6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Grove Stone~



#VERSION     11
#AUTHOR      Seth~
#DERIVATIVES ~
#COLOR       11
#HTOWN       ~
#DESC        ~

#RANGES
40 60 30 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &bAn eerie silence surrounds you, as the shadows around you seem to lengthen and grow.&D~

#FLAGS
0

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 5000000 0 0 0 -1

#CLANNAME (null)~

#INFLUENCE 0

#MOBILES
#32000
shadowy priest~
a shadowy priest~
A shadowy priest is displaying wares for sale here.
~
~
1
Clanname none~
0
0
131075 512 -300 C
1 0 0 0d0+20 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#32001
shadowy priest~
a shadowy priest~
A shadowy priest is displaying wares for sale here.
~
~
1
Clanname none~
0
0
131075 512 -300 C
1 0 0 0d0+20 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#32002
temple guard~
a temple guard~
A temple guard is standing watch here.
~
~
1
Clanname none~
0
0
1 0 0 C
39 0 0 0d0+1000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if isgood($n)
mpkill $n
endif
~
|
#32003
young virgin~
young virgin~
A beautiful young virgin is tied to the altar here.
~
~
1
Clanname none~
0
0
131075 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#32004
temple priest~
a temple priest~
Evil emanates from the Temple Priest standing before you.
~
~
1
Clanname none~
0
0
131075 640 -1000 C
55 0 0 0d0+2300 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if isgood($n)
mpkill $n
endif
~
|
#32005
temple priest~
a temple priest~
Evil emanates from the Temple Priest standing before you.
~
~
1
Clanname none~
0
0
131075 640 -1000 C
55 0 0 0d0+2300 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if isgood($n)
mpkill $n
endif
~
|
#32006
shadowy beast figure~
a shadowy beast~
You can barely see a Shadowy Figure in the darkness.
~
~
1
Clanname none~
0
0
131075 128 0 C
85 0 0 0d0+8500 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if isgood($n)
mpkill $n
endif
~
|
#32007
Giiggrath dragon healer~
Giiggrath~
Giiggrath the dragon healer is chained to the wall here.
~
~
1
Clanname none~
0
0
131075 128 1000 C
85 0 0 0d0+8500 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if isevil($n)
mpkill $n
endif
~
|
#32008
Queen Anne~
Queen Anne~
A beautiful woman stands here regally.
~
~
1
Clanname none~
0
0
131075 128 1000 C
66 0 0 0d0+5500 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#32009
Prince Adair~
Prince Adair~
A boy prince stands here haughtily.
~
~
1
Clanname none~
0
0
131075 128 1000 C
66 0 0 0d0+5500 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#32010
king corwin~
King Corwin~
A kindly man with a regal air stands here.
~
~
1
Clanname none~
0
0
131075 128 1000 C
66 0 0 0d0+5500 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#32011
fortress gate guard~
a fortress gate guard~
A fortress gate guard stands watch here.
~
~
1
Clanname none~
0
0
131075 128 1000 C
44 0 0 0d0+1600 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if isevil($n)
mpkill $n
endif
~
|
#32012
temple guard~
a temple guard~
A temple guard is standing watch here.
~
~
1
Clanname none~
0
0
131075 128 0 C
39 0 0 0d0+1000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if isgood($n)
mpkill $n
endif
~
|
#32013
temple guard~
a temple guard~
A temple guard is standing watch here.
~
~
1
Clanname none~
0
0
131075 128 0 C
39 0 0 0d0+1000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if isgood($n)
mpkill $n
endif
~
|
#32014
temple guard~
a temple guard~
A temple guard is standing watch here.
~
~
1
Clanname none~
0
0
131075 128 0 C
39 0 0 0d0+1000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if isgood($n)
mpkill $n
endif
~
|
#32015
temple guard~
a temple guard~
A temple guard is standing watch here.
~
~
1
Clanname none~
0
0
131075 128 0 C
39 0 0 0d0+1000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if isgood($n)
mpkill $n
endif
~
|
#32016
fortress gate guard~
a fortress gate guard~
A fortress gate guard stands watch here.
~
~
1
Clanname none~
0
0
131075 128 1000 C
44 0 0 0d0+1600 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if isevil($n)
mpkill $n
endif
~
|
#32017
fortress gate guard~
a fortress gate guard~
A fortress gate guard stands watch here.
~
~
1
Clanname none~
0
0
131075 128 1000 C
44 0 0 0d0+1600 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if isevil($n)
mpkill $n
endif
~
|
#32018
fortress gate guard~
a fortress gate guard~
A fortress gate guard stands watch here.
~
~
1
Clanname none~
0
0
131075 128 1000 C
44 0 0 0d0+1600 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if isevil($n)
mpkill $n
endif
~
|
#32019
fortress gate guard~
a fortress gate guard~
A fortress gate guard stands watch here.
~
~
1
Clanname none~
0
0
131075 128 1000 C
44 0 0 0d0+1600 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if isevil($n)
mpkill $n
endif
~
|
#32020
Inn keeper Travis~
Inn Keeper Travis~
A robust Inn keeper is standing here.
~
~
1
Clanname none~
0
0
1073872899 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#32021
blacksmith Orion~
Blacksmith Orion~
A blacksmith is working on an anvil here.
~
~
1
Clanname none~
0
0
1073872899 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#32100
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#32000
topaz staff~
a topaz staff~
A five-foot-long staff made of orange topaz lies on the ground here.~
~
5 0 8193
12 20 35 4 11 35 0
1 231 23
3
1
0
0
0
0
S 0 0
A
18 7
A
19 3
A
13 50
#32001
yellow potion~
a humming yellow potion~
A humming yellow potion lies here.~
~
10 0 1
28 -1 -1 -1 0 0 0
1 1 0
4
14
0
0
0
0
'kindred strength' 'stone skin' 'armor'
S 0 0
#32002
bloody potion~
a bloody potion~
A bloody potion lies here.~
~
10 0 1
28 -1 -1 -1 0 0 0
1 6 0
4
3
0
0
0
0
'cure critical' 'cure critical' 'NONE'
S 0 0
#32003
dark short sword~
a dark short sword~
A dark short sword has been left here.~
~
5 0 8193
0 20 35 1 2 0 0
1 152 15
3
13
0
0
0
0
S 0 0
A
19 6
A
13 6
#32004
bloody scimitar~
a bloody scimitar~
A Bloody Scimitar is stuck in the ground here.~
~
5 0 8193
0 15 30 1 1 28 0
1 161 16
3
13
0
0
0
0
S 0 0
A
19 6
A
13 6
#32005
sacrificial dagger~
a sacrificial dagger~
A Sacrificial Dagger lies here, covered with the blood of it's victoms.~
~
5 0 8193
0 5 15 1 2 10 0
1 47 4
4
13
0
0
0
0
S 0 0
A
13 6
A
18 3
#32006
corwin crown~
the crown of king corwin~
A Royal Crown lies glittering here.~
~
9 0 17
30 30 0 0 0 30 0
1 257 25
3
14
0
0
0
0
S 77 0
A
4 3
A
3 3
A
19 3
#32007
fine short sword~
a fine short sword~
A fine short sword has been left here.~
~
5 0 8193
0 20 40 1 2 0 0
1 152 15
3
5
0
0
0
0
S 0 0
A
19 6
A
13 6
#32100
red altar~
a red altar~
A huge red altar fills the center of the room.~
~
12 0 0
0 0 0 0 0 0 0
1 1 0
4
3
0
0
0
0
S 0 0
#0


#ROOMS
#32000
Shadow Canyon Bridge~
~
This old wooden bridge stretches across the murky abyss of the Shadow 
Canyon below. Some portions cracked and battered by time, the bridge 
doesn't appear to be very sturdy and creaks in the harsh wind here. A 
small sign nearby points east and reads 'Grovestone'. 
~
1 8 1
D1
~
~
0 -1 32001
D11
~
~
0 -1 41405
S
#32001
Eastern Side of Shadow Canyon~
~
The eastern edge of the Shadow Canyon is barren and windy, with strong 
gusts blowing the dust from the parched ground down into the darkness of 
the canyon. An old rickety bridge crosses the canyon to the west, while a 
battered dirt road leads off to the east towards an enormous, looming 
temple. 
~
1 8 1
D1
~
~
0 -1 32002
D3
~
~
0 -1 32000
S
#32002
An Old Dirt Road~
~
The old dirt road continues here curving to the north. Off to the west
you can see a bridge that leads across the Shadow Canyon. To the north
the path continues on to the city of Grovestone. A thick forest surrounds
the rest of the path preventing travel in any other direction.
~
1 8 1
D0
~
~
0 -1 32003
D3
~
~
0 -1 32001
S
#32003
An Old Dirt Road~
~
A muddy dirt road curves from the west to the north here. To the west, a 
bridge can be seen leading across the Shadow Canyon. A large temple can be 
seen towards the north, surrounded by a thick forest. Trees tall and 
foreboding tower about this road, casting jagged shadows on the path. 
~
1 8 1
D1
~
~
0 -1 32004
D2
~
~
0 -1 32002
S
#32004
A Path to Grove Stone~
~
You continue along the old dirt road noticing that Grovestone is just
off in the distance to the east. The dirt path continues to the west
and is surrounded by a thick forest preventing travel off the path in
any other direction.
~
1 8 1
D1
~
~
0 -1 32005
D3
~
~
0 -1 32003
S
#32005
Outside the Temple of Grove Stone~
~
As you approach your destination of Grovestone, you wonder if this is really
the place you've heard so many stories about. The stories all speak of a bright
town that was a gleaming example of the best of what the realm had to offer,
friendly people who would go out of their  way to help a stranger, a town that
was a stronghold of good. This is not what you see ahead of you. The Temple
ahead is a dark, unfriendly looking building that has an evil feeling about it.
The guards outside the gate to your east are dirty and vicious looking. As they
look at you, you realize they are looking at you as someone who is starving 
would look at a scrap of food. 
~
1 8 1
D1
~
door~
1 -1 32006
D3
~
~
0 -1 32004
R M 0 32012 2 32005
  R E 0 32003 1 16
R M 0 32013 2 32005
  R E 0 32003 1 16
R D 0 32005 1 1
S
#32006
Inside the Western Temple Door ~
~
The uneasy feeling you felt outside grows stronger as you enter the temple.
There is no obvious danger and no reason you can see for this feeling, but it
presists just the same. To the east you see openings on each side of the
passage and the gate is to your west.
~
1 8 1
D1
~
~
0 -1 32007
D3
~
door~
1 -1 32005
R M 0 32012 1 32006
  R E 0 32003 1 16
R M 0 32013 1 32006
  R E 0 32003 1 16
R D 0 32006 3 1
S
#32007
An Intersection in The Western Corridor~
~
The uneasy feeling continues but since there is still no obvious danger you
decide to ignore the feeling. There appears to be a shop of some kind to the
south, there's a glow coming from the north, and a ceromony room of some kind
to the east. Of course it's still not too late to exit back to the west.
~
1 8 1
D0
~
~
0 -1 32014
D1
~
~
0 -1 32008
D2
~
~
0 -1 32013
D3
~
~
0 -1 32006
R M 0 32002 1 32007
S
#32008
At the Red Altar~
~
The flickering light from the candles which sit on small shelves mounted on
each of the four pillars that stand in the corners of the room show a large
red stone altar standing in the middle of the floor. There is almost no room
to walk as the altar takes up most of the room. Four passageways leave the
room to the north, south, east, and west.
~
1 8 1
D1
~
~
0 -1 32009
D2
~
~
0 -1 32012
D3
~
~
0 -1 32007
R M 0 32003 1 32008
R M 0 32004 1 32008
  R E 0 32005 1 16
R M 0 32005 2 32008
R O 0 32100 1 32008
S
#32009
An Intersection in the Eastern Corridor~
~
The uneasy feeling continues but since there is still no obvious danger you
decide to ignore the feeling. There appears to be a shop of some kind to the
south, to the north it's so dark it almost seems to spill out into this room, 
and to the west a ceromony room of some kind. Of course it's still not too late
to exit back to the east.
~
1 8 1
D0
~
~
0 -1 32016
D1
~
~
0 -1 32010
D2
~
~
0 -1 32011
D3
~
~
0 -1 32008
S
#32010
Inside the Eastern Temple Door~
~
The uneasy feeling you felt outside grows stronger as you enter the temple.
There is no obvious danger and no reason you can see for this feeling, but it
presists just the same. To the west you see openings on each side of the
passage and the gate is to your east.
~
1 8 1
D1
~
~
0 -1 32017
D3
~
~
0 -1 32009
R M 0 32014 2 32010
  R E 0 32004 1 16
R M 0 32015 2 32010
  R E 0 32004 1 16
S
#32011
The Temple Magical Shop~
~
This shop is so dimly lit it is hard to see what is for sale. Racks of wands,
staffs, and magical weapons line the walls. This shop makes you nervous for
evil seems to radiate from the weapons which are displayed here. The shopkeeper
is hidden under the huge robe he is wearing. His hood covers his head and hides
his face. The evil radiating from the displyed weapons is making you wish you 
were anyplace but here.
~
1 8 1
D0
~
~
0 -1 32009
D3
~
~
0 -1 32012
R M 0 32000 2 32011
  R G 0 32000 1
S
#32012
An Intersection in the Southern Corridor~
~
The uneasy feeling continues but since there is still no obvious danger you
decide to ignore the feeling. There appears to be shops of some kind to the 
east and west and a ceromony room of some kind to the north. Of course it's
still not too late to exit to the south.
~
1 8 1
D0
~
~
0 -1 32008
D1
~
~
0 -1 32011
D2
~
~
0 -1 32035
D3
~
~
0 -1 32013
S
#32013
The Temple Magic Shop~
~
This shop is so dimly lit it is hard to see what is for sale. Shelves line the
walls of the shop and are filled with what appears to be magical scrolls and 
bottles which you assume are filled with potions of some kind. You are startled
as the shopkeeper moves from the back of the shop where he was hidden by the
deep shadows. Even after he moves close to you his features cannot be seen as
his robe covers every inch of his body and the huge hood covers his head and
hides his face. A feeling of evil fills the room and fear tears at your heart.
~
1 8 1
D0
~
~
0 -1 32007
D1
~
~
0 -1 32012
R M 0 32001 1 32013
  R G 0 32002 1
  R G 0 32001 1
S
#32014
A Fiery Bright Room~
~
The light which fills this room is so bright it is not possible to determine
exactly where it is coming from. You think it probably is coming from the huge
dragon which is chained to the wall. You think you recognize the dragon, he
looks exactly like a drawing of Giiggrath you saw in an old dwarven book about
famous dragons. Giiggrath, according to the book, is the greatest dragon healer
that ever lived. You wonder why such an important dragon is here in chains.
~
1 8 1
D1
~
~
0 -1 32015
D2
~
~
0 -1 32007
R M 0 32007 1 32014
S
#32015
An Intersection in the Northern Corridor~
~
The uneasy feeling you have had since you entered the temple is now almost
overpowering. The uneasy feeling seems to be coming from the north and you
are certain you will surely die if you go that way. From the room to the
east the darkness spills out bringing with it a bitter cold. The fiery, hot 
light coming from the west almost blinds you.
~
1 8 1
D1
~
~
0 -1 32016
D3
~
~
0 -1 32014
S
#32016
A Cold Dark Room~
~
You start to shiver as you enter this room. You are unsure if it is because of
the bitter cold or if the shivering is caused by your fear of the malevolent
feeling of evil which radiates with the total darkness which not only fills
this room but seems to spill out through the two entrances into the adjoining
rooms. You hope you will survive to escape this room.
~
1 8 1
D2
~
~
0 -1 32009
D3
~
~
0 -1 32015
R M 0 32006 1 32016
S
#32017
Outside the Eastern Temple Door~
~
As you stand outside the the Grovestone Temple you feel the evil which seems
to radiate from the building. This temple used to be a great place of healing
and a famous spiritual retreat. Now you think. as you look at the dark temple
with the evil looking guards, that retreat is what you should do.
~
1 8 1
D1
~
~
0 -1 32018
D3
~
~
0 -1 32010
R M 0 32012 4 32017
  R E 0 32004 1 16
R M 0 32013 4 32017
  R E 0 32004 1 16
S
#32018
North Street~
~
You are walking along North Street. Like the rest of the town it has fallen
into disrepair and occasounally you stumble over the broken pavement. This 
road runs between the Temple and Royal Blvd. with no other exits or crossroads
except to the weapon shop whose entrance lies off the intersection of North
Street and Royal Blvd.
~
1 0 1
D1
~
~
0 -1 32019
D3
~
~
0 -1 32017
S
#32019
North Street~
~
You are walking along North Street. Like the rest of the town it has fallen
into disrepair and occasionally you stumble over the broken pavement. This
road runs between the Temple and Royal Blve. with no other exits or crossroads
except to the weapon shop whose entrance lies off the intersection of Morth
Street and Royal Blvd.
~
1 0 1
D1
~
~
0 -1 32020
D3
~
~
0 -1 32018
S
#32020
Corner of North Street and Royal Blvd~
~
You are standing at the corner of North Street and Royal Blvd. The fortress
lies off to the south and you can just make out the outlines of the temple
to the west. A weapon shop lies just to the southwest.
~
1 0 1
D2
~
~
0 -1 32022
D3
~
~
0 -1 32019
D9
~
~
0 -1 32021
S
#32021
The Grove Stone Weapon Shop~
~
As you enter this shabby shop you wonder how they stay in business with most 
of the racks and cases empty. The clerk, whose clothes are threadbare and
patched comes to see if you need his assistance but you walk past him as you 
look to see what is left for sale. At least the prices marked on the remaining
merchandise seems reasonable. Perhaps there is a bargain here for you.
~
1 8 1
D6
~
~
0 -1 32020
S
#32022
Northern end of Royal Blvd~
~
You are walking along Royal Blvd. Like the rest of the town it has fallen 
into disrepair and occassionally you stumble over the broken pavement. This
road runs between the fortress and North Street. The east side of the street 
is lined with houses but the doors are all closed and blinds drawn. The only 
openings on the street are where Park Street exits to the west and the weapon
shop whose entrance lies off the corner at North Street.
~
1 0 1
D0
~
~
0 -1 32020
D2
~
~
0 -1 32023
S
#32023
Royal Blvd~
~
You are walking along Royal Blvd. Like the rest of the town it has fallen
into disrepair and occassionally you stunble over the broken pavement. This 
road runs from the fortress to North Street. The east side of the street is
lined with houses but the doors are all closed and blinds drawn. The only
openings on the street are where Park Street exits to the west and the weapon
shop whose entrance lies off the corner at North Street.
~
1 0 1
D0
~
~
0 -1 32022
D2
~
~
0 -1 32024
S
#32024
Royal Blvd~
~
You are walking along Royal Blvd. Like the rest of the town it has fallen
into disrepair and occassionally you stumble over the broken pavement. This
road runs between the fortress and North Street. The east side of the street
is lined with houses but the doors are all closed and blinds drawn. The only 
openings on the street are where Park Street exits to the west and the weapon
shop whose entrance lies off the corner at North Blvd.
~
1 0 1
D0
~
~
0 -1 32023
D2
~
~
0 -1 32025
S
#32025
Royal Blvd~
~
You are walking along Royal Blvd. Like the rest of the street it has fallen 
into disrepair and you occassionally stumble over the broken pavement. This 
road runs between the fortress and North Street. The east side of the street 
is lined with houses but all the doors are closed and blinds drawn. The only
openings on the street are Park Street exiting to the west here and the
weapon shop whose entrance lies off the corner at North Blvd.
~
1 0 1
D0
~
~
0 -1 32024
D2
~
~
0 -1 32036
D3
~
~
0 -1 32026
S
#32026
Eastern End of Park Street~
~
You see the city park just ahead and you wonder if this park with it's 
almost legendary aviary, famous statues, and beautiful fountain will be 
like the rest of the town you have seen so far dirty, dreary, and in 
general just a big dissapointment. So far, nothing in this town has lived 
up to it's reputation. 
~
1 8 1
D1
~
~
0 -1 32025
D3
~
~
0 -1 32027
S
#32027
Park Street~
~
The city park is visible to the north and from what you see is in no better
condition than the rest of the town. What vegetation you can see is strangly
msshapen and the air is full of strange sounds and smells. The aviary is
somewhere off to the northwest and Park street continues to the east and west.
~
1 8 1
D1
~
~
0 -1 32026
D3
~
~
0 -1 32028
S
#32028
Park Street~
~
The city park is visible to the north and from what you can see is in no better
condition than the rest of the town. What vegetation you can see is strangly
misshapen and the air is full of strange sounds and smells, The aviary is
somewhere off to the northwest and Park Street continues to the east and west.
~
1 8 1
D1
~
~
0 -1 32027
D3
~
~
0 -1 32029
S
#32029
Park Street~
~
The city park spreads out to the north and south and what vegetation you can
see is twisted and misshapen. The air seems full of strange sounds and smells
and you wonder what is causing them. The aviary is off in the distance to the
north and you think you can see the fountain off to the south. Park Street 
continues to the east and south.
~
1 8 1
D1
~
~
0 -1 32028
D3
~
~
0 -1 32030
S
#32030
Park Street~
~
The city park now spreads out to the south as well as to the north and the 
vegetation you can see is strangly twisted and misshapen and the air is full
of strange sounds and smells. The aviary is somewhere off to the northeast and
tha fountain to the south east. To the south you can see what seems to be some
statues. Park Street continues to the east and west.
~
1 8 1
D1
~
~
0 -1 32029
D3
~
~
0 -1 32031
S
#32031
Western End of Park Street~
~
You see the city park just ahead and you wonder if this park with the 
almost legendary aviary, famous statues, and beautiful fountain will be 
like the rest of the town you have seen so far dirty, dreary, and in 
general just a big dissapointment. So far, nothing in this town has lived 
up to it's reputation. 
~
1 8 1
D1
~
~
0 -1 32030
D3
~
~
0 -1 32032
S
#32032
Temple Street~
~
You are walking along Temple Street. Like the rest of the town it has fallen
into disrepair and occasionally you stumble over the broken pavement. This
road runs between the Temple and South Street. The west side of the street is
lined with houses but all the doors are shut and shades drawn. The only
openings on the street are where Park Street exits to the east and the armor
shop whose entrance lies off the corner at South Street.
~
1 0 1
D0
~
~
0 -1 32033
D1
~
~
0 -1 32031
D2
~
~
0 -1 32075
S
#32033
Northern End of Temple Street~
~
You are walking along Temple Street. Like the rest of the town it has fallen
into disrepair and occasionally you stumble over the broken pavement. This 
road runs between the Temple and South Street. The west side of the street is
lined with houses but all the doors are shut and blinds drawn. The only 
openings on the street are where Park Street exits to the east and the armor
shop whose entrance lies off the corner at South Street.
~
1 0 1
D0
~
~
0 -1 32034
D2
~
~
0 -1 32032
S
#32034
Outside the Southern Temple Gate~
~
As you stand outside the Grovestone Temple you feel the evil which seems to
rediate from the building/ This temple used to be a great place of healing and
a famous spiritual retreat. Now you think, as you look at the dark temple with
evil looking guards, that retreat is what you should do.
~
1 0 1
D0
~
~
0 -1 32035
D2
~
~
0 -1 32033
R M 0 32014 1 32034
  R E 0 32004 1 16
R M 0 32015 1 32034
  R E 0 32004 1 16
S
#32035
Inside the Southern Temple Door~
~
The uneasy feeling you felt outside grows stronger as you enter the temple.
There is no obvious danger and no reason you can see for this feeling, but it
presists just the same. To the north you see openings on each side of the 
passage and the gate is to your south.
~
1 8 1
D0
~
~
0 -1 32012
D2
~
~
0 -1 32034
R M 0 32012 3 32035
  R E 0 32004 1 16
R M 0 32013 3 32035
  R E 0 32004 1 16
S
#32036
Southern End of Royal Blvd~
~
You are walking along Royal Blvd. Like the rest of the town it has fallen
into disrepair and you occassionally stumble over the broken pavement. This 
road runs between the fortress and North Street. The east side of the street 
is lined with houses but the doors are all closed and blinds drawn. The only
openings on the street are Park Street which exits to the west a little north
of here and the weapon shop whose entrance lies off the corner at North Street.
~
1 0 1
D0
~
~
0 -1 32025
D2
~
~
0 -1 32037
S
#32037
Outside the Northern Fortress Gate~
~
You are standing outside the great fortress of Grovestone, home of the Royal
Family and headquarters of the Royal Guard. Like the rest of the town it has
fallen into disrepair, but unlike the rest of the town you get no uneasy
feeling here, just a feeling of fear. Royal Blvd. runs off to the north and
the gate to the fortress to the south is guarded by members of the Royal Guard.
~
1 0 1
D0
~
~
0 -1 32036
D2
~
~
0 -1 32038
R M 0 32018 1 32037
  R E 0 32007 1 16
R M 0 32019 1 32037
  R E 0 32007 1 16
S
#32038
Inside the Northern Fortress Gate~
~
You are standing to the south of the gate which leads into Grovestone at Royal
Blvd. The main intersection in the fortress lies to your south. From there you
can go anywhere in the fortress or continue west to South Street or south out
of town. You wonder why the gate into town is so heavily guarded when all the
stories you've heard tell of a peacefull town with virtually no crime.
~
1 8 1
D0
~
~
0 -1 32037
D2
~
~
0 -1 32039
R M 0 32016 1 32038
  R E 0 32007 1 16
R M 0 32017 1 32038
  R E 0 32007 1 16
S
#32039
Heart of the Castle~
~
You stand in the center of the fortress. You are bumped and nudged as the 
dozens of people run from one room to another. The Royal Chambers are 
upstairs , the Royal Messenger Service is east. To the north and west are 
the gates which lead into the city of Grovestone and to the south the gate 
which leads out of town. the northeast, northwest, southeast, and 
southwest exits go to guardrooms and storerooms, and further in these 
directions lie the towers where the Royal Guard keeps a watch for enemies 
of the Royal Family. 
~
1 8 1
D0
~
~
0 -1 32038
D1
~
~
0 -1 32041
D2
~
~
0 -1 32040
D3
~
~
0 -1 32069
D4
~
~
0 -1 32058
D6
~
~
0 -1 32042
D7
~
~
0 -1 32054
D8
~
~
0 -1 32046
D9
~
~
0 -1 32050
R M 0 32011 1 32039
  R G 0 32007 1
S
#32040
Inside the Southern Gate to the Fortress~
~
The only gate from the fortress outside of Grovestone lies to your south. The
main intersection in the fortress is to your north. From there you can go
anywhere in the fortress or continue north or east to the town of Grovestone.
You wonder why there are so many of the Royal Guards on duty, this town has a
reputation for being at peace with the world.
~
1 8 1
D0
~
~
0 -1 32039
D2
~
~
0 -1 32063
R M 0 32016 2 32040
  R E 0 32007 1 16
R M 0 32017 2 32040
  R E 0 32007 1 16
S
#32041
Royal Messenger Service~
~
The Royal Messenger Service will send your message anywhere in the world, for
a small fee, of course. They claim speedy delivery and gaurentee no message
will be lost or delayed for any reason. As you look at the messanger standing
in front of you, you realize nothing short of his death would delay or prevent
him from making his deliveries.
~
1 8 1
D3
~
~
0 -1 32039
S
#32042
The Guard Training Room~
~
The sound of weapons clashing fills the room. Dozens of guards are here, hard
at work practicing their weapon skills. A battle-scarred warrier oversees the
training sessions, helping guards learn new skills, and making sure nobody
gets carried away and forgets that this is only practice. When this man speaks,
everyone stops whatever they are doing and listens as he has survived countless
battles and won fights where the odds were weighed heavily against him. He is
indeed one of the greatest warriors alive today.
~
1 8 1
D6
~
~
0 -1 32043
D9
~
~
0 -1 32039
S
#32043
Base of the Northeast Tower~
~
You stand at the base of the watchtower. Guards come and go as they change
shifts, going up to the third level of the tower to guard against a surprise 
attack. You wonder who would attack a fortress as strong as this.
~
1 8 1
D4
~
~
0 -1 32044
D9
~
~
0 -1 32042
S
#32044
Second Floor of the Northeast Tower~
~
You stand on the second floor landing of the guardtower. There's really not
much to see here, there are no windows, but the stair goes up te the top of
the tower and down to the base.
~
1 8 1
D4
~
~
0 -1 32045
D5
~
~
0 -1 32043
S
#32045
Top Floor of the Northeast Tower~
~
You are standing at the guard post on the top floor of the tower. Huge open
windows fill each of the four walls. Several guards are spread out along the
windows carefully watching the town and all approaches to the fortress. You
look out the windows to see if you can tell what they are watching for, but
you see nothing unusual.
~
1 8 1
D5
~
~
0 -1 32044
R M 0 32017 3 32045
  R E 0 32007 1 16
S
#32046
Guard Barracks~
~
This room is typical of barracks everywhere. Enough Bunk beds to allow several
hundred guards to sleep at one time fill most of the room. The rest of the room
is filled with footlockers and a few desks where the guards write letters or
study for the officer exams. You don't think this would be a good place to 
start any trouble as you've heard these guards stick together and will always
come to each other's aid.
~
1 8 1
D7
~
~
0 -1 32039
D8
~
~
0 -1 32047
S
#32047
Base of the Southeastern Tower~
~
You stand at the base of the watchtower. Guards come and go as they change
shifts, going up to the third level of the tower to guard against a surprise 
attack. You wonder who would attack a fortress as strong as this.
~
1 8 1
D4
~
~
0 -1 32048
D7
~
~
0 -1 32046
S
#32048
Second Floor of the Southeastern Tower~
~
You stand on the second floor landing of the guardtower. There's really not
much to see here, there are no windows, but the stairs go up to the top of
the tower and down to the base.
~
1 8 1
D4
~
~
0 -1 32049
D5
~
~
0 -1 32047
S
#32049
Top Floor of the Southeastern Tower~
~
You are standing at the guard post on the top floor of the tower. Huge open 
windows fill each of the four walls. Several guards are spread out along the
windows carefully watching the town and all aooroaches to the fortress. You
look out the windows to see if you can tell what they are watching for, but
you see nothing unusual.
~
1 8 1
D5
~
~
0 -1 32048
R M 0 32011 2 32049
  R E 0 32007 1 16
S
#32050
Guard Barracks~
~
This room is typical of barracks everywhere. Enough bunk beds to allow several
hundred guards to sleep at one time fill most of the room. The rest of the room
is filled with footlockers and a few desks where the guards write letters or
study for the officer exams. You don't think this would be a good place to    
start any trouble as you've heard these guards stick together and will always
cone to each other's aid.
~
1 8 1
D6
~
~
0 -1 32039
D9
~
~
0 -1 32051
S
#32051
Base of the Southwestern Tower~
~
You stand at the base of the watchtower. Guards come and go as they change 
shifts, going up to the third level of the tower to guard against a surprise
attack. You wonder who would attack a fortress as strong as this.
~
1 8 1
D4
~
~
0 -1 32052
D6
~
~
0 -1 32050
S
#32052
Second Floor to the Southwestern tower~
~
You stand on the second floor landing of the guardtower. There's really not
much to see here, there are no windows, but the stair goes up to the top of
the tower and down to the base.
~
1 8 1
D4
~
~
0 -1 32053
D5
~
~
0 -1 32051
S
#32053
Top Floor of the Southwestern Tower~
~
You are standing at the guard post on the top floor of the tower. Huge open
windows fill each of the four walls. Several guards are spread out along the
windows carefully watching the town and all approaches to the fortress. You 
look out the windows to see if you can tell what they are watching for, but
you see nothing unusual.
~
1 8 1
D5
~
~
0 -1 32052
R M 0 32018 3 32053
  R E 0 32007 1 16
S
#32054
Storage Room~
~
This room is filled from one end to the other with racks of weapons and armor.
There is only enough open space in the room to get to each rack, and a path 
to the tower that is to the northwest. There seems to be enough supplies here
to equip an army for an extended period of time, almost as if a long siege was
expected at any time.
~
1 8 1
D7
~
~
0 -1 32055
D8
~
~
0 -1 32039
S
#32055
Base of the Northwest Tower~
~
You stand at the base of the watchtower. Guards come and go as they change 
shifts, going up to the third level of the tower to guard against a surprise
attack. You wonder who would attack a fortress as strong as this.
~
1 8 1
D4
~
~
0 -1 32056
D8
~
~
0 -1 32054
S
#32056
Second Floor of the Northwest Tower~
~
You stand on the second floor landing of the guardtower. There's really not
much to see from here, there are no windows but the stair goes up to the top
of the tower and down to the base.
~
1 8 1
D4
~
~
0 -1 32057
D5
~
~
0 -1 32055
S
#32057
Top Floor of the Northwest Tower~
~
You are standing at the guard post on the top floor of the tower. Huge open
windows fill each of the four walls. Several guards are spread out along the
windows carefully watching the town and all the approaches to the fortress. 
You look out the windows to see if you can tell what they are watching for, but
as you look out over the town you see nothing unusual.
~
1 8 1
D5
~
~
0 -1 32056
R M 0 32016 3 32057
  R E 0 32007 1 16
S
#32058
Entrance to the Royal Chambers~
~
The doors of the Royal Chambers all open from this room. The Throne room is
to the northeast, the Bedrooms of the King and Queen, and of the Prince lie
to the southeast and southwest. To the northwest is the chamber where the 
Royalty receives visitors.
~
1 8 1
D0
~
~
0 -1 32059
D5
~
~
0 -1 32039
D6
~
~
0 -1 32060
D8
~
~
0 -1 32061
D9
~
~
0 -1 32062
S
#32059
The Royal Receiving Chamber~
~
Every inch of this room is filled with exquisite furnishings. Fine furnature
is spread out over the rich, thick carpet. The walls are covered with beautiful
tapestries and paintings. This is indeed the perfect place for the Royal Family
to receive guests. You notice the Queen on the other end of the huge room with
a guest. You wonder what important dignitary she is meeting today.
~
1 8 1
D2
~
~
0 -1 32058
R M 0 32008 1 32059
S
#32060
The Royal Throne Room~
~
Fine tapestries and exquisite paintings line the walls of this huge room. Thick
plush carpet lies under your feet. The only furniture in the room is three
thrones set on a raised platforn at the far end of the room. The throne on the
center is huge with a slightly smaller throne to it's right. On it's left is
a still smaller throne. All three thrones are covered with precious metals and
fine jewels. You laugh to yourself as you pretend not to see the twelve year
old prince hastily jump out of the huge throne where he was trying out the
King's seat.
~
1 8 1
D9
~
~
0 -1 32058
R M 0 32009 1 32060
S
#32061
Prince Adair's Bedroom~
~
This room is amusing with it's contradictions. The carpet os a deep plush,  the
furnature is of the highest quality, and fantastic tapestries line the walls.
But spread through the room and littering the floor are hundreds of toys. As
you walk you slip and almost fall on some marbles left carelessly on the floor.
Perhaps it's the maid's day off.
~
1 8 1
D7
~
~
0 -1 32058
S
#32062
The King and Queen's Bedroom~
~
Now this is a bedroom like you've never even dreamed of. A huge four poster 
bed with a canopy is against the wall next to the ornately carved tall chest.
Fine, hand woven rugs cover the floor everywhere except near the gigantic
fireplace with it's carved marble mantle. The many expensive-looking paintings
are lit by dozens of candles which are set in candlesticks made of silver and
gold. You notice King Corwin is taking a nap in the bed and decide to sneak 
out before you disturb him. You have heard the even temper he is famed for is
not so even whan he is wakened by intruders.
~
1 8 1
D6
~
~
0 -1 32058
R M 0 32010 1 32062
  R E 0 32006 1 6
S
#32063
Outside the Fortress of Grove Stone~
~
As you approach your destination of Grovestone you wonder if this is really
the place you've heard so many stories about. The stories all speak of a bright
town that was a gleaming example of the best of what the realm had to offer,
friendly people who would go out of their way to help a stranger, a town that
was a stronghold of good. The town you see is a dark unfriendly looking place,
it's citizens look at you suspiciously as they walk far around you trying to
avoid eye contact. You wonder what could have happened to change this town so
much. As you approach the huge gate to the north, several guards glare at you
as if you were an enemy.
~
1 8 1
D0
~
~
0 -1 32040
D2
~
~
0 -1 32064
R M 0 32018 2 32063
  R E 0 32007 1 16
R M 0 32019 2 32063
  R E 0 32007 1 16
S
#32064
On the Road to Grove Stone~
~
You start hurrying as you near the town of Grovestone. This town of legend
is in sight and you can hardly wait to see what it has to offer. The gate
to the Grovestone fortress is close to the north. To the south is the Inn
and the Blacksmith's Shop.
~
1 8 1
D0
~
~
0 -1 32063
D2
~
~
0 -1 32065
S
#32065
Between the Grove Stone's Inn and the Blacksmith's Shop~
~
The town of Grovestone is in sight and the gate to the fortress is a ways to 
your north. You are anxious to get to Grovestone, but are undecided if you 
should go to the inn to your west to relax for a while first of if you should
go straight to town. If you do decide to go to the Inn first, you could always
drop your equipment off at the Blacksmith's Shop to the east to be repaired
whole you relax at the Inn.
~
1 8 1
D0
~
~
0 -1 32064
D1
~
~
0 -1 32068
D2
~
~
0 -1 32066
D3
~
~
0 -1 32067
S
#32066
The Road to Grove Stone~
~
At last you near your destination, Grovestone. You have heard so many stories
about this town you can't wait to see it for yourself. You especially want to
go to the templa and meet the legendary dragon healer Giilgrath, who has been
the head priest there for over four hundred years. You hope you also have time
to go to the city park with it's beautiful fountain, fine statuary, and the
world famous aviary.
~
1 8 1
D0
~
~
0 -1 32065
S
#32067
The Grove Stone Inn~
~
As you walk into the Inn you see a bar along the far wall. Tables and chaairs 
are set up in the middle of the room for dining. A fire burns brightly in the
fireplace off to your right. You see a menu hung up behind the bar. The Inn 
is full of people, but is strangely quite and you wonder why.
~
1 8 1
D1
~
~
0 -1 32065
R M 0 32020 1 32067
S
#32068
The Blacksmith's Shop~
~
You are blasted by a wave of heat which comes from the forge that sits in the
center of the room where a heavily muscled man is working to repair a piece 
of armor. He looks up and says that he will be with you in a few seconds. The
room is filled with armor and weapons piled in heaps all over the place. As you
examine these you see that the blacksmith does indeed do an excellent job on
repairing equipment.
~
1 8 1
D3
~
~
0 -1 32065
R M 0 32021 1 32068
S
#32069
Inside the South Street Gate~
~
You are standing to the east of the gate which leads into Grovestone at South
Street. The main intersection in the fortress is to your east. From there you
can go anywhere in the fortress or continue north to Royal Blvd. or south out
of town. You wonder why the gate into town is so heavily guarded when the s
stories you've heard tell of a peacefull town with virtually no crime.
~
1 8 1
D1
~
~
0 -1 32039
D3
~
~
0 -1 32070
S
#32070
Outside the Western Fortress Gate~
~
You are standing outside the great fortress of Grovestone, home of the Royal
Family and headquarters of the Royal Guard. Like the rest of the town it has
fallen into disrepair, but unlike the rest of the town you get no uneasy 
feeling here, just a feeling of fear. South Street runs off to the west and
the gate to the fortress to your east is guarded by members of the Royal Guard.
~
1 0 1
D1
~
~
0 -1 32069
D3
~
~
0 -1 32071
S
#32071
Eastern End of South Street~
~
You are walking along South Street. Like the rest of the town it has fallen
into disrepair and occasionally tou stumble over the broken pavement. This
road runs between the fortress and Temple Street with no other exits or
crossroads except the armor shop whose entrance lies off the intersection 
of South Street and Temple Street.
~
1 0 1
D1
~
~
0 -1 32070
D3
~
~
0 -1 32072
S
#32072
South Street~
~
You are walking along South Street. Like the rest of the town it has fallen 
into disrepair and occasionally you stumble over the broken pavement. This
road runs between the fortress and Temple Street with no other exits or
crossroads except the armor shop whose entrance lies off the intersection
of South Street and Temple Street.
~
1 0 1
D1
~
~
0 -1 32071
D3
~
~
0 -1 32073
S
#32073
South Street~
~
You are walking along South Street. Like the rest of the town it has fallen
into disrepair and occasionally you stumble over the broken pavement. This
road runs between the fortress and Temple Street with no other exits or
crossroads except to the armor shop whose entrance lies off the intersection
of South Srteet and Temple Street.
~
1 0 1
D1
~
~
0 -1 32072
D3
~
~
0 -1 32074
S
#32074
Western End of South Street~
~
You are walking alomg South Street. Like the rest of the town it has fallen 
into disrepair and occasionally you stumble over the broken pavement. This
road runs between the fortress and Temple Street with no other exits or
crossroads except to the armor shop whose entrance lies off the intersection
of South Street and Temple Street.
~
1 0 1
D1
~
~
0 -1 32073
D3
~
~
0 -1 32075
S
#32075
The Corner of Temple and South Street~
~
You are standing at the corner of Temple Street and South Street. The temple
is a ways to the north and you can just make out the outlines of the fortress
to the east. There is an armor shop just to the northeast.
~
1 0 1
D0
~
~
0 -1 32032
D1
~
~
0 -1 32074
D6
~
~
0 -1 32076
S
#32076
Grove Stone Armor Shop~
~
Scores of dummies made for the display of armor fill this shop, but most are
empty. Dust is thick on what armor that is left and you wonder when the last
customer was in this shop. By the looks of the clothing of the clerk it has 
been quite a while. His clothes are dirty and torn and it hard to tell if his
clothes look like that because there are no customers, or if there are no
customers because of the condition of the shop and clerk. You tell yourself 
to drive a hard bargain if you find something you want as it is obvious he
needs the money badly.
~
1 8 1
D9
~
~
0 -1 32075
S
#32077
Floating in a void~
~
~
1 12 1
S
#32100
Floating in a void~
~
~
1 12 1
S
#0


#SHOPS
 32000    0  0  0  0  0   120  90         0 23    ; a shadowy priest
 32001    0  0  0  0  0   120  90         0 23    ; a shadowy priest
0


#REPAIRS
 32021    0  0  0         100   1         0 23    ; Blacksmith Orion
0


#SPECIALS
M  32006 spec_cast_adept
M  32007 spec_cast_adept
S


#$