#AREA Giant Wasp Hive~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 1 #HTOWN ~ #DESC ~ #RANGES 40 50 30 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG &cThe sound of a wasps wings echos throughout the hive.~ #FLAGS 0 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 1250000 0 0 0 -1 #CLANNAME (null)~ #INFLUENCE 0 #MOBILES #25000 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #25001 wasp queen~ a wasp queen~ A wasp queen is hovering here. ~ Queen The queen is the largest wasp by far of the hive.~ 1 Clanname none~ 0 0 131107 524928 0 C 70 0 0 0d0+5500 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 40992 0 0 0 1074004992 1073741826 > fight_prog 10~ if race($n) == Dragon mpecho >he wasp sprays out acid! mpdamage $n 500 endif ~ | #25002 wasp guard~ a wasp guard~ A wasp guard is hovering here. ~ Guard The guard's stinger appears longer and more pronounced then the worker wasp.~ 1 Clanname none~ 0 0 33 524928 0 C 62 0 0 0d0+4300 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 40992 0 0 0 1074004992 1073741826 > fight_prog 10~ if race($n) == Dragon mpecho >he wasp sprays out acid! mpdamage $n 500 endif ~ | #25003 wasp guard~ a wasp guard~ A wasp guard is hovering here. ~ Guard The guard's stinger appears longer and more pronounced then the worker wasp.~ 1 Clanname none~ 0 0 33 524928 0 C 62 0 0 0d0+4300 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 40992 0 0 0 1074004992 1073741826 > fight_prog 10~ if race($n) == Dragon mpecho >he wasp sprays out acid! mpdamage $n 500 endif ~ | #25004 wasp guard~ a wasp guard~ A wasp guard is hovering here. ~ ~ 1 Clanname none~ 0 0 33 524928 0 C 62 0 0 0d0+4300 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 40992 0 0 0 1074004992 1073741826 > fight_prog 10~ if race($n) == Dragon mpecho >he wasp sprays out acid! mpdamage $n 500 endif ~ | #25005 wasp guard~ a wasp guard~ A wasp guard is hovering here. ~ Guard The guard's stinger appears longer and more pronounced then the worker wasp.~ 1 Clanname none~ 0 0 33 524928 0 C 62 0 0 0d0+4300 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 40992 0 0 0 1074004992 1073741826 > fight_prog 10~ if race($n) == Dragon mpecho >he wasp sprays out acid! mpdamage $n 500 endif ~ | #25006 wasp guard~ a wasp guard~ A wasp guard is hovering here. ~ ~ 1 Clanname none~ 0 0 33 524928 0 C 62 0 0 0d0+4300 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 40992 0 0 0 1074004992 1073741826 > fight_prog 10~ if race($n) == Dragon mpecho >he wasp sprays out acid! mpdamage $n 500 endif ~ | #25007 wasp worker~ a wasp worker~ A wasp worker is hovering about here. ~ ~ 1 Clanname none~ 0 0 33 524928 0 C 62 0 0 0d0+4300 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 40992 0 0 0 1074004992 1073741826 #25008 wasp worker~ a wasp worker~ A wasp worker is hovering about here. ~ ~ 1 Clanname none~ 0 0 33 524928 0 C 62 0 0 0d0+4300 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 40992 0 0 0 1074004992 1073741826 #25009 wasp worker~ a wasp worker~ A wasp worker is hovering about here. ~ ~ 1 Clanname none~ 0 0 33 524928 0 C 62 0 0 0d0+4300 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 40992 0 0 0 1074004992 1073741826 #25010 wounded elf~ a wounded elven prince~ A wounded elven prince is laying here. ~ ~ 1 Clanname none~ 0 0 131075 4194304 0 C 1 0 0 0d0+20 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(maiden) < 1 mppause 3 mpechoat $n &CA wounded elven prince says, 'Please help me, I am near mortaly wounded. I tracked mpechoat $n &Ca giant wasp here that took one of the elven maidens.' mppause 5 mpechoat $n &cType &WSAY HELP&c if you want to help the prince. endif ~ > speech_prog help~ if quest(maiden) < 1 mppause 3 mpechoat $n &CA wounded elven prince says, 'Thank you she is in the hive some place.' mpquest $n maiden 1 endif ~ > act_prog $n arrives from the north.~ mppause 3 if quest(maiden) == 2 mpechoat $n &CA wounded elven prince says, 'princess I am so relieved to see you well. mpechoat $n &CThank you $n please take this as a token of my gratitude.' mpquest $n maiden 3 mpoload 25009 40 get root give root $n mpforce maiden follow self mpforce maiden mpgoto 4 endif ~ | #25011 elven maiden~ an elven maiden~ An elven maiden is standing here. ~ ~ 1 Clanname none~ 0 0 131075 4719232 1000 C 62 0 0 0d0+4300 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 40992 0 0 0 1074004992 1073741826 > all_greet_prog 100~ mppause 3 if quest(maiden) == 1 mpechoat $n &CA elven maiden says, 'Thank you for rescuing me. Please take mpechoat $n &Cme to the prince.' mpfollow $n mpquest $n maiden 2 endif ~ | #25050 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #25000 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #25001 light beacon~ a light beacon~ A light beacon has been left blazing here.~ ~ 1 1 16385 0 0 -1 0 0 10 0 1 269 26 4 14 0 0 0 0 S 0 0 E beacon~ The beacon puts out a enormous amount of light, pushing back all darkness to who holds it. ~ A 19 3 A 17 -25 #25002 leather hide barding~ a set of leather hide barding~ A set of leather hide barding has been left here.~ ~ 9 0 9 4 10 10 0 0 0 10 0 5 106 10 2 13 0 0 0 0 S 77 0 E hide~ The hide is a very thick leather that appears to be well oiled by some type of substance. ~ A 19 3 A 17 -20 #25003 skull helmet~ a skull helmet~ A skull helmet has been left here.~ ~ 9 0 17 35 35 0 0 0 35 0 3 210 9 3 5 0 0 0 0 S 77 0 E skull helmet~ It appears to be a humanoid type of skull made into a helmet. ~ A 19 3 A 17 -20 A 3 1 #25004 scale mail hand straps~ a set of scale mail hand straps~ A set of scale mail hand straps has been left here.~ ~ 9 0 129 35 35 1966 0 0 35 0 1 237 11 3 5 0 0 0 0 S 77 0 E hand~ The scale mail is intricate in it's design and appears to be a solid construction. ~ A 19 3 A 17 -20 #25005 spaulders spiked~ a set of spiked spaulders~ A set of spiked spaulders has been left here.~ ~ 9 64 257 10 10 0 0 0 10 0 30 79 7 4 13 0 0 0 0 S 77 0 E spaulders~ The spaulders is covered with nasty looking iron spikes. ~ A 17 -25 A 19 3 #25006 a scaled mail saddle~ a scaled mail saddle~ A scaled mail saddle has been left here.~ ~ 9 0 2049 32 10 10 0 0 0 10 0 1 121 12 4 13 0 0 0 0 S 77 0 E saddle~ The saddle appears to be a outer protective layer for a normal saddle. ~ A 14 100 A 19 3 #25007 leather mask insert~ a leather mask insert~ A leather mask insert has been left here.~ ~ 9 0 1048577 1 10 10 0 0 0 10 0 1 105 10 4 13 0 0 0 0 S 77 0 E wrist~ This leather wrist guard appears to be made out of quality hide leather. ~ A 19 3 A 17 -10 #25008 leather backplate insert~ a leather backplate insert~ A leather backplate insert has been left here.~ ~ 9 0 524289 1 2 2 0 0 0 2 0 2 2 0 2 13 0 0 0 0 S 77 0 A 19 2 A 17 -15 #25009 saphara root~ a saphara root~ A saphara root has been left here.~ ~ 26 0 1 60 -1 -1 -1 0 0 0 1 1 0 4 1 0 0 0 0 'sanctuary' 'NONE' 'greater heal' S 0 0 #25010 wing left mesh~ a left wing mesh~ A left wing mesh has been left here.~ ~ 9 0 134217729 64 35 35 0 0 0 35 0 1 274 22 3 2 0 0 0 0 S 0 0 A 18 5 A 19 5 #25011 right wing mesh~ a right wing mesh~ A right wing mesh has been left here.~ ~ 9 0 268435457 64 35 35 0 0 0 35 0 1 265 22 3 2 0 0 0 0 S 0 0 A 18 5 A 19 5 #25012 ancient scroll~ an ancient scroll~ An ancient scroll has been left here.~ ~ 35 0 1 0 0 0 0 0 0 0 1 155 15 4 5 0 0 0 0 S 0 0 > get_prog 100~ if quest(hive) == 1 mpquest $n hive 2 endif ~ | #25050 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #25000 The Hive Entrance~ Not Assigned~ There are several boulders along the edges of the passage here. A few stalagmites are along the ground. There are bones of various creatures along the ground. A searing heat comes from the ground and the air. ~ 1 8 1 D0 ~ ~ 0 -1 25001 D11 ~ ~ 0 -1 60640 R M 0 25010 1 25000 S #25001 Within the Hive~ Not Assigned~ There are mounds of crushed skeleton bones along the passage ground here. The passage takes a sharp turn towards the north. A few stalagmites are along the wall edges here. ~ 1 8 1 D0 ~ ~ 0 -1 25002 D2 ~ ~ 0 -1 25000 S #25002 Along the Pathway~ Not Assigned~ The passage becomes almost a right angle as turn sharply goes north here. There are several sets of tracks that lead north along the ground. An incredible amount of heat comes from the walls and ground here. ~ 1 8 1 D0 ~ ~ 0 -1 25005 D1 ~ ~ 0 -1 25003 D2 ~ ~ 0 -1 25001 D3 ~ ~ 0 -1 25004 S #25003 Within a Hive Cell~ Not Assigned~ The massive cell appears to be some type of captive holding place. There are small piles of skeleton bones shoved to the sides of the cell. A few stalagmites are along the passage. A great heat comes from the ground. ~ 1 8 1 D3 ~ ~ 0 -1 25002 R M 1 25007 3 25003 R G 0 25012 1 S #25004 Within a Hive Cell~ Not Assigned~ The massive cell appears to be some type of captive holding place. There are small piles of skeleton bones shoved to the sides of the cell. A few stalagmites are along the passage. A great heat comes from the ground. ~ 1 8 1 D1 ~ ~ 0 -1 25002 R M 0 25005 1 25004 R E 0 25005 1 10 S #25005 A Widened Pathway~ Not Assigned~ There are all kinds of types of stalagmites within this passage. A small pool of boiling water has collected at the bottom of the passage. A few mushrooms grow around the sides of the pool. ~ 1 8 1 D0 ~ ~ 0 -1 25006 D2 ~ ~ 0 -1 25002 S #25006 Within the Hive Traveling Duct~ Not Assigned~ The passage is covered in a thick ash along the walls and ground. A heavy amount of ash still floats in the air. There is a large crack in the ground that the ash and hot air pours through. ~ 1 16777224 1 D2 ~ ~ 0 -1 25005 D4 ~ ~ 0 -1 25009 D5 ~ ~ 0 -1 25007 S #25007 Within the Hive Traveling Duct~ Not Assigned~ Large amounts of steam fill the passage descent obscuring most visibility. There are sharp stone crevices along the walls that can be made out every now and then. A hot gust of wind comes from below. ~ 1 16777224 1 D4 ~ ~ 0 -1 25006 D5 ~ ~ 0 -1 25008 D8 ~ ~ 0 -1 25016 D9 ~ ~ 0 -1 25015 S #25008 The Bottom Floor of the Hive~ Not Assigned~ The tunnel splits off into a ledge of some sort to the northwest, and a small passage way to the northeast. Heat pours up from below. There are sharp rocks all along the sides of the tunnel walls. ~ 1 8 1 D4 ~ ~ 0 -1 25007 D6 ~ ~ 0 -1 25013 D7 ~ ~ 0 -1 25010 R M 0 25002 2 25008 R E 0 25002 1 5 R G 0 25011 1 S #25009 Within the Hive Traveling Duct~ Not Assigned~ The passageway expands greatly here due to recent excavation. The sides have marks along them from some type of tool. There are giant sized mushrooms growing along the sides. ~ 1 16777224 1 D1 ~ ~ 0 -1 25020 D3 ~ ~ 0 -1 25018 D5 ~ ~ 0 -1 25006 S #25010 A Hive Intersection~ Not Assigned~ The passage expands on the sides becoming massive in size. There are recent excavation marks along the sides of the passage. There are signs of a battle taking place along this ground. ~ 1 8 1 D1 ~ ~ 0 -1 25012 D3 ~ ~ 0 -1 25011 D8 ~ ~ 0 -1 25008 S #25011 Within a Hive Cell~ Not Assigned~ There are several sets of stalagmites along the edges of the walls with a few giant clusters of mushrooms interspersed among them. There are gouges in the walls from large talons The cell was recently broken into. ~ 1 8 1 D1 ~ ~ 0 -1 25010 S #25012 Within a Hive Cell~ Not Assigned~ There are several sets of stalagmites along the edges of the walls with a few giant clusters of mushrooms interspersed among them. There are gouges in the walls from large talons The cell was recently broken into. ~ 1 8 1 D3 ~ ~ 0 -1 25010 S #25013 Before the Hive Antechamber~ Not Assigned~ The passageway narrows here the farther down traveled. A few broken talons tell the tale of a wasp trying to dig down deeper. A series of giant mushrooms grow along the edges of the passage. The heat all around is very hot from the volcanic gases. ~ 1 8 1 D1 ~ ~ 0 -1 25014 D9 ~ ~ 0 -1 25008 S #25014 The Queen's Lair~ Not Assigned~ The tunnel is in reality a small lair for a beast. There are more bones scattered about the lair. A few rusted items from adventurers lay about as well. A few stalagmites are along the edges of the lair. ~ 1 8 1 D3 ~ ~ 0 -1 25013 R M 0 25001 1 25014 R G 0 25001 1 R G 0 25010 1 S #25015 Within the Pathway~ Not Assigned~ A boulder the size of a large house is against the wall of the passage. There are large cracks in the boulder from water that has dripped down onto the boulder. A series of tracks lead off to the west. ~ 1 8 1 D6 ~ ~ 0 -1 25007 S #25016 Along the Pathway~ Not Assigned~ There are jagged rocks along the passage walls here. Several types of stalagmites grow throughout the passage. There are small obsidian stones along the ground. A great heat comes from the ground. ~ 1 8 1 D7 ~ ~ 0 -1 25007 S #25017 Along a Pathway~ Not Assigned~ The passage turns sharply to the south here. There is a heavy build up of ash along the walls and floor. A few cracks in the walls and floor have ash billowing out through them. ~ 1 8 1 D7 ~ ~ 0 -1 25016 S #25018 Along the Top Hive Landing~ Not Assigned~ The intersection expands outward as the recent excavation on the sides have greatly increased the size of the passage to the north. There are various types of tracks leading through the north passage ~ 1 8 1 D1 ~ ~ 0 -1 25009 D9 ~ ~ 0 -1 25019 S #25019 A Food Storage Cell~ Not Assigned~ The massive cell has a tiered shelf system of storage for food. Various creatures have been carefully packed away to be eaten later. There are stalagmites throughout the cell area here. A series of tracks lead in and out of the cell. ~ 1 8 1 D6 ~ ~ 0 -1 25018 R M 0 25011 1 25019 R M 0 25007 1 25019 R E 0 25006 1 13 S #25020 Along the Top Hive Landing~ Not Assigned~ The tunnel walls have stalagmites jutting up close to the sides of them. A small pool of hot water is in the center of the tunnel. There are signs of a hastily abandoned campfire here. ~ 1 8 1 D3 ~ ~ 0 -1 25009 D8 ~ ~ 0 -1 25021 S #25021 Within the Top Hive Landing~ Not Assigned~ There are clusters of stalagmites around this cavern. A few giant sized mushrooms are growing along the walls. A few small rocks are piled to the rear of the cavern. ~ 1 8 1 D2 ~ ~ 0 -1 25022 D7 ~ ~ 0 -1 25020 R M 0 25008 1 25021 R E 0 25007 1 14 S #25022 A Hive Cell~ Not Assigned~ There are a pile of boulders and small rocks along the edge of the cell. Some type of collapse has happened there. There are many small bones scattered among the rocks. The ground is extremely hot here. ~ 1 8 1 D0 ~ ~ 0 -1 25021 R M 0 25002 2 25022 R E 0 25003 1 6 R G 0 25008 1 S #25050 Floating in a void~ Not Assigned~ ~ 1 12 1 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS S #$