6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Giant Wasp Hive~



#VERSION     11
#AUTHOR      Vladaar~
#DERIVATIVES ~
#COLOR       1
#HTOWN       ~
#DESC        ~

#RANGES
40 50 30 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &cThe sound of a wasps wings echos throughout the hive.~

#FLAGS
0

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 1250000 0 0 0 -1

#CLANNAME (null)~

#INFLUENCE 0

#MOBILES
#25000
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#25001
wasp queen~
a wasp queen~
A wasp queen is hovering here.
~
Queen The queen is the largest wasp by far of the hive.~
1
Clanname none~
0
0
131107 524928 0 C
70 0 0 0d0+5500 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 40992 0 0 0 1074004992 1073741826
> fight_prog 10~
if race($n) == Dragon
mpecho &GThe wasp sprays out acid!
mpdamage $n 500
endif
~
|
#25002
wasp guard~
a wasp guard~
A wasp guard is hovering here.
~
Guard The guard's stinger appears longer and more pronounced then the worker wasp.~
1
Clanname none~
0
0
33 524928 0 C
62 0 0 0d0+4300 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 40992 0 0 0 1074004992 1073741826
> fight_prog 10~
if race($n) == Dragon
mpecho &GThe wasp sprays out acid!                         
mpdamage $n 500
endif
~
|
#25003
wasp guard~
a wasp guard~
A wasp guard is hovering here.
~
Guard The guard's stinger appears longer and more pronounced then the worker wasp.~
1
Clanname none~
0
0
33 524928 0 C
62 0 0 0d0+4300 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 40992 0 0 0 1074004992 1073741826
> fight_prog 10~
if race($n) == Dragon
mpecho &GThe wasp sprays out acid!                         
mpdamage $n 500
endif
~
|
#25004
wasp guard~
a wasp guard~
A wasp guard is hovering here.
~
~
1
Clanname none~
0
0
33 524928 0 C
62 0 0 0d0+4300 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 40992 0 0 0 1074004992 1073741826
> fight_prog 10~
if race($n) == Dragon
mpecho &GThe wasp sprays out acid!                         
mpdamage $n 500
endif
~
|
#25005
wasp guard~
a wasp guard~
A wasp guard is hovering here.
~
Guard The guard's stinger appears longer and more pronounced then the worker wasp.~
1
Clanname none~
0
0
33 524928 0 C
62 0 0 0d0+4300 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 40992 0 0 0 1074004992 1073741826
> fight_prog 10~
if race($n) == Dragon
mpecho &GThe wasp sprays out acid!                         
mpdamage $n 500
endif
~
|
#25006
wasp guard~
a wasp guard~
A wasp guard is hovering here.
~
~
1
Clanname none~
0
0
33 524928 0 C
62 0 0 0d0+4300 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 40992 0 0 0 1074004992 1073741826
> fight_prog 10~
if race($n) == Dragon
mpecho &GThe wasp sprays out acid!                         
mpdamage $n 500
endif
~
|
#25007
wasp worker~
a wasp worker~
A wasp worker is hovering about here.
~
~
1
Clanname none~
0
0
33 524928 0 C
62 0 0 0d0+4300 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 40992 0 0 0 1074004992 1073741826
#25008
wasp worker~
a wasp worker~
A wasp worker is hovering about here.
~
~
1
Clanname none~
0
0
33 524928 0 C
62 0 0 0d0+4300 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 40992 0 0 0 1074004992 1073741826
#25009
wasp worker~
a wasp worker~
A wasp worker is hovering about here.
~
~
1
Clanname none~
0
0
33 524928 0 C
62 0 0 0d0+4300 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 40992 0 0 0 1074004992 1073741826
#25010
wounded elf~
a wounded elven prince~
A wounded elven prince is laying here.
~
~
1
Clanname none~
0
0
131075 4194304 0 C
1 0 0 0d0+20 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if quest(maiden) < 1
mppause 3
mpechoat $n &CA wounded elven prince says, 'Please help me, I am near mortaly wounded.  I tracked
mpechoat $n &Ca giant wasp here that took one of the elven maidens.'
mppause 5
mpechoat $n &cType &WSAY HELP&c if you want to help the prince.
endif
~
> speech_prog help~
if quest(maiden) < 1
mppause 3
mpechoat $n &CA wounded elven prince says, 'Thank you she is in the hive some place.'
mpquest $n maiden 1
endif  
~
> act_prog $n arrives from the north.~
mppause 3
if quest(maiden) == 2
mpechoat $n &CA wounded elven prince says, 'princess I am so relieved to see you well.
mpechoat $n &CThank you $n please take this as a token of my gratitude.'
mpquest $n maiden 3
mpoload 25009 40
get root
give root $n
mpforce maiden follow self
mpforce maiden mpgoto 4
endif
~
|
#25011
elven maiden~
an elven maiden~
An elven maiden is standing here.
~
~
1
Clanname none~
0
0
131075 4719232 1000 C
62 0 0 0d0+4300 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 40992 0 0 0 1074004992 1073741826
> all_greet_prog 100~
mppause 3
if quest(maiden) == 1
mpechoat $n &CA elven maiden says, 'Thank you for rescuing me.  Please take 
mpechoat $n &Cme to the prince.'
mpfollow $n
mpquest $n maiden 2
endif
~
|
#25050
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#25000
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#25001
light beacon~
a light beacon~
A light beacon has been left blazing here.~
~
1 1 16385
0 0 -1 0 0 10 0
1 269 26
4
14
0
0
0
0
S 0 0
E
beacon~
The beacon puts out a enormous amount of light, pushing back all darkness to who holds it.
~
A
19 3
A
17 -25
#25002
leather hide barding~
a set of leather hide barding~
A set of leather hide barding has been left here.~
~
9 0 9 4
10 10 0 0 0 10 0
5 106 10
2
13
0
0
0
0
S 77 0
E
hide~
The hide is a very thick leather that appears to be well oiled by some type of substance.
~
A
19 3
A
17 -20
#25003
skull helmet~
a skull helmet~
A skull helmet has been left here.~
~
9 0 17
35 35 0 0 0 35 0
3 210 9
3
5
0
0
0
0
S 77 0
E
skull helmet~
It appears to be a humanoid type of skull made into a helmet.
~
A
19 3
A
17 -20
A
3 1
#25004
scale mail hand straps~
a set of scale mail hand straps~
A set of scale mail hand straps has been left here.~
~
9 0 129
35 35 1966 0 0 35 0
1 237 11
3
5
0
0
0
0
S 77 0
E
hand~
The scale mail is intricate in it's design and appears to be a solid construction.
~
A
19 3
A
17 -20
#25005
spaulders spiked~
a set of spiked spaulders~
A set of spiked spaulders has been left here.~
~
9 64 257
10 10 0 0 0 10 0
30 79 7
4
13
0
0
0
0
S 77 0
E
spaulders~
The spaulders is covered with nasty looking iron spikes.
~
A
17 -25
A
19 3
#25006
a scaled mail saddle~
a scaled mail saddle~
A scaled mail saddle has been left here.~
~
9 0 2049 32
10 10 0 0 0 10 0
1 121 12
4
13
0
0
0
0
S 77 0
E
saddle~
The saddle appears to be a outer protective layer for a normal saddle.
~
A
14 100
A
19 3
#25007
leather mask insert~
a leather mask insert~
A leather mask insert has been left here.~
~
9 0 1048577 1
10 10 0 0 0 10 0
1 105 10
4
13
0
0
0
0
S 77 0
E
wrist~
This leather wrist guard appears to be made out of quality hide leather.
~
A
19 3
A
17 -10
#25008
leather backplate insert~
a leather backplate insert~
A leather backplate insert has been left here.~
~
9 0 524289 1
2 2 0 0 0 2 0
2 2 0
2
13
0
0
0
0
S 77 0
A
19 2
A
17 -15
#25009
saphara root~
a saphara root~
A saphara root has been left here.~
~
26 0 1
60 -1 -1 -1 0 0 0
1 1 0
4
1
0
0
0
0
'sanctuary' 'NONE' 'greater heal'
S 0 0
#25010
wing left mesh~
a left wing mesh~
A left wing mesh has been left here.~
~
9 0 134217729 64
35 35 0 0 0 35 0
1 274 22
3
2
0
0
0
0
S 0 0
A
18 5
A
19 5
#25011
right wing mesh~
a right wing mesh~
A right wing mesh has been left here.~
~
9 0 268435457 64
35 35 0 0 0 35 0
1 265 22
3
2
0
0
0
0
S 0 0
A
18 5
A
19 5
#25012
ancient scroll~
an ancient scroll~
An ancient scroll has been left here.~
~
35 0 1
0 0 0 0 0 0 0
1 155 15
4
5
0
0
0
0
S 0 0
> get_prog 100~
if quest(hive) == 1
mpquest $n hive 2
endif
~
|
#25050
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#0


#ROOMS
#25000
The Hive Entrance~
Not Assigned~
There are several boulders along the edges of the passage here. A few
stalagmites are along the ground. There are bones of various creatures
along the ground. A searing heat comes from the ground and the air.
~
1 8 1
D0
~
~
0 -1 25001
D11
~
~
0 -1 60640
R M 0 25010 1 25000
S
#25001
Within the Hive~
Not Assigned~
There are mounds of crushed skeleton bones along the passage ground here.
The passage takes a sharp turn towards the north. A few stalagmites are
along the wall edges here.
~
1 8 1
D0
~
~
0 -1 25002
D2
~
~
0 -1 25000
S
#25002
Along the Pathway~
Not Assigned~
The passage becomes almost a right angle as turn sharply goes north here.
There are several sets of tracks that lead north along the ground. An
incredible amount of heat comes from the walls and ground here.
~
1 8 1
D0
~
~
0 -1 25005
D1
~
~
0 -1 25003
D2
~
~
0 -1 25001
D3
~
~
0 -1 25004
S
#25003
Within a Hive Cell~
Not Assigned~
The massive cell appears to be some type of captive holding place. There 
are small piles of skeleton bones shoved to the sides of the cell. A few 
stalagmites are along the passage. A great heat comes from the ground. 
~
1 8 1
D3
~
~
0 -1 25002
R M 1 25007 3 25003
  R G 0 25012 1
S
#25004
Within a Hive Cell~
Not Assigned~
The massive cell appears to be some type of captive holding place. There 
are small piles of skeleton bones shoved to the sides of the cell. A few 
stalagmites are along the passage. A great heat comes from the ground. 
~
1 8 1
D1
~
~
0 -1 25002
R M 0 25005 1 25004
  R E 0 25005 1 10
S
#25005
A Widened Pathway~
Not Assigned~
There are all kinds of types of stalagmites within this passage. A small
pool of boiling water has collected at the bottom of the passage. A few
mushrooms grow around the sides of the pool.
~
1 8 1
D0
~
~
0 -1 25006
D2
~
~
0 -1 25002
S
#25006
Within the Hive Traveling Duct~
Not Assigned~
The passage is covered in a thick ash along the walls and ground. A heavy
amount of ash still floats in the air. There is a large crack in the
ground that the ash and hot air pours through.
~
1 16777224 1
D2
~
~
0 -1 25005
D4
~
~
0 -1 25009
D5
~
~
0 -1 25007
S
#25007
Within the Hive Traveling Duct~
Not Assigned~
Large amounts of steam fill the passage descent obscuring most visibility.
There are sharp stone crevices along the walls that can be made out every
now and then. A hot gust of wind comes from below.
~
1 16777224 1
D4
~
~
0 -1 25006
D5
~
~
0 -1 25008
D8
~
~
0 -1 25016
D9
~
~
0 -1 25015
S
#25008
The Bottom Floor of the Hive~
Not Assigned~
The tunnel splits off into a ledge of some sort to the northwest, and a small
passage way to the northeast. Heat pours up from below. There are sharp rocks
all along the sides of the tunnel walls.
~
1 8 1
D4
~
~
0 -1 25007
D6
~
~
0 -1 25013
D7
~
~
0 -1 25010
R M 0 25002 2 25008
  R E 0 25002 1 5
  R G 0 25011 1
S
#25009
Within the Hive Traveling Duct~
Not Assigned~
The passageway expands greatly here due to recent excavation. The sides
have marks along them from some type of tool. There are giant sized
mushrooms growing along the sides.
~
1 16777224 1
D1
~
~
0 -1 25020
D3
~
~
0 -1 25018
D5
~
~
0 -1 25006
S
#25010
A Hive Intersection~
Not Assigned~
The passage expands on the sides becoming massive in size. There are
recent excavation marks along the sides of the passage. There are signs of
a battle taking place along this ground.
~
1 8 1
D1
~
~
0 -1 25012
D3
~
~
0 -1 25011
D8
~
~
0 -1 25008
S
#25011
Within a Hive Cell~
Not Assigned~
There are several sets of stalagmites along the edges of the walls with a
few giant clusters of mushrooms interspersed among them. There are gouges
in the walls from large talons  The cell was recently broken into.
~
1 8 1
D1
~
~
0 -1 25010
S
#25012
Within a Hive Cell~
Not Assigned~
There are several sets of stalagmites along the edges of the walls with a
few giant clusters of mushrooms interspersed among them. There are gouges
in the walls from large talons  The cell was recently broken into.
~
1 8 1
D3
~
~
0 -1 25010
S
#25013
Before the Hive Antechamber~
Not Assigned~
The passageway narrows here the farther down traveled. A few broken talons 
tell the tale of a wasp trying to dig down deeper. A series of giant 
mushrooms grow along the edges of the passage. The heat all around is very 
hot from the volcanic gases. 
~
1 8 1
D1
~
~
0 -1 25014
D9
~
~
0 -1 25008
S
#25014
The Queen's Lair~
Not Assigned~
The tunnel is in reality a small lair for a beast. There are more bones
scattered about the lair. A few rusted items from adventurers lay about as
well. A few stalagmites are along the edges of the lair.
~
1 8 1
D3
~
~
0 -1 25013
R M 0 25001 1 25014
  R G 0 25001 1
  R G 0 25010 1
S
#25015
Within the Pathway~
Not Assigned~
A boulder the size of a large house is against the wall of the passage.
There are large cracks in the boulder from water that has dripped down
onto the boulder. A series of tracks lead off to the west.
~
1 8 1
D6
~
~
0 -1 25007
S
#25016
Along the Pathway~
Not Assigned~
There are jagged rocks along the passage walls here. Several types of
stalagmites grow throughout the passage. There are small obsidian stones
along the ground. A great heat comes from the ground.
~
1 8 1
D7
~
~
0 -1 25007
S
#25017
Along a Pathway~
Not Assigned~
The passage turns sharply to the south here. There is a heavy build up of
ash along the walls and floor. A few cracks in the walls and floor have
ash billowing out through them.
~
1 8 1
D7
~
~
0 -1 25016
S
#25018
Along the Top Hive Landing~
Not Assigned~
The intersection expands outward as the recent excavation on the sides
have greatly increased the size of the passage to the north. There are
various types of tracks leading through the north passage
~
1 8 1
D1
~
~
0 -1 25009
D9
~
~
0 -1 25019
S
#25019
A Food Storage Cell~
Not Assigned~
The massive cell has a tiered shelf system of storage for food.  Various creatures have
been carefully packed away to be eaten later.  There are stalagmites throughout the cell
area here.  A series of tracks lead in and out of the cell.
~
1 8 1
D6
~
~
0 -1 25018
R M 0 25011 1 25019
R M 0 25007 1 25019
  R E 0 25006 1 13
S
#25020
Along the Top Hive Landing~
Not Assigned~
The tunnel walls have stalagmites jutting up close to the sides of them. A
small pool of hot water is in the center of the tunnel. There are signs of
a hastily abandoned campfire here.
~
1 8 1
D3
~
~
0 -1 25009
D8
~
~
0 -1 25021
S
#25021
Within the Top Hive Landing~
Not Assigned~
There are clusters of stalagmites around this cavern. A few giant sized
mushrooms are growing along the walls. A few small rocks are piled to the
rear of the cavern.
~
1 8 1
D2
~
~
0 -1 25022
D7
~
~
0 -1 25020
R M 0 25008 1 25021
  R E 0 25007 1 14
S
#25022
A Hive Cell~
Not Assigned~
There are a pile of boulders and small rocks along the edge of the
cell. Some type of collapse has happened there. There are many small
bones scattered among the rocks. The ground is extremely hot here.
~
1 8 1
D0
~
~
0 -1 25021
R M 0 25002 2 25022
  R E 0 25003 1 6
  R G 0 25008 1
S
#25050
Floating in a void~
Not Assigned~
~
1 12 1
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$