6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Mines of Shatkul~



#VERSION     11
#AUTHOR      Vladaar~
#DERIVATIVES ~
#COLOR       13
#HTOWN       ~
#DESC        ~

#RANGES
15 40 10 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &cThe sound of drums beating echos through the mine passages.~

#FLAGS
512

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 5000000 0 0 0 -1

#CLANNAME (null)~

#INFLUENCE 0

#MOBILES
#2900
Orc Chieftain Bankga~
Orc Chieftain Bankga~
An orc chieftain is standing here giving orders.
~
The orc chieftain appears to be very tall and muscular for the average
orc.  He has a large scar that runs down his face from his eye to his
chin.  He is dressed all in black.
~
2
Clanname none~
0
0
131075 4194304 -1000 C
25 0 0 0d0+800 0d0+0
0 0 0 0 0 
0
115 115 1
16 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 176 3
> all_greet_prog 100~
if quest(bankga) == 4
  mppause 3
  mpechoat $n &COrc Chieftain Bankga says, 'That bodes well for us then.  Now there is one task
  mpechoat $n &Cyou must carry out.'&D
  mppause 6
  mpechoat $n &COrc Chieftain Bankga says, 'Find and Kill the Dwarven Leader!'&D
  mpquest $n bankga 5
endif
if htown($n) == Dakar City
  if quest(bankga) < 1 
    mppause 3
    mpechoat $n &COrc Chieftain Bankga says, 'Greetings...brother in the Struggle.'&D
    mppause 6
    mpechoat $n &COrc Chieftain Bankga tells you, 'Are you able to help us?'&D
    mpechoat $n &cType &WSAY YES &cif you wish to accept the quest.&D
  endif
else
  if ispc($n)
    mppause 2
    shout kill the invaders!
    mpkill $n
  endif
endif
~
> speech_prog yes~
if quest(bankga) < 1
  mppause 3
  mpechoat $n &COrc Chieftain Bankga says, 'The dwarves have been sending a scout into
  mpechoat $n &Cour territory lately.  We have not been able to catch him yet.
  mpechoat $n &CFind and kill the dwarf scout!'&D
  mpquest $n bankga 1
endif
~
> act_prog p gives you the corpse of a dwarven scout.~
if quest(bankga) == 2
  mpquest $n bankga 3
  mpat 4 drop corpse
  mpoload 2919 10
  get vial
  mppause 3
  mpechoat $n &COrc Chieftain Bangka says, 'Our scouts have reported the filthy dwarves have a water
  mpechoat $n &Cwell.  We need to get their water source poisoned so they will be lethargic
  mpechoat $n &Cwhen we battle.'&D
  mppause 2
  give vial $n
endif
~
> act_prog p gives you the corpse of Dwarf Leader Kora.~
if quest(bankga) == 6
  mpquest $n bankga 7
endif
~
> death_prog 100~
if quest(kora) == 5
  mpquest $n kora 6
endif
~
|
#2901
orc guard tunath~
Orc Guard Tunath~
An orc guard walks his post here.
~
The orc guard is dressed in black leather, and is covered in burly hair.
~
2
Clanname none~
0
0
1 512 -1000 C
21 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
  mpechoat $n &cOrc Guard Tunath looks you over with causal interest, then nods.&D
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2902
orc guard dozae~
Orc Guard Dozae~
An orc guard walks his post here.
~
The orc guard is dressed in black leather, and is covered in burly hair.
~
2
Clanname none~
0
0
1 0 -1000 C
21 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2903
orc miner~
An orc miner~
An orc miner carries his tools here.
~
The orc miner is covered in dirt, and sweat.
~
2
Clanname none~
0
0
1 512 -1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2904
orc miner~
An orc miner~
An orc miner carries his tools here.
~
The orc miner is covered in dirt, and sweat.
~
2
Clanname none~
0
0
1 512 -1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2905
orc scout~
an orc scout~
An orc scout moves silently along here.
~
The orc scout is dressed all in black.  He has all his gear tied securely
to himself so he doesn't make any noise as he travels.
~
2
Clanname none~
0
0
1073741825 0 -1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> death_prog 100~
mpquest $n kora 2
~
|
#2906
orc miner~
An orc miner~
An orc miner carries his tools here.
~
The orc miner is covered in dirt, and sweat.
~
2
Clanname none~
0
0
1 512 -1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2907
orc miner~
An orc miner~
An orc miner carries his tools here.
~
The orc miner is covered in dirt, and sweat.
~
2
Clanname none~
0
0
1 512 -1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
> all_greet_prog 100~
if quest(bankga) == 1
mppause 2
mpechoat $n &cYou suddenly catch a glimpse of moment in the shadows the cave, realizing it must be the dwarf scout!
mpmload 2925
endif
if quest(bankga) == 1
  mppause 2
  mpechoat $n &cYou suddenly catch a glimpse of moment in the shadows the cave, realizing it must be the dwarf scout!&D
  mpmload 2925
endif
~
|
#2908
orc miner~
An orc miner~
An orc miner carries his tools here.
~
The orc miner is covered in dirt, and sweat.
~
2
Clanname none~
0
0
1 512 -1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2909
orc miner~
An orc miner~
An orc miner carries his tools here.
~
The orc miner is covered in dirt, and sweat.
~
2
Clanname none~
0
0
1 512 -1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2910
orc miner~
An orc miner~
An orc miner carries his tools here.
~
The orc miner is covered in dirt, and sweat.
~
2
Clanname none~
0
0
1 0 -1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2911
orc guard Umar~
Orc Guard Umar~
An orc guard walks his post here.
~
The orc guard is dressed in black leather, and is covered in burly hair.
~
2
Clanname none~
0
0
1 512 -1000 C
21 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2912
orc guard Yorat~
Orc Guard Yorat~
An orc guard walks his post here.
~
The orc guard is dressed in black leather, and is covered in burly hair.
~
2
Clanname none~
0
0
1 512 -1000 C
21 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2913
Dwarf Leader Kora~
Dwarf Leader Kora~
A dwarven leader is standing here giving orders
~
The dwarven leader is tall for a dwarf.  He has a white beard that runs
down to his waist, and a trophy of a nose.
~
1
Clanname none~
0
0
131075 4194304 1000 C
25 0 0 0d0+800 0d0+0
0 0 0 0 0 
0
115 115 1
16 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 176 3
> all_greet_prog 100~
if quest(kora) == 4
  mppause 3
  mpechoat $n &CDwarf Leader Kora says, 'That bodes well for us then.  Now there is one task
  mpechoat $n &Cyou must carry out.'&D
  mppause 6
  mpechoat $n &CDwarf Leader Kora says, 'Find and kill the Orc Chieftain!'&D
  mpquest $n kora 5
endif
if htown($n) == Paleon City
  if quest(kora) < 1
    mppause 3
    mpechoat $n &CDwarf Leader Kora says, 'Greetings... Friend of the Alliance.'&D
    mppause 6
    mpechoat $n &CDwarven Leader Kora says, 'Are you able to help us?'&D
    mpechoat $n &cType &WSAY YES &cif you wish to accept the quest.&D
  endif
else
  if ispc($n)
    mppause 2
    yell kill the invaders!
    mpkill $n
  endif
endif
~
> speech_prog yes~
if quest(kora) < 1 )
  mppause 3
  mpechoat $n &CDwarf Leader Kora says, 'The Orcs have been sending a scout into
  mpechoat $n &Cour territory lately.  We have not been able to catch him yet.
  mpechoat $n &CFind and kill the Orc Scout!'&D
  mpquest $n kora 1
endif
~
> death_prog 100~
if quest(bankga) == 5
  mpquest $n bankga 6
endif
~
> act_prog p gives you the corpse of an orc scout.~
if quest(kora) == 2
  mpquest $n kora 3
  mpat 4 drop corpse
  mppause 3
  mpechoat $n &CDwarf Leader Kora says, 'Our scouts have reported the Orcs have a supply room
  mpechoat $n &Cset up.  We need to get their supply source destroyed so they will be lethargic
  mpechoat $n &Cwhen we battle.'&D
endif
~
> act_prog p gives you the corpse of Orc Chieftain Bankga.~
if quest(kora) == 6
  mpquest $n kora 7
endif
~
|
#2914
dwarf guard Martin~
Dwarf Guard Martin~
A dwarven guard walks his post here.
~
The dwarf guard is decked out in an assortment of weapons.
~
1
Clanname none~
0
0
131075 4194304 1000 C
21 0 0 0d0+800 0d0+0
0 0 0 0 0 
0
115 115 1
16 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 176 3
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
  mpechoat $n &cDwarf Guard Martin reaches for his hammer, then smiles as recognition reaches him.&D
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2915
dwarf guard tuolee~
Dwarf Guard Tuolee~
A dwarven guard walks his post here.
~
The dwarf guard is decked out with an assortment of dwarven weapons.
~
1
Clanname none~
0
0
131075 4194304 1000 C
21 0 0 0d0+800 0d0+0
0 0 0 0 0 
0
115 115 1
16 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 176 3
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
  mpechoat $n &cDwarf Guard Tuolee looks you over carefully, before letting you by.&D
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2916
dwarf guard Balea~
Dwarf Guard Balea~
A dwarven guard walks his post here.
~
The dwarf guard is decked out with an assortment of dwarven weapons.
~
1
Clanname none~
0
0
131075 4194304 1000 C
21 0 0 0d0+800 0d0+0
0 0 0 0 0 
0
115 115 1
16 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 176 3
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
  mpechoat $n &cDwarf Guard Balea nods his head towards you.&D
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2917
dwarf guard Bannon~
Dwarf Guard Bannon~
A dwarven guard walks his post here.
~
The dwarf guard is decked out with an assortment of dwarven weapons.
~
1
Clanname none~
0
0
131075 4194304 1000 C
21 0 0 0d0+800 0d0+0
0 0 0 0 0 
0
115 115 1
16 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 176 3
#2918
dwarf miner~
a dwarven miner~
A dwarven miner carries his tools here.
~
The dwarven miner is covered in a fresh sheen of sweat, and dirt.
~
1
Clanname none~
0
0
1 0 1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if quest(kora) == 1
  mppause 2
  mpechoat $n &cYou suddenly catch a glimpse of moment in the shadows the cave, realizing it must be the Orc Scout!&D
  mpmload 2905
endif
~
> all_greet_prog 100~
if htown($n) == Paleon City
mppause 3
else
if ispc($n)
mppause 2
mpkill $n
endif
endif
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2919
dwarf miner~
a dwarven miner~
A dwarven miner carries his tools here.
~
The dwarven miner is covered in a fresh sheen of sweat, and dirt.
~
1
Clanname none~
0
0
1 512 1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2920
dwarf miner~
a dwarven miner~
A dwarven miner carries his tools here.
~
The dwarven miner is covered in a fresh sheen of sweat, and dirt.
~
1
Clanname none~
0
0
1 512 1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2921
dwarf miner~
a dwarven miner~
A dwarven miner carries his tools here.
~
The dwarven miner is covered in a fresh sheen of sweat, and dirt.
~
1
Clanname none~
0
0
1 512 1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2922
dwarf miner~
a dwarven miner~
A dwarven miner carries his tools here.
~
The dwarven miner is covered in a fresh sheen of sweat, and dirt.
~
1
Clanname none~
0
0
1 512 1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2923
dwarf miner~
a dwarven miner~
A dwarven miner carries his tools here.
~
The dwarven miner is covered in a fresh sheen of sweat, and dirt.
~
1
Clanname none~
0
0
1 512 1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2924
dwarf miner~
a dwarven miner~
A dwarven miner carries his tools here.
~
The dwarven miner is covered in a fresh sheen of sweat, and dirt.
~
1
Clanname none~
0
0
1 4194816 1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2925
dwarf scout~
a dwarven scout~
A dwarven scout moves silently along here.
~
The dwarven scout is lightly equipped, and has all his gear tied securely
to ensure he doesn't make noise when walking.
~
1
Clanname none~
0
0
1 4194304 1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> death_prog 100~
if quest(bankga) == 1
mpquest $n bankga 2
endif
~
|
#2926
orc chieftain Kaesa~
Orc Chieftain Kaesa~
An orc chieftain is standing here.
~
An orc chieftain wearing all black leather armor.  The orc has a strange
lump on the side of his face.
~
1
Clanname none~
0
0
1 4194304 0 C
36 0 0 0d0+1000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 16 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2927
Orc Commander Draza~
Orc Commander Draza~
An orc commander stands here giving orders.
~
The orc is dressed in black leather armor.  He has bulging green eyes.
~
1
Clanname none~
0
0
1 0 -1000 C
40 0 0 0d0+1000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 1048576 0 0 176 3
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2928
orc elite guard Vasper~
Orc Elite Guard Vasper~
An orc elite guard is patrolling here.
~
The elite orc guard is decked out in black leather armor, and has an
array of weapons.
~
1
Clanname none~
0
0
1 0 -1000 C
32 0 0 0d0+900 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 3072 0 0 48 3
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2929
orc elite guard Druzil~
Orc Elite Guard Druzil~
An orc elite guard is patrolling here.
~
The orc elite guard is decked out all in black leather armor, and has
an array of weapons at her disposal.
~
1
Clanname none~
0
0
1073741825 0 -1000 C
32 0 0 0d0+900 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 3072 0 0 48 3
> all_greet_prog 100~
if htown($n) == Dakar City
mppause 3
else
if ispc($n)
mppause 2
mpkill $n
endif
endif
~
|
#2930
orc elite guard Makae~
Orc Elite Guard Makae~
An orc elite guard is patrolling here.
~
An orc elite guard is decked out in black leather armor.  He has an array
of weapons at his disposal.
~
1
Clanname none~
0
0
1 4194304 -1000 C
32 0 0 0d0+900 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 3072 0 0 48 3
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2931
orc elite guard Guada~
Orc Elite Guard Guada~
An orc elite guard is patrolling here.
~
An orc elite guard is decked out in black leather armor.  He has an
array of weapons at his disposal.  
~
1
Clanname none~
0
0
1 0 -1000 C
32 0 0 0d0+900 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 3072 0 0 48 3
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2932
orc miner~
an orc miner~
An orc miner holding his tools is standing here.
~
An orc miner is dressed in black leather armor.  He has a coating of
dirt and grime that covers him.
~
1
Clanname none~
0
0
1 512 -1000 C
26 0 0 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2933
orc miner~
an orc miner~
An orc miner holding his tools is standing here.
~
An orc miner is dressed in black leather armor.  The miner has a thick
layer of grime and dirt caked on him.
~
1
Clanname none~
0
0
1 512 -1000 C
26 0 0 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2934
orc miner~
an orc miner~
An orc miner holding his tools is standing here.
~
An orc miner is dressed in black leather armor.  He is covered in a thick
layer of grime and dust.
~
1
Clanname none~
0
0
1 512 -1000 C
26 0 0 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2935
orc miner~
an orc miner~
An orc miner holding his tools is standing here.
~
An orc miner dressed in black leather armor, has a coating of thick
black grime over himself.
~
1
Clanname none~
0
0
1 512 0 C
26 0 0 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Dakar City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2936
Dwarf Leader Yule~
Dwarven Leader Yule~
A dwarven leader is looking reflectively at a map here.
~
A dwarven leader is dressed in fine crafted chain mail armor.
~
1
Clanname none~
0
0
1 0 0 C
36 0 0 0d0+1000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 3
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2937
Dwarf General Palye~
Dwarven General Palye~
A dwarf general is standing here giving orders.
~
The dwarven general is wearing well crafted dwarven chain mail armor.
~
1
Clanname none~
0
0
1 0 0 C
40 0 0 0d0+1000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 3
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2938
dwarf imperial guard Ulass~
Dwarf Imperial Guard Ulass~
A dwarven imperial guard is standing ready here.
~
The dwarven guard has well crafted dwarven chain mail armor on.
~
1
Clanname none~
0
0
1 0 0 C
32 0 0 0d0+900 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2939
dwarf imperial guard Emery~
Dwarf Imperial Guard Emery~
An dwarven imperial guard is standing ready here.
~
The dwarven guard is dressed in fine quality dwarven chain mail armor.
~
1
Clanname none~
0
0
1 0 0 C
32 0 0 0d0+900 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    if cansee($n)    
      mppause 2
      mpkill $n
    endif
  endif
endif
~
|
#2940
dwarf imperial guard Osar~
Dwarf Imperial Guard Osar~
A dwarven imperial guard is standing ready here.
~
The dwarven guard is dressed in fine quality dwarven chain mail armor.
~
1
Clanname none~
0
0
1 0 0 C
32 0 0 0d0+900 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2941
dwarf imperial guard Jaek~
Dwarf Imperial Guard Jaek~
A dwarven imperial guard is standing ready here.
~
The dwarven guard is dressed in fine crafted dwarven chain mail armor.
~
1
Clanname none~
0
0
1 0 0 C
32 0 0 0d0+900 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2942
dwarf miner~
a dwarf miner~
A dwarf miner is excavating here.
~
The miner is dressed in fine crafted dwarven mail.
~
1
Clanname none~
0
0
1 4194816 0 C
26 0 0 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2943
dwarf miner~
a dwarven miner~
A dwarf miner is excavating here.
~
The dwarven miner is dressed in fine crafted dwarven mail.
~
1
Clanname none~
0
0
1 512 0 C
26 0 0 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2944
dwarf miner~
a dwarven miner~
A dwarf miner is excavating here.
~
The dwarven miner is dressed in fine crafted dwarven chain mail.
~
1
Clanname none~
0
0
1 512 0 C
26 0 0 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2945
dwarf miner~
a dwarven miner~
A dwarf miner is excavating here.
~
The dwarven miner is dressed in fine crafted dwarven mail.
~
1
Clanname none~
0
0
1 512 0 C
26 0 0 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> all_greet_prog 100~
if htown($n) == Paleon City
  mppause 3
else
  if ispc($n)
    mppause 2
    mpkill $n
  endif
endif
~
|
#2946
cave bear~
a cave bear~
A cave bear is lumbering about here.
~
The massive brown furred cave bear is standing on it's hind legs here.
~
1
Clanname none~
0
0
33 4194432 0 C
45 0 0 0d0+1600 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
22 4 0 0 1 1 0
0 0 43 1056768 0 0 3 2
#2947
cave troll~
a cave troll~
A cave troll is looking about here.
~
The cave troll is dressed in a rotting loin cloth.
~
1
Clanname none~
0
0
33 4194304&-1946157056 0 C
45 0 0 0d0+1600 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
7 4 0 0 1 1 0
0 0 41 0 0 0 48 34
#2948
giant salamander~
a giant salamander~
A giant salamander is slithering along here.
~
The salamander is blood red in color with a yellow stripe down it's center.
~
1
Clanname none~
0
0
1073741825 128 0 C
45 0 0 0d0+1600 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
75 4 0 0 1 1 0
0 0 41 0 0 8192 524291 16777218
#2949
giant hill~
a hill giant~
A massive hill giant is lumbering about here.
~
The giant has a rotting loin cloth that hangs off him.
~
1
Clanname none~
0
0
1 128&16777216&4 0 C
45 0 0 0d0+1600 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 41 0 0 0 176 2
#3000
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#2900
black dagger~
a black dagger~
A black dagger has been left here.~
~
5 0 8193
12 5 15 2 2 10 40
2 10 1
3
13
0
0
0
0
S 0 0
E
black dagger~
It appears to be a black stained dagger with a sharp edge.
~
#2901
short sword~
a short sword~
A short sword has been left here.~
~
5 0 8193
12 5 15 2 2 15 0
2 91 9
4
13
0
0
0
0
S 0 0
E
black dagger~
It appears to be a black stained dagger with a sharp edge.
~
E
sword ~
It appears to be a sharpened short sword.
~
A
19 2
#2902
black leather vest~
a black leather vest~
A black leather vest has been left here.~
~
9 0 9
35 35 0 0 0 0 0
3 0 0
1
13
0
0
0
0
S 77 0
E
leather vest~
It appears to be a thick black leather vest.
~
A
17 -10
#2903
black boots~
a pair of black boots~
A pair of black boots has been left here.~
~
9 0 65
10 10 0 0 0 0 0
3 172 17
3
13
0
0
0
0
S 77 0
E
black boots~
It appears to be a well used pair of black boots.
~
A
14 50
#2904
black leather trousers~
a pair of black leather trousers~
A pair of black leather trousers has been left here.~
~
9 0 33
35 35 0 0 0 0 0
5 0 0
1
13
0
0
0
0
S 77 0
E
leather trousers~
It appears to be a well used pair of leather trousers.
~
A
19 1
#2905
skull helmet~
a skull helmet~
A skull helmet has been left here.~
~
9 0 17
35 35 0 0 0 0 0
3 0 0
1
5
0
0
0
0
S 77 0
E
skull helmet~
It appears to be a humanoid type of skull made into a helmet.
~
A
17 -10
#2906
black leather gloves~
a pair of black leather gloves~
A pair of black leather gloves has been left here.~
~
9 0 129
35 35 0 0 0 0 0
1 0 0
1
13
0
0
0
0
S 77 0
E
leather gloves~
It appears to be a stained up pair of leather gloves.
~
#2907
leather ankle wraps~
a pair of leather ankle wraps~
A pair of leather ankle wraps have been left here.~
~
9 0 2097153
60 60 0 0 0 0 0
1 0 0
1
1
0
0
0
0
S 77 0
E
ankle wraps~
It appears to be a pair of leather ankle wraps used to to keep your
trousers close and avoid making unnecessary noise.
~
#2908
black hooded cloak~
a hooded black cloak~
A hooded black cloak has been left here.~
~
9 0 1025
60 60 0 0 0 0 0
2 0 0
1
13
0
0
0
0
S 77 0
E
hooded cloak~
It appears to be a ragged black hooded cloak.
~
#2909
gleaming dagger~
a gleaming dagger~
A gleaming dagger has been left here.~
~
5 0 8193
12 5 15 6 2 12 0
2 0 0
1
8
0
0
0
0
S 0 0
E
gleaming dagger~
It appears to be a gleaming dagger of superb craftsmanship.
~
#2910
war hammer~
a war hammer~
A war hammer has been left here.~
~
5 0 8193
12 46 59 4 4 0 0
5 0 0
1
8
0
0
0
0
S 0 0
E
war hammer~
It appears to be a war hammer of superb craftsmanship.
~
A
18 2
#2911
battle axe~
a battle axe~
A battle axe has been left here.~
~
5 0 8193
0 27 34 3 8 0 80
6 0 0
1
8
0
0
0
0
S 0 0
E
battle axe~
It appears to be a battle axe of superb quality.
~
#2912
steel helmet~
a steel helmet~
A steel helmet has been left here.~
~
9 0 17
35 35 0 0 0 0 0
6 0 0
1
8
0
0
0
0
S 0 0
E
save~
(null)~
E
steel helmet~
It appears to be a steel helmet of superb quality.
~
#2913
chain mail shirt~
a chain mail shirt~
A chain mail shirt has been left here.~
~
9 0 9
35 35 0 0 0 0 0
8 0 0
1
8
0
0
0
0
S 0 0
E
chain mail shirt~
It appears to be a chain mail shirt of superb quality.
~
#2914
chain mail leggings~
a pair of chain mail leggings~
A pair of chain mail leggings has been left here.~
~
9 0 33
35 35 0 0 0 0 0
6 0 0
1
8
0
0
0
0
S 0 0
E
chain mail leggings~
It appears to be a pair of chain mail leggings that are in superb condition.
~
A
17 -10
#2915
steel bracers~
a pair of steel bracers~
A pair of steel bracers has been left here.~
~
9 0 257
35 35 0 0 0 0 0
2 0 0
1
8
0
0
0
0
S 0 0
E
steel bracers~
It appears to be a pair of steel bracers of superb quality.
~
#2916
leather gloves~
a pair of leather gloves~
A pair of leather gloves has been left here.~
~
9 0 129
20 20 0 0 0 0 0
1 0 0
1
1
0
0
0
0
S 77 0
E
leather gloves~
It appears to be a pair of leather gloves that are well used.
~
A
1 2
#2917
chain mail coif~
a chain mail coif~
A chain mail coif has been left here.~
~
9 0 5
20 20 0 0 0 0 0
4 0 0
1
8
0
0
0
0
S 0 0
E
chain mail coif~
It appears to be a chain mail coif of superb quality.
~
#2918
mining pickaxe ~
a pickaxe~
A mining pickaxe has been left here.~
~
5 0 8193
0 10 20 2 1 0 0
6 0 0
1
8
0
0
0
0
S 0 0
E
mining pickaxe pick~
It appears to be a dull mining pickaxe.
~
#2919
poison vial~
a poison vial~
A poison vial has been left here.~
~
17 0 1
1 0 18 1 -1 10 0
1 1 0
4
4
0
0
0
0
S 0 0
E
poison vial~
It appears to be a vial of some black liquid.
~
#2920
golden earring~
a pair of golden earrings~
A pair of gold earrings have been left here.~
~
9 1 65537
35 35 0 0 0 43 0
1 258 25
3
14
0
0
0
0
S 77 0
A
17 -5
A
12 50
#2921
skull helmet~
a skull helmet~
A skull helmet has been left here.~
~
9 0 17
35 35 0 0 0 0 0
3 97 9
2
5
0
0
0
0
S 77 0
E
skull helmet~
It appears to be a humanoid type of skull made into a helmet.
~
A
17 -10
A
24 10
A
27 32
#3000
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#0


#ROOMS
#2900
Corner of a Mine Shaft~
~
A right angle corner of the mine shaft. There are oak timbers interlocked 
to provide support to the walls and ceiling. A mine cart tracks leads down 
the mine shaft in both directions. 
~
1 0 13
D1
~
~
0 -1 2901
D2
~
~
0 -1 2905
S
#2901
A Collapsed Section~
~
A pile of rocks and boulders cover this section of the mine shaft. There 
are broken oak timbers here. A mine cart's tracks lead underneath the 
rocks and boulders of the collapsed section. 
~
1 0 13
D1
~
~
256 -1 2902
D2
~
~
0 -1 2906
D3
~
~
0 -1 2900
R M 0 2911 1 2901
  R G 0 2904 1
  R G 0 2903 1
  R G 0 2901 1
R M 0 2902 1 2901
  R G 0 2901 1
  R G 0 2903 1
  R G 0 2904 1
R D 0 2901 1 3
S
#2902
Collapsed Mine Shaft~
~
Beneath the rubble of the boulders and rocks a mine cart's tracks lead to 
the west. Dismantled oak timbers lay about within the rubble. A few old 
mining tools are laying about. 
~
1 0 13
D2
~
~
0 -1 2907
D3
~
~
256 -1 2901
R M 0 2914 1 2902
  R G 0 2903 1
  R G 0 2914 1
  R G 0 2910 1
  R G 0 2916 1
R D 0 2902 3 3
S
#2903
Within the Mine Shaft~
~
There are thick oak timbers that have been interlocked to provide support 
for the ceiling and walls. The walls have been gouged up here showing 
large amounts of bronze ore. 
~
1 0 13
D1
~
~
0 -1 2904
D2
~
~
0 -1 2908
R M 0 2913 1 2903
  R G 0 2911 1
  R G 0 2912 1
  R G 0 2913 1
  R G 0 2914 1
  R G 0 2915 1
  R G 0 2917 1
S
#2904
At the Mine Entrance~
~
There are large supports made out of oak timbers supporting the walls and 
ceiling. A set of mine cart tracks run down the mine shaft. A broken mine 
cart is off to the side. 
~
1 4 11
D3
~
~
0 -1 2903
D5
~
~
2048 -1 6160
D11
~
~
0 -1 41176
S
#2905
Within a Mine Shaft~
~
This section of the mine shaft appears to be under construction. There are 
tools laying about and some reinforcements have been added to the oak 
timbers that support the ceiling and walls. 
~
1 0 13
D0
~
~
0 -1 2900
D2
~
~
0 -1 2910
R M 0 2907 1 2905
  R G 0 2918 1
S
#2906
Along the Mine Shaft~
~
There are large mushrooms growing in clusters along the walls here. Large 
oak timbers provide support for the ceiling and walls. A mine cart track 
runs along the mine shaft's length. 
~
1 0 13
D0
~
~
0 -1 2901
D2
~
~
0 -1 2911
R M 0 2908 1 2906
  R G 0 2918 1
R M 0 2909 1 2906
  R G 0 2918 1
S
#2907
Along the Mine Shaft~
~
Oake timbers help support the roof and ceiling here. There are flecks of 
bronze along the walls. A set of mine cart tracks lead down into the mine 
shaft depths. A few small rocks and stones are along the ground. 
~
1 0 13
D0
~
~
0 -1 2902
D1
~
~
0 -1 2908
S
#2908
An Intersection Along the Mine Shaft~
~
The mine cart tracks intersect here. There is a lever which determines 
which way the cart shall go. Bronze flecks are along the walls from 
mining. Large oak timbers help support the walls and ceiling. 
~
1 0 13
D0
~
~
0 -1 2903
D1
~
~
0 -1 2909
D3
~
~
0 -1 2907
S
#2909
A Bend in the Mine Shaft~
~
&zThe mine shaft starts to bend here. Oak timber supports have been 
recently There are some mushrooms growing along the side of the tracks. 
reinforced. A set of mine cart tracks run around the bend into the depths 
below. 
~
1 0 13
D2
~
~
0 -1 2914
D3
~
~
0 -1 2908
R M 0 2915 1 2909
  R G 0 2903 1
  R G 0 2916 1
  R G 0 2914 1
  R G 0 2910 1
S
#2910
Along the Mine Shaft~
~
There are some broken mining tools scattered about here. Flecks of bronze 
along the walls are visible. A mining cart tracks runs down the length of 
the passageway here. 
~
1 0 13
D0
~
~
0 -1 2905
D2
~
~
0 -1 2915
R M 0 2906 1 2910
  R G 0 2918 1
S
#2911
An Intersection in the Mine Shaft~
~
At the intersection, there is a switch which is used for changing the 
direction of mine carts as they come to the intersection. There are oak 
timbers supporting the walls and ceiling. 
~
1 0 13
D0
~
~
0 -1 2906
D1
~
~
0 -1 2912
D2
~
~
0 -1 2916
R M 0 2904 1 2911
  R G 0 2918 1
S
#2912
A Bend in the Mine Shaft~
~
A sudden turn in the passage is marked by the mine cart tracks. A cluster 
of mushrooms are growing along the side of the tracks. Large oak timbers 
support the ceiling and walls. 
~
1 0 13
D2
~
~
0 -1 2917
D3
~
~
0 -1 2911
S
#2913
A Bend in the Mine Shaft~
~
The walls are gouged up from recent mining, and show large amounts of 
bronze ore. The mine cart tracks make a turn here. Large oak timber 
support the ceiling and walls. 
~
1 0 13
D1
~
~
0 -1 2914
D2
~
~
0 -1 2918
R M 0 2905 1 2913
S
#2914
An Intersection in the Mine Shaft~
~
There are solid oak beams setup in an interlocking style to support the
weight of the walls, and ceiling.  There are flecks of bronze that can
be made out along the gouged walls.
~
1 0 13
D0
~
~
0 -1 2909
D2
~
~
0 -1 2919
D3
~
~
0 -1 2913
R M 0 2922 1 2914
  R G 0 2914 1
  R G 0 2918 1
  R G 0 2909 1
S
#2915
A Downward Trek ~
~
The mine cart track splits off downward by a lever that controls which 
side of the tracks the cart stays on. Thick oak timber is used to help 
support the walls and ceiling. 
~
1 0 13
D0
~
~
0 -1 2910
D1
~
~
0 -1 2916
D5
~
~
0 -1 2925
S
#2916
A Supply Point~
~
Several wooden crates of supplies are stacked up against the walls. The 
mine cart tracks lead up to a loading platform. Oak timbers help support 
the walls and ceiling. 
~
1 0 13
D0
~
~
0 -1 2911
D3
~
~
0 -1 2915
R M 0 2912 1 2916
  R G 0 2901 1
  R G 0 2904 1
  R G 0 2903 1
> entry_prog 100~
if quest(kora) == 3
  mppause 3
  mpechoat $n &cYou find what you have been searching for the supply room!&D
  mppause 6
  mpechoat $n &cImmediately you begin destroying all the crates of supplies.&D
  mppause 3
  mpquest $n kora 4
endif
~
|
S
#2917
Within the Mine Shaft~
~
A series of thick mushrooms grow along the walls here. A few spots of 
bronze ore can be seen along the walls. The mine cart tracks run down the 
passageway. Oak timbers support the ceiling and walls. 
~
1 0 13
D0
~
~
0 -1 2912
D2
~
~
0 -1 2922
R M 0 2903 1 2917
  R G 0 2918 1
R M 0 2910 1 2917
  R G 0 2918 1
S
#2918
Along the Mine Shaft~
~
The passageway has a set of mine tracks that run down it's length. There 
are signs of a small battle here. A few broken arrows litter the ground. 
Several oak timbers help support the walls and ceiling. 
~
1 0 13
D0
~
~
0 -1 2913
D2
~
~
0 -1 2923
R M 0 2919 1 2918
  R G 0 2914 1
  R G 0 2909 1
  R G 0 2918 1
R M 0 2924 1 2918
  R G 0 2914 1
  R G 0 2909 1
  R G 0 2918 1
S
#2919
A Passage Below~
~
The mine cart tracks split off here by a switch that will take the cart 
forward, or down into the depths below. There has been some mining along 
the walls here that has exposed some bronze ore. 
~
1 0 13
D0
~
~
0 -1 2914
D2
~
~
0 -1 2924
D5
~
~
0 -1 2934
R M 0 2916 1 2919
  R G 0 2910 1
  R G 0 2914 1
  R G 0 2916 1
  R G 0 2903 1
S
#2920
The Entrance to a Mine Shaft~
~
A set of mine cart tracks lead into the mine shaft. The entire passage is 
lined with oak timbers that reinforce the walls and ceiling. The walls 
have been tested in locations revealing small flashes of bronze. 
~
1 0 11
D1
~
~
0 -1 2921
S
#2921
Along a Mine Shaft~
~
Oak timbers help support the ceiling and walls here. There are flecks of 
bronze along the walls. A set of mine cart tracks lead down into the 
depths of the passageway. 
~
1 0 13
D1
~
~
0 -1 2922
D3
~
~
0 -1 2920
R M 0 2900 1 2921
  R G 0 2905 1
  R G 0 2903 1
  R G 0 2904 1
  R G 0 2902 1
  R G 0 2901 1
S
#2922
A Bend Along the Mine Shaft~
~
The mine tracks turn suddenly here. There are large green mushrooms 
growing along the side of the tracks. Oak timbers help support the walls 
and ceiling. A few flecks of bronze ore can be seen on the walls. 
~
1 0 13
D0
~
~
0 -1 2917
D3
~
~
0 -1 2921
R M 0 2901 1 2922
  R G 0 2901 1
  R G 0 2904 1
  R G 0 2903 1
S
#2923
Beside a Water Well~
~
A massive stone well is over the top of an underground spring. Thick hemp 
rope lowers a bucket up and down to the water below. The mine cart tracks 
have a loading platform next to the well. 
~
1 0 13
D0
~
~
0 -1 2918
D1
~
~
0 -1 2924
R M 0 2918 1 2923
  R G 0 2909 1
  R G 0 2918 1
  R G 0 2914 1
> entry_prog 100~
if quest(bankga) == 3
  mppause 3
  mpechoat $n &cYou find what you have been searching for the water well!&D
  mppause 6
  mpechoat $n &cVery carefully you empty your poison vial into the well.&D
  mppause 3
  mpquest $n bankga 4
endif
~
|
S
#2924
The Mine Shaft Turns~
~
With a sharp turn the mine cart tracks suddenly change directions here. 
There are signs of recent mining here. Bronze ore can be seen along the 
walls. Supporting the walls and ceiling are oak timbers. 
~
1 0 13
D0
~
~
0 -1 2919
D3
~
~
0 -1 2923
R M 0 2923 1 2924
  R G 0 2914 1
  R G 0 2909 1
  R G 0 2918 1
S
#2925
Mine Cart Ascension Point~
~
The mine cart tracks split at a switch junction point. This determines if 
the cart goes up or down. The tracks also extend into the depths of the 
passage ahead. There are a cluster of mushrooms growing here. 
~
1 4 13
D1
~
~
0 -1 2926
D4
~
~
0 -1 2915
S
#2926
Along a Mine Shaft~
~
There are flecks of silver ore visible on the walls where they have been 
mined. Large oak timbers help support the walls and ceiling. A rusty set 
of mine tracks lay across a small amount of water. 
~
1 0 13
D1
~
~
0 -1 2927
D3
~
~
0 -1 2925
R M 0 2933 1 2926
  R E 0 2918 1 16
S
#2927
At a Bend in the Mine Tracks~
~
There are signs of a struggle here with a small trail of blood leading 
down the passage. Thick oak timbers help support the weight of the walls 
and ceiling. A mine cart tracks run through the passage. 
~
1 0 1
D2
~
~
0 -1 2930
D3
~
~
0 -1 2926
R M 0 2932 1 2927
S
#2928
An Underground Stream~
~
A mine cart tracks have been built up on a bridge that goes over a small 
underground stream. There are small stones of silver ore shining in the 
stream. Oak timbers help support the walls and ceiling. 
~
1 0 1
D1
~
~
0 -1 2929
D2
~
~
0 -1 2931
R M 0 2928 1 2928
  R G 0 2901 1
  R G 0 2904 1
  R G 0 2902 1
R M 0 2935 1 2928
  R E 0 2918 1 16
S
#2929
A Broken Mine Track Section~
~
The mine cart tracks are broken from what appears to have been a runaway 
cart. There are clusters of giant sized mushrooms along the side of the 
tracks. Oak timbers help support the walls and ceiling. 
~
1 0 1
D1
~
~
0 -1 2930
D3
~
~
0 -1 2928
R M 0 2934 1 2929
  R E 0 2918 1 16
S
#2930
Along a Mine Shaft~
~
The walls are recently dug allowing pieces of silver ore to show. A set of 
mine cart tracks run down the passageway. There are oak timbers that have 
cracks running down them supporting the walls and ceiling. 
~
1 0 1
D0
~
~
0 -1 2927
D3
~
~
0 -1 2929
R M 0 2930 1 2930
  R E 0 2902 1 5
  R E 0 2904 1 7
  R E 0 2901 1 16
  R E 0 2906 1 9
R M 0 2931 1 2930
  R E 0 2902 1 5
  R E 0 2904 1 7
  R E 0 2901 1 16
  R E 0 2906 1 9
S
#2931
Within the Mine Shaft~
~
A pile of small rocks are along the far wall as well as a collapsed oak 
timber at that point. There are mine cart tracks that rundown the length 
of the passageway. 
~
1 0 1
D0
~
~
0 -1 2928
D1
~
~
0 -1 2932
R M 0 2926 1 2931
  R E 0 2905 1 6
  R E 0 2906 1 9
  R E 0 2902 1 5
  R E 0 2904 1 7
  R E 0 2901 1 16
S
#2932
A Rally Point~
~
There are a few crates of supplies along the walls. A weapons rack is in 
the center of the room. The doors have large wooden bars that can secure 
the doors. A small wall has been setup with crossbow positions. 
~
1 0 1
D1
~
~
0 -1 2933
D3
~
~
0 -1 2931
R M 0 2927 1 2932
  R E 0 2906 1 9
  R E 0 2905 1 6
  R E 0 2902 1 5
  R E 0 2904 1 7
  R E 0 2901 1 16
S
#2933
Descending into the Depths~
~
&zThe mine cart tracks split beside a switch that determines if the cart 
ascends or descends. There are large oak timbers that help support the 
walls and ceiling. 
~
1 4 1
D3
~
~
0 -1 2932
D5
~
~
0 -1 2943
S
#2934
Mine Cart Ascension Point~
~
A small wooden platform with a switch on it controls the mine cart tracks 
that split to go up or down within the passage. The walls have flecks of 
silver ore in places due to recent digging. 
~
1 4 1
D1
~
~
0 -1 2935
D4
~
~
0 -1 2919
S
#2935
Along a Mine Shaft~
~
&zThere are small rocks and broken timber scattered about here. Mine cart 
tracks go through the passageway. A cluster of giant sized mushrooms are 
against the wall. 
~
1 0 1
D1
~
~
0 -1 2936
D3
~
~
0 -1 2934
R M 0 2943 1 2935
  R E 0 2918 1 16
R M 0 2944 1 2935
  R E 0 2918 1 16
S
#2936
Within the Mine Shaft~
~
A few broken arrow shafts on the ground give the impression of a past 
battle here. The passageway has a set of mine cart tracks that runs along 
it. The walls are supported by oak timbers. 
~
1 0 1
D2
~
~
0 -1 2939
D3
~
~
0 -1 2935
R M 0 2942 1 2936
  R E 0 2918 1 16
R M 0 2945 1 2936
  R E 0 2918 1 16
S
#2937
A Broken Mine Cart~
~
A near shattered mine cart is next to the mine cart tracks. Pieces of 
broken boards and loose wheels lay about. Oak timbers help reinforce the 
walls and ceiling. 
~
1 0 1
D1
~
~
0 -1 2938
D2
~
~
0 -1 2940
R M 0 2938 1 2937
  R E 0 2913 1 5
  R E 0 2910 1 16
  R E 0 2914 1 7
S
#2938
The Safety Chamber~
~
The chamber has doubled up oak timbers providing extra strength to the 
walls and ceiling. There are a few crates of supplies along the walls, and 
a few makeshift bunks to bed down in. A rack of mining equipment is in the 
center of the room. 
~
1 0 1
D1
~
~
0 -1 2939
D3
~
~
0 -1 2937
R M 0 2939 1 2938
  R E 0 2913 1 5
  R E 0 2910 1 16
  R E 0 2914 1 7
S
#2939
Along a Mine Shaft~
~
A few broken arrow shafts on the ground give the impression of a recent
battle.  The walls show spots of silver ore from mining work.  A set of
mine cart tracks lead down the passageway.
~
1 0 1
D0
~
~
0 -1 2936
D3
~
~
0 -1 2938
R M 0 2940 1 2939
  R E 0 2914 1 7
  R E 0 2910 1 16
  R E 0 2913 1 5
  R E 0 2912 1 6
R M 0 2941 1 2939
  R E 0 2914 1 7
  R E 0 2910 1 16
  R E 0 2913 1 5
  R E 0 2912 1 6
S
#2940
Descending into the Depths~
~
The mine tracks split at a switch station that controls whether a mine 
cart goes up or down. There are oak timbers helping to support the walls 
and ceiling. 
~
1 4 1
D0
~
~
0 -1 2937
D1
~
~
0 -1 2941
D5
~
~
0 -1 2945
S
#2941
Within the Mine Shaft~
~
There are a set of mine cart tracks that lead down the passageway. A few 
small rocks and rubble are against the walls. Oak timbers reinforce the 
walls and ceiling. 
~
1 0 1
D1
~
~
0 -1 2942
D3
~
~
0 -1 2940
R M 0 2936 1 2941
  R E 0 2909 1 16
  R E 0 2915 1 10
  R E 0 2914 1 7
  R E 0 2913 1 5
  R E 0 2912 1 6
  R G 0 2910 1
S
#2942
A Collapsed Section~
~
The passageway is almost closed off from a pile of rocks and rubble. This 
is due to a timber breaking that was supporting the ceiling. It lays 
amongst the rubble as well. There are mine cart tracks that lead 
underneath the rubble. 
~
1 0 1
D3
~
~
0 -1 2941
R M 0 2937 1 2942
  R E 0 2915 1 10
  R E 0 2913 1 5
  R E 0 2912 1 6
  R E 0 2910 1 16
  R G 0 2909 1
  R E 0 2914 1 7
S
#2943
Mine Cart Transition Point~
~
The mine cart tracks split at a wooden platform with a switch. The switch 
controls if a mine cart goes up or down on the tracks. A cluster of giant 
sized mushrooms are growing by the passage walls. 
~
1 4 1
D1
~
~
0 -1 2944
D4
~
~
0 -1 2933
S
#2944
An Underground Stream~
~
A large clear stream of water is running through here. A set of mine cart 
tracks on a makeshift bridge go over the top of the stream. Oak timbers 
help support the walls and ceiling. 
~
1 0 1
D1
~
~
0 -1 2945
D3
~
~
0 -1 2943
R M 0 2947 1 2944
S
#2945
Mine Cart Transition Point~
~
A large wooden platform with a switch that controls whether a mine cart 
goes up or down is here. A few broken mine tools are on the ground. There 
are spots of gold ore showing on the walls from recent mining. 
~
1 4 1
D2
~
~
0 -1 2948
D3
~
~
0 -1 2944
D4
~
~
0 -1 2940
S
#2946
Within the Mine Shaft~
~
The passage has been recently mined here. There are spots of gold ore 
visible here and there. A set of mine cart tracks extends into the depths 
of the passage. The walls and ceiling are supported by oak timbers. 
~
1 0 1
D1
~
~
0 -1 2947
D2
~
~
0 -1 2949
S
#2947
A Large Quarry~
~
A raw unsupported quarry with big rocks of gold are throughout this space. 
There are stalagmites all over the place. A few giant sized mushrooms are 
growing in small clusters. 
~
1 0 1
D1
~
~
0 -1 2948
D3
~
~
0 -1 2946
R M 0 2949 1 2947
  R E 0 2920 1 19
  R E 0 2921 1 6
S
#2948
Along a Mine Shaft~
~
The mine cart tracks extends throughout the passageway here. There are a 
few large rocks that have fallen from the sides of the passage, and they 
have been pushed back to the walls. The walls and ceiling are reinforced 
by oak timbers. 
~
1 0 1
D0
~
~
0 -1 2945
D3
~
~
0 -1 2947
R M 0 2946 1 2948
S
#2949
End of the Tracks~
~
The mining cart tracks end at a break point here. There are several blocks 
on the tracks to slow down any runaway carts. Large oak timbers help 
support the walls and ceiling. 
~
1 0 1
D0
~
~
0 -1 2946
D1
~
~
0 -1 2950
S
#2950
A Vast Cavern~
~
There is a series of giant sized mushroom clusters within the room. A 
small amount of water runs down the edges of the walls. There are 
stalagmites here and there. 
~
1 0 1
D1
~
~
0 -1 2951
D3
~
~
0 -1 2949
S
#2951
A Dead End~
~
There is recent digging at this end of the mine shaft. A large amount of 
gold ore shines through on the walls. There are supplies on the ground for 
creating a set of mine cart tracks. 
~
1 0 1
D3
~
~
0 -1 2950
R M 0 2948 1 2951
S
#2952
Floating in a void~
~
~
1 4 1
S
#3000
Floating in a void~
~
~
1 4 13
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$