#AREA Szithlin City~ #VERSION 11 #AUTHOR Danell~ #DERIVATIVES ~ #COLOR 1 #HTOWN ~ #DESC ~ #RANGES 1 100 1 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG The hustle and bustle of the city gives it a lively feeling.~ #FLAGS 0 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 120050000 0 0 0 -1 #CLANNAME (null)~ #INFLUENCE 0 #MOBILES #2200 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #2201 Trocklan guard~ Trocklan~ A large guard watches the gate carefully ~ Sneering and jeering at people this drow appears to be a member of the guard. He stands his post at the gate watching all those who approach the hidden city. ~ 0 Clanname none~ 0 0 67 4194432 -1000 C 50 0 0 0d0+2000 0d0+0 0 0 0 0 0 0 115 115 1 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217730 0 > greet_prog 100~ if iscarrying($n) == 2201 mpechoat $n &cTrocklan guard nods towards you.&D mpechoat $n &CTrocklan guard says, 'I see you kept the key. Enter as you please.'&D else mpechoat $n &CTrocklan guard says, 'You there. Are you seeking entrance into this place?'&D mpechoat $n &cType &WSAY YES&c to find out more.&D endif ~ > speech_prog p yes~ mpechoat $n &CTrocklan guard says, 'Alright then, let's get down to business.'&D mppause 3 mpechoat $n &cTrocklan guard peers around suspiciously.&D mpechoat $n &CTrocklan guard says, 'I'll give you this pretty little key here if you give me a gold coin.'&D ~ > act_prog 'gives you 1 gold coin.'~ mpoload 2201 get key give key $n mpechoat $n &CTrocklan Guard says, 'There, our business is done. Get outta my sight before I desire that key back.'&D ~ > rand_prog 75~ close door lock door ~ | #2202 Phaernozz~ Phaernozz~ Phaernozz stands near his forge working. ~ Phaernozz works hard at his forge as he repairs peoples armors. He has a hardened look about him as he pounds away through the day fixing and mending things. ~ 0 Clanname none~ 0 0 67 0 -1000 C 50 0 0 0d0+2000 0d0+0 0 0 0 0 0 0 115 115 1 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217730 0 #2203 Drizlin~ Drizlin~ Drizlin stands behind his counter selling weapons ~ This stout looking Drow man stands tall as he sells his wares. His eyes fixate on everyone in his surroundings making sure that no thieves are able to get away with anything. ~ 0 Clanname none~ 0 0 67 0 -1000 C 50 0 0 0d0+2000 0d0+0 0 0 0 0 0 0 115 115 1 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217730 0 > death_prog 100~ mpat 4 drop 500 gold mpat 4 drop 5000 silver mpat 4 drop 50000 copper mpat 4 drop 50000 bronze ~ | #2204 Allisia~ Allisia~ Allisia stands behind the counter watching people in the shop ~ A very beautiful Drow, Allisia stands and watches as people browse her stores. She is very attentive and makes sure that everyone gets what they want. ~ 0 Clanname none~ 0 0 67 0 -1000 C 50 0 0 0d0+2000 0d0+0 0 0 0 0 0 0 115 115 2 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217730 0 #2205 Chalnolu~ Chalnolu~ Chalnolu stands behind his counter selling his wares ~ Chalnolu stands tall and proud as he sells his armor. He is stern and keeps a close look out for thieves and anyone else who thinks they're gonna pull a fast one on him. ~ 0 Clanname none~ 0 0 67 0 -1000 C 50 0 0 0d0+2000 0d0+0 0 0 0 0 0 0 115 115 1 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217730 0 #2206 Kezaler~ Kezaler~ Kezaler stands here watching customers shop ~ This Drow is very humble looking compared to others. He has a very kind look about him as he watches people come and go in his shop. ~ 0 Clanname none~ 0 0 67 0 -1000 C 50 0 0 0d0+2000 0d0+0 0 0 0 0 0 0 115 115 1 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217730 0 #2207 Akura~ Akura~ Akura stands at the head of the room teaching ~ Clad in the finest armor, Akura stands teaching her pupils. She wears a feirce expression at all times, as though she could attack someone at any moment. ~ 0 Clanname none~ 0 0 67 8320 -1000 C 60 0 0 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 2 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 2 0 #2208 Vierzar~ Vierzar~ Vierzar stands here watching her classroom ~ Clad in mystic robes, this teacher watches over her students with a slight look of disinterest. She has long white hair and skin as dark as night, as most drow do. ~ 0 Clanname none~ 0 0 67 8320 -1000 C 60 0 0 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 2 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217730 0 #2209 Jhulda~ Jhulda~ Jhulda, the advanced trainer stands here ~ This drow is armed with a golden sword and a long robe about his body. He watches as people train on the zombie he controles patiently. ~ 0 Clanname none~ 0 0 67 8320 -1000 C 60 0 0 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 2 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217730 0 #2210 Zarace~ Zarace~ Zarace stands here teaching his class ~ This drow is armed with a golden sword and a long robe about his body. He watches as people train on the zombie he controles patiently. ~ 0 Clanname none~ 0 0 67 8320 -1000 C 60 0 0 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 2 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217730 0 #2211 zombie slave~ A zombie slave~ A zombie slave stands here chained to the middle of the room ~ ~ 0 Clanname none~ 0 0 2051 0 0 C 1 0 0 0d0+20 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 63 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #2212 Zunjss~ Zunjss~ Zunjss, the headmaster sits behind her desk looking about. ~ The headmistress sits sturdy behind her desc. She is large and very powerful looking compared to most average drow her age. She appears to be very old and has a large amount of wisdom in her eyes. ~ 0 Clanname none~ 0 0 67 369107072&67108872 -1000 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 2 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217730 0 #2213 Darzell~ Darzell~ Darzell stands here handling people's money ~ Dressed rather plainly Darzell stands here with his hair in a long braid. His skin is dark in color and his eyes have a faint blue glow to them. ~ 0 Clanname none~ 0 0 67108931 0 -1000 C 50 0 0 0d0+2000 0d0+0 0 0 0 0 0 0 115 115 1 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217730 0 #2214 bone wraith~ The bone wraith~ The bone wraith roars loudly in its home ~ A large collection of bones is all that this dragon appears to be. Its head is glowing with the constant magic that brings it life. A collosal beast, it moves and crushes everything under it's feel as it lumbers around. ~ 0 Clanname none~ 0 0 35 1447043200&-2080370616&16392 0 C 100 0 0 0d0+3392 0d0+500 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 -20 -20 -30 -20 -20 13 4 0 0 1 1 0 0 0 0 0 0 0 371728579&1 0 > death_prog 100~ if quest(bonewraith) == 1 roar mpoload 2213 drop orb mpquest $n bonewraith 2 else roar endif ~ | #2215 Opalzal~ Opalzal~ The highpriestest watches over her chambers ~ Clad in magnificent robes, the highpriestest of Lloth watches over her chambers. She is tall and magnicent looking, her long white hair braided with a spider designed robe she appears to be very dedicated. ~ 0 Clanname none~ 0 0 1073741891 369107072&67108872 -1000 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 2 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217730 0 > greet_prog 100~ if quest(bonewraith) <= 1 mpechoat $n &COpalzal says, 'Have you slayed it yet? Please hurry!'&D sigh if quest(bonewraith) == 3 mpechoat $n &COpalzal says, 'Thanks again for everything $n.'&D smile $n else mpechoat $n &COpalzal says, 'Oh hello there! Please, would you be willing to help?'&D mpechoat $n &cType &WSAY YES&c to accept this task.&D sigh endif endif ~ > speech_prog p yes~ if quest(bonewraith) < 1 mpechoat $n &cOpalzal nods. mpechoat $n &COpalzal says, 'Ok then.'&D mppause 3 mpechoat $n &COpalzal says, 'In the graveyard, at the grave of the traitor there is a power growing, that can destroy us all!'&D mpechoat $n &cOpalzal sights.&D mppause 3 mpechoat $n &COpalzal says, 'Please enter the grave and defeat this monster before it can destroy all the world!'&D mpquest $n bonewraith 1 else endif ~ > act_prog p gives you The orb of life.~ if quest(bonewraith) == 2 mpechoat $n &COpalzal says, 'Oh thank Lloth! Thank you so much!'&D mpechoat $n &cOpalzal smiles at you.&D mppurge orb mppause 5 mpechoat $n &COpalzal says, 'Here is your reward!'&D mpoload 2212 mpquest $n bonewraith 3 give blade $n else mpechoat $n &COpalzal says, 'What do I want with this?'&D endif ~ | #2216 Drow worshiper~ A drow worshiper~ A drow worshiper moves about praying ~ This drow worshiper walks about the area in a time of deep prayer. She smiles at other worshipers but never speaks, not wanting to upset Lloth. ~ 0 Clanname none~ 0 0 1 33554560 0 C 50 0 0 0d0+2000 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217728 34078786 #2217 Female citizen drow~ A female citizan~ A female drow citizen walks about her own business ~ A female drow, she looks to be your average, every day, run-of-the-mill citizen of Szithlin. Which is to say, she doesn't look particularly friendly, nor does she look particularly interested in speaking with you. ~ 0 Clanname none~ 0 0 1 33554560 0 C 50 0 0 0d0+2000 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217728 34078786 #2218 male drow citizen~ A male citizen~ A male drow citizen walks about the city streets ~ A male drow, he looks to be your average, run-of-the-mill, middle-class citizen of Szithlin. Which is to say, he doesn't look particularly friendly, nor does he look particularly interested in speaking with you. ~ 0 Clanname none~ 0 0 1 33554560 0 C 50 0 0 0d0+2000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217728 34078786 #2219 drow student~ A drow student~ A drow student walks about going to class ~ This poor student is running around in such a hurry she drops her books at nearly every turn. A frightened look on her face, as she knows the consequences if she's late. ~ 0 Clanname none~ 0 0 1 33554560 0 C 50 0 0 0d0+2000 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217728 34078786 #2220 drow mourner~ A mourner~ A mourner walks about the graveyard crying ~ A nameless face in the crowd, looking much like others to one unfamiliar with their kind. This lost soul wonders about, looking for that which is lost to her. ~ 0 Clanname none~ 0 0 1 33554560 0 C 50 0 0 0d0+2000 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217728 34078786 #2221 drow castle guard~ A castle guard~ A castle guard moves around watching everyone ~ This large bulky female guard is not only beautiful in appearance, but very deadly. She wears a heavy set of armor about her body and carries a long sword at all times in protection of the cast. ~ 0 Clanname none~ 0 0 1 301998208&8 0 C 80 0 0 0d0+7200 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217728 34078786 #2222 Darzral~ Darzral~ The arena master stands in the middle setting people up with fights. ~ The headmistress sits sturdy behind her desc. She is large and very powerful looking compared to most average drow her age. She appears to be very old and has a large amount of wisdom in her eyes. ~ 0 Clanname none~ 0 0 67108931 373301416&8 -1000 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 2 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 134217730 0 > greet_prog 100~ if quest(drowarena) < 1 mpechoat $n &CDarzral says, 'Hail!'&D mpechoat $n &cDarzral smiles at you as you enter the arena.&D mppause 3 mpechoat $n &CDarzral says, 'Ok if you want to try the arena, we'll set you up with your first fight!'&D mpechoat $n &cType &WSAY I'M READY FOR THE FIGHT!&c to accept this challenge.&D else mpechoat $n &CDarzral says, 'Hail $n! Are you ready for your next challenge?'&D mpechoat $n &cType &WSAY I'M READY FOR THE FIGHT!&c to proceed.&D endif ~ > speech_prog p I'm ready for the fight!~ mpquest $n drowarena 1 if quest(drowarena) == 1 mppause 3 if level($n) > 9 mpmload 2223 mpechoat $n &cA drow wimp staggers in, cowering at the noises.&D else mpechoat $n &cYou are not strong enough to fight this beast. endif else if quest(drowarena) == 3 if level($n) > 19 mpmload 2224 mpechoat $n &cA vicious lion jumps into the arena.&D mppause 3 else mpechoat $n You are not strong enough for this beast. endif else if quest(drowarena) ==5 if level($n) > 29 mpmload 2225 mpechoat $n A Horrible malboro slides into the arena. mppause 3 else mpechoat $n You are not strong enough for this beast. endif else if quest(drowarena) == 7 if level($n) > 39 mpmload 2226 mpechoat $n A fersome basilisk slithers towards you. mppause 3 else mpechoat $n You are not strong enough for this beast. endif else if quest(drowarena) == 9 if level($n) > 49 mpmload 2227 mpechoat $n A Hecatonchires stalks into the arena. mppause 3 else mpechoat $n You are not strong enough for this beast. endif else if quest(drowarena) == 11 if level($n) > 59 mpmload 2228 mpechoat $n A drow elite silently glides into the arena. mppause 3 else mpechoat $n You are not strong enough for this beast. endif else if quest(drowarena) == 13 if level($n) > 69 mpmload 2229 mpechoat $n Cerberus charges into the arena, snarling. mppause 3 else mpechoat $n You are not strong enough for this beast. endif else if quest(drowarena) == 15 if level($n) > 79 mpmload 2230 mpechoat $n An elder wyrm slides into the arena. mppause 3 else mpechoat $n You are not strong enough for this beast. endif else if quest(drowarena) == 17 if level($n) > 89 mpmload 2231 mpechoat $n A giant hydra sways back and forth, as it makes it's way towards you. mppause 3 else mpechoat $n You are not strong enough for this beast. endif else if quest(drowarena) == 19 if level($n) > 99 mppause 3 mpmload 2232 mpechoat $n The golden soul reaver dragon roars with an earsplitting screetch. else mpechoat $n You are not strong enough for this beast. endif endif endif endif endif endif endif endif endif endif endif ~ > speech_prog p Die sucker!~ if quest(drowarena) == 2 mppause 3 mpechoat $n &CDarzral says, 'Congratulations! Well done indeed.'&D mpoload 2214 10 give helm $n mpechoat $n &CDarzral says, 'Enjoy your prize!'&D mppause 3 mpechoat $n &cType &WSAY I'M READY FOR THE FIGHT!&c to continue.&D mpquest $n drowarena 3 else if quest(drowarena) == 4 mpechoat $n &CDarzral says, 'Congratulations! Well done indeed.'&D mpoload 2215 20 give bracer $n mpechoat $n &CDarzral says, 'Enjoy your prize!'&D mppause 3 mpechoat $n &cType &WSAY I'M READY FOR THE FIGHT!&c to continue.&D mpquest $n drowarena 5 else if quest(drowarena) == 6 mpechoat $n &CDarzral says, 'Congratulations! Well done indeed.'&D mpoload 2216 30 give plate $n mpechoat $n &CDarzral says, 'Enjoy your prize!'&D mppause 3 mpechoat $n &cType &WSAY I'M READY FOR THE FIGHT!&c to continue.&D mpquest $n drowarena 7 else if quest(drowarena) == 8 mpechoat $n &CDarzral says, 'Congratulations! Well done indeed.'&D mpoload 2217 40 give dagger $n mpechoat $n &CDarzral says, 'Enjoy your prize!'&D mppause 3 mpechoat $n &cType &WSAY I'M READY FOR THE FIGHT!&c to continue.&D mpquest $n drowarena 9 else if quest(drowarena) == 10 mpechoat $n &CDarzral says, 'Congratulations! Well done indeed.'&D mpoload 2218 50 give potion $n mpechoat $n &CDarzral says, 'Enjoy your prize!'&D mppause 3 mpechoat $n &cType &WSAY I'M READY FOR THE FIGHT!&cto continue.&D mpquest $n drowarena 11 else if quest(drowarena) == 12 mpechoat $n &CDarzral says, 'Congratulations! Well done indeed.'&D mpoload 2219 60 give boots $n mpechoat $n &CDarzral says, 'Enjoy your prize!'&D mppause 3 mpechoat $n &cType &WSAY I'M READY FOR THE FIGHT!&c to continue.&D mpquest $n drowarena 13 else if quest(drowarena) == 14 mpechoat $n &CDarzral says, 'Congratulations! Well done indeed.'&D mpoload 2220 70 give shield $n mpechoat $n &CDarzral says, 'Enjoy your prize!'&D mppause 3 mpechoat $n &cType &WSAY I'M READY FOR THE FIGHT!&c to continue.&D mpquest $n drowarena 15 else if quest(drowarena) == 16 mpechoat $n &CDarzral says, 'Congratulations! Well done indeed.'&D mpoload 2221 80 give necklace $n mpechoat $n &CDarzral says, 'Enjoy your prize!'&D mppause 3 mpechoat $n &cType &WSAY I'M READY FOR THE FIGHT!&cto continue.&D mpquest $n drowarena 17 else if quest(drowarena) == 18 mpechoat $n &CDarzral says, 'Congratulations! Well done indeed.'&D mpoload 2222 90 give belt $n mpechoat $n &CDarzral says, 'Enjoy your prize!'&D mppause 3 mpechoat $n &cType &WSAY I'M READY FOR THE FIGHT!&cto continue.&D mpquest $n drowarena 19 else if quest(drowarena) == 20 mppause 3 mpechoat $n &CDarzral says, 'CONGRATULATIONS! You've completed this quest and the many fights! You have impressed me and the rest of all Szithlin!'&D mpoload 2223 100 give helm $n mpechoat $n &CDarzral says, 'Enjoy, you earned it!'&D mpquest $n drowarena 21 else mpechoat $n &CDarzral says, 'You didn't kill anything.'&D endif endif endif endif endif endif endif endif endif endif ~ | #2223 Drow wimp~ a drow wimp~ A drow wimp stands here ready for battle ~ A scared looking young drow boy, rather weak as well. This drow was most likely chosen for cannon fodder or the arena because of his weak stature. ~ 0 Clanname none~ 0 0 1073741891 4194432 -1000 C 10 0 0 0d0+80 0d0+0 0 0 0 0 0 0 115 115 1 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 50 0 > death_prog 100~ if quest(drowarena) == 1 mpquest $n drowarena 2 mpforce $n say Die sucker! endif ~ | #2224 viscous lion~ A viscous lion~ A viscous lion roars and attacks! ~ The lion has a large mane and strong legs. Teeth as sharp as the most deadly of spears and a roar that can shake the earth, a definite challenge for those dumb enough to face it. ~ 0 Clanname none~ 0 0 1073741891 4194432 -1 C 20 0 0 0d0+750 0d0+0 0 0 0 0 0 0 115 115 1 25 13 13 25 25 13 13 0 0 0 0 0 83 4 0 0 1 1 0 0 0 0 0 0 0 3 2 > death_prog 100~ if quest(drowarena) == 3 mpquest $n drowarena 4 mpforce $n say Die sucker! endif ~ | #2225 Horrible malboro~ A horrible malboro~ A horrible malboro moves about on tentacles ~ Long flowing tentacles and a large mouth full of rows and rows of razor sharp teeth. Its eyes move around and view all around as the beast shows it's thirst for blood. ~ 0 Clanname none~ 0 0 1073741891 4194432 -1000 C 30 0 0 0d0+850 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 25 25 13 13 0 0 0 0 0 45 4 0 0 1 1 0 0 0 0 0 0 0 1107591168 2 > death_prog 100~ if quest(drowarena) == 5 mpquest $n drowarena 6 mpforce $n say Die sucker! endif ~ | #2226 fearsome basilisk~ A fearsome basilisk~ A fearsome basilisk slithers around about the area ~ A massive snake, this fearsome basilisk slithers around the area looking for prey, how ever it was caught and put to use as a arena monster might make one wonder.... ~ 0 Clanname none~ 0 0 1073741891 306184320 -1000 C 40 0 0 0d0+1000 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 25 25 13 13 0 0 0 0 0 45 4 0 0 1 1 0 0 0 0 0 0 0 16512 2 > death_prog 100~ if quest(drowarena) == 7 mpquest $n drowarena 8 mpforce $n say Die sucker! endif ~ | #2227 Hecatonchires ~ Hecatonchires~ Hecatonchires waves it's one hundred arms around madly ~ One hundred arms of death swing around this monstrosity almost as whatever created this beast made it purly to spite the very gods of creation themselves. ~ 0 Clanname none~ 0 0 1073741891 306184320 -1000 C 50 0 0 0d0+2000 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 25 25 13 13 0 0 0 0 0 45 4 0 0 1 1 0 0 0 0 0 0 0 134496640 66 > death_prog 100~ if quest(drowarena) == 9 mpquest $n drowarena 10 mpforce $n say Die sucker! endif ~ | #2228 A drow elite ~ an elite drow warrior~ An elite Drow warrior waves his sword around above his head ready to fight ~ A very strong drow warrior, this man is powerful and strong. He stands with pride as a gladiator of the arena, and is willing to give his life just to prove he is the best. ~ 0 Clanname none~ 0 0 1073741891 306192512 -1000 C 60 0 0 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 1 25 13 13 25 25 13 13 0 0 0 0 0 10 4 0 0 1 1 0 0 0 0 0 0 0 1309933952 34086983 > death_prog 100~ if quest(drowarena) == 11 mpquest $n drowarena 12 mpforce $n say Die sucker! endif ~ | #2229 Cerberus ~ Cerberus~ A huge three headed dog roars ready to kill whoever faces it ~ A very strong drow warrior, this man is powerful and strong. He stands with pride as a gladiator of the arena, and is willing to give his life just to prove he is the best. ~ 0 Clanname none~ 0 0 67 373301376 -1000 C 70 0 0 0d0+5500 0d0+0 0 0 0 0 0 0 115 115 1 25 13 13 25 25 13 13 0 0 0 0 0 81 4 0 0 1 1 0 0 0 0 0 0 0 1309942144 34086983 > death_prog 100~ if quest(drowarena) == 13 mpquest $n drowarena 14 mpforce $n say Die sucker! endif ~ | #2230 elder wyrm ~ An elder wyrm~ A huge wyrm lumbers around ready to eat whoever comes close ~ Covered in dust that hasn't yet been washed off this elder dragon has obviously been asleep for many years before it's capture. ~ 0 Clanname none~ 0 0 1073741891 373301376 -1000 C 80 0 0 0d0+20000 0d0+30 0 0 0 0 0 0 115 115 1 25 13 13 25 25 13 13 0 0 0 0 0 13 4 0 0 1 1 0 0 0 0 0 0 0 1310073216 34086983 > death_prog 100~ if quest(drowarena) == 15 mpquest $n drowarena 16 mpforce $n say Die sucker! endif ~ | #2231 giant hydra~ A giant hydra~ A giant hydra moves about the arena ready to kill ~ A massive five headed monster that looks like it could one of the meanest things ever to walk the ground of the world. It roars with power beyond what most can even imagin. ~ 0 Clanname none~ 0 0 1073741891 1447043200&-2147483640&8 -1000 C 90 0 0 0d0+9500 0d0+0 0 0 0 0 0 0 115 115 1 25 13 13 25 25 13 13 0 0 0 0 0 13 4 0 0 1 1 0 0 0 0 0 0 0 1310073216 34086983 > death_prog 100~ if quest(drowarena) == 17 mpquest $n drowarena 18 mpforce $n say Die sucker! endif ~ > fight_prog 20~ mpecho &RThe hydra prepares an attack! mppause 1 mpecho &RThe hydra rears back! mppause 1 mpecho &RThe five heads all attack at once! inferno blizzard gust eldritch ~ | #2232 golden soul reaver dragon ~ the golden soul reaver dragon ~ Golden soul reaver dragon looms with an evil presence ~ The meanest thing the arena people could controle, this beast is horrid and nothing but pure evil, like it'll eat your soul before it'll eat you ~ 14 Clanname none~ 0 0 67 1447043200&-2147483640&8 -1000 C 100 0 0 0d0+20000 0d0+100 0 0 0 0 0 0 115 115 1 25 13 13 25 25 13 13 0 0 0 0 0 13 4 0 0 1 1 0 0 0 0 0 0 0 1310073216 34086983 > death_prog 100~ if quest(drowarena) == 19 mpquest $n drowarena 20 mpforce $n say Die sucker! endif ~ > fight_prog 100~ if rand(80) if race($n) == dragon cast 'dispel magic' $n cast 'dispel magic' $n cast 'dispel magic' $n else cast 'dispel magic' $n endif endif if rand(20) if race($n) == dragon mpecho &CThe dragon roars as it sends out a eldritch breath!!! mpdamage $n 4000 else mpecho &CThe dragon roars as it sends out a eldritch breath!!! mpdamage $n 2000 endif endif ~ | #2233 Iym Aer~ Iym Aer~ Iym Aer stands here watching over the stray animals. ~ Long flowing silver hair strikingly contrasts with the dark shade of his skin. A knowing gleam can be seen in his eyes, almost hawk-like. ~ 2 Clanname none~ 0 0 131075 369107584&8 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 10 1 0 0 1 1 0 0 0 0 0 0 0 112 0 #2299 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #2200 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #2201 Gate key~ A gate key~ A large key lays here rusting away~ ~ 18 0 16385 0 2201 0 0 0 0 0 1 1 0 4 0 0 0 0 0 S 0 0 #2202 sign entrance~ A sign~ A sign hangs over the arch of the entrance with an important message on it~ ~ 12 0 0 0 0 0 0 0 0 0 1 1 0 4 14 0 0 0 0 S 0 0 E sign~ &RBe WARNED: This is a coliseum, you are free to come and fight anything or anyone you want, but so can anyone else inside it. ~ #2203 A drow longsword~ a drow longsword~ A bright sword lays here rusting away.~ ~ 5 0 8193 0 17 25 0 0 0 0 1 111 11 2 0 0 0 0 0 S 3 0 #2204 drow spear~ A drow spear~ A long spear lays here rotting~ ~ 5 0 8193 0 3 10 7 10 0 0 1 92 9 2 0 0 0 0 0 S 3 0 #2205 drow dagger~ A drow dagger~ A small dagger lays here glittering~ ~ 5 8192 8193 0 5 15 2 2 0 0 1 104 10 2 0 0 0 0 0 S 3 0 #2206 drow breastplate~ A drow breastplate~ A breastplate lays here rusting~ ~ 9 0 9 5 5 0 0 0 6 0 1 117 11 2 0 0 0 0 0 S 77 0 #2207 A pair of leg guards lay here rotting~ A pair of drow leg guards~ A breastplate lays here rusting~ ~ 9 0 33 5 5 0 0 0 0 0 1 124 12 2 0 0 0 0 0 S 77 0 #2208 drow helm~ A drow helm~ A helm lays here gathering dust~ ~ 9 0 17 5 5 0 0 0 0 0 1 121 12 2 0 0 0 0 0 S 77 0 #2209 Greater mana potion~ a greater mana rejuvenation potion~ A greater mana rejuvenation potion has been here.~ ~ 10 0 16385 45 -1 -1 -1 0 1 0 1 1 0 4 4 0 0 0 0 'restore mana' 'restore mana' 'NONE' S 0 0 E greater mana potion~ The liquid within this potion bottle has a glowing property to it. ~ #2210 green vial~ a green vial~ A green vial has been left here.~ ~ 10 0&32 16385 30 -1 -1 -1 96 10 0 1 2 0 2 9 0 0 0 0 'heal' 'NONE' 'NONE' S 0 0 #2211 A scroll of recall~ A scroll of recall~ A scroll of recall lies here~ ~ 2 64 16385 5 -1 -1 -1 0 0 0 1 22 2 3 0 0 0 0 0 'word of recall' 'NONE' 'NONE' S 0 0 #2212 Hero's blade~ The hero's blade~ A magestic sword lays here humming with magic~ ~ 5 0 8193 0 50 100 1 0 0 0 20 182 18 1 0 0 0 0 0 S 3 0 A 18 10 A 19 10 A 1 3 A 2 3 #2213 orb of life~ The orb of life~ A golden orb lays here glowing~ ~ 13 0 1 0 0 0 0 0 0 0 1 0 0 4 0 0 0 0 0 S 0 0 #2214 arena helm~ A helm won at the arena~ A helmet from the Drow arena lays here~ ~ 9 0 17 60 60 0 0 0 0 0 1 74 8 4 0 0 0 0 0 S 3 0 #2215 Arena bracer~ An arena bracer~ A golden bracer has been tossed aside here~ ~ 9 0 4097 60 60 0 0 0 0 0 1 160 16 3 0 0 0 0 0 S 77 0 A 19 1 A 13 50 #2216 arena breast plate~ A breastplate from the arena~ A breastplate from the arena lays here~ ~ 9 0 9 60 60 0 0 0 0 0 1 197 19 3 0 0 0 0 0 S 3 0 A 19 2 A 18 2 A 12 25 #2217 arena dagger~ an arena dagger~ A dagger from the arena lays here~ ~ 5 0 8193 0 20 40 2 2 0 0 1 84 8 2 0 0 0 0 0 S 0 0 A 2 4 #2218 arena mega potion~ An arena mega potion~ An arena mega potion lays here~ ~ 10 0 16385 50 -1 -1 -1 0 0 0 1 155 15 3 10 0 0 0 0 'NONE' 'NONE' 'giant strength' S 0 0 #2219 arena boots~ a pair of arena boots~ A pair of boots from the arena lay here~ ~ 9 0 65 60 60 0 0 0 0 0 1 142 14 1 0 0 0 0 0 S 77 0 A 14 50 A 12 50 A 13 50 A 2 2 #2220 arena shield~ an arena shield~ An arena shield lays here~ ~ 9 0 513 50 50 0 0 0 70 0 1 141 14 1 0 0 0 0 0 S 0 0 A 18 7 A 19 7 #2221 arena necklace~ an arena necklace~ An arena necklace has been left here~ ~ 9 0 5 60 60 0 0 0 0 0 1 168 16 1 0 0 0 0 0 S 77 0 A 17 -75 #2222 arena belt~ An arena belt~ A belt from the arena was left here~ ~ 9 0 2049 60 60 0 0 0 0 0 1 189 18 1 0 0 0 0 0 S 77 0 A 1 5 A 5 5 A 31 5 A 2 5 #2223 legendary helm protection~ The legendary helm of protection~ A golden helm lays here lost~ ~ 9 0 17 60 60 0 0 0 100 0 1 262 26 1 0 0 0 0 0 S 77 0 A 22 -5 A 21 -5 A 20 -5 A 23 -5 A 24 -5 #2299 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #2200 In a Cave~ ~ The path continues here, even as it plunges into the relative darkness of an opening in the rock face. Though the path is fairly well worn, the many layers of web seem to suggest that this cave houses more spiders than most, indicating that either a way of dealing with this "problem" has yet to be found, or that most of the travelers in the area don't really mind. The path drops steadily away from the mouth of the cave, burrowing deeper and deeper into the world. ~ 1 4 11 D5 ~ ~ 0 -1 2201 D11 ~ ~ 0 -1 43948 S #2201 In a Cave~ ~ The last of the light filtering in from the outside world gives way to the ever-present night of the underground as the cave winds ever deeper. The spiders become all the more densely packed here, though they do not seem particularly interested in anything beyond the day-to-day aspects of their lives. Oddly enough, the musty smell which is often associated with caves seems to be absent from the air here, and a faint smell not entirely unlike that of a spring day wafts up from somewhere down below. ~ 1 0 13 D3 ~ ~ 0 -1 2202 D4 ~ ~ 0 -1 2200 S #2202 In a Cave~ ~ Shadows cast by the light from the entrance to the cave can just barely be made out, shifting along the cold stone walls in a way reminiscent of childhood nightmares. The trail leads further down the steep incline, taking all who choose to follow it further and further from the surface world. Spiders flit about in the darkness on their tiny little legs, instinctively dodging the footfalls of passing travelers. ~ 1 0 13 D1 ~ ~ 0 -1 2201 D5 ~ ~ 0 -1 2203 S #2203 Nearing a Gate~ ~ &OOne going down through the cave will now notice a large gate at the bottom of the steep decline, while someone going up might know that it leads to the entrance of the cave that they are in. The darkness seems to lighten up a bit here as cave nears the gate, as if to call weary travelers to it. Silhouettes of humanoid shapes can be seen moving about near the gate, but the light is very dim and proves to be misleading. ~ 1 0 13 D4 ~ ~ 0 -1 2202 D5 ~ ~ 0 -1 2204 S #2204 Entrance to Szithlin, the City of the Drow~ ~ Two towers stand on either side of a large gate, black in the shadows of the underground, their ominous heights marking the main entrance to Szithlin, city of the Drow. Hundreds of feet below the surface, the only light here is given off by the few softly flickering torches that adorn the walls. A lone guard stands watch here, leering maliciously at anyone who dares demand his presence, and the occasional spider can be seen, shining with reflected light, as it scurries along the surface of the stone. ~ 1 0 13 D3 ~ door~ 8389671 2201 2205 D4 ~ ~ 0 -1 2203 R M 0 2201 1 2204 R G 0 2201 1 R D 0 2204 3 2 S #2205 Down a Cave~ ~ The cave grows wider as you get closer to the city, the light becoming just bright enough that one can make out veins of iron running through the stone of the cave walls. The whole area, however, is covered with thick, sticky spider webs. ~ 1 4 13 D1 ~ door~ 8389671 2201 2204 D7 ~ ~ 0 -1 2206 R D 0 2205 1 2 S #2206 Nearing the City~ ~ The lighting seems to have improved in this area, and one can see that some effort has been put into tidying things up. This near the city, one can even see the residents going about their daily routines. ~ 1 0 13 D0 ~ ~ 0 -1 2207 D8 ~ ~ 0 -1 2205 S #2207 The Outskirts of Szithlin~ ~ &OThe cave opens wide here as the city can be seen fully now. The city seems to be very clean and organized despite the lack of care in some parts of the cave. The roads are very neatly laid cobblestone with what appears to be a spider design inlaid within them every forty feet or so giving the roads a decorative look. ~ 1 4 13 D0 ~ ~ 0 -1 2216 D2 ~ ~ 0 -1 2206 D3 ~ ~ 0 -1 2208 S #2208 A Dark Off-section~ ~ The small, dimly lit section of road continues on here, leading away from the city. The slight smell of stagnation can occasionally be detected from the Southwest. Often a Drow in a black veil can be seen walking on the off section going in the direction away from the main road. ~ 1 0 13 D1 ~ ~ 0 -1 2207 D9 ~ ~ 0 -1 2209 S #2209 Before a Graveyard~ ~ The small, dimly lit section of road continues on here, leading away from the city. The slight smell of stagnation can occasionally be detected from the Southwest. Often a Drow in a black veil can be seen walking on the off section going in the direction away from the main road. ~ 1 0 13 D3 ~ ~ 0 -1 2210 D6 ~ ~ 0 -1 2208 S #2210 The Graveyard~ ~ &zMany gravestones populate this place. Most of the headstones are large formed in the image of the person buried. A lot of the plots have been decorated with images of spiders in hopes that the dead will be well received by Lloth. ~ 1 0 13 D0 ~ ~ 0 -1 2211 D1 ~ ~ 0 -1 2209 D2 ~ ~ 0 -1 2212 D3 ~ ~ 0 -1 2215 R M 0 2220 2 2210 S #2211 The Graveyard~ ~ &zThe graves are very organized here and throughout the rest of the site. They are spaced perfectly in line with each other making it look very organized. ~ 1 0 13 D2 ~ ~ 0 -1 2210 D3 ~ ~ 0 -1 2214 R M 0 2220 3 2211 S #2212 The Graveyard~ ~ &zThe graveyard seems to get darker the farther in from the entrance. The stones are very old near the entrance but seem to get newer the farther away. A few mourners can be seen from time to time visiting their loved ones graves. ~ 1 0 13 D0 ~ ~ 0 -1 2210 D3 ~ ~ 0 -1 2213 S #2213 The Graveyard~ ~ &zThe graveyard continues to be pretty much the same as the rest of the area. Very organized and clean. A mourner or two can be seen walking about going from grave to grave visiting their loved ones who have died. ~ 1 0 13 D0 ~ ~ 0 -1 2215 D1 ~ ~ 0 -1 2212 R M 0 2220 4 2213 S #2214 The Lone Grave of the Traitor~ ~ &zHere stands the grave of the traitor Xeigabat. The headstone is much smaller then the rest of the graveyard. It rests alone off in a corner of the area all by itself away from the rest of the grave sites. The grave itself has seen quite a bit of vandalism over the years as no one really cares seeing as it is a symbol of dishonor in itself. ~ 1 0 13 D1 ~ ~ 0 -1 2211 D2 ~ ~ 0 -1 2215 D10 ~ 'enter grave'~ 133120 -1 2269 > entry_prog 50~ if quest(bonewraith) == 1 mpechoat $n &cYou sense that you can &WENTER&c something there.&D endif ~ | S #2215 The Graveyard~ ~ &zThe graves are very organized as the rest of the site. Mourners walk around as well as people just looking around the graveyard. The plots are very decorated as the Drow reave there fallen brethren. ~ 1 0 13 D0 ~ ~ 0 -1 2214 D1 ~ ~ 0 -1 2210 D2 ~ ~ 0 -1 2213 R M 0 2220 5 2215 S #2216 Intersection of Victran and Graybryn~ ~ This is the very opening of Szithlin. To the north leads the main road Victran. Intersecting here is Graybryn another road that leads around the southern portion of the city. ~ 1 0 13 D0 ~ ~ 0 -1 2217 D1 ~ ~ 0 -1 2251 D2 ~ ~ 0 -1 2207 D3 ~ ~ 0 -1 2286 R M 0 2217 5 2216 R M 0 2218 5 2216 S #2217 Down Victran~ ~ This street seems extremely clean and organized. The city as a whole is very much organized, really close attention to detail was used in building this city from what it looks like. The buildings and roads throughout the city have been very maintained even though it seems they are very old. ~ 1 0 13 D0 ~ ~ 0 -1 2218 D2 ~ ~ 0 -1 2216 S #2218 Down Victran~ ~ &OContinuing down Victran one may notice the shops here. To the west is a shop with a sign displaying a picture of a weapon. To the east is a shop with a sign of a forge hammer. A few Drow can be seen walking around here but the amount grows larger in the north where the village square is. ~ 1 0 13 D0 ~ ~ 0 -1 2221 D1 ~ ~ 0 -1 2219 D2 ~ ~ 0 -1 2217 D3 ~ ~ 0 -1 2220 R M 0 2217 4 2218 R M 0 2218 4 2218 S #2219 Szithlin repair shop~ ~ As one enters this room they can feel a breeze of heat circulating in the room. A large forge sits in the middle of the room with a bulky Drow male pounding out some metal. Many weapons and suits of armor are neatly displayed waiting for there owners to return for them. The man pounding away near the forge seems very content in his work. ~ 1 134217728 13 D3 ~ ~ 0 -1 2218 R M 0 2202 1 2219 S #2220 Swords and More~ ~ &OMany weapons line the walls here on display. This shop is very neat and clean following the precedent of the rest of the city. The weapons obviously aren't made here, seems they are made on a different location. There is a large oak wood counter with a drow standing behind it taking money for the weapons he is selling. ~ 1 134217728 13 D1 ~ ~ 0 -1 2218 R M 0 2203 1 2220 R G 0 2205 1 R G 0 2204 1 R G 0 2203 1 S #2221 Down Victran~ ~ &OTo the north one can see the city square in the distance and to the south one can see the opening in the cave where the village begins. The density of the population seems to grow as one continues north toward the city square. ~ 1 0 13 D0 ~ ~ 0 -1 2222 D2 ~ ~ 0 -1 2218 S #2222 Down Victran~ ~ &OThe road seems to get a bit more crowded here as it nears the city square. Drow can be seen walking in and out of stores around here going about there business. To the west a nice looking restaurant can be seen and to the east a building with what looks like an armored spider pained on a sign out front. ~ 1 0 13 D0 ~ ~ 0 -1 2226 D1 ~ ~ 0 -1 2223 D2 ~ ~ 0 -1 2221 D3 ~ ~ 0 -1 2224 R M 0 2217 3 2222 R M 0 2218 3 2222 S #2223 The Armoury~ ~ &OThis room is full of armor display's from around the world. Although most of it isn't for sale there is still a nice stock. The drow standing behind the counter has a rather stoic look about him as he watches people walk in and out of his shop. The man peers at you intently as you browse through the shop. There is a stair case near the back of the shop that leads up to the jewelry store. ~ 1 134217728 13 D3 ~ ~ 0 -1 2222 D4 ~ ~ 0 -1 2225 R M 0 2205 1 2223 R G 0 2206 1 R G 0 2208 1 R G 0 2207 1 S #2224 Drow's Delicacy~ ~ &OTables are neatly set in here and people can be seen sitting around working very diligently. The smell of food floats through the air. A few waitresses move around taking orders and cleaning tables. ~ 1 134217728 13 D1 ~ ~ 0 -1 2222 R M 0 2204 1 2224 S #2225 The Magic Shop~ ~ A large drow stands behind the counter selling his goods. Potions and scrolls line the walls here as well as an apparatus for magic here and there. Customers move in and out of the store all day keeping it very busy here. ~ 1 0 13 D5 ~ ~ 0 -1 2223 R M 0 2206 1 2225 R G 0 2211 1 R G 0 2210 1 R G 0 2209 1 S #2226 Down Victran, Near the Square~ ~ The density of the population is large here just outside the city's square. Many drow move about going about there business not paying much attention to anything but what they are doing. Just north is the city square and south in the distance is where the cave opens into the underground city. ~ 1 0 13 D0 ~ ~ 0 -1 2227 D2 ~ ~ 0 -1 2222 S #2227 Szithlin Square~ ~ The square is very crowded with the mass of the population moving through here to get to other parts of town. In the center of the square sits a large fountain in the shape of a giant spider spewing water from its mouth. The water hits the ground and follows a small trench out of the square. To the north the castle can be seen overlooking the city. To the west is the residential area and to the east is more shops and other large buildings. ~ 1 0 13 D0 ~ ~ 0 -1 2276 D1 ~ ~ 0 -1 2228 D2 ~ ~ 0 -1 2226 D3 ~ ~ 0 -1 2272 S #2228 Natheari Way~ ~ Just east of the city square one would notice this road is somewhat crowded. To the east a large building can be seen in the distance with people around it. ~ 1 0 13 D1 ~ ~ 0 -1 2229 D3 ~ ~ 0 -1 2227 R M 0 2217 2 2228 R M 0 2218 2 2228 S #2229 Natheari Way~ ~ The large building in the east is very visible now. It is a tower like building standing a few stories in the air. There are a few people moving around outside but most of the movement is people coming and going. ~ 1 0 13 D1 ~ ~ 0 -1 2230 D3 ~ ~ 0 -1 2228 S #2230 Natheari Way~ ~ Just south of here is a pretty large building. There are many people people moving in and out of the building some wearing uniforms. To the west is the city square and the road continues to the east a little more as well. ~ 1 0 13 D1 ~ ~ 0 -1 2247 D2 ~ ~ 0 -1 2231 D3 ~ ~ 0 -1 2229 S #2231 Before the Academy~ ~ &OThe academy stand here high in the sky. The building reaches several stories into the air. Many drow students and teachers move about in and out of the building. The building is tower-like standing tall looming over the small coward in front of it. ~ 1 0 13 D0 ~ ~ 0 -1 2230 D2 ~ ~ 0 -1 2232 S #2232 The Academy, Ground Floor~ ~ &OThis is the base level of the academy. Class rooms for the students are seen to the northwest, southwest. Northeast, and southwest. A large spiral staircase leads up to the next level of the tower from the center of the room. The floor's bricks have been inlaid with a very large mural of a spider filling the whole floor. ~ 1 4 13 D0 ~ ~ 0 -1 2231 D4 ~ ~ 0 -1 2237 D6 ~ ~ 0 -1 2233 D7 ~ ~ 0 -1 2236 D8 ~ ~ 0 -1 2234 D9 ~ ~ 0 -1 2235 R M 0 2219 2 2232 S #2233 Fighter Training~ ~ In this room there are no desks at all. There is a large mat in the middle of the floor which has the design of a spider on it. The students stand around as they watch the teachers lessons paying close attention, for as most people would know its not to odd for the teacher to beat the student for mis behavior. ~ 1 0 13 D9 ~ ~ 0 -1 2232 R M 0 2207 1 2233 S #2234 The Cafeteria~ ~ Many tables sit here in a orderly fashion. Students and facility can be seen eating in between there classes. The tables are all lined east to west and at the north end is where the food is purchased. There is one table near the front which seems to be reserved for the headmaster of the school. ~ 1 0 13 D7 ~ ~ 0 -1 2232 S #2235 Class of Nature~ ~ &OThis room is a bit different from a lot of the other places in town. It is full of plants and a few caged animals. There is a teacher walking around looking at his pupils as they work on there magic's. ~ 1 0 13 D6 ~ ~ 0 -1 2232 R M 0 2219 4 2235 S #2236 The Room of the Dark Arts~ ~ &OThis room is full of materials that would be used for the arts of dark can be seen here. The master of the class sits behind a desk staring magic. Everything from shrunken heads to a torture device in the corner around at this class, making sure everyone is doing as they were told. ~ 1 0 13 D8 ~ ~ 0 -1 2232 R M 0 2208 1 2236 S #2237 The Middle of the Tower~ ~ This is the second floor of the academy. One would notice that the students here seem a bit older then the ones on the first floor. This is where the more advanced classes take place. This area is a bit more quiet then the previous floor, seeing as the more advanced teachers require more discipline. ~ 1 0 13 D4 ~ ~ 0 -1 2242 D5 ~ ~ 0 -1 2232 D6 ~ ~ 0 -1 2238 D7 ~ ~ 0 -1 2240 D8 ~ ~ 0 -1 2239 D9 ~ ~ 0 -1 2241 R M 0 2219 3 2237 S #2238 Class of Fighters~ ~ As you enter this room you feel a strange force come over your body. It seems that it is impossible to use magic in here for some reason. There is a zombie like creature in the center of the classroom chained so is cannot leave. A trainer stands near it gazing as people go rounds with it. ~ 1 0 13 D9 ~ ~ 0 -1 2237 R M 0 2209 1 2238 R M 0 2211 2 2238 S #2239 History Room~ ~ This is a classroom for student to learn about the history of the drow. There are many desks lined up in rows with the teachers desk at the front so that he can look over the class. Nothing much in here really as it is just a standard school room. ~ 1 0 13 D7 ~ ~ 0 -1 2237 R M 0 2219 6 2239 S #2240 Class of Magic~ ~ &OThis room is not very large as there isn't much to it. A zombie like creature stands in the middle of the room chained as to reduce movement. There is a man standing off to the side giving instructions for using magic's. ~ 1 0 13 D8 ~ ~ 0 -1 2237 R M 0 2210 1 2240 R M 0 2211 1 2240 S #2241 Warrior Training~ ~ &OThis classroom has no desks what so ever in it. Instead there are students walking around in formations and doing close combat training. The teacher walks around instructing students commonly scolding and now and then can be seen striking his own students for messing up. ~ 1 0 13 D6 ~ ~ 0 -1 2237 S #2242 Faculty level, the Top Floor~ ~ &OThis area at the top of the tower has no students in it what so ever. It is apparent that this is where the administration of the academy do there business when not working in class. ~ 1 0 13 D5 ~ ~ 0 -1 2237 D6 ~ ~ 0 -1 2243 D7 ~ ~ 0 -1 2246 D8 ~ ~ 0 -1 2244 D9 ~ ~ 0 -1 2245 S #2243 The Lounge~ ~ &OThis is where the teachers come to relax between classes. There is a large table in the center of the room surrounded by several chairs. There really isn't much else in here though and it seems that the room is a bit under used for its purposes. ~ 1 0 13 D9 ~ ~ 0 -1 2242 S #2244 The Discipline Room~ ~ Oddly enough this school seems to have some kind of dungeon for its less then behaving students. There is no death machines by any means but there are means to make people hurt for sure. It would be a good idea to not have to spend time here most likely. ~ 1 0 13 D7 ~ ~ 0 -1 2242 S #2245 The Head Master's Quarters~ ~ This is a large room that the head master lives in. Many magical objects can be found around as to make the headmasters life easier while not working. A large bed rests in the middle of the room looking very inviting to anyone who lays there eyes on it. ~ 1 0 13 D6 ~ ~ 0 -1 2242 R M 0 2212 1 2245 S #2246 The Meditation Room~ ~ Many mats sit here for resting and meditating. Teachers and faculty can be seen coming and going here to mediate and rest between classes. The room is extremely clean without a speck of dust or dirt in sight as many people use this room. ~ 1 0 13 D8 ~ ~ 0 -1 2242 S #2247 Natheari Way~ ~ A large tower can be seen from here to the west a bit and the road seems to end just to the east. A few drow can be seen walking around here but this seems to be a bit of a unpopulated area within the city. ~ 1 4 13 D1 ~ ~ 0 -1 2248 D3 ~ ~ 0 -1 2230 R M 0 2217 6 2247 R M 0 2218 6 2247 S #2248 Natheari Way~ ~ &OThis is the eastern end of Natheari Way. To the west is the academy and the city square. To the south there is a bank and to the north is a pet shop. Several drow can be seen coming and going here doing there daily errands. ~ 1 4 13 D0 ~ ~ 0 -1 2249 D2 ~ ~ 0 -1 2250 D3 ~ ~ 0 -1 2247 S #2249 The Pet Shop~ ~ &OStables line the back wall and an almost kind looking drow watches over the shop. Animals move around in the stables as they await someone to buy them and to serve their new masters. ~ 1 4 13 D2 ~ ~ 0 -1 2248 R M 0 2233 1 2249 S #2250 The Bank~ ~ &OThis is the city bank. People come in and out of here moving there money around making sure to to loose it. The banker stands behind his desk helping costumers manage there money. ~ 1 268435460 13 D0 ~ ~ 0 -1 2248 R M 0 2213 1 2250 S #2251 Graybryn Road~ ~ To the west of here is the center road of the city and to the east a very large building can be seen a little ways in the distance. A few Drow wearing black robes can be seen moving around here as well as a large wooden sign with a spider on it pointing to the east. ~ 1 4 13 D1 ~ ~ 0 -1 2252 D3 ~ ~ 0 -1 2216 S #2252 Before the Great Temple of Lloth~ ~ &YThe darkness seems to lift slightly near the large black gate at the foot of the incline, a seeming invitation to the travelers who've seen fit to journey here. The few flickering torches near the gate throw off shadows that play across the walls as spectral courtesans dancing to the breathless, claustrophobic sounds of the underground. ~ 1 0 13 D1 ~ ~ 0 -1 2253 D3 ~ ~ 0 -1 2251 S #2253 The Great Temple of Lloth~ ~ &YWithin the temple is about as amazing as the outside. Statues stand in the entrance showing the forms of past high priests of Lloth. The floor is adorned with a golden mural of a spider with an hourglass shape on its back. Worshipers of Lloth move about here going about there ceremonies as well as a few dusting the statues and cleaning. ~ 1 4 13 D0 ~ ~ 0 -1 2254 D2 ~ ~ 0 -1 2255 D3 ~ ~ 0 -1 2252 R M 0 2216 7 2253 S #2254 The Great Temple of Lloth~ ~ &YStatues line the walls of the great temple along with pillars of marble and gold. Pictures of spiders line the walls and pillars and even appear on the floor. ~ 1 4 13 D1 ~ ~ 0 -1 2256 D2 ~ ~ 0 -1 2253 S #2255 The Great Temple of Lloth~ ~ &YStatues are all over the place in the temple. These statues depict everything from former drow priests to famed warriors. Many cloaked Drow walk around within the temple as they prey to the spider goddess, Lloth. ~ 1 4 13 D0 ~ ~ 0 -1 2253 D1 ~ ~ 0 -1 2258 S #2256 The Great Temple of Lloth~ ~ &YWorshipers move about the temple in prayer and other religious activities. Along with worshiping, they appear to be cleaning as well. Decorations of spiders cover almost everything, even their robes. ~ 1 4 13 D2 ~ ~ 0 -1 2257 D3 ~ ~ 0 -1 2254 R M 0 2216 5 2256 S #2257 The Great Temple of Lloth~ ~ &YThere is a large marble stair well leading down deeper into the temple. The stairwell is a beautiful spiral stair circling its way down to the lower depths of the temple. Worshipers walk slowly up and down the stairs, but there is plenty of room to move past them if one in a hurry. ~ 1 4 13 D0 ~ ~ 0 -1 2256 D2 ~ ~ 0 -1 2258 D5 ~ ~ 0 -1 2259 S #2258 The Great Temple of Lloth~ ~ &YThe temple continues to keep its luster here. With many statues around made from many materials such as gold and platinum. Pictures of spiders decorate the walls and floors in here. The worshipers walk around going about there business. ~ 1 4 13 D0 ~ ~ 0 -1 2257 D3 ~ ~ 0 -1 2255 R M 0 2216 6 2258 S #2259 The Middle of the Staircase~ ~ &YAs the staircase spirals it takes a stop here for a long corridor. Not many people seem to stop here for some reason, only a few can be seen moving down the corridor. From here one can see the top and the bottom of the long stairwell. ~ 1 4 13 D1 ~ ~ 0 -1 2260 D4 ~ ~ 0 -1 2257 D5 ~ ~ 0 -1 2264 R M 0 2216 2 2259 S #2260 A Long Corridor~ ~ &YFrom here one can see the stairwell off to the west but not the end of the corridor off to the east. The corridor seems to go for a while and it is a little dark, but as absolute darkness. ~ 1 4 13 D1 ~ ~ 0 -1 2261 D3 ~ ~ 0 -1 2259 S #2261 Nearing the End of the Corridor~ ~ &YThe corridor seems to come to an end near by here to the east. The hallway is somewhat dark and the walls are covered murals of spiders inlaid with gold. This place seems to be very old but well maintained. ~ 1 4 13 D1 ~ ~ 0 -1 2262 D3 ~ ~ 0 -1 2260 R M 0 2216 1 2261 S #2262 The End of the Corridor~ ~ &YThe corridor ends its eastward walk here. A door to the east and the corridor to the west. The door seems to be just a normal door and looks to be unlocked. Almost no drow can be seen here even though they populate the rest of the temple. ~ 1 0 13 D1 ~ ~ 0 -1 2263 D3 ~ ~ 0 -1 2261 S #2263 The Room of the High Priestess~ ~ &YThis is the living quarters of the high priestess of Lloth. There is a bed along with a table covered in scrolls of holy text. Naturally there are no windows being underground just a door leading out. ~ 1 4 13 D3 ~ ~ 0 -1 2262 R M 0 2215 1 2263 S #2264 The bottom of the Stairwell~ ~ &YThis is the bottom of the stairwell. To the northwest and the southwest are identical hallways that from here don't seem to go too far though. Going up the stairs leads back outside the temple. ~ 1 4 13 D4 ~ ~ 0 -1 2259 D7 ~ ~ 0 -1 2265 D9 ~ ~ 0 -1 2266 S #2265 The Bottom Floor~ ~ &YMany drow worshipers can be seen moving about here on the bottom level. To the southeast is the staircase that leads to the top of the temple. The southwest leads to the concurrence before the temples' alter. ~ 1 4 13 D8 ~ ~ 0 -1 2264 D9 ~ ~ 0 -1 2267 R M 0 2216 3 2265 S #2266 The Bottom Floor~ ~ &YWorshipers move about the area chanting and praising their god. Although mostly female, there is a large percentage of males among them too, showing that the drow's here are not typical of myth. ~ 1 4 13 D6 ~ ~ 0 -1 2264 D7 ~ ~ 0 -1 2267 R M 0 2216 4 2266 S #2267 Before the Altar~ ~ &YThis seems to be a very used part of the temple. To the west the alter can be seen from here. Worshipers of Lloth walk in and out of the temple room making this spot a bit crowded but not unmaneuverable. ~ 1 4 13 D3 ~ ~ 0 -1 2268 D6 ~ ~ 0 -1 2265 D8 ~ ~ 0 -1 2266 S #2268 The Altar of Lloth~ ~ &YThis room is pretty large with a wide stair to the alter only a few illustrations of spiders. Spider ornaments adorn the alter as well with many drow around it preying. There are some temple guards scanning the steps. The alter itself is made from very polished gold with silver area making sure that no sacrilege is committed here. ~ 1 4 13 D1 ~ ~ 0 -1 2267 S #2269 The Mystic Realm~ ~ &PThe sky swirls with colors, lighting crackles in the sky. This place seems to not follow the rules of the normal world as things seem distorted and unnatural. A statue of the traitor Xeigabat stands erect here in the center of the ruins. There is a large temple to the east dominating the area. Loud roars can be heard coming from the east, along with a violent shaking of the ground. ~ 1 4 13 D3 ~ ~ 0 -1 2270 D10 ~ ~ 133120 -1 2214 S #2270 Before the Mystic Temple~ ~ &PBright colors fill the sky here as it seems this is a diffrent plane. The evil of the traitor is held here in the temple to the east. Loud roars can be heard comeing from the temple along with the sound of giant foot steps. Looking carefully a large beast can be seen lumbering inside the temple. ~ 1 4 13 D1 ~ ~ 0 -1 2269 D3 ~ ~ 0 -1 2271 S #2271 The Lair of the Bone Wraith~ ~ &PThis room is extremely dark and smelly. A large creature lumbers around here waiting for something to feed its hunger for blood. All along the ground are scattered numerous, unidentifiable bones. ~ 1 4 13 D1 ~ ~ 0 -1 2270 R M 0 2214 1 2271 S #2272 Natheari Way~ ~ The road leads off in two directions, east and west. To the east is the city square and to the west is a off section of the city, that doesn't seem to be as well decorated as the rest of the city. ~ 1 4 13 D1 ~ ~ 0 -1 2227 D3 ~ ~ 0 -1 2273 R M 0 2217 6 2272 R M 0 2218 6 2272 S #2273 Natheari Way~ ~ &OThe city looms a little to the east from here. Many drow citizens can be seen moving about in the square off to the east. To the west is a large cave that appears to be an entrance to the city. ~ 1 4 13 D1 ~ ~ 0 -1 2272 D3 ~ ~ 0 -1 2274 S #2274 Natheari Way~ ~ &OA large cave hole opens to the west, and to the east, the great underground drow city can be seen. Spiders scurry along the road here more then a lot of other places as they are free to live. ~ 1 4 13 D1 ~ ~ 0 -1 2273 D3 ~ ~ 0 -1 2275 R M 0 2217 7 2274 S #2275 A Large Cave~ ~ To the west is a large drow outpost separating the Underdark from the city of the drow. Large buildings can be seen in the underground city going so high that they are almost able to touch the very top of the cavern that holds the city. ~ 1 2097156 13 D1 ~ ~ 0 -1 2274 D3 ~ ~ 0 -1 2315 S #2276 The Castle Gates~ ~ &OA large gate blocks the entrance to the castle from just anyone. Guards walk about the area watching every move made by anyone in the castle, even each other. ~ 1 0 13 D0 ~ ~ 0 -1 2277 D2 ~ ~ 0 -1 2227 S #2277 Inside the Castle~ ~ &OLarge pillars and tapestries decorate the area within the castle giving it a truly grand appearance. The paths lead to the northeast and northwest through very decorative hall ways. ~ 1 4 13 D2 ~ ~ 0 -1 2276 D6 ~ ~ 0 -1 2278 D7 ~ ~ 0 -1 2279 R M 0 2221 3 2277 S #2278 A large Corridor~ ~ Very large tapestries along with pillars and fine carpets give the castle a very decorated look to it. The entire hall is immaculate, not a single speck of dust or dirt can be seen as it is very well taken care of. ~ 1 4 13 D7 ~ ~ 0 -1 2280 D9 ~ ~ 0 -1 2277 R M 0 2221 1 2278 S #2279 A large Corridor~ ~ &OLarge red carpets line the floor in either direction, along with pillars and tapestries showing the wealth of the drow castle. Large guards move about the area watching everyone's every single move, making sure nothing goes wrong on their watch. ~ 1 4 13 D6 ~ ~ 0 -1 2280 D8 ~ ~ 0 -1 2277 R M 0 2221 2 2279 S #2280 The End of the corridors~ ~ The corridors inside the castle all end right here and lead to the south. Grand tapestries line the walls with pictures of drow victories and showing praise to the spider goddess Lloth. ~ 1 4 13 D2 ~ ~ 0 -1 2281 D8 ~ ~ 0 -1 2278 D9 ~ ~ 0 -1 2279 S #2281 A Spiral Staircase~ ~ A large spiral staircase leads up into the upper layers of the castle. A deep red carpet covers the immaculate halls as decorative as can be. Guards can be seen moving about the area watching every move made within the castle. ~ 1 4 13 D0 ~ ~ 0 -1 2280 D4 ~ ~ 0 -1 2282 R M 0 2221 4 2281 S #2282 A Junction~ ~ A grand hall leads to several directions. The south leads to the magnificent throne room. The east leads to the audience chamber, and the east leads to the guard's quarters. The spiral stair case leads down into the rest of the castle. ~ 1 4 13 D1 ~ ~ 0 -1 2283 D2 ~ ~ 0 -1 2284 D3 ~ ~ 0 -1 2285 D5 ~ ~ 0 -1 2281 S #2283 The Audience Chamber~ ~ A large table takes up most of this room as it is where all meetings take place. Large intimidating tapestries show depictions of wars fought and won by the drow as a way to let those they meet with to know they mean business. ~ 1 4 13 D3 ~ ~ 0 -1 2282 S #2284 The Throne Room~ ~ A large throne sits in the middle of the grand throne room. Large decorated pillars stand as well as tapestries dedicated to Lloth and former rulers over the drow city of Szithlin. ~ 1 4 13 D0 ~ ~ 0 -1 2282 S #2285 The Guard's Quarters~ ~ Large beds rest along the walls and weapon racks adorn the rest of the walls where the beds are not. This is the home for the most elite guards of the great underground city of the drow, the protectors of the castle. ~ 1 4 13 D1 ~ ~ 0 -1 2282 S #2286 Nearing the Coliseum~ ~ &OTo the west is the massive coliseum of the city. Warriors can be seen coming and going all day and night here to fight and prove themselves. To the east is the main portion of the city. ~ 1 4 13 D1 ~ ~ 0 -1 2216 D3 ~ ~ 0 -1 2287 R O 0 2202 1 2286 S #2287 Inside the Coliseum~ ~ &OLarge walls separate the crowds from the fighters. Nothing but sand and blood resides within the actual arena fighting area as in most competitions like these some people don't walk away. ~ 1 69206020 13 D0 ~ ~ 0 -1 2288 D1 ~ ~ 0 -1 2286 D2 ~ ~ 0 -1 2294 D3 ~ ~ 0 -1 2289 S #2288 Inside the Coliseum~ ~ &OThe crowds look on at the arena either at a fight happening somewhere or for a fight to start. Animals can be seen moving around the area for fighters to fight when they get tired of fighting each other. ~ 1 69206020 13 D2 ~ ~ 0 -1 2287 D3 ~ ~ 0 -1 2290 S #2289 The Center of the Coliseum~ ~ This is the center of the action, if people are looking at the arena, they are most likely looking right here. A man stands in the center of the arena barking either orders or trying to get the crowd cheered up or excited. ~ 1 69206020 13 D0 ~ ~ 0 -1 2290 D1 ~ ~ 0 -1 2287 D2 ~ ~ 0 -1 2291 D3 ~ ~ 0 -1 2299 R M 0 2222 1 2289 > act_prog p A drow wimp is DEAD!!~ mpecho IT WORKED! ~ | S #2290 Inside the Coliseum~ ~ Sounds of the crowd fill the area, sounds of battle even louder here. The floor of the coliseum is covered with a thick layer of sand allowing those in battle to get a good foot hold, for it is best to see warriors in top form. ~ 1 69206020 13 D1 ~ ~ 0 -1 2288 D2 ~ ~ 0 -1 2289 D3 ~ ~ 0 -1 2292 S #2291 Inside the Coliseum~ ~ &OThe massive walls of the coliseum loom over head covered with the citizens of the great underground city. Sounds fill the area, the crowd yelling or spells exploding, even metal clashing with metal, this place rarely dies down. ~ 1 69206020 13 D0 ~ ~ 0 -1 2289 D1 ~ ~ 0 -1 2294 D3 ~ ~ 0 -1 2293 S #2292 Inside the Coliseum~ ~ The sand on the ground is thick, and the heavy feeling in the air weights down on all those who compete within the arena. Drow spectators look on at the coliseum as those chosen to battle fight for honor, or just for their lives. ~ 1 69206020 13 D1 ~ ~ 0 -1 2290 D2 ~ ~ 0 -1 2299 S #2293 Inside the Coliseum~ ~ Blood and sand everywhere, the sounds of the crowd and battle fill the air that the blood cannot. People battle or people watch, there is never a dull moment in the great drow coliseum. ~ 1 69206020 13 D0 ~ ~ 0 -1 2299 D1 ~ ~ 0 -1 2291 S #2294 Inside the Coliseum~ ~ Sand drenched in blood, this ancient temple to that which is the art of battle stands tall and decorated with drow noble's and even those of lesser stature as everyone is welcome to share in carnage. ~ 1 69206020 13 D0 ~ ~ 0 -1 2287 D3 ~ ~ 0 -1 2291 S #2299 Inside the Coliseum~ ~ The crowd watches on as warriors fight for everything. Blood stains the sand in many places as well as a sword or some kind of broken armor laying near it forgotten in the haste of removing the bodies. ~ 1 69206020 13 D0 ~ ~ 0 -1 2292 D1 ~ ~ 0 -1 2289 D2 ~ ~ 0 -1 2293 S #0 #SHOPS 2203 5 0 0 0 0 120 90 0 23 ; Drizlin 2205 0 0 0 0 0 120 90 0 23 ; Chalnolu 2206 0 0 0 0 0 120 90 0 23 ; Kezaler 0 #REPAIRS 2202 5 9 0 100 1 0 23 ; Phaernozz 0 #SPECIALS S #$