6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Spider Swamp~



#VERSION     11
#AUTHOR      Danell~
#DERIVATIVES ~
#COLOR       0
#HTOWN       ~
#DESC        ~

#RANGES
40 50 20 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG Crickets chirping in the distance gives the swamp an eerie feel.~

#FLAGS
0

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 31250000 0 0 0 -1

#CLANNAME none~

#INFLUENCE 0

#MOBILES
#601
Selvetarm~
Selvetarm, Prince of the Aranea~
Selvetarm, Prince of the Aranea sits here watching over his throne room.
~
An aura of immense confidence and fearlessness surrounds him, jet-black 
skin shimmering slightly as though moonlit, complimenting the silvery hair 
that cascades down his back. Bloodlust burns in his fierce eyes, like 
burning coals they glow vaguely red, casting his regal features in an 
eerie crimson hue. 
~
0
Clanname none~
0
0
35&4 373293696&-2011160576&16423 0 C
55 0 0 0d0+2300 6d10+200
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
10 4 0 0 1 1 0
0 0 0 0 0 0 1241777891 67121219
> greet_prog 100~
mpechoat $n &CSelvetarm says, 'Who enters my throne?'&D
peer $n
mpechoat $n &CSelvetarm says, 'DIE!'&D
~
|
#602
orb spider~
A magnificent orb spider~
A magnificent orb spider spins its web here.
~
This large regal looking spider has striking scarlet patterning all over 
its bulging round body. Delicate, long legs look far too fragile to 
support it but its movements are quick and elegant. Blackberry clusters of 
gleaming eyes watch the entrance way without let up, seeing through cloaks 
of darkness and magic alike. 
~
0
Clanname none~
0
0
1 128 0 C
48 0 0 0d0+2000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
59 4 0 0 1 1 0
0 0 0 0 0 0 1 2
#603
scaly leviathan head~
the scaly leviathan~
A scaly leviathan's monstrous head protrudes from the water.
~
Sharp serrated teeth frame the open massive jaw of this creature. Two tiny 
black eyes peer out from the scale armour of its gigantic face. Deep below 
the water, the enormous undulating shadow of its body sends waves rippling 
across the surface. 
~
0
Clanname none~
0
0
1073741859 128 0 C
50 0 0 0d0+2000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
85 4 0 0 1 1 0
0 0 0 0 0 0 262145 3
#604
lizard king~
The Lizard King~
An enormously tall lizard man lounges on the throne.
~
Unusually tall, this reptilian humanoid is covered from head to toe in 
magnificent flecked green scales. His long sweeping tail flicks restlessly 
from side to side, and his cruel black eyes seem extraordinarily 
intelligent. 
~
9
Clanname none~
0
0
35&32 128 0 C
56 0 0 0d0+5000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 262211 4099
> fight_prog 5~
mpechoat $n &cThe Lizard King calls for his guards!
mpmload 612
mpforce warrior mpkill $n
~
|
#605
A hairy spider~
A hairy spider~
A hairy spider darts about the swamp
~
This vicious, black, hunting spider is most often found in jungles and 
caverns, though the damp of the swampland is equally acceptable as long as 
there is food to be found. Incredibly large, effective eyes ensure that 
even the dark cannot serve as a hiding place from this predator. 
~
1
Clanname none~
0
0
65 640 0 C
50 0 0 0d0+2000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
59 4 0 0 1 1 0
0 0 0 0 0 0 262145 3
#606
a bolas spider~
A bolas spider~
A bolas spider scuttles around here looking for prey
~
The air seems vaguely foggy around this creature, a powerful almost 
hypnotising scent wafting around it. The natural pheremones of this animal 
are apparantly as deadly as they are intoxicating, judging by the 
predatory gleam in its calculating eyes. 
~
2
Clanname none~
0
0
1 0 0 C
50 0 0 0d0+2000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
59 4 0 0 1 1 0
0 0 0 0 0 0 1 0
#607
a funnel spider~
A funnel spider~
A funnel spider spins its web absentmindedly
~
This spider keeps as much of its body shrouded in darkness as it can. 
Enormously large, vulnerable looking eyes peer cautiously about, so keenly 
able in the dark, this spider is probably all but blind in sunlight. 
~
13
Clanname none~
0
0
1 640 0 C
50 0 0 0d0+2000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
59 4 0 0 1 1 0
0 0 0 0 0 0 262145 3
#608
mangora spider~
A mangora spider~
A mangora spider lurks in the swamp looking for food
~
This large delicate-looking spider is covered in beautiful soft velvety 
fur. Shimmering like a large jewel, the deep reddish purple colouring of 
its soft hide stands out strikingly. 
~
2
Clanname none~
0
0
1 0 0 C
50 0 0 0d0+2000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
59 4 0 0 1 1 0
0 0 0 0 0 0 262145 3
#609
wasp spider~
A wasp spider~
A wasp spider lurks here, sticky ooze coating its forelegs.
~
This smallish spider has a subtly striped hide, and a constant stream of 
sticky web-like substance that it coats its legs with, particularly useful 
for capturing and entangling unobservant prey. 
~
1
Clanname none~
0
0
33 512 0 C
50 0 0 0d0+2000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
59 4 0 0 1 1 0
0 0 0 0 0 0 262145 3
#610
trapdoor spider~
A trapdoor spider~
A trapdoor spider crouches, attempting to hide itself.
~
This stealthy spider gets its name from its love of hiding places and 
attacking its prey with a quick ambush. Dark shades of drab colours, its 
relatively small body is easy to conceal, only the glint of its smooth 
fangs and dark eyes easily betray its presence. 
~
1
Clanname none~
0
0
33 640 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
59 4 0 0 1 1 0
0 0 0 0 0 0 262145 3
#611
tiny lizard hatchling~
a tiny lizard hatchling~
A tiny lizard hatchling crawls about.
~
This tiny lizard is humanoid but crawling about on four legs as though 
newly-born. Soft transluscent scales cover its whole body and its small 
eyes are still squinted shut as though asleep. 
~
0
Clanname none~
0
0
1073741825 640 0 C
40 0 0 0d0+1000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
75 4 0 0 1 1 0
0 0 0 0 0 0 262145 3
#612
lizard warrior~
a lizard warrior~
A menacing lizard warrior stands at post.
~
This savage, reptilian humanoid stands tall, proud, and muscular. Dark 
grey scales armour almost his entire body, making him blend seamlessly 
into shadow, only his fierce yellow eyes piercingly obvious. 
~
9
Clanname none~
0
0
1 640 0 C
45 0 0 0d0+1600 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
75 4 0 0 1 1 0
0 0 0 0 0 0 262145 3
#613
hungry old man~
A sick old man~
A sick old man lays on the ground moaning in pain
~
The man, of a very old age, has a sickly look about himself. He lays 
moaning in what seems like a pain that no man would want to experience, 
the rags of what he calls cloths are good for nothing but hiding his most 
private of areas. 
~
1
Clanname none~
0
0
67108867 4194304 0 C
40 0 0 0d0+1000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpechoat $n &cOld Man groans from hunger.&D
mppause 2
mpechoat $n &COld Man says, 'Oh hello there...'&D
mpechoat $n &cOld Man moans and rolls on the ground.&D
mppause 2
mpechoat $n &COld Man says, 'Please &WSAY YES&C that you'll help me, I fear I am not long for this world...'&D
mpechoat $n &COld Man coughs.
~
> speech_prog yes~
mpechoat $n &COld Man says, 'Oh thank Mnera!'&D
mppause 4
mpechoat $n &cOld Man coughs.&D
mppause 4
mpechoat $n &COld Man says, 'Somewhere in the swamp there is an old hut, with a rare spider that lives..'&D
mpechoat $n &cOld Man coughs.&D
mppause 3
mpechoat $n &COld Man says, 'Sorry.  His blood can cure me, please bring me some.'&D
mpquest $n sickoldman 1
~
> act_prog p gives you A vial of spider blood.~
if quest(sickoldman) == 2
  mpechoat $n &COld Man says, 'Oh thank you, you saved my life!'&D
  mppause 5
  mpechoat $n &cOld Man gulps deep and drinks the vial.&D
  mppurge vial
  mpmset self gold 1000
  give 1000 gold $n
  mpquest $n sickoldman 3
endif
~
|
#614
enormous whisper spider~
An enormous whisper spider~
An enormous whisper spider stirs from her blanket of webbing.
~
This massive spider is almost ten feet in width, long jointed legs 
clicking slightly as they support the weight of its huge bulbousy black 
body. The two signature grey stripes of the whisper species mark this 
creature's underbelly, and two blood red eyes peer effortlessly through 
the dark. 
~
5
Clanname none~
0
0
35 128 0 C
45 0 0 0d0+1600 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 262145 3
> fight_prog 90~
if quest(sickoldman) == 1
  mppause 3
  mpoload 604
  drop vial
  mpforce $n get vial
  mpechoat $n You kneel down and scoop up some of the dead spider's blood into the vial.
  mpquest $n sickoldman 2
endif
~
|
#615
adventurer shade sardial~
Sardial~
A shade adventurer wanders around here. 
~
His deep black appearance seems almost dreadful, brining darkness with him 
where ever he walks. He wears thin garbs of rags he calls cloths and has 
the appearance of being pretty old. 
~
13
Clanname none~
0
0
67108931 0 1000 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
25 13 13 25 25 13 13
0 0 0 0 0
8 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if quest(sandblade) == 4
  mpechoat $n &CSardial says, 'Hmm, hello there, got a message about you.'&D
  mpechoat $n &cSardial looks you up and down.&D
  mppause 5
  mpechoat $n &cSardial hmms.
  mpechoat $n &CSardial says, 'I suppose you can handle it.  Well, there is a drow giving me some problems here, Selvetarm I think his name is, something like that anyways.'&D
  mpechoat $n &cSardial chuckles.&D
  mpechoat $n &CSardial says, 'Find his shield and give it to me, and the fire amulet is all yours, and the location of the last one.  Good luck!'&D
  mpechoat $n &cSardial chuckles.&D
  mpquest $n sandblade 5
endif
~
> act_prog p gives you A blood-red shield.~
if quest(sandblade) == 5
  mpechoat $n &cSardial nods.&D
  mppause 3
  mpechoat $n &CSardial says, 'Good good, well here ya go!'&D
  mpoload 1653
  give fire $n
  mppause 3
  mpechoat $n &CSardial says, 'Well ok then, the last one then.'&D
  mppause 3
  mpechoat $n &cSardial nods to himself as he stows the shield away
  mppurge shield
  mppause 3
  mpechoat $n &CSardial says, 'There is a man who really likes jewlery that lives out by the city of Dakar, most of the time he can be found hanging in the bars.  Good luck, we're all counting on you to beat up that Sand-god, good luck.'&D
  mpechoat $n &cSardial waves goodbye.&D
  mpquest $n sandblade 6
else
  mpechoat $n &CSardial says, 'Hey...I don't need this...'&D
endif
~
|
#700
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#601
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#602
venommace~
A venommace~
A venommace lays here abandonded~
~
5 0 24577
0 25 50 4 5 0 0
1 100 10
2
0
0
0
0
0
S 0 0
A
22 -5
A
20 -5
#603
blood-red shield~
A blood-red shield~
A crimson shield lays here rusting~
~
9 0 16897
40 40 0 0 0 0 0
1 117 11
2
0
0
0
0
0
S 77 0
A
23 4
#604
vial of blood~
A vial of spider blood~
A vial of spider blood lays here unattended.~
~
13 0 1
0 0 0 0 0 0 0
1 0 0
4
0
0
0
0
0
S 0 0
#605
thin silk sash~
a thin silk sash~
A thin silk sash has been left here.~
~
9 0 2049 16
40 40 0 0 0 45 0
1 118 11
2
4
0
0
0
0
S 77 0
A
13 125
#606
leather corded belt~
a leather corded belt~
A leather corded belt was left here.~
~
9 0 2049 64
40 40 0 0 0 45 0
1 101 10
2
1
0
0
0
0
S 77 0
A
18 5
A
19 5
#607
lizard royalty ring~
a lizard royalty ring~
A lizard royalty ring has been left here.~
~
9 0 3
40 40 0 0 0 50 0
1 105 10
2
13
0
0
0
0
S 77 0
A
19 6
A
13 20
#608
trident~
a trident~
A trident has been left here.~
~
5 64 8193
0 25 50 2 10 50 60
5 110 11
2
14
0
0
0
0
S 0 0
E
trident merman~
The large spear has three sharpened ends.  An ancient power seems to
come from the trident.
~
A
19 5
A
18 5
#609
cob web bag~
a cobweb bag~
A cobweb bag has been left here.~
~
15 64 524289
800 0 -1 12 0 50 0
4 357 35
3
8
0
0
0
0
S 77 0
A
19 5
A
17 -25
#610
venom fang~
a venom fang~
A venomous fang has been left here.~
~
5 64 8193
0 25 50 2 2 50 0
1 105 10
2
13
0
0
0
0
S 0 0
A
30 33
#700
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#0


#ROOMS
#601
Danell's Office.~
~
The smell of fine tobacco floats through the air here.  The Walls are lined
with solid oak and the soft green shag carpet flows around the floor.  A large
oak desks sits neatly in front of a large window on the north wall, along with a
smaller one off to the left where his secretary is seated.  Behind the desk is a
black leather computer chair with a hard plastic cover on carpet so that the
chair can move with ease.
~
1 4 1
S
#602
Withered Grasses~
~
&gThe air here smothers as it is so warm, while the humidity condenses in 
the air and drifts away to join the wandering mist that swirls forlornly 
about. Tall, withered grasses, whisper amongst themselves as they bend, 
almost seeming to deliberately make way for passage. 
~
1 0 11
D0
~
~
0 -1 603
D11
~
~
0 -1 41683
S
#603
Muddy Crossroads~
~
&gAn old broken crossroads sign stands wearily here, half rotted with fungus
and the general decay of time.  It appears as though there were indeed paths
here long ago, but water has saturated the ground, leaving nothing but
featureless mud.&w
~
1 0 15
D1
~
~
0 -1 619
D2
~
~
0 -1 602
D3
~
~
0 -1 604
S
#604
Shadow of a Great Rock~
~
&gA massive rock towers from the ground to the north, overhanging at the 
top and casting the boggy ground in shadow. The air is cooler here, the 
stone itself emitting an almost unnatural chill in contrast to the warmth 
of the surroundings.&w 
~
1 0 15
D1
~
~
0 -1 603
D2
~
~
0 -1 605
D3
~
~
0 -1 606
S
#605
Bloodied Soil~
~
&gScarlet stains blossom here and there like spreading wounds in the soil, 
giving the impression that this place has not recovered from some ancient 
battle. Glimpses of metal can be seen half-buried in the ground, the 
armour and weapons of some long-decayed army.&w 
~
1 0 1
D0
~
~
0 -1 604
D3
~
~
0 -1 607
S
#606
Drowned Land~
~
&gWater pools slightly deeper here, the mud beneath barely bubbling with the
heat of some underground current. Large blisters swell from the ground, 
popping with a hiss and releasing hot, swirling steam into the foggy air. 
~
1 0 15
D0
~
~
0 -1 614
D1
~
~
0 -1 604
D2
~
~
0 -1 607
R M 0 610 7 606
R M 0 605 7 606
R M 0 608 6 606
S
#607
Crimson Waters~
~
&gOld, rusted weapons and armor, lie half rotted in scattered pools of
slime. The rust has leached into the water, discoloring it deep red and 
filling the air with the overwhelming stench of decay and the sickly 
metallic scent of blood. 
~
1 0 15
D0
~
~
0 -1 606
D1
~
~
0 -1 605
D3
~
~
0 -1 608
S
#608
Ditch of the Dead~
~
&gForlorn water swirls slowly in this forsaken riverbed, churning as 
though stirred by some unseen current. Strange things surface with the 
movement, glimpses of shiny metal and splintered bone are all that mark 
this place as the grave it has become.&w 
~
1 0 15
D0
~
~
0 -1 609
D1
~
~
0 -1 607
S
#609
Toppled Tree~
~
&gThe vast roots of this overturned tree splay in all directions like the
legs of an attacking spider. Almost as thick as branches, they are hard 
and brittle, as though this tree died years ago. Dark streaks mar the 
wood, evidence perhaps of long past lightning storms, or the use of 
powerful magic in this area. 
~
1 0 15
D0
~
~
0 -1 610
D2
~
~
0 -1 608
D5
~
~
0 -1 611
S
#610
Scorched Trunk~
~
&gThis massive trunk has been half swallowed by the gurgling ground, only
the huge reaching branches hold it from complete submersion. Black, 
unnatural burn marks, weave their way like rotting vines all along the 
ancient bark. 
~
1 0 15
D2
~
~
0 -1 609
S
#611
Within the Roots~
~
&gDark and dank with the smell of decay, the rotting wood all around makes 
this place even more miserable. The floor slants slightly downward to the 
north, and each movement makes it dip a little more as if the swamp were 
threatening to consume it whole.&w 
~
1 0 13
D0
~
~
0 -1 612
D4
~
~
0 -1 609
S
#612
Hollow Trunk~
~
&gMud oozes slowly through cracks in the ancient wood, making the ground 
sticky and treacherously slippery. The roof of the trunk curves sharply 
around, so low as to give the place a smothering claustrophobic feel. 
Little worms and maggots wriggle their way through the decomposing bark, 
making the enclosure seem to crawl revoltingly.
~
1 0 13
D0
~
~
0 -1 613
D2
~
~
0 -1 611
S
#613
Submerged~
~
&gCompletely beneath ground level, drips of mud trickle slowly down the 
walls from a large hole in the ceiling. It seems as though extra weight in 
this part of the submerged tree would sink in very quickly, the wood 
moaning and groaning at any extra burden. 
~
1 0 13
D2
~
~
0 -1 612
D4
~
~
0 -1 618
S
#614
Rotting Branch~
~
&gCompletely beneath ground level, drips of mud trickle slowly down the
walls from a large hole in the ceiling. It seems as though extra weight in 
this part of the submerged tree would sink it very quickly, the wood 
moaning and groaning at any extra burden.&w 
~
1 0 1
D1
~
~
0 -1 615
D2
~
~
0 -1 606
S
#615
Scattered Rocks~
~
&gSmall, jagged peaks, protrude from the marshy ground, providing a solid,
but treacherous, path for walking. Thin layers of slime glisten on the 
sharp rocks, along with various other old and unidentifiable stains. 
~
1 0 15
D0
~
~
0 -1 616
D1
~
~
0 -1 623
D2
~
~
0 -1 622
D3
~
~
0 -1 614
S
#616
Stony Path~
~
&gAll around, the murky waters simmer and bubble, releasing a terrible
stench into the air. A small trail of island rocks is the only path 
through this watery part of the swamp. 
~
1 0 15
D2
~
~
0 -1 615
D3
~
~
0 -1 617
S
#617
Puddle of Algae~
~
&gVarious slimes of green, brown and red slide across the surface of this 
muddy water. Plant life of various kinds tangle and intertwine into each 
other beneath the water, making it very easy to become caught.&w 
~
1 0 15
D1
~
~
0 -1 616
D3
~
~
0 -1 618
R M 0 609 5 617
  R G 0 610 1
R M 0 606 6 617
S
#618
Buried Tree~
~
&gA flat area of bark protrudes slightly from the sopping ground here. A
gaping hole leads into the darkness beneath, as though some hollow tree 
has become buried just below the surface. The sound of thick mud dripping 
within a concealed space is heard below. 
~
1 0 15
D0
~
~
0 -1 669
D1
~
~
0 -1 617
D3
~
~
0 -1 624
D5
~
~
0 -1 613
R M 0 605 6 618
R M 0 606 6 618
R M 0 607 4 618
S
#619
Squelching Ground~
~
&gSlick with moisture, the ground is unnaturally swollen and soft. The 
slightest weight leaves deep imprints that quickly well back up with 
sloshing mud and the few sickly bits of plant life that grow here.&w 
~
1 0 15
D0
~
~
0 -1 620
D3
~
~
0 -1 603
S
#620
Flooded Waterway~
~
&gThis deep ditch looks as though it may once have been a rushing river,
though now it is just a watery bog. Its high sloping sides sodden with 
slime from rotting vegetation and the wild overgrowth of algae. Swamp 
Vines desperately creep up the sides of the bank. 
~
1 4 15
D0
~
~
0 -1 621
D2
~
~
0 -1 619
S
#621
Dark Waters~
~
&gThe water here is so dark that nothing can be seen beneath the single 
layer of scum that floats everywhere. Insects dart quickly here and there, 
apparently fleeing from the more ominous shadows that slide just beneath
the surface.&w 
~
1 0 15
D2
~
~
0 -1 620
R M 0 603 1 621
S
#622
Peak of the Rock~
~
&gAll around, the misty smog of the swampland rises, blocking what may have 
been a spectacular view. Waves of heat cause the air to shimmer and swim, 
making everything seem eerily unreal. 
~
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#623
Slippery Slope~
~
&gSlick with mud, the ground is incredibly hard to walk on without 
slipping. Sloping steeply down from the south, thin rivulets of water 
trickle their way lazily down, accumulating in a watery pool at the 
base.&w 
~
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D3
~
~
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#624
A Broken Bridge~
~
&gCrumbled brick and stone stick up from the surrounding quagmire, creating
an almost natural mosaic walkway through the watery slime. No river runs 
through here, though the presence of this ancient bridge indicates that 
there once did. 
~
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0 -1 618
D3
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0 -1 625
R M 0 608 4 624
R M 0 609 5 624
  R G 0 610 1
R M 0 610 5 624
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#625
Sunken Road~
~
&gBeneath the shallow, murky water, a layer of hard stone winds smoothly
along the road. Not a naturally formed path, an indication that long ago 
these grounds saw dry land, though now the smooth road is pitted with 
fungus and shelled creatures. 
~
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#626
Rising Water~
~
&gThe ground slopes lower here, deeper water gurgling around the various 
rock crevices and jagged stones that break the surface. To the east and 
the west, large cavernous mouths protrude, though the hollows within 
appear to be underwater.&w 
~
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0 -1 627
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R M 0 612 6 626
  R G 0 605 1
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#627
Flooded Cave~
~
&gScarce light penetrates the dark waters of this cavern, but what little 
can be seen is slick with swamp slime and mosses. The odd glittering piece 
of armor, shining like stars from the inky depths below. 
~
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~
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S
#628
Air-Filled Cavern~
~
&gA large bubble of air is trapped within this cave, creating the illusion 
that this place is above ground, although swirling mud and grasses can be 
seen dancing in the water just around the opening.&w 
~
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D4
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~
0 -1 627
R M 0 613 1 628
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#629
Underwater Enclosure~
~
&gSharp rocks protrude dangerously and invisibly from the darkness. Muddy 
water swirls about, creating the apparent illusion of dark shadows and 
shapes swimming cautiously underneath. 
~
1 0 15
D1
~
~
0 -1 626
S
#630
Sunken Road~
~
&gSmall pieces of colored glass glint up from beneath the water. Broken 
bits of slate, with chunks of stone, mix with the wreckage to create an 
unstable surface for walking on. The slick over growth of plant life 
making it even more treacherous. 
~
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#631
A Great Cavern~
~
&gWater trickles lazily into this vast cavern, covering the rock floor 
with an inch or two of sloshing muck. The great stone walls have been 
excavated roughly, leaving sharp spikes and serrated areas that look 
almost deliberately made.&w 
~
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R M 0 612 3 631
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#632
A Great Cavern~
~
&gLight flickers eerily throughout this cave, apparantly emanating from 
small torches that have been placed in the natural cavernous cracks and 
crevices. Dark green moss carpets the floor, squishing loudly with 
saturated water when stepped on.&w 
~
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~
0 -1 631
R M 0 612 2 632
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#633
Cavernous Gates~
~
&gTwo large bamboo gates stand imposingly to the north, bright glowing 
light visible within and large flickering shadows creeping through the 
gaps of them. The rest of the cavern has been rather deliberately smoothed 
from the look of it, as if to make a somewhat grander impression.&w 
~
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gate~
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R D 0 633 0 1
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#634
A Primitive Throne Room~
~
&gA great fire burns in the middle of this room, giving off the horrible 
stench of some cooking flesh. Bits and pieces of broken armor and swords 
are hung here and there as decoration for the walls, along with various 
animal and humanoid skulls. At the far north end, several swords have been 
tied together and bent to form a crude jeweled throne. To the south, two 
large bamboo gates stand, guardians to the way out. 
~
1 0 13
D2
~
gate~
1 -1 633
R M 0 604 1 634
  R E 0 607 1 1
  R E 0 608 1 16
R D 0 634 2 0
S
#635
A Great Cavern~
~
&gA large fissure in the side of the wall here lets in a continuous stream 
of trickling water. Dribbling noisily along the projecting rocks, the 
sound echoes as if a large stream gushed through this place, the sounds of 
rushing water amplifying along the stone walls and floor.&w 
~
1 0 13
D2
~
~
0 -1 631
D3
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~
0 -1 633
S
#636
Mirey Path~
~
&gWater flows slowly down this submerged path, agitating particles of dirt 
and sand so that everything beneath the surface is cloudy. Only the feel 
of laid stone and grit indicates the path that lies here. A slight mist 
hovers over the surface of the muggy water. 
~
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~
0 -1 638
D1
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~
0 -1 637
D2
~
~
0 -1 630
R M 0 612 6 636
S
#637
Dripping Cave~
~
&gDank and cold, the sound of continuous dripping makes this place seem 
even more miserable. Thin layers of green slime coat the walls, and a few 
organic encrustations higher up show that at one time water flooded this 
cave.&w 
~
1 0 1
D3
~
~
0 -1 636
S
#638
A Cluttered Campsite~
~
&gA rudimentary shelter has been constructed here, various stiff reeds 
roped together, grasses thatched together to make a somewhat waterproof 
ceiling. Wisps of smoke and glowing embers cling to life as the recently 
used campfire slowly dies away. Various cooking utensils and simple clay 
pots lie soiled and strewn about.&w 
~
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D2
~
~
0 -1 636
D3
~
~
0 -1 639
S
#639
A Grassy Hole~
~
&gTall grasses wave slowly in the air, drops of moisture trickling down 
their lengths and echoing slightly as they hit rock surface below. A deep 
black hole gapes widely in the ground, concealed perfectly until almost 
falling into it.&w 
~
1 0 15
D0
~
~
0 -1 646
D1
~
~
0 -1 638
D5
~
~
0 -1 640
R M 0 612 6 639
  R G 0 606 1
S
#640
A Rainy chasm~
~
&gHardly any natural light penetrates this darkness, just the continuous 
sound of dripping and trickling water all around. The stoney chill of the 
surrounding rock seems to pierce through everything, feeling almost 
supernatural in its strength.&w 
~
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~
~
0 -1 642
D4
~
~
0 -1 639
S
#641
Floating in a void~
~
~
1 4 1
S
#642
A Firelit Cavern~
~
&gA great fire burns steadily here, smoke billowing around the ceiling and 
escaping through a small hole. Dancing light casts flickering shadows all 
about the room, piles of dried bracken and wood nearby to keep the fire 
fueled.&w 
~
1 0 13
D0
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~
0 -1 644
D1
~
~
0 -1 643
D2
~
~
0 -1 640
D3
~
~
0 -1 645
S
#643
Hatchery~
~
&gThin reeds have been tied across the exit to the west, acting as a 
miniature gate to prevent the young ones from wandering out. Little bits 
of meat are left rotting about the floor, and bits of broken egg-shell are 
scattered about, the few intact eggs rocking gently as though about to 
hatch.&w 
~
1 0 13
D3
~
~
0 -1 642
R M 0 611 4 643
R M 0 611 4 643
R M 0 611 4 643
R M 0 611 4 643
S
#644
Nesting Grounds~
~
&gCozy piles of green moss and dried grass form a thick layer of bedding 
on the floor here. Gentle heat wafts in from the room to the south, 
filling the place with shimmering warm air. Several large eggs lie nestled 
here and there, partially covered with the grasses. 
~
1 0 13
D2
~
~
0 -1 642
S
#645
A Stone Larder~
~
&gCool stone shelves support large slabs of raw flesh while smoke wafts 
lazily in from the east, slowly cooking smaller pieces that hang from 
hooks in the ceiling. In the corner, large leaves cover what appears to be 
the half butchered corpse of some unidentifiable animal.&w 
~
1 0 13
D1
~
~
0 -1 642
S
#646
A Smokey Path~
~
&gCreeping plants and mosses cover the slimey broken slate that makes up 
this abandoned path. From a large crack in the ground, dark smoke billows 
slowly up into the sky, shrouding the place in darkness and creating the 
claustrophobic feeling of being unable to breathe.&w 
~
1 0 15
D0
~
~
0 -1 647
D1
~
~
0 -1 661
D2
~
~
0 -1 639
R M 0 610 5 646
  R G 0 609 1
R M 0 609 5 646
  R G 0 610 1
R M 0 605 6 646
S
#647
Eerie Wetlands~
~
&gStrange mist hovers just above the surface of the high murky waters 
here, clouding everything so that only ghosts and shadows can be seen 
moving about in the periphery of vision. The air is hot and stifling, but 
the cloudy moisture leaves a bone-chilling cold on every surface.&w 
~
1 0 15
D0
~
~
0 -1 648
D1
~
~
0 -1 660
D2
~
~
0 -1 646
S
#648
Palace Entrance~
~
&gA grand obsidian stair slopes gradually down into darkness and the 
submerged palace of Lost Ajhuutal. Creeping swamp plants and mosses glow 
slightly where they touch the black stone, almost pulsing as though they 
were the living veins of the structure itself.&w 
~
1 4 15
D2
~
~
0 -1 647
D5
~
~
0 -1 649
R M 0 602 1 648
S
#649
Palace of Lost Ajhuutal~
~
&gFine silvery filaments of cobweb wave gently in the subtle musty breeze 
that stirs here. Beads of moisture condense on the cool black stone of the 
walls, rivulets of water gathering and trickling like sweat in the 
suffocating humidity.&w &gDark menacing shadows jump erratically from the 
corners and flit swiftly along the walls as rows of torches light the room 
with flickering firelight, cold stone and slate paving the chilly 
corridor.&w 
~
1 0 13
D1
~
~
0 -1 650
D3
~
~
0 -1 654
D4
~
~
0 -1 648
S
#650
Palace of Lost Ajhuutal~
~
&gA cool and unnatural breeze wafts through this part of the hall, almost 
seeming to whisper words as it sighs along the jagged crooks and crevices 
in the cavernous wall. Wisps of silk glisten as they stir from the wind. 
~
1 0 13
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~
~
0 -1 651
D3
~
~
0 -1 649
S
#651
Palace of Lost Ajhuutal~
~
&gDamp and miserable, the black surroundings are nonetheless regal to 
behold. Tall, black columns, supports the increasingly high ceiling, while 
every surface sparkles with tiny dark jewels as though starlit. 
~
1 0 13
D1
~
~
0 -1 657
D2
~
~
0 -1 650
D3
~
~
0 -1 652
S
#652
Palace of Lost Ajhuutal~
~
&gMagnificent tapestries of pure silk line the walls here, simple 
portrayals of victorious battles and weaponry woven by some magic into the 
crimson and scarlet strands. The taste for luxury is further evidenced 
here by the use of many hundred mandora spider furs to cover the 
substantial floor with lush velvety carpeting.&w 
~
1 0 13
D0
~
~
0 -1 659
D1
~
~
0 -1 651
D3
~
~
0 -1 653
S
#653
Palace of Lost Ajhuutal~
~
&gThe air is sticky and oppressive here, although almost too cold to be so 
the naturally dark surroundings glimmer in places as though tiny eyes 
twinkled in and out of existence. humid. Slight viscous moisture coats the 
floors and walls alike, making 
~
1 0 13
D1
~
~
0 -1 652
D2
~
~
0 -1 654
D3
~
~
0 -1 656
S
#654
Palace of Lost Ajhuutal~
~
&gStrange and intricate carvings of combat scenes as well as writings line 
the cavernous walls. Both runes, and some unfathomable language, darken 
the place further with the lingering and heady presence of evil magic. 
~
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~
~
0 -1 653
D1
~
~
0 -1 649
S
#655
Floating in a void~
~
~
1 4 1
S
#656
Place of Plunder~
~
&gDancing light from several wall-hung torches keeps the whole room aglow 
as if with sunfire. Gold and silver alike generously line the walls and 
floor as if some incredible heat simply melted the treasure into the 
structure all at once. Sparkling jewels and gems of many colours glitter 
from assorted piles like bundles of freshly picked flowers, left scattered 
around the many ornamental chests as though for casual decoration.&w 
~
1 0 13
D1
~
~
0 -1 653
S
#657
Regal Armoury~
~
&gThe ghostly figures of several wooden manikins stand eerily in this 
dimly-lit room, display stands for various sets and pieces of armor. Coats 
of mail glisten beautifully from the shadowy corners, fine mesh and dark 
adamantine alike, being woven into regal pieces adorned with gems. 
Elaborate helmets and visors stand encased within crystal columns, and 
glittering shields shine from the walls like moonlight. 
~
1 0 13
D3
~
~
0 -1 651
R M 0 615 1 657
S
#658
Floating in a void~
~
~
1 4 1
S
#659
Throne Room to the Champion of Uglar~
~
&gAn elaborately jeweled throne stands centrally at the northern end of 
the room, surrounded by the massive column-like legs of an upturned 
gargantuan spider crystallized into the floor. Black, thorny spines 
protrude here and there from the jagged walls, twitching now and again as 
though some magic has rendered the structure alive. Even the beautiful 
maroon carpet has been utterly spoiled, ugly patches of old and drying 
blood, left as though proudly displayed, tainting the air with a sickly 
metallic scent. 
~
1 0 13
D2
~
~
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R M 0 601 2 659
  R E 0 602 1 16
  R E 0 603 1 11
S
#660
Eerie Wetlands~
~
&gA deadly silence seems to settle here, even the sounds of cricket 
chirpings die away as the bluish haze around this place swirls ever 
thicker. The water slides easily, thick algae blocking any view as to what 
lies beneath.&w 
~
1 0 15
D2
~
~
0 -1 661
D3
~
~
0 -1 647
D5
~
~
0 -1 662
S
#661
Wetlands~
~
&gTall reeds poke slightly above the surface of this murmuring pool, soft 
mud giving easily beneath and sending clouds of darkness up into the 
water. Broken stalks litter the bottom, and deep footprints can be seen 
imprinted in the watery ground, indicating that this way is well 
travelled.&w 
~
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~
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D1
~
~
0 -1 663
D3
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~
0 -1 646
R M 0 606 6 661
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#662
Total Darkness~
~
&gThe water is much colder at this depth, every movement sending mud and 
plant life swirling about. The blackness seems all-encompassing, nothing 
visible in any direction, just the slimey touch of unseen creatures 
brushing past.&w 
~
1 1 8
D4
~
~
0 -1 660
S
#663
A Pool of Mud~
~
&gThe grey surface of slate paving stones can barely be seen beneath the
surface of these dark waters.  Small fish dart nervously about, hiding instantly
at the sight of any shadow, and bulrushes sway gently, spreading ripples
throughout the pool.&w
~
1 0 15
D1
~
~
0 -1 664
D3
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~
0 -1 661
S
#664
Drizzling Path~
~
&gRivulets of muddy water trickle lazily across the broken pieces of stone 
that make up this old path. Creeping algae and swamp slime give it a 
carpeted look, tinting both the stone and the water slightly green. 
~
1 0 15
D1
~
~
0 -1 670
D2
~
~
0 -1 665
D3
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~
0 -1 663
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R M 0 606 6 664
R M 0 607 4 664
R M 0 608 4 664
R M 0 609 5 664
  R G 0 610 1
S
#665
Circle of Trees~
~
&gPale green saplings sway gently in the breeze, struggling for life 
though they seem to be well-tended. Leaning in on each other, their green 
waving branches seem to rustle uncomfortably, whispering quietly with each 
other.&w 
~
1 0 15
D0
~
~
0 -1 664
D1
~
~
0 -1 676
D2
~
~
0 -1 666
S
#666
Circle of Trees~
~
&gA patch of red flashes in and out of vision through the thick dark 
cluster of trunks. The beautiful crimson leaves of a black gum tree seem 
almost to light the area as a burning fire illuminates night.&w 
~
1 0 15
D0
~
~
0 -1 665
D2
~
~
0 -1 667
S
#667
Circle of Trees~
~
&gTall dark trunks emerge from the sloshing mud, fragile and crooked with 
age, slimy swamp algae covering them with slick green ooze. Spindly 
desperate branches grasp blindly at the air like the skeletal fingers of 
some long buried giant.&w 
~
1 0 15
D0
~
~
0 -1 666
D1
~
~
0 -1 668
S
#668
Opening in a Circle of Trees~
~
&gAll around, the ancient and brittle bark of dying trees is all that can 
be seen. The odd green shoot of a struggling youngster coloring the 
gloominess, and the scent of new plant life freshening the air, even as 
fungi consume the rotting elders. 
~
1 0 15
D1
~
~
0 -1 679
D2
~
~
0 -1 669
D3
~
~
0 -1 667
R M 0 605 6 668
R M 0 606 6 668
R M 0 607 4 668
R M 0 608 4 668
R M 0 609 5 668
R M 0 610 5 668
  R G 0 609 1
S
#669
Straggling Trees~
~
&gWeak bending trunks support the anemic looking branches and leaves of 
these stunted willows. Swaying miserably in the slight breeze, their bark 
seems to creak and groan, swamp moss spreading slowly as if to consume 
them. Thin grasses lean pathetically against the lanky trunks, almost like 
weary children clinging to their mothers.&w 
~
1 0 15
D0
~
~
0 -1 668
D2
~
~
0 -1 618
S
#670
Bend in an Ancient road~
~
&gWater sloshes noisily down this path which slopes downward to the west, 
coated slightly with the glassy sheen of an inch or two of clear running 
water. The carefully laid mosaic stones and colored glass can clearly be 
seen.
~
1 0 15
D0
~
~
0 -1 671
D1
~
~
0 -1 672
D2
~
~
0 -1 676
D3
~
~
0 -1 664
R M 0 610 5 670
  R G 0 609 1
R M 0 605 6 670
S
#671
A Cozy Hut~
~
&gSome sort of underground heat seems to warm this little hut, the cracked 
stone floor feeling slightly warm to the touch. Bundles of hollow reeds 
have been used to create small tables, upon which dried grasses and leaves 
are heaped like bedding.&w 
~
1 0 15
D2
~
~
0 -1 670
S
#672
A Place of Meeting~
~
&gA small campfire flickers lazily in this paved circular area. Several 
smooth rocks are placed strategically all around the center as if making 
up some sort of seating. Beside the fire, a crude wooden platform has been 
erected.&w 
~
1 0 15
D0
~
~
0 -1 673
D1
~
~
0 -1 674
D3
~
~
0 -1 670
S
#673
A Wooden Shelter~
~
&gSeveral dead branches have been roped together with vines to make this small
shelter.  Several reeds and grasses have been used to patch up the gaps, and the
whole structure has been coated with a layer of mud.&w
~
1 0 15
D2
~
~
0 -1 672
S
#674
A Large Hut~
~
&gA huge straw mat covers the ground here, decorated with various tribal 
paints to display images of royalty and wealth. Gold and silver glint here 
and there like stars in the dark clay walls, and a large cushioned chair 
sits against the eastern wall.&w 
~
1 0 15
D3
~
~
0 -1 672
D5
~
~
0 -1 675
R M 0 606 6 674
R M 0 607 6 674
S
#675
A Trophy Room~
~
&gFlickering fire illuminates the room from a high wooden shelf. Dancing 
shadows creep along the lower shelves which hold a variety of humanoid and 
animal skulls. Small piles of teeth and claws sprinkle the perimeter of 
the floor, and it can only be assumed that these trophies are all that 
remain of past enemies.&w 
~
1 4 15
D4
~
~
0 -1 674
R M 0 614 1 675
S
#676
A drowned Path~
~
&gClear water runs here as several surrounding streams trickle into this 
large pool. Dirt and grit settle slowly at the bottom, covering partially 
what appear to be the carefully set slate tiles of an ancient road running 
north and south.&w 
~
1 0 15
D0
~
~
0 -1 670
D1
~
~
0 -1 677
D2
~
~
0 -1 680
D3
~
~
0 -1 665
S
#677
Circle of Trees~
~
&gThe mud here is dangerously sticky, only the buried weaving roots of the 
surrounding trees acting as footholds. It seems as though the brittle wood 
moans gently, complaining at the cruelty of the wind, restless breezes 
scurrying here and there as though being chased.&w 
~
1 0 15
D2
~
~
0 -1 678
D3
~
~
0 -1 676
S
#678
Circle of Trees~
~
&gThe great shell of a long dead cypress tree stands here, mighty branches 
creating a skeletal leafless canopy. The persistent creep of swamp vines 
and moss nearly coat the entire trunk, as though the bog were trying to 
reclaim it. 
~
1 0 15
D0
~
~
0 -1 677
D2
~
~
0 -1 679
S
#679
Circle of Trees~
~
&gThe fluttering of wings disturbs the still air every now and again, 
while the mournful screeching of crows can be heard from the swaying 
above. Most of the trees here are dead, only one or two trailing green 
branches with leaves into the watery surroundings. 
~
1 0 15
D0
~
~
0 -1 678
D3
~
~
0 -1 668
S
#680
Place of Worship~
~
&gA small trail of crushed bones mingles with the broken twigs and 
branches carpeting the floor. A massive stone altar stands within a small 
clearing here, enclosed within the trunks of the surrounding trees. A 
smoking fire lingers here, some burned carcass giving off the smell of 
cooked flesh. Before the altar, a large metal grid is embedded into the 
ground.&w 
~
1 0 15
D0
~
~
0 -1 676
D5
~
~
3 -1 681
S
#681
A Dank Prison~
~
&gThe walls drip mournfully with muddy water that trickles slowly from the 
ceiling grid. A large sacrificial slab stands in the center of the room, 
covered with gruesome stains. Various metal instruments hang from the 
walls, along with the well-used chains of past unfortunate prisoners 
here.&w 
~
1 0 15
D4
~
~
33 -1 680
S
#682
Floating in a void~
~
~
1 4 1
S
#683
Floating in a void~
~
~
1 4 1
S
#684
Floating in a void~
~
~
1 4 1
S
#685
Floating in a void~
~
~
1 4 1
S
#686
Floating in a void~
~
~
1 4 1
S
#687
Floating in a void~
~
~
1 4 1
S
#688
Floating in a void~
~
~
1 4 1
S
#689
Floating in a void~
~
~
1 4 1
S
#690
Floating in a void~
~
~
1 4 1
S
#691
Floating in a void~
~
~
1 4 1
S
#692
Floating in a void~
~
~
1 4 1
S
#693
Floating in a void~
~
~
1 4 1
S
#694
Floating in a void~
~
~
1 4 1
S
#700
Floating in a void~
~
~
1 4 1
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$