#AREA School of Shadow~ #VERSION 11 #AUTHOR Ivor~ #DERIVATIVES ~ #COLOR 8 #HTOWN ~ #DESC ~ #RANGES 60 75 60 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG &BAs the mist disperses, nothing is as it was.~ #FLAGS 132 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 20000000 0 0 0 -1 #CLANNAME (null)~ #INFLUENCE 0 #MOBILES #35601 curiner priest shadowy~ Curiner~ A Shadowy Priest ~ The priest stands just above six feet tall, and weighs around two hundred pounds. Wearing only a simple robe made of wool. Eyes blue as the sky, and skin fairly pale. ~ 1 Clanname none~ 0 0 67239939 375390336 0 C 50 0 0 0d0+2000 0d0+0 0 0 0 0 0 0 105 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 70 0 0 0 0 0 > speech_prog journey~ if ispc($n) if level($n) < 60 mppause 3 mpechoat $n &CCuriner says 'You are not ready for that path!'&D else if level($n) > 59 mppause 3 mpechoat $n &CCuriner says 'Very well, good luck on your adventure!'&D mptransfer $n 35606 endif endif endif ~ > greet_prog 100~ if level($n) < 60 mpechoat $n &CCuriner says 'You have not adventured enough to journey into this school!'&D endif if quest(curiner) > 0 mpechoat $n &cType &WSAY JOURNEY &cto explore the school.&D else mppause 3 mpechoat $n &CCuriner says 'If you wish to journey into the school. mpechoat $n You need just say so!'&D mpechoat $n &cType &WSAY JOURNEY &cto accept.&D endif if level($n) > 59 if quest(curiner) < 1 mppause 8 mpechoat $n &CCuriner says 'We have been overrun by Demons! We need mpechoat $n your help to try, and rid ourselves of there foul presence!'&D mpechoat $n &cType &WSAY YES &cto accept.&D endif endif if quest(curiner) == 3 mppause 3 if iscarrying($n) == 35606 mpechoat $n &CCuriner says 'Did you retrieve the token?'&D mppause 3 mpechoat $n &CCuriner Says 'I see you HAVE defeated the ghoul! Wonderful mpechoat $n work. Maybe now we can return to what we have been trying to do.'&D mppause 8 mpechoat $n &CCuriner says 'You may have the token. Maybe it will help!'&D mpquest $n curiner 4 endif mpechoat $n &CCuriner says 'Are you having trouble finding the mpechoat $n Ravaged Ghoul? If so I may be of assistance!'&D mppause 3 mpechoat $n &cType &WSAY ASSISTANCE &cto accept.&D endif ~ > speech_prog yes~ if level($n) > 59 if quest(curiner) < 1 mpechoat $n &CCuriner says 'To start please rid the school of the evil priestess.'&D mpquest $n curiner 1 mptag $n story 1 endif endif ~ > speech_prog assistance~ if level($n) > 59 if quest(curiner) == 3 mppause 3 mpechoat $n &CCuriner says 'I placed that dangerous thing in A locked mpechoat $n &Cpit, and gave the keys to the door to my former apprentices.'&D mppause 3 mpechoat $n &CCuriner says 'Each of my former students will have one piece mpechoat $n &Cof the key. You will need both pieces in order to complete the mpechoat $n &Ckey. Once you have the key you should look for an area with mpechoat $n &Cclaw marks upon the floor. As this ghoul resisted viciously.'&D endif endif ~ > rand_prog 10~ mpmload 35608 mpforce 35608 emote runs into the room in such a rush she almost trips. mppause 8 mpforce 35608 Say Master, it seems to be getting worse! mppause 8 mpforce 35601 say Lyri, what is getting worse? mppause 8 mpforce 35608 say Master, the demons seem to be gaining strength! mppause 8 mpforce 35608 say By all that is holy. I hope we get some aid soon! mppause 8 mpforce 35608 say I hope so too master.. Ill run for more help! mppause 8 mpforce 35608 say I hope for our sake it doesn't come to late. mppause 8 mpforce 35608 emote &C Runs wildly out of the room. mppurge 35608 ~ > act_prog p gives you a black dragon scale.~ if quest(scale) == 1 mpjunk scale mppause 3 mpechoat $n &C Curiner says 'Oh my.. Have you assisted in the defeat mpechoat $n &C of the great black dragon within the school? I am quite mpechoat $n &C impressed. He was imprisoned many years ago when he broke mpechoat $n &C into our school. I believe it was the old school master mpechoat $n that imprisoned him. Maybe... Maybe you can assist us farther... mpquest $n scale 2 mppause 3 mpechoat $n &C Curiner looks at you very thoughtfully trying to decide upon something. mppause 3 mpechoat $n Curiner says '$n would you be interested in going even farther towards mpechoat $n &Cthe cleansing of our school? If you would be &wTYPE SAY CLEANSE &Cto accept endif if quest(scale) == 1 mpjunk scale mppause 3 mpechoat $n &CCuriner says 'Oh my.. Have you assisted in the defeat mpechoat $n &Cof the great black dragon within the school? I am quite mpechoat $n &Cimpressed. He was imprisoned many years ago when he broke mpechoat $n &Cinto our school. I believe it was the old school master mpechoat $n &Cthat imprisoned him. Maybe... Maybe you can assist us farther...'&D mpquest $n scale 2 mppause 3 mpechoat $n &cCuriner looks at you very thoughtfully trying to decide upon something.&D mppause 3 mpechoat $n &CCuriner says '$n would you be interested in going even farther towards mpechoat $n &Cthe cleansing of our school? If you would be, &WTYPE SAY CLEANSE &cto accept'&D endif ~ > speech_prog cleanse~ if quest(scale) == 2 mppause 3 mpechoat $n &CCuriner says 'Very well i am impressed from the feat you mpechoat $n &Cperformed by being able to obtain this scale. You must mpechoat $n &Cunderstand the task I have to set you on is not one that mpechoat $n &Cwill be easily done. Nor should you rush right into it.'&D mppause 5 mpechoat $n &CCuriner says 'What you have seen in the school so far is just mpechoat $n &Cthe tip of the iceberg I believe is the saying.'&D mppause 3 mpechoat $n &cCuriner looks around the room with a glint in his eyes lost in memories.&D mppause 3 mpechoat $n &CCuriner says 'Ahem I apologize for that. It has been some time since mpechoat $n &Cthe school was overrun you see. Even now we do not really understand mpechoat $n &Cthe what has happened to bring these creatures into our school.'&D mppause 3 mpechoat $n &CCuriner looks at you and says 'Would you my braver adventurer be willing mpechoat $n &Cto risk life and limb to help our cause? If you would be in the end you mpechoat $n &Cwould be paid well for your services to our school.'&D mppause 3 mpechoat $n &cIf you would like to help further type &WSAY SCHOOL &cto accept.&D endif ~ > speech_prog school~ if quest(scale) == 2 mppause 8 mpechoat $n &CCuriner says 'Ahh, I am thankful that you are brave mpechoat $n &Cenough to accept this quest. I will not life to you mpechoat $n &Cthis adventure is full of danger, but i think in the end mpechoat $n &Cyou will be happy with the reward!'&D mppause 8 mpquest $n scale 3 mpechoat $n &CCuriner says 'You will be able to find the hidden door to mpechoat $n &Cget to the where you need to be around the black fountain in mpechoat $n &Cour school. All you need to do is combine the key you used mpechoat $n &Cto gain access to the ghoul with this scale.'&D mppause 5 mpoload 35607 mptag $n mausoleum give scale $n mpechoat $n &CCuriner says 'Good luck $n, I know you will defeat whatever is mpechoat $n &Ccausing this to happen to our school. Take care my friend!'&D endif ~ > speech_prog p i lost the key~ if quest(scale) > 2 if iscarrying($n) == 35608 mpechoat $n &CCuriner says '$n you already have that key!'&D else mppause 4 mpechoat $n &CCuriner says 'Ahh, I see you still need to defeat mpechoat $n &Cthe one within the catacombs. Well $n, my friend... mppause 3 mpechoat $n &Cperhaps I may be of assistance. I will give you mpechoat $n &Cmy key so that you may be able to complete your mission!'&D mpoload 35608 give shadow $n endif endif ~ | #35602 Ravaged Ghoul~ Ravaged Ghoul~ A figure with rotting skin is here ~ Having been dead for an unknown amount of time this ghoul has barely any skin left upon its rotting torso. It has only mostly rotted cloths which to say the least only barely cloths its rotted chest. ~ 1 Clanname none~ 0 0 131107 306184320 -1000 C 75 0 0 0d0+5500 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 97 0 0 0 257 3 > greet_prog 100~ if ispc($n) mpechoat $n &CA Ravaged Ghoul says 'Welcome to my home. Time to die!'&D endif ~ > death_prog 100~ if quest(curiner) == 3 mpecho &cYou have almost completed your quest!! Hurry back to Curiner!&D endif ~ | #35603 hound demon canine~ Demonic hound~ A Canine with red skin wanders here ~ In a different life this creature may have been a dog. Now with horns over two feet long. flames coming from its very mouth, and an evil aura that surrounds every bit of it. This canine is of a dangerous variety, and is ready to devour anything in its path. ~ 1 Clanname none~ 0 0 33 33554432 0 C 62 0 0 0d0+4300 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 69 0 0 0 12323 3 #35604 satyr~ Satyr~ A humanoid with horns is here ~ This demon stands about 7 feet tall with horns almost half as long as it is tall. Having what looks like goat legs with the top half of a humanoid figure. The skin of this creature is red in places black in others. The hoofs of this creature radiate a blast of fire every step it takes. ~ 1 Clanname none~ 0 0 33 33554432 0 C 64 0 0 0d0+4300 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 4147 3 #35605 bubbling ooze~ bubbling ooze~ A bubbling pile of ooze is here ~ A puddle of ooze, and debris there is not much to this foul creature it simply exists to eat, and destroy everything in its path. ~ 1 Clanname none~ 0 0 33 268435456 0 C 61 0 0 0d0+4300 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 2359296 3 #35606 Shrouded priestess~ shrouded priestess~ A shrouded priestess is here ~ This priestess stands 5 feet 8 inches tall. She weighs about 100 pounds and has the beautiful looks of an angel. When you see her eyes, however you see deep pits of darkness, and despair. You can feel real evil, and a dangerous power within this priestess. ~ 1 Clanname none~ 0 0 131075 274727040 -1000 C 65 0 0 0d0+4300 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 51 9 > greet_prog 100~ if ispc($n) if isevil($n) mppause 3 mpechoat $n &CA shrouded priestess says 'Welcome, $n It is about time we got some recruits!'&D else mppause 3 mpechoat $n &CA shrouded priestess says '$n, I will kill you!'&D mpkill $n endif endif ~ > death_prog 100~ if quest(curiner) == 1 mpquest $n Curiner 2 endif ~ | #35607 Shrouded priest~ shrouded priest~ A shrouded priest is here ~ Standing at just over 5 feet tall and weighing just under 100 pounds this priest looks rather weakly. When you see his eyes glowing a bright red you get a differnt feeling however. Looking into his eyes you feel an evil presence that has never been felt before. ~ 1 Clanname none~ 0 0 131075 73400448 -1000 C 65 0 0 0d0+4300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 51 9 > greet_prog 100~ if ispc($n) if isevil($n) mpechoat $n &CA shrouded priest says '$n, have you come to join our cause?'&D else mpechoat $n &CA shrouded priest says 'You will die by my hands $n.'&D mpkill $n endif endif ~ > death_prog 100~ if quest(curiner) == 2 mpquest $n Curiner 3 endif ~ | #35608 Lyri~ acolyte~ A young Acolyte looks around nervously ~ This priestess stands five feet tall, and weighs only eighty five pounds. While it can be told that she is fairly attractive she seems to hide her face as much as can be done. What little of her face that is seen looks to be well worry warn and almost frightened. ~ 1 Clanname none~ 0 0 1 0 0 C 10 0 0 0d0+80 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 69 0 0 0 0 2 #35609 lorox ancient black dragon ~ Lorox~ An ancient black dragon rests on a pile of treasure here. ~ This black dragon seems to be large then most other dragons with the same age. It would seem that someone has been pouring magical power into this dragon for some time. Many scares litter the over sized body of this dragon. ~ 13 Clanname none~ 0 0 131107 373293184 -1000 C 99 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 8 0 0 1 1 0 0 0 196621 0 0 0 33849411 524291 > death_prog 100~ mpecho &cAs the dragon flails around as it dies, a small piece of a mpecho &cscale is torn apart from its dying body, and falls to the ground. mpoload 35607 ~ | #35610 Duiran~ Duiran the wise~ Duiran the wise stands here ~ ~ 1 Clanname none~ 0 0 67239939 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(curiner) == 4 if quest(courbin) == 4 if quest(thieves) == 6 if quest(scale) == 4 if quest(mausoleum) < 1 mppause 2 mpechoat $n &CDuiran the wise says 'Ahh, $n I have heard about you from my friends.'&D mppause 3 mpechoat $n &CDuiran the wise says 'Here soon I will have a special job for you!'&D mpechoat $n &CDuiran the wise says '$n, The unholy Iufn has arised yet again!'&D mppause 3 mpechoat $n &CDuiran the wise says 'We can use your assistance, However this mpechoat $n &Cnext quest we are in need of your help with is not one for the mpechoat $n &Cfaint of heart. It will require a lot of bravery. Will you help?'&D mppause 2 mpechoat $n &cType &WSAY BRAVERY &cto accept.&D mpquest $n mausoleum 1 endif endif endif endif endif if quest(mausoleum) == 5 mppause 3 mpechoat $n &cType &WSAY ENTRANCE &cto enter the Mausoleum.&D endif ~ > speech_prog p bravery~ if quest(mausoleum) == 1 mppause 3 mpechoat $n &cDuiran the wise says 'Ahh, I thank you my friend. In order to get mpechoat $n &cyou to the place that Iufn has hold up in for now. You need to collect mpechoat $n &csome special items. When I have them all I will be able to create a mpechoat $n &ctransporter of types to get you to the Mausoleum. mppause 10 mpechoat $n &cDuiran the wise says 'The first item we will need is a powerful object mpechoat $n &cthat has the capabilities to harness, and focus the needed power. mppause 10 mpechoat $n &cDuiran the wise says 'I believe the object that we need can be found within mpechoat $n &cthe place called Regius fonds. Give me the wand of wonders!. This is Important. mpquest $n mausoleum 2 endif ~ > speech_prog p entrance~ if quest(mausoleum) == 5 mppause 5 mpechoat $n &cDuiran the wise says 'Greetings, $n. Be safe.. and good luck!' mpechoat $n &cDuiran the wise says '$n, you must bring your own way out of the mausoleum!' mppause 3 mptransfer $n 35751 endif ~ > act_prog p gives you Wand of wonders.~ if quest(mausoleum) == 2 if ovnuminv(18018) == 1 mppause 3 mpechoat $n &c Duiran the wise smiles at you. mpechoat $n &cDuiran the wise says 'Very good job, $n. mppause 3 mpechoat $n &cDuiran the wise places the wand into a special pocket in his robes. mpjunk wand mppause 3 mpechoat $n &cDuiran the wise says 'I am impressed. Now we need the second item!' mppause 3 mpechoat $n &cDuiran the wise says 'We need an item that is associated with the vile mpechoat $n &cLord Iufn himself. Bring me his sword. Bring me the Shadowblade! mpquest $n mausoleum 3 else give wand $n endif endif ~ > act_prog p gives you the Shadowblade.~ if quest(mausoleum) == 3 if ovnuminv(35656) == 1 mpjunk blade mppause 3 mpechoat $n &cDuiran the wise says 'very good $n we are another step closer to mpechoat $n &cgaining access to the mausoleum. We are in need of just one other item!' mppause 3 mpechoat $n &cDuiran the wise places the Shadowblade in the same hidden pocket as the wand' mppause 3 mpechoat $n &cDuiran the wise ponders quietly for a moment. mppause 3 mpechoat $n &cDuiran the wise says 'Very well. It is time to get the last item that will be mpechoat $n &crequired to create the transport into the Mausoleum. mppause 3 mpechoat $n &cDuiran the wise says 'I will need a Diamond necklace to focus the magic through mpechoat $n &cthe wand. I am sure one as brave as you will be able to bring my this item! mpquest $n mausoleum 4 else give blade $n endif endif ~ > act_prog p gives you a diamond necklace.~ if quest(mausoleum) == 4 if ovnuminv(35654) == 1 mpjunk diamond mppause 3 mpechoat $n &cDuiran the wise says 'YES, $n It is time to prepare for the venture into the mpechoat $n &cmausoleum. I can now transport you anytime you need. Just ask. I hope mpechoat $n &cthat you will be able to slay that miserable Iufn once and for all!' mpquest $n mausoleum 5 mppause 3 mpechoat $n &cWhen you need to enter the Mausoleum just &w'TYPE SAY ENTRANCE' endif endif ~ | #35650 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #35601 Curiner~ sacrificial table~ A table covered in blood looms menacingly in the center of the room~ ~ 12 0 0 2 0 1 0 0 0 0 1 1 0 4 0 0 0 0 0 S 0 0 #35602 key half eaten~ A half eaten key~ A half eaten key lays here~ ~ 54 524289 16385 0 35603 35604 0 0 0 0 1 476 47 4 0 0 0 0 0 S 0 0 #35603 key half devoured~ A half devoured key~ A half devoured key lays here~ ~ 54 524289 16385 35602 0 35604 0 0 0 0 1 1 0 4 0 0 0 0 0 S 0 0 #35604 rotten key~ A rotten key~ A half rotten key lies here~ ~ 54 1074266115 16385 0 35607 35608 0 0 0 0 1 1003 100 4 0 0 0 0 0 S 0 0 #35605 simple white robe~ A simple white robe~ A robe made of wool lays here~ ~ 9 262656 9 45 45 0 0 0 0 0 1 134 13 1 0 0 0 0 0 S 77 0 A 13 50 A 12 50 A 18 5 A 26 2097152 #35606 ghoul token~ A ghoul token~ A small piece of metal rests here~ ~ 9 524289 16385 50 50 0 0 0 0 0 1 138 16 1 0 0 0 0 0 S 0 0 A 13 25 A 12 25 A 19 5 A 18 5 #35607 Black Dragon Scale~ a black dragon scale~ A scale from a black dragon rests here~ ~ 54 262145 1 35604 0 35608 0 0 0 0 1 1 0 4 0 0 0 0 0 S 0 0 > get_prog 100~ mpquest $n scale 1 ~ | #35608 shadow key~ Shadow key~ A key made of pure shadow writhes here~ ~ 18 524288 16385 0 0 0 0 0 0 0 1 1 0 4 0 0 0 0 0 S 0 0 #35609 blackened trumpet ~ a blackened trumpet~ An old blackened trumpet lies on the ground here~ ~ 68 524547 16385 1 0 0 25 20 90 0 1 1158 115 4 0 0 0 0 0 S 0 0 A 13 100 A 12 100 A 19 8 A 18 8 #35650 long key~ a long key~ A long key has been left here.~ ~ 18 0 1 0 0 0 0 0 100 0 1 1256 125 4 1 0 0 0 0 S 0 0 #0 #ROOMS #35601 Cross paths~ ~ A stone building lays to the north of this forested area. Northwest from here lays the town of Accura. Trees grow here in large sizes. At the base of the trees are smaller rose bushes blooming. A wonderful smell rises up from the roses. ~ 1 2097156 11 D0 ~ ~ 0 -1 35650 D7 ~ ~ 0 -1 35745 D11 ~ ~ 0 -1 60792 S #35602 Foyer of the School~ ~ This room is filled with a couch in the middle of the room sitting on top of a beautiful rug. beside the couch sits a small in table with what looks to be books strewn atop of it. The couch appears to be well worn perhaps having seen many sitting on top of it awaiting a visit with someone. ~ 1 2097152 0 D0 ~ ~ 0 -1 35605 D1 ~ ~ 1 -1 35604 D2 ~ ~ 0 -1 35650 D3 ~ ~ 1 -1 35603 R D 0 35602 1 0 R D 0 35602 3 0 S #35603 Priest's Chambers~ ~ The walls of this room are adorned with pictures, and murals all around the four corners of the room. Sitting in the middle of of the room is a rather large oak desk. The desk is piled to the brink of toppling over. There is also a rather small bed in the back corner of the room, which does not seem to have been slept in. ~ 1 2097152 0 D1 ~ ~ 1 -1 35602 R M 0 35610 1 35603 R D 0 35603 1 0 > entry_prog 100~ if istagged($n, mausoleum) mppause 2 else if quest(mausoleum) < 1 mppause 5 mpechoat $n &CDuiran the wise says, 'I could use your help, but first I need to know mpechoat $n &Cif your worthy. Complete all jobs for Mayor Courbin, Help Curiner, mpechoat $n &Cand find a task from a dragon in the school. endif endif ~ | S #35604 Sleeping Quarters~ ~ &CMany cots litter the ground in all corners of this room. Seemingly unslept in for a long time, not a single cot has been disturbed. At first glance dozens over empty cots fill this room. Under each of the many sleeping places a small rune can be seen of the likes of which have never been seen before. ~ 1 2097152 0 D3 ~ ~ 1 -1 35602 R D 0 35604 3 0 S #35605 Audience Chambers~ ~ Standing in the center of the room is the priest of the school. He seems to notice at least in part each of the new arrivals into this rather small room, However, his attention also seems to be partly else where. Once in a while a shadowy glow erupts in all directions from the Priest. ~ 1 0 0 D2 ~ ~ 0 -1 35602 R M 0 35601 1 35605 R E 0 35605 1 5 S #35606 The Beginning~ ~ &wA cloud of darkness fills this room making it difficult to see even a few inches ahead. A low murmuring sound is heard. The direction from which it originates it seems to be either under the ground, or perhaps to the east. Something appears out of place with the east wall. ~ 1 2097156 0 D0 ~ ~ 0 -1 35610 D1 ~ ~ 8391687 35604 35641 R D 0 35606 1 2 > speech_prog leave~ mppause 3 mpechoat $n &CA voice whispers 'Very well.' mppause 3 mpechoat $n &BYou Disappear into a black mist!&C mptransfer $n 35601 ~ > entry_prog 100~ if ispc($n) mppause 3 mpechoat $n &CA voice whispers 'If you wish to leave just say so mppause 3 mpechoat $n &CType &wSay leave &CIf you so wish. endif ~ | S #35607 Beginning~ ~ A cloud of blackness fills this room making it difficult to see even a few inches ahead. A low murmuring sound is heard the direction from which it originates is undeterminable. There seems to be only one exit. ~ 1 2097156 0 S #35608 Beginning~ ~ A cloud of blackness fills this room making it difficult to see even a few inches ahead. A low murmuring sound is heard the direction from which it originates is undeterminable. There seems to be only one exit. ~ 1 2097156 0 S #35609 Beginning~ ~ A cloud of blackness fills this room making it difficult to see even a few inches ahead. A low murmuring sound is heard the direction from which it originates is undeterminable. There seems to be only one exit. ~ 1 2097156 0 S #35610 Monster Carvings~ ~ The wall of the school runs just to the right of this room. Small carvings are seen carved into the wall with a sharp object. The carvings depict various types of what seem to be monsters. There are dozens of such symbols in total covering the wall. ~ 1 2097152 0 D0 ~ ~ 0 -1 35616 D2 ~ ~ 0 -1 35606 D3 ~ ~ 0 -1 35611 R M 0 35603 5 35610 S #35611 Sacrificial Carvings~ ~ &CThe wall of the school runs along the southern side of this room. There are carvings from the top to the bottom of the wall. These carvings depict what looks like some kind of ritual. One of the carvings in the middle of the wall looks like some kind of table with another carving of a person laying on top. ~ 1 2097152 0 D0 ~ ~ 0 -1 35630 D1 ~ ~ 0 -1 35610 D3 ~ ~ 0 -1 35612 R M 0 35604 5 35611 S #35612 Demon Carvings~ ~ Carvings along this wall depict demons, humanoids attempting to complete some kind of ritual. These carvings Cover the entire wall except for a small corner of the wall which is unlike the rest bare. ~ 1 2097152 0 D0 ~ ~ 0 -1 35631 D1 ~ ~ 0 -1 35611 D3 ~ ~ 0 -1 35613 S #35613 Control the Carvings~ ~ &CMore carvings on this wall depict more types of demons. In these carvings a being in the center of the wall seem to have a leash around the figures on the edges of the walls as if controlling them in some way claw marks, and bloodstains cover part of the floor in this room. ~ 1 2097152 0 D0 ~ ~ 0 -1 35634 D1 ~ ~ 0 -1 35612 D3 ~ ~ 0 -1 35614 S #35614 Void of Carvings~ ~ &CThe wall on the southern side of this room seem to be strangely void of any carvings. A mist is eerily hanging over head just below the ceiling. A murmuring is heard almost coming from the mist. ~ 1 2097152 0 D0 ~ ~ 0 -1 35637 D1 ~ ~ 0 -1 35613 D3 ~ ~ 0 -1 35615 R M 0 35603 5 35614 S #35615 Wayward Carvings~ ~ Carvings are once again seen covering the entire surface of this wall. These carvings seem almost as if in a warning to any that would see them The carvings seem to be pointing in a way back down the wall to the side. ~ 1 2097152 0 D0 ~ ~ 0 -1 35627 D1 ~ ~ 0 -1 35614 S #35616 Carvings of Demons~ ~ Carvings appear on this wall from the floor of the room up to the bottom of the ceiling. These carvings depict different types of demons. From one that resembles that of a dog to one that looks like a humanoid with horns. In the very center of these carvings is what looks like a humanoid holding a staff that is emanating black lightning bolts. ~ 1 2097152 0 D0 ~ ~ 0 -1 35617 D2 ~ ~ 0 -1 35610 D3 ~ ~ 0 -1 35630 R M 0 35603 5 35616 S #35617 Governed Carvings~ ~ Carvings litter the entire surface of this wall. From top to bottom there is no place on this part of the wall that is untouched by carvings. These carvings seem to depict more rituals that seem to be governed by some powerful humanoid. ~ 1 2097152 0 D0 ~ ~ 0 -1 35618 D2 ~ ~ 0 -1 35616 D3 ~ ~ 0 -1 35629 R M 0 35606 1 35617 R E 0 35605 1 5 R G 0 35602 1 S #35618 Carvings of power~ ~ Carvings upon this wall depict a monster of incredible power. Seen in the carvings this monster is what looks like eating humanoids upon some kind of table. Claw marks can be seen barely upon the very ground. Leavings towards the north. ~ 1 2097152 0 D0 ~ ~ 0 -1 35619 D2 ~ ~ 0 -1 35617 D3 ~ ~ 0 -1 35628 S #35619 Markings of the claw~ ~ More carvings cover not only the wall in this room, but the floor as well as the ceiling. There seems to be hundreds of them everywhere. in each one that can be see the same figure looms about them. A presence can be felt in this room. Claw marks from the south seem to enter and vanish. ~ 1 2097152 0 D2 ~ ~ 0 -1 35618 D3 ~ ~ 0 -1 35620 D5 ~ ~ 8391719 35604 35640 R M 0 35605 7 35619 R D 0 35619 5 2 S #35620 Littering of Bones~ ~ Bones litter the ground of this room. Many of these bones are unknown shapes, and sizes. Marks cover the floor wall, and ceiling as well some of these marks are deep gashes into the stone itself. ~ 1 2097152 0 D1 ~ ~ 0 -1 35619 D2 ~ ~ 0 -1 35628 D3 ~ ~ 0 -1 35621 R M 0 35603 7 35620 S #35621 Void of bodies~ ~ This room seems to be eerily void of all the corpses and mist that has been seen in most of the rooms up till this point. Rather large claw and teeth marks however cover the floors, and walls. ~ 1 2097152 0 D1 ~ ~ 0 -1 35620 D2 ~ ~ 0 -1 35633 D3 ~ ~ 0 -1 35622 S #35622 Evil Abounds~ ~ An evil presence fills the air in this room in all corners. Rather large chunks of the stone, and masonry of this room are missing. Blood stains cover the floor in various locations. ~ 1 2097152 0 D1 ~ ~ 0 -1 35621 D2 ~ ~ 0 -1 35636 D3 ~ ~ 0 -1 35623 R M 0 35607 1 35622 R G 0 35603 1 R E 0 35605 1 5 S #35623 Disperse of the Mist~ ~ The dark mist seems to disperse in this room. The bones, and corpses seem to not have been touched thus far. More deep claw marks, and blood stains are seen all around this room. A murmur is once again heard. ~ 1 2097152 0 D1 ~ ~ 0 -1 35622 D2 ~ ~ 0 -1 35639 D3 ~ ~ 0 -1 35624 R M 0 35604 5 35623 S #35624 Black Fountain~ ~ A large fountain fills most of this room. This once beautiful fountain has fallen is dismay filled with a black looking substance one would surely never drink from this putrefied fountain. ~ 1 2097152 0 D1 ~ ~ 0 -1 35623 D2 ~ ~ 0 -1 35625 D5 ~ ~ 8391719 35608 35651 R D 0 35624 5 2 S #35625 Floating presence~ ~ A presence is felt floating all about within a mist that seems to emanate from all directions. A faint murmuring can be heard that seems to be coming from overheard. The ceiling however is made of stone. ~ 1 2097152 0 D0 ~ ~ 0 -1 35624 D1 ~ ~ 0 -1 35639 D2 ~ ~ 0 -1 35626 R M 0 35605 5 35625 S #35626 Sacrificial Room~ ~ An evil presence is felt thick within the walls floor, and ceiling a table sits upon the ground here covered in blood. Bones are strewn about here in all directions. A quick guess marks this room as a sacrificial chambers of some kind. ~ 1 2097152 0 D0 ~ ~ 0 -1 35625 D1 ~ ~ 0 -1 35638 D2 ~ ~ 0 -1 35627 R M 0 35604 5 35626 R O 0 35601 1 35626 S #35627 Pile of Bones~ ~ A pile of bones sits in the middle of this room in what looks like might have been a defense posture upon the ground almost as if this poor victim was begging for its life, or perhaps its death! In any case its quite evident that it did not work. ~ 1 2097152 0 D0 ~ ~ 0 -1 35626 D1 ~ ~ 0 -1 35637 D2 ~ ~ 0 -1 35615 S #35628 Horrendous Stentch~ ~ A stench of horrendous power emanates from the corpses that litter the entire floor of this area. Many of the corpses appear to have been dead for awhile where as other corpses seem to be fairly fresh. An evil presence is noticed that seems to come from all directions. ~ 1 2097152 0 D0 ~ ~ 0 -1 35620 D1 ~ ~ 0 -1 35618 D2 ~ ~ 0 -1 35629 D3 ~ ~ 0 -1 35633 S #35629 Pile of bodies~ ~ In the middle of the room bodies are situated in a rather large pile. As if awaiting something that would feed of them. At the corners of the room there are many bones most of which seem to have rather deep, and long teeth marks within them. ~ 1 2097152 0 D0 ~ ~ 0 -1 35628 D1 ~ ~ 0 -1 35617 D2 ~ ~ 0 -1 35630 D3 ~ ~ 0 -1 35632 R M 0 35605 5 35629 S #35630 Circle of Sacrifices ~ ~ A wave of fear is felt within this room. Strange carvings are upon the ground in a circle. Several bodies are situated around the circle their feet pointing into the middle of this strange carving. ~ 1 2097152 0 D0 ~ ~ 0 -1 35629 D1 ~ ~ 0 -1 35616 D2 ~ ~ 0 -1 35611 D3 ~ ~ 0 -1 35631 R M 0 35604 5 35630 S #35631 Darkness Abounds ~ ~ A mist of darkness floats just above the ground concealing all that is beneath it. Parts of a few bones can barely be seen jutting out above the black mist. A dull glow can also barely be seen just below the darkness. ~ 1 2097152 0 D0 ~ ~ 0 -1 35632 D1 ~ ~ 0 -1 35630 D2 ~ ~ 0 -1 35612 D3 ~ ~ 0 -1 35634 R M 0 35605 5 35631 S #35632 Darkness covers~ ~ The mist of darkness Covers all corners of this room. A few bodies can be seen just above the mist. A few pieces of each of these corpses have been what looks like removed. On one body the look of fear is still in place. ~ 1 2097152 0 D0 ~ ~ 0 -1 35633 D1 ~ ~ 0 -1 35629 D2 ~ ~ 0 -1 35631 D3 ~ ~ 0 -1 35635 R M 0 35604 6 35632 S #35633 Bodies, and Bones~ ~ Bodies, and bones litter the whole of this room. The almost ankle deep carnage can not go unknown by anyone. There does seem to be foot impressions of some type within the corpses themselves as if someone walked right over them. ~ 1 2097152 0 D0 ~ ~ 0 -1 35621 D1 ~ ~ 0 -1 35628 D2 ~ ~ 0 -1 35632 D3 ~ ~ 0 -1 35636 R M 0 35605 6 35633 S #35634 Bloodstains, and claws~ ~ Bloodstains, and claw marks lead the way in from the room north along with much damage to the masonry of this room. It would appear that a large fight from the northern room lead into this room almost destroying it. ~ 1 2097152 0 D0 ~ ~ 0 -1 35635 D1 ~ ~ 0 -1 35631 D2 ~ ~ 0 -1 35613 D3 ~ ~ 0 -1 35637 R M 0 35603 5 35634 S #35635 Bloodstains and Claws~ ~ Claw marks, and bloodstains lead the way into this room. Bodies, and bones once again litter the ground in all directions. From the look of the floor and wall it would appear that there was once a rather large battle here. ~ 1 2097152 0 D0 ~ ~ 0 -1 35636 D1 ~ ~ 0 -1 35632 D2 ~ ~ 0 -1 35634 D3 ~ ~ 0 -1 35638 R M 0 35603 6 35635 S #35636 Murmuring abounds ~ ~ A low murmuring can be heard in this room. Bloodstains, and claw marks cover the floor, and even the ceiling. Bones, and bodies little the ground just below the blood stains. These appear to have been here awhile. ~ 1 2097152 0 D0 ~ ~ 0 -1 35622 D1 ~ ~ 0 -1 35633 D2 ~ ~ 0 -1 35635 D3 ~ ~ 0 -1 35639 S #35637 Mist About~ ~ A dark mist hovers just above the floor in this room. Under the mist bodies, and bones seem to be disappearing almost as if being devoured by some unseen force. Rather large claw marks, and more bloodstains can be seen. ~ 1 2097152 0 D0 ~ ~ 0 -1 35638 D1 ~ ~ 0 -1 35634 D2 ~ ~ 0 -1 35614 D3 ~ ~ 0 -1 35627 R M 0 35604 5 35637 S #35638 A dark presence~ ~ The Dark mist covers the ground in this room just barely off it. As before the mist seems to be devouring the bones, and corpses. A presence can be felt within the mist as if someone alive is there. ~ 1 2097152 0 D0 ~ ~ 0 -1 35639 D1 ~ ~ 0 -1 35635 D2 ~ ~ 0 -1 35637 D3 ~ ~ 0 -1 35626 R M 0 35605 5 35638 S #35639 A Strange presence ~ ~ An Evil presence is felt within the mist that hovers just above the ground eating the corpses, and bones that litter the ground. A murmuring can be heard rather easily coming from the mist. ~ 1 2097152 0 D0 ~ ~ 0 -1 35623 D1 ~ ~ 0 -1 35636 D2 ~ ~ 0 -1 35638 D3 ~ ~ 0 -1 35625 R M 0 35603 5 35639 S #35640 Into the pit~ ~ Bones litter the room in all corners. Just below the entrance into this must filled room sits a fresh corpse almost as a meal for some kind of creature. The light in this room are little and far between. An evil presence is felt all around. ~ 1 2097152 0 D4 ~ ~ 8389671 35604 35619 R M 0 35602 1 35640 R G 0 35606 1 R D 0 35640 4 2 S #35641 The hidden chambers~ ~ This room appears to be have been designed to be ornate. All four of its walls are covered with many different types of trinkets, and other objects that look to be of some kind of spiritual kind. This room also has what looks to be a sacrificial table in the middle of the room. ~ 1 2097152 0 D3 ~ ~ 8389671 35604 35606 D5 ~ ~ 0 -1 35642 R D 0 35641 3 2 S #35642 Within the Hidden Chamber~ ~ &CThis room, just as the last, is very heavily decorated with many different types of decorations. Most of which are not recognized from anything seen before. A murmuring can be heard coming from the east. ~ 1 2097152 0 D1 ~ ~ 8391715 -1 35643 D4 ~ ~ 0 -1 35641 R D 0 35642 1 1 S #35643 Behind the Hidden Door~ ~ &CA large hallway stretches out in front of you. Torches line the wall on both sides at predetermined distances. The torches are burning rather brightly as if someone has just lit them. The murmuring is still heard. ~ 1 2097152 0 D2 ~ ~ 0 -1 35644 D3 ~ ~ 8391715 -1 35642 R D 0 35643 3 1 S #35644 The Hallway~ ~ &CThe walls on either side slowly change from smooth, well worked granite, to rough, less worked, stone. The hallway continues onwards towards what looks to be some kind of door at the end of the hallway. ~ 1 2097152 0 D0 ~ ~ 0 -1 35643 D2 ~ ~ 0 -1 35645 S #35645 End of the hallway~ ~ A door lies at the end of the hallway. This door appears to be larger then any other door seen up till this point. In the middle of the door is a rather large rune. The rune reads any that dare to open this door will face the wrath of evil of the likes of which has never been seen. ~ 1 2097152 0 D0 ~ ~ 0 -1 35644 D2 ~ ~ 8389671 35604 35646 R D 0 35645 2 2 S #35646 Blackened Lair~ ~ The walls of this room appear to be covered with some sort of black substance. When examined closely it would appear the walls themselves have not been touched by anything except this substance in a long time. The floor of this room is also covered with it as well. In this substance rather large nearing gigantic claw marks are seen moving away to the west. ~ 1 2097152 0 D0 ~ ~ 8389671 35604 35645 D3 ~ ~ 0 -1 35647 R D 0 35646 0 2 S #35647 Blackened Death~ ~ This room is covered with the same substance as the previous room except it appears to have more of it. Corpses lie in all directions over this room. Most are in various stages of decaying some of them are nothing more then bones holding broken staves, and swords. One unlucky adventurer is standing with his back against the wall a scream still etched upon his dead face. ~ 1 2097152 0 D1 ~ ~ 0 -1 35646 D3 ~ door~ 8389671 35650 35600 D5 ~ ~ 7 -1 35648 R M 0 35609 1 35647 R G 0 35609 1 R G 0 35650 1 R D 0 35647 3 2 R D 0 35647 5 2 > act_prog p gets a black dragon scale~ if quest(scale) == < 1 mpquest $n scale 1 mppause 3 mpechoat $n You get the feeling you should go see curiner about the scale! endif ~ | S #35648 The Dragons horde~ ~ &CThis room appears to be covered everywhere with gold, jewels, and many other valuables. As each item is closely examined, it becomes very apparent that these items, however valuable the enchantments and various other spells that were once laid upon them, have long since died out from the deadly mists of the dragon. Even the gold, and other coins, are useless as they have been melted together. ~ 1 2097152 0 D4 ~ ~ 7 -1 35647 R D 0 35648 4 2 S #35649 Ivor's Office~ ~ This is a rather large room with paintings of various shapes, and sizes upon all four walls, However in the middle of the back wall just behind his rather large desk hangs what one would presume to be a very special painting as it has a special glow designed to make it visible even in the darkest of times. This painting has upon the very bottom words that reads as follows 'A lovely painting of my wonderful wife Fya' ~ 1 2097156 0 D5 ~ ~ 2048 -1 35650 D10 ~ wade~ 526336 -1 35650 S #35650 Entrance to the school~ ~ A stone buildings resides just to the north. The rather large entrance looms just ahead with the doors standing wide open inviting all those brave enough to enter, and find out what is within. A low chanting sound can be heard from within the structure. ~ 1 2097156 1 D0 ~ ~ 0 -1 35602 D2 ~ ~ 0 -1 35601 D4 ~ ~ 2048 -1 35649 D10 ~ brook~ 526336 -1 35649 S #0 #SHOPS 0 #REPAIRS 35605 0 0 0 100 1 0 23 ; bubbling ooze 0 #SPECIALS M 35604 spec_cast_undead M 35606 spec_cast_mage M 35607 spec_cast_mage M 35609 spec_breath_acid S #$