6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Merchant Discovery~



#VERSION     11
#AUTHOR      Vladaar~
#DERIVATIVES ~
#COLOR       11
#HTOWN       ~
#DESC        ~

#RANGES
0 10 0 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &cThere is something foul in the air here.~

#FLAGS
0 5

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 31250000 0 0 10 -1

#CLANNAME (null)~

#INFLUENCE 0

#MOBILES
#2750
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#2751
Lord Naker necromancer~
Lord Naker~
A dark robed necromancer stands here.
~
The necromancer appears to be a goblin, with slightly green skin and dark sullen eyes.
He has a look of hatred on his face.
~
13
Clanname none~
0
0
1073872899 4194304 0 C
14 0 0 0d0+200 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 41 0 0 0 4104 2
> death_prog 100~
if quest(sheriff) == 5
  mpquest $n sheriff 6
endif
if quest(warz) == 7
mpquest $n warz 8
endif
~
> all_greet_prog 100~
mppause 4
mpechoat $n &CLord Naker says, 'Very good another corpse for my plan.'&D
~
|
#2752
Montahue Halfling Baker~
Baker Montahue~
A halfling baker is standing by his wagon of wares here.
~
The halfling is short even for a halfing, with a large round belly.  He has brown curly hair.
~
1
Clanname none~
0
0
131075 4194304 1000 C
5 0 0 0d0+22 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
3 4 0 0 1 1 0
0 0 0 0 0 0 48 2
> all_greet_prog 100~
if istagged($n, story) < 1
  mppause 3
  mpechoat $n &CBaker Montahue says, 'Sheriff Seano will be wanting to talk to you.'&D
endif
if istagged($n, story)
  mppause 2
else
  mppause 6
  mpechoat $n &CBaker Montahue says, 'We were on our way to Paleon City when we stumbled
  mpechoat $n &Cupon orcs guarding this desecrated tunnel.  We killed the orcs, and established
  mpechoat $n &Ca perimeter around it.  We sent a dwarf guard into the tunnel to scout, and one
  mpechoat $n &Cof our lads ran ahead to Paleon to get help.'&D
  mppause 6
  mpechoat $n &CBaker Montahue says, 'Alas, we have had no word from the scout that entered the tunnel.  
  mpechoat $n &CWe can only assume he is dead.'&D
  mptag $n story
endif
~
|
#2753
Finagan Halfling Tanner~
Tanner Finagan~
A halfling tanner is standing by a wagon of his wares here.
~
The tanner is wearing a fur lined hide clothing set.  He has a round belly and joyful eye.
~
1
Clanname none~
0
0
131075 4194304 1000 C
5 0 0 0d0+22 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
3 4 0 0 1 1 0
0 0 0 0 0 0 48 2
> all_greet_prog 100~
if istagged($n, story) < 1
  mppause 3
  mpechoat $n &CTanner Finagan says, 'Sheriff Seano will be wanting to talk to you.'&D
endif
if istagged($n, story)
  mppause 2
else
  mppause 6
  mpechoat $n &CTanner Finagan says, 'We were on our way to Paleon City when we stumbled&D
  mpechoat $n &Cupon orcs guarding this desecrated tunnel.  We killed the orcs, and established&D
  mpechoat $n &Ca perimeter around it.  We sent a dwarf guard into the tunnel to scout, and one&D
  mpechoat $n &Cof our lads ran ahead to Paleon to get help.'&D
  mppause 6
  mpechoat $n &CTanner Finagan says, 'Alas, we have had no word from the scout that entered the tunnel.&D 
  mpechoat $n &CWe can only assume he is dead.'&D
  mptag $n story
endif
~
|
#2754
Beandar Halfling Blacksmith~
Blacksmith Beandar~
A halfling blacksmith is standing next to a wagon with his wares.
~
The blacksmith has black curly hair, with green eyes.  He is remarkably fit for a halfling.
~
1
Clanname none~
0
0
131075 4194304 1000 C
5 0 0 0d0+22 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
3 4 0 0 1 1 0
0 0 0 0 0 0 48 2
> all_greet_prog 100~
if istagged($n, story) < 1
  mppause 3
  mpechoat $n &CBlacksmith Beandar says, 'Sheriff Seano will be wanting to talk to you.'&D
endif
if istagged($n, story)
  mppause 2
else
  mppause 6
  mpechoat $n &CBlacksmith Beandar says, 'We were on our way to Paleon City when we stumbled
  mpechoat $n &Cupon orcs guarding this desecrated tunnel.  We killed the orcs, and established
  mpechoat $n &Ca perimeter around it.  We sent a dwarf guard into the tunnel to scout, and one
  mpechoat $n &Cof our lads ran ahead to Paleon to get help.'&D
  mppause 6
  mpechoat $n &CBlacksmith Beandar says, 'Alas, we have had no word from the scout that entered the tunnel.  
  mpechoat $n &CWe can only assume he is dead.'&D
  mptag $n story
endif
~
|
#2755
Tantros Halfling Trinkets~
Trinkets Tantros~
A halfling trinkets is standing by a wagon with his wares.
~
A black curly haired halfling.  The hafling has blue piercing eyes, and a jovial smile that seems fixed to his face.
~
1
Clanname none~
0
0
131075 4194304 1000 C
5 0 0 0d0+22 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
3 4 0 0 1 1 0
0 0 0 0 0 0 48 2
> all_greet_prog 100~
if istagged($n, story) < 1
  mppause 3
  mpechoat $n &CTrinkets Tantros says, 'Sheriff Seano will be wanting to talk to you.'&D
endif
if istagged($n, story)
  mppause 2
else
  mppause 6
  mpechoat $n &CTrinkets Tantros says, 'We were on our way to Paleon City when we stumbled
  mpechoat $n &Cupon orcs guarding this desecrated tunnel.  We killed the orcs, and established
  mpechoat $n &Ca perimeter around it.  We sent a dwarf guard into the tunnel to scout, and one
  mpechoat $n &Cof our lads ran ahead to Paleon to get help.'&D
  mppause 6
  mpechoat $n &CTrinkets Tantros says, 'Alas, we have had no word from the scout that entered the tunnel.  
  mpechoat $n &CWe can only assume he is dead.'&D
  mptag $n story
endif
~
|
#2756
Seano Halfling Sheriff~
Sheriff Seano~
A halfling sheriff is standing guard here.
~
The sheriff is very tall for a halfling.  The sheriff is wearing leather armor and has a slight protruding tummy.
~
1
Clanname none~
0
0
131139 4194304 1000 C
15 0 0 0d0+300 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
3 4 0 0 1 1 0
0 0 0 0 0 0 48 2
> all_greet_prog 100~
if quest(sheriff) == 4
  mppause 3
  mpechoat $n &cYou see the sheriff, and instantly tell the story the apprentice
  mpechoat $n &ctold you in a gush of words.&D
  mppause 5
  mpechoat $n &CSheriff Seano says, 'Excellent, now we need to kill that Necromancer!'&D
  mpquest $n sheriff 5
  break
endif
if quest(sheriff) > 0
  break
endif
if istagged($n, story)
  mppause 3
  mpechoat $n &CSheriff Seano says, 'Thank the Creator we have reinforcements now.  Are you willing to help us?'&D
  mppause 2
  mpechoat $n &cType &WSAY YES &cto accept the quest.&D
else
  mppause 6
  mpechoat $n &CSheriff Seano says, 'We were on our way to Paleon City when we stumbled
  mpechoat $n &Cupon orcs guarding this desecrated tunnel.  We killed the orcs, and established
  mpechoat $n &Ca perimeter around it.  We sent a dwarf guard into the tunnel to scout, and a
  mpechoat $n &Ccouple of our lads ran ahead to Paleon to get help.'&D
  mppause 6
  mpechoat $n &CSheriff Seano says, 'Alas, we have had no word from the scout that entered the tunnel.  
  mpechoat $n &CWe can only assume he is dead.'&D
  mptag $n story
endif
~
> speech_prog yes~
if quest(sheriff) < 1
  mppause 3
  mpechoat $n &CSheriff Seano says, 'Please try to find the lost scout.'&D
  mpquest $n sheriff 1
  mptag $n story 1
endif
~
> act_prog p gives you a dwarf scout corpse.~
if quest(sheriff) == 2
  mppause 3
  mpat 4 drop corpse
  mpechoat $n &CSheriff Seano says, 'The poor lad, was a great scout.  This bodes ill for us.'&D
  mppause 6
  mpechoat $n &CSheriff Seano says, 'Are you willing to find out what the purpose of this evil place is?'&D
  mpechoat $n &cType &WSAY PURPOSE &cif you are willing.&D
endif
mpat 4 drop corpse
~
> speech_prog purpose~
if quest(sheriff) == 2
  mppause 3
  mpechoat $n &CSheriff Seano says, 'Thank you for being willing to help, it may be dangerous.'&D
  mppause 3
  mpquest $n sheriff 3
endif
~
|
#2757
orc guard~
An orc guard~
An orc guard stands watch here.
~
The orc guard is ugly and filthy.  The jaw of the orc has fangs protruding outward, and he has beedy black eyes.
~
11
Clanname none~
0
0
16777249 0 -1000 C
5 0 0 0d0+22 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
#2758
orc chieftain Cugal~
Chieftain Cugal~
An orc chieftain is giving orders here.
~
The chieftain is larger than most orcs.  He has a pig snout for a nose and a protruding lower jaw.
~
11
Clanname none~
0
0
33 0 -1000 C
8 0 0 0d0+30 0d0+0
0 0 0 0 0 
0
115 115 1
15 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 9 0 0 0 560 2
#2759
apprentice jarak~
Apprentice Jarak~
A young cowardly apprentice is visibly shaking here.
~
The apprentice is wearing a dark toned cloak.  He is a human boy with black hair and brown eyes.
~
1
Clanname none~
0
0
131075 4194304 0 C
6 0 0 0d0+24 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if quest(sheriff) == 3
  mppause 3
  mpechoat $n &cApprentice Jarak looks terrified at your presence.&D
  mppause 5
  mpechoat $n &CApprentice Jarak says, 'Please don't hurt me, I...I...had..nothing...absolutely...nothing to do with it.'&D
  mppause 3
  mpechoat $n &cAn idea hits you!  Maybe if you tell the apprentice your going to bash him he will talk.&D
  mpechoat $n &cType &WSAY BASH&c to continue.&D
endif
~
> speech_prog bash~
if quest(sheriff) == 3
  mppause 3
  mpechoat $n &CApprentice Jarak says, 'Bash? me?  Please kind master take pity on me!'&D
  mppause 5
  mpechoat $n &CApprentice Jarak says, 'I am only a cowardly apprentice.'&D
  mppause 3
  mpechoat $n &cYou shake your weapon violently towards the apprentice.
  mppause 6
  mpechoat $n &CApprentice Jarak says, 'Okay, okay, I will tell you what I know.'&D
  mppause 8
  mpechoat $n &CApprentice Jarak says, 'My master, a necromancer of powerful evil magic, is working 
  mpechoat $n &Cfor the Throng.  He has prison cells that he keeps Paleon Citizens in that he captures.  He kills
  mpechoat $n &Cthem with his magic, leaving no wounds.  Then he takes them to a chamber filled with corpses and
  mpechoat $n &Cinjects them with this virus that will infect all who come within contact of it...'&D
  mppause 6
  mpechoat $n &CApprentice Jarak says, 'He means to resurrect the citizens, send them to Paleon, and
  mpechoat $n &Chave them infect the whole city.'&D
  mpquest $n sheriff 4
endif
~
|
#2760
orc chieftain Draza~
Orc Chieftain Draza~
An ugly oversized orc chieftain stands here.
~
The orc is wearing a necklace of enemy ears, and has no hair on his head.  The orc has sullen eyes and
is wearing chain mail armor that has a putrid smell about it.
~
11
Clanname none~
0
0
1025 0 0 C
9 0 0 0d0+50 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
3 3 41 0 0 0 48 2
#2761
orc guard~
An orc guard~
An orc guard stands watch here.
~
The guard has fresh wounds across his back as if he has been punished for something.  He has a 
pig snout and jawed fangs.
~
11
Clanname none~
0
0
16777249 0 -1000 C
5 0 0 0d0+22 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
#2762
orc guard~
An orc guard~
An orc guard stands watch here.
~
The orc is fairly short for orcs.  His eyes appear to be too close together.  There are a series
of tattoos across his forearms.
~
11
Clanname none~
0
0
16777249 0 -1000 C
5 0 0 0d0+22 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
#2763
Sheriff Malox~
Sheriff Malox~
A sheriff is standing here.
~
The sheriff has black hair and brown eyes.  He is dressed in chainmail armor.
~
1
Clanname none~
0
0
131075 4194304 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if quest(intimidation) == 1
mppause 4
  mpechoat $n &cYou see the sheriff, so you walk back towards the horse trail.
  mptrans $n 2787
  mpat $n mpforce $n look
  mppause 2
  n
  mppause 4
  mpechoat $n &cYou yell out Heary! Heary! All people of Shatare!
  mppause 6
  mpechoat $n &CSheriff Malox mutters what is this about?
  mpechoat $n &cSeveral villagers approach and crowd around.
  mppause 5
  mpechoat $n &CYou shout out, 'I have found signs of goblins!  We must form a
  mpechoat $n &Chunting party and destroy them!'
  mppause 6
  mpechoat $n &CSheriff Malox says, 'Signs? What signs?  If you have proof of goblins
  mpechoat $n &Csurely you'd bring it to me, before calling on a hunting party and
  mpechoat $n &Ccausing a stir in the people?
  mppause 8
  mpechoat $n &CYou shout out, 'I shall return with the corpse of a goblin!'
  mpquest $n intimidation 2
  mppause 20
  s
  endif
if quest(intimidation) < 1 
  mppause 2
mpechoat $n Sheriff Malox gives you a hard look.
endif
~
> act_prog p gives you the corpse of a goblin scout.~
mppause 3
if quest(intimidation) == 3
  mppause 2
  mpechoat $n &CSheriff Malox says, 'A goblin indeed!  We have a hero in our
  mpechoat $n &Clittle village.  Let me buy you a drink!'
  mppause 5
  mpechoat $n &cYou say neigh good sheriff, this is but one of many we need
  mpechoat $n &cto kill them all.
  mppause 12
  mpechoat $n &CSheriff Malox says, 'The hour is late, and to their advantage
  mpechoat $n &CLet us rest, and we will search the forest with a party in the
  mpechoat $n &Cmorning.'
  mppause 12
  mpechoat $n &cYou however note the sheriff is sweating profusely and seems shaken.
  mpechoat $n &cOn an impulse you decide to follow the sheriff.
  mppause 12
  mpechoat $n &cYou skulk behind the sheriff in the shadows at night.
  mppause 6
  mpechoat $n &cThe sheriff looks around cautiously, but seeing no one, sneaks 
  mpechoat $n &cbehind a nearby house, and heads into the woods.
  mpgoto 2807
  mpat $n mptrans $n 2807
  mpechoat $n &cYou see a thick cluster of trees and decide to hunker down as you
  mpechoat $n &cwatch the sheriff enter it.
  mppause 15
  mpechoat $n &cYou hear the sheriff saying, 'An intruder in our village knows
  mpechoat $n &cabout you, and has killed one of your kind to prove it.'
  mpechoat $n &cThere are choking noises, as the sheriff gulps for air, and
  mpechoat $n &cA harsh voice says, 'Yoouse Kiill outsidder!'
  mppause 20
  mpechoat $n &cThe sheriff stammers, 'Of of course I I I will.'  The other person
  mpechoat $n &cruns off into the woods, and the sheriff emerges from the trees.
  mpechoat $n &cYou stand up confronting him.
  mppause 5
  mpkill $n
endif
~
> death_prog 100~
mpquest $n intimidation 4
~
|
#2764
Blacksmith Jolram~
Blacksmith Jolram~
A blacksmith is busy working here.
~
The blacksmith has no shirt on and is covered in black sooty sweat.  He is wearing animal hide pants.
~
1
Clanname none~
0
0
131075 4194304 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if ispc($n)
  if quest(intimidation) < 2
    mppause 2
    mpechoat $n &CBlacksmith Jolram says, 'I'm sorry the smithy is closed.'
    mppause 3
    mpechoat $n &cBlacksmith Jolran escorts you out of his smithy.&D
    mppause 2
    mpforce $n e
  endif
endif
~
|
#2765
Supply Keeper Farly~
Supply Keeper Farly~
A supply shop keeper is here.
~
The shop keeper has a jovial smile on his face.  He is wearing a purple tunic and
black trousers.
~
1
Clanname none~
0
0
131075 4194304 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if quest(intimidation) < 2
mppause 2
mpechoat $n &CSupply Keeper Farly says, 'I'm sorry my shop is closed.'
mppause 3
mpechoat $n &cSupply Keeper Farly escorts you out of his shop.
mppause 2
mpforce $n w
endif
~
|
#2766
Tavern Mistress Saena~
Tavern Mistress Saena~
A tavern mistress is standing here.
~
The mistress has a natural beauty that is rare to find.  She is well porportioned for her
size.  She has blond hair and blue eyes.
~
1
Clanname none~
0
0
1073872899 4194304 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if quest(intimidation) < 1
  mppause 5
  mpechoat $n &cTavern mistress Saena looks around the empty tavern quickly.&D
  mppause 6
  mpechoat $n &WTavern mistress Saena whispers to you, 'I need your help.'&D
  mppause 4
  mpechoat $n &cTavern mistress Saena shivers and starts crying.  Between sobs she starts talking.&D
  mppause 12
  mpechoat $n &CTavern mistress Saena says, 'They'll kill me if they find out I told.&D
  mpechoat $n &CThere are goblins in the woods.  They control our village, and take&D
  mpechoat $n &Canything they want.  My husband tried to raise the alarm, and they&D
  mpechoat $n &Ckilled him.'&D
  mppause 2
  mpechoat $n &cType &WSAY HELP&c to offer help.&D&W
else
  mppause 3
  mpechoat $n &CTavern mistress Saena says, 'What can I get you?'&D
endif
~
> speech_prog help~
mppause 2
mpechoat $n &cYou assure Tavern mistress Saena that she will be ok.  You will
mpechoat $n &cgo to the sheriff and let him know.
mppause 4
mpechoat $n &CTavern mistress Saena says, 'Be careful someone in the village is..
mpechoat $n &Cworking with the goblins, they always know when someone betrays them.'
mpquest $n intimidation 1
~
|
#2767
young lad Bales~
Young Lad Bales~
A young lad is standing here.
~
The young lad is wearing tanned trousers, and a ripped up white shirt.  He has brown hair
and black eyes.
~
1
Clanname none~
0
0
1073872899 0 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if quest(intimidation) < 2
mppause 3
mpechoat $n &cA young lad looks visibly frightened by your appearance and moves away.
endif
~
|
#2768
Goblin Chieftain Vanok~
Goblin Chieftain Vanok~
A goblin chieftain is standing here.
~
The goblin chieftain has dark green skin tones.  He has yellow eyes, and a mixture of scars and tattoos across
his body.
~
2
Clanname none~
0
0
1073872931 0 -1000 C
16 0 0 0d0+350 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
9 4 0 0 1 1 0
0 0 0 0 0 0 48 2
#2769
goblin scout~
a goblin scout~
A goblin scout is patrolling here.
~
Prowling the Black Forest, this predator represents the initial line of
defense against those who might try to infiltrate the mighty mountain.
~
2
Clanname none~
0
0
97 512 -500 C
13 15 6 2d10+150 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
9 4 0 0 1 1 0
0 0 1775 0 0 0 -2147483615 0
> all_greet_prog 100~
if quest(intimidation) == 2
mpkill $n
mpquest $n intimidation 3
endif
~
> death_prog 100~
if quest(changeofheart) == 1
  if qkamount(changeofheart) < 49
    mpqkamount $n changeofheart 1
else
    mpqkamount $n changeofheart 1
    mpquest $n changeofheart 2
  endif
endif
~
|
#2770
goblin scout~
a goblin scout~
A goblin scout is patrolling here.
~
Prowling the Black Forest, this predator represents the initial line of
defense against those who might try to infiltrate the mighty mountain.
~
2
Clanname none~
0
0
97 4194816 -500 C
13 15 6 2d10+150 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
9 4 0 0 1 1 0
0 0 1775 0 0 0 -2147483615 0
> all_greet_prog 100~
if quest(intimidation) == 2
mpkill $n
mpquest $n intimidation 3
endif
~
> death_prog 100~
if quest(changeofheart) == 1
if qkamount(changeofheart) < 49
mpqkamount $n changeofheart 1
else
mpqkamount $n changeofheart 1
mpquest $n changeofheart 2
endif
endif
~
|
#2771
goblin scout~
a goblin scout~
A goblin scout is patrolling here.
~
Prowling the Black Forest, this predator represents the initial line of
defense against those who might try to infiltrate the mighty mountain.
~
2
Clanname none~
0
0
97 512 -500 C
13 15 6 2d10+150 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
9 4 0 0 1 1 0
0 0 1775 0 0 0 -2147483615 0
> all_greet_prog 100~
if quest(intimidation) == 2
mpkill $n
mpquest $n intimidation 3
endif
~
> death_prog 100~
if quest(changeofheart) == 1
  if qkamount(changeofheart) < 49
    mpqkamount $n changeofheart 1
else
    mpqkamount $n changeofheart 1
    mpquest $n changeofheart 2
  endif
endif
~
|
#2800
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#2750
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#2751
dwarf scout corpse~
a dwarf scout corpse~
A dwarf scout corpse has been left here.~
~
13 0 1
0 0 0 0 0 0 0
1 0 0
1
1
0
0
0
0
S 0 0
E
corpse~
The dead dwarven scout appears to put up a valiant struggle from all the wounds.
~
> get_prog 100~
if quest(sheriff) == 1
mpquest $n sheriff 2
endif
~
|
#2752
Sendai Weed~
A package of sendai weed~
A package of sendai weed has been left here.~
~
32 0 16385
0 3 5 0 0 1 0
1 29 2
4
1
0
0
0
0
S 0 0
E
sendai weed~
It appears to be a type of weed that can be smoked.
~
#2753
corn pipe~
a corn pipe~
A corn pipe has been left here.~
~
30 0 16385
40 0 0 0 0 2 0
1 10 1
1
1
0
0
0
0
S 0 0
E
corn pipe~
It appears to be a simple corn pipe.
~
#2754
decorative necklace~
a decorative necklace~
A decorative necklace has been left here.~
~
9 0 5
5 5 0 0 0 0 0
1 40 4
4
0
0
0
0
0
S 77 0
E
decorative necklace~
It appears to be decorative necklace with no magical qualities.
~
#2755
decorative earrings~
a pair of decorative earrings~
A pair of decorative earrings has been left here.~
~
9 0 65537
5 5 0 0 0 0 0
1 58 5
4
5
0
0
0
0
S 77 0
E
decorative earrings~
It appears to be a highly decorative earring pair.
~
#2756
bread~
a loaf of bread~
A loaf of bread was left here.~
%s thoroughly enjoy$q $p.~
19 8192 1
4 0 0 0 0 0 0
1 23 2
4
1
0
0
0
0
S 0 0
E
(null)~
A freshly baked loaf of bread appears to have been cooked too long.
~
E
bread~
A freshly baked loaf of bread appears to be cooked just right.
~
#2757
dried beef~
some dried beef~
Some dried beef has been left here.~
%s thoroughly enjoy$q $p.~
19 8192 1
2 0 0 0 0 0 0
1 3 0
1
1
0
0
0
0
S 0 0
E
dried beef~
It appears to be a hunk of dried beef.
~
#2758
cheese wheel~
a cheese wheel~
A wheel of cheese has been left here.~
%s thoroughly enjoy$q $p.~
19 8192 1
3 0 0 0 0 0 0
1 15 1
4
1
0
0
0
0
S 0 0
E
cheese wheel~
It appears to be a slightly molded cheese wheel.
~
#2759
wine bottle~
a wine bottle~
A wine bottle has been left here.~
~
17 8192 1
30 30 2 0 0 1 0
1 3 0
4
8
0
0
0
0
S 0 0
E
wine bottle~
A nearly full bottle of wine, smells like a good brand.
~
#2760
pants~
a pair of tanned pants~
A pair of tanned pants have been left here.~
~
9 0 33
5 5 0 0 0 0 0
1 46 4
4
1
0
0
0
0
S 0 0
E
tanned pants~
It appears to be a finely crafted pair of tanned pants.
~
#2761
vest~
a tanned vest~
A tanned vest has been left here.~
~
9 0 9
10 10 0 0 0 0 0
1 52 5
4
1
0
0
0
0
S 0 0
E
tanned vest~
It appears to be a finely crafted tanned vest.
~
#2762
belt~
a tanned belt~
A tanned belt has been left here.~
~
9 0 2049
5 5 0 0 0 0 0
1 59 5
4
1
0
0
0
0
S 0 0
E
tanned belt~
It appears to be a finely crafted tanned belt.
~
#2763
hooded cloak~
a hooded cloak~
A hooded cloak has been left here.~
~
9 0 1025
5 5 0 0 0 0 0
1 53 5
4
1
0
0
0
0
S 77 0
E
hooded cloak~
It appears to be a finely crafted tanned hooded cloak.
~
#2764
tanned boots~
a pair of tanned boots~
A pair of tanned boots has been left here.~
~
9 0 65
10 10 0 0 0 0 0
1 46 4
4
1
0
0
0
0
S 77 0
E
tanned boots~
It appears to be a pair of finely crafted tanned boots.
~
#2765
bracers iron~
a pair of iron bracers~
A pair of iron bracers has been left here.~
~
9 0 257
5 5 0 0 0 0 0
1 46 4
4
8
0
0
0
0
S 0 0
E
iron bracers~
It appears to be a finely crafted pair of iron bracers.
~
#2766
chain mail vest~
a chain mail vest~
A chain mail vest has been left here.~
~
9 0 9
5 5 0 0 0 0 0
5 52 5
4
8
0
0
0
0
S 0 0
E
chain vest~
It appears to be a finely crafted chain mail vest.
~
#2767
chain mail pants~
a pair of chain mail pants~
A pair of chain mail pants has been left here.~
~
9 0 33
5 5 0 0 0 0 0
4 49 4
4
8
0
0
0
0
S 0 0
E
pants chain mail~
A finely crafted pair of chain mail pants appears a good find.
~
#2768
dagger~
a dagger~
A dagger has been left here.~
~
5 0 8193
12 1 5 2 2 3 60
1 39 3
4
8
0
0
0
0
S 0 0
E
dagger~
It appears to be a sharpened average quality dagger.
~
#2769
short sword~
a short sword~
A short sword has been left here.~
~
5 0 8193
12 1 5 1 1 2 0
1 0 0
1
8
0
0
0
0
S 0 0
E
short sword~
It appears to be an average quality short sword.
~
#2770
blackened staff~
a blackened staff~
A blackened staff has been left here.~
~
4 64 16385
20 5 5 -1 0 10 0
15 100 10
3
13
0
0
0
0
'unholy strength'
S 0 0
E
blackened staff~
It appears to be a magical staff.  There is a dark foreboding power within it.
~
#2771
blood caked boots~
a pair of blood caked boots~
A pair of blood caked boots has been left here.~
~
9 0 65
10 10 0 0 0 10 0
2 10 1
1
6
0
0
0
0
S 77 0
E
blood caked boots~
It appears to be a very good pair of boots, but they are caked in dried blood.
~
A
17 -5
A
14 50
#2772
naker bone dagger~
Naker's bone dagger~
A bone dagger has been left here.~
~
5 8 8193
12 5 15 2 2 10 0
1 178 17
1
13
0
0
0
0
S 0 0
E
naker bone dagger~
It appears to be a necromancer magical bone dagger, but upon closer
examination you realize it is only a very sharp dagger.
~
#2773
thorn covered ring~
a thorn covered ring~
A thorn covered ring has been left here.~
~
9 524480 3
10 10 0 0 0 12 0
1 4 0
1
8
0
0
0
0
S 77 0
E
thorn ring~
It appears to be a ring covered in thorns.  Once placed on your finger
the thorns must surely cut your hand.
~
A
1 1
A
18 1
#2774
black leather vest~
a black leather vest~
A black leather vest has been left here.~
~
9 0 9
5 5 0 0 0 0 0
5 5 0
4
13
0
0
0
0
S 77 0
E
black vest~
It appears to be a black vest of dubious quality.
~
#2775
long sword~
a long sword~
A long sword has been left here.~
~
5 0 8193
12 1 5 1 1 2 0
1 49 4
4
13
0
0
0
0
S 0 0
E
long sword~
It appears to be a long sword of fair craftsmanship.
~
#2776
milky gray potion~
a milky gray potion~
A milky gray potion has been left here.~
~
10 64 1
20 -1 -1 -1 0 0 0
2 5 0
1
8
0
0
0
0
'NONE' 'NONE' 'kindred strength'
S 0 0
E
milky gray potion~
It appears to be some sort of potion, or a broth.  The contents are milky
colored so you cannot make them out.
~
#2777
buckler shield~
a buckler shield~
A buckler shield has been left here.~
~
9 0 513
2 2 0 0 0 0 0
3 47 4
4
1
0
0
0
0
S 77 0
E
buckler shield~
It appears to be a wooden buckler shield.
~
A
19 1
#2778
girdle health~
a girdle of health~
A girdle of health has been left here.~
~
9 0 2049
2 2 0 0 0 0 0
1 5 0
4
1
0
0
0
0
S 77 0
E
girdle health~
It appears to be a girdle that is worn around the waist.
~
A
13 25
#2779
tin dog salve~
a tin of dog salve~
A tin of dog salve has been left here.~
~
60 0 16385
10 3 3 3 -1 3 -1
1 1 0
4
9
0
0
0
0
'NONE' 'NONE'
S 0 0
E
dog salve~
It appears to be some type of saliva mixed with something inside a tin can.
~
#2780
leather armguards~
a pair of leather armguards~
A pair of leather armguards has been left here.~
~
9 524308 257
5 5 0 0 0 5 0
4 57 5
4
13
0
0
0
0
S 77 0
A
19 1
A
18 1
#2781
blackened necklace~
a blackened necklace~
A blackened necklace lies here.~
~
9 0 5
5 5 2 0 0 5 0
1 50 5
2
13
0
0
0
0
S 77 0
A
19 2
A
17 -2
#2782
leather gloves~
a pair of black leather gloves~
A pair of black leather gloves has been left here.~
~
9 0 129
5 5 0 0 0 5 0
1 40 4
2
13
0
0
0
0
S 77 0
A
18 3
A
31 1
#2783
horned helm~
a blackened horned helm~
A blackened horned helm has been left here.~
~
9 0 17
5 5 0 0 0 5 0
3 20 2
3
13
0
0
0
0
S 0 0
A
18 2
A
19 2
A
31 -1
A
4 -1
#2784
black robe~
a black torn robe~
A black torn robe has been left here.~
~
15 0 1025
800 0 0 0 0 5 0
1 10 1
2
13
0
0
0
0
S 77 0
A
12 10
A
13 10
#2785
leather sleeves~
a pair of black leather sleeves~
A pair of black leather sleeves was left here.~
~
9 0 257
5 5 0 0 0 5 0
3 40 4
2
13
0
0
0
0
S 77 0
A
18 1
#2786
leather vest~
a black leather studded vest~
A black leather studded vest is here.~
~
9 0 9 4
5 5 0 0 0 5 0
4 20 2
3
13
0
0
0
0
S 77 0
A
5 1
#2787
bone earring~
a pair of bone earrings~
A pair of bone earrings have been left here.~
~
9 0 65537 2
5 5 0 0 0 5 0
4 20 2
3
13
0
0
0
0
S 77 0
A
18 1
#2788
gold earring~
a pair of gold earrings~
A pair of gold earrings have been left here.~
~
9 0 65537 16
5 5 0 0 0 5 0
4 20 2
3
13
0
0
0
0
S 77 0
A
18 1
#2789
mud covered boots~
a pair of mud covered boots~
A pair of mud covered boots has been left here.~
~
9 262144 65
5 5 0 0 0 5 0
6 47 4
4
13
0
0
0
0
S 77 0
A
2 2
A
13 10
#2790
two handed sword ~
a two handed sword~
A two handed sword has been left here.~
~
5 0 8193
12 14 24 1 0 10 0
10 58 5
4
13
0
0
0
0
S 0 0
A
19 2
#2791
leather backpack~
a leather backpack~
A leather backpack was left here.~
~
15 0 524289
600 0 0 12 0 5 0
3 10 1
3
2
0
0
0
0
S 77 0
A
23 -10
#2792
bed roll~
a comfortable bed roll~
A comfortable bed roll has been left here.~
~
12 0 1
2 0 641 200 200 5 0
10 25 2
3
2
0
0
0
0
S 0 0
#2793
water flask~
a leather water flask~
A leather flask has been left here.~
~
17 0 16385
30 30 0 0 0 0 0
1 20 2
4
1
0
0
0
0
S 0 0
#2800
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#0


#ROOMS
#2750
Floating in a void~
~
~
1 0 1
D0
~
~
0 -1 2751
S
#2751
Next to a Horse Pulled Wagon~
~
The dirt road has a small wooden wagon pulled by two horses here.  The
wagon bed is filled with various goods.  There are large ruts in the road
from wagons being pulled along.
~
1 0 1
D1
~
~
0 -1 2752
D2
~
~
0 -1 2758
R M 0 2752 1 2751
  R G 0 2756 1
  R G 0 2757 1
  R G 0 2758 1
  R G 0 2759 1
S
#2752
Within the High Grass~
~
Thick and high grass has been matted down by something sleeping there.
There are animal tracks running along a game trail.  A few small rocks
are scattered about the area.
~
1 0 1
D1
~
~
0 -1 2753
D2
~
~
0 -1 2757
D3
~
~
0 -1 2751
S
#2753
A large Boulder~
~
A deformed large boulder rests deep into the ground here.  A large split
in the boulder runs all the way to the ground.  There are small shrubs
scattered about the boulder.
~
1 0 1
D1
~
~
0 -1 2754
D2
~
~
0 -1 2756
D3
~
~
0 -1 2752
S
#2754
A Small Camp~
~
A hastily dug camp fire is surrounded by small stones.  A fortified stone
outpost provides excellent cover and concealment of the camp.  There are
small pine trees around the camp.
~
1 0 1
D2
~
~
0 -1 2755
D3
~
~
0 -1 2753
R M 0 2756 1 2754
S
#2755
A Horse Pulled Wagon~
~
A wagon rests along a dirt road here. The wagon has two small horses 
attached to it. There are a variety of goods within the wagon bed. Several 
deep ruts have been cut into the dirt road from previous wagons. 
~
1 0 1
D0
~
~
0 -1 2754
D2
~
~
0 -1 2762
D3
~
~
0 -1 2756
R M 0 2755 1 2755
  R G 0 2755 1
  R G 0 2754 1
  R G 0 2753 1
  R G 0 2752 1
S
#2756
Beside a Large Horse Pulled Wagon~
~
Two horses are tied off to a wooden wagon. The wagon is on the side of a 
dirt road. There are assorted goods in the bed of the wagon. A small game 
trail runs through the high grass towards the forest. 
~
1 0 1
D0
~
~
0 -1 2753
D1
~
~
0 -1 2755
D2
~
~
0 -1 2761
D3
~
~
0 -1 2757
R M 0 2754 1 2756
  R G 0 2767 1
  R G 0 2768 1
  R G 0 2766 1
  R G 0 2765 1
S
#2757
Next to a Horse Pulled Wagon~
~
An old but sturdy wagon is on the side of the road here. There are two 
horses tied off to a tree. There are ruts along the dirt road from 
previous wagons that have gone by. 
~
1 0 1
D0
~
~
0 -1 2752
D1
~
~
0 -1 2756
D2
~
~
0 -1 2760
D3
~
~
0 -1 2758
R M 0 2753 1 2757
  R G 0 2760 1
  R G 0 2761 1
  R G 0 2762 1
  R G 0 2763 1
  R G 0 2764 1
S
#2758
Along a Road~
~
A dirt road winds along the grasslands here. There are a few ruts in the 
road cut by wagons. Some fruit trees are along the side of the road. There 
are tracks from heavy humanoids that lead off towards the woods.
~
1 0 11
D0
~
~
0 -1 2751
D1
~
~
0 -1 2757
D2
~
~
0 -1 2759
D11
~
~
0 -1 41195
S
#2759
Within the High Grass~
~
The tall grass has a series of game trails running through it. There are 
deer droppings and ruts along the trails. A few large stones are scattered 
about the area. 
~
1 0 1
D0
~
~
0 -1 2758
D1
~
~
0 -1 2760
S
#2760
A Shrub Filled Area~
~
The surrounding area is filled with small shrubs. A few small trees are 
scattered amongst the shrubs. A multitude of tangle vines are along the 
ground. The vines have small needles on them. 
~
1 0 1
D0
~
~
0 -1 2757
D1
~
~
0 -1 2761
D3
~
~
0 -1 2759
S
#2761
At the Edge of a Forest~
~
The grasslands butt up to an ancient forest. The trees are very large, and 
block out most of the light within them. A small tunnel entrance is to the 
east of the forest edge. 
~
1 4 1
D0
~
~
0 -1 2756
D1
~
~
0 -1 2762
D2
~
~
0 -1 2783
D3
~
~
0 -1 2760
S
#2762
A Desecrated Entrance to a Tunnel~
~
A small tunnel entrance leads into the ground. A bloody symbol has been 
smeared on the wall of the tunnel. There are bones scattered about on the 
ground. A series of tracks lead in and out of the tunnel. 
~
1 4 1
D0
~
~
0 -1 2755
D3
~
~
0 -1 2761
D5
~
~
0 -1 2763
S
#2763
Within a Tunnel Entrance~
~
The tunnel has been recently reinforced with solid oak timbers. A small 
stone wall is setup as a post to defend the entrance. There are many 
tracks leading to and from the tunnel. 
~
1 134217736 13
D1
~
~
0 -1 2764
D4
~
~
0 -1 2762
S
#2764
Along a Passageway~
~
The passage has been reinforced with oak timbers. A few loose stones that 
have fallen, were pushed to the sides of the passage. A trail of dried 
blood leads to the east of here. 
~
1 134217736 13
D1
~
~
0 -1 2765
D3
~
~
0 -1 2763
R M 0 2757 4 2764
  R E 0 2777 1 11
  R E 0 2775 1 16
S
#2765
A Battle Site~
~
Dried blood is splattered everywhere. There are corpses of goblins that 
have suffered violent deaths laying about. The markings on the ground 
indicate a great battle took place here. 
~
1 134217736 13
D1
~
~
0 -1 2766
D3
~
~
0 -1 2764
R M 0 2761 1 2765
  R E 0 2778 1 13
  R E 0 2775 1 16
R O 0 2751 1 2765
> entry_prog 100~
if quest(sheriff) == 1
mppause 3
mpechoat $n &cYou think to yourself I should get this corpse to give to the sheriff.
endif
~
|
S
#2766
An Entryway ~
~
A vast room that has been reinforced by heavy oak timbers. There are 
torches mounted to both sides of the walls here. A tapestry hangs from the 
wall. A few oak chairs are against the walls. 
~
1 134217736 13
D1
~
~
0 -1 2767
D2
~
double doors~
1 -1 2773
D3
~
~
0 -1 2765
S
#2767
Inner Chamber~
~
The walls are made out of interlocking stones. Torches are mounted to the 
walls to provide lighting. There are tapestries hanging from both sides of 
the doorway. 
~
1 134217736 13
D1
~
~
0 -1 2768
D3
~
~
0 -1 2766
S
#2768
Along a Catwalk~
~
There are dark red stains along the floor of the catwalk. On both sides of 
the catwalk are prison cells to hold prisoners. Large hooks are mounted to 
the walls. There are torches along the catwalk walls. 
~
1 134217736 13
D1
~
~
0 -1 2769
D2
~
~
0 -1 2775
D3
~
~
0 -1 2767
R M 0 2762 2 2768
  R E 0 2775 1 16
  R G 0 2779 1
R M 0 2762 2 2768
  R G 0 2779 1
  R G 0 2775 1
S
#2769
A Guards Barracks ~
~
There are ten bunk beds covered and aligned within the barracks. Each bunk 
bed has a chest at the foot of it. An empty weapons rack is in the corner 
of the barracks. 
~
1 134217736 13
D3
~
~
0 -1 2768
S
#2770
A Kitchen~
~
A large oak table is in the center of the room with various containers of 
spices and ingredients on it. A large fire place is against the rear wall. 
There is a large cauldron hanging over the fire. There are shelves along 
the walls with pots and pans on them. 
~
1 134217736 13
D1
~
door~
1 -1 2771
S
#2771
A Dining Hall~
~
There are two massive oak tables centered in the room with high backed 
chairs around them. Tapestries hang from the walls. There are hooded 
lanterns that are suspended from the ceiling. 
~
1 134217736 13
D1
~
~
0 -1 2772
D2
~
~
0 -1 2777
D3
~
door~
1 -1 2770
R M 0 2759 1 2771
R D 0 2771 3 0
S
#2772
An Inner Chamber~
~
There is a dark green rug centered on the floor here.  Torches are mounted
to the walls to provide lighting.  The walls are made out of solid stone.
There are some tapestries hanging from the walls.
~
1 134217736 13
D1
~
~
0 -1 2773
D3
~
~
0 -1 2771
S
#2773
The Antechamber ~
~
There are high backed chairs along the walls. A dark blue rug is centered 
on the floor here. There are a few torches mounted to the walls. The walls 
are made out of solid stone. 
~
1 134217736 13
D0
~
double doors~
1 -1 2766
D3
~
~
0 -1 2772
S
#2774
A Filthy Cell~
~
The cell has feces piled up in the corner. A small drain hole is in the 
center of the cell floor, but appears to be mostly clogged. A stone slab 
is in the far side of the cell. Dark red stains cover the floor and walls. 
~
1 134217736 13
D1
~
gate~
1 -1 2775
S
#2775
Within a Catwalk~
~
The floor is stained with dried blood. There are prison cells on both 
sides of the catwalk. Torches are mounted to the walls to provide 
lighting. A few large hooks are also attached to the walls. 
~
1 134217736 13
D0
~
~
0 -1 2768
D1
~
gate~
1 -1 2776
D3
~
gate~
1 -1 2774
S
#2776
A Filthy Cell~
~
The cell has feces piled up in the corner. A small drain hole is in the 
center of the cell floor, but appears to be mostly clogged. A stone slab 
is in the far side of the cell. Dark red stains cover the floor and walls. 
~
1 134217736 13
D3
~
gate~
1 -1 2775
S
#2777
An Inner Chamber~
~
A dark green rug has been centered in the room. A hooded lantern has been 
suspended from the ceiling. There are tapestries hanging on each wall. A 
small table and chair are in the corner of the room. 
~
1 134217736 13
D0
~
~
0 -1 2771
D1
~
~
0 -1 2779
D3
~
door~
1 -1 2778
S
#2778
A Corpse Filled Chamber~
~
There are dead corpses stacked neatly in rows throughout this vast 
chamber. There does not appear to be any wounds on any of the bodies. A 
large vat with a syringe like device attached is in the center of the 
chamber.  A strange glow comes from the device.
~
1 134217736 13
D1
~
door~
1 -1 2777
R M 0 2760 1 2778
  R G 0 2776 1
  R E 0 2775 1 16
  R E 0 2774 1 5
R D 0 2778 1 0
S
#2779
A Library~
~
There is a small library of books within this chamber. Several shelves of 
strange books line the walls. A small oak table with a high backed chair 
has a book on it that was left opened. There are torches mounted to the 
walls to provide lighting. 
~
1 134217736 13
D1
~
~
0 -1 2780
D3
~
~
0 -1 2777
S
#2780
A Sacrificial Room~
~
A strange pentagram symbol is on the floor. There are giant steel hooks 
that are suspended from the ceiling. The walls and entire floor are caked 
with dried blood. A hooded lantern is suspended from the ceiling. 
~
1 134217736 13
D2
~
double door~
1 -1 2781
D3
~
~
0 -1 2779
R M 0 2758 1 2780
  R E 0 2774 1 5
  R E 0 2775 1 16
  R G 0 2776 1
R D 0 2780 2 0
S
#2781
A Throne Room~
~
A gold gilded high backed chair with a plush cushion on it is at the far 
side of the room. There is a dark blue rug that leads from the door to the 
chair. An oak decorative table with refreshments is next to the chair. 
~
1 134217736 13
D0
~
double door~
1 -1 2780
D3
~
door~
1 -1 2782
R M 0 2751 1 2781
  R E 0 2771 1 8
  R E 0 2772 1 16
  R G 0 2770 1
  R E 0 2773 1 1
R D 0 2781 0 0
R D 0 2781 3 0
S
#2782
A Bedroom~
~
An oversized bed is covered in cushions and centered in the middle of
the room.  There are beautiful tapestries hanging from the walls.  A
hooded lantern is suspended from the ceiling.
~
1 134217736 13
D1
~
door~
1 -1 2781
S
#2783
Along a Horse Trail~
~
A trail wide enough for a horse cuts through the forest. Trees and 
vegetation have been cut back to keep the trail clear. A few small rocks 
are along the trail edge. 
~
1 4 1
D0
~
~
0 -1 2761
D1
~
~
0 -1 2794
D2
~
~
0 -1 2784
D3
~
~
0 -1 2788
S
#2784
On a Horse Trail~
~
The horse trail widens here. All trees and vegetation have been cut back 
from the trail. A rusted old horseshoe has been left on the side of the 
trail. A fallen pine tree has been cut up and moved to the side. 
~
1 4 1
D0
~
~
0 -1 2783
D1
~
~
0 -1 2791
D2
~
~
0 -1 2785
D3
~
~
0 -1 2790
> entry_prog 100~
if quest(missions) == 1
mppause 3
mpechoat $n &cYou realize this is the place your clan leader was talking about.
mpquest $n missions 2
endif
~
|
S
#2785
A Horse Trail~
~
The trail bends some here and then straightens out. A few wild raspberry 
bushes are growing along the edge of the tail. A few animal tracks are 
crossing the trail. 
~
1 4 1
D0
~
~
0 -1 2784
D1
~
~
0 -1 2811
D2
~
~
0 -1 2786
D3
~
~
0 -1 2795
S
#2786
Along a Horse Trail~
~
There is a large boulder that is on the trail edge. The trees and 
vegetation are cut back behind the boulder and away from the trail. A few 
wild mushrooms are growing next to the trail. 
~
1 4 1
D0
~
~
0 -1 2785
D1
~
~
0 -1 2804
D2
~
~
0 -1 2787
D3
~
~
0 -1 2803
S
#2787
End of the Horse Trail~
~
A few wild mushrooms are growing along the trail here. There is an 
assortment of tracks and horse tracks that appear to be in such a way that 
a struggle took place here. 
~
1 4 1
D0
~
~
0 -1 2786
D1
~
~
0 -1 2809
D2
~
~
0 -1 2810
D3
~
~
0 -1 2802
S
#2788
Along a Game Trail~
~
A small trail through the tall grass is covered with animal tracks. There 
is a large area of matted down grass where an animal bedded down for the 
night. A few humanoid tracks cross the trail here. 
~
1 0 1
D1
~
~
0 -1 2783
D2
~
~
0 -1 2790
D3
~
~
0 -1 2789
R M 0 2769 1 2788
  R G 0 2780 1
  R G 0 2789 1
> entry_prog 100~
if quest(missions) == 1
mppause 3
mpechoat $n &cYou realize this is the place your clan leader was talking about.
mpquest $n missions 2
endif
~
|
S
#2789
Within the Forest~
~
The area is thick with tall pine trees. There are brambles all about the 
ground. A few wild mushrooms are growing around a thick pine tree that has 
moss all up one side of it. 
~
1 0 1
D1
~
~
0 -1 2788
D2
~
~
0 -1 2800
R M 0 2770 1 2789
  R G 0 2783 1
  R G 0 2782 1
  R G 0 2781 1
  R G 0 2787 1
  R G 0 2788 1
S
#2790
In the Tall Grass~
~
The grass grows very tall here. A few pine trees are scattered about. A 
large patch of wild mushrooms runs through the tall grass. A small creek 
of water runs down a hill here. 
~
1 0 1
D0
~
~
0 -1 2788
D1
~
~
0 -1 2784
D2
~
~
0 -1 2795
D3
~
~
0 -1 2800
S
#2791
Within the Trees~
~
A cluster of pine trees block out most visibility here. There are wild 
mushrooms growing about. A small pine tree has fallen over. A giant ant 
mound has ants scurrying about along the top of it. 
~
1 0 1
D0
~
~
0 -1 2794
D1
~
~
0 -1 2792
D2
~
~
0 -1 2811
D3
~
~
0 -1 2784
R M 0 2769 2 2791
  R G 0 2782 1
  R G 0 2783 1
  R G 0 2788 1
  R G 0 2787 1
S
#2792
Within the Swamp~
~
The swamp is thick with boggs jutting up, making travel very difficult. 
There are cat tail weeds sticking out of the murky black water. A high 
point of land has matted down grass where an animal bedded down. 
~
1 0 1
D0
~
~
0 -1 2793
D2
~
~
0 -1 2805
D3
~
~
0 -1 2791
S
#2793
Abandoned Camp~
~
There is a hastily abandoned camp site here. There are large spots where 
the grass is matted down from something being there. The remains of a few 
campfires that had small rocks around them is left. 
~
1 4 1
D2
~
~
0 -1 2792
D3
~
~
0 -1 2794
R M 0 2769 2 2793
  R G 0 2782 1
  R G 0 2783 1
  R G 0 2788 1
  R G 0 2787 1
S
#2794
At the Tree Line~
~
The tree line of the forest and a pasture meet here. There are several 
thick bushes along the tree line. The ground has a sink hole from 
something that has burrowed under here. 
~
1 4 1
D1
~
~
0 -1 2793
D2
~
~
0 -1 2791
D3
~
~
0 -1 2783
> entry_prog 100~
if quest(missions) == 1
mppause 3
mpechoat $n &cYou realize this is the place your clan leader was talking about.
mpquest $n missions 2
endif
~
|
S
#2795
By the Hollow Log~
~
A large pine tree that is hollow on the inside sits up against a stump. 
There are several small bushes here. Pine trees are scattered about the 
area. A few wild mushrooms are growing by the log. 
~
1 0 1
D0
~
~
0 -1 2790
D1
~
~
0 -1 2785
D3
~
~
0 -1 2796
S
#2796
At a Game Trail~
~
A frequented small trail with various animal tracks across it cuts through 
the grass. A few deer droppings are scrapes on the tress are visible. A 
few small rocks are at the bottom of a hill beside the trail. 
~
1 0 1
D0
~
~
0 -1 2800
D1
~
~
0 -1 2795
D2
~
~
0 -1 2797
R M 0 2771 1 2796
  R G 0 2784 1
  R G 0 2785 1
  R G 0 2786 1
  R G 0 2781 1
S
#2797
Along a River ~
~
The clear water of the river runs here. There is a game trail that comes 
out beside the river. A few wild flowers are growing along the river bed. 
Several schools of fish swim along the river edge. 
~
1 0 1
D0
~
~
0 -1 2796
D2
~
~
0 -1 2798
S
#2798
Beside a River Bed~
~
Along the river bed there are small bushes growing. The river water is a 
clear blue. Different colored rocks are visible along the river bottom. 
The river appears to have a fast current. 
~
1 0 1
D0
~
~
0 -1 2797
D2
~
~
0 -1 2799
R M 0 2771 1 2798
  R G 0 2784 1
  R G 0 2785 1
  R G 0 2786 1
  R G 0 2781 1
S
#2799
Before a Majestic Lake~
~
A large lake has a river running into it. There is a small beach 
surrounding the lake. A few game trails run down to the lake. A small 
wooden dock has been built on the lake. 
~
1 0 1
D0
~
~
0 -1 2798
R M 0 2771 1 2799
  R G 0 2784 1
  R G 0 2785 1
  R G 0 2786 1
  R G 0 2781 1
S
#2800
Beside a Game Trail~
~
The tall grass is matted down where animals have passed through. A large 
boulder is against the edge of the trail. A few wild flowers are growing 
here. An old tree stump is rotting away next to the trail. 
~
1 0 1
D0
~
~
0 -1 2789
D1
~
~
0 -1 2790
D2
~
~
0 -1 2796
R M 0 2770 1 2800
  R G 0 2783 1
  R G 0 2782 1
  R G 0 2781 1
  R G 0 2787 1
  R G 0 2788 1
R M 0 2769 2 2800
  R G 0 2780 1
  R G 0 2789 1
> entry_prog 100~
if quest(missions) == 1
mppause 3
mpechoat $n &cYou realize this is the place your clan leader was talking about.
mpquest $n missions 2
endif
~
|
S
#2801
Within a Log House~
~
The inside of the log house has a tiny window to look out. There is a red 
rug centered on the floor. A small bed is in the corner of the house. A 
few wooden shelves are mounted to the walls. 
~
1 4 1
D0
~
~
0 -1 2802
S
#2802
The Blacksmith Shop~
~
There is a forge and anvil set up here. Various smithing tools are lined 
up along the walls. A hooded lantern is mounted to the wall. There is a 
large basin of water just to the side of the forge. 
~
1 4 1
D1
~
~
0 -1 2787
D2
~
~
0 -1 2801
R M 0 2764 1 2802
S
#2803
Within the Tavern~
~
The small tavern has a bar and a few tables. Various wildlife game hang 
from the walls. There is a hooded lantern mounted on the wall. A small 
green rug is centered on the floor. 
~
1 4 1
D1
~
~
0 -1 2786
R M 0 2766 1 2803
S
#2804
Within a Log House~
~
A small log house with one bed made out of straw in the corner of it. 
There is a small wood stove that is vented outside. A few wooden shelves 
are mounted to the walls. A small blue rug is centered on the floor. 
~
1 4 1
D3
~
~
0 -1 2786
R M 0 2767 1 2804
S
#2805
Within a Swamp~
~
The swamp is filled with black murky water. Lilly pads and cat tail weeds 
cover the swamp's surface. A few bogs are scattered about the swamp. A 
large tree that has fallen over has an old bird nest on it. 
~
1 0 1
D0
~
~
0 -1 2792
D2
~
~
0 -1 2806
D3
~
~
0 -1 2811
R M 0 2769 2 2805
  R G 0 2782 1
  R G 0 2783 1
  R G 0 2788 1
  R G 0 2787 1
S
#2806
The Enemy Camp~
~
There are small tents and campfires throughout this section of the forest. 
Sentry built-up positions surround the campsite at strategic points. There 
are a few posts with manacles attached to them in the center of the camp. 
~
1 0 1
D0
~
~
0 -1 2805
D2
~
~
0 -1 2807
R M 0 2768 1 2806
  R E 0 2790 1 16
S
#2807
A Hidden Entrance~
~
The pine trees are so thick around this small area that visibility is 
prevented from the outside. A few wild mushrooms are growing about the 
area. A small entrance into the mass of trees is nearly hidden by 
vegetation that appears out of place.
~
1 0 1
D0
~
~
0 -1 2806
S
#2808
A Log House~
~
A small log house build with a chimney for a wood stove. There are a few 
wooden shelves along the walls. A table with a hooded lantern on it is in 
the corner of the house. 
~
1 12 1
D0
~
~
0 -1 2809
S
#2809
General Supply Store~
~
There are wooden shelves mounted to the walls. Various displays are setup 
on the shelves. A hooded lantern is mounted to the wall. A small blue rug 
is centered on the floor. 
~
1 12 1
D2
~
~
0 -1 2808
D3
~
~
0 -1 2787
R M 0 2765 1 2809
  R G 0 2793 1
  R G 0 2792 1
  R G 0 2791 1
  R G 0 2758 1
  R G 0 2756 1
S
#2810
The Village Sheriff~
~
A large log building with a small desk centered inside it. A small iron 
cage is in the rear of the building to house prisoners. There are a few 
shelves along the walls. 
~
1 12 1
D0
~
~
0 -1 2787
R M 0 2763 1 2810
S
#2811
Beside a Birch Tree~
~
A massive white birch tree is next to a cluster of pine trees. A large 
patch of wild mushrooms are growing behind the birch tree. A few thick 
bushes are scattered about here. 
~
1 0 1
D0
~
~
0 -1 2791
D1
~
~
0 -1 2805
D3
~
~
0 -1 2785
S
#2813
Mob Staging Area~
~
~
1 1073741824 1
D0
~
~
0 -1 2799
D1
~
~
0 -1 2796
D3
~
~
0 -1 2805
R M 0 2769 6 2813
  R G 0 2788 1
  R G 0 2781 1
R M 0 2770 3 2813
  R G 0 2783 1
  R G 0 2784 1
S
#0


#SHOPS
 2752    0  0  0  0  0   120  90         0 23    ; Baker Montahue
 2753    0  0  0  0  0   120  90         0 23    ; Tanner Finagan
 2754    0  0  0  0  0   120  90         0 23    ; Blacksmith Beandar
 2755    0  0  0  0  0   120  90         0 23    ; Trinkets Tantros
 2765    0  0  0  0  0   120  90         0 23    ; Supply Keeper Farly
0


#REPAIRS
 2764    0  0  0         100   1         0 23    ; Blacksmith Jolram
0


#SPECIALS
S


#$