#AREA Shoreline~ #VERSION 11 #AUTHOR Mera~ #DERIVATIVES ~ #COLOR 11 #HTOWN ~ #DESC ~ #RANGES 30 60 20 100 $ #SPELLLIMIT 0 #RESETMSG ~ #FLAGS 0 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 31250000 0 999977575 999977565 -1 #CLANNAME none~ #INFLUENCE 0 #MOBILES #4104 monkey~ A monkey~ A monkey capers here ~ ~ 0 Clanname none~ 0 0 1 0 0 C 30 0 0 0d0+8000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 19 4 0 0 1 1 4 30 30 41 0 0 0 48 524291 #4107 skeleton~ A skeleton~ A skeleton stands here ~ ~ 0 Clanname none~ 0 0 1 0 0 C 35 0 -20 0d0+8000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 56 3 0 0 1 1 4 40 40 32 0 0 0 49 258 #4109 cannibal shaman~ a cannibal shaman~ A cannibal shaman is standing here. ~ ~ 0 Clanname none~ 0 0 1 4194816 0 C 50 0 -50 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 6 25 25 25 0 0 0 1375735808 33554754 #4111 butterfly~ A butterfly~ A butterfly floats here ~ ~ 0 Clanname none~ 0 0 3 4194944 0 C 35 0 -20 1d6+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 79 0 0 0 1 1 4 0 0 34545 0 0 0 536870912 3 > all_greet_prog 100~ if rand (25) mpechoat $n &cA butterfly starts to flutter its wings agitatedly.&D mpechoat $n &CA butterfly says, 'Someone hush that child!'&D endif mpechoat $n &cA butterfly dances on the wind.&D ~ | #4112 bird~ A bird~ A bird flies here ~ ~ 0 Clanname none~ 0 0 1 0 0 C 40 0 -30 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 74 2 0 0 1 1 5 40 40 49 0 0 0 67 67633155 #4123 blue dragon wyrm ortinbras~ blue dragon Ortinbras~ A wyrm blue dragon stands here. ~ ~ 0 Clanname none~ 0 0 35 0 -1000 C 50 0 -50 0d0+20000 0d0+0 0 0 0 0 0 0 115 115 1 18 13 13 13 13 13 13 0 0 0 0 0 13 12 0 0 1 1 6 50 50 0 0 0 0 3 33554499 #4132 shade man~ A shade~ A shade of a man ~ ~ 0 Clanname none~ 0 0 1 40 0 C 40 0 -30 0d0+12000 0d0+0 0 0 0 0 0 0 115 115 0 18 18 18 20 18 18 13 0 0 0 0 0 8 3 0 0 1 1 5 40 40 0 0 0 0 4144 67109186 #4140 spider~ A spider~ A bulbous spider ~ ~ 0 Clanname none~ 0 0 1 40 0 C 45 0 -40 0d0+12000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 59 3 0 0 1 1 5 50 50 0 0 0 0 262145 3 #4148 little girl~ A little girl~ A crying little girl is standing here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 29 0 0 0d0+6000 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 4 30 30 0 0 0 0 48 2 > death_prog 25~ mpoload 4148 ~ | #4150 queen spider~ A queen spider~ A queen spider sways here ~ ~ 0 Clanname none~ 0 0 33 4194944 -1000 C 50 0 -50 0d0+20000 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 59 13 0 0 1 1 6 50 50 0 0 0 0 262241 34078723 #4155 jenanbras wrym dragon~ red dragon wyrm Jenanbras~ A red dragon wyrm is standing here. ~ ~ 0 Clanname none~ 0 0 131107 0 0 C 50 0 -50 0d0+20000 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 13 11 0 0 2049 1 6 50 50 65537 0 0 0 67 67108867 #4158 Darbinbras wyrm dragon~ black dragon Darbinbras~ A wyrm black dragon is standing here. ~ ~ 0 Clanname none~ 0 0 33 0 0 C 50 0 -50 0d0+20000 0d0+0 0 0 0 0 0 0 115 115 1 20 13 13 13 13 13 13 0 0 0 0 0 13 8 0 0 2049 1 6 50 50 65541 0 0 0 67 67633155 #4163 rat man~ A rat looking man~ A rat looking man grovels here ~ ~ 0 Clanname none~ 0 0 1 128 0 C 47 0 -50 0d0+15000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 50 3 0 0 1 1 6 50 50 33 0 0 0 545 524291 #0 #OBJECTS #4100 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 3 0 #4101 A weatherbeaten sign~ A weatherbeaten sign~ A weatherbeaten sign lies here~ ~ 12 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 3 0 E sign weatherbeaten~ Beware the cliffs for they offer no protection from that which comes in the night. ~ #4102 skeletons~ A skeleton~ Scattered bones and skeletons are piled here.~ ~ 12 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 3 0 E bones skeletons~ Half gnawed bones are all that remain. Something attacked, but what? ~ #4103 pool~ A glimmering pool~ A glimmering pool beckons invitingly.~ ~ 25 0 0 10 10 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 3 0 E pool~ A deep pool is here for the animals to slake their thirst. ~ #4104 earring butterfly wing~ a pair of butterfly wings~ A pair of butterfly wings shimmer.~ ~ 9 0 65537 30 30 0 0 0 33 0 1 0 0 1 0 0 0 0 0 S 77 0 #4105 claw prints~ A distinct set of claw prints~ A distinct set of claw prints~ ~ 12 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 3 0 E hoof print~ Deep, clearly outlined hoof prints are obviously made my a huge creature. ~ #4107 anklet iron~ An anklet~ An iron anklet~ ~ 9 0 2097153 30 30 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 77 0 #4110 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 3 0 #4111 grass mat~ A grass mat~ A grass mat covers a portion of the floor.~ ~ 12 0 0 1 200 4 100 100 0 0 1 0 0 1 0 0 0 0 0 S 3 0 #4119 grave~ A grave~ A cairn of stones rest over this grave~ ~ 12 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 3 0 E grave cairn~ Protected from the elements as best as is possible, this grave rests in the exact center of the tree limbs. A small marker gives no name, just a symbol of a dragon. ~ #4148 diamond anklet~ A diamond anklet~ A diamond anklet glitters here~ ~ 9 256 2097153 60 60 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 77 0 #4151 band light~ &YBand of Light&D~ A band of light lays here~ ~ 9 256 3 60 60 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 77 0 #4163 intraveneous fluid dew~ Sam's IV~ Samael's intraveneous fluid, a.k.a Dew~ ~ 25 0 257 100000 0 15 0 0 0 0 1 0 0 1 0 0 0 0 0 S 3 0 #4166 grass mat~ A grass mat~ A plain grass mat lays here, ready for use~ ~ 12 0 0 2 1000 1152 200 200 0 0 1 0 0 1 0 0 0 0 0 S 3 0 #0 #ROOMS #4100 A Clearing~ ~ Tall grass bends and sways in the warm, moist breeze fresh off the ocean. A sense of foreboding fills the area. Tufts of grass blow around when the wind picks up over a breeze. Cries of various animals can be heard in the distance. A small pool looks inviting. Animals silently enter and leave, drinking at their leisure. ~ 1 0 2 D0 ~ ~ 0 -1 4101 D1 ~ ~ 0 -1 4103 D2 ~ ~ 0 -1 10221 D3 ~ ~ 0 -1 4108 R M 0 4112 7 4100 R M 0 4109 8 4100 R M 0 4107 2 4100 R G 1 4107 1 R O 0 4103 1 4100 S #4101 A Game Trail~ ~ A slight trail winds through the trees, hopefully ending at some water. Occasionally an animal's spore can be seen littering the edge of the trail. Outlines of faded prints can be seen winding their way along the edge. ~ 1 0 2 D0 ~ ~ 0 -1 4102 D2 ~ ~ 0 -1 4100 R M 0 4104 10 4101 R M 0 4104 10 4101 S #4102 A Game Trail~ ~ The winds are calmer here. Broken bones and half baked skeletons line the trail. Silence surrounds the trees, they acting as guardians, but to what? ~ 1 0 2 D0 ~ ~ 0 -1 4106 D2 ~ ~ 0 -1 4101 R M 0 4104 10 4102 R O 0 4102 1 4102 S #4103 A Clearing~ ~ More grasses sway in the hot wind. A small pool is here looking inviting. The angry cries of monkeys abound. ~ 1 0 2 D2 ~ ~ 0 -1 10213 D3 ~ ~ 0 -1 4100 R M 0 4104 10 4103 R M 0 4109 8 4103 R O 0 4103 1 4103 S #4104 A Game Trail~ ~ Trees tower above, blocking the sun from reaching this spot. A slight humidity seeps into the very soil. ~ 1 0 2 D1 ~ ~ 0 -1 4105 S #4105 A Game Trail~ ~ Hooves have left prints in the slightly muddy ground. The cries of gulls can be heard, the ocean must be close. ~ 1 0 2 D1 ~ ~ 0 -1 4111 D3 ~ ~ 0 -1 4104 R M 0 4109 8 4105 R M 0 4112 7 4105 R O 0 4105 1 4105 S #4106 A Wind-swept Cliff~ ~ Whiping winds drive the grass to bend completely over. A small weatherbeaten sign lays, almost covered by the grass. The cries of gulls intermingle with the sounds of the animals in the jungle that stretches before you. ~ 1 0 2 D2 ~ ~ 0 -1 4102 D5 ~ ~ 0 -1 4107 R M 0 4112 7 4106 R O 0 4101 1 4106 S #4107 A Dank Cave~ ~ Debris lines the dark cave. Slime climbs halfway up the walls, various small skeletons litter the floor. There is enough foot holds along the walls to provide a way up out of the cave. ~ 1 0 13 D4 ~ ~ 0 -1 4106 R M 0 4112 7 4107 R M 0 4109 8 4107 S #4108 A Game Trail~ ~ The trail widens just enough to allow two hatchlings to walk side by side. A slight hint of decay lifts to waft on the breeze, leaving a sharp tang in the air. Faded, faint hoof prints crisscross this very trail. ~ 1 0 2 D1 ~ ~ 0 -1 4100 D2 ~ ~ 0 -1 10233 D3 ~ ~ 0 -1 4109 R M 0 4104 10 4108 S #4109 A Game Trail~ ~ Torn grass lays discarded as if thrown aside. Trees lean, limbs broken off. A small pile of skeletons lay on the northern edge of the trail. A warning perhaps? ~ 1 0 2 D1 ~ ~ 0 -1 4108 D2 ~ ~ 0 -1 10241 D3 ~ ~ 0 -1 4110 S #4110 A Calm Shoreline~ ~ Light breezes swirl and blow, lending this sandy shore a hint of serenity. Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells lay scattered along the shore until the next high tide. The water starts to rise, leaving seaweed upon the shore. ~ 1 0 2 D1 ~ ~ 0 -1 4109 D2 ~ ~ 0 -1 10249 S #4111 A Secluded Haven~ ~ A group of trees cover this tiny clearing, leaving a bed of lush, undisturbed grass. A small glimmering pool is here, waiting to quench the thirst of an animal. A tiny circular bare spot reeks of decay. ~ 1 0 2 D0 ~ ~ 0 -1 4112 D1 ~ ~ 0 -1 4114 D2 ~ ~ 0 -1 4113 D3 ~ ~ 0 -1 4105 D6 ~ ~ 0 -1 4115 D7 ~ ~ 0 -1 4116 D8 ~ ~ 0 -1 4118 D9 ~ ~ 0 -1 4117 R M 0 4111 1 4111 R G 1 4104 1 R O 0 4103 1 4111 R O 0 4111 1 4111 S #4112 A Game Trail~ ~ Silence, blessed silence. Tree limbs all seem to point to the south. Small bushes interspersed between the trees seem to hold untold secrets. Breezes rustle the trees gently. Miniscule gouges line the edge of this trail. ~ 1 0 2 D0 ~ ~ 0 -1 4120 D2 ~ ~ 0 -1 4111 R M 0 4107 2 4112 R G 1 4107 1 S #4113 A Game Trail~ ~ Gouges line this part of the trail. Various tree limbs look to be scattered haphazardly. The trees lining this path have some strange markings in their bark. Tiny circular markings touching almost the bottom of them. Shadows crossing the trail blend into the grass, leaving a sense of deep, dark foreboding. ~ 1 0 2 D0 ~ ~ 0 -1 4111 D2 ~ ~ 0 -1 4119 R M 0 4112 7 4113 S #4114 A Game Trail~ ~ Deepening rumbles fill the air, sounding almost human-like in their intensity. Something has been pulled this way the tracks are obvious. ~ 1 0 2 D1 ~ ~ 0 -1 4121 D3 ~ ~ 0 -1 4111 S #4115 A Game Trail~ ~ A small, rarely used trail heads off this way, into some trees. Old tree trunks criss cross and cover the trail in places. Birds hop about undisturbed, monkeys peek from the treetops above. ~ 1 0 2 D6 ~ ~ 0 -1 4126 D9 ~ ~ 0 -1 4111 R M 0 4104 10 4115 S #4116 A Game Trail~ ~ Faint markings scar this part of the trail, it widens and smoothes out as it gets closer to`the water. Grass waves softly alongside the path. Hidden among the grass is the remanants of a shell. ~ 1 0 2 D8 ~ ~ 0 -1 4111 R M 0 4112 7 4116 R M 0 4104 10 4116 S #4117 A Game Trail~ ~ This game trail fades away to lush grasses and trees. Birds swoop, monkeys sway in the trees above. The bellow of something can be heard. Stillness covers the land after such a bellow. ~ 1 0 2 D6 ~ ~ 0 -1 4111 S #4118 Bloodbath~ ~ The trail disappears, a reddish hue to the grass leaves nothing to the imagination. Strewn about are skeletal remains of some creatures. The trees bent and trampled, wind blown grasses sway and bend. ~ 1 0 2 D7 ~ ~ 0 -1 4111 R M 0 4104 10 4118 S #4119 A Dead End~ ~ Trees tower. boughs entwining, the sky blocked from this place. Deep gouges in the ground here, small trees uprooted, crushed trunks lay here and there. A small depression rests in the middle, stones built up protecting something. ~ 1 0 2 D0 ~ ~ 0 -1 4113 R O 0 4119 1 4119 S #4120 A Game Trail~ ~ Varied cries travel through the grasses. Sounds of snakes intermingle with birds and monkeys. A tree bent half over points to the south, in what seems a mocking manner. ~ 1 0 2 D0 ~ ~ 0 -1 4125 D2 ~ ~ 0 -1 4112 S #4121 A Game Trail~ ~ Scattered remenants of small pod-like objects line this trail. A break in the trees leaves a view south. Sunshine shimmers temptingly to the east. One pod-like object seems intact, smooth walls, a bright red shine. Gouges all around this particular object, yet none touch it. ~ 1 0 2 D1 ~ ~ 0 -1 4122 D3 ~ ~ 0 -1 4114 S #4122 A Cove~ ~ Waves lap at the rock strewn beach. The sun blazes in the sky, warming the waters of the cove. Small clumps of seaweed play tag with the shore. Deep gouges criss cross the beach. ~ 1 0 2 D0 ~ ~ 0 -1 4123 D2 ~ ~ 0 -1 4124 D3 ~ ~ 0 -1 4121 R M 0 4104 10 4122 R M 0 4109 8 4122 S #4123 A Cove~ ~ Trees shroud this part of the cove. Shade abounds, keeping one from the blistering sun. The waves ebb and flow teasingly along the sandy shore. A dark green in the water hints at something. A dark shape can be seen occasionally if one watches the water long enough. ~ 1 0 2 D2 ~ ~ 0 -1 4122 R M 0 4123 1 4123 S #4124 A Cove~ ~ &gOn the highest part of the beach the remnants of a campfire are prominent. Fallen leaves blow around, brushing over the sand in a game of endless tag. ~ 1 0 2 D0 ~ ~ 0 -1 4122 D1 ~ ~ 0 -1 10204 R M 0 4104 10 4124 S #4125 Shoreline~ ~ Rocks litter the area before the sea here. Gulls land and soar, their cries ever present. Monkeys peek out through the trees. On the side of one boulder a prominent claw print can be seen. Is this the fabled place of dragons? ~ 1 0 2 D2 ~ ~ 0 -1 4120 R M 0 4112 7 4125 S #4126 A Faint Path~ ~ Overgrowing the path, grasses and weeds sway with the winds. A path can be seen barely leading off to the north. No animal calls can be heard here, it is a bit unnerving. ~ 1 0 2 D0 ~ ~ 0 -1 4127 D3 ~ ~ 0 -1 4178 D9 ~ ~ 0 -1 4115 S #4127 A Faint Path~ ~ Less and less of the path can be seen. a sense of overwhelming fear permeates the area. Nary a sound can be heard, almost as if the island was protecting itself. A dark opening can be seen off to the east, the path leading right towards it. ~ 1 0 2 D0 ~ ~ 0 -1 4170 D1 ~ ~ 0 -1 4128 D2 ~ ~ 0 -1 4126 D3 ~ ~ 0 -1 4177 S #4128 A Cave Entrance~ ~ Dank air fills this room, dust over everything. Skeletal remains of various small animals are grouped around the opening back into the sunlight. ~ 1 0 0 D1 ~ ~ 0 -1 4129 D3 ~ ~ 0 -1 4127 S #4129 A Cave Entrance~ ~ The dust is minimal here. No remains, a hint of fresh air wafts languidly. The muted sounds of the islands denizens is very faint. Rustling, bones scrapping can be heard coming from the north. ~ 1 0 1 D0 ~ ~ 0 -1 4130 D1 ~ ~ 0 -1 4131 D3 ~ ~ 0 -1 4128 S #4130 A Large Cavern~ ~ Rustling, shuffling, the grinding of bones can be heard. The walls echoing the sound from all directions. Muted roars fill the cavern with noise. ~ 1 0 0 D0 ~ ~ 0 -1 4132 D1 ~ ~ 0 -1 4144 D2 ~ ~ 0 -1 4129 S #4131 A Large Cavern~ ~ The walls are slick and gleam with a hint of water under light of any kind. Tiny rivlets run down the outer wall, giving rise to questions. How long before the wall collapses. ~ 1 0 0 D3 ~ ~ 0 -1 4129 S #4132 Central Chamber~ ~ Light twinkles off various rocks in this huge chamber. There are dark openings in four cardinal directions. The rustling is magnified here, perhaps by the cavernous roof. It seems to fill the very soul with dread. ~ 1 0 0 D0 ~ ~ 0 -1 4133 D1 ~ ~ 0 -1 4135 D2 ~ ~ 0 -1 4130 D3 ~ ~ 0 -1 4134 R M 0 4132 6 4132 R M 0 4132 6 4132 R M 0 4132 6 4132 R M 0 4132 6 4132 S #4133 A Large Cavern~ ~ A tiny niche in the cavern lays here in silence. Dust covers the floor, several inches thick. No disturbances it appears for a very long time. The muted roars that have been growing louder are almost non-existant here. ~ 1 4 0 D2 ~ ~ 0 -1 4132 S #4134 A Large Cavern~ ~ A tiny niche in the cavern lays here in silence. Dust covers the floor, several inches thick. No disturbances it appears for a very long time. The muted roars that have been growing louder are almost non-existant here. No light reaches this tiny depression of rock. ~ 1 5 0 D1 ~ ~ 0 -1 4132 S #4135 A Large Cavern~ ~ The dust here has been disturbed. Drag marks left deep tracks. Crying can be heard if all is silent. From which direction could it be coming from? Tiny footprints can barely be seen in the thick dust. ~ 1 0 0 D0 ~ ~ 0 -1 4138 D2 ~ ~ 0 -1 4136 D3 ~ ~ 0 -1 4132 S #4136 An Alcove~ ~ A surprisingly clean depression in the rock, the walls almost glimmer with water. No dust to be seen, no trails of anything upon the floor. There is a shadowed pass leading downward. ~ 1 4 0 D0 ~ ~ 0 -1 4135 D5 ~ ~ 0 -1 4137 S #4137 A Lost Passage~ ~ A pristine passage is here. No dust, no scuffs, no gouges. It is almost as if it has never been touched over time. There are shadows that pass on the walls. ~ 1 0 0 D0 ~ ~ 0 -1 4145 D4 ~ ~ 0 -1 4136 S #4138 A Large Cavern~ ~ Dust abounds once more. A few cobwebs line the walls, spiders scampering freely among the various webs. Crying can be heard much fainter here. A feeling of timelessness gives this room a sense of safety, albeit a wrong one. ~ 1 0 0 D0 ~ ~ 0 -1 4139 D2 ~ ~ 0 -1 4135 R M 0 4132 6 4138 R M 0 4132 6 4138 S #4139 A Large Cavern~ ~ A clean floor runs silently forward, the cobwebs seemingly a memory. The crying can be heard much more clear here. Sitting in the center of the room is a small pool. Is it drinkable? Is it harmful to health? ~ 1 0 13 D0 ~ ~ 0 -1 4140 D2 ~ ~ 0 -1 4138 R O 0 4103 1 4139 S #4140 A Large Cavern~ ~ Dust suddenly reappears, it coats everything. Cobwebs crisscross the floor and walls. Spiders scamper, chitering loudly as they continue to build their webs. ~ 1 0 13 D0 ~ ~ 0 -1 4141 D2 ~ ~ 0 -1 4139 R M 0 4140 20 4140 R M 0 4140 20 4140 S #4141 A Large Cavern~ ~ Spider are more numerous the deeper the cavern continues on. Tiny human looking footprints are outlined in the dust quite clearly. An outline of a flame can be seen in the distance. ~ 1 0 13 D0 ~ ~ 0 -1 4142 D2 ~ ~ 0 -1 4140 R M 0 4140 20 4141 R M 0 4140 20 4141 S #4142 A Large Cavern~ ~ Outlines of flames flicker upon the walls. A light layer of dust barely covers the floor here. Clearly small footprints can be seen leading off to the west. ~ 1 0 13 D2 ~ ~ 0 -1 4141 D3 ~ ~ 0 -1 4143 S #4143 A Large Cavern~ ~ A small flame sits here in the center of the room burning brightly. Wood smoke is heavy in the air here. A distraction to keep the spiders away? A small hole rests in the floor. ~ 1 0 13 D1 ~ ~ 0 -1 4142 D3 ~ ~ 0 -1 4144 D5 ~ ~ 0 -1 4183 S #4144 A Large Cavern~ ~ Dust covers everything, thicker here than any other room so far. Spiders dwell here, scampering around and around the room. The tiny footprints seen before do not reach this room. ~ 1 0 0 D1 ~ ~ 0 -1 4143 D3 ~ ~ 0 -1 4130 R M 0 4140 20 4144 R M 0 4140 20 4144 R M 0 4140 20 4144 R M 0 4140 20 4144 R M 0 4140 20 4144 R M 0 4140 20 4144 S #4145 A Cobwebbed Passage~ ~ Thick cobwebs line this passage. It is tough going, having to constantly cut at the webs. Off in the distance the cries of a human can be heard. The deeper the passage, the closer the cries. ~ 1 0 13 D0 ~ ~ 0 -1 4146 D2 ~ ~ 0 -1 4137 S #4146 A Cobwebbed Passage~ ~ The webs give way a little here, not quite as thick and sharp, they lay almost as spears waiting for the unwary. A lone spider wanders here, his scuttling amplified by the height of the ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 4147 D2 ~ ~ 0 -1 4145 R M 0 4140 20 4146 S #4147 A Cobwebbed Passage~ ~ The webs are almost non-existant here. The dust lays lightly over the floor, scuffs marks can be seen. Light crying can be heard, it sounds like a child ~ 1 0 13 D0 ~ ~ 0 -1 4148 D1 ~ ~ 0 -1 4159 D2 ~ ~ 0 -1 4146 D3 ~ ~ 0 -1 4160 S #4148 A Cobwebbed Passage~ ~ The crying is more prominent here. It sounds as if it comes from the west or is it the east? Exploring seems to be the only viable option. A few cobwebs linger in defiance of the cleaner floor. ~ 1 0 13 D0 ~ ~ 0 -1 4149 D1 ~ ~ 0 -1 4153 D2 ~ ~ 0 -1 4147 D3 ~ ~ 0 -1 4156 R M 0 4148 1 4148 S #4149 A Cobwebbed Passage~ ~ Thick undisturbed cobwebs cover this area. It is almost impoossible to move further. There are no spiders, yet the scraping of bublous bodies can be heard. ~ 1 0 13 D0 ~ ~ 0 -1 4150 D1 ~ ~ 0 -1 4152 D2 ~ ~ 0 -1 4148 D3 ~ ~ 0 -1 4151 S #4150 Forgotten Room~ ~ Entering this mass of cobwebs makes for a death wish. There is nothing here to see, just cobwebs and spiders. One spider stands out above the rest. It must be the queen. ~ 1 0 13 D2 ~ ~ 0 -1 4149 R M 0 4150 1 4150 R M 0 4140 20 4150 R M 0 4140 20 4150 R M 0 4140 20 4150 R M 0 4140 20 4150 R M 0 4140 20 4150 S #4151 A Dead End~ ~ A tiny alcove is here. Filled with cobwebs and dust. The dust is several feet thick, it looks as if no one has been here in quite a few years. Something moves under the dust. ~ 1 4 13 D1 ~ ~ 0 -1 4149 S #4152 A Dead End~ ~ The passage stops here. Cobwebs coat the entire room. Movement is minimized by the depth and thickness of the cobwebs. Crying can be heard faintly. ~ 1 4 13 D3 ~ ~ 0 -1 4149 S #4153 Sloping Passage~ ~ Heavy cobwebs cover the walls here. Various spiders mill here, waiting for dinner mayhap? Louder crying can be heard, eacch individual sob and inhale of breath sounds as if it comes from all around the room. ~ 1 0 13 D3 ~ ~ 0 -1 4148 D5 ~ ~ 0 -1 4154 R M 0 4140 20 4153 R M 0 4140 20 4153 R M 0 4140 20 4153 R M 0 4140 20 4153 S #4154 Sloping Passage~ ~ The cobwebs seem to be less as the passage heads off to the south. The dust is minimal and glowing a wierd light green color. The greenish haze fills the room, the source seems to come from the south. ~ 1 0 13 D2 ~ ~ 0 -1 4155 D4 ~ ~ 0 -1 4153 S #4155 Treasure Room~ ~ The very walls themselves glow with a green haze. Quiet breathing is followed by a muted scream of rage. You have found the resting place of Jenanbras, sister to Ortinbras. ~ 1 0 13 D0 ~ ~ 0 -1 4154 R M 0 4155 1 4155 S #4156 Sloping Passage~ ~ Surprisingly the cobwebs are missing from this passage. Clean walls glimmer with dampness. The crying seems to be amplified in this passage. The only viable option is to follow the path laid out. ~ 1 4 13 D1 ~ ~ 0 -1 4148 D5 ~ ~ 0 -1 4157 S #4157 Sloping Passage~ ~ There are small puddles of water here, The crying has halted. No sounds can be heard, no matter how good ones ears are. The silence is a blessing after all that caterwauling. There is a dark room ahead. Tred lightly. ~ 1 4 13 D0 ~ ~ 0 -1 4158 D4 ~ ~ 0 -1 4156 S #4158 Forgotten Room~ ~ Eyes come out of the gloom. The walls give off a very faint glow, leaving this room murky at best. Welcome to the home of Darbinbras, Ortinbras brother. He has grown too large to venture forth. ~ 1 3145861 13 D2 ~ ~ 0 -1 4157 R M 0 4158 1 4158 S #4159 Sloping Passage~ ~ A small passageway dead ends here. Not much can be seen, the walls glisten with water. Cobwebs are lining the ceiling. A pair of eyes can be seen in the darkness. ~ 1 0 13 D3 ~ ~ 0 -1 4147 S #4160 Sloping Passage~ ~ There is a passage leading down into the unknown. Water can be sniffed upon the dank air that is the cavern. Slick walls and a smooth floor point to the passage leading down. The scent of foreboding lingers in the air, seeming to thicken the further the passsage goes. ~ 1 0 13 D1 ~ ~ 0 -1 4147 D5 ~ ~ 0 -1 4161 S #4161 Sloping Passage~ ~ A gentle downward grade leads on to what, only the bravest of adventurers shall see. Glossy walls leave only enough room to head down. A sense of foreboding fills the dank air as the passage continues downward. ~ 1 0 13 D4 ~ ~ 0 -1 4160 D5 ~ ~ 0 -1 4162 S #4162 Sloping Passage~ ~ A gentle downward grade leads on to what, only the bravest of adventurers shall see. Glossy walls leave only enough room to head down. A sense of foreboding fills the dank air as the passage continues downward. ~ 1 0 13 D4 ~ ~ 0 -1 4161 D5 ~ ~ 0 -1 4163 S #4163 Sloping Passage~ ~ This passage is sloped and clean for a change, no cobwebs. Light comes from the hole in the ceiling. There is a strange rat like creature here. His claw marks are all over the floor. ~ 1 0 13 D0 ~ ~ 0 -1 4164 D4 ~ ~ 0 -1 4162 R M 0 4163 1 4163 S #4164 A Depression in the Rock~ ~ A tiny indent into the walls of the cavern is here. It is not much more than a resting place perhaps. Slight sounds of water can be heard. No indications of wetness however, the air smells slightly of water. ~ 1 0 13 D2 ~ ~ 0 -1 4163 S #4165 Trapped~ ~ Rats! Foiled and just when the adventure was so close to completion. Or is the adventure really over? Slick walls tower up, the ceiling seems to extend endlessly. Far underground, yet there is a light breeze. ~ 1 1057284 13 D2 ~ ~ 2048 -1 4166 S #4166 A Haven~ ~ Cool, dark, calm. Walls expanding and retracting, giving this room an almost life-like feel. A quiet pool rests in the center, making it impossible to walk across the center. Several mats of grass are woven and laying here. Fresh air sweeps through the room. Lightness can be seen in the ceiling. ~ 1 12 13 D4 ~ ~ 0 -1 4167 R O 0 4103 1 4166 R O 0 4111 1 4166 S #4167 Sloping Passage~ ~ Light filters down from above. Light breezes swirl within this passage. Birds singing can be heard faintly. Roars are muted in this passaage. ~ 1 4 13 D4 ~ ~ 0 -1 4168 D5 ~ ~ 0 -1 4166 S #4168 Sloping Passage~ ~ Light filters down from above. Light breezes swirl within this passage. Birds singing can be heard faintly. Roars are muted in this passaage. ~ 1 4 13 D4 ~ ~ 0 -1 4111 D5 ~ ~ 0 -1 4167 S #4169 Calm Waters~ ~ ~ 1 4 1 S #4170 Overgrown Path~ ~ Tall grass sways in the light wind. Birds singing, monkeys screaming. Snakes slithering, mice peeking curiously out from the grasses. Sunlight streams brightly, showing the hint of a path swallowed by the grass. ~ 1 0 2 D0 ~ ~ 0 -1 4171 D1 ~ ~ 0 -1 10250 D2 ~ ~ 0 -1 4127 D3 ~ ~ 0 -1 4176 S #4171 Overgrown Path~ ~ The sun beats down on the path, slightly singeing the grasses. Sounds of many animals can be heard here. Tiny mice scurry here and there taking various grasses back to their nests. ~ 1 4 2 D0 ~ ~ 0 -1 4172 D2 ~ ~ 0 -1 4170 D3 ~ ~ 0 -1 4179 S #4172 Overgrown Path~ ~ The grass bends and sways with the wind. A small perfectly circular area rests right in the middle of the path. There is nothing here to tell what made such a marvel. It almost looks as if a giant had sat for awhile. There is a slight stench of decay over the path. ~ 1 0 2 D0 ~ ~ 0 -1 4173 D2 ~ ~ 0 -1 4171 D3 ~ ~ 0 -1 4180 S #4173 Overgrown Path~ ~ The grasses bend and wave with each breath of wind. Small animal noises can be heard faintly. Monkeys and seagulls can be seen through the grass and up in the sky. ~ 1 0 2 D0 ~ ~ 0 -1 4174 D2 ~ ~ 0 -1 4172 D3 ~ ~ 0 -1 4180 S #4174 Overgrown Path~ ~ The wind blows harsher here. The raucous sound of seagulls clammers for the area with the screaming, chittering monkeys. The grass stays surprisingly undisturbed. ~ 1 0 2 D0 ~ ~ 0 -1 4175 D2 ~ ~ 0 -1 4173 D3 ~ ~ 0 -1 4181 S #4175 Overgrown Path~ ~ The path ends here in a sea of deep grass. Towering above the grass is a big black wall. The wall towers so high it hides the sun at times. The shadows when they cover the grass are deep and dark. No sounds can be heard here. ~ 1 0 2 D1 ~ ~ 0 -1 10249 D2 ~ ~ 0 -1 4174 D3 ~ ~ 0 -1 4182 S #4176 A Calm Shoreline~ ~ Light breezes swirl and blow, lending this sandy shore a hint of serenity. Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells lay scattered along the shore until the next high tide. Tiny footprints can be seen in the sand. ~ 1 0 2 D0 ~ ~ 0 -1 4179 D1 ~ ~ 0 -1 4170 D2 ~ ~ 0 -1 4177 S #4177 A Calm Shoreline~ ~ Light breezes swirl and blow, lending this sandy shore a hint of serenity. Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells lay scattered along the shore until the next high tide. ~ 1 0 2 D0 ~ ~ 0 -1 4176 D1 ~ ~ 0 -1 4127 D2 ~ ~ 0 -1 4178 S #4178 A Calm Shoreline~ ~ Light breezes swirl and blow, lending this sandy shore a hint of serenity. Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells lay scattered along the shore until the next high tide. Seagulls can be heard calling to one another. ~ 1 0 2 D0 ~ ~ 0 -1 4177 D1 ~ ~ 0 -1 4126 S #4179 A Calm Shoreline~ ~ &gLight breezes swirl and blow, lending this sandy shore a hint of serenity. Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells lay scattered along the shore until the next high tide. Piranha lurk here. ~ 1 0 2 D0 ~ ~ 0 -1 4180 D1 ~ ~ 0 -1 4171 D2 ~ ~ 0 -1 4176 S #4180 A Calm Shoreline~ ~ Light breezes swirl and blow, lending this sandy shore a hint of serenity. Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells lay scattered along the shore until the next high tide. The sun beats down on the shoreline. ~ 1 0 2 D0 ~ ~ 0 -1 4181 D1 ~ ~ 0 -1 4172 D2 ~ ~ 0 -1 4179 R M 0 4109 8 4180 S #4181 A Calm Shoreline~ ~ Light breezes swirl and blow, lending this sandy shore a hint of serenity. Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells lay scattered along the shore until the next high tide. Heat rises from the sand shimmering waves. ~ 1 0 2 D0 ~ ~ 0 -1 4182 D1 ~ ~ 0 -1 4174 D2 ~ ~ 0 -1 4180 R M 0 4109 8 4181 S #4182 A Calm Shoreline~ ~ Light breezes swirl and blow, lending this sandy shore a hint of serenity. Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells lay scattered along the shore until the next high tide. Small footprints head away from the water. ~ 1 0 2 D1 ~ ~ 0 -1 4175 D2 ~ ~ 0 -1 4181 R M 0 4109 8 4182 S #4183 A Small Depression~ ~ A small haven from the nastiness that is the cavern makes one wish to stay. There is no dust, a mat rests invitingly alongside one wall. A small pool for one to drink from waits calmly. ~ 1 1028 13 D4 ~ ~ 0 -1 4143 R O 0 4103 1 4183 R O 0 4111 1 4183 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS M 4111 spec_cast_cleric M 4123 spec_breath_any M 4155 spec_breath_any M 4158 spec_breath_any S #$