left here.~
~
1 1073741824 0
0 0 0 0 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
lantern~
The oil based lamp, is covered with a removable hood so the amount of
light can be directed.
~
#33220
black wand damnation ~
a black wand of damnation ~
A black wand of damnation has been left here.~
~
3 0 16385
10 3 3 -1 0 0 0
1 1 0
4
13
0
0
0
0
'word of recall'
S 0 0
E
damnation~
There is repulsively evil aura coming from the wand.
~
#33221
black wand knowing~
a black wand of knowing~
A black wand of knowing has been left here.~
~
3 0 16385
20 3 3 -1 0 0 0
1 1 0
4
13
0
0
0
0
'identify'
S 0 0
E
wand knowing~
The black wand is hideously shaped with sharp edges on it.
~
#33222
yaka roots~
a packet of yaka roots~
A packet of yaka roots has been left here.~
~
26 0 1
10 -1 -1 -1 0 0 0
1 1 0
4
1
0
0
0
0
'NONE' 'NONE' 'NONE'
S 0 0
E
yaka roots packet~
A finely woven packet of yellow and green roots with small flowers on the end.
~
#33223
talyaka root roots~
a packet of talyaka roots~
A packet of talyaka roots has been left here.~
~
26 0 1
10 -1 -1 -1 0 1 0
1 1 0
4
1
0
0
0
0
'cure critical' 'NONE' 'NONE'
S 0 0
E
roots packet talyaka~
A threw pronged like root packet is bound tightly here.
~
#33224
mana rejuvenation potion~
a mana rejuvenation potion~
A mana rejuvenation potion has been left here.~
~
10 0 16385
45 -1 -1 -1 0 0 0
1 1 0
4
4
0
0
0
0
'restore mana' 'NONE' 'NONE'
S 0 0
E
mana potion ~
The liquid within this potion bottle has a slight glowing property to it.
~
#33225
greater mana rejuvenation potion~
a greater mana rejuvenation potion~
A greater mana rejuvenation potion has been here.~
~
10 0 16385
45 -1 -1 -1 0 1 0
1 1 0
4
4
0
0
0
0
'restore mana' 'restore mana' 'NONE'
S 0 0
E
greater mana potion~
The liquid within this potion bottle has a glowing property to it.
~
#33226
note list~
a note list~
A note list is laying here.~
~
47 0 1
0 0 0 0 0 0 0
1 21 2
4
5
0
0
0
0
S 0 0
E
'list note' 'note list'~
&WHere is a list of tasks you must complete:

Find the Shaman at the Black Tower, and add your name to the list.
Seek out Blademaster Jardal for training.
Seek out Guild Master Vecnia
Find Dralak in the Mystical Shop.
Find Korlok the Barkeeper.
Seek out Daktar the Weaponsmith.
Find the Portalstone.
~
#33227
portal stone~
portal stone~
A portal stone is embedded in the ground here.~
~
72 0 0
0 0 0 0 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
33227 portal stone portalstone~
This smooth, black stone feels warm to the touch and seems to be of a glass material. Inside its transparent, dark depths, a faint flame flickers erratically. Miniscule gold specks dust the surface of the portal stone and shimmer entrancingly. Gold letters form the word 'ACTIVATE' on the top of the stone. &Y Type 'activate' to activate the stone.
~
#33400
last obj~
a newly created last obj~
A blackened  last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#0


#ROOMS
#33200
The Intersection of Waguo Road and Dipak Street~
~
The road is made of broken old cobblestones.  There are large stakes
on both sides of the intersection with humanoid skulls impaled on them.
The massive cavern completely wraps around the entire city.  There are
hooded lanterns at regular intervals to provide lighting.
~
1 4 1
D1
~
~
0 -1 33201
D2
~
~
0 -1 33227
S
#33201
Waguo Road~
~
There are broken out cobblestones in the road creating ruts.  A massive
boulder shaped like a half moon is embedded beside the road.  The cavern
above has an identical shaped cut missing from the section above.  The
road has hooded lanterns on poles set at regular intervals for lighting.
~
1 0 1
D1
~
~
0 -1 33202
D3
~
~
0 -1 33200
S
#33202
Waguo Road~
~
Broken old cobblestones make up the road here.  A large sewer grate allows
waste to flow down the street to the sewer.  A large stake with humanoid
skulls impaled on it is against the road.  Hooded lanterns are attached
to poles at regular intervals to provide lighting.
~
1 0 1
D1
~
~
0 -1 33203
D3
~
~
0 -1 33201
S
#33203
Waguo Road~
~
The road is made of broken old cobblestones.  A large section of the road
here is covered with dried blood.  The massive cavern encloses the entire
city underground.  There are hooded lanterns that have been attached to
poles to provide lighting.
~
1 0 1
D1
~
~
0 -1 33204
D3
~
~
0 -1 33202
S
#33204
Waguo Road~
~
The road is made of broken old cobblestones. There are large stakes on 
both sides of the road with humanoid skulls impaled on them. The massive 
cavern encloses the entire city underground. There are hooded lanterns
mounted to poles at regular intervals to provide lighting.
~
1 0 1
D1
~
~
0 -1 33205
D3
~
~
0 -1 33203
S
#33205
Inside the Massive Gate~
~
&OThe gate is composed of large oak timbers that have iron bands wrapped 
around it. The size of the gate resembles the size of a large house. A 
massive iron chain is connected to the gate. Large gears on a type of 
machine with the iron chain connected to it, is to the right of the gate. 
~
1 0 1
D1
~
~
0 -1 33228
D2
~
~
0 -1 33206
D3
~
~
0 -1 33204
S
#33206
Gakak Street~
~
The street is made up of gravel stones. The width of the street can fit 
two wagons side by side along it. Large stone slab barricades are along 
the sides of the road with kill ports for archers. There are large wooden 
poles with hooded lanterns mounted on them at regular intervals. 
~
1 0 1
D0
~
~
0 -1 33205
D2
~
~
0 -1 33207
S
#33207
Gakak Street~
~
A few stone buildings are on both sides of the street.  The street is
made up of gravel stones.  A large statue is on the west side of the
street.  There are wooden poles with hooded lanterns attached to them
at regular intervals along the street for lighting.
~
1 0 1
D0
~
~
0 -1 33206
D2
~
~
0 -1 33208
S
#33208
Gakak Street~
~
A dark tower edges above a stone building to the northwest.  Gravel stones
were used to make this street.  A large stake with humanoid skulls impaled
on it is posted next to the street.  A wooden pole with a hooded lantern
attached to it provides lighting.
~
1 0 1
D0
~
~
0 -1 33207
D2
~
~
0 -1 33209
S
#33209
Gakak Street~
~
An intersection of streets is to the south. The street is made up of loose 
gravel stones. A few stone buildings line both sides of the street. Hooded 
lanterns are attached to wooden poles at regular intervals to provide 
lighting. The massive cavern encloses the entire city underground. 
~
1 0 1
D0
~
~
0 -1 33208
D2
~
~
0 -1 33210
R O 0 33227 1 33209
> entry_prog 100~
if quest(etutorial) == 8
mppause 3
mptutorial $n
mpechoat $n &cYou realize this is the portalstone.
mpechoat $n &cOn an impulse you touch, and a flood of information comes into your mind.
mppause 10
mpechoat $n &GLocation                   Difficulty Level
mpechoat $n &G1. Merchant's Discovery        00 - 10
mpechoat $n &G2. Norrinton South Harbor      10 - 20
mpechoat $n &G3. The Abyss                   05 - 10
mpechoat $n &G4. Gnome Tower                 05 - 20
mpechoat $n &G5. Kirwood Swamp               00 - 05
mpechoat $n &G6. Abandoned Cabin             05 - 20
mpechoat $n &G7. Garden                      15 - 20
mpechoat $n &G8. Tufkul'ar                   15 - 30
mpechoat $n &G9. Durdun                      10 - 20
mpechoat $n &G10.Spiral Village              10 - 20
mpechoat $n &G11.Ice Cavern                   5 - 20
mpechoat $n &G12.Under Sewer                 03 - 10 &R[Group Area]
mpechoat $n &G13.Bowels of the Citadel       10 - 25 &R[Group Area]
mpechoat $n &cProper Syntax: Activate < Location Number ( 1 - 13 )>
mppause 10
mpechoat $n &cYou have learned that the portalstone can send you to locations by using
mpechoat $n &cthe &WACTIVATE&c command.  Remember you can always return home up to 
mpechoat $n &clevel 20 with the &WRECALL&c command.
mpquest $n etutorial 9
mptutorial $n
else
endif
~
|
S
#33210
Dakar Central~
~
&cThe intersection is the main crossing point for the city. There is a 
massive sign embedded in the ground here. A strange looking building is to 
the southeast. There is a massive statue of a winged demonic beast that 
sits upon a fountain of water here. A hooded lantern has been attached to 
a large wooden pole behind the statue to provide lighting. 
~
1 0 1
D0
~
~
0 -1 33209
D1
~
~
0 -1 33248
D2
~
~
0 -1 33211
D3
~
~
0 -1 33253
R M 0 33400 1 33210
R O 0 33200 1 33210
E
sign embedded~
Dakar City

West Dakar City ruled by the Dark Tower
East Dakar City ruled by Lloth Tars Conclave

North - Gakak Street and City Gate
East - Taupa Avenue (Shops)
West - Taupa Avenue (Shops)
South - Gakak Street

~
S
#33211
Gakak Street~
~
The street is made up of loose gravel. There is a strange looking building 
to the southeast. A crumbling stone building is to the west. The massive 
cavern encloses the entire city underground. There are hooded lanterns 
attached to wooden poles at regular intervals to provide lighting. 
~
1 0 1
D0
~
~
0 -1 33210
D2
~
~
0 -1 33212
S
#33212
Gakak Street~
~
The street is made up of loose gravel. There are wooden stakes on both 
sides of the street with humanoid skulls impaled on them. A strange 
looking building is to the southeast. There is a hooded lantern mounted to 
a wooden pole here to provide lighting. 
~
1 0 1
D0
~
~
0 -1 33211
D2
~
~
0 -1 33213
S
#33213
Gakak Street~
~
A large stone building to the west has a crumbling stone slabbed wall 
around it. The street is made up of loose gravel. An intersection is to 
the south. There are wooden poles spaced out at regular intervals with 
hooded lanterns attached to them to provide lighting. 
~
1 0 1
D0
~
~
0 -1 33212
D2
~
~
0 -1 33214
S
#33214
The Intersection of Sanok Road and Gakak Street~
~
The massive intersection has a statue of Tanzean'al against the cavern 
wall. The statue is as tall as the stone buildings on the street. There is 
a strange looking building to the east. The cavern encloses the entire 
city underground. Hooded lanterns mounted on poles on both sides of the 
statue provide lighting for the intersection. 
~
1 0 1
D0
~
~
0 -1 33213
D1
~
~
0 -1 33247
D3
~
~
0 -1 33215
E
statue Tanzean'al~
The massive statue is of the powerful wizard Tanzean'al.  He is clothed
in robes, and carrying a scepter in his right hand.
~
S
#33215
Sanok Road~
~
The road is made out of broken old cobblestones. A wall made out of large 
boulders is on the south side of the road. There is a wooden sign on the 
wall, with a diagram of the city that is too blurry to read. A cobblestone 
made house is to the south. A large pole is set into the ground on the 
south side of the road with a hooded lantern attached. 
~
1 0 1
D1
~
~
0 -1 33214
D3
~
~
0 -1 33216
S
#33216
Sanok Road~
~
The cobblestones are cracked and scratched up throughout the road here. A 
wall of midsize boulders butt up to some large boulders forming a wall on 
the south side of the road here. There are small sewer grates on both 
sides of the road to provide sewage a place to drain into. A few skulls 
are along the roadside here 
~
1 0 1
D1
~
~
0 -1 33215
D3
~
~
0 -1 33217
S
#33217
Sanok Road~
~
The cobblestones are broken and stained along the road here. A wall made 
out of midsize boulders is along the south side of the road. The inner 
city lights of a few buildings are visible to the east. A large pole is 
set into the ground on the south side of the road with a hooded lantern 
attached to provide lighting. 
~
1 0 1
D1
~
~
0 -1 33216
D2
~
~
0 -1 33299
D3
~
~
0 -1 33218
S
#33218
Sanok Road~
~
The old cobblestones are broken, and there are ruts in the road here. The 
wall along the south side of the road ends in a pile of crushed rock here. 
A few buildings are along the east side of the road. A blackened red stain 
is smeared along the edge of the road here. There are small drains on the 
sides of the road to provide sewage drainage. 
~
1 0 1
D1
~
~
0 -1 33217
D3
~
~
0 -1 33219
S
#33219
The Intersection of Sanok Road and Dipak Street~
~
The street is made out of broken old cobblestones. A few large ruts have 
been caused from heavy loads. A wall made out of large boulders is on the 
west side of the street. A few buildings are along the streetsides. A 
large pole is set into the ground at the streetsides with a hooded lantern 
attached to it to provide lighting. 
~
1 0 1
D0
~
~
0 -1 33220
D1
~
~
0 -1 33218
S
#33220
Dipak Street~
~
The old cobblestones are broken, and there are ruts in the street here. 
The wall along the west side of the street ends in a pile of crushed rock 
here. A few buildings are along the east side of the street. A blackened 
red stain is smeared along the edge of the street here. There are small 
drains on the sides of the street to provide sewage drainage. 
~
1 0 1
D0
~
~
0 -1 33221
D2
~
~
0 -1 33219
S
#33221
Dipak Street~
~
The cobblestones are broken and stained along the street here. A wall made 
out of midsize boulders is along the west side of the street. The inner 
city lights of a few buildings are visible to the east. A large pole is 
set into the ground on the west side of the street with a hooded lantern 
attached to provide lighting. 
~
1 0 1
D0
~
~
0 -1 33222
D2
~
~
0 -1 33220
S
#33222
Dipak Street~
~
The cobblestones are cracked and scratched up throughout the street here. 
A wall of midsize boulders butt up to some large boulders forming a wall 
on the west side of the street here. There are small sewer grates on both 
sides of the street to provide sewage a place to drain into. A few skulls 
are along the streetside here.
~
1 0 1
D0
~
~
0 -1 33223
D2
~
~
0 -1 33221
S
#33223
The Intersection of Taupa Avenue and Dipak Street~
~
The street is made out of broken old cobblestones. A wall made out of 
large boulders is on the west side of the street. There is a wooden sign 
on the wall, with a diagram of the city that is too blurry to read. A 
cobblestone made house is to the west. A large pole is set into the ground 
on the west side of the street with a hooded lantern attached. 
~
1 0 1
D0
~
~
0 -1 33224
D1
~
~
0 -1 33256
D2
~
~
0 -1 33222
S
#33224
Dipak Street~
~
The street is made out of broken stained cobblestones. A dead animal is 
rotting in its final stages of decay along the streetside. A wall made out 
of large boulders is on the west side of the street. A section of the wall 
has been destroyed by something. A large pole is set into the ground on 
the east side of the street with a hooded lantern attached. 
~
1 0 1
D0
~
~
0 -1 33225
D2
~
~
0 -1 33223
S
#33225
Dipak Street~
~
The street is made out of cracked and scratched up old cobblestones. A 
wall of large boulders is on the west side of the street. There are small 
sewer grates on the sides of the street to provide sewage to drain into. A 
buildup of trash has nearly clogged up the grates and the sewage is thick 
on the street here. 
~
1 0 1
D0
~
~
0 -1 33226
D2
~
~
0 -1 33224
S
#33226
Dipak Street~
~
The street is made out of broken old cobblestones. A few large ruts have 
been caused from heavy loads. A wall made out of large boulders is on the 
west side of the street. A few buildings are along the street sides. A 
large pole is set into the ground at the street sides with a hooded 
lantern attached to it to provide lighting.
~
1 0 1
D0
~
~
0 -1 33227
D2
~
~
0 -1 33225
S
#33227
Dipak Street~
~
A massive dark tower stands forebodingly before the street to the east. 
The street is made of broken old cobblestones. The massive cavern encloses 
the entire city underground. There are hooded lanterns attached to poles 
that provide lighting at regular intervals.
~
1 0 1
D0
~
~
0 -1 33200
D1
~
Double Doors~
3 -1 33270
D2
~
~
0 -1 33226
S
#33228
Waguo Road ~
~
The road is made out of roughly cut stone slabs. A few large ruts have 
been caused from heavy loads. A spear with rotting enemy ears adorning it 
is on the south side of the road. A few buildings are along the road 
sides. A large pole is set into the ground at the road sides with a hooded 
lantern attached to it to provide lighting. 
~
1 0 1
D1
~
~
0 -1 33229
D3
~
~
0 -1 33205
S
#33229
Waguo Road~
~
The road is made out of cracked and scratched up old stone slabs. A spear 
with rotting enemy ears adorning it is on the south side of the road. 
There are small sewer grates on the sides of the road to provide sewage to 
drain into. A buildup of trash has nearly clogged up the grates and the 
sewage is thick on the road here. 
~
1 0 1
D1
~
~
0 -1 33230
D3
~
~
0 -1 33228
S
#33230
Waguo Road~
~
The road is made out of broken stained stone slabs. Some rotten food is in 
its final stages of decay along the road side. A spear with rotting enemy 
ears adorning it is on the south side of the road. A section of the spear 
has been destroyed by something. A large pole is on the north side of the 
road with a hooded lantern attached.
~
1 0 1
D1
~
~
0 -1 33231
D3
~
~
0 -1 33229
S
#33231
Waguo Road~
~
The stone slabs are cracked and scratched up throughout the road here. A 
spear with rotting enemy ears adorning it is embedded in the ground on the 
south side of the road here. There are small sewer grates on both sides of 
the road to provide sewage a place to drain into. A few skulls are along 
the road side here. 
~
1 0 1
D1
~
~
0 -1 33232
D3
~
~
0 -1 33230
S
#33232
Waguo Road~
~
The old stone slabs are broken, and there are ruts in the road here. The 
spear with rotting enemy ears adorning it is on the south side of the road 
here. A few buildings are along the north side of the road. A blackened 
red stain is smeared along the edge here. There are small drains on the 
sides of the road to provide sewage drainage. 
~
1 0 1
D1
~
~
0 -1 33233
D3
~
~
0 -1 33231
S
#33233
The Intersection of Waguo Road and Gorath Street~
~
The street is made out of crushed gravel stones. A few large ruts have 
been caused from heavy loads. A spear with rotting enemy ears adorning it 
is on the south side of the street. A few buildings are along the street 
sides. A large pole is set into the ground at the street sides with a 
hooded lantern attached to it to provide lighting. 
~
1 0 1
D2
~
~
0 -1 33234
D3
~
~
0 -1 33232
S
#33234
Gorath Street~
~
The street is made out of crushed gravel stones. A spear with rotting 
enemy ears adorning it is on the south side of the street. There are small 
sewer grates on the sides of the street to provide sewage to drain into. A 
buildup of trash has nearly clogged up the grates and the sewage is thick 
on the street here. 
~
1 0 1
D0
~
~
0 -1 33233
D2
~
~
0 -1 33235
S
#33235
Gorath Street~
~
The street is made out of crushed gravel. Some rotten food is in its final 
stages of decay along the street side. A spear with rotting enemy ears 
adorning it is on the south side of the street. A section of the spear has 
been destroyed by something. A large pole is on the north side of the 
street with a hooded lantern attached. 
~
1 0 1
D0
~
~
0 -1 33234
D2
~
~
0 -1 33236
S
#33236
Gorath Street~
~
The street is made out of crushed gravel stones. A spear with rotting 
enemy ears adorning it is on the south side of the street. There is a 
wooden sign posted in the ground, with a diagram of the city that is too 
blurry to read. A cobblestone made house is to the south. A large pole is 
on the south side of the street with a hooded lantern attached. 
~
1 0 1
D0
~
~
0 -1 33235
D2
~
~
0 -1 33237
S
#33237
Gorath Street~
~
The crushed gravel stones are sparse along the street here. A spear with 
rotting enemy ears adorning it is embedded in the ground on the south side 
of the street here. There are small sewer grates on both sides of the 
street to provide sewage a place to drain into. A few skulls are along the 
street side here. 
~
1 0 1
D0
~
~
0 -1 33236
D2
~
~
0 -1 33238
S
#33238
The Intersection of Taupa Avenue and Gorath Street~
~
The stone slabs are cracked and scratched up throughout the avenue here. A 
spear with human skulls adorning it is embedded in the ground on the south 
side of the avenue here. There are small sewer grates on both sides of the 
avenue to provide sewage a place to drain into. A few skulls are along the 
avenue side here. 
~
1 0 1
D0
~
~
0 -1 33237
D2
~
~
0 -1 33239
D3
~
~
0 -1 33252
S
#33239
Gorath Street~
~
The crushed gravel stones are sparse along the street here. A spear with 
rotting enemy ears adorning it is along the south side of the street. The 
inner city lights of a few buildings are visible to the north. A large 
pole is set into the ground on the south side of the street with a hooded 
lantern attached to provide lighting. 
~
1 0 1
D0
~
~
0 -1 33238
D2
~
~
0 -1 33240
D3
~
~
0 -1 33294
S
#33240
Gorath Street~
~
The crushed gravel stones are interupted by ruts in the street here. The 
spear with rotting enemy ears adorning it is on the south side of the 
street here. A few buildings are along the north side of the street. A 
blackened red stain is smeared along the edge here. There are small drains 
on the sides of the street to provide sewage drainage. 
~
1 0 1
D0
~
~
0 -1 33239
D2
~
~
0 -1 33241
S
#33241
Gorath Street~
~
The street is made out of crushed gravel stones. A few large ruts have 
been caused from heavy loads. A spear with rotting enemy ears adorning it 
is on the south side of the street. A few buildings are along the street 
sides. A large pole is set into the ground at the street sides with a 
hooded lantern attached to it to provide lighting. 
~
1 0 1
D0
~
~
0 -1 33240
D2
~
~
0 -1 33242
S
#33242
The Intersection of Sanok Road and Gorath Street~
~
The street is made out of broken old cobblestones. A wall made out of 
large boulders is on the east side of the street. A cobblestone made house 
is to the west. A large pole is set into the ground on the west side of 
the street with a hooded lantern attached. 
~
1 0 1
D0
~
~
0 -1 33241
D3
~
~
0 -1 33243
S
#33243
Sanok Road~
~
The road is made out of broken old cobblestones. A few large ruts have 
been caused from heavy loads. A wall made out of large boulders is on the 
south side of the road. A few buildings are along the roadsides. A large 
pole is set into the ground at the roadsides with a hooded lantern 
attached to it to provide lighting. 
~
1 0 1
D1
~
~
0 -1 33242
D3
~
~
0 -1 33244
S
#33244
Sanok Road~
~
The road is made out of cracked and scratched up old cobblestones. A wall 
of large boulders is on the south side of the road. There are small sewer 
grates on the sides of the road to provide sewage to drain into. A buildup 
of trash has nearly clogged up the grates and the sewage is thick on the 
road here. 
~
1 0 1
D1
~
~
0 -1 33243
D3
~
~
0 -1 33245
S
#33245
Sanok Road~
~
The road is made out of broken stained cobblestones. A dead animal is 
rotting in its final stages of decay along the roadside. A wall made out 
of large boulders is on the south side of the road. A section of the wall 
has been destroyed by something. A large pole is set into the ground on 
the east side of the road with a hooded lantern attached.
~
1 0 1
D1
~
~
0 -1 33244
D3
~
~
0 -1 33246
S
#33246
Sanok Road~
~
The road is made up of interlocking bricks. A strange looking building is 
to the northwest. A small house made of stone is to the south. The cavern 
encloses the entire city underground. There are wooden poles with hooded 
lanterns attached set at regular intervals to provide lighting. 
~
1 0 1
D1
~
~
0 -1 33245
D2
~
door~
1 -1 33269
D3
~
~
0 -1 33247
S
#33247
Sanok Road~
~
The road is made up of interlocking bricks.  A set of stone slab stairs
lead north to the open archway of Myrlochar Temple.  The temple has many
detailed carvings etched into the stonework of the building.  There are
hooded lanterns mounted to each side of the temple archway.
~
1 0 1
D0
~
~
0 -1 33267
D1
~
~
0 -1 33246
D3
~
~
0 -1 33214
E
carvings etched ~
The carvings appear to be some sort of ancient runes of dark power that
issues a warning to those who would desecrate the temple.
~
S
#33248
Taupa Avenue~
~
The stone slabs are cracked and scratched up throughout the avenue here. A 
spear with human skulls adorning it is embedded in the ground on the south 
side of the avenue here. There are small sewer grates on both sides of the 
avenue to provide sewage a place to drain into. A few skulls are along the 
avenue side here. 
~
1 0 1
D1
~
~
0 -1 33249
D2
~
~
0 -1 33261
D3
~
~
0 -1 33210
S
#33249
Taupa Avenue~
~
The stone slabs are broken and stained along the avenue here. A spear with 
human skulls adorning it is along the south side of the avenue. The inner 
city lights of a few buildings are visible to the north. A large pole is 
set into the ground on the south side of the avenue with a hooded lantern 
attached to provide lighting. 
~
1 0 1
D0
~
~
0 -1 33262
D1
~
~
0 -1 33250
D3
~
~
0 -1 33248
S
#33250
Taupa Avenue~
~
The old stone slabs are broken, and there are ruts in the avenue here. The 
spear with human skulls adorning it is on the south side of the avenue 
here. A few buildings are along the north side of the avenue. A blackened 
red stain is smeared along the edge here. There are small drains on the 
sides of the avenue to provide sewage drainage. 
~
1 0 1
D0
~
~
0 -1 33263
D1
~
~
0 -1 33251
D2
~
door~
3 -1 33265
D3
~
~
0 -1 33249
R D 0 33250 2 1
S
#33251
Taupa Avenue~
~
The avenue is made out of roughly cut stone slabs. A few large ruts have 
been caused from heavy loads. A spear with human skulls adorning it is on 
the south side of the avenue. A few buildings are along the avenue sides. 
A large pole is set into the ground at the avenue sides with a hooded 
lantern attached to it to provide lighting. 
~
1 0 1
D0
~
~
0 -1 33264
D1
~
~
0 -1 33252
D3
~
~
0 -1 33250
S
#33252
Taupa Avenue~
~
The avenue is made out of cracked and scratched up old stone slabs. A 
spear with human skulls adorning it is on the south side of the avenue. 
There are small sewer grates on the sides of the avenue to provide sewage 
to drain into. A buildup of trash has nearly clogged up the grates and the 
sewage is thick on the avenue here. 
~
1 0 1
D0
~
~
3 -1 33298
D1
~
~
0 -1 33238
D2
~
door~
3 -1 33295
D3
~
~
0 -1 33251
R D 0 33252 0 1
R D 0 33252 2 1
S
#33253
Taupa Avenue~
~
The avenue is made out of roughly cut stone slabs. A spear with human 
skulls adorning it is on the south side of the avenue. There is a wooden 
sign posted in the ground, with a diagram of the city that is too blurry 
to read. A cobblestone made house is to the south. A large pole is on the 
south side of the avenue with a hooded lantern attached. 
~
1 0 1
D0
~
~
0 -1 33260
D1
~
~
0 -1 33210
D3
~
~
0 -1 33254
S
#33254
Taupa Avenue~
~
The avenue is made out of broken stained stone slabs. Some rotten food is 
in its final stages of decay along the avenue side. A spear with human 
skulls adorning it is on the south side of the avenue. A section of the 
spear has been destroyed by something. A large pole is on the north side 
of the avenue with a hooded lantern attached. 
~
1 0 1
D0
~
~
0 -1 33259
D1
~
~
0 -1 33253
D3
~
~
0 -1 33255
S
#33255
Taupa Avenue~
~
The avenue is made out of cracked and scratched up old stone slabs. A 
spear with human skulls adorning it is on the south side of the avenue. 
There are small sewer grates on the sides of the avenue to provide sewage 
to drain into. A buildup of trash has nearly clogged up the grates and the 
sewage is thick on the avenue here. 
~
1 0 1
D0
~
~
0 -1 33258
D1
~
~
0 -1 33254
D3
~
~
0 -1 33256
S
#33256
Taupa Avenue~
~
The avenue is made out of roughly cut stone slabs. A few large ruts have 
been caused from heavy loads. A spear with human skulls adorning it is on 
the south side of the avenue. A few buildings are along the avenue sides. 
A large pole is set into the ground at the avenue sides with a hooded 
lantern attached to it to provide lighting. 
~
1 0 1
D0
~
~
0 -1 33257
D1
~
~
0 -1 33255
D3
~
~
0 -1 33223
S
#33257
Archery Shop~
~
The floor is made out of stone slabs. There is a blue rug in the center of 
the room. various displays are hanging on the walls from wooden shelves. A 
hooded lantern mounted on opposite sides of the room provides lighting. A 
large oak desk and chair are at the rear of the shop with a small display 
setup on it. 
~
1 0 1
D1
~
~
0 -1 33258
D2
~
~
0 -1 33256
R M 0 33208 1 33257
S
#33258
Armor Shop~
~
The floor has cracked and broken stone slabs among it. There is a green 
rug in the center of the room. A few displays are hanging on the walls 
from wooden shelves. A few torches are mounted on opposite sides of the 
room provides lighting. A large oak desk and chair are in the center of 
the shop with many displays setup on it. 
~
1 0 1
D1
~
~
0 -1 33259
D2
~
~
0 -1 33255
D3
~
~
0 -1 33257
R M 0 33207 1 33258
S
#33259
Weapons Shop~
~
The floor is made out of interlocking bricks. At the center of the floor 
is a dark blue rug. displays on humanoid dummies are setup throughout the 
shop. A hooded lantern is on a small wooden desk in the center of the 
shop. There are a few wooden stools within the shop, and a wooden chair 
behind the desk. 
~
1 0 1
D1
~
~
0 -1 33260
D2
~
~
0 -1 33254
D3
~
~
0 -1 33258
R M 0 33205 1 33259
S
#33260
Blacksmith Shop~
~
Interlocking bricks are used the floor here. A plush golden rug is 
centered on the floor. There is displays setup throughout the shop on 
wooden shelves. Two hooded lanterns are suspended from the ceiling to 
provide lighting. A high backed wooden chair is behind an oak desk in the 
center of the shop. 
~
1 0 1
D2
~
~
0 -1 33253
D3
~
~
0 -1 33259
R M 0 33206 1 33260
S
#33261
Dakar Bank~
~
The floor to the bank is made out of decorative tiles that are very well
maintained.  There are beautiful tapestries hanging from the walls.  A
series of hooded lanterns adorn the walls for lighting.  A large table
and chairs are set up in the rear of the bank.
~
1 268435456 1
D0
~
~
0 -1 33248
R M 0 33209 1 33261
S
#33262
General Supply Store~
~
Interlocking bricks are used the floor here. A plush golden rug is 
centered on the floor. There are displays setup throughout the shop on 
wooden shelves. Two hooded lanterns are suspended from the ceiling to 
provide lighting. A high backed wooden chair is behind an oak desk in the 
center of the shop. 
~
1 0 1
D2
~
~
0 -1 33249
R M 0 33210 1 33262
S
#33263
Mystical Shop~
~
The floor is made out of interlocking bricks. At the center of the floor 
is a dark blue rug. Displays on humanoid dummies are setup throughout the 
shop. A hooded lantern is on a small wooden desk in the center of the 
shop. There are a few wooden stools within the shop, and a wooden chair 
behind the desk. 
~
1 0 1
D2
~
~
0 -1 33250
R M 0 33204 1 33263
  R G 0 33220 1
  R G 0 33221 1
  R G 0 33225 1
  R G 0 33224 1
  R G 0 33223 1
  R G 0 33222 1
S
#33264
Dakar Pawn Shop~
~
The floor has cracked and broken stone slabs among it. There is a green 
rug in the center of the room. A few displays are hanging on the walls 
from wooden shelves. A few torches are mounted on opposite sides of the 
room provides lighting. A large oak desk and chair are in the center of 
the shop with many displays setup on it. 
~
1 0 1
D2
~
~
0 -1 33251
R M 0 33211 1 33264
S
#33265
Animal Trade Shop~
~
A large wooden barn like structure, there is a massive pile of stacked
hay in the rear.  Several stalls of various animals are also located
to the rear of the bar.  A small hooded lantern hangs from the ceiling
to provide lighting.
~
1 4096 1
D0
~
door~
3 -1 33250
R M 0 33202 1 33265
R D 0 33265 0 1
S
#33266
Pet Storage~
~
~
1 4 1
S
#33267
Myrlochar Temple~
~
Inside the building there are beautiful tapestries hanging from the walls. 
A small statue of a beautiful naked half woman half spider is embedded in 
the archway that leads north. Large spikes on both sides of the archway 
have humanoid skulls impaled on them. A hooded lantern is mounted to the 
west wall to provide light.
~
1 0 1
D0
~
~
0 -1 33268
D2
~
~
0 -1 33247
S
#33268
Altar of Lloth~
~
The massive room seems to shimmer with an eerie glow.  There is a golden
altar against the north wall, that is stained with thick dried blood now
a black color.  There are humanoid skulls covering the entire ground.  A
painting of a beautiful woman in a sheer gown is behind the altar.
~
1 1024 0
D2
~
~
0 -1 33267
S
#33269
Within a Small House~
~
The dwelling appears to have been recently vacated.  There are no personal
items still in place in the house.  A terrible smell fills the air from
a heavy mold growth covering the walls.  There are various items of trash
laying about on the ground.  A broken chair is against the wall.
~
1 4 1
D0
~
door~
1 -1 33246
S
#33270
Within the Gate House~
~
&bThe walls of the gate house are smooth with no seams, and jet black in
color.  There is a chandelier hanging from the ceiling made up of flesh
and bones.  There are several kill ports in the entry wall for archers.
A few oak high back chairs are against the walls.
~
1 4 1
D1
~
door~
3 -1 33271
D2
~
~
0 -1 33273
D3
~
Double Doors~
3 -1 33227
R M 0 33214 1 33270
R D 0 33270 1 1
R D 0 33270 3 1
S
#33271
The Barracks~
~
&bThe massive room is filled with beds.  Each bed has a foot locker that
is underneath it.  A large fire place is at the north wall.  There is a
cauldron setup within it.  A few hooded lanterns are mounted to the walls.
The walls are jet black colored and smooth to touch.
~
1 4 1
D2
~
door~
1 -1 33272
D3
~
door~
3 -1 33270
S
#33272
The Armory ~
~
&bThe room is filled with wooden racks that hold weapons and various types 
of armor. The wall and floor are jet black in color, and are made out of 
smooth stone. A few lanterns are mounted to the walls to provide lighting. 
A large chest is against the south wall. 
~
1 4 1
D0
~
door~
1 -1 33271
S
#33273
Sitting Room~
~
&bThere are oak high backed chairs scattered about the room. A few lavish 
tapestries hang from the jet black walls. A chandelier made out of flesh 
and bones hangs from the ceiling above to provide lighting. A small oak 
table sits against the far wall. 
~
1 4 1
D0
~
~
0 -1 33270
D4
~
~
0 -1 33274
S
#33274
Second Floor Entry~
~
&bThe walls are jet black in color with no seams in the stone. A large oak 
bench is against the wall. There are hooded lanterns attached to the 
walls. A strange shaped iron rack hangs from above. The iron rack has a 
decomposing body strapped to it. 
~
1 4 1
D1
~
~
0 -1 33275
D4
~
~
0 -1 33278
D5
~
~
0 -1 33273
S
#33275
The Dining Room~
~
&bThe jet black walls are almost completely covered by giant paintings
depicting scenes of different battles.  A chandelier made out of flesh
and bones hangs from the ceiling.  A large oak table, and several high
backed chairs are centered in the room.
~
1 4 1
D0
~
~
0 -1 33276
D3
~
~
0 -1 33274
S
#33276
The Kitchen~
~
&bThere are oak shelves on the walls, holding various types of cooking 
equipment. A large fire place is against the north wall with a large 
cauldron in it. Various spice jars, and ingredients are on a small table. 
There are hooded lanterns mounted to the walls for lighting. 
~
1 4 1
D2
~
~
0 -1 33275
D3
~
~
0 -1 33277
S
#33277
The Wine Cellar~
~
&bThere are piles of oak shelves lining the walls with various dusty wine 
bottles in them. A small pantry shelf is against the west wall, to store 
dried foods. There are hooded lanterns attached to the walls to provide 
lighting. A small foot stool is beside the shelves. 
~
1 4 1
D1
~
~
0 -1 33276
S
#33278
Third Floor Entry~
~
&bThe jet black stone walled room has a painting of Tanzean'al leading a 
horde of demons in battle. There are hooded lanterns mounted to the walls 
for lighting. A large table fashioned from human skulls is in the center 
of the room. An oak high back chair is beside the table. 
~
1 4 1
D0
~
~
0 -1 33279
D4
~
~
0 -1 33282
D5
~
~
0 -1 33274
S
#33279
The Meeting Room~
~
&bThe jet black walled room, has several tapestries hanging from it. The 
save walls have hooded lanterns mounted to them to provide lighting. A 
massive oak table is in the center of the room with oak high backed chairs 
against it. A map of the continent displays the enemies position.
~
1 4 1
D1
~
~
0 -1 33280
D2
~
~
0 -1 33278
S
#33280
Elite Barracks~
~
&bThe barracks walls are jet black in color, and smooth to the touch. 
There are beds uniformly aligned throughout the room. Large foot lockers 
are under each bed. A chandelier made out of flesh and bones hangs from 
the ceiling. A large sign written in dark tongue is on the walls. 
~
1 4 1
D2
~
~
0 -1 33281
D3
~
~
0 -1 33279
S
#33281
The Armory~
~
&bThe armory walls are jet black in color, and covered in oak wooden 
shelves. There are weapon racks set up all along the floor, as well as 
heavy oak chests. The wooden shelves hold various pieces of armor, and 
equipment. A small bin is filled with dried food. A hooded lantern hangs 
from the ceiling. 
~
1 4 1
D0
~
~
0 -1 33280
S
#33282
Fourth Floor Entry~
~
&bThere are oak high backed chairs scattered about the room. A few lavish 
tapestries hang from the jet black walls. A chandelier made out of flesh 
and bones hangs from the ceiling above to provide lighting. A small oak 
table sits against the far wall.
~
1 4 1
D0
~
~
0 -1 33283
D1
~
door~
1 -1 33285
D4
~
~
0 -1 33286
D5
~
~
0 -1 33278
S
#33283
Hallway~
~
&bThe hallway has a series of humanoid skulls that hang from the top of 
the jet black colored walls. There are hooded lanterns mounted to the 
walls to provide lighting. A few tapestries hang from the walls. A small 
table has a wash basin on it. 
~
1 4 1
D1
~
door~
1 -1 33284
D2
~
~
0 -1 33282
S
#33284
Guest Bedroom~
~
&bThe circular room has a small bed against the far wall. There is a large 
chest at the foot of the bed. There are small paintings hanging from the 
walls. A few hooded lanterns are mounted on small wooden stands. 
~
1 4 1
D3
~
door~
1 -1 33283
S
#33285
Guest Bedroom~
~
&bThe circular room has a small bed against the far wall. There is a large 
chest at the foot of the bed. There are small paintings hanging from the 
walls. A few hooded lanterns are mounted on small wooden stands. 
~
1 4 1
D3
~
door~
1 -1 33282
S
#33286
Fifth Floor Entry~
~
&bA small but exquisite altar is against the east wall.  There are five
humanoid skulls on a shelf above it, that has gold gilding on the edges.
A dark black colored stain that is thick in substance is on the altar.
There are torches mounted to the walls to provide lighting.
~
1 4 1
D0
~
~
0 -1 33287
D1
~
door~
1 -1 33289
D4
~
~
0 -1 33290
D5
~
~
0 -1 33282
S
#33287
Hallway~
~
&bThe hallway has intricate stone carvings along the walls depicting 
horrors that should have been forgotten. The ceiling is covered with long 
spikes that have some crushed skulls stuck to them. The walls have torches 
mounted to them to provide lighting. 
~
1 4 1
D1
~
door~
1 -1 33288
D2
~
~
0 -1 33286
S
#33288
Master Bedroom~
~
&bThere are black suits of plate mail poised with swords at each corner of
the room.  A large chandelier hangs from the ceiling to provide lighting
over an enormous bed.  There are book shelves along the walls filled with
arcane types of books.  A large blood red rug is centered over the floor.
~
1 4 1
D3
~
door~
1 -1 33287
S
#33289
Guest Bedroom~
~
&bA hooded lantern is on top of a statue of a goblin holding the skull
of a elf.  A small bed is against the far wall.  There is a dark blue
rug centered in the floor.  A small table is next to the bed.
~
1 4 1
D3
~
door~
1 -1 33286
S
#33290
Antechamber ~
~
&bThe room is filled with mystical objects, and a unknown presence.  A large
hooded lantern is suspended from the ceiling.  There are several skeletons
standing in the rooms like guards over this strange room.  A small fireplace 
is against the far wall of the room.
~
1 4 1
D0
~
~
0 -1 33291
D5
~
~
0 -1 33286
S
#33291
Observatory~
~
&bThe entire observatory is built to be used with a massive window. The 
window is the size of a room wall, and magnifies images seen through it. 
The entire Dakar Central can be viewed from the window. There are hooded 
lanterns mounted to the walls to provide lighting. 
~
1 4 1
D1
~
~
0 -1 33292
D2
~
~
0 -1 33290
E
window~
&RDakar Central
&cThe intersection is the main crossing point for the city. There is a
massive sign embedded in the ground here. A strange looking building is to 
the southeast. There is a massive statue of a winged demonic beast that 
sits upon a fountain of water here. A hooded lantern has been attached to 
a large wooden pole behind the statue to provide lighting.
&WExits north east south west.
A marble water fountain is embedded in the ground here.
~
E
gate~
&RInside the Massive Gate
&OThe gate is composed of large oak timbers that have iron bands wrapped 
around it. The size of the gate resembles the size of a large house. A 
massive iron chain is connected to the gate. Large gears on a type of 
machine with the iron chain connected to it, is to the right of the gate.
&WExits east south west.
~
E
inner~
&RInside the Massive Gate
&OThe gate is composed of large oak timbers that have iron bands wrapped
around it. The size of the gate resembles the size of a large house. A
massive iron chain is connected to the gate. Large gears on a type of
machine with the iron chain connected to it, is to the right of the gate.
&WExits east south west.
~
E
observatory~
&RInside the Massive Gate
&OThe gate is composed of large oak timbers that have iron bands wrapped
around it. The size of the gate resembles the size of a large house. A
massive iron chain is connected to the gate. Large gears on a type of
machine with the iron chain connected to it, is to the right of the gate.
&WExits east south west.
~
E
dakar~
&RDakar Central
&cThe intersection is the main crossing point for the city. There is a
massive sign embedded in the ground here. A strange looking building is to 
the southeast. There is a massive statue of a winged demonic beast that 
sits upon a fountain of water here. A hooded lantern has been attached to 
a large wooden pole behind the statue to provide lighting.
&WExits north east south west.
A marble water fountain is embedded in the ground here.
~
E
central~
&RDakar Central
&cThe intersection is the main crossing point for the city. There is a
massive sign embedded in the ground here. A strange looking building is to 
the southeast. There is a massive statue of a winged demonic beast that 
sits upon a fountain of water here. A hooded lantern has been attached to 
a large wooden pole behind the statue to provide lighting.
&WExits north east south west.
A marble water fountain is embedded in the ground here.
~
S
#33292
The Library~
~
&bThe walls are covered with book shelves. A large chandelier hangs from 
the ceiling above to provide lighting. A large oak table and some chairs 
have been setup in the center of the room. 
~
1 4 1
D2
~
~
0 -1 33293
D3
~
~
0 -1 33291
S
#33293
The Study~
~
&bA massive room with thick red carpeting along the floor. There are 
hooded lanterns mounted to the walls to provide lighting. A few exotic 
paintings decorate the walls. There are some cushioned high backed chairs 
along the walls of the room. 
~
1 4 1
D0
~
~
0 -1 33292
S
#33294
The Training Centre~
~
The room is a vast circular shaped room.  There are large mats made out
of straw on the floors.  A few racks of various types of weapons are
along the walls.  There are torches mounted to the walls to provide the
lighting.  A small sign is on the far wall.
~
1 4 1
D1
~
~
0 -1 33239
R M 0 33212 1 33294
S
#33295
Dead Goblin Tavern~
~
The tavern is filled with tables and chairs.  The floor is made out of
solid cobblestones.  There are shelves of various liquors behind the
oak bar table in the rear of the tavern.  Plaques to very important now
dead goblins are hanging on the walls.
~
1 4 0
D0
~
door~
3 -1 33252
R M 0 33213 1 33295
R D 0 33295 0 1
S
#33296
Altar to Lloth~
~
The massive room seems to shimmer with an eerie glow.  There is a golden
altar against the north wall, that is stained with thick dried blood now
a black color.  There are humanoid skulls covering the entire ground.  A
painting of a beautiful woman in a sheer gown is behind the altar.
~
1 1028 1
D2
~
~
0 -1 33267
S
#33297
Altar to Lloth~
~
The massive room seems to shimmer with an eerie glow.  There is a golden
altar against the north wall, that is stained with thick dried blood now
a black color.  There are humanoid skulls covering the entire ground.  A
painting of a beautiful woman in a sheer gown is behind the altar.
~
1 0 1
D2
~
~
0 -1 33267
S
#33298
An Office~
~
&cA richly decorated office table and chair are set in a richly decorated 
room. The fireplace in the west wall crackles loudly. There are a lot of 
figurines scattered around the room, and a few maps tacked on the eastern 
wall across from the fireplace. 
~
1 4 1
D2
~
~
3 -1 33252
R M 0 33216 1 33298
R D 0 33298 2 1
S
#33299
Trade Skill Denizens~
~
The iron gate entrance to the facility expands on the vastness of the 
building.  The floor is made up of long oak planks.  There are hooded
lanterns hanging from the ceilings to provide lighting.  A small oak
desk is in the center of this room.
~
1 4 1
D0
~
~
0 -1 33217
D1
~
~
0 -1 33300
R M 0 33217 1 33299
S
#33300
Crafted Item Shop~
~
There are shelves upon shelves of crafted items available for sale. A 
large oak desk is at the rear of the shop with a high back chair behind 
it. There is a dark red rug centered over the stone floor here. 
~
1 4 1
D3
~
~
0 -1 33299
R M 0 33218 1 33300
S
#33301
Floating in a void~
~
~
1 4 1
S
#33302
Floating in a void~
~
~
1 4 1
S
#33303
Floating in a void~
~
~
1 4 1
S
#33304
Floating in a void~
~
~
1 4 1
S
#33305
Floating in a void~
~
~
1 4 1
S
#33306
Floating in a void~
~
~
1 4 1
S
#33307
Floating in a void~
~
~
1 4 1
S
#33308
Floating in a void~
~
~
1 4 1
S
#33309
Floating in a void~
~
~
1 4 1
S
#33310
Floating in a void~
~
~
1 4 1
S
#33311
Floating in a void~
~
~
1 4 1
S
#33312
Floating in a void~
~
~
1 4 1
S
#33313
Floating in a void~
~
~
1 4 1
S
#33314
Floating in a void~
~
~
1 4 1
S
#33315
Floating in a void~
~
~
1 4 1
S
#33316
Floating in a void~
~
~
1 4 1
S
#33317
Floating in a void~
~
~
1 4 1
S
#33318
Floating in a void~
~
~
1 4 1
S
#33319
Floating in a void~
~
~
1 4 1
S
#33320
Floating in a void~
~
~
1 4 1
S
#33321
Floating in a void~
~
~
1 4 1
S
#33322
Floating in a void~
~
~
1 4 1
S
#33323
Floating in a void~
~
~
1 4 1
S
#33324
Floating in a void~
~
~
1 4 1
S
#33325
Floating in a void~
~
~
1 4 1
S
#33326
Floating in a void~
~
~
1 4 1
S
#33327
Floating in a void~
~
~
1 4 1
S
#33328
Floating in a void~
~
~
1 4 1
S
#33329
Floating in a void~
~
~
1 4 1
S
#33330
Floating in a void~
~
~
1 4 1
S
#33331
Floating in a void~
~
~
1 4 1
S
#33332
Floating in a void~
~
~
1 4 1
S
#33400
Floating in a void~
~
~
1 4 1
S
#0


#SHOPS
 33202    0  0  0  0  0   120  90         0 23    ; Gyakas, the animal trainer
 33204    0  0  0  0  0   120  90         0 23    ; Dralak of the Mystical Shop
0


#REPAIRS
 33206    0  0  0         100   1         0 23    ; Takarz, the blacksmith
0


#SPECIALS
S


#$