#AREA Mines of Shatkul~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 13 #HTOWN ~ #DESC ~ #RANGES 15 40 10 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG &cThe sound of drums beating echos through the mine passages.~ #FLAGS 512 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 5000000 0 0 0 -1 #CLANNAME (null)~ #INFLUENCE 0 #MOBILES #2900 Orc Chieftain Bankga~ Orc Chieftain Bankga~ An orc chieftain is standing here giving orders. ~ The orc chieftain appears to be very tall and muscular for the average orc. He has a large scar that runs down his face from his eye to his chin. He is dressed all in black. ~ 2 Clanname none~ 0 0 131075 4194304 -1000 C 25 0 0 0d0+800 0d0+0 0 0 0 0 0 0 115 115 1 16 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 176 3 > all_greet_prog 100~ if quest(bankga) == 4 mppause 3 mpechoat $n &COrc Chieftain Bankga says, 'That bodes well for us then. Now there is one task mpechoat $n &Cyou must carry out.'&D mppause 6 mpechoat $n &COrc Chieftain Bankga says, 'Find and Kill the Dwarven Leader!'&D mpquest $n bankga 5 endif if htown($n) == Dakar City if quest(bankga) < 1 mppause 3 mpechoat $n &COrc Chieftain Bankga says, 'Greetings...brother in the Struggle.'&D mppause 6 mpechoat $n &COrc Chieftain Bankga tells you, 'Are you able to help us?'&D mpechoat $n &cType &WSAY YES &cif you wish to accept the quest.&D endif else if ispc($n) mppause 2 shout kill the invaders! mpkill $n endif endif ~ > speech_prog yes~ if quest(bankga) < 1 mppause 3 mpechoat $n &COrc Chieftain Bankga says, 'The dwarves have been sending a scout into mpechoat $n &Cour territory lately. We have not been able to catch him yet. mpechoat $n &CFind and kill the dwarf scout!'&D mpquest $n bankga 1 endif ~ > act_prog p gives you the corpse of a dwarven scout.~ if quest(bankga) == 2 mpquest $n bankga 3 mpat 4 drop corpse mpoload 2919 10 get vial mppause 3 mpechoat $n &COrc Chieftain Bangka says, 'Our scouts have reported the filthy dwarves have a water mpechoat $n &Cwell. We need to get their water source poisoned so they will be lethargic mpechoat $n &Cwhen we battle.'&D mppause 2 give vial $n endif ~ > act_prog p gives you the corpse of Dwarf Leader Kora.~ if quest(bankga) == 6 mpquest $n bankga 7 endif ~ > death_prog 100~ if quest(kora) == 5 mpquest $n kora 6 endif ~ | #2901 orc guard tunath~ Orc Guard Tunath~ An orc guard walks his post here. ~ The orc guard is dressed in black leather, and is covered in burly hair. ~ 2 Clanname none~ 0 0 1 512 -1000 C 21 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 mpechoat $n &cOrc Guard Tunath looks you over with causal interest, then nods.&D else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2902 orc guard dozae~ Orc Guard Dozae~ An orc guard walks his post here. ~ The orc guard is dressed in black leather, and is covered in burly hair. ~ 2 Clanname none~ 0 0 1 0 -1000 C 21 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2903 orc miner~ An orc miner~ An orc miner carries his tools here. ~ The orc miner is covered in dirt, and sweat. ~ 2 Clanname none~ 0 0 1 512 -1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2904 orc miner~ An orc miner~ An orc miner carries his tools here. ~ The orc miner is covered in dirt, and sweat. ~ 2 Clanname none~ 0 0 1 512 -1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2905 orc scout~ an orc scout~ An orc scout moves silently along here. ~ The orc scout is dressed all in black. He has all his gear tied securely to himself so he doesn't make any noise as he travels. ~ 2 Clanname none~ 0 0 1073741825 0 -1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > death_prog 100~ mpquest $n kora 2 ~ | #2906 orc miner~ An orc miner~ An orc miner carries his tools here. ~ The orc miner is covered in dirt, and sweat. ~ 2 Clanname none~ 0 0 1 512 -1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2907 orc miner~ An orc miner~ An orc miner carries his tools here. ~ The orc miner is covered in dirt, and sweat. ~ 2 Clanname none~ 0 0 1 512 -1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ > all_greet_prog 100~ if quest(bankga) == 1 mppause 2 mpechoat $n &cYou suddenly catch a glimpse of moment in the shadows the cave, realizing it must be the dwarf scout! mpmload 2925 endif if quest(bankga) == 1 mppause 2 mpechoat $n &cYou suddenly catch a glimpse of moment in the shadows the cave, realizing it must be the dwarf scout!&D mpmload 2925 endif ~ | #2908 orc miner~ An orc miner~ An orc miner carries his tools here. ~ The orc miner is covered in dirt, and sweat. ~ 2 Clanname none~ 0 0 1 512 -1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2909 orc miner~ An orc miner~ An orc miner carries his tools here. ~ The orc miner is covered in dirt, and sweat. ~ 2 Clanname none~ 0 0 1 512 -1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2910 orc miner~ An orc miner~ An orc miner carries his tools here. ~ The orc miner is covered in dirt, and sweat. ~ 2 Clanname none~ 0 0 1 0 -1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2911 orc guard Umar~ Orc Guard Umar~ An orc guard walks his post here. ~ The orc guard is dressed in black leather, and is covered in burly hair. ~ 2 Clanname none~ 0 0 1 512 -1000 C 21 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2912 orc guard Yorat~ Orc Guard Yorat~ An orc guard walks his post here. ~ The orc guard is dressed in black leather, and is covered in burly hair. ~ 2 Clanname none~ 0 0 1 512 -1000 C 21 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2913 Dwarf Leader Kora~ Dwarf Leader Kora~ A dwarven leader is standing here giving orders ~ The dwarven leader is tall for a dwarf. He has a white beard that runs down to his waist, and a trophy of a nose. ~ 1 Clanname none~ 0 0 131075 4194304 1000 C 25 0 0 0d0+800 0d0+0 0 0 0 0 0 0 115 115 1 16 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 176 3 > all_greet_prog 100~ if quest(kora) == 4 mppause 3 mpechoat $n &CDwarf Leader Kora says, 'That bodes well for us then. Now there is one task mpechoat $n &Cyou must carry out.'&D mppause 6 mpechoat $n &CDwarf Leader Kora says, 'Find and kill the Orc Chieftain!'&D mpquest $n kora 5 endif if htown($n) == Paleon City if quest(kora) < 1 mppause 3 mpechoat $n &CDwarf Leader Kora says, 'Greetings... Friend of the Alliance.'&D mppause 6 mpechoat $n &CDwarven Leader Kora says, 'Are you able to help us?'&D mpechoat $n &cType &WSAY YES &cif you wish to accept the quest.&D endif else if ispc($n) mppause 2 yell kill the invaders! mpkill $n endif endif ~ > speech_prog yes~ if quest(kora) < 1 ) mppause 3 mpechoat $n &CDwarf Leader Kora says, 'The Orcs have been sending a scout into mpechoat $n &Cour territory lately. We have not been able to catch him yet. mpechoat $n &CFind and kill the Orc Scout!'&D mpquest $n kora 1 endif ~ > death_prog 100~ if quest(bankga) == 5 mpquest $n bankga 6 endif ~ > act_prog p gives you the corpse of an orc scout.~ if quest(kora) == 2 mpquest $n kora 3 mpat 4 drop corpse mppause 3 mpechoat $n &CDwarf Leader Kora says, 'Our scouts have reported the Orcs have a supply room mpechoat $n &Cset up. We need to get their supply source destroyed so they will be lethargic mpechoat $n &Cwhen we battle.'&D endif ~ > act_prog p gives you the corpse of Orc Chieftain Bankga.~ if quest(kora) == 6 mpquest $n kora 7 endif ~ | #2914 dwarf guard Martin~ Dwarf Guard Martin~ A dwarven guard walks his post here. ~ The dwarf guard is decked out in an assortment of weapons. ~ 1 Clanname none~ 0 0 131075 4194304 1000 C 21 0 0 0d0+800 0d0+0 0 0 0 0 0 0 115 115 1 16 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 176 3 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 mpechoat $n &cDwarf Guard Martin reaches for his hammer, then smiles as recognition reaches him.&D else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2915 dwarf guard tuolee~ Dwarf Guard Tuolee~ A dwarven guard walks his post here. ~ The dwarf guard is decked out with an assortment of dwarven weapons. ~ 1 Clanname none~ 0 0 131075 4194304 1000 C 21 0 0 0d0+800 0d0+0 0 0 0 0 0 0 115 115 1 16 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 176 3 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 mpechoat $n &cDwarf Guard Tuolee looks you over carefully, before letting you by.&D else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2916 dwarf guard Balea~ Dwarf Guard Balea~ A dwarven guard walks his post here. ~ The dwarf guard is decked out with an assortment of dwarven weapons. ~ 1 Clanname none~ 0 0 131075 4194304 1000 C 21 0 0 0d0+800 0d0+0 0 0 0 0 0 0 115 115 1 16 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 176 3 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 mpechoat $n &cDwarf Guard Balea nods his head towards you.&D else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2917 dwarf guard Bannon~ Dwarf Guard Bannon~ A dwarven guard walks his post here. ~ The dwarf guard is decked out with an assortment of dwarven weapons. ~ 1 Clanname none~ 0 0 131075 4194304 1000 C 21 0 0 0d0+800 0d0+0 0 0 0 0 0 0 115 115 1 16 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 176 3 #2918 dwarf miner~ a dwarven miner~ A dwarven miner carries his tools here. ~ The dwarven miner is covered in a fresh sheen of sweat, and dirt. ~ 1 Clanname none~ 0 0 1 0 1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if quest(kora) == 1 mppause 2 mpechoat $n &cYou suddenly catch a glimpse of moment in the shadows the cave, realizing it must be the Orc Scout!&D mpmload 2905 endif ~ > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2919 dwarf miner~ a dwarven miner~ A dwarven miner carries his tools here. ~ The dwarven miner is covered in a fresh sheen of sweat, and dirt. ~ 1 Clanname none~ 0 0 1 512 1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2920 dwarf miner~ a dwarven miner~ A dwarven miner carries his tools here. ~ The dwarven miner is covered in a fresh sheen of sweat, and dirt. ~ 1 Clanname none~ 0 0 1 512 1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2921 dwarf miner~ a dwarven miner~ A dwarven miner carries his tools here. ~ The dwarven miner is covered in a fresh sheen of sweat, and dirt. ~ 1 Clanname none~ 0 0 1 512 1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2922 dwarf miner~ a dwarven miner~ A dwarven miner carries his tools here. ~ The dwarven miner is covered in a fresh sheen of sweat, and dirt. ~ 1 Clanname none~ 0 0 1 512 1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2923 dwarf miner~ a dwarven miner~ A dwarven miner carries his tools here. ~ The dwarven miner is covered in a fresh sheen of sweat, and dirt. ~ 1 Clanname none~ 0 0 1 512 1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2924 dwarf miner~ a dwarven miner~ A dwarven miner carries his tools here. ~ The dwarven miner is covered in a fresh sheen of sweat, and dirt. ~ 1 Clanname none~ 0 0 1 4194816 1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2925 dwarf scout~ a dwarven scout~ A dwarven scout moves silently along here. ~ The dwarven scout is lightly equipped, and has all his gear tied securely to ensure he doesn't make noise when walking. ~ 1 Clanname none~ 0 0 1 4194304 1000 C 15 0 0 0d0+300 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > death_prog 100~ if quest(bankga) == 1 mpquest $n bankga 2 endif ~ | #2926 orc chieftain Kaesa~ Orc Chieftain Kaesa~ An orc chieftain is standing here. ~ An orc chieftain wearing all black leather armor. The orc has a strange lump on the side of his face. ~ 1 Clanname none~ 0 0 1 4194304 0 C 36 0 0 0d0+1000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 16 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2927 Orc Commander Draza~ Orc Commander Draza~ An orc commander stands here giving orders. ~ The orc is dressed in black leather armor. He has bulging green eyes. ~ 1 Clanname none~ 0 0 1 0 -1000 C 40 0 0 0d0+1000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 1048576 0 0 176 3 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2928 orc elite guard Vasper~ Orc Elite Guard Vasper~ An orc elite guard is patrolling here. ~ The elite orc guard is decked out in black leather armor, and has an array of weapons. ~ 1 Clanname none~ 0 0 1 0 -1000 C 32 0 0 0d0+900 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 3072 0 0 48 3 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2929 orc elite guard Druzil~ Orc Elite Guard Druzil~ An orc elite guard is patrolling here. ~ The orc elite guard is decked out all in black leather armor, and has an array of weapons at her disposal. ~ 1 Clanname none~ 0 0 1073741825 0 -1000 C 32 0 0 0d0+900 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 3072 0 0 48 3 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2930 orc elite guard Makae~ Orc Elite Guard Makae~ An orc elite guard is patrolling here. ~ An orc elite guard is decked out in black leather armor. He has an array of weapons at his disposal. ~ 1 Clanname none~ 0 0 1 4194304 -1000 C 32 0 0 0d0+900 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 3072 0 0 48 3 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2931 orc elite guard Guada~ Orc Elite Guard Guada~ An orc elite guard is patrolling here. ~ An orc elite guard is decked out in black leather armor. He has an array of weapons at his disposal. ~ 1 Clanname none~ 0 0 1 0 -1000 C 32 0 0 0d0+900 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 3072 0 0 48 3 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2932 orc miner~ an orc miner~ An orc miner holding his tools is standing here. ~ An orc miner is dressed in black leather armor. He has a coating of dirt and grime that covers him. ~ 1 Clanname none~ 0 0 1 512 -1000 C 26 0 0 0d0+850 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2933 orc miner~ an orc miner~ An orc miner holding his tools is standing here. ~ An orc miner is dressed in black leather armor. The miner has a thick layer of grime and dirt caked on him. ~ 1 Clanname none~ 0 0 1 512 -1000 C 26 0 0 0d0+850 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2934 orc miner~ an orc miner~ An orc miner holding his tools is standing here. ~ An orc miner is dressed in black leather armor. He is covered in a thick layer of grime and dust. ~ 1 Clanname none~ 0 0 1 512 -1000 C 26 0 0 0d0+850 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2935 orc miner~ an orc miner~ An orc miner holding his tools is standing here. ~ An orc miner dressed in black leather armor, has a coating of thick black grime over himself. ~ 1 Clanname none~ 0 0 1 512 0 C 26 0 0 0d0+850 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Dakar City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2936 Dwarf Leader Yule~ Dwarven Leader Yule~ A dwarven leader is looking reflectively at a map here. ~ A dwarven leader is dressed in fine crafted chain mail armor. ~ 1 Clanname none~ 0 0 1 0 0 C 36 0 0 0d0+1000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 3 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2937 Dwarf General Palye~ Dwarven General Palye~ A dwarf general is standing here giving orders. ~ The dwarven general is wearing well crafted dwarven chain mail armor. ~ 1 Clanname none~ 0 0 1 0 0 C 40 0 0 0d0+1000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 3 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2938 dwarf imperial guard Ulass~ Dwarf Imperial Guard Ulass~ A dwarven imperial guard is standing ready here. ~ The dwarven guard has well crafted dwarven chain mail armor on. ~ 1 Clanname none~ 0 0 1 0 0 C 32 0 0 0d0+900 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2939 dwarf imperial guard Emery~ Dwarf Imperial Guard Emery~ An dwarven imperial guard is standing ready here. ~ The dwarven guard is dressed in fine quality dwarven chain mail armor. ~ 1 Clanname none~ 0 0 1 0 0 C 32 0 0 0d0+900 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) if cansee($n) mppause 2 mpkill $n endif endif endif ~ | #2940 dwarf imperial guard Osar~ Dwarf Imperial Guard Osar~ A dwarven imperial guard is standing ready here. ~ The dwarven guard is dressed in fine quality dwarven chain mail armor. ~ 1 Clanname none~ 0 0 1 0 0 C 32 0 0 0d0+900 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2941 dwarf imperial guard Jaek~ Dwarf Imperial Guard Jaek~ A dwarven imperial guard is standing ready here. ~ The dwarven guard is dressed in fine crafted dwarven chain mail armor. ~ 1 Clanname none~ 0 0 1 0 0 C 32 0 0 0d0+900 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2942 dwarf miner~ a dwarf miner~ A dwarf miner is excavating here. ~ The miner is dressed in fine crafted dwarven mail. ~ 1 Clanname none~ 0 0 1 4194816 0 C 26 0 0 0d0+850 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2943 dwarf miner~ a dwarven miner~ A dwarf miner is excavating here. ~ The dwarven miner is dressed in fine crafted dwarven mail. ~ 1 Clanname none~ 0 0 1 512 0 C 26 0 0 0d0+850 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2944 dwarf miner~ a dwarven miner~ A dwarf miner is excavating here. ~ The dwarven miner is dressed in fine crafted dwarven chain mail. ~ 1 Clanname none~ 0 0 1 512 0 C 26 0 0 0d0+850 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2945 dwarf miner~ a dwarven miner~ A dwarf miner is excavating here. ~ The dwarven miner is dressed in fine crafted dwarven mail. ~ 1 Clanname none~ 0 0 1 512 0 C 26 0 0 0d0+850 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > all_greet_prog 100~ if htown($n) == Paleon City mppause 3 else if ispc($n) mppause 2 mpkill $n endif endif ~ | #2946 cave bear~ a cave bear~ A cave bear is lumbering about here. ~ The massive brown furred cave bear is standing on it's hind legs here. ~ 1 Clanname none~ 0 0 33 4194432 0 C 45 0 0 0d0+1600 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 22 4 0 0 1 1 0 0 0 43 1056768 0 0 3 2 #2947 cave troll~ a cave troll~ A cave troll is looking about here. ~ The cave troll is dressed in a rotting loin cloth. ~ 1 Clanname none~ 0 0 33 4194304&-1946157056 0 C 45 0 0 0d0+1600 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 7 4 0 0 1 1 0 0 0 41 0 0 0 48 34 #2948 giant salamander~ a giant salamander~ A giant salamander is slithering along here. ~ The salamander is blood red in color with a yellow stripe down it's center. ~ 1 Clanname none~ 0 0 1073741825 128 0 C 45 0 0 0d0+1600 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 75 4 0 0 1 1 0 0 0 41 0 0 8192 524291 16777218 #2949 giant hill~ a hill giant~ A massive hill giant is lumbering about here. ~ The giant has a rotting loin cloth that hangs off him. ~ 1 Clanname none~ 0 0 1 128&16777216&4 0 C 45 0 0 0d0+1600 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 41 0 0 0 176 2 #3000 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #2900 black dagger~ a black dagger~ A black dagger has been left here.~ ~ 5 0 8193 12 5 15 2 2 10 40 2 10 1 3 13 0 0 0 0 S 0 0 E black dagger~ It appears to be a black stained dagger with a sharp edge. ~ #2901 short sword~ a short sword~ A short sword has been left here.~ ~ 5 0 8193 12 5 15 2 2 15 0 2 91 9 4 13 0 0 0 0 S 0 0 E black dagger~ It appears to be a black stained dagger with a sharp edge. ~ E sword ~ It appears to be a sharpened short sword. ~ A 19 2 #2902 black leather vest~ a black leather vest~ A black leather vest has been left here.~ ~ 9 0 9 35 35 0 0 0 0 0 3 0 0 1 13 0 0 0 0 S 77 0 E leather vest~ It appears to be a thick black leather vest. ~ A 17 -10 #2903 black boots~ a pair of black boots~ A pair of black boots has been left here.~ ~ 9 0 65 10 10 0 0 0 0 0 3 172 17 3 13 0 0 0 0 S 77 0 E black boots~ It appears to be a well used pair of black boots. ~ A 14 50 #2904 black leather trousers~ a pair of black leather trousers~ A pair of black leather trousers has been left here.~ ~ 9 0 33 35 35 0 0 0 0 0 5 0 0 1 13 0 0 0 0 S 77 0 E leather trousers~ It appears to be a well used pair of leather trousers. ~ A 19 1 #2905 skull helmet~ a skull helmet~ A skull helmet has been left here.~ ~ 9 0 17 35 35 0 0 0 0 0 3 0 0 1 5 0 0 0 0 S 77 0 E skull helmet~ It appears to be a humanoid type of skull made into a helmet. ~ A 17 -10 #2906 black leather gloves~ a pair of black leather gloves~ A pair of black leather gloves has been left here.~ ~ 9 0 129 35 35 0 0 0 0 0 1 0 0 1 13 0 0 0 0 S 77 0 E leather gloves~ It appears to be a stained up pair of leather gloves. ~ #2907 leather ankle wraps~ a pair of leather ankle wraps~ A pair of leather ankle wraps have been left here.~ ~ 9 0 2097153 60 60 0 0 0 0 0 1 0 0 1 1 0 0 0 0 S 77 0 E ankle wraps~ It appears to be a pair of leather ankle wraps used to to keep your trousers close and avoid making unnecessary noise. ~ #2908 black hooded cloak~ a hooded black cloak~ A hooded black cloak has been left here.~ ~ 9 0 1025 60 60 0 0 0 0 0 2 0 0 1 13 0 0 0 0 S 77 0 E hooded cloak~ It appears to be a ragged black hooded cloak. ~ #2909 gleaming dagger~ a gleaming dagger~ A gleaming dagger has been left here.~ ~ 5 0 8193 12 5 15 6 2 12 0 2 0 0 1 8 0 0 0 0 S 0 0 E gleaming dagger~ It appears to be a gleaming dagger of superb craftsmanship. ~ #2910 war hammer~ a war hammer~ A war hammer has been left here.~ ~ 5 0 8193 12 46 59 4 4 0 0 5 0 0 1 8 0 0 0 0 S 0 0 E war hammer~ It appears to be a war hammer of superb craftsmanship. ~ A 18 2 #2911 battle axe~ a battle axe~ A battle axe has been left here.~ ~ 5 0 8193 0 27 34 3 8 0 80 6 0 0 1 8 0 0 0 0 S 0 0 E battle axe~ It appears to be a battle axe of superb quality. ~ #2912 steel helmet~ a steel helmet~ A steel helmet has been left here.~ ~ 9 0 17 35 35 0 0 0 0 0 6 0 0 1 8 0 0 0 0 S 0 0 E save~ (null)~ E steel helmet~ It appears to be a steel helmet of superb quality. ~ #2913 chain mail shirt~ a chain mail shirt~ A chain mail shirt has been left here.~ ~ 9 0 9 35 35 0 0 0 0 0 8 0 0 1 8 0 0 0 0 S 0 0 E chain mail shirt~ It appears to be a chain mail shirt of superb quality. ~ #2914 chain mail leggings~ a pair of chain mail leggings~ A pair of chain mail leggings has been left here.~ ~ 9 0 33 35 35 0 0 0 0 0 6 0 0 1 8 0 0 0 0 S 0 0 E chain mail leggings~ It appears to be a pair of chain mail leggings that are in superb condition. ~ A 17 -10 #2915 steel bracers~ a pair of steel bracers~ A pair of steel bracers has been left here.~ ~ 9 0 257 35 35 0 0 0 0 0 2 0 0 1 8 0 0 0 0 S 0 0 E steel bracers~ It appears to be a pair of steel bracers of superb quality. ~ #2916 leather gloves~ a pair of leather gloves~ A pair of leather gloves has been left here.~ ~ 9 0 129 20 20 0 0 0 0 0 1 0 0 1 1 0 0 0 0 S 77 0 E leather gloves~ It appears to be a pair of leather gloves that are well used. ~ A 1 2 #2917 chain mail coif~ a chain mail coif~ A chain mail coif has been left here.~ ~ 9 0 5 20 20 0 0 0 0 0 4 0 0 1 8 0 0 0 0 S 0 0 E chain mail coif~ It appears to be a chain mail coif of superb quality. ~ #2918 mining pickaxe ~ a pickaxe~ A mining pickaxe has been left here.~ ~ 5 0 8193 0 10 20 2 1 0 0 6 0 0 1 8 0 0 0 0 S 0 0 E mining pickaxe pick~ It appears to be a dull mining pickaxe. ~ #2919 poison vial~ a poison vial~ A poison vial has been left here.~ ~ 17 0 1 1 0 18 1 -1 10 0 1 1 0 4 4 0 0 0 0 S 0 0 E poison vial~ It appears to be a vial of some black liquid. ~ #2920 golden earring~ a pair of golden earrings~ A pair of gold earrings have been left here.~ ~ 9 1 65537 35 35 0 0 0 43 0 1 258 25 3 14 0 0 0 0 S 77 0 A 17 -5 A 12 50 #2921 skull helmet~ a skull helmet~ A skull helmet has been left here.~ ~ 9 0 17 35 35 0 0 0 0 0 3 97 9 2 5 0 0 0 0 S 77 0 E skull helmet~ It appears to be a humanoid type of skull made into a helmet. ~ A 17 -10 A 24 10 A 27 32 #3000 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #2900 Corner of a Mine Shaft~ ~ A right angle corner of the mine shaft. There are oak timbers interlocked to provide support to the walls and ceiling. A mine cart tracks leads down the mine shaft in both directions. ~ 1 0 13 D1 ~ ~ 0 -1 2901 D2 ~ ~ 0 -1 2905 S #2901 A Collapsed Section~ ~ A pile of rocks and boulders cover this section of the mine shaft. There are broken oak timbers here. A mine cart's tracks lead underneath the rocks and boulders of the collapsed section. ~ 1 0 13 D1 ~ ~ 256 -1 2902 D2 ~ ~ 0 -1 2906 D3 ~ ~ 0 -1 2900 R M 0 2911 1 2901 R G 0 2904 1 R G 0 2903 1 R G 0 2901 1 R M 0 2902 1 2901 R G 0 2901 1 R G 0 2903 1 R G 0 2904 1 R D 0 2901 1 3 S #2902 Collapsed Mine Shaft~ ~ Beneath the rubble of the boulders and rocks a mine cart's tracks lead to the west. Dismantled oak timbers lay about within the rubble. A few old mining tools are laying about. ~ 1 0 13 D2 ~ ~ 0 -1 2907 D3 ~ ~ 256 -1 2901 R M 0 2914 1 2902 R G 0 2903 1 R G 0 2914 1 R G 0 2910 1 R G 0 2916 1 R D 0 2902 3 3 S #2903 Within the Mine Shaft~ ~ There are thick oak timbers that have been interlocked to provide support for the ceiling and walls. The walls have been gouged up here showing large amounts of bronze ore. ~ 1 0 13 D1 ~ ~ 0 -1 2904 D2 ~ ~ 0 -1 2908 R M 0 2913 1 2903 R G 0 2911 1 R G 0 2912 1 R G 0 2913 1 R G 0 2914 1 R G 0 2915 1 R G 0 2917 1 S #2904 At the Mine Entrance~ ~ There are large supports made out of oak timbers supporting the walls and ceiling. A set of mine cart tracks run down the mine shaft. A broken mine cart is off to the side. ~ 1 4 11 D3 ~ ~ 0 -1 2903 D5 ~ ~ 2048 -1 6160 D11 ~ ~ 0 -1 41176 S #2905 Within a Mine Shaft~ ~ This section of the mine shaft appears to be under construction. There are tools laying about and some reinforcements have been added to the oak timbers that support the ceiling and walls. ~ 1 0 13 D0 ~ ~ 0 -1 2900 D2 ~ ~ 0 -1 2910 R M 0 2907 1 2905 R G 0 2918 1 S #2906 Along the Mine Shaft~ ~ There are large mushrooms growing in clusters along the walls here. Large oak timbers provide support for the ceiling and walls. A mine cart track runs along the mine shaft's length. ~ 1 0 13 D0 ~ ~ 0 -1 2901 D2 ~ ~ 0 -1 2911 R M 0 2908 1 2906 R G 0 2918 1 R M 0 2909 1 2906 R G 0 2918 1 S #2907 Along the Mine Shaft~ ~ Oake timbers help support the roof and ceiling here. There are flecks of bronze along the walls. A set of mine cart tracks lead down into the mine shaft depths. A few small rocks and stones are along the ground. ~ 1 0 13 D0 ~ ~ 0 -1 2902 D1 ~ ~ 0 -1 2908 S #2908 An Intersection Along the Mine Shaft~ ~ The mine cart tracks intersect here. There is a lever which determines which way the cart shall go. Bronze flecks are along the walls from mining. Large oak timbers help support the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 2903 D1 ~ ~ 0 -1 2909 D3 ~ ~ 0 -1 2907 S #2909 A Bend in the Mine Shaft~ ~ &zThe mine shaft starts to bend here. Oak timber supports have been recently There are some mushrooms growing along the side of the tracks. reinforced. A set of mine cart tracks run around the bend into the depths below. ~ 1 0 13 D2 ~ ~ 0 -1 2914 D3 ~ ~ 0 -1 2908 R M 0 2915 1 2909 R G 0 2903 1 R G 0 2916 1 R G 0 2914 1 R G 0 2910 1 S #2910 Along the Mine Shaft~ ~ There are some broken mining tools scattered about here. Flecks of bronze along the walls are visible. A mining cart tracks runs down the length of the passageway here. ~ 1 0 13 D0 ~ ~ 0 -1 2905 D2 ~ ~ 0 -1 2915 R M 0 2906 1 2910 R G 0 2918 1 S #2911 An Intersection in the Mine Shaft~ ~ At the intersection, there is a switch which is used for changing the direction of mine carts as they come to the intersection. There are oak timbers supporting the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 2906 D1 ~ ~ 0 -1 2912 D2 ~ ~ 0 -1 2916 R M 0 2904 1 2911 R G 0 2918 1 S #2912 A Bend in the Mine Shaft~ ~ A sudden turn in the passage is marked by the mine cart tracks. A cluster of mushrooms are growing along the side of the tracks. Large oak timbers support the ceiling and walls. ~ 1 0 13 D2 ~ ~ 0 -1 2917 D3 ~ ~ 0 -1 2911 S #2913 A Bend in the Mine Shaft~ ~ The walls are gouged up from recent mining, and show large amounts of bronze ore. The mine cart tracks make a turn here. Large oak timber support the ceiling and walls. ~ 1 0 13 D1 ~ ~ 0 -1 2914 D2 ~ ~ 0 -1 2918 R M 0 2905 1 2913 S #2914 An Intersection in the Mine Shaft~ ~ There are solid oak beams setup in an interlocking style to support the weight of the walls, and ceiling. There are flecks of bronze that can be made out along the gouged walls. ~ 1 0 13 D0 ~ ~ 0 -1 2909 D2 ~ ~ 0 -1 2919 D3 ~ ~ 0 -1 2913 R M 0 2922 1 2914 R G 0 2914 1 R G 0 2918 1 R G 0 2909 1 S #2915 A Downward Trek ~ ~ The mine cart track splits off downward by a lever that controls which side of the tracks the cart stays on. Thick oak timber is used to help support the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 2910 D1 ~ ~ 0 -1 2916 D5 ~ ~ 0 -1 2925 S #2916 A Supply Point~ ~ Several wooden crates of supplies are stacked up against the walls. The mine cart tracks lead up to a loading platform. Oak timbers help support the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 2911 D3 ~ ~ 0 -1 2915 R M 0 2912 1 2916 R G 0 2901 1 R G 0 2904 1 R G 0 2903 1 > entry_prog 100~ if quest(kora) == 3 mppause 3 mpechoat $n &cYou find what you have been searching for the supply room!&D mppause 6 mpechoat $n &cImmediately you begin destroying all the crates of supplies.&D mppause 3 mpquest $n kora 4 endif ~ | S #2917 Within the Mine Shaft~ ~ A series of thick mushrooms grow along the walls here. A few spots of bronze ore can be seen along the walls. The mine cart tracks run down the passageway. Oak timbers support the ceiling and walls. ~ 1 0 13 D0 ~ ~ 0 -1 2912 D2 ~ ~ 0 -1 2922 R M 0 2903 1 2917 R G 0 2918 1 R M 0 2910 1 2917 R G 0 2918 1 S #2918 Along the Mine Shaft~ ~ The passageway has a set of mine tracks that run down it's length. There are signs of a small battle here. A few broken arrows litter the ground. Several oak timbers help support the walls and ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 2913 D2 ~ ~ 0 -1 2923 R M 0 2919 1 2918 R G 0 2914 1 R G 0 2909 1 R G 0 2918 1 R M 0 2924 1 2918 R G 0 2914 1 R G 0 2909 1 R G 0 2918 1 S #2919 A Passage Below~ ~ The mine cart tracks split off here by a switch that will take the cart forward, or down into the depths below. There has been some mining along the walls here that has exposed some bronze ore. ~ 1 0 13 D0 ~ ~ 0 -1 2914 D2 ~ ~ 0 -1 2924 D5 ~ ~ 0 -1 2934 R M 0 2916 1 2919 R G 0 2910 1 R G 0 2914 1 R G 0 2916 1 R G 0 2903 1 S #2920 The Entrance to a Mine Shaft~ ~ A set of mine cart tracks lead into the mine shaft. The entire passage is lined with oak timbers that reinforce the walls and ceiling. The walls have been tested in locations revealing small flashes of bronze. ~ 1 0 11 D1 ~ ~ 0 -1 2921 S #2921 Along a Mine Shaft~ ~ Oak timbers help support the ceiling and walls here. There are flecks of bronze along the walls. A set of mine cart tracks lead down into the depths of the passageway. ~ 1 0 13 D1 ~ ~ 0 -1 2922 D3 ~ ~ 0 -1 2920 R M 0 2900 1 2921 R G 0 2905 1 R G 0 2903 1 R G 0 2904 1 R G 0 2902 1 R G 0 2901 1 S #2922 A Bend Along the Mine Shaft~ ~ The mine tracks turn suddenly here. There are large green mushrooms growing along the side of the tracks. Oak timbers help support the walls and ceiling. A few flecks of bronze ore can be seen on the walls. ~ 1 0 13 D0 ~ ~ 0 -1 2917 D3 ~ ~ 0 -1 2921 R M 0 2901 1 2922 R G 0 2901 1 R G 0 2904 1 R G 0 2903 1 S #2923 Beside a Water Well~ ~ A massive stone well is over the top of an underground spring. Thick hemp rope lowers a bucket up and down to the water below. The mine cart tracks have a loading platform next to the well. ~ 1 0 13 D0 ~ ~ 0 -1 2918 D1 ~ ~ 0 -1 2924 R M 0 2918 1 2923 R G 0 2909 1 R G 0 2918 1 R G 0 2914 1 > entry_prog 100~ if quest(bankga) == 3 mppause 3 mpechoat $n &cYou find what you have been searching for the water well!&D mppause 6 mpechoat $n &cVery carefully you empty your poison vial into the well.&D mppause 3 mpquest $n bankga 4 endif ~ | S #2924 The Mine Shaft Turns~ ~ With a sharp turn the mine cart tracks suddenly change directions here. There are signs of recent mining here. Bronze ore can be seen along the walls. Supporting the walls and ceiling are oak timbers. ~ 1 0 13 D0 ~ ~ 0 -1 2919 D3 ~ ~ 0 -1 2923 R M 0 2923 1 2924 R G 0 2914 1 R G 0 2909 1 R G 0 2918 1 S #2925 Mine Cart Ascension Point~ ~ The mine cart tracks split at a switch junction point. This determines if the cart goes up or down. The tracks also extend into the depths of the passage ahead. There are a cluster of mushrooms growing here. ~ 1 4 13 D1 ~ ~ 0 -1 2926 D4 ~ ~ 0 -1 2915 S #2926 Along a Mine Shaft~ ~ There are flecks of silver ore visible on the walls where they have been mined. Large oak timbers help support the walls and ceiling. A rusty set of mine tracks lay across a small amount of water. ~ 1 0 13 D1 ~ ~ 0 -1 2927 D3 ~ ~ 0 -1 2925 R M 0 2933 1 2926 R E 0 2918 1 16 S #2927 At a Bend in the Mine Tracks~ ~ There are signs of a struggle here with a small trail of blood leading down the passage. Thick oak timbers help support the weight of the walls and ceiling. A mine cart tracks run through the passage. ~ 1 0 1 D2 ~ ~ 0 -1 2930 D3 ~ ~ 0 -1 2926 R M 0 2932 1 2927 S #2928 An Underground Stream~ ~ A mine cart tracks have been built up on a bridge that goes over a small underground stream. There are small stones of silver ore shining in the stream. Oak timbers help support the walls and ceiling. ~ 1 0 1 D1 ~ ~ 0 -1 2929 D2 ~ ~ 0 -1 2931 R M 0 2928 1 2928 R G 0 2901 1 R G 0 2904 1 R G 0 2902 1 R M 0 2935 1 2928 R E 0 2918 1 16 S #2929 A Broken Mine Track Section~ ~ The mine cart tracks are broken from what appears to have been a runaway cart. There are clusters of giant sized mushrooms along the side of the tracks. Oak timbers help support the walls and ceiling. ~ 1 0 1 D1 ~ ~ 0 -1 2930 D3 ~ ~ 0 -1 2928 R M 0 2934 1 2929 R E 0 2918 1 16 S #2930 Along a Mine Shaft~ ~ The walls are recently dug allowing pieces of silver ore to show. A set of mine cart tracks run down the passageway. There are oak timbers that have cracks running down them supporting the walls and ceiling. ~ 1 0 1 D0 ~ ~ 0 -1 2927 D3 ~ ~ 0 -1 2929 R M 0 2930 1 2930 R E 0 2902 1 5 R E 0 2904 1 7 R E 0 2901 1 16 R E 0 2906 1 9 R M 0 2931 1 2930 R E 0 2902 1 5 R E 0 2904 1 7 R E 0 2901 1 16 R E 0 2906 1 9 S #2931 Within the Mine Shaft~ ~ A pile of small rocks are along the far wall as well as a collapsed oak timber at that point. There are mine cart tracks that rundown the length of the passageway. ~ 1 0 1 D0 ~ ~ 0 -1 2928 D1 ~ ~ 0 -1 2932 R M 0 2926 1 2931 R E 0 2905 1 6 R E 0 2906 1 9 R E 0 2902 1 5 R E 0 2904 1 7 R E 0 2901 1 16 S #2932 A Rally Point~ ~ There are a few crates of supplies along the walls. A weapons rack is in the center of the room. The doors have large wooden bars that can secure the doors. A small wall has been setup with crossbow positions. ~ 1 0 1 D1 ~ ~ 0 -1 2933 D3 ~ ~ 0 -1 2931 R M 0 2927 1 2932 R E 0 2906 1 9 R E 0 2905 1 6 R E 0 2902 1 5 R E 0 2904 1 7 R E 0 2901 1 16 S #2933 Descending into the Depths~ ~ &zThe mine cart tracks split beside a switch that determines if the cart ascends or descends. There are large oak timbers that help support the walls and ceiling. ~ 1 4 1 D3 ~ ~ 0 -1 2932 D5 ~ ~ 0 -1 2943 S #2934 Mine Cart Ascension Point~ ~ A small wooden platform with a switch on it controls the mine cart tracks that split to go up or down within the passage. The walls have flecks of silver ore in places due to recent digging. ~ 1 4 1 D1 ~ ~ 0 -1 2935 D4 ~ ~ 0 -1 2919 S #2935 Along a Mine Shaft~ ~ &zThere are small rocks and broken timber scattered about here. Mine cart tracks go through the passageway. A cluster of giant sized mushrooms are against the wall. ~ 1 0 1 D1 ~ ~ 0 -1 2936 D3 ~ ~ 0 -1 2934 R M 0 2943 1 2935 R E 0 2918 1 16 R M 0 2944 1 2935 R E 0 2918 1 16 S #2936 Within the Mine Shaft~ ~ A few broken arrow shafts on the ground give the impression of a past battle here. The passageway has a set of mine cart tracks that runs along it. The walls are supported by oak timbers. ~ 1 0 1 D2 ~ ~ 0 -1 2939 D3 ~ ~ 0 -1 2935 R M 0 2942 1 2936 R E 0 2918 1 16 R M 0 2945 1 2936 R E 0 2918 1 16 S #2937 A Broken Mine Cart~ ~ A near shattered mine cart is next to the mine cart tracks. Pieces of broken boards and loose wheels lay about. Oak timbers help reinforce the walls and ceiling. ~ 1 0 1 D1 ~ ~ 0 -1 2938 D2 ~ ~ 0 -1 2940 R M 0 2938 1 2937 R E 0 2913 1 5 R E 0 2910 1 16 R E 0 2914 1 7 S #2938 The Safety Chamber~ ~ The chamber has doubled up oak timbers providing extra strength to the walls and ceiling. There are a few crates of supplies along the walls, and a few makeshift bunks to bed down in. A rack of mining equipment is in the center of the room. ~ 1 0 1 D1 ~ ~ 0 -1 2939 D3 ~ ~ 0 -1 2937 R M 0 2939 1 2938 R E 0 2913 1 5 R E 0 2910 1 16 R E 0 2914 1 7 S #2939 Along a Mine Shaft~ ~ A few broken arrow shafts on the ground give the impression of a recent battle. The walls show spots of silver ore from mining work. A set of mine cart tracks lead down the passageway. ~ 1 0 1 D0 ~ ~ 0 -1 2936 D3 ~ ~ 0 -1 2938 R M 0 2940 1 2939 R E 0 2914 1 7 R E 0 2910 1 16 R E 0 2913 1 5 R E 0 2912 1 6 R M 0 2941 1 2939 R E 0 2914 1 7 R E 0 2910 1 16 R E 0 2913 1 5 R E 0 2912 1 6 S #2940 Descending into the Depths~ ~ The mine tracks split at a switch station that controls whether a mine cart goes up or down. There are oak timbers helping to support the walls and ceiling. ~ 1 4 1 D0 ~ ~ 0 -1 2937 D1 ~ ~ 0 -1 2941 D5 ~ ~ 0 -1 2945 S #2941 Within the Mine Shaft~ ~ There are a set of mine cart tracks that lead down the passageway. A few small rocks and rubble are against the walls. Oak timbers reinforce the walls and ceiling. ~ 1 0 1 D1 ~ ~ 0 -1 2942 D3 ~ ~ 0 -1 2940 R M 0 2936 1 2941 R E 0 2909 1 16 R E 0 2915 1 10 R E 0 2914 1 7 R E 0 2913 1 5 R E 0 2912 1 6 R G 0 2910 1 S #2942 A Collapsed Section~ ~ The passageway is almost closed off from a pile of rocks and rubble. This is due to a timber breaking that was supporting the ceiling. It lays amongst the rubble as well. There are mine cart tracks that lead underneath the rubble. ~ 1 0 1 D3 ~ ~ 0 -1 2941 R M 0 2937 1 2942 R E 0 2915 1 10 R E 0 2913 1 5 R E 0 2912 1 6 R E 0 2910 1 16 R G 0 2909 1 R E 0 2914 1 7 S #2943 Mine Cart Transition Point~ ~ The mine cart tracks split at a wooden platform with a switch. The switch controls if a mine cart goes up or down on the tracks. A cluster of giant sized mushrooms are growing by the passage walls. ~ 1 4 1 D1 ~ ~ 0 -1 2944 D4 ~ ~ 0 -1 2933 S #2944 An Underground Stream~ ~ A large clear stream of water is running through here. A set of mine cart tracks on a makeshift bridge go over the top of the stream. Oak timbers help support the walls and ceiling. ~ 1 0 1 D1 ~ ~ 0 -1 2945 D3 ~ ~ 0 -1 2943 R M 0 2947 1 2944 S #2945 Mine Cart Transition Point~ ~ A large wooden platform with a switch that controls whether a mine cart goes up or down is here. A few broken mine tools are on the ground. There are spots of gold ore showing on the walls from recent mining. ~ 1 4 1 D2 ~ ~ 0 -1 2948 D3 ~ ~ 0 -1 2944 D4 ~ ~ 0 -1 2940 S #2946 Within the Mine Shaft~ ~ The passage has been recently mined here. There are spots of gold ore visible here and there. A set of mine cart tracks extends into the depths of the passage. The walls and ceiling are supported by oak timbers. ~ 1 0 1 D1 ~ ~ 0 -1 2947 D2 ~ ~ 0 -1 2949 S #2947 A Large Quarry~ ~ A raw unsupported quarry with big rocks of gold are throughout this space. There are stalagmites all over the place. A few giant sized mushrooms are growing in small clusters. ~ 1 0 1 D1 ~ ~ 0 -1 2948 D3 ~ ~ 0 -1 2946 R M 0 2949 1 2947 R E 0 2920 1 19 R E 0 2921 1 6 S #2948 Along a Mine Shaft~ ~ The mine cart tracks extends throughout the passageway here. There are a few large rocks that have fallen from the sides of the passage, and they have been pushed back to the walls. The walls and ceiling are reinforced by oak timbers. ~ 1 0 1 D0 ~ ~ 0 -1 2945 D3 ~ ~ 0 -1 2947 R M 0 2946 1 2948 S #2949 End of the Tracks~ ~ The mining cart tracks end at a break point here. There are several blocks on the tracks to slow down any runaway carts. Large oak timbers help support the walls and ceiling. ~ 1 0 1 D0 ~ ~ 0 -1 2946 D1 ~ ~ 0 -1 2950 S #2950 A Vast Cavern~ ~ There is a series of giant sized mushroom clusters within the room. A small amount of water runs down the edges of the walls. There are stalagmites here and there. ~ 1 0 1 D1 ~ ~ 0 -1 2951 D3 ~ ~ 0 -1 2949 S #2951 A Dead End~ ~ There is recent digging at this end of the mine shaft. A large amount of gold ore shines through on the walls. There are supplies on the ground for creating a set of mine cart tracks. ~ 1 0 1 D3 ~ ~ 0 -1 2950 R M 0 2948 1 2951 S #2952 Floating in a void~ ~ ~ 1 4 1 S #3000 Floating in a void~ ~ ~ 1 4 13 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS S #$