6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Pixadale~



#VERSION     11
#AUTHOR      Ivor~
#DERIVATIVES ~
#COLOR       13
#HTOWN       ~
#DESC        ~

#RANGES
45 100 45 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &RA bell tolls in the distance.~

#FLAGS
0 15

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 36450000 0 0 0 -1

#CLANNAME (null)~

#INFLUENCE 0

#MOBILES
#35801
Pixadale Mayor~
Pixadale Mayor~
The Pixadale Mayor sits behind the desk
~
~
1
Clanname none~
0
0
131075 128 1000 C
60 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
4 2 0 0 1 1 0
0 0 5 0 0 0 48 2
> all_greet_prog 100~
if ispc($n)
  if quest(pixadale) < 1 
    mppause 3
    mpechoat $n &CPixadale Mayor says 'Greetings $n, It is nice to see a new face'
    mppause 3
    mpechoat $n &CPixadale Mayor says 'We seem to have been over run by a rats'
    mppause 3
    mpechoat $n &CPixadale Mayor says 'Would you be willing to help us?'
    mppause 3
    mpechoat $n &CIf you are willing to help '&wTYPE SAY YES&C'
    mptag $n questing
 endif
endif
if quest(pixadale) == 3
   mppause 3
   mpechoat $n &CPixadale Mayor says 'Very good my friend you have done very well'
   mppause 3
   mpechoat $n &CPixadale Mayor says 'I will give this to you for your trouble'
   mppause 3
   mpmset self gold 200
   give $n 200 gold
   mppause 3
   mpquest $n pixadale 4
endif
~
> speech_prog P yes~
if istagged($n, questing)
  mppause 3
  mpechoat $n &CPixiadale Mayor says 'Thank you $n.'
  mprmtag $n questing
  mpquest $n pixadale 1
  mppause 3
mpechoat $n &CPixadale Mayor says 'You will find these vermin in the basement.'
endif
~
> act_prog P gives you a rat tooth.~
if quest(pixadale) == 1
  mpechoat $n &CPixadale Mayor says 'Good, I see you have made progress against those
rats'
  mpechoat $n &CPixadale Mayor says 'I have yet another job for you. Please go and  
kill the large rat'
  mpquest $n pixadale 2
endif
~
|
#35802
Deputy Mayor~
Deputy Mayor~
The deputy Pixadale Mayor stands here
~
~
1
Clanname none~
0
0
131075 128 1000 C
50 0 0 0d0+2000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
4 2 0 0 1 1 0
0 0 5 0 0 0 48 2
#35803
Pixadale gate guard~
Pixadale gate guard~
A Pixadale gate guard stands here watching the gate
~
~
1
Clanname none~
0
0
131075 67108992 0 C
56 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 49 3
#35804
Pixadale Guard~
pixadale guard~
A Pixadale guard roams about the area
~
~
1
Clanname none~
0
0
1 128 0 C
60 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 49 3
#35805
dusty rat~
A dusty rat~
A dusty rat scurries about the floor
~
~
1
Clanname none~
0
0
33 268435456 0 C
56 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
50 4 0 0 1 1 0
0 0 5 0 0 0 35 2
> death_prog 100~
if quest(pixadale) == 1
  mpoload 35807 
  mpechoat $n &CWith your final blow you knock a tooth from the rat!'
endif  
~
|
#35806
large rat~
a large rat~
A large rat wanders around the room
~
~
1
Clanname none~
0
0
33 301990016 0 C
60 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
50 4 0 0 1 1 0
0 0 5 0 0 0 35 2
> death_prog 100~
if quest(pixadale) == 2
  mpechoat $n &CReturn to the mayor for your reward!
   mpquest $n pixadale 3
endif
~
|
#35807
Male citizen~
Male citizen~
A male Pixadale citizen wanders about
~
~
1
Clanname none~
0
0
1 67108864 0 C
50 0 0 0d0+2000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 49 3
#35808
Female citizen~
Female citizen~
A female Pixadale citizen looks about
~
~
1
Clanname none~
0
0
1 33554432 0 C
50 0 0 0d0+2000 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 49 3
#35809
Pixadale Cleric~
The Pixadale Cleric~
The Cleric of Pixadale presides over the congregation 
~
~
1
Clanname none~
0
0
131075 369098880 0 C
65 0 0 0d0+4300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
4 0 0 0 1 1 0
0 0 0 0 0 0 167772208 4163
#35810
mayors cook~
the mayors cook~
The cook is fast at work preparing food
~
~
1
Clanname none~
0
0
1 33554432 0 C
50 0 0 0d0+2000 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 49 3
#35850
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#35801
Pixadale fountain~
Pixadale fountain~
A fountain with a beautiful pixie maiden standing in the middle of the water is here~
~
25 0 0
0 0 0 0 0 0 0
1 1 0
4
0
0
0
0
0
S 0 0
#35802
two handed mace~
A two-handed mace~
A two-handed mace lays on the ground here.~
~
5 524289 8193
0 78 101 4 4 55 0
1 99 9
2
13
0
0
0
0
S 2 0
A
19 10
#35803
two-handed sword~
A two-handed sword~
A long blade sits here ~
~
5 524289 8193
0 78 101 1 0 55 0
1 96 9
2
13
0
0
0
0
S 0 0
A
19 9
#35804
dried deer hide~
dried deer hide~
A piece of well dried hide lies here~
~
9 2 524289
45 45 0 0 0 55 0
1 131 13
2
0
0
0
0
0
S 2 0
A
13 75
A
12 75
A
18 5
A
19 5
#35805
Billowing cloak~
a billowing cloak~
A long cloak is here upon the ground~
~
9 0 1025 2
45 45 0 0 0 55 0
1 116 11
2
0
0
0
0
0
S 2 0
A
1 2
A
13 50
A
12 50
#35806
small cloak~
a small cloak~
A small cloak lies here in the dirt~
~
9 0 1025 1
45 45 0 0 0 55 0
1 113 11
2
0
0
0
0
0
S 2 0
A
19 8
A
18 8
A
13 25
A
12 25
#35807
rat tooth~
a rat tooth~
A broken tooth from a rat lies here~
~
13 0 1
0 0 0 0 0 0 0
1 0 0
4
0
0
0
0
0
S 0 0
#35850
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#0


#ROOMS
#35801
Town square of Pixadale~
~
The square of Pixadale has a rather large fountain in the very center of 
it. Along the side of the fountain sits what looks to be some kind of 
dais. On the dais rests a few smaller chairs. From the looks of this it 
would appear it is used often for the leaders of the town to call a town 
meeting, and be able to speak with their entire town at once. 
~
1 1028 1
D0
~
~
0 -1 35802
D2
~
~
0 -1 35806
D3
~
~
0 -1 35825
D6
~
~
0 -1 35829
R O 0 35801 1 35801
S
#35802
Byurian Avenue~
~
The street just leaving the town square appears to be made of well
made cobblestones.  The building around the road also appear to be
very well made.  Nothing around this room looks to have had anything
but the best materials used in the making.
~
1 0 1
D0
~
~
0 -1 35803
D2
~
~
0 -1 35801
R M 0 35804 6 35802
  R E 0 35805 1 12
S
#35803
Byurian Avenue~
~
The cobblestones on this street as with others appear to be very well
made.  They also appear to have been placed in specific patterns depending
upon with street you are upon.  The buildings around here also like in
many other places appear to have been made of the finest materials.
~
1 0 1
D0
~
~
0 -1 35804
D2
~
~
0 -1 35802
S
#35804
Inside the northern gate of Pixadale~
~
The inside of the gates is protected by what looks like a rather small
portcullis, but what looks to be very affected from a pixie stand point.
The gates themselves are reinforced steel with wooden overlay to make them
easier to push open, and closed.
~
1 0 1
D0
~
~
3 -1 35805
D2
~
~
0 -1 35803
R M 0 35803 4 35804
  R E 0 35802 1 16
  R E 0 35804 1 22
R M 0 35804 6 35804
  R E 0 35805 1 12
R D 0 35804 0 1
S
#35805
Outside the northern gate of Pixadale~
~
Just near the city entrance this gate is almost completely surrounded by
the pixadale forest.  Rather loud animal noises are readily heard from 
almost every direction except to the south.  The gate itself is made entirely
of what looks like well worked steel.  Every part of the gate is covered
in rather large scratches even in the steel.
~
1 0 1
D2
~
~
3 -1 35804
D11
~
~
0 -1 49182
R M 0 35803 4 35805
  R E 0 35803 1 16
  R E 0 35804 1 22
R D 0 35805 2 1
S
#35806
Dryian street~
~
The street is very well cobbled with only the very best stones used
upon its streets.  The buildings surrounding this street are also 
very well constructed as the road is.  
~
1 0 1
D0
~
~
0 -1 35801
D2
~
~
0 -1 35807
R M 0 35804 6 35806
  R E 0 35805 1 12
S
#35807
Dryian street~
~
The street leads towards the southern gates of Pixadale.  The cobble
stone in this street appear to be more worn then anywhere else.  The
buildings surrounding the street are no less magnificent however. The
mansion of the town mayor sits to the west.
~
1 0 1
D0
~
~
0 -1 35806
D2
~
~
0 -1 35808
D3
~
~
2051 -1 35810
R M 0 35807 5 35807
R M 0 35808 3 35807
R D 0 35807 3 1
S
#35808
Inside the southern gate of Pixadale~
~
The inside of the gates is protected by what looks like a rather small
portcullis, but what looks to be very affected from a pixie stand point.
The gates themselves are reinforced steel with wooden overlay to make them
easier to push open, and closed.
~
1 0 1
D0
~
~
0 -1 35807
D2
~
~
7 -1 35809
R M 0 35803 4 35808
  R E 0 35802 1 16
  R E 0 35804 1 22
R D 0 35808 2 2
S
#35809
Outside the southern gate of Pixadale~
~
Just near the city entrance this gate is almost completely surrounded by
the pixadale forest.  Rather loud animal noises are readily heard from 
almost every direction except to the south.  The gate itself is made entirely
of what looks like well worked steel.  Every part of the gate is covered
in rather large scratches even in the steel.
~
1 0 1
D0
~
~
7 -1 35808
R M 0 35803 4 35809
  R E 0 35803 1 16
  R E 0 35804 1 22
R D 0 35809 0 2
S
#35810
Foyer ~
~
The foyer of the mansion is rather large.  The room is very well 
decorated with many couches, and a few chairs for those waiting to
gain an audience with the mayor.  A few coffee tables stand infront
of some of the larger and more decorated of the couches.
~
1 4 0
D0
~
~
0 -1 35813
D1
~
~
3 -1 35807
D3
~
~
0 -1 35811
R D 0 35810 1 1
S
#35811
Mansion kitchen~
~
The kitchen is well designed.  A stove rests to the northern wall 
and a rather large sink resides against the eastern wall.  In the
middle of the room a rather large looking island used for preparing
dishes sits.  To the south of the room is the pantry
~
1 0 0
D1
~
~
0 -1 35810
D2
~
pantry~
3 -1 35812
R M 0 35810 1 35811
R D 0 35811 2 1
S
#35812
Pantry~
~
The pantry is very well filled. There are dozens of shelves all over the 
walls. Each shelf is very will stocked with flours, sugars, and many other 
types of spices, and ingredients used in baking. As well as other 
ingredients used in frying, and other types of cooking. 
~
1 0 0
D0
~
pantry~
3 -1 35811
R D 0 35812 0 1
S
#35813
Hallway~
~
Upon the walls on this hallway are many different but well made 
paintings.  One can surmise that this pictures are of the former
mayors of Pixadale.  The paintings do cover the entire hallway
on both sides of the room.
~
1 0 0
D0
~
~
0 -1 35814
D2
~
~
0 -1 35810
S
#35814
Stair well~
~
Paintings cover all four walls.  One lantern is seen upon each of
the four walls.  A rather nicely crafted rug covers the stair case 
both going up the stairs, and going down the stairs.
~
1 0 0
D2
~
~
0 -1 35813
D4
~
~
0 -1 35815
D5
~
~
0 -1 35820
S
#35815
Upstairs hallway~
~
The room has a small table off to the right side of the stairs. The 
rug from the stairs leads onward into the next room.  Another small
table sits against the wall just beside the door to the south.
~
1 0 0
D2
~
~
0 -1 35816
D5
~
~
0 -1 35814
S
#35816
Well lit hallway~
~
This hall way is very well lit.  On all four walls just above the doors
that lead into rooms, and back towards the hallway beautifully crafted
lanterns are set in the wall just above the doors.
~
1 0 0
D0
~
~
0 -1 35815
D1
~
~
3 -1 35818
D2
~
~
3 -1 35817
D3
~
~
3 -1 35819
R D 0 35816 1 1
R D 0 35816 2 1
R D 0 35816 3 1
S
#35817
Mayors' office~
~
This office has a very well crafted desk in the center of the room.  The
desk has very little paper work on the desk.  What little paper work is on
the desk is in a very neat stack.  
~
1 0 0
D0
~
~
3 -1 35816
R M 0 35801 1 35817
R D 0 35817 0 1
S
#35818
Deputy Mayors' office~
~
This room looks to be in a huge mess.  The desk is covered with alot
of paper work that seems to be undealt with.  The floor of the room is
also covered with many crumpled up pieces of paper.
~
1 0 0
D3
~
~
3 -1 35816
R M 0 35802 1 35818
R D 0 35818 3 1
S
#35819
Mansion study~
~
The walls of this room are covered with shelves.  Each of the shelves 
is littered with many books.  All of the books look to be in perfect
condition as they have been well taken care of.  There are lanterns
set in just above the book shelves.
~
1 0 0
D1
~
~
3 -1 35816
R D 0 35819 1 1
S
#35820
Bottom of the stairwell~
~
The bottom of the stair well is dimly lit.  The lantern in this room
is barely emitting any light at all.  The floor appears to be older
wood.  From the look of the dust on the floor there hasn't been 
anything in this room for some time.
~
1 4 0
D2
~
~
0 -1 35821
D4
~
~
0 -1 35814
D5
~
~
8391713 -1 35829
R D 0 35820 5 0
S
#35821
Tiny claw marks~
~
The floor boards in this room appear to be in terrible condition.  Trash
litters the entire floor, and in one corner of the room appears to be
piled up in a large mound.  Tiny claw marks can be seen in a few places.
~
1 1 0
D0
~
~
0 -1 35820
D1
~
~
0 -1 35822
R M 0 35805 4 35821
S
#35822
Bloody paw prints ~
~
The walls of this room are littered with rather large shelves.  Each 
shelf contains many different looking objects.  An old pan can be seen
on one shelft.  Some old tattered books are seen on another.
~
1 1 0
D2
~
~
0 -1 35823
D3
~
~
0 -1 35821
R M 0 35805 4 35822
S
#35823
Trashy room~
~
Mounds of trash cover the entire room.  Many claw marks also cover
parts of the floor that trash does not.  Larger claw marks are
seen moving towards the southern end of this room.
~
1 1 0
D0
~
~
0 -1 35822
D2
~
~
2048 -1 35824
R M 0 35805 4 35823
S
#35824
Rats nest~
~
The entire floor of this room is covered with many sheets that have been 
torn to shreds.  Claw marks can be seen on the outskirts of the room that
lead into the piles of sheets themselves.  Squeaking can be vaguely heard.
~
1 1 0
D0
~
~
2048 -1 35823
R M 0 35806 1 35824
R M 0 35805 4 35824
S
#35825
Bruilian Street~
~
The dirt road follows along beside some of the buildings in this town.
The buildings themselves seem to be mostly closed, or have no exit at
all.  The dirt upon this road also seems to not have been walked upon
very much recently.
~
1 1 1
D1
~
~
0 -1 35801
D3
~
~
0 -1 35826
R M 0 35804 6 35825
S
#35826
Bruilian Street~
~
The dirt covering this part of the street seems to be almost in perfect 
condition as if very few travelers seem to traverse this way. The 
buildings in this area are also boarded up, or no exits. 
~
1 1 1
D1
~
~
0 -1 35825
R M 0 35804 6 35826
S
#35829
Pathway towards the church~
~
The path is created of many different colored stones.  Each stone that
has been used in this path appears to be different from all others.  not
just in color, but in shape as well as the coloration. 
~
1 0 1
D1
~
~
0 -1 35830
D9
~
~
0 -1 35801
R M 0 35808 3 35829
S
#35830
Stoned pathway~
~
The stones in this room appear to be of finer creation the ones before it.
The colors of these stones also seem to be of a brighter color then the stones
in the previous rooms.  The pathway leads towards a church set slightly off in 
the distance.
~
1 0 1
D1
~
~
0 -1 35831
D3
~
~
0 -1 35829
D6
~
~
2048 -1 35829
R M 0 35804 6 35830
  R E 0 35806 1 12
S
#35831
Stony pathway~
~
The stones here are of the finest materials in the realms.  The stones 
are set with special designs. Maybe even runes for magical protection.
~
1 0 1
D3
~
~
0 -1 35830
D8
~
~
0 -1 35832
R M 0 35807 5 35831
S
#35832
Entrance to the Pixadale Church~
~
The beautifully crafted stones that come in from the northwestern 
direction slowly give way to something more of concrete. The doors of the 
church are crafted from some kind of wood that is not easily determined. 
There are beautiful carvings on the door. 
~
1 0 1
D2
~
south door~
3 -1 35833
D7
~
~
0 -1 35831
R M 0 35804 6 35832
  R E 0 35806 1 12
R D 0 35832 2 1
E
door~
The beautiful and well crafted glyphs upon this door show what appears to
be some kind of fish race of humanoids attacking another race of humanoids that
can be understood to be pixies.  In the glyphs there seem to be many battles 
between the two races.  In the end it would appear the pixies defeated the other
race and chased them off into some mountains with the help of a pixie that is carved
larger then all others upon the door.  
~
> entry_prog 100~
mppause 6
mpechoat $n &cThe carvings on the door seem to tell a story.
~
|
S
#35833
foyer of the church~
~
The foyer of this church has a few chairs set around the room.  There
is also a rather large couch sitting in the very middle of the room.  
There seems to be a small table off to the side of each chair that is set
against the walls.  Each wall has a couple of chairs place against it to
give some comfort to those waiting for the sermon to begin. 
~
1 0 0
D0
~
~
3 -1 35832
D2
~
~
3 -1 35834
R D 0 35833 0 1
R D 0 35833 2 1
S
#35834
Pews within the church~
~
The entire space in this area is covered completely with as many
pews as there can possibly be in one area.  Each of these pews seem
to be crafted from a very fine oak.  A rug covers the entire room.
~
1 0 0
D0
~
~
3 -1 35833
D1
~
~
0 -1 35836
D2
~
~
0 -1 35837
D3
~
~
0 -1 35835
R M 0 35807 5 35834
R M 0 35808 3 35834
R D 0 35834 0 1
S
#35835
At the Rear of the Church~
~
The entire space in this area is covered completely with as many
pews as there can possibly be in one area.  Each of these pews seem
to be crafted from a very fine oak.  A rug covers the entire room.
~
1 0 0
D1
~
~
0 -1 35834
R M 0 35808 5 35835
R M 0 35808 5 35835
S
#35836
Along the Church Aisle~
~
The entire space in this area is covered completely with as many
pews as there can possibly be in one area.  Each of these pews seem
to be crafted from a very fine oak.  A rug covers the entire room.
~
1 0 0
D3
~
~
0 -1 35834
R M 0 35807 5 35836
R M 0 35807 5 35836
S
#35837
Pixadale church dais~
~
he dais of the church is made of the finest cherry oak that can be
found in the surrounding forest.  There are a few rows of chairs sitting
behind the podium that the sermon is delivered at.  A very well made rug
covers the entire stage.
~
1 0 0
D0
~
~
0 -1 35834
R M 0 35809 1 35837
S
#35850
Floating in a void~
~
~
1 4 1
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  35801 spec_cast_mage
M  35802 spec_cast_mage
M  35809 spec_cast_cleric
S


#$