6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Shoreline~



#VERSION     11
#AUTHOR      Mera~
#DERIVATIVES ~
#COLOR       11
#HTOWN       ~
#DESC        ~

#RANGES
30 60 20 100
$

#SPELLLIMIT 0
#RESETMSG ~

#FLAGS
0

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 31250000 0 999977575 999977565 -1

#CLANNAME none~

#INFLUENCE 0

#MOBILES
#4104
monkey~
A monkey~
A monkey capers here
~
~
0
Clanname none~
0
0
1 0 0 C
30 0 0 0d0+8000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
19 4 0 0 1 1 4
30 30 41 0 0 0 48 524291
#4107
skeleton~
A skeleton~
A skeleton stands here
~
~
0
Clanname none~
0
0
1 0 0 C
35 0 -20 0d0+8000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
56 3 0 0 1 1 4
40 40 32 0 0 0 49 258
#4109
cannibal shaman~
a cannibal shaman~
A cannibal shaman is standing here.
~
~
0
Clanname none~
0
0
1 4194816 0 C
50 0 -50 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 6
25 25 25 0 0 0 1375735808 33554754
#4111
butterfly~
A butterfly~
A butterfly floats here
~
~
0
Clanname none~
0
0
3 4194944 0 C
35 0 -20 1d6+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
79 0 0 0 1 1 4
0 0 34545 0 0 0 536870912 3
> all_greet_prog 100~
if rand (25)
  mpechoat $n &cA butterfly starts to flutter its wings agitatedly.&D
  mpechoat $n &CA butterfly says, 'Someone hush that child!'&D
endif
mpechoat $n &cA butterfly dances on the wind.&D
~
|
#4112
bird~
A bird~
A bird flies here
~
~
0
Clanname none~
0
0
1 0 0 C
40 0 -30 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
74 2 0 0 1 1 5
40 40 49 0 0 0 67 67633155
#4123
blue dragon wyrm ortinbras~
blue dragon Ortinbras~
A wyrm blue dragon stands here.
~
~
0
Clanname none~
0
0
35 0 -1000 C
50 0 -50 0d0+20000 0d0+0
0 0 0 0 0 
0
115 115 1
18 13 13 13 13 13 13
0 0 0 0 0
13 12 0 0 1 1 6
50 50 0 0 0 0 3 33554499
#4132
shade man~
A shade~
A shade of a man
~
~
0
Clanname none~
0
0
1 40 0 C
40 0 -30 0d0+12000 0d0+0
0 0 0 0 0 
0
115 115 0
18 18 18 20 18 18 13
0 0 0 0 0
8 3 0 0 1 1 5
40 40 0 0 0 0 4144 67109186
#4140
spider~
A spider~
A bulbous spider
~
~
0
Clanname none~
0
0
1 40 0 C
45 0 -40 0d0+12000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
59 3 0 0 1 1 5
50 50 0 0 0 0 262145 3
#4148
little girl~
A little girl~
A crying little girl is standing here.
~
~
0
Clanname none~
0
0
1 0 0 C
29 0 0 0d0+6000 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 4
30 30 0 0 0 0 48 2
> death_prog 25~
mpoload 4148
~
|
#4150
queen spider~
A queen spider~
A queen spider sways here
~
~
0
Clanname none~
0
0
33 4194944 -1000 C
50 0 -50 0d0+20000 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
59 13 0 0 1 1 6
50 50 0 0 0 0 262241 34078723
#4155
jenanbras wrym dragon~
red dragon wyrm Jenanbras~
A red dragon wyrm is standing here.
~
~
0
Clanname none~
0
0
131107 0 0 C
50 0 -50 0d0+20000 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
13 11 0 0 2049 1 6
50 50 65537 0 0 0 67 67108867
#4158
Darbinbras wyrm dragon~
black dragon Darbinbras~
A wyrm black dragon is standing here.
~
~
0
Clanname none~
0
0
33 0 0 C
50 0 -50 0d0+20000 0d0+0
0 0 0 0 0 
0
115 115 1
20 13 13 13 13 13 13
0 0 0 0 0
13 8 0 0 2049 1 6
50 50 65541 0 0 0 67 67633155
#4163
rat man~
A rat looking man~
A rat looking man grovels here
~
~
0
Clanname none~
0
0
1 128 0 C
47 0 -50 0d0+15000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
50 3 0 0 1 1 6
50 50 33 0 0 0 545 524291
#0


#OBJECTS
#4100
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
#4101
A weatherbeaten sign~
A weatherbeaten sign~
A weatherbeaten sign lies here~
~
12 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
E
sign weatherbeaten~
Beware the cliffs for they offer no protection from that which comes in 
the night. 
~
#4102
skeletons~
A skeleton~
Scattered bones and skeletons are piled here.~
~
12 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
E
bones skeletons~
Half gnawed bones are all that remain. Something attacked, but what? 
~
#4103
pool~
A glimmering pool~
A glimmering pool beckons invitingly.~
~
25 0 0
10 10 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
E
pool~
A deep pool is here for the animals to slake their thirst. 
~
#4104
earring butterfly wing~
a pair of butterfly wings~
A pair of butterfly wings shimmer.~
~
9 0 65537
30 30 0 0 0 33 0
1 0 0
1
0
0
0
0
0
S 77 0
#4105
claw prints~
A distinct set of claw prints~
A distinct set of claw prints~
~
12 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
E
hoof print~
Deep, clearly outlined hoof prints are obviously made my a huge creature. 
~
#4107
anklet iron~
An anklet~
An iron anklet~
~
9 0 2097153
30 30 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 77 0
#4110
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
#4111
grass mat~
A grass mat~
A grass mat covers a portion of the floor.~
~
12 0 0
1 200 4 100 100 0 0
1 0 0
1
0
0
0
0
0
S 3 0
#4119
grave~
A grave~
A cairn of stones  rest over this grave~
~
12 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
E
grave cairn~
Protected from the elements as best as is possible, this grave rests in 
the exact center of the tree limbs. A small marker gives no name, just a 
symbol of a dragon. 
~
#4148
diamond anklet~
A diamond anklet~
A diamond anklet glitters here~
~
9 256 2097153
60 60 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 77 0
#4151
band light~
&YBand of Light&D~
A band of light lays here~
~
9 256 3
60 60 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 77 0
#4163
intraveneous fluid dew~
Sam's IV~
Samael's intraveneous fluid, a.k.a Dew~
~
25 0 257
100000 0 15 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
#4166
grass mat~
A grass mat~
A plain grass mat lays here, ready for use~
~
12 0 0
2 1000 1152 200 200 0 0
1 0 0
1
0
0
0
0
0
S 3 0
#0


#ROOMS
#4100
A Clearing~
~
Tall grass bends and sways in the warm, moist breeze fresh off the ocean. 
A sense of foreboding fills the area. Tufts of grass blow around when the 
wind picks up over a breeze. Cries of various animals can be heard in the 
distance. A small pool looks inviting. Animals silently enter and leave, 
drinking at their leisure. 
~
1 0 2
D0
~
~
0 -1 4101
D1
~
~
0 -1 4103
D2
~
~
0 -1 10221
D3
~
~
0 -1 4108
R M 0 4112 7 4100
R M 0 4109 8 4100
R M 0 4107 2 4100
  R G 1 4107 1
R O 0 4103 1 4100
S
#4101
A Game Trail~
~
A slight trail winds through the trees, hopefully ending at some water. 
Occasionally an animal's spore can be seen littering the edge of the 
trail. Outlines of faded prints can be seen winding their way along the 
edge. 
~
1 0 2
D0
~
~
0 -1 4102
D2
~
~
0 -1 4100
R M 0 4104 10 4101
R M 0 4104 10 4101
S
#4102
A Game Trail~
~
The winds are calmer here. Broken bones and half baked skeletons line the 
trail. Silence surrounds the trees, they acting as guardians, but to what? 
~
1 0 2
D0
~
~
0 -1 4106
D2
~
~
0 -1 4101
R M 0 4104 10 4102
R O 0 4102 1 4102
S
#4103
A Clearing~
~
More grasses sway in the hot wind. A small pool is here looking inviting. 
The angry cries of monkeys abound. 
~
1 0 2
D2
~
~
0 -1 10213
D3
~
~
0 -1 4100
R M 0 4104 10 4103
R M 0 4109 8 4103
R O 0 4103 1 4103
S
#4104
A Game Trail~
~
Trees tower above, blocking the sun from reaching this spot. A slight 
humidity seeps into the very soil. 
~
1 0 2
D1
~
~
0 -1 4105
S
#4105
A Game Trail~
~
Hooves have left prints in the slightly muddy ground. The cries of gulls 
can be heard, the ocean must be close. 
~
1 0 2
D1
~
~
0 -1 4111
D3
~
~
0 -1 4104
R M 0 4109 8 4105
R M 0 4112 7 4105
R O 0 4105 1 4105
S
#4106
A Wind-swept Cliff~
~
Whiping winds drive the grass to bend completely over. A small 
weatherbeaten sign lays, almost covered by the grass. The cries of gulls 
intermingle with the sounds of the animals in the jungle that stretches 
before you. 
~
1 0 2
D2
~
~
0 -1 4102
D5
~
~
0 -1 4107
R M 0 4112 7 4106
R O 0 4101 1 4106
S
#4107
A Dank Cave~
~
Debris lines the dark cave. Slime climbs halfway up the walls, various 
small skeletons litter the floor. There is enough foot holds along the 
walls to provide a way up out of the cave. 
~
1 0 13
D4
~
~
0 -1 4106
R M 0 4112 7 4107
R M 0 4109 8 4107
S
#4108
A Game Trail~
~
The trail widens just enough to allow two hatchlings to walk side by side. 
A slight hint of decay lifts to waft on the breeze, leaving a sharp tang 
in the air. Faded, faint hoof prints crisscross this very trail. 
~
1 0 2
D1
~
~
0 -1 4100
D2
~
~
0 -1 10233
D3
~
~
0 -1 4109
R M 0 4104 10 4108
S
#4109
A Game Trail~
~
Torn grass lays discarded as if thrown aside. Trees lean, limbs broken 
off. A small pile of skeletons lay on the northern edge of the trail. A 
warning perhaps? 
~
1 0 2
D1
~
~
0 -1 4108
D2
~
~
0 -1 10241
D3
~
~
0 -1 4110
S
#4110
A Calm Shoreline~
~
Light breezes swirl and blow, lending this sandy shore a hint of serenity. 
Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells 
lay scattered along the shore until the next high tide. The water starts 
to rise, leaving seaweed upon the shore. 
~
1 0 2
D1
~
~
0 -1 4109
D2
~
~
0 -1 10249
S
#4111
A Secluded Haven~
~
A group of trees cover this tiny clearing, leaving a bed of lush, 
undisturbed grass. A small glimmering pool is here, waiting to quench the 
thirst of an animal. A tiny circular bare spot reeks of decay. 
~
1 0 2
D0
~
~
0 -1 4112
D1
~
~
0 -1 4114
D2
~
~
0 -1 4113
D3
~
~
0 -1 4105
D6
~
~
0 -1 4115
D7
~
~
0 -1 4116
D8
~
~
0 -1 4118
D9
~
~
0 -1 4117
R M 0 4111 1 4111
  R G 1 4104 1
R O 0 4103 1 4111
R O 0 4111 1 4111
S
#4112
A Game Trail~
~
Silence, blessed silence. Tree limbs all seem to point to the south. Small 
bushes interspersed between the trees seem to hold untold secrets. Breezes 
rustle the trees gently. Miniscule gouges line the edge of this trail. 
~
1 0 2
D0
~
~
0 -1 4120
D2
~
~
0 -1 4111
R M 0 4107 2 4112
  R G 1 4107 1
S
#4113
A Game Trail~
~
Gouges line this part of the trail. Various tree limbs look to be 
scattered haphazardly. The trees lining this path have some strange 
markings in their bark. Tiny circular markings touching almost the bottom 
of them. Shadows crossing the trail blend into the grass, leaving a sense 
of deep, dark foreboding. 
~
1 0 2
D0
~
~
0 -1 4111
D2
~
~
0 -1 4119
R M 0 4112 7 4113
S
#4114
A Game Trail~
~
Deepening rumbles fill the air, sounding almost human-like in their 
intensity. Something has been pulled this way the tracks are obvious. 
~
1 0 2
D1
~
~
0 -1 4121
D3
~
~
0 -1 4111
S
#4115
A Game Trail~
~
A small, rarely used trail heads off this way, into some trees. Old tree 
trunks criss cross and cover the trail in places. Birds hop about 
undisturbed, monkeys peek from the treetops above. 
~
1 0 2
D6
~
~
0 -1 4126
D9
~
~
0 -1 4111
R M 0 4104 10 4115
S
#4116
A Game Trail~
~
Faint markings scar this part of the trail, it widens and smoothes out as 
it gets closer to`the water. Grass waves softly alongside the path. Hidden 
among the grass is the remanants of a shell. 
~
1 0 2
D8
~
~
0 -1 4111
R M 0 4112 7 4116
R M 0 4104 10 4116
S
#4117
A Game Trail~
~
This game trail fades away to lush grasses and trees. Birds swoop, monkeys 
sway in the trees above. The bellow of something can be heard. Stillness 
covers the land after such a bellow. 
~
1 0 2
D6
~
~
0 -1 4111
S
#4118
Bloodbath~
~
The trail disappears, a reddish hue to the grass leaves nothing to the 
imagination. Strewn about are skeletal remains of some creatures. The 
trees bent and trampled, wind blown grasses sway and bend. 
~
1 0 2
D7
~
~
0 -1 4111
R M 0 4104 10 4118
S
#4119
A Dead End~
~
Trees tower. boughs entwining, the sky blocked from this place. Deep 
gouges in the ground here, small trees uprooted, crushed trunks lay here 
and there. A small depression rests in the middle, stones built up 
protecting something. 
~
1 0 2
D0
~
~
0 -1 4113
R O 0 4119 1 4119
S
#4120
A Game Trail~
~
Varied cries travel through the grasses. Sounds of snakes intermingle with 
birds and monkeys. A tree bent half over points to the south, in what 
seems a mocking manner. 
~
1 0 2
D0
~
~
0 -1 4125
D2
~
~
0 -1 4112
S
#4121
A Game Trail~
~
Scattered remenants of small pod-like objects line this trail. A break in 
the trees leaves a view south. Sunshine shimmers temptingly to the east. 
One pod-like object seems intact, smooth walls, a bright red shine. Gouges 
all around this particular object, yet none touch it. 
~
1 0 2
D1
~
~
0 -1 4122
D3
~
~
0 -1 4114
S
#4122
A Cove~
~
Waves lap at the rock strewn beach. The sun blazes in the sky, warming the 
waters of the cove. Small clumps of seaweed play tag with the shore. Deep 
gouges criss cross the beach. 
~
1 0 2
D0
~
~
0 -1 4123
D2
~
~
0 -1 4124
D3
~
~
0 -1 4121
R M 0 4104 10 4122
R M 0 4109 8 4122
S
#4123
A Cove~
~
Trees shroud this part of the cove. Shade abounds, keeping one from the 
blistering sun. The waves ebb and flow teasingly along the sandy shore. A 
dark green in the water hints at something. A dark shape can be seen 
occasionally if one watches the water long enough. 
~
1 0 2
D2
~
~
0 -1 4122
R M 0 4123 1 4123
S
#4124
A Cove~
~
&gOn the highest part of the beach the remnants of a campfire are 
prominent. Fallen leaves blow around, brushing over the sand in a game of 
endless tag. 
~
1 0 2
D0
~
~
0 -1 4122
D1
~
~
0 -1 10204
R M 0 4104 10 4124
S
#4125
Shoreline~
~
Rocks litter the area before the sea here. Gulls land and soar, their 
cries ever present. Monkeys peek out through the trees. On the side of one 
boulder a prominent claw print can be seen. Is this the fabled place of 
dragons? 
~
1 0 2
D2
~
~
0 -1 4120
R M 0 4112 7 4125
S
#4126
A Faint Path~
~
Overgrowing the path, grasses and weeds sway with the winds. A path can be 
seen barely leading off to the north. No animal calls can be heard here, 
it is a bit unnerving. 
~
1 0 2
D0
~
~
0 -1 4127
D3
~
~
0 -1 4178
D9
~
~
0 -1 4115
S
#4127
A Faint Path~
~
Less and less of the path can be seen. a sense of overwhelming fear 
permeates the area. Nary a sound can be heard, almost as if the island was 
protecting itself. A dark opening can be seen off to the east, the path 
leading right towards it. 
~
1 0 2
D0
~
~
0 -1 4170
D1
~
~
0 -1 4128
D2
~
~
0 -1 4126
D3
~
~
0 -1 4177
S
#4128
A Cave Entrance~
~
Dank air fills this room, dust over everything. Skeletal remains of 
various small animals are grouped around the opening back into the 
sunlight. 
~
1 0 0
D1
~
~
0 -1 4129
D3
~
~
0 -1 4127
S
#4129
A Cave Entrance~
~
The dust is minimal here. No remains, a hint of fresh air wafts languidly. 
The muted sounds of the islands denizens is very faint. Rustling, bones 
scrapping can be heard coming from the north. 
~
1 0 1
D0
~
~
0 -1 4130
D1
~
~
0 -1 4131
D3
~
~
0 -1 4128
S
#4130
A Large Cavern~
~
Rustling, shuffling, the grinding of bones can be heard. The walls echoing 
the sound from all directions. Muted roars fill the cavern with noise. 
~
1 0 0
D0
~
~
0 -1 4132
D1
~
~
0 -1 4144
D2
~
~
0 -1 4129
S
#4131
A Large Cavern~
~
The walls are slick and gleam with a hint of water under light of any 
kind. Tiny rivlets run down the outer wall, giving rise to questions. How 
long before the wall collapses. 
~
1 0 0
D3
~
~
0 -1 4129
S
#4132
Central Chamber~
~
Light twinkles off various rocks in this huge chamber. There are dark 
openings in four cardinal directions. The rustling is magnified here, 
perhaps by the cavernous roof. It seems to fill the very soul with dread. 
~
1 0 0
D0
~
~
0 -1 4133
D1
~
~
0 -1 4135
D2
~
~
0 -1 4130
D3
~
~
0 -1 4134
R M 0 4132 6 4132
R M 0 4132 6 4132
R M 0 4132 6 4132
R M 0 4132 6 4132
S
#4133
A Large Cavern~
~
A tiny niche in the cavern lays here in silence. Dust covers the floor, 
several inches thick. No disturbances it appears for a very long time. The 
muted roars that have been growing louder are almost non-existant here. 
~
1 4 0
D2
~
~
0 -1 4132
S
#4134
A Large Cavern~
~
A tiny niche in the cavern lays here in silence. Dust covers the floor, 
several inches thick. No disturbances it appears for a very long time. The 
muted roars that have been growing louder are almost non-existant here. No 
light reaches this tiny depression of rock. 
~
1 5 0
D1
~
~
0 -1 4132
S
#4135
A Large Cavern~
~
The dust here has been disturbed. Drag marks left deep tracks. Crying can 
be heard if all is silent. From which direction could it be coming from? 
Tiny footprints can barely be seen in the thick dust. 
~
1 0 0
D0
~
~
0 -1 4138
D2
~
~
0 -1 4136
D3
~
~
0 -1 4132
S
#4136
An Alcove~
~
A surprisingly clean depression in the rock, the walls almost glimmer with 
water. No dust to be seen, no trails of anything upon the floor. There is 
a shadowed pass leading downward. 
~
1 4 0
D0
~
~
0 -1 4135
D5
~
~
0 -1 4137
S
#4137
A Lost Passage~
~
A pristine passage is here. No dust, no scuffs, no gouges. It is almost as 
if it has never been touched over time. There are shadows that pass on the 
walls. 
~
1 0 0
D0
~
~
0 -1 4145
D4
~
~
0 -1 4136
S
#4138
A Large Cavern~
~
Dust abounds once more. A few cobwebs line the walls, spiders scampering 
freely among the various webs. Crying can be heard much fainter here. A 
feeling of timelessness gives this room a sense of safety, albeit a wrong 
one. 
~
1 0 0
D0
~
~
0 -1 4139
D2
~
~
0 -1 4135
R M 0 4132 6 4138
R M 0 4132 6 4138
S
#4139
A Large Cavern~
~
A clean floor runs silently forward, the cobwebs seemingly a memory. The 
crying can be heard much more clear here. Sitting in the center of the 
room is a small pool. Is it drinkable? Is it harmful to health? 
~
1 0 13
D0
~
~
0 -1 4140
D2
~
~
0 -1 4138
R O 0 4103 1 4139
S
#4140
A Large Cavern~
~
Dust suddenly reappears, it coats everything. Cobwebs crisscross the floor 
and walls. Spiders scamper, chitering loudly as they continue to build 
their webs. 
~
1 0 13
D0
~
~
0 -1 4141
D2
~
~
0 -1 4139
R M 0 4140 20 4140
R M 0 4140 20 4140
S
#4141
A Large Cavern~
~
Spider are more numerous the deeper the cavern continues on. Tiny human 
looking footprints are outlined in the dust quite clearly. An outline of a 
flame can be seen in the distance. 
~
1 0 13
D0
~
~
0 -1 4142
D2
~
~
0 -1 4140
R M 0 4140 20 4141
R M 0 4140 20 4141
S
#4142
A Large Cavern~
~
Outlines of flames flicker upon the walls. A light layer of dust barely 
covers the floor here. Clearly small footprints can be seen leading off to 
the west. 
~
1 0 13
D2
~
~
0 -1 4141
D3
~
~
0 -1 4143
S
#4143
A Large Cavern~
~
A small flame sits here in the center of the room burning brightly. Wood 
smoke is heavy in the air here. A distraction to keep the spiders away? A 
small hole rests in the floor. 
~
1 0 13
D1
~
~
0 -1 4142
D3
~
~
0 -1 4144
D5
~
~
0 -1 4183
S
#4144
A Large Cavern~
~
Dust covers everything, thicker here than any other room so far. Spiders 
dwell here, scampering around and around the room. The tiny footprints 
seen before do not reach this room. 
~
1 0 0
D1
~
~
0 -1 4143
D3
~
~
0 -1 4130
R M 0 4140 20 4144
R M 0 4140 20 4144
R M 0 4140 20 4144
R M 0 4140 20 4144
R M 0 4140 20 4144
R M 0 4140 20 4144
S
#4145
A Cobwebbed Passage~
~
Thick cobwebs line this passage. It is tough going, having to constantly 
cut at the webs. Off in the distance the cries of a human can be heard. 
The deeper the passage, the closer the cries. 
~
1 0 13
D0
~
~
0 -1 4146
D2
~
~
0 -1 4137
S
#4146
A Cobwebbed Passage~
~
The webs give way a little here, not quite as thick and sharp, they lay 
almost as spears waiting for the unwary. A lone spider wanders here, his 
scuttling amplified by the height of the ceiling. 
~
1 0 13
D0
~
~
0 -1 4147
D2
~
~
0 -1 4145
R M 0 4140 20 4146
S
#4147
A Cobwebbed Passage~
~
The webs are almost non-existant here. The dust lays lightly over the 
floor, scuffs marks can be seen. Light crying can be heard, it sounds like 
a child 
~
1 0 13
D0
~
~
0 -1 4148
D1
~
~
0 -1 4159
D2
~
~
0 -1 4146
D3
~
~
0 -1 4160
S
#4148
A Cobwebbed Passage~
~
The crying is more prominent here. It sounds as if it comes from the west 
or is it the east? Exploring seems to be the only viable option. A few 
cobwebs linger in defiance of the cleaner floor. 
~
1 0 13
D0
~
~
0 -1 4149
D1
~
~
0 -1 4153
D2
~
~
0 -1 4147
D3
~
~
0 -1 4156
R M 0 4148 1 4148
S
#4149
A Cobwebbed Passage~
~
Thick undisturbed cobwebs cover this area. It is almost impoossible to 
move further. There are no spiders, yet the scraping of bublous bodies can 
be heard. 
~
1 0 13
D0
~
~
0 -1 4150
D1
~
~
0 -1 4152
D2
~
~
0 -1 4148
D3
~
~
0 -1 4151
S
#4150
Forgotten Room~
~
Entering this mass of cobwebs makes for a death wish. There is nothing 
here to see, just cobwebs and spiders. One spider stands out above the 
rest. It must be the queen. 
~
1 0 13
D2
~
~
0 -1 4149
R M 0 4150 1 4150
R M 0 4140 20 4150
R M 0 4140 20 4150
R M 0 4140 20 4150
R M 0 4140 20 4150
R M 0 4140 20 4150
S
#4151
A Dead End~
~
A tiny alcove is here. Filled with cobwebs and dust. The dust is several 
feet thick, it looks as if no one has been here in quite a few years. 
Something moves under the dust. 
~
1 4 13
D1
~
~
0 -1 4149
S
#4152
A Dead End~
~
The passage stops here. Cobwebs coat the entire room. Movement is 
minimized by the depth and thickness of the cobwebs. Crying can be heard 
faintly. 
~
1 4 13
D3
~
~
0 -1 4149
S
#4153
Sloping Passage~
~
Heavy cobwebs cover the walls here. Various spiders mill here, waiting for 
dinner mayhap? Louder crying can be heard, eacch individual sob and inhale 
of breath sounds as if it comes from all around the room. 
~
1 0 13
D3
~
~
0 -1 4148
D5
~
~
0 -1 4154
R M 0 4140 20 4153
R M 0 4140 20 4153
R M 0 4140 20 4153
R M 0 4140 20 4153
S
#4154
Sloping Passage~
~
The cobwebs seem to be less as the passage heads off to the south. The 
dust is minimal and glowing a wierd light green color. The greenish haze 
fills the room, the source seems to come from the south. 
~
1 0 13
D2
~
~
0 -1 4155
D4
~
~
0 -1 4153
S
#4155
Treasure Room~
~
The very walls themselves glow with a green haze. Quiet breathing is 
followed by a muted scream of rage. You have found the resting place of 
Jenanbras, sister to Ortinbras. 
~
1 0 13
D0
~
~
0 -1 4154
R M 0 4155 1 4155
S
#4156
Sloping Passage~
~
Surprisingly the cobwebs are missing from this passage. Clean walls 
glimmer with dampness. The crying seems to be amplified in this passage. 
The only viable option is to follow the path laid out. 
~
1 4 13
D1
~
~
0 -1 4148
D5
~
~
0 -1 4157
S
#4157
Sloping Passage~
~
There are small puddles of water here, The crying has halted. No sounds 
can be heard, no matter how good ones ears are. The silence is a blessing 
after all that caterwauling. There is a dark room ahead. Tred lightly. 
~
1 4 13
D0
~
~
0 -1 4158
D4
~
~
0 -1 4156
S
#4158
Forgotten Room~
~
Eyes come out of the gloom. The walls give off a very faint glow, leaving 
this room murky at best. Welcome to the home of Darbinbras, Ortinbras 
brother. He has grown too large to venture forth. 
~
1 3145861 13
D2
~
~
0 -1 4157
R M 0 4158 1 4158
S
#4159
Sloping Passage~
~
A small passageway dead ends here. Not much can be seen, the walls glisten 
with water. Cobwebs are lining the ceiling. A pair of eyes can be seen in 
the darkness. 
~
1 0 13
D3
~
~
0 -1 4147
S
#4160
Sloping Passage~
~
There is a passage leading down into the unknown. Water can be sniffed 
upon the dank air that is the cavern. Slick walls and a smooth floor point 
to the passage leading down. The scent of foreboding lingers in the air, 
seeming to thicken the further the passsage goes. 
~
1 0 13
D1
~
~
0 -1 4147
D5
~
~
0 -1 4161
S
#4161
Sloping Passage~
~
A gentle downward grade leads on to what, only the bravest of adventurers 
shall see. Glossy walls leave only enough room to head down. A sense of 
foreboding fills the dank air as the passage continues downward. 
~
1 0 13
D4
~
~
0 -1 4160
D5
~
~
0 -1 4162
S
#4162
Sloping Passage~
~
A gentle downward grade leads on to what, only the bravest of adventurers 
shall see. Glossy walls leave only enough room to head down. A sense of 
foreboding fills the dank air as the passage continues downward. 
~
1 0 13
D4
~
~
0 -1 4161
D5
~
~
0 -1 4163
S
#4163
Sloping Passage~
~
This passage is sloped and clean for a change, no cobwebs. Light comes 
from the hole in the ceiling. There is a strange rat like creature here. 
His claw marks are all over the floor. 
~
1 0 13
D0
~
~
0 -1 4164
D4
~
~
0 -1 4162
R M 0 4163 1 4163
S
#4164
A Depression in the Rock~
~
A tiny indent into the walls of the cavern is here. It is not much more 
than a resting place perhaps. Slight sounds of water can be heard. No 
indications of wetness however, the air smells slightly of water. 
~
1 0 13
D2
~
~
0 -1 4163
S
#4165
Trapped~
~
Rats! Foiled and just when the adventure was so close to completion. Or is 
the adventure really over? Slick walls tower up, the ceiling seems to 
extend endlessly. Far underground, yet there is a light breeze. 
~
1 1057284 13
D2
~
~
2048 -1 4166
S
#4166
A Haven~
~
Cool, dark, calm. Walls expanding and retracting, giving this room an 
almost life-like feel. A quiet pool rests in the center, making it 
impossible to walk across the center. Several mats of grass are woven and 
laying here. Fresh air sweeps through the room. Lightness can be seen in 
the ceiling. 
~
1 12 13
D4
~
~
0 -1 4167
R O 0 4103 1 4166
R O 0 4111 1 4166
S
#4167
Sloping Passage~
~
Light filters down from above. Light breezes swirl within this passage. 
Birds singing can be heard faintly. Roars are muted in this passaage. 
~
1 4 13
D4
~
~
0 -1 4168
D5
~
~
0 -1 4166
S
#4168
Sloping Passage~
~
Light filters down from above. Light breezes swirl within this passage. 
Birds singing can be heard faintly. Roars are muted in this passaage. 
~
1 4 13
D4
~
~
0 -1 4111
D5
~
~
0 -1 4167
S
#4169
Calm Waters~
~
~
1 4 1
S
#4170
Overgrown Path~
~
Tall grass sways in the light wind. Birds singing, monkeys screaming. 
Snakes slithering, mice peeking curiously out from the grasses. Sunlight 
streams brightly, showing the hint of a path swallowed by the grass. 
~
1 0 2
D0
~
~
0 -1 4171
D1
~
~
0 -1 10250
D2
~
~
0 -1 4127
D3
~
~
0 -1 4176
S
#4171
Overgrown Path~
~
The sun beats down on the path, slightly singeing the grasses. Sounds of 
many animals can be heard here. Tiny mice scurry here and there taking 
various grasses back to their nests. 
~
1 4 2
D0
~
~
0 -1 4172
D2
~
~
0 -1 4170
D3
~
~
0 -1 4179
S
#4172
Overgrown Path~
~
The grass bends and sways with the wind. A small perfectly circular area 
rests right in the middle of the path. There is nothing here to tell what 
made such a marvel. It almost looks as if a giant had sat for awhile. 
There is a slight stench of decay over the path. 
~
1 0 2
D0
~
~
0 -1 4173
D2
~
~
0 -1 4171
D3
~
~
0 -1 4180
S
#4173
Overgrown Path~
~
The grasses bend and wave with each breath of wind. Small animal noises 
can be heard faintly. Monkeys and seagulls can be seen through the grass 
and up in the sky. 
~
1 0 2
D0
~
~
0 -1 4174
D2
~
~
0 -1 4172
D3
~
~
0 -1 4180
S
#4174
Overgrown Path~
~
The wind blows harsher here. The raucous sound of seagulls clammers for 
the area with the screaming, chittering monkeys. The grass stays 
surprisingly undisturbed. 
~
1 0 2
D0
~
~
0 -1 4175
D2
~
~
0 -1 4173
D3
~
~
0 -1 4181
S
#4175
Overgrown Path~
~
The path ends here in a sea of deep grass. Towering above the grass is a 
big black wall. The wall towers so high it hides the sun at times. The 
shadows when they cover the grass are deep and dark. No sounds can be 
heard here. 
~
1 0 2
D1
~
~
0 -1 10249
D2
~
~
0 -1 4174
D3
~
~
0 -1 4182
S
#4176
A Calm Shoreline~
~
Light breezes swirl and blow, lending this sandy shore a hint of serenity. 
Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells 
lay scattered along the shore until the next high tide. Tiny footprints 
can be seen in the sand. 
~
1 0 2
D0
~
~
0 -1 4179
D1
~
~
0 -1 4170
D2
~
~
0 -1 4177
S
#4177
A Calm Shoreline~
~
Light breezes swirl and blow, lending this sandy shore a hint of serenity. 
Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells 
lay scattered along the shore until the next high tide. 
~
1 0 2
D0
~
~
0 -1 4176
D1
~
~
0 -1 4127
D2
~
~
0 -1 4178
S
#4178
A Calm Shoreline~
~
Light breezes swirl and blow, lending this sandy shore a hint of serenity. 
Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells 
lay scattered along the shore until the next high tide. Seagulls can be 
heard calling to one another. 
~
1 0 2
D0
~
~
0 -1 4177
D1
~
~
0 -1 4126
S
#4179
A Calm Shoreline~
~
&gLight breezes swirl and blow, lending this sandy shore a hint of 
serenity. Water lapping at the sand, hypnotizing in its ebb and flow. Tiny 
shells lay scattered along the shore until the next high tide. Piranha 
lurk here. 
~
1 0 2
D0
~
~
0 -1 4180
D1
~
~
0 -1 4171
D2
~
~
0 -1 4176
S
#4180
A Calm Shoreline~
~
Light breezes swirl and blow, lending this sandy shore a hint of serenity. 
Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells 
lay scattered along the shore until the next high tide. The sun beats down 
on the shoreline. 
~
1 0 2
D0
~
~
0 -1 4181
D1
~
~
0 -1 4172
D2
~
~
0 -1 4179
R M 0 4109 8 4180
S
#4181
A Calm Shoreline~
~
Light breezes swirl and blow, lending this sandy shore a hint of serenity. 
Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells 
lay scattered along the shore until the next high tide. Heat rises from 
the sand shimmering waves. 
~
1 0 2
D0
~
~
0 -1 4182
D1
~
~
0 -1 4174
D2
~
~
0 -1 4180
R M 0 4109 8 4181
S
#4182
A Calm Shoreline~
~
Light breezes swirl and blow, lending this sandy shore a hint of serenity. 
Water lapping at the sand, hypnotizing in its ebb and flow. Tiny shells 
lay scattered along the shore until the next high tide. Small footprints 
head away from the water. 
~
1 0 2
D1
~
~
0 -1 4175
D2
~
~
0 -1 4181
R M 0 4109 8 4182
S
#4183
A Small Depression~
~
A small haven from the nastiness that is the cavern makes one wish to 
stay. There is no dust, a mat rests invitingly alongside one wall. A small 
pool for one to drink from waits calmly. 
~
1 1028 13
D4
~
~
0 -1 4143
R O 0 4103 1 4183
R O 0 4111 1 4183
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  4111 spec_cast_cleric
M  4123 spec_breath_any
M  4155 spec_breath_any
M  4158 spec_breath_any
S


#$