#AREA Ancient Ruins~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 1 #HTOWN ~ #DESC ~ #RANGES 70 90 60 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG &cSomething scraping along the ground is nearby.~ #FLAGS 452 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 31250000 0 0 0 -1 #CLANNAME (null)~ #INFLUENCE 0 #MOBILES #2600 giant scorpion ~ a giant scorpion~ A giant scorpion is lurking here. ~ ~ 3 Clanname none~ 0 0 1 4194304 0 C 80 0 0 0d0+7200 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 85 4 0 0 1 1 0 0 0 65568 0 256 0 557064 4196354 #2601 dekarth black dragon~ Black Dragon Dekarth~ An ancient black dragon is standing here. ~ ~ 13 Clanname none~ 0 0 132131 4194944 -1000 C 90 0 0 0d0+7500 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 13 8 0 0 1 1 0 0 0 41 0 0 0 0 1026 > all_greet_prog 100~ mpecho An ancient black dragon roars! mppause 3 stomp $n mppause 10 tail $n mppause 20 mpat 4 look mppause 20 breath $n aoe mppause 20 mpat 4 look mppause 10 gut $n mppause 20 mpat 4 look mppause 20 mpat 4 look mpecho An ancient black dragon bellows, 'You will now feel my full fury!!' mppause 20 mpecho An ancient black dragon opens his jaws wide... mppause 20 breath $n death ~ > fight_prog 5~ stomp $n ~ | #2602 gila monster~ a gila monster~ A gila monster lizard is standing here. ~ ~ 9 Clanname none~ 0 0 1 0 0 C 80 0 0 0d0+7200 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 75 4 0 0 1 1 0 0 0 67592 0 0 0 524291 16777218 #2603 king snake~ a king snake~ A king snake is slithering about here. ~ ~ 2 Clanname none~ 0 0 1 0 0 C 80 0 0 0d0+7200 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 58 4 0 0 1 1 0 0 0 196608 352 0 0 1074266113 98 #2604 gargoyle statue~ a gargoyle statue~ A gargoyle statue is standing here. ~ ~ 5 Clanname none~ 0 0 1073872931 0 0 C 85 0 0 0d0+8500 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 9 0 99 0 144 10 #2605 rotted mummy~ a mummy~ A half rotted mummy is standing before you. ~ ~ 8 Clanname none~ 0 0 97 4194432 0 C 85 0 0 0d0+8500 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 63 4 0 0 1 1 0 0 0 0 0 0 0 48 258 > fight_prog 20~ mppause 4 mpecho &YThe amulet of Ra around the mummies neck begins to glow brightly. mppause 3 mpecho &cThe walls begin to close in! mppause 6 mpecho &cThe mummy becomes a cloud of swirling sand. mppause 20 mpecho &RThe walls begin to close on you! mpdamage $n 500 mpquest $n nomad 2 ~ > death_prog 100~ mpoload 2604 80 get necklace ~ | #2606 Desert Tortoise~ a desert tortoise~ A desert tortoise is lumbering about here. ~ ~ 1 Clanname none~ 0 0 1 0 0 C 82 0 0 0d0+8500 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 76 4 0 0 1 1 0 0 0 0 1048672 0 0 -2147483647 16779266 #2607 water beetle giant~ a giant water beetle~ A giant water beetle swims about here. ~ ~ 1 Clanname none~ 0 0 1 4194304 0 C 88 0 0 0d0+9500 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 79 4 0 0 1 1 0 0 0 0 115 0 0 524289&1 546 #2650 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 0 Clanname none~ 0 0 1 4292610 0 C 107 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog 'I am not defeated!'~ mppause 3 mpecho &wA swirling cloud of sand comes from the corpse of the mummy! mppause 10 mpecho &WThe cloud begins to take on the form of the mummy! mppause 20 mpecho &wThe mummy is suddenly whole again! mpmload 2605 85 ~ > speech_prog p says, 'I am not defeated!'~ mppause 3 mpecho A swirling cloud of sand comes from the corpse of the mummy! mppause 10 mpecho The cloud begins to take on the form of the mummy! mppause 20 mpecho The mummy is suddenly whole again! mpmload 2605 85 ~ > speech_prog p says 'I am not defeated!'~ mppause 3 mpecho A swirling cloud of sand comes from the corpse of the mummy! mppause 10 mpecho The cloud begins to take on the form of the mummy! mppause 20 mpecho The mummy is suddenly whole again! mpmload 2605 85 ~ > act_prog p throws back its head and cackles with inane glee!~ mppause 3 mpecho A swirling cloud of sand comes from the corpse of the mummy! mppause 10 mpecho The cloud begins to take on the form of the mummy! mppause 20 mpecho The mummy is suddenly whole again! mpmload 2605 85 ~ > speech_prog no~ mppause 20 mpecho A swirling cloud of sand comes from the corpse of the mummy! mppause 10 mpecho The cloud begins to take on the form of the mummy! mppause 20 mpecho The mummy is suddenly whole again! mpmload 2605 85 ~ | #0 #OBJECTS #2600 dragon scale black belt~ a dragon scale black belt~ A dragon scale black belt has been left here.~ ~ 9 0 2049 60 60 0 0 0 0 0 1 264 26 1 0 0 0 0 0 S 77 0 A 19 15 #2601 black dragon orb~ a black dragon orb~ A large black orb draws your eye.~ ~ 4 64 16385 70 8 8 -1 0 20 0 8 1 0 4 13 0 0 0 0 'shadowform' S 0 0 A 1 2 #2602 black dragon hide greaves~ A pair of black dragon hide greaves~ A pair of black dragon hide greaves has been left here.~ ~ 9 0 33 60 60 0 0 0 0 0 1 195 19 1 0 0 0 0 0 S 77 0 A 13 300 #2603 black dragon skull helmet~ a black dragon skull helmet~ A black dragon skull helmet has been left here.~ ~ 9 0 17 60 60 0 0 0 88 0 1 208 20 1 5 0 0 0 0 S 77 0 A 12 300 #2604 necklace ra~ a necklace of Ra~ A necklace of Ra has been left here.~ ~ 8 0 5 0 0 0 0 0 0 0 1 1 0 4 14 0 0 0 0 S 0 0 > get_prog 100~ if quest(nomad) == 2 mpquest $n nomad 3 endif ~ | #2605 tooth dagger poison ~ a poison tooth dagger~ A poison tooth dagger has been left here.~ ~ 5 0 8193 12 40 80 2 2 0 80 3 174 17 1 3 0 0 0 0 S 0 0 A 18 3 A 30 33 #2606 right half~ a right half of a key~ A right half of a key has been left here.~ ~ 54 0 1 0 2607 2608 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 > get_prog 100~ mppause 2 mpechoat $n &cBending down to get the key you notice painted glyphs on the walls. mppause 3 mpechoat $n &cType&W LOOK GLYPHS ~ | #2607 left half~ a left half of a key~ A left half of a key has been left here.~ ~ 54 0 1 2606 0 2608 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 #2608 ancient key~ an ancient key~ An ancient key has been left here.~ ~ 18 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #2609 lever~ a lever~ A small lever is mounted to the ground here~ ~ 37 64 0 0 0 0 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 E lever~ This tiny lever seems to be made of some shiny red material. Slick to the touch, you have never seen anything quite like it. ~ > pull_prog 100~ mppause 3 mpecho &cYou hear a grinding of gears, as a wall suddenly starts to open to the west. mpopenpassage 2622 2625 3 mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpecho &cYou hear a grinding of gears, as the walls suddenly closes to the west. mpclosepassage 2622 3 ~ > push_prog 100~ mppause 3 mpecho &cYou hear a grinding of gears, as a wall suddenly starts to open to the west. mpopenpassage 2622 2625 3 mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpecho &cYou hear a grinding of gears, as the walls suddenly closes to the west. mpclosepassage 2622 3 ~ | #2650 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #2600 The Sand Pit~ ~ The sand below gives away sending everything down into it's depths. A few patches of stonework ruins are visible on the edges. Old fossils here and there are scattered within the sand. ~ 1 16777228 11 D5 ~ ~ 0 -1 2601 D11 ~ ~ 0 -1 62544 S #2601 Tunnel Intersection~ ~ A sand filled intersection of tunnels. The walls are made of ancient stonework. There are strange runes partially visible on the walls. A broken altar of some type lays in rubble here. ~ 1 9 10 D0 ~ ~ 0 -1 2605 D1 ~ ~ 0 -1 2602 D2 ~ ~ 0 -1 2603 D3 ~ ~ 0 -1 2604 S #2602 Within a Passageway~ ~ The passage turns towards the south. There are tracks of some type in the sand on the ground. The walls are made up of an ancient stonework. There are faded paintings on the walls that cannot be discerned. ~ 1 8 10 D2 ~ ~ 0 -1 2609 D3 ~ ~ 0 -1 2601 R M 0 2602 1 2602 S #2603 &RA Sarcophagus ~ ~ A massive sarcophagus is in the center of the room. There are jewels along the top, but a large hole announces a missing jewels in the center. The walls are made of an ancient stonework. ~ 1 9 10 D0 ~ ~ 0 -1 2601 > entry_prog 100~ if ispc($n) if quest(nomad) == 1 mppause 2 mpecho &cYou step on a loose stone and hear a click! mppause 5 mpecho &cA strange mist cloud fills the room from the sarcoughigus. mppause 8 mpecho &wThe mist starts to take the form of a half rotted mummy! mppause 4 mpecho &cYou think it might be time to get out of here! mppause 20 mpmload 2605 85 endif endif ~ | S #2604 Along a Passageway~ ~ The passageway walls are made from ancient stonework. There are stalagmites that are partially formed scattered about. A trail from various creatures is visible on the ground. Ancient stonework is what remains of the walls. ~ 1 9 10 D1 ~ ~ 0 -1 2601 D3 ~ ~ 0 -1 2611 S #2605 Within a Tunnel~ ~ A large tunnel that has some cracks along the walls that extend nearly to the ceiling. The walls are made out of some type of ancient stonework. A dried up stain of blood is on the floor. ~ 1 9 10 D1 ~ ~ 0 -1 2606 D2 ~ ~ 0 -1 2601 S #2606 A Partially Collapsed Tunnel~ ~ Part of the ceiling has collapsed here, but it is still passable. There are cracks along the walls that extend to the ceiling. The walls are made out of an ancient type of stonework. ~ 1 9 10 D0 ~ ~ 0 -1 2607 D3 ~ ~ 0 -1 2605 R M 0 2603 2 2606 R M 0 2603 2 2606 S #2607 Along a Tunnel~ ~ Within the tunnel the walls have cracks running up them. A small amount of crushed stones is scattered about the floor. A half of a breastbone lays on the ground here. ~ 1 9 10 D1 ~ ~ 0 -1 2608 D2 ~ ~ 0 -1 2606 S #2608 A Pool of Water~ ~ There is a pool of water within a marble cased stand. There are painted glyphs along the walls that appear to be instructions of some sort. A thick layer of mildew covers the north wall. ~ 1 8 10 D3 ~ ~ 0 -1 2607 D5 ~ ~ 0 -1 2621 S #2609 Along a Passageway ~ ~ There are strange markings along the ground as if something heavy has been drug across the length of the passageway. The walls are made out of an ancient stonework that now has some cracks in it. ~ 1 9 10 D0 ~ ~ 0 -1 2602 D1 ~ ~ 0 -1 2610 S #2610 A Pool of Water~ ~ A solid marble housing surrounds clear water in the center of the room. A layer of mildew covers the walls. A torch is on both sides of the walls providing lighting for the room. ~ 1 8 10 D3 ~ ~ 0 -1 2609 R M 0 2600 3 2610 R G 0 2605 1 R M 0 2600 3 2610 R G 0 2605 1 S #2611 Within the Passageway~ ~ The ancient stonework is cracked and crumbling along the walls. A bleached white skeleton of some creature lays against the wall here. There are tracks from something that run along the passageway. ~ 1 9 10 D0 ~ ~ 0 -1 2614 D1 ~ ~ 0 -1 2604 D2 ~ ~ 0 -1 2612 S #2612 Along the Passageway ~ ~ There are dark red blood stains along the walls here. A small patch of mushrooms has started growing along the edges. The walls themselves are starting to get cracks within them. ~ 1 9 10 D0 ~ ~ 0 -1 2611 D1 ~ ~ 0 -1 2613 S #2613 A Pool of Water~ ~ A broken and cracked marble casing surrounds a clear pool of water. A faded painting is on the wall. A dead rat lies tangled up in a cobweb against the edge of the pool. ~ 1 8 10 D3 ~ ~ 0 -1 2612 D5 ~ ~ 0 -1 2619 E painting~ A painting of a black dragon being worshipped by a slave like people. ~ S #2614 Along the Passageway~ ~ The passage is lined with statues of hideous creatures. A patch of mushrooms grows along the wall edges. There are scrapings from something along the ground. ~ 1 9 10 D1 ~ ~ 0 -1 2615 D2 ~ ~ 0 -1 2611 R M 0 2604 2 2614 R M 0 2604 2 2614 S #2615 Within the Passageway~ ~ There are cracks in the walls along the path here. A set of tracks from some creature runs along the passageway. A few small bones litter the ground throughout the area. ~ 1 9 10 D0 ~ ~ 0 -1 2616 D3 ~ ~ 0 -1 2614 S #2616 Pool of Water~ ~ The room is filled with clusters of mushrooms. The mushrooms surround a pool of water. The walls are covered in a thick layer of mildew. There is a torch hanging on the wall that provides lighting. ~ 1 8 10 D2 ~ ~ 0 -1 2615 D5 ~ ~ 0 -1 2620 S #2617 A Cave Lair~ ~ A massive cave houses a mound of treasure here. There is a giant hill of skeletons that is stacked in the corner of the cave. Massive claw marks are along the cave floor. ~ 1 9 0 D5 ~ ~ 0 -1 2618 D7 ~ ~ 0 -1 62394 R M 0 2601 1 2617 R G 0 2600 1 R G 0 2601 1 R G 0 2602 1 R G 0 2603 1 S #2618 An Ancient Stairway~ ~ A cracked and crumbling ancient stone stairway leads up and down. There are torches along the walls that provide lighting here. A few small rocks have fallen from the ceiling and litter the stairs. ~ 1 9 13 D1 ~ ~ 0 -1 2629 D4 ~ ~ 0 -1 2617 S #2619 A Lighted Underwater Cavern~ ~ Completely submerged the cavern has a heavy vegetation growth along the bottom. Various objects float about within the water. A strange light comes from above. A series of glyph paintings decorate the walls. ~ 1 8 8 D4 ~ ~ 0 -1 2613 R O 0 2606 1 2619 E GLYPHS~ &ZThe paintings are in a variety of color, but depict an ancient slave &ZLike people that worshipped a mighty dragon. On the other side of &Zthe wall, the paintings depict a double half key, that once CONNECTED &Zforms a whole key unlocking the way to the dragon. ~ S #2620 A lighted Underwater Cavern~ ~ The cavern is completely underwater here. The water is thick with floating debris. Heavy vegetation grows along the bottom. A strange light comes from above. A few small rocks are along the bottom. ~ 1 8 8 D4 ~ ~ 0 -1 2616 S #2621 A Lighted Underwater Cavern~ ~ Light from above illuminates the water here. The ground is covered in a heavy vegetation growth. There are strange objects floating about in the water. A few stones are along the ground. ~ 1 8 8 D2 ~ iron door~ 8389665 2608 2623 D4 ~ ~ 0 -1 2608 R D 0 2621 2 0 S #2622 A Lighted Underwater Cavern~ ~ A sparse vegetation along the ground is intermingled with small smooth stones. The cavern is completely underwater. There is a faint light that comes from above. A strange lever type device is along the ground. ~ 1 8 8 D0 ~ ~ 0 -1 2624 R O 0 2609 1 2622 S #2623 A Broken Altar~ ~ An altar that has been broke clean down the middle of it lies here on it's sides. A thick vegetation grows along the ground. There are faded tapestries that hang from the walls. ~ 1 9 8 D0 ~ iron door~ 3 2608 2621 D2 ~ ~ 0 -1 2624 R D 0 2623 0 1 S #2624 Along an Ancient Corridor~ ~ There are small skeletons scattered about the cavern. A thick growth of vegetation is along the bottom here. There are stalagmites throughout the cavern area. Some small stones are along the bottom. ~ 1 9 8 D0 ~ ~ 0 -1 2623 D2 ~ ~ 0 -1 2622 R M 0 2607 2 2624 R M 0 2607 2 2624 S #2625 The Quarry~ ~ The cavern is filled with large quartz rocks and boulders. There is some vegetation that grows between the rocks. Stalagmites are scattered about the cavern. A few small skeletons are littered on the ground. ~ 1 9 8 D0 ~ ~ 0 -1 2626 S #2626 Within an Intersection~ ~ The ancient stonework along the walls are cracked in many places. There is mildew growing along the walls. A thick vegetation is along the ground. A few small stones are intermingled in the vegetation. ~ 1 9 8 D0 ~ ~ 0 -1 2628 D2 ~ ~ 0 -1 2625 D3 ~ ~ 0 -1 2627 S #2627 An Overgrown Cavern~ ~ The cavern is thick with heavy vegetation. Several large clusters of mushrooms grow thoughout the cavern. A series of smooth stones line the bottom with the vegetation. ~ 1 9 8 D1 ~ ~ 0 -1 2626 S #2628 Along an Ancient Corridor~ ~ The small passageway is filled with heavy vegetation growth along the bottom. A few faded pictures on the walls are covered up with mildew. There are smooth stones along the bottom. ~ 1 9 8 D2 ~ ~ 0 -1 2626 D3 ~ ~ 0 -1 2629 S #2629 Within an Ancient Corridor~ ~ A few stalagmites are scattered about the cavern. A sparse vegetation growth is along the ground. A giant boulder is in the center of the cavern. The boulder nearly touches the ceiling of the cavern. There is a pile of rocks to the west. ~ 1 9 8 D1 ~ ~ 0 -1 2628 D3 ~ ~ 256 -1 2618 R D 0 2629 3 3 > entry_prog 100~ mppause 2 mpecho &cTo the west there appears to be a hidden passage behind some rocks. ~ | S #2630 Floating in a void~ ~ ~ 1 1032 10 D0 ~ ~ 0 -1 2631 D2 ~ ~ 0 -1 2629 D3 ~ ~ 0 -1 2623 S #2631 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2632 D1 ~ ~ 0 -1 2638 D2 ~ ~ 0 -1 2630 D3 ~ ~ 0 -1 2624 S #2632 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2633 D1 ~ ~ 0 -1 2639 D2 ~ ~ 0 -1 2631 D3 ~ ~ 0 -1 2625 S #2633 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2634 D1 ~ ~ 0 -1 2640 D2 ~ ~ 0 -1 2632 D3 ~ ~ 0 -1 2626 S #2634 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2635 D1 ~ ~ 0 -1 2641 D2 ~ ~ 0 -1 2633 D3 ~ ~ 0 -1 2627 S #2635 Floating in a void~ ~ ~ 1 0 10 D1 ~ ~ 0 -1 2642 D2 ~ ~ 0 -1 2634 D3 ~ ~ 0 -1 2628 S #2636 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2637 D1 ~ ~ 0 -1 2643 D3 ~ ~ 0 -1 2629 S #2637 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2638 D1 ~ ~ 0 -1 2644 D2 ~ ~ 0 -1 2636 D3 ~ ~ 0 -1 2630 S #2638 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2639 D1 ~ ~ 0 -1 2645 D2 ~ ~ 0 -1 2637 D3 ~ ~ 0 -1 2631 S #2639 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2640 D1 ~ ~ 0 -1 2646 D2 ~ ~ 0 -1 2638 D3 ~ ~ 0 -1 2632 S #2640 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2641 D1 ~ ~ 0 -1 2647 D2 ~ ~ 0 -1 2639 D3 ~ ~ 0 -1 2633 S #2641 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2642 D1 ~ ~ 0 -1 2648 D2 ~ ~ 0 -1 2640 D3 ~ ~ 0 -1 2634 S #2642 Floating in a void~ ~ ~ 1 0 10 D1 ~ ~ 0 -1 2649 D2 ~ ~ 0 -1 2641 D3 ~ ~ 0 -1 2635 S #2643 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2644 D3 ~ ~ 0 -1 2636 S #2644 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2645 D2 ~ ~ 0 -1 2643 D3 ~ ~ 0 -1 2637 S #2645 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2646 D2 ~ ~ 0 -1 2644 D3 ~ ~ 0 -1 2638 S #2646 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2647 D2 ~ ~ 0 -1 2645 D3 ~ ~ 0 -1 2639 S #2647 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2648 D2 ~ ~ 0 -1 2646 D3 ~ ~ 0 -1 2640 S #2648 Floating in a void~ ~ ~ 1 0 10 D0 ~ ~ 0 -1 2649 D2 ~ ~ 0 -1 2647 D3 ~ ~ 0 -1 2641 S #2649 Floating in a void~ ~ ~ 1 0 10 D2 ~ ~ 0 -1 2648 D3 ~ ~ 0 -1 2642 S #2650 Floating in a void~ ~ ~ 1 4 1 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS S #$